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AMINA,
Gaminator Super-V+
Content.
1. Gameboard technical overview.
2. Pin edge connector assignment
3, Memory reset.
4. Initial setup,
5, Test pages description (AUDIT MENU).
5.1. ATTENDANT.
2. ACCOUNTING
DIAGNOSTIC
5.4. EVENT LOG
GAME HISTORY
5.6. GAME STATISTIC
5.7. GAME SETUP.
5.8. MACHINE SETUP
5.8.1. LIMIT SETUP
5.8.2. PARAMETER SETUP
5.8.3. INITIAL SETUP
5.8.4. GAMES ENABLE/DISABLE.
5.9. CALIBRATION
6. Billacceptor setup.
7. Touch sereen setup.
8, Hopper setup
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Gaminator Super-V+
1. Gameboard technical overview.
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Pic. Gameboard layout and connector assignment.
72 pin edge connector (to connect power, buttons, lamps, counters, speakers, door sensors,
hopper and other peripheral units);
connector for the bottom monitor;
connector for the top monitor (if adapter «VGA-M> is installed);
connector for the bill acceptor on serial protocol (UART);
switch for board initialization;
connector for billacceptor on serial protocol (RS232);
connector for touch screen (RS232);
connector for AC adapter (RS232);
connector for printer (RS232);
page 2Gaminator Super-V+
2. Pin edge connector J1 assignment.
TOP. A 8 BOTTOM,
1 1
2 2
3 3
4 4
5 5
6 6
HOLD 1 INFO. button |__7 7 | button CALL SERVICE
HOLD 2 RED. button | 8 8 | key ATTENDANT
HOLD 3 (GAME SELECT. button | 9 9 | sw. MAIN DOOR
HOLD 4 BLA button [10 10__|sw. DROP DOOR
HOLD 5. button [11 11 _| pulse BILLACCEPTOR
DEAL button [12 12__| pulse TOKEN
BET/RED button | 13 13 _| pulse COIN ACCEPTOR
‘AUTO button | 14 14 _| pulse COIN OUT romtospe
(GAME SELECT button [15 15
MAX BET / BLACK. button | 16 16
INFO| button | 17 17__ | button SWAP SCREEN.
‘CASH OUT button | 18 1s_|key _HANDPAY
HOLD 1 INFO. lamp [19 19 [lamp CALL SERVICE
HOLD 2 RED. lamp | 20 | 20 _| output MOTOR ON store
HOLD 3 (GAME SELECT lamp | 21 21 | output INHIBIT LINE
HOLD 4 BLACK lamp | 22 22 _ | lamp UPPER BLUE
HOLD 5. lamp |_23 23 __| lamp UPPER WHITE
DEAL lamp | 24 | 24 _| counter TOTAL GAME
BET/RED lamp | _25 25 _| counter TOTAL BET
‘AUTO lamp |_26 | 26 | counter TOTALOUT
(GAME SELECT lamp |_27 27 | counter TOTAL IN
MAX BET / BLACK lamp | _28 28
INFO. lamp |_29 | 29
‘CASH OUT lamp |_30_| 30
speakerR+| 31 31_| speaker R-
speakert+| 32 32_| speaker -
+i2v[ 33 33 [+a2v
+sv[ 34 3a__[+sv
6nd | 35 35 | GND
eno] 36 | 36 | GND
Additional functions of buttons and lamps when connecting board in 8-button mode are
shown in italics. Connect speaker wires directly to connector J1. Signal< INHIBIT LINE > connect to
corresponding inputs of bill /coin / token acceptors in pulsed mode.
page 3Gaminator Super-V+
3. Memory reset.
To reset board make sure that power is off and switch pin 1 of jumper J5 into position “ON”.
Switch on the board and wait till picture offering to press any button for memory reset
appears on the screen pic.2,
Press any of HOLD1-5 buttons and wait for notification about end of reset procedure pi
Switch off the board.
Switch pin I of jumper JS to position OFF.
Switch on the board and wait for notification about error pic.4.
Pic.2
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Action: Turn attendant key
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Pic.
4. Initial setup.
Attention! Initial setup is available only when switching on the board for the first time
after performing reset procedure.
Turn key “ATTENDANT” and hold it till the end of set up. The first page will appear on the
screen pic.5. Use buttons HOLDI-5 to make required setup.
page 4Gaminator Super-V+
DENOMINATION set credit rate
CURRENCY set currency
MAIN COIN set coin rate
TOKENISATION ‘set amount of credits per coin
MAXIMUM BET set maximum bet in credits
‘maximum value is 5000 credits,
MAXIMUM BET PER ROW set maximum bet per row in credits
maximum value is 1000 credits.
LINES MODE ‘choose lines mode choice
options:
DEFAULT — payer can set desired amount of game lines it itis allowed by
the game.
FIXED — gaming machine will always set maximum amount of game lines.
THEORETICAL YIELD set theoretical percentage of gameboard
options
88%-90%
80%-92%
92%-94% (recommended percentade!
94%-95%
95% 96%
96%-97%
SETUP PROTECTION ‘choose access mode to setup pages
options:
DOOR (with opening the door)
PASSWORD (with password)
DOOR+PASSWORD (with password and opening the door)
NONE (setup pages are always available)
‘ALARM SOUND ‘choose mode of alarm sound activation
options:
DOOR (only if door opens)
ERROR (only if errors occur)
DOOR+ERROR {if door opens and errors occur)
QuieT (alarm is off)
MACHINE NUMBER set board configuration number
page 5Gaminator Super-V+
Second page will be available when pressing HOLDS where parameter value for billacceptor
should be set. Page view depends on parameter value of PROTOCOL”. Possible values of
parameter are PULSE, 1D003, SSP, EBDS. Parameter “BILL ACCEPTOR” does not have value
and can be any.
Set rate of one pulse in line 1 PULSE= when connecting billacceptor in pulsed mode (pic. 6).
Set value of accepted bill for each channel (CHANNEL) when connecting billacceptor on
protocol ID003, SSP or EBDS (pic.7, 8) in column BILL.
page 6Gaminator Super-V+
At page 3 set operating mode of electromechanical counters and type of touch screen pic.9.
COUNTERS IN & OUT RATE rate of one pulse for counters TOTAL IN and TOTAL OUT
COUNTER TOTAL BET RATE rate of one pulse of TOTAL BET counter
COUNTING SPEED speed of counters (number of pulses per minute)
‘TOUCH SCREEN TYPE type of touch screen (ELO, 3M...)
Inner jackpot working mode is set at page 4.
JACKPOT PROTOCOL Inner jackpot working mode
options:
No jackpot — jackpot is off
3(2)(1) level - Intern three (two) (one) levels are allowed
each level has particular identical setup:
page 7Gaminator Super-V+
INCREMENT percentage of each bet which is added to jackpot
‘options: 0.1% up to 2.0%
MINIMAL BET TO WIN minimal bet which allows jackpot cash out
BASE VALUE initial jackpot value
MYSTERY LIMIT maximum jackpot value
Note that inner jackpot is not connected with mathematical game models in any way and does
not affect them. Inner jackpot is just percentage return of put game credits to player.
About 80% of all jackpot contribution is added to the displayed jackpot and 20% is
transferred to temporary hidden counter. After jackpot cash out its new value will be equal to sum of
this hidden counter amount and ‘BASE VALUE! amount, then hidden counter will reset and future
jackpot amount will be determined (FUTURE JACKPOT).
Future jackpot amount is a random value in the following range:
(westemvumm ~ easevatue) / 4 + pasevaus < FUTURE JACKPOT < wystenyur
Events of jackpot occurrence are recorded in MACHINE EVENTS and JACKPOT
EVENTS register. Amount of cashed out jackpots is summarized in counter JP WIN TO CREDIT
which can be found at page 2 ACCOUNTING.
Tum key “ATTENDANT” to “Off” position after all settings, board will reload automatically
pic. 10.
Pic.10
At this stage initial setup is complete.
page 8Gaminator Super-V+
5. Test pages description (AUDIT MENU).
Page AUDIT MENU is displayed when turning key ATTENDANT to position ON pic.11
Setup options become accessible when any of the doors opens pic.12. If Password Access mode to
setup pages was chosen during initial setup then enter password.
Pic.11 Pic.12
5.1, ATTENDANT
ce " ATTENDANT > REMOTE IN
Add required sum on credit by buttons HOLD3-5.
can | oitim J a
page 9Gaminator Super-V+
ATTENDANT > HANDPAY CREDIT
Cash out credit by button HOLDS.
OUT OF SERVICE: ACTIVE / INACTIVE,
Board can be blocked by button HOLDS. Blocking
deactivates automatically by the following turn of
key ATTENDANT.
ATTENDANT > VOLUME
Control volume of speakers by buttons HOLD4-5.
page 10Gaminator Super-V+
5.2. ACCOUNTING
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ACCOUNTING > MASTER ACCOUNTING
Permanent page which displays cashed in and
cashed out credits starting from the moment of
initialization.
TOTAL BET - sum of bets
: TOTAL WON - sum of win
GAME WIN TO CREDIT - sum of win in games
JPWINTOCREDIT — - sum of jackpots
MACHINE YIELD — percentage of gaming machine
: se ACCOUNTING>PERIODIC ACCOUNTING
; EEE Temporary page which displays cashed in and
cashed out credits starting from the moment of
page reset.
7 ACCOUNTING > HARD METER COPY,
Displays condition of electromechanical counters,
page 11Gaminator Super-V+
ACCOUNTING > SECURITY ACCOUNTING
Displays time of some critical events, their number
and number of games passed from the moment of
last occurrence, board total operation time.
ACCOUNTING > PERIODIC METER
CLEAR
Press button HOLDS to reset temporary page of
cashed in/ cashed out credits.
page 12Gaminator Super-V+
5.3. DIAGNOSTIC,
ont DIAGNOSTIC > PROGRAM VERSION
Displays versions of board software and hardware.
DIAGNOSTIC>BUTTON AND LAMP TEST
Buttons and lamps work capacity test. Exit this
mode by pressing buttons HOLD1 and HOLD2
simultaneously,
B DIAGNOSTIC > VIDEO TEST
Displays color bar test pattern.
page 13Gaminator Super-V+
DIAGNOSTIC > AUDIO TEST
Switch on and off test sounds by buttons
HOLD2-5 to test speakers.
“ DIAGNOSTIC > MACHINE SELFTEST
Board internal nodes test.
DIAGNOSTIC > TOUCH SCREEN TEST.
Touch screen work capacity test.
MACHINE EVENTS:
BILL ACCEPTOR EVENTS:
HANDPAY EVENTS:
JACKPOT EVENTS:
displays date and time of machine events.
displays date, time and value of accepted bills.
displays date, time and size of cashed out credits.
displays date, time and size of jackpots.
page 14Gaminator Super-V+
5.5. GAME HISTORY
Rae Game hist
as Game history
Displays last hundred games.
Displays total and separate statistics for each game on different bets.
5.7. GAME SETUP
GAME SETUP > ALL games setup
All games setup.
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AUTOPLAY IN FEATURE enable/disable autoplay mode when bonus appears
REEL RUNNING TIME, set reel running speed (1 isthe shortest running time)
MAX GAMBLE MULTIPLIER set maximum number of successful attempts of doubling mode (risk).
Ifrate 0 — doubling mode is off.
BELL AT HIGH WIN ‘enable/disable bell sound at high win
page 15CREDIT IN LIMIT
CREDIT LIMIT
JACKPOT LIMIT
DOUBLE UP LIMIT
HOPPER PAYOUT LIMIT
MINIMUM HANDPAY.
EVEN HANDPAY
Gaminator Super-V+
8. MACHINE SETUP.
maximum value of set credit. Possibility of further credit increase is blocked
‘when credit reaches this limit
maximum value of credit which can be reached in game. Handpay will be
required if sum of current credit and win exceeds this limit.
maximum value of win added to credit. Handpay will be required if win
‘exceeds this limit.
maximum value of win which can be reached in doubling game. If rate 0 —
doubling mode is off
maximum coin amount paid out by hopper
minimum credit available for handpay.
size of credit rounding at handay.
page 16REMOTE INPUT
HANDPAY CREDIT
BILL INPUT
COIN INPUT
HOPPER
HOPPER DUMP.
KEYBOARD MODE
SOUND MODE
SECOND SCREEN
REMOTE IN MODE
‘TOUCH SCREEN MODE
Gaminator Super-V+
8. 2. PARAMETER SETUP
enable/disable manual credit input.
enable/disable credit handpay.
enable/disable billacceptor performance,
enable/disable coin acceptor performance.
enable/disable hopper performance.
enable/disable possibility of hopper dump by operator
determines board performance made depending on number of buttons on gaming
machine,
sound ampiier performance mode: mono/stereo.
enable/disable top screen.
multiplication factor of set credit by buttons HOLD3-S on manual credit input.
touch screen mode:
DEFAULT —basic mode,
EXPANDED — allows player to choose bet and line with the help of touch screen
BUTTONS FOR GAMES SELECT enable/disable possibilty of game choice by buttons HOLD1-6.
page 17Gaminator Super-V+
5. 8. 2. BILLACCEPTOR SETUP
Billacceptor setup.
It is possible to enable / disable bill channels when
performing billacceptor setup on protocol at this
page.
5.8.3. INITIAL SETUP
Displays setup pages chosen during initial setup.
5. 8. 4. GAMES ENABLE/DISABLE
Games enable/disable.
5.9, CALIBRATION
CLOCK SETUP:
date and time setup
‘TOUCH SCREEN CALIBRATION: touch,
screen calibration
PASSWORD SETUP: password setup. This
option is available if password access mode was
selected during initial setup in parameter SETUP
PROTECTION.
page 18Gaminator Super-V+
6. Billacceptor setup
To connect billacceptor in a pulsed mode it is necessary to connect its pulse output to pin
(pulse BILLACCEPTOR) B11 of connector J1
On protocol 1D003, SSP and EBDS billacceptor is connected to connector J4 or J6
depending on billacceptor interface type. It is allowed to connect only to one of the connectors.
Jd - if UART is used,
IG - if RS232 is used,
Signals GND and +12V of connector on board and on billacceptor should be connected
correspondingly
Transmit board TXD signal to billacceptor RXD, transmit board RXD signal to billacceptor
TXD.
Pic.13. Pin numeration of connectors J4, J6 and J7.
Contact pin assignment J4 (UART):
1-+12V
2—TXD (transmit) open collector
3—RXD (receive)
4—-GND
Contact pin assignment J6 (RS232):
1- +12V
2- GND
3 RXD (receive)
4— TXD (transmit)
page 19Gaminator Super-V+
J4 (BILL1) Interface Socket
+12V 1 15 +V
TXD 2 5 Rx
RXD 3 1 1x
GND 4 16 GND
Pic.14. Cable scheme to connect billacceptor NV1O.
7. Touch screen setup
Connect touch screen controller to connector J7 interface RS232
Contact pin assignment J7 (RS232):
1- 45V
2- GND
3— RXD (receive)
4— TXD (transmit)
J7 (TOUCH)
+5V 1 DB9M
GND 2 GND
RXD 3 2 TXD
TXD 4 RXD
Pic.15. Cable scheme to connect touch screen.
8. Hopper setup
Connect hopper to connector J only in pulse mode. Connect contact B20 (MOTOR ON) to
enabling signal of hopper motor. Connect contact B14 (COIN OUT) to hopper coin out signal.
Hopper which does not have MOTOR ON signal (e.g. CUBE HOPPER MKII) can be
connected only through external relay switch i.e. signal MOTOR ON enables relay switch which
contacts switch hopper power.
page 20