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Gaminator V+

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0% found this document useful (0 votes)
329 views20 pages

Gaminator V+

Uploaded by

Eleazar Miranda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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AMINA, Gaminator Super-V+ Content. 1. Gameboard technical overview. 2. Pin edge connector assignment 3, Memory reset. 4. Initial setup, 5, Test pages description (AUDIT MENU). 5.1. ATTENDANT. 2. ACCOUNTING DIAGNOSTIC 5.4. EVENT LOG GAME HISTORY 5.6. GAME STATISTIC 5.7. GAME SETUP. 5.8. MACHINE SETUP 5.8.1. LIMIT SETUP 5.8.2. PARAMETER SETUP 5.8.3. INITIAL SETUP 5.8.4. GAMES ENABLE/DISABLE. 5.9. CALIBRATION 6. Billacceptor setup. 7. Touch sereen setup. 8, Hopper setup page 1 uw QR B a4 Is 16 a7 Is ar Gaminator Super-V+ 1. Gameboard technical overview. n ronREnTE saan Pic. Gameboard layout and connector assignment. 72 pin edge connector (to connect power, buttons, lamps, counters, speakers, door sensors, hopper and other peripheral units); connector for the bottom monitor; connector for the top monitor (if adapter «VGA-M> is installed); connector for the bill acceptor on serial protocol (UART); switch for board initialization; connector for billacceptor on serial protocol (RS232); connector for touch screen (RS232); connector for AC adapter (RS232); connector for printer (RS232); page 2 Gaminator Super-V+ 2. Pin edge connector J1 assignment. TOP. A 8 BOTTOM, 1 1 2 2 3 3 4 4 5 5 6 6 HOLD 1 INFO. button |__7 7 | button CALL SERVICE HOLD 2 RED. button | 8 8 | key ATTENDANT HOLD 3 (GAME SELECT. button | 9 9 | sw. MAIN DOOR HOLD 4 BLA button [10 10__|sw. DROP DOOR HOLD 5. button [11 11 _| pulse BILLACCEPTOR DEAL button [12 12__| pulse TOKEN BET/RED button | 13 13 _| pulse COIN ACCEPTOR ‘AUTO button | 14 14 _| pulse COIN OUT romtospe (GAME SELECT button [15 15 MAX BET / BLACK. button | 16 16 INFO| button | 17 17__ | button SWAP SCREEN. ‘CASH OUT button | 18 1s_|key _HANDPAY HOLD 1 INFO. lamp [19 19 [lamp CALL SERVICE HOLD 2 RED. lamp | 20 | 20 _| output MOTOR ON store HOLD 3 (GAME SELECT lamp | 21 21 | output INHIBIT LINE HOLD 4 BLACK lamp | 22 22 _ | lamp UPPER BLUE HOLD 5. lamp |_23 23 __| lamp UPPER WHITE DEAL lamp | 24 | 24 _| counter TOTAL GAME BET/RED lamp | _25 25 _| counter TOTAL BET ‘AUTO lamp |_26 | 26 | counter TOTALOUT (GAME SELECT lamp |_27 27 | counter TOTAL IN MAX BET / BLACK lamp | _28 28 INFO. lamp |_29 | 29 ‘CASH OUT lamp |_30_| 30 speakerR+| 31 31_| speaker R- speakert+| 32 32_| speaker - +i2v[ 33 33 [+a2v +sv[ 34 3a__[+sv 6nd | 35 35 | GND eno] 36 | 36 | GND Additional functions of buttons and lamps when connecting board in 8-button mode are shown in italics. Connect speaker wires directly to connector J1. Signal< INHIBIT LINE > connect to corresponding inputs of bill /coin / token acceptors in pulsed mode. page 3 Gaminator Super-V+ 3. Memory reset. To reset board make sure that power is off and switch pin 1 of jumper J5 into position “ON”. Switch on the board and wait till picture offering to press any button for memory reset appears on the screen pic.2, Press any of HOLD1-5 buttons and wait for notification about end of reset procedure pi Switch off the board. Switch pin I of jumper JS to position OFF. Switch on the board and wait for notification about error pic.4. Pic.2 rs re eee ree) Action: Turn attendant key eee oer rat Pic. 4. Initial setup. Attention! Initial setup is available only when switching on the board for the first time after performing reset procedure. Turn key “ATTENDANT” and hold it till the end of set up. The first page will appear on the screen pic.5. Use buttons HOLDI-5 to make required setup. page 4 Gaminator Super-V+ DENOMINATION set credit rate CURRENCY set currency MAIN COIN set coin rate TOKENISATION ‘set amount of credits per coin MAXIMUM BET set maximum bet in credits ‘maximum value is 5000 credits, MAXIMUM BET PER ROW set maximum bet per row in credits maximum value is 1000 credits. LINES MODE ‘choose lines mode choice options: DEFAULT — payer can set desired amount of game lines it itis allowed by the game. FIXED — gaming machine will always set maximum amount of game lines. THEORETICAL YIELD set theoretical percentage of gameboard options 88%-90% 80%-92% 92%-94% (recommended percentade! 94%-95% 95% 96% 96%-97% SETUP PROTECTION ‘choose access mode to setup pages options: DOOR (with opening the door) PASSWORD (with password) DOOR+PASSWORD (with password and opening the door) NONE (setup pages are always available) ‘ALARM SOUND ‘choose mode of alarm sound activation options: DOOR (only if door opens) ERROR (only if errors occur) DOOR+ERROR {if door opens and errors occur) QuieT (alarm is off) MACHINE NUMBER set board configuration number page 5 Gaminator Super-V+ Second page will be available when pressing HOLDS where parameter value for billacceptor should be set. Page view depends on parameter value of PROTOCOL”. Possible values of parameter are PULSE, 1D003, SSP, EBDS. Parameter “BILL ACCEPTOR” does not have value and can be any. Set rate of one pulse in line 1 PULSE= when connecting billacceptor in pulsed mode (pic. 6). Set value of accepted bill for each channel (CHANNEL) when connecting billacceptor on protocol ID003, SSP or EBDS (pic.7, 8) in column BILL. page 6 Gaminator Super-V+ At page 3 set operating mode of electromechanical counters and type of touch screen pic.9. COUNTERS IN & OUT RATE rate of one pulse for counters TOTAL IN and TOTAL OUT COUNTER TOTAL BET RATE rate of one pulse of TOTAL BET counter COUNTING SPEED speed of counters (number of pulses per minute) ‘TOUCH SCREEN TYPE type of touch screen (ELO, 3M...) Inner jackpot working mode is set at page 4. JACKPOT PROTOCOL Inner jackpot working mode options: No jackpot — jackpot is off 3(2)(1) level - Intern three (two) (one) levels are allowed each level has particular identical setup: page 7 Gaminator Super-V+ INCREMENT percentage of each bet which is added to jackpot ‘options: 0.1% up to 2.0% MINIMAL BET TO WIN minimal bet which allows jackpot cash out BASE VALUE initial jackpot value MYSTERY LIMIT maximum jackpot value Note that inner jackpot is not connected with mathematical game models in any way and does not affect them. Inner jackpot is just percentage return of put game credits to player. About 80% of all jackpot contribution is added to the displayed jackpot and 20% is transferred to temporary hidden counter. After jackpot cash out its new value will be equal to sum of this hidden counter amount and ‘BASE VALUE! amount, then hidden counter will reset and future jackpot amount will be determined (FUTURE JACKPOT). Future jackpot amount is a random value in the following range: (westemvumm ~ easevatue) / 4 + pasevaus < FUTURE JACKPOT < wystenyur Events of jackpot occurrence are recorded in MACHINE EVENTS and JACKPOT EVENTS register. Amount of cashed out jackpots is summarized in counter JP WIN TO CREDIT which can be found at page 2 ACCOUNTING. Tum key “ATTENDANT” to “Off” position after all settings, board will reload automatically pic. 10. Pic.10 At this stage initial setup is complete. page 8 Gaminator Super-V+ 5. Test pages description (AUDIT MENU). Page AUDIT MENU is displayed when turning key ATTENDANT to position ON pic.11 Setup options become accessible when any of the doors opens pic.12. If Password Access mode to setup pages was chosen during initial setup then enter password. Pic.11 Pic.12 5.1, ATTENDANT ce " ATTENDANT > REMOTE IN Add required sum on credit by buttons HOLD3-5. can | oitim J a page 9 Gaminator Super-V+ ATTENDANT > HANDPAY CREDIT Cash out credit by button HOLDS. OUT OF SERVICE: ACTIVE / INACTIVE, Board can be blocked by button HOLDS. Blocking deactivates automatically by the following turn of key ATTENDANT. ATTENDANT > VOLUME Control volume of speakers by buttons HOLD4-5. page 10 Gaminator Super-V+ 5.2. ACCOUNTING CEL Lee y er re ACCOUNTING > MASTER ACCOUNTING Permanent page which displays cashed in and cashed out credits starting from the moment of initialization. TOTAL BET - sum of bets : TOTAL WON - sum of win GAME WIN TO CREDIT - sum of win in games JPWINTOCREDIT — - sum of jackpots MACHINE YIELD — percentage of gaming machine : se ACCOUNTING>PERIODIC ACCOUNTING ; EEE Temporary page which displays cashed in and cashed out credits starting from the moment of page reset. 7 ACCOUNTING > HARD METER COPY, Displays condition of electromechanical counters, page 11 Gaminator Super-V+ ACCOUNTING > SECURITY ACCOUNTING Displays time of some critical events, their number and number of games passed from the moment of last occurrence, board total operation time. ACCOUNTING > PERIODIC METER CLEAR Press button HOLDS to reset temporary page of cashed in/ cashed out credits. page 12 Gaminator Super-V+ 5.3. DIAGNOSTIC, ont DIAGNOSTIC > PROGRAM VERSION Displays versions of board software and hardware. DIAGNOSTIC>BUTTON AND LAMP TEST Buttons and lamps work capacity test. Exit this mode by pressing buttons HOLD1 and HOLD2 simultaneously, B DIAGNOSTIC > VIDEO TEST Displays color bar test pattern. page 13 Gaminator Super-V+ DIAGNOSTIC > AUDIO TEST Switch on and off test sounds by buttons HOLD2-5 to test speakers. “ DIAGNOSTIC > MACHINE SELFTEST Board internal nodes test. DIAGNOSTIC > TOUCH SCREEN TEST. Touch screen work capacity test. MACHINE EVENTS: BILL ACCEPTOR EVENTS: HANDPAY EVENTS: JACKPOT EVENTS: displays date and time of machine events. displays date, time and value of accepted bills. displays date, time and size of cashed out credits. displays date, time and size of jackpots. page 14 Gaminator Super-V+ 5.5. GAME HISTORY Rae Game hist as Game history Displays last hundred games. Displays total and separate statistics for each game on different bets. 5.7. GAME SETUP GAME SETUP > ALL games setup All games setup. a a ES AUTOPLAY IN FEATURE enable/disable autoplay mode when bonus appears REEL RUNNING TIME, set reel running speed (1 isthe shortest running time) MAX GAMBLE MULTIPLIER set maximum number of successful attempts of doubling mode (risk). Ifrate 0 — doubling mode is off. BELL AT HIGH WIN ‘enable/disable bell sound at high win page 15 CREDIT IN LIMIT CREDIT LIMIT JACKPOT LIMIT DOUBLE UP LIMIT HOPPER PAYOUT LIMIT MINIMUM HANDPAY. EVEN HANDPAY Gaminator Super-V+ 8. MACHINE SETUP. maximum value of set credit. Possibility of further credit increase is blocked ‘when credit reaches this limit maximum value of credit which can be reached in game. Handpay will be required if sum of current credit and win exceeds this limit. maximum value of win added to credit. Handpay will be required if win ‘exceeds this limit. maximum value of win which can be reached in doubling game. If rate 0 — doubling mode is off maximum coin amount paid out by hopper minimum credit available for handpay. size of credit rounding at handay. page 16 REMOTE INPUT HANDPAY CREDIT BILL INPUT COIN INPUT HOPPER HOPPER DUMP. KEYBOARD MODE SOUND MODE SECOND SCREEN REMOTE IN MODE ‘TOUCH SCREEN MODE Gaminator Super-V+ 8. 2. PARAMETER SETUP enable/disable manual credit input. enable/disable credit handpay. enable/disable billacceptor performance, enable/disable coin acceptor performance. enable/disable hopper performance. enable/disable possibility of hopper dump by operator determines board performance made depending on number of buttons on gaming machine, sound ampiier performance mode: mono/stereo. enable/disable top screen. multiplication factor of set credit by buttons HOLD3-S on manual credit input. touch screen mode: DEFAULT —basic mode, EXPANDED — allows player to choose bet and line with the help of touch screen BUTTONS FOR GAMES SELECT enable/disable possibilty of game choice by buttons HOLD1-6. page 17 Gaminator Super-V+ 5. 8. 2. BILLACCEPTOR SETUP Billacceptor setup. It is possible to enable / disable bill channels when performing billacceptor setup on protocol at this page. 5.8.3. INITIAL SETUP Displays setup pages chosen during initial setup. 5. 8. 4. GAMES ENABLE/DISABLE Games enable/disable. 5.9, CALIBRATION CLOCK SETUP: date and time setup ‘TOUCH SCREEN CALIBRATION: touch, screen calibration PASSWORD SETUP: password setup. This option is available if password access mode was selected during initial setup in parameter SETUP PROTECTION. page 18 Gaminator Super-V+ 6. Billacceptor setup To connect billacceptor in a pulsed mode it is necessary to connect its pulse output to pin (pulse BILLACCEPTOR) B11 of connector J1 On protocol 1D003, SSP and EBDS billacceptor is connected to connector J4 or J6 depending on billacceptor interface type. It is allowed to connect only to one of the connectors. Jd - if UART is used, IG - if RS232 is used, Signals GND and +12V of connector on board and on billacceptor should be connected correspondingly Transmit board TXD signal to billacceptor RXD, transmit board RXD signal to billacceptor TXD. Pic.13. Pin numeration of connectors J4, J6 and J7. Contact pin assignment J4 (UART): 1-+12V 2—TXD (transmit) open collector 3—RXD (receive) 4—-GND Contact pin assignment J6 (RS232): 1- +12V 2- GND 3 RXD (receive) 4— TXD (transmit) page 19 Gaminator Super-V+ J4 (BILL1) Interface Socket +12V 1 15 +V TXD 2 5 Rx RXD 3 1 1x GND 4 16 GND Pic.14. Cable scheme to connect billacceptor NV1O. 7. Touch screen setup Connect touch screen controller to connector J7 interface RS232 Contact pin assignment J7 (RS232): 1- 45V 2- GND 3— RXD (receive) 4— TXD (transmit) J7 (TOUCH) +5V 1 DB9M GND 2 GND RXD 3 2 TXD TXD 4 RXD Pic.15. Cable scheme to connect touch screen. 8. Hopper setup Connect hopper to connector J only in pulse mode. Connect contact B20 (MOTOR ON) to enabling signal of hopper motor. Connect contact B14 (COIN OUT) to hopper coin out signal. Hopper which does not have MOTOR ON signal (e.g. CUBE HOPPER MKII) can be connected only through external relay switch i.e. signal MOTOR ON enables relay switch which contacts switch hopper power. page 20

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