Multimedia and Animation Lab Manual Final
Multimedia and Animation Lab Manual Final
Multimedia and Animation Lab Manual Final
By
Ms.AKSHATA KOMAR
COMPUTER SCIENCE&ENGINEERING
GOVERNMENT POLYTECHNIC MUDHOL
LAB EXPERIMENTS
Step1: Open your favourite browser(Google Chrome) with full high-speed internet.
Step 3: Click on your searched multimedia ppt and start downloading it by clicking on
“Download” option. Downloaded multimedia presentation is depicted below and
Findout the Bulding block with respect to downloaded ppt.
Step 4: Read each and every slide untill you find building blocks name in ppt. First slide
of downloaded ppt is depicted below.
I found multimedia building blocks in this ppt. Multimedia building blocks are:
Text, Audio, Video, Animation and Graphic.
Image Size is the term given to describe the height and width of an image in
pixels. Maximum Image Size is determined by the megapixels of a given camera
- for example, a 10-megapixel camera will give a maximum image size of 2592
by 3872 pixels. image size designates how large your image will be viewed on
monitors,
ii. 4 types
PNG (portable network graphics): An extensible file format for the less loss,
portable and well compressed storage of raster images.
TIFF (tagged image file format): This format is common in desktop publishing
world (high quality output), and is supported by almost all software packages.
JPG (joint photographic experts group): JPEG was designed to attain maximum
image compression. It works good with photographs, naturalistic artwork.
PDF (Portable Document Format): PDF format is vector graphics with embedded
pixel graphics with many compression options.
EPS (Encapsulated Postscript): the EPS format is a vector based graphic. EPS is
popular for saving image files because it can be imported into nearly any kind of
application.
PSD (photoshop document): it is used for containing high quality graphics data.
BMP (bitmap): Initially this format is in use with Windows 3.1. It is quite large and
uncompressed and hence BMP is used for the high-resolution or large images.
GIF (graphics interface format): GIF is a compressed image format. Most of the
computer color images and backgrounds are GIF files. This file format is best
suitable for graphics that uses only limited colors, and it is the most popular format
used for online color photos.
MP3 (MPEG Layer-3 Format): MPEG Layer-3 format is the most popular format
for storing and downloading music.
OGG: A free, open source container format that is designed for obtaining better
streaming and evolving at high end quality digital multimedia.
WMA (Windows Media Audio): It is a popular windows media audio format owned
by Microsoft and designed with Digital Right Management (DRM) abilities for
copyright protection.
WAV: (Waveform Audio File Format): It is the most popular audio file format in
windows for storing uncompressed sound files.
AIFF (Audio Interchange File Format): A standard audio file format used by Apple
which is like a WAV file for the Mac.
WEBM (web methods Inc): it provides excellent quality for video files.
MPG (Moving Picture Experts Group): MPEG is a standard for generating digital
video and audio compression under the International Standards Organization (ISO) by
the group of people.
OGG: it contains music, video, text and optimized for streaming content.
AVI (Audio/Video Interleave): AVI is the video file format for Windows. Here
sound and picture elements are stored in alternate interleaved chunks in the file.
MOV: popular video file format designed by apple and contain videos, audio,
subtitles etc.
RTF: Rich Text Format is the primary file format introduced in 1987 by Microsoft
with the specification of their published products and for cross-platform documents
interchange.
Plain text: Plain text files can be opened, read, and edited with most text editors.
Commonly used are Notepad (Windows), Gedit or nano (Unix, Linux), TextEdit
(Mac OS) and so on.
DOC: word processing document created by Microsoft word and it may contain
formatted text, images, table and graphs.
Step 3: Under capture, select one/more options: Keyboard shortcuts (Saves current set of
keyboard shortcut) Menus or Menu Customization(Saves the current set of menus).Now
New Workspace has been created.
Create Canvas
Step 1: Choose File>New .
Step 2: A New Canvas Dialog box will appear and select the dimensions for new canvas.
Title your canvas MyFirstCanvas, Set height to 300pixel and width to 300 pixel and hit OK
button.
Step 3: For Anchor, click a square to indicate where to position the existi ng image on
the new canvas.
Foreground to fill the new canvas with the current foreground color
Background to fill the new canvas with the current background color
White, Black, or Gray to fill the new canvas with that color.
Other to select a new canvas color using the Color Picker
Step 2: A dialog box will appear. Locate and select the file on your computer, then click
Open.
Step 2: Open Adobe Photoshop CS6 software and minimize it on task bar.
Step 3: Drag Rose image from desktop into adobe Photoshop cs6 software.
Step 4: Once you dragged into Adobe automatically it will open and Rose image will
appears on screen.
Step 3: As soon as you select scale, you will see transform box and handles around the
image. There’s a handle on the top, bottom, left and right, plus one in each corner:
Step 4: To scale down the image, click and drag any of handles. Here I am dragging the
top left corner handle inward:
Step 5: To scale up the image, click and drag any of handles. Here I am dragging the top
left corner handle inward:
Step 6: If you are happy with size of image and you can accept your changes and close
transform by clicking checkmark in Options bar.
4. Design a Greeting card. Use different layers for image and text.
Step 1: Choose File>Open and Open your image in Adobe Photoshop software.
Step 2: Consider the Layout. Here In this graphic below I used the Rectangle Tool to draw
two blocks into which I will place colors when the card is complete. Two layers are created
Along with Background layer (gc).
Step 3: Choose Vertical Type Tool from Tool panel and place it over greeting card. Write
HAPPY DAYS vertically on card.
Step 4: Style your Texts. Make right click on color box layer and select blending options. You
choose Pin Light blending mode for both text. Apply Stroke to both Text.
Step 5: Once there, you will see different options on left, you can choose any options. I have
chosen Stroke for both text.
Step 6: Style your Color Boxes. Make right click on color box layer and select blending
options. Once there, you will see different options on left, you can choose any options.
Step 7: Write wishes at down side of card. Choose Text Horizontal Type tool from tool panel
and place it on card. Apply Modes to your Text.
Step 2: Select layer you want to adjust. Choose Image>Adjustment>Black and white.
Step 3: With the selection active, adjustments affect only the selected area of that
layer.
2) Lasso Tool:
Step 1: In the Tools panel, select the Lasso tool. This tool is useful for cleaning up a
selection that you started with another tool.
Step 2: Drag a Lasso tool onto the image.
To add selection, click Add to Selection button in option bar, and click or click-drag
across the area you want to add.
To remove an area from selection, click Subtract from Selection button in option bar,
and click or click-drag across the area you want to subtract from the selection.
4) Crop Tool:
Step 1: From the toolbar, Select Crop tool .Crop borders display on edges of photo.
Step 2: Draw new cropping area or drag the corner and edges handles to specify the
crop boundaries in your photo.
Step 3: Specify the Crop options using Control bar.
A. Custom menu: you can choose Unconstrained, original ratio etc.
B. Swap width and height values: you can also choose present, enter your own values.
C. Overlay options: Choose a view to display overlay guides while cropping. Guides
such as Rule of Thirds, grid, diagonal, triangle, golden spiral and Golden ratio are
available.
D. Delete cropped pixel: Disable this option to apply non-destructive crop& retain
pixels outside the crop boundaries. Enable this option to delete pixels that are outside
the crop area.
Step 4: After specifying crop options, then Press enter to crop the photo.
5) Eyedropper Tool:
Ruler tool
Step 1: Choose Ruler tool from tool panel.
Step 3: Click on Straighten layer which is available on option panel. After this you
will get result.
Note Tool
Step 1: Choose Note tool from tool panel.
Step 2: Drag tool over image. Property window will appear. You can write note.
Count Tool
Step 1: Choose count tool from tool panel.
Step 2: Place it on image and drag one location to other location.
History Brush Tool: It allows you to restore parts of an image to an earlier state by
painting over them.
Art History brush tool: It allows users to apply styles to your image using
history state or snapshot as the source.
Brush Tool:
Step 1: Choose foreground color.
Step 3: Set tool options for mode, opacity, flow in option bar.
Step 4: Set the brush size as 116 px and hardness as 100%. You can set overlay as mode
and opacity, flow is 100%.
Step 5: Restore the area using history brush tool. Select history brush tool from menu.
After selecting the tool, drag the brush over the selective area of the image and restore it.
Gradient Tool:
Step 1: Choose File>New.
Step 2: This opens new dialog box. I will set width to 600pixel and height to 600pixel
then Click OK.
Step 3: Select Gradient tool from Tools panel. Click in document to set starting point for
gradient, then keep your mouse button held down and drag away from the starting point
to where you want the gradient to end.
Step 4: When I release my mouse button, Photoshop draws the gradient. Since my
Foreground color was set to green and Background color was set to white, I end up with
green to white gradient:
Step 5: Clicking the arrow to open gradient picker. It opens gradient picker with
thumbnails (first one on left, top row) of all the preset gradients we can choose from.
Here I have chosen orange, yellow, orange color again repeat step 3 and you will get
result.
Step 2: Click the Create New Fill/Adjustment layer button in the layers panel and select
Solid Color.
Step 3: Select new color that you want to apply to the object and Click OK. (For Skin
color). Here I choose “#f7d0be”color.
Step 5: Select the mask and press ctrl+i (for invert the mask).Select the Brush tool from
the tool bar and drag over image(skin) and make sure foreground color is white and
background color is black. Set brush size, opacity and flow. Start painting on skin. For
remove the paint from area select Black color.
Step 6: Repeat step 3 (For lip color) and 4.With the help of brush tool, you can paint on
lips wrt chosen color. Here I choose “#8b3737” color.
Step 7: Repeat step 3 (For hair color) and 4.With the help of brush tool, you can paint
on hairs wrt chosen color. Here I choose “#341807” color.
Step 8: Repeat step 3 and 4. Now brighten the “Eyes” using curves. Click the Create
New Fill/Adjustment layer button in the layers panel and Add curves adjustment layer.
Step 9: Click anywhere on the line in the properties panel to create new point, then click
and drag the point to adjust the curve. Continue to adjust the points until you are satisfied
with the result.
Step 10: Click the Create New Fill/Adjustment layer button in the layers panel and
choose Brightness/contrast option. Now add “contrast” to image. I set Contrast as “50”
and closed properties panel.
Step 11: You will get Result. You successfully restored monochromatic images into new
one and applied different colors.
Step 3: Use the Lasso tool to click and drag around the object, just to select unwanted
area to be removed.
Step 4: Go to edit>select Fill then choose Content-aware, and press OK. Photoshop fills
the selection with surrounding pixels and blends them together.
Step 5: Drag the mouse pointer over the image, select the object you want to
move/extend.
Step 6: When you made a selection, move the object to new location. To do this, click
and drag the object to new location.
Step 9: Select the area you want to fill different color. Fill dialog box will appear.
Choose one of the following options for use: Foreground color, background color, black,
color. I have chosen color option for use and specified Normal blending mode, opacity
for image. After the setting process, click OK button to apply the fill.
Step 2: Right click on Background image and then convert into smart object.
Step 4: High-pass filter dialog box will appear. Set the Radius as per your choice then
click OK.
Step 5: You will view the output. In the Right panel, You will see the smart filter along
with applied filter name.
Step 6: Double click on High filter option, you can set overlay as a mode.
Step 7: Click on Layer mask thumbnail and Choose Brush tool from tool panel and paint
over around the motorcyclist. Choose Image>mode>8 bit/channel.
Step 8: Choose Filter>Filter Gallery. Filter Gallery dialog box will appear.Choose
diffuse glow option and set Graininess, Glow Amount and clear amount then click OK.
You will see the output.
Step 9: Choose Filter>Oil paint. Oil paint dialog box will appears. Set Brush and
lightning values then click OK.
Step 11: Choose Filter>Pixelate>Mosaic. It opens dialog box and set the values then
click OK.
Step 12: Choose Filter>Noise>Reduce noise. It opens dialog box and set the values then
click OK.
Background Change
Step 1: Open the image in Photoshop.
Step 2: Select the quick mask tool then use brush tool. With the black color you can
apply mask, with the white color you can remove it. To select the edge, use a soft round
brush and flow, opacity have to be 100%. To select the center, use a hard round brush .
Drag brush tool over the image and start brushing.
Step 4: Select the marquee tool, then right-click and choose select inverse. Now right
click and choose refine edge. It opens Dialog box. After it, adjust the values in the best
way to get a smooth and precise selection and output as layer.
Step 5: Decrease the window size and import the background , then click on Move tool.
Drag and Drop new background image into Photoshop.
Step 6: Drag the photo inside the background. To adjust the size, go to edit>free
transform. To keep the correct aspect ratio while resizing, hold the shift key and you can
do adjustments going to Image-Auto tone-Auto contrast-Auto color.
Step 2: Choose “Horizontal Type tool from tool bar and write something inside the text
box.
Step 4: You can choose different layer styles for text and select any blending mode, after
setting process, click OK.
Step 5: The option bar in the top has options to edit your font type, font size, font color,
text alignment and text style. You can choose your favorite color to text in option
bar.Finally click in option bar to save your edits.
Step 6: Repeat the steps from 2-5 and follows the same procedure.
Step 7: Choose Rectangle Tool from tool bar and add a text within rectangular box, then
repeat steps from 2-5.
Step 8: Add more texts to web layout so that it will become beautiful.
Step 9: Choose rectangle box from tool bar and change border color by using stroke
option and also you can set height, width in option bar.
Step 10: Drag and drop the indiuduals social media icons into adobe Photoshop and place
those at specified position.
11. Create a innovative logo for your institute considering all the
features of your institute.
Step 1: choose file->new.
Step 2: new dialog box opens and select attributes for the new file. Click OK after
setting the attributes to create the new document.
Step 3: from the toolbar, click and hold shape tool and select a tool for the shape you
want to draw. Here we had chosen Ellipse tool. With the shape layer selected, you can
use move tool to reposition your shape on the canvas. In the pop-up menu. choose
fill/stroke option. You can apply the color.
Step 4: select custom tools from tool bar. Drag and draw the shapes into new page
then apply color into drawn shape.
Step 5: In toolbox, select the Horizontal type tool. While you are typing, the cursor
look like this, so you can adjust the typed text position. Click on wrap-text then click
style(arc). Drag your text to the inside of your shape. this will automatically shift to
wrap around inside edge of your shape.
Step 6: make right click on written text. choose blending mode then dialog box will
appears. You can apply blending options.
Step 8: In toolbox, select the Horizontal type tool. While you are typing, the cursor
look like this, so you can adjust the typed text position. You can add features of
collage along with logo design. Apply different text fonts with respect to colors.
12. Design a flyer for a short term course that is supposed to commence
from 3 weeks ahead from the current date.
Step 1: choose file->new.
Step 2: new dialog box opens and select attributes for the new file. Click OK after
setting the attributes to create the new document.
Step 3: select rectangular tool from tool bar and apply fill, stroke with different
color, then write text within drawn box.
Step 4: select Text from tool box and write a text in new page. Apply blending
modes to look more stylish.
Step 6: make 3 section right side using Ruler which is available in software.
Step 7: choose Horizontal text from tool bar and write text in newly created page and
apply suitable colors to written text.
Step 8: Repeat the step 7 to write text in remaining section to look beautifully.
13. i) Add different objects to the space. Practice with both shortcut keys
and menus
To add a new object to your scene in blender, hover your mouse cursor over 3D
view and use the Shift +A hotkey. From the menu that appears, choose the type of
primitive you want to put into scene.
1. Mesh : Go to Mesh>Monkey.
2. Curve : Go to Curve>Bezier.
4. Metaball: Go to Metaball>Capsule.
5. Volume: Go to Volume>Empty
7. Armature
8. Lattice
1. Move
2. Rotate
3. Scale
Step 2: In the lower left hand corner you will see a black box that says “Add Cone”.
Click on that to open it. Set cone values as per your requirements.
Step 4: Press Shift +A and under “Mesh” select “UV Sphere”. Set UV values.
Step 5: Press G then Z to move your sphere up to the top of the cone.
Step 6: To add another sphere, select previous cone and press Shift +D duplicate, then Z
to move it straight up. Press S to scale it in and make it slightly smaller.
Step 7: Naming the shapes in your object. In the upper right hand corner of the interface,
you will see a window with the list of the default names of all the shapes used for ice-
cream cone model. Double click the object from the list and give unique names for all
other shapes.
Step 8: Make sure that your cone is selected. Go to the material Properties tab and click
“new”. And Press Z and go to the material preview menu. Select the color of your cone
by using base color. Adjust the roughness to approximately 0.850.
Step 9: Repeat step 8 for your ice cream scoops. This time decrease the roughness slider.
Increase the specular tint, sheen, sheen tint, clear coat and clear coat roughness sliders to
add some extra shine.
SNOWMAN
Step 1: Press Shift +A to bring up the add menu. Select “Mesh” and “UV sphere”.
Step 2: In the lower left hand corner you will see a black box that says “Add UV sphere”.
Click on that to open it. Set cone values as per your requirements.
Step 3: Press shift + D to duplicate objects and click “G” to move object one by one.
Step 4: Press Shift +A to bring up the add menu. Select “Mesh” and “Ico sphere”.
Step 5: Place Ico sphere and duplicate object using shift +D.
Step 6: Press Shift +A to bring up the add menu. Select “Mesh” and “cylinder”.
Step 7: scale the object by pressing “S” from keyboard. Rotate the object using rotate
option. Add it to middle UV sphere and Resize object.
Step 8: Duplicate the object by pressing “Shift +D” from keyboard. Place it with
modified cylinder.
Step 10: Press Shift +A to bring up the add menu. Select “Mesh” and “cylinder”.
Step 11: Press Shift +A to bring up the add menu. Select “Mesh” and “cone”.
Step 13: click “object” option, select each sphere and choose “Shade smooth”.
Step 14: select color to each object by clicking material properties then click “new”.
Click on “viewport display” and adjust &choose color.
HOUSE
Step 1: With blender open, access Preferences from Edit->Preferences. Go to the Add-
ons tab and select.
Step 2: Search for “Archimesh” and you will find it. Check the box and save it.
Step 3: Once the add-on is added, Shift +A adds Archimesh to the Add mesh item. You
will find the Room, Door, Rail Window, Panel window, Cabinet, Shelves, Columns,
Stairs and Roof.
Step 5: If you select another wall, you can also select it to see this menu. Let’s create
room by manipulating this menu. First ,we will set the number of walls i.e. 4 and menu
will contain more menus from wall 1 to 4. In each wall menu, you can set length of wall.
If you want to make square room with 4 walls, make wall 1 and 3 the same length, wall 2
and 4 to the same length.
Step 7: select Door_ group, CTRL _base, CTRL_ Hole, Doorframe using Shift key then
click “G” from keyboard to place door. In order to open the door, click “R”.
Step 8: Select walls of home and Select Auto hole from wall menu. By doing so, you will
make hole in the wall.
Step 9: Turn on window (there are two types of windows: Rail window& Panel
window).Choose Rail window. Select Window _Group and its submenu. Press “G” to
move. Hit “R” then “G” and set angle -90 degree. Click “G” then “y” to slide.
Select one window, hit “G” then “Y”. You can slide the window.
Step 10: select Room and click on Auto holes. Under the “Room” menu, and click on
“Floor”.
TUNNEL
Step 1: Go to Add>Mesh>Circle and scale object by hitting “S”.
Step 2: Switch to Edit Mode. Delete bottom part of circle by hitting “delete” from
keyboard then choose vertices.
Step 3: Press “E” ie Extrude the object. Go to “edge select mode” and choose Edges, then
hit “E” it extrudes down -words.
Step 4: Choose modifier menu, then click on modifier and choose “Solidify”. You can
increase thickness of object then click “Apply”.
15. Change the structure of objects by editing vertices, Edges, Faces and
transform the same and observe the changes.
Editing vertices
Step 1: Use uv sphere as ball and apply texture. Switch to Edit mode.
Step 3: Make right click on selected vertices and choose push/pull option from vertex
contex menu.
Editing edges
Step 1: Use uv sphere as ball and apply texture. Switch to Edit mode.
Step 2: choose “Edge mode” and select edges.
Step 3: make right click on selected edges and choose “Extrude edges” from edge context
menu.
Editing faces
Step 1: Use uv sphere as ball and apply texture. Switch to Edit mode.
Step 2: choose “Face mode” and select Faces.
16. Design a red ball lying on green grass. Apply suitable texture and
render the same.
Step 1: Add>Mesh>UV sphere and scale the object by hitting “s”.
Step 2: Go to “Material Properties” then choose “Base color” for object. Apply suitable
color to object.
Step 4: Go to “Particle Properties” then click “+” and choose Hair option. Set hair length
as “0.4” and number of hairs are of “50000”. Click on “Advanced” tab. Select
“Physics>Force” set brownian as “0.3” and choose “Green color” as base color.
Step 5: In the “materials” tab under the “surface” section, search for “Base color” and
click on the small dot to its right. From the many new options displayed, click on “Image
texture”.
Step 6: Click open then choose file and click on “open image”.
17. Animate the ball in Ex.15 (both rigid and elastic) to bounce thrice
and roll. Use suitable animation Principles. Add booing sound when the
ball bounces.
Step 1: Use Texture ball which is designed in Experiment number 16.
Step 2: In the timeline, set scrollbar at 1st frame. Choose ball position and click “I” from
keyboard,then choose “Location”.
Step 3: Move Playhead to 20th frame. Choose ball position and click “I”,then choose
location. Repeat the same steps upto three bounce.
Step 4: Move playhead to 120th frame. Select Ball,move it towards “Z” axis then click “I”
and choose “Location”.
Step 4: Click on “play button” and dice will bounce and roll depends on keyframes.
Step 5: You can add “booing” sound when the ball bounces in video sequence.
Step 6: click “Add” and choose “Sound”&locate sound file that you want into your
animation.Click “Add sound strip” button.
18. Design two playing dice and animate the same. Add suitable sound
for dice fall.
Step 1: Select cube and Tab into edit mode.
Step 2: right click on cube,chhose “Subdevide” then subdivide default cube into 5*5
grid(number of cuts=4).
Step 3: choose Face mode and hold shift key &choose faces in
top,bottom,front,back,right and left.
Step 4: Inset each of selected face(make sure to click “I” twice so you are insetting the
faces indidually. Set the thickness of dice.
Step 5: Extrude each of selected faces back toward the centeer of the die. And set offset.
Step 7: Choose “Properties” then change the default material to the desired
color(#699FE7).
Step 8: Tab into object mode and duplicate a die ,move the new die to the side of old die.
Step 9: Add plane and move it below the dice. Scale the plane by 25 and a material to the
plane(#5A974B).
Step 10: Add other plane and move it behind the dice.Rotate the plane around x-axis by
45 degree and scale plane along Z-axis by 2 and X-Axis by 5.
Step 11: Select plane.Under the “Physics Tab”,click “Rigid Body” and change the type to
“Passive” and repeat this step same for other plane also. Select Die. Under the “Physics
Tab”,click “Rigid Body” and change the type to “Active” and repeat this step same for
other die also.
Step 12: move the dice above plane.Click on “play button” and dice will roll off the plane
and onto the plane.
Step 13: you can add sound for dice fall by switchong timeline into video sequene.
Step 14: click “Add” and choose “Sound”&locate sound file that you want into your
animation.Click “Add sound strip” button.
19. Show the animation of water flowing out from a pipe around a
suitable environment.
Step 1: Add cube ,scale it using “S” then Click “Shift+Z” to scale the cube on x and y
axis..
Step 2: Switch to edit mode,choose “Face mode” then select top face. Click “X” then
choose “Face”.
Step 4: Add “Cube”,scale it using “S” then move it by “G”. Click “Shift+z”.
Step 5: Add “Cylinder” scale it by “s” and click “R” to x axis(90degree).switch to edit
mode,click “F” to fill cylinder.
Step 6: Select “Cube1”,choose “Physics properties” and select “fluid”. Set fluid type as
“Effector”,make checkbox on “Is Planar”.
Step 7:Choose “Cylinder”, choose “Physics properties” and select “fluid”. Set fluid type
as “Flow” and set flowtype as “Liquid”. Change Flow behavior as “Inflow”.
Go to flow setting ,make checkbox on “Initial velocity”,set initial X as -5ms. Select Cube
2 and click on Baking all.
Step 8: choose “Cube2”, choose “Physics properties” and select “fluid”. Set fluid type as
“Domain” and set Domain type as “Liquid”.scroll bottom you will find frame start and
end option,set type as “All” and make checkbox “Is Resumable”.
Choose Cube2 and scroll down you will find “Bake All” option.click on it.After Baking
,select cube2 and click on free option and set “Resolution Division” as 64,click on
Baking all one more time.
Step 9: Need to Bake Fluid into Mesh,scroll down aad click on “free”.Scroll it up make
checkbox on “Mesh”,increase resolution as “128”.Set simulation method as “APIC”
&make checkbox on “Fractional obstacles”.Click on “Bake all”.