Minex5 Getting Started Tutorial
Minex5 Getting Started Tutorial
Minex5 Getting Started Tutorial
Surpac Minex Group Pty. Ltd. P O Box 129 3 Albert Street Mittagong NSW 2575 Tel: 02 4872 6000 | Fax: 02 4872 6050 Support: 02 4872 6003 [email protected] http://www.surpacMinex.com
Table of Contents Chapter 1 Introduction ..................................................................................................2 Chapter 2 Overview - Mine Planning with Minex........................................................3
1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 The iterative mine planning process............................................................................3 Gridded model.............................................................................................................4 Triangulations..............................................................................................................4 Geometry data ............................................................................................................4 Geological models.......................................................................................................4 Introduction .................................................................................................................5 Requirements..............................................................................................................5 Objectives ...................................................................................................................5 Starting Minex5 ...........................................................................................................6 Create a project ......................................................................................................7 Geometry data display ..........................................................................................12 Setting the local origin...........................................................................................17 Displaying triangles basics.................................................................................19 Displaying grids basics.......................................................................................21 Object control panel ..............................................................................................22 Zooming, panning and navigation .........................................................................22 Graphics functions ................................................................................................25 Summary ..............................................................................................................29
Chapter 1 Introduction
This is an orientation session on Minex 5 computerized mine planning software. It is designed to provide you with an extensive overview of what you can expect mine planning software to provide for you, and specifically what can be accomplished using the Minex 5. This orientation session is geared at all levels of personnel within the company. It is the collective objective of the Surpac Minex Group to have a wide range of personnel use Minex 5 so as to promote the engineering use of Minex Software throughout the organization at all levels.
Gridding Tutorial
Triangles tutorial
Seam Modelling
Spoil Regrade
The steps involved in computerized mine planning are not very much different from the steps involved in manual mine planning. The ultimate objective in mine planning is to determine the net worth or net present value (NPV) of the mineral reserve. In order to do this, you must first build two models: A geological model, and an engineering model. The geological model defines the mineral resource, as it exists in the ground. The engineering model defines that portion of the mining resource, which can be economically mined. Within either of these processes Minex allows for Pit Optimisation and the application of Maximiser NPV software to fully evaluate the mineable resource. In order to build the geological model, you must first collect all the raw data and other information necessary to do your analysis. Second, you decide which portion of that data is reliable enough to use in your evaluation. Third, you construct a geological model, which is your interpretation of the configuration, amount and quality of the resource you believe to be present in the ground.
equipment through the design over the life of the mine. Fifth, you run financial analyses and see if the rate of return is acceptable. If it isn't, you begin the process again using different designs, schedules, equipment selections and possibly even a different model to see if there is a better method that brings a higher return on investment while most completely recovering the resource. Because the process of mine planning is iterative, generally requiring constant re-examination due to changing mine design, equipment selections, schedules and constantly changing economics, computerized mine planning is essential to speed up the process of constant reevaluation.
1.3 Triangulations
Triangulations are surfaces that are created by joining adjacent survey points together in a series of triangles. Surveyors upload point data daily and maintain a pit triangle that can be used by other people at the mine site. Triangulations are helpful in quickly determining surfaces, from which engineers can design on current pit data.
Gridding tutorial
Triangles tutorial
Seam Modelling
Spoil Regrade
1.6 Introduction
This tutorial is aimed at first time users who need an orientation of Minex before getting into the more technical facets of the software. It focuses on users setting up projects and displaying and navigating their way through data. Once this tutorial has been completed the user will be able to undertake the three data manipulation tutorials that follow.
1.7 Requirements
The user must have Minex installed and set-up on their computer with the tutorial data provided on the install disk.
Starting Minex 5.1 Manipulate the graphics window using the object control panel Navigate their way through the data Manipulate the way data is viewed through graphics functions Use the dynamic clipping function
1.10
Create a project
A Minex 5 project consists of a folder that contains all relevant files for a particular project. It is necessary to map to this folder to increase the efficiency at which the user can access relevant files. In order for Minex to start in a particular project we must first set the projects directory. In this case the projects directory will be the Tutorial Data Set. The Project Manager is activated from the File Menu Option as shown below in Figure 3. Open the File Menu and use the LH Mouse to display the additional Contextual Option to the right of the Project option.
C:\Minex5\etc\Tutorials\Getting_Started_with_Minex5
If you have down loaded the tutorial data sets to a different location, use the Minex explorer to locate this directory and highlight the directory as shown in Figure 6.
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1.11
In order for Minex to operate in real world co-ordinates it is necessary to input co-ordinates that are close to the projects area to maximise precision. This concept will be described in detail when you set the projects local origin in section 3.4. In order to know where data is in the directory it is necessary to first plot some data and secondly, query that data to find out where it resides in real world co-ordinates. The first step to display data is to open the geometry file from the explorer window. Its called MAP.GM3 and is represented by the symbol. A red tick will appear beside the file to indicate that it is open as the primary geometry file as shown in Figure 8. This file can now be viewed and edited. Secondary geometry files can be open and are represented by blue ticks. Secondary geometry files can be viewed but not edited. Open Title.GM3 as a secondary geometry file by right clicking and selecting open as secondary.
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Displaying Geometry Data Now go to the plot geometry data dialogue window accessed from the shortcut menu shown in Figure 9 or the string menu shown in Figure 10 or using the keyboard shortcut Ctrl D. In the first two cases it is represented by the symbol.
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Displaying Geometry Data Select the field labelled data type and select structure from the drop down menu. Secondly put your curser in the field called map and select the Map button (located underneath the input fields). A list of potential maps will be displayed as shown in Figure 12.
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Figure 15: Output window giving x,y and z co-ordinates of the point selected
The x and y co-ordinates here should be noted to the nearest 1000. In this case x=2000, y=9000 is noted and will be used when setting the local origin explained in the next section.
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1.12
The local origin should be set so the user gets double precision accuracy. That is to say that the user will get an accuracy to 3 decimal places, or accuracy to the closest mm if set correctly. Each dimension is represented by 8 spaces (including the decimal place), so if a point is within 9,999.999 of the local origin then no accuracy is lost. If the point is between 10,000.00 and 99,999.99 of the local origin then accuracy could be off by 1cm. In a mining sense this is a very small amount. If, however you are in the hunter valley Australia, the northing is in the vicinity of 1,399,000. The eighth space for a number of this size is the decimal place, allowing points to be off by 1m, which is a significant amount when doing, for example, a blast plan. If the local origin is more than 9999.99 meters away from the data a warning will be displayed in the status bar saying warning: local origin (x,y) is far from your local origin. Go to the Tools menu and select options as shown in Figure 16.
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The left side of this window contains variables that can be changed. The right side of the window contains the fields to be changed in order to change the respective highlighted variable. Select the local origin variable from the left side of the window and change the x and y co-ordinates in the right hand window as shown in Figure 18.
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Displaying Triangles
1.13
Ensure the TUTORIAL project directory is open by clicking on the Minex Explorer Key. Note: Clicking on the Key again will collapse the listing for that project. Highlight the File SEOVB.TRI3 in the Explorer with the Left Hand Mouse Button, (Note the triangle icon beside the file indicating it represents a triangulated surface). Now use the RH Mouse button to show the Contextual Options available for this file type. Select the display option from this list by using the left mouse button. Your 3D Design window should display the selected Triangle file as shown in Figure 20. For more detailed Triangle Display functions go to the Error! Reference source not found..
Right Hand Mouse Click to display the Contextual Menu Options Choose Display
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Displaying Triangles Similarly Minex 5 has an active Drag & Drop function for displaying various file types quickly and efficiently. Choose the same Triangle File SEOVB.TRI3 with the Left Hand mouse button by clicking on the Triangle Icon and holding the Left Hand Mouse button down at the same time dragging the mouse icon into the 3D Design Window. You should now observe the same Triangulated Surface displayed BUT with a different colour. Try this again and note the colour changes. Minex 5 toggles through a series of Minex standard colours for the same file displayed. To check this colour sequence go to the Graphics menu on the Minex Menu bar and choose the Colour Map option to display the Minex Standard Colour Map shown in Figure 21.
Figure 21: Drag and drop function and the colour map
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Displaying Grids
1.14
Using the Minex Explorer open the grid file directory by clicking on the Structur.grd key to list all the available grids for display. Scroll down to find the D1SF.grid and Drag & Drop this surface into the 3D Design Window. You will now have the triangle surface and the grid surface displayed as in Figure 22. Minex convention uses a 2 character suffix to describe the Structural AND/OR Quality attribute of each of these surfaces. For example the seam A1 will have both a Structure Floor (SF) and a Structure Roof (SR). Obvious variations of this naming convention are Structure Thickness (ST), Interburden (IB), and Quality Attributes ranging from Relative Density (RD), Ash (AS), Specific Energy (SE), Stripping Ratio (SR) etc. NOTE: As the Structure Thickness (ST) grid represents a thickness it is not generally displayed as a surface in the 3D Design window, however using the thickness as an attribute of the Seam, the SEAM Roof AND/OR Floor can be plotted showing the variations in thickness using various colour combinations described in the Error! Reference source not found..
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1.15
The object control panel, accessed through the runtime tab in the explorer window, contains all the objects displayed on the graphics window or in memory. The user can manipulate the data they see by right clicking on the names in the object control panel and choosing remove or delete. Deleting will only delete the object out of the object control panel and off the graphics window, not off the disk. Alternatively the user can double click on one of the objects to see the properties. Visibility can be quickly turned of and on by this properties menu shown in Figure 23.
Display several grids with the current triangle. Selectively switch these objects on and off in the object control panel to get familiar with the functionality.
1.16
The Action Panel shown in Figure 24 provides access to your Minex workspaces and viewing tools.
These tabs indicate the workspace youre using. Click a different tab to go to that workspace. Interactive 3D Navigation View control buttons
Status bar
Zoom to extents
3D Navigation Pan
These object selection modes simplify object picking in the graphics window
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3D Navigation & Display Zoom Last reverts to the previous zoom. zooms to the extents specified by the 3D working area.
Zoom to Extents
allows you to pick a reference point in the graphics window, then the position to look Pan at the new viewpoint. The 3D Navigation dialog box is accessed via the 3D Navigation button and is shown in Figure 25. It allows you to control how a 3D object is displayed in the graphics window.
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3D Navigation & Display For positive values, the dip angle is "up". The Precision fields allow you to specify the Azimuth, Dip and Z-Amp in exact values. Z-Amplification allows you to "exaggerate" the graphics display. A value of '1' in this field is the standard view. Upon selection of the Interactive 3D Navigation button (highlighted below) the cursor goes into a mode where you can alter the dip, azimuth, pan and zoom via mouse control. It also opens up an array of zoom functions in the action panel shown in Figure 26.
Click this 3D Navigation button to display navigation tools on the Action Panel
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1.17
Graphics functions
The graphics functions can be accessed from the menu or from the toolbars shown in Figure 27.
Graphics functions are used to change the way you view data. View Is used to select the mode of navigation as discussed in the previous section. Clear Graphics Is used to clear the graphics screen.
Define 3D Area This button is used to define the area in which you are working. It can be automatically set (based on the viewed data) by selecting reset or the user can define the working co-ordinates by selecting digitise from the dialogue window shown in Figure 28.
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3D Navigation & Display Reset 3D Area This is used to reset the 3D area to the one specified in the define 3D working area dialogue box from Figure 28. Try changing the fields in this dialogue box and then selecting this button. Query - Select this button and choose the snap to solid option as shown in Figure 14. LH mouse click on the triangle surface displayed and look at the information displayed in the output window. This button is useful for determining elevations of surfaces or the distances between reference points. Clip scene This button is used to view and rotate a small portion of the displayed information. Select the button and digitise the bottom left and top right of a thin rectangle above the graphical data you wish to view. You should get a result similar to Figure 29.
Toggle black/white Lets say you want to capture the current image and print it out. You dont want a black background as it uses up too much ink. Select the black/white toggle to change the background to white as in Figure 30.
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3D Navigation & Display The colour map options show the current pallet that you are working with as in Figure 21, and allow you to change the properties of the map you are working with. The graphics capture option will be explained later in Error! Reference source not found.. Dynamic clipping Is used to step through an object in user defined sectional stages. It is accessed from the Minex action panel. This very useful graphical tool is used to see how a seam/surface varies with displacement over a specified section. Select the dynamic clipping button and you will notice the dynamic clipping buttons appear in the action panel as shown in Figure 31. These are to specify the parameters of the section you wish to view. The first of the four buttons will clip the section in the north south direction, the second will clip the section in the east-west direction, the third button will clip on a pre-determined sectional plane (this will be discussed when the Error! Reference source not found. is undertaken) and the fourth button orientation of the section. is used if you wish to digitise the
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3D Navigation & Display Now choose the dynamic navigation button shown in Figure 26 and move the object around on the screen by holding down the LH mouse. Your graphics window should now look something like Figure 33.
button and the co-ordinates at the corner of the clipping plane will be displayed as shown in Figure 34.
Select the Display Mid-plane button and a thin translucent grey section will be displayed at the centre of the section you have defined as shown in Figure 34.
Figure 34: Dynamic section with mid-plane, annotation and bounding box
The Change view normal to section button will change from a plan view to a section view at the location of the dynamic section.
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1.18
Summary
Congratulations! You have now gained the skills necessary to display and navigate your way through Minex 5 data. You have: Created a new project and set its local origin Displayed grids and triangles Displayed geometry data Navigated your way through the data Modified the data display Used the object control panel to switch objects on and off. Interrogated surfaces by visualising them on dynamic sections You are now ready to continue to the following specialised tutorials that will teach you how to edit surfaces and strings.
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