Unearthed Arcana: The Mystic Class
Unearthed Arcana: The Mystic Class
Unearthed Arcana: The Mystic Class
The talents are presented below in As an action, you target one creature you can see
alphabetical order. within 90 feet of you. The target must succeed on
a Dexterity saving throw or take 1d8 acid, cold,
Beacon fire, lightning, or thunder damage (your choice).
The talent’s damage increases by 1d8 when
Psionic Talent
you reach 5th level (2d8), 11th level (3d8), and
As a bonus action, you cause bright light to 17th level (4d8).
radiate from your body in a 20-foot radius and
dim light for an additional 20 feet. The light can Light Step
be colored as you like. The light lasts for 1 hour, Psionic Talent
and you can extinguish it earlier as a bonus
action. As a bonus action, you alter your density and
weight to improve your mobility. For the rest of
Blade Meld your turn, your walking speed increases by 10
feet, and the first time you stand up this turn,
Psionic Talent
you do so without expending any of your
As a bonus action, a one-handed melee weapon movement if your speed is greater than 0.
you hold becomes one with your hand. For the
next minute, you can’t let go of the weapon nor Mind Meld
can it be forced from your grasp. Psionic Talent
Mind Thrust
Psionic Talent
As an action, you target one creature you can see
within 120 feet of you. The target must succeed
on an Intelligence saving throw or take 1d10
psychic damage.
The talent’s damage increases by 1d10 when
you reach 5th level (2d10), 11th level (3d10),
and 17th level (4d10).
Mystic Charm
Psionic Talent
As an action, you beguile one humanoid you can
see within 120 feet of you. The target must
succeed on a Charisma saving throw or be
charmed by you until the end of your next turn.
Mystic Hand
Psionic Talent
You can use your action to manipulate or move
one object within 30 feet of you. The object can’t
weigh more than 10 pounds, and you can’t affect
an object being worn or carried by another
creature. If the object is loose, you can move it
up to 30 feet in any direction.
This talent allows you to open an unlocked
door, pour out a beer stein, and so on.
The object falls to the ground at the end of
your turn if you leave it suspended in midair.
Psychic Hammer
Psionic Talent
As an action, you try to grasp one creature you
can see within 120 feet of you, with a hand
crafted from telekinetic energy. The target must
succeed on a Strength saving throw or take 1d6
force damage. If it takes any of this damage and