Dev Apps HTML
Dev Apps HTML
5 Applications with
Copyright
2009 Adobe Systems Incorporated. All rights reserved. Developing Adobe AIR 1.5 Applications with HTML and Ajax If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company or person names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization or person. Adobe, the Adobe logo, Acrobat, ActionScript, Adobe AIR, ColdFusion, Dreamweaver, Flash, Flex, Flex Builder, and Reader are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Macintosh, and Mac OS are trademarks of Apple Inc., registered in the United States and other countries. Java is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries. Linux is the registered trademark of Linus Torvalds in the U.S. and other countries. All other trademarks are the property of their respective owners. This work is licensed under the Creative Commons Attribution Non-Commercial 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/us/ This product includes software developed by the Apache Software Foundation (http://www.apache.org/) MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson Multimedia (http://www.mp3licensing.com). Speech compression and decompression technology licensed from Nellymoser, Inc. (www.nellymoser.com) Video compression and decompression is powered by On2 TrueMotion video technology. 1992-2005 On2 Technologies, Inc. All Rights Reserved. http://www.on2.com. This product includes software developed by the OpenSymphony Group (http://www.opensymphony.com/) This product contains either BSAFE and/or TIPEM software by RSA Security, Inc. Sorenson Spark video compression and decompression technology licensed from Sorenson Media, Inc. This product includes software developed by the IronSmith Project (http://www.ironsmith.org/). Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA. Notice to U.S. Government End Users. The Software and Documentation are Commercial Items, as that term is defined at 48 C.F.R. 2.101, consisting of Commercial Computer Software and Commercial Computer Software Documentation, as such terms are used in 48 C.F.R. 12.212 or 48 C.F.R. 227.7202, as applicable. Consistent with 48 C.F.R. 12.212 or 48 C.F.R. 227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
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Contents
Chapter 1: Adobe AIR installation Installing Adobe AIR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Removing Adobe AIR .................................................................................................. 2 ..................................................................... 2 Installing and running the AIR sample applications
Chapter 2: Setting up HTML development tools Installing the AIR Extension for Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Installing the AIR SDK ................................................................................................. 4
Chapter 3: Introducing Adobe AIR Whats new in AIR 1.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Whats new in AIR 1.5 .................................................................................................. 8
Chapter 4: Finding AIR Resources Chapter 5: Creating your first HTML-based AIR application with the AIR SDK Create the project files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Create the AIR application descriptor file Create the application HTML page Test the application Next Steps Create the AIR installation file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Chapter 6: Create your first HTML-based AIR application with Dreamweaver Prepare the application files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Create the Adobe AIR application Install the application on a desktop Preview the Adobe AIR application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Chapter 7: Using the AIR Extension for Dreamweaver Creating an AIR application in Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Signing an application with a digital certificate Editing associated AIR file types Editing AIR application settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Previewing a web page in an AIR application Using AIR code hinting and code coloring Accessing the Adobe AIR documentation
Chapter 8: Creating an AIR application using the command line tools Using the AIR Debug Launcher (ADL) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Packaging an AIR installation file using the AIR Developer Tool (ADT) Signing an AIR file to change the application certificate Creating a self-signed certificate with ADT Using Apache Ant with the SDK tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Chapter 9: Debugging with the AIR HTML Introspector About the AIR Introspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Loading the AIR Introspector code Configuring the AIR Introspector AIR Introspector interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Inspecting an object in the Console tab
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Chapter 10: Programming in HTML and JavaScript Creating an HTML-based AIR application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 An example application and security implications Avoiding security-related JavaScript errors Accessing AIR API classes from JavaScript About URLs in AIR Embedding SWF content in HTML Converting Date and RegExp objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Using ActionScript libraries within an HTML page Manipulating an HTML stylesheet from ActionScript
Chapter 11: About the HTML environment Overview of the HTML environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 AIR and Webkit extensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Chapter 12: Handling HTML-related events HTMLLoader events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 How AIR class-event handling differs from other event handling in the HTML DOM Adobe AIR event objects Handling runtime events with JavaScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Chapter 13: Scripting the HTML Container Display properties of HTMLLoader objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Accessing the HTML history list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Setting the user agent used when loading HTML content Setting the character encoding to use for HTML content Defining browser-like user interfaces for HTML content
Chapter 14: AIR security AIR security basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Installation and updates Sandboxes HTML security Writing to disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Scripting between content in different domains Working securely with untrusted content Best security practices for developers Code signing
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Chapter 15: Setting AIR application properties The application descriptor file structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Defining properties in the application descriptor file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Chapter 16: ActionScript basics for JavaScript developers Differences between ActionScript and JavaScript: an overview ActionScript 3.0 data types ActionScript 3.0 classes, packages, and namespaces ActionScript 3.0 event listeners
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Chapter 17: Working with native windows Additional online information about native windows AIR window basics Creating windows Managing windows
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Chapter 18: Screens Additional online information about screens Screen basics Enumerating the screens
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
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Chapter 19: Working with native menus Additional online information about native menus AIR menu basics Creating native menus Displaying pop-up menus Handling menu events
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Chapter 20: Taskbar icons Additional online information about taskbar icons About taskbar icons Dock icons System Tray icons
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Chapter 21: Working with the file system Additional online information about the AIR File API AIR file basics Working with File objects Working with directories
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Chapter 22: Drag and drop Additional online information about dragging and dropping Drag and drop basics Default drag-and-drop behavior Drag-and-drop events in HTML Drag effects in HTML
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MIME types for the HTML drag-and-drop Dragging data out of an HTML element Dragging data into an HTML element
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Example: Overriding the default HTML drag-in behavior Handling file drops in non-application HTML sandboxes Chapter 23: Copy and paste Additional online information about copying and pasting Copy-and-paste basics HTML copy and paste Clipboard data formats Reading from and writing to the system clipboard Menu commands and keystrokes for copy and paste
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Chapter 24: Working with byte arrays Reading and writing a ByteArray . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 ByteArray example: Reading a .zip file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Chapter 25: Working with local SQL databases Additional online information about local SQL databases About local SQL databases Creating and modifying a database Manipulating SQL database data
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Using synchronous and asynchronous database operations Using encryption with SQL databases Strategies for working with SQL databases Chapter 26: Storing encrypted data
Chapter 27: Adding PDF content Detecting PDF Capability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288 Loading PDF content Scripting PDF content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Chapter 28: Working with sound Basics of working with sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293 Understanding the sound architecture Loading external sound files Working with embedded sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
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Working with dynamically generated audio Working with sound metadata Accessing raw sound data Capturing sound input
Chapter 29: Using digital rights management Additional online information about digital rights management Understanding the encrypted FLV workflow Using the DRMStatusEvent class Using the DRMErrorEvent class Using the DRMManager class Using the DRMContentData class DRM-related members and events of the NetStream class Using the DRMAuthenticateEvent class
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Chapter 30: Application launching and exit options Additional online information about launch and exit options Application invocation Launching on login Browser invocation Capturing command line arguments
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Application termination
Chapter 31: Reading application settings Reading the application descriptor file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331 Getting the application and publisher identifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Chapter 32: Working with runtime and operating system information Managing file associations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 Getting the runtime version and patch level Detecting AIR capabilities Tracking user presence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Chapter 33: Monitoring network connectivity Detecting network connectivity changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334 Service monitoring basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335 Detecting HTTP connectivity Detecting socket connectivity
Chapter 34: URL requests and networking Basics of networking and communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337 Using the URLRequest class Working with external data Using the URLStream class Socket connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
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Opening a URL in the default system web browser Sending a URL to a server
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Chapter 35: Inter-application communication About the LocalConnection class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 Sending messages between two applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 Connecting to content in different domains and to other AIR applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353 Chapter 36: Distributing, Installing, and Running AIR applications Installing and running an AIR application from the desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355 Installing and running AIR applications from a web page Enterprise deployment Digitally signing an AIR file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Chapter 37: Updating AIR applications About updating applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370 Presenting a custom application update user interface Downloading an AIR file to the users computer Using the update framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
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Chapter 38: Viewing Source Code Loading, configuring, and opening the Source Viewer Source Viewer user interface
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Chapter 39: Localizing AIR applications Introduction to localization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 Localizing the application name and description in the application installer Choosing a locale Localizing HTML content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Chapter 40: XML signature validation Additional online information about XML signature validation Basics of XML signature validation About XML signatures
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By installing the runtime separately (without also installing an AIR application) By installing an AIR application for the first time (you are prompted to also install the runtime) By setting up an AIR development environment such as the AIR SDK, Adobe Flex Builder 3, or the Adobe Flex
3 SDK (which includes the AIR command line development tools) The runtime only needs to be installed once per computer. The system requirements for installing AIR and running AIR applications are detailed here: Adobe AIR: System requirements (http://www.adobe.com/products/air/systemreqs/).
Install the runtime on a Mac computer 1 Download the runtime installation file.
2 Double-click runtime installation file. 3 In the installation window, follow the prompts to complete the installation. 4 If the Installer displays an Authenticate window, enter your Mac OS user name and password.
Install the runtime on a Linux computer 1 Download the runtime installation file.
2 Set the file permissions so that the installer application can be executed:
From a command line, you can set the file permissions with the chmod +x installer.bincommand. Some versions of Linux allow you to set the file permissions on the Properties dialog opened through a context menu.
3 Run the installer from the command line or by double-clicking the runtime installation file. 4 In the installation window, follow the prompts to complete the installation.
AIR is installed as either rpm or dpkg packages, with package names: adobeairv.n and adobecerts. Installation requires a running X server. AIR registers the mime type: application/vnd.adobe.air-applicationinstaller-package+zip.
Remove the runtime on a Mac computer Double-click the Adobe AIR Uninstaller, which is located in the /Applications/Utilities folder. Remove the runtime on a Linux computer Do one of the following:
Select the Adobe AIR Uninstaller command from the Applications menu. Run the AIR installer binary with the -uninstall option Remove the AIR packages (adobeairv.n and adobecerts) with your package manager.
On Windows, double-clicking the application icon on the desktop or selecting it from the Windows Start menu. On Mac OS, double-clicking the application icon, which is installed in the Applications folder of your user
directory (for example, in Macintosh HD/Users/JoeUser/Applications/) by default.
On Linux, double-clicking the application icon on the desktop or selecting it from the Applications menu. AIR
applications are installed in their own folder under the /opt directory. Note: Check the AIR release notes for updates to these instructions, which are located here: http://www.adobe.com/go/learn_air_relnotes.
System requirements
To use the Adobe AIR Extension for Dreamweaver, the following software must be installed and properly configured:
Dreamweaver CS3 or Dreamweaver CS4 Adobe Extension Manager CS3 Java JRE 1.4 or later (necessary for creating the Adobe AIR file). The Java JRE is available at http://java.sun.com/.
The preceding requirements are only for creating and previewing Adobe AIR applications in Dreamweaver. To install and run an Adobe AIR application on the desktop, you must also install Adobe AIR on your computer. To download the runtime, see www.adobe.com/go/air.
For information about using the Adobe AIR Extension for Dreamweaver, see Using the AIR Extension for Dreamweaver on page 18.
AIR installation file using the AIR Developer Tool (ADT) on page 25. The AIR command-line tools require Java to be installed your computer. You can use the Java virtual machine from either the JRE or the JDK (version 1.4 or newer). The Java JRE and the Java JDK are available at http://java.sun.com/. Note: Java is not required for end users to run AIR applications.
environment variable. Install the AIR SDK in Mac OS X 1 Download the AIR SDK installation file.
2 The AIR SDK is distributed as a standard file archive. To install AIR, extract the contents of the SDK to a folder on
environment variable. For information about getting started using the AIR SDK tools, see Creating an AIR application using the command line tools on page 23.
Files/tools description adl.exe - The AIR Debug Launcher (ADL) allows you to run an AIR application without first packaging and installing it. For information about using this tool, see Using the AIR Debug Launcher (ADL) on page 23. adt.bat - The AIR Developer Tool (ADT) packages your application as an AIR file for distribution. For information about using this tool, see Packaging an AIR installation file using the AIR Developer Tool (ADT) on page 25.
FRAMEWORKS
AIRAliases.js - Provides "alias" definitions that allow you to access the ActionScript runtime classes. For information about using this alias file, see Using the AIRAliases.js file on page 58 servicemonitor.swf - Provides AIR applications with an event-based means of responding to changes in network connectivity to a specified host. For information about using this framework, see Monitoring network connectivity on page 334.
LIB
adt.jar - The adt executable file, which is called by the adt.bat file. Descriptor.1.0.xsd - The application schema file.
RUNTIME
The AIR runtime - The runtime is used by ADL to launch your AIR applications before they have been packaged or installed. This folder contains a sample application descriptor file, a sample of the seamless install feature (badge.swf), and the default AIR application icons; see Distributing, Installing, and Running AIR applications on page 355. This folder contains the source files for the seamless install sample. descriptor-template.xml - A template of the application descriptor file, which is required for each AIR application. For a detailed description of the application descriptor file, see Setting AIR application properties on page 116.
SAMPLES
SRC TEMPLATES
Flash / Flex / ActionScript HTML / JavaScript / CSS / Ajax PDF can be leveraged with any application
As a result, AIR applications can be:
Based on Flash or Flex: Application whose root content is Flash/Flex (SWF) Based on Flash or Flex with HTML or PDF. Applications whose root content is Flash/Flex (SWF) with HTML
(HTML, JS, CSS) or PDF content included
HTML-based. Application whose root content is HTML, JS, CSS HTML-based with Flash/Flex or PDF. Applications whose root content is HTML with Flash/Flex (SWF) or PDF
content included Users interact with AIR applications in the same way that they interact with native desktop applications. The runtime is installed once on the user's computer, and then AIR applications are installed and run just like any other desktop application. The runtime provides a consistent cross-operating system platform and framework for deploying applications and therefore eliminates cross-browser testing by ensuring consistent functionality and interactions across desktops. Instead of developing for a specific operating system, you target the runtime, which has the following benefits:
Applications developed for AIR run across multiple operating systems without any additional work by you. The
runtime ensures consistent and predictable presentation and interactions across all the operating systems supported by AIR.
Applications can be built faster by enabling you to leverage existing web technologies and design patterns and
extend your web based applications to the desktop without learning traditional desktop development technologies or the complexity of native code.
Application development is easier than using lower level languages such as C and C++. You do not need to manage
the complex, low-level APIs specific to each operating system. When developing applications for AIR, you can leverage a rich set of frameworks and APIs:
APIs specific to AIR provided by the runtime and the AIR framework ActionScript APIs used in SWF files and Flex framework (as well as other ActionScript based libraries and
frameworks)
Installation and other runtime dialog boxes have been translated into: Brazilian Portuguese Chinese (Traditional and Simplified) French German Italian Japanese Korean Russian French Spanish Support for building internationalized applications, including keyboard input for double-byte languages. See
Localizing AIR applications on page 389.
Support for localizing the name and description attributes in the application descriptor file. Support for localizing error messages, such as SQLError.detailID and SQLError.detailArguments, in the SQLite
database.
Addition of Capabilities.languages property to obtain an array of preferred UI languages as set by the operating
system.
HTML button labels and default menus, such as context menus and the Mac menu bar, have been localized to
all supported languages.
Support for certificate migration from a self-signed application to one that chains to a certificate of authority (CA). Support for Microsoft Windows XP Tablet PC Edition and support for 64-bit editions of Windows Vista Home
Premium, Business, Ultimate, or Enterprise.
Addition of File.spaceAvailable API to obtain the amount of disk space available on a disk. Addition of NativeWindow.supportsTransparency property to determine whether a window can be drawn as
transparent by the current operating system. For more information about the AIR 1.1 release, see the Adobe AIR 1.1 Release Notes (http://www.adobe.com/go/learn_air_relnotes_en).
Support for the following features of Flash Player 10. Custom Filters and Effects Enhanced Drawing API Dynamic Sound Generation Vector Data Type Enhanced file upload and download APIs Real Time Media Flow Protocol (RTMFP) 3D Effects Advanced Text Support Color Management Text Engine Dynamic Streaming Speex Audio Codec
For more information, see http://www.adobe.com/products/flashplayer/features/ for details of these features.
Additional languages supported in the AIR 1.5 installer and other runtime dialog boxes: Czech, Dutch, Swedish,
Turkish, Polish.
Database encryption.
Database files can be encrypted in AIR 1.5. All database content, including the metadata, can be encrypted so that the data is unreadable outside of the AIR application that encrypted it. This feature will allow a developer to encrypt, decrypt, and re-encrypt database files. See Storing encrypted data on page 286.
The version of WebKit used by Adobe AIR has been updated and it now includes support for the SquirrelFish
JavaScript interpreter.
New XML signature validation APIs that can be used to help verify the integrity and signer identity of data or
information. See XML signature validation on page 400. For more information about the AIR 1.5 release, see the Adobe AIR 1.5 Release Notes (http://www.adobe.com/go/learn_air_relnotes_en).
You can find articles, samples and presentations by both Adobe and community experts on the Adobe AIR Developer Connection at http://www.adobe.com/devnet/air/. You can also download Adobe AIR and related software from there. You can find a section specifically for HTML and Ajax developers at http://www.adobe.com/devnet/air/ajax/. Visit the Adobe Support website, at http://www.adobe.com/support/, to find troubleshooting information for your product and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books, a variety of training resources, Adobe software certification programs, and more.
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Chapter 5: Creating your first HTMLbased AIR application with the AIR SDK
For a quick, hands-on illustration of how Adobe AIR works, use these instructions to create and package a simple HTML-based AIR Hello World application. To begin, you must have installed the runtime and set up the AIR SDK. You will use the AIR Debug Launcher (ADL) and the AIR Developer Tool (ADT) in this tutorial. ADL and ADT are command-line utility programs and can be found in the bin directory of the AIR SDK (see Setting up HTML development tools on page 3). This tutorial assumes that you are already familiar with running programs from the command line and know how to set up the necessary path environment variables for your operating system.
1 Open the HelloWorld-app.xml for editing. 2 Add the root <application> element, including the AIR namespace attribute:
<application xmlns="http://ns.adobe.com/air/application/1.5"> The last segment of the namespace, 1.5, specifies the version of the runtime required by the application.
<id>examples.html.HelloWorld</id> The application id uniquely identifies your application along with the publisher id (which AIR derives from the certificate used to sign the application package). The recommended form is a dot-delimited, reverse-DNS-style string, such as "com.company.AppName". The application id is used for installation, access to the private application file-system storage directory, access to private encrypted storage, and interapplication communication.
4 Add the <version> element:
<version>0.1</version> Helps users to determine which version of your application they are installing.
5 Add the <filename> element:
<filename>HelloWorld</filename> The name used for the application executable, install directory, and other references to the application in the operating system.
6 Add the <initialWindow> element containing the following child elements to specify the properties for your
initial application window: <content>HelloWorld.html</content> Identifies the root HTML file for AIR to load. <visible>true</visible> Makes the window visible immediately. <width>400</width> Sets the window width (in pixels). <height>200</height> Sets the window height.
7 Save the file. The completed application descriptor file should look like the following:
<?xml version="1.0" encoding="UTF-8"?> <application xmlns="http://ns.adobe.com/air/application/1.5"> <id>examples.html.HelloWorld</id> <version>0.1</version> <filename>HelloWorld</filename> <initialWindow> <content>HelloWorld.html</content> <visible>true</visible> <width>400</width> <height>200</height> </initialWindow> </application>
This example only sets a few of the possible application properties. For the full set of application properties, which allow you to specify such things as window chrome, window size, transparency, default installation directory, associated file types, and application icons, see Setting AIR application properties on page 116.
<html> <head> <title>Hello World</title> </head> <body onLoad="appLoad()"> <h1>Hello World</h1> </body> </html>
AIR defines a property named runtime on the HTML window object. The runtime property provides access to the built-in AIR classes, using the fully qualified package name of the class. For example, to create an AIR File object you could add the following statement in JavaScript:
var textFile = new runtime.flash.filesystem.File("app:/textfile.txt");
The AIRAliases.js file defines convenient aliases for the most useful AIR APIs. Using AIRAliases.js, you could shorten the reference to the File class to the following:
var textFile = new air.File("app:/textfile.txt");
3 Below the AIRAliases script tag, add another script tag containing a JavaScript function to handle the onLoad event:
<script type="text/javascript"> function appLoad(){ air.trace("Hello World"); } </script>
The appLoad() function simply calls the air.trace() function. The trace message print to the command console when you run the application using ADL. Trace statements can be very useful for debugging.
4 Save the file.
following command:
adl HelloWorld-app.xml
An AIR window opens, displaying your application. Also, the console window displays the message resulting from the air.trace() call. For more information, see Using the AIR Debug Launcher (ADL) on page 23.
ADT generates a keystore file named sampleCert.pfx containing a certificate and the related private key. This example uses the minimum number of attributes that can be set for a certificate. You can use any values for the parameters in italics. The key type must be either 1024-RSA or 2048-RSA (see Digitally signing an AIR file on page 364). Create the AIR installation file From the command prompt, enter the following command (on a single line):
adt -package -storetype pkcs12 -keystore sampleCert.pfx HelloWorld.air HelloWorld-app.xml HelloWorld.html AIRAliases.js
You will be prompted for the keystore file password. The HelloWorld.air argument is the AIR file that ADT produces. HelloWorld-app.xml is the application descriptor file. The subsequent arguments are the files used by your application. This example only uses two files, but you can include any number of files and directories. After the AIR package is created, you can install and run the application by double-clicking the package file. You can also type the AIR filename as a command in a shell or command window.
Next Steps
In AIR, HTML and JavaScript code generally behaves the same as it would in a typical web browser. (In fact, AIR uses the same WebKit rendering engine used by the Safari web browser.) However, there are some important differences that you must understand when you develop HTML applications in AIR. For more information on these differences, and other important topics, see:
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This example is extremely simple, but if you want you can style the text to your liking, add more content to the page, link other pages to this start page, and so on.
4 Save the page (File > Save) as hello_world.html. Make sure you save the file in a Dreamweaver site.
Most of the required settings in the AIR Application and Settings dialog box are auto-populated for you. You must, however, select the initial content (or start page) of your application.
3 Click the Browse button next to the Initial Content option, navigate to your hello_world.html page, and select it. 4 Next to the Digital signature option, click the Set button.
A digital signature provides an assurance that the code for an application has not been altered or corrupted since its creation by the software author, and is required on all Adobe AIR applications.
5 In the Digital Signature dialog box, select Sign the AIR package with a digital certificate, and click the Create button.
(If you already have access to a digital certificate, you can click the Browse button to select it instead.)
6 Complete the required fields in the Self-Signed Digital Certificate dialog box. Youll need to enter your name, enter
a password and confirm it, and enter a name for the digital certificate file. Dreamweaver saves the digital certificate in your site root.
7 Click OK to return to the Digital Signature dialog box. 8 In the Digital Signature dialog box, enter the password you specified for your digital certificate and click OK.
Your completed AIR Application and Installer Settings dialog box might look like this:
For further explanation about all of the dialog box options and how to edit them, see Creating an AIR application in Dreamweaver on page 18.
9 Click the Create AIR File button.
Dreamweaver creates the Adobe AIR application file and saves it in your site root folder. Dreamweaver also creates an application.xml file and saves it in the same place. This file serves as a manifest, defining various properties of the application.
This step is optional. You can actually install the new application on your computer right from your Dreamweaver site directory if you prefer.
2 Double-click the application executable file (.air file) to install the application.
You can also press Ctrl+Shift+F12 (Windows) or Cmd+Shift+F12 (Macintosh). When you preview this page, you are essentially seeing what a user would see as the start page of the application after theyve installed the application on a desktop.
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For more information, see the dialog box options listed below. The first time you create an Adobe AIR file, Dreamweaver creates an application.xml file in your site root folder. This file serves as a manifest, defining various properties of the application. The following describes the options in the AIR Application and Installer Settings dialog box:
Application File Name is the name used for the application executable file. By default, the extension uses the name of the Dreamweaver site to name the file. You can change the name if you prefer. However, the name must contain only valid characters for files or folder names. (That is, it can only contain ASCII characters, and cannot end with a period.) This setting is required. Application Name is the name that appears on installation screens when users install the application. Again, the
extension specifies the name of the Dreamweaver site by default. This setting does not have character restrictions, and is not required.
Application ID identifies your application with a unique ID. You can change the default ID if you prefer. Do not
use spaces or special characters in the ID. The only valid characters are 0-9, a-z, A-Z, . (dot), and - (dash). This setting is required.
Version specifies a version number for your application. This setting is required. Initial Content specifies the start page for your application. Click the Browse button to navigate to your start page
and select it. The chosen file must reside inside the site root folder. This setting is required.
Description lets you specify a description of the application to display when the user installs the application.
Copyright lets you specify a copyright that is displayed in the About information for Adobe AIR applications
installed on the Macintosh. This information is not used for applications installed on Windows.
Window Style specifies the window style (or chrome) to use when the user runs the application on their computer.
System chrome surrounds the application with the operating system standard window control. Custom chrome (opaque) eliminates the standard system chrome and lets you create a chrome of your own for the application. (You build the custom chrome directly in the packaged HTML page.) Custom chrome (transparent) is like Custom chrome (opaque), but adds transparent capabilities to the edges of the page, allowing for application windows that are not rectangular in shape.
Window Size specifies the dimensions of your application window when it opens. Icon lets you select custom images for the application icons. (The default images are Adobe AIR images that come
with the extension.) To use custom images, click the Select Icon Images button. Then, in the Icon Images dialog box that appears, click the folder for each icon size and select the image file you want to use. AIR only supports PNG files for application icon images. Note: Selected custom images must reside in the application site, and their paths must be relative to the site root.
Associated File Types lets you associate file types with your application. For more information, see the section that
follows.
Application Updates determines whether the Adobe AIR Application Installer or the application itself performs
updates to new versions of Adobe AIR applications. The check box is selected by default, which causes the Adobe AIR Application Installer to perform updates. If you want your application to perform its own updates, deselect the checkbox. Keep in mind that if you deselect the checkbox, you then need to write an application that can perform updates.
Included Files specifies which files or folders to include in your application. You can add HTML and CSS files, image files, and JavaScript library files. Click the Plus (+) button to add files, and the folder icon to add folders. You should not include certain files such as _mmServerScripts, _notes, and so on. To delete a file or folder from your list, select the file or folder and click the Minus (-) button. Digital Signature Click Set to sign your application with a digital signature. This setting is required. For more
the Browse button to select a different location. The default file name is based on the site name with an .air extension added to it. This setting is required.
The following is an example of the dialog box with some basic options set:
To sign an application with a pre-purchased digital certificate, click the Browse button, select the certificate,
enter the corresponding password, and click OK.
To create your own self-signed digital certificate, click the Create button and complete the dialog box. The
certificate Type option refers to the level of security: 1024-RSA uses a 1024-bit key (less secure), and 2048-RSA uses a 2048-bit key (more secure). When youre finished click OK. Then enter the corresponding password in the Digital Signature dialog box and click OK.
Select Prepare an AIRI package that will be signed later and click OK. This option lets you create an AIR
Intermediate (AIRI) application without a digital signature. A user is not able to install the application, however, until you add a digital signature.
About Timestamping
When you sign an Adobe AIR application with a digital certificate, the packaging tool queries the server of a timestamp authority to obtain an independently verifiable date and time of signing. The timestamp obtained is embedded in the AIR file. As long as the signing certificate is valid at the time of signing, the AIR file can be installed, even after the certificate has expired. On the other hand, if no timestamp is obtained, the AIR file ceases to be installable when the certificate expires or is revoked. By default, the Adobe AIR Extension for Dreamweaver obtains a timestamp when creating an Adobe AIR application. You can, however, turn timestamping off by deselecting the Timestamp option in the Digital Signature dialog box. (You might want to do this, for example, if a timestamping service is unavailable.) Adobe recommends that all publically distributed AIR files include a timestamp. The default timestamp authority used by the AIR packaging tools is Geotrust. For more information on timestamping and digital certificates, see
option.
2 In the Associated File Types dialog box, do one of the following:
Select a file type and click the minus (-) button to delete the file type. Click the plus (+) button to add a file type.
If you click the plus button to add a file type, the File Type Settings dialog box appears. Complete the dialog box and click OK to close it. Following is a list of options:
Name specifies the name of the file type that appears in the Associated File Types list. This option is required,
and can only include alphanumeric ASCII characters (a-z, A-Z, 0-9) and dots (for example, adobe.VideoFile). The name must start with a letter. The maximum length is 38 characters.
Extension specifies the extension of the file type. Do not include a preceding dot. This option is required, and
can only include alphanumeric ASCII characters (a-z, A-Z, 0-9). The maximum length is 38 characters.
Description lets you specify an optional description for the file type. Content Type specifies the MIME type or media type for the file (for example text/html, image/gif, and so on). Icon File Locations lets you select custom images for the associated file types. (The default images are Adobe
Open an HTML or JavaScript file in Code view and enter Adobe AIR code.
Note: The code hinting mechanism only works inside <script> tags, or in .js files. For more information on the Adobe AIR language elements, see the developer documentation in the rest of this guide.
See also
Create your first HTML-based AIR application with Dreamweaver on page 15
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-runtime runtime-directory Specifies the directory containing the runtime to use. If not specified, the runtime directory in the same SDK as the ADL program is used. If you move ADL out of its SDK folder, then you must specify the runtime directory. On Windows and Linux, specify the directory containing the Adobe AIR directory. On Mac OS X, specify the directory containing Adobe AIR.framework. -pubid publisher-id Assigns the specified value as the publisher ID of the AIR application for this run. Specifying a temporary publisher ID allows you to test features of an AIR application, such as communicating over a local connection, that use the publisher ID to help uniquely identify an application. The final publisher ID is determined by the digital certificate used to sign the AIR installation file. -nodebug Turns off debugging support. If used, the application process cannot connect to the Flash debugger and dialogs for unhandled exceptions are suppressed. (However, trace statements still print to the console window.) Turning off debugging allows your application to run a little faster and also emulates the execution mode of an installed application more closely. application.xml The application descriptor file. See Setting AIR application properties on page 116. root-directory Specifies the root directory of the application to run. If not specified, the directory containing the application descriptor file is used. -- arguments Any character strings appearing after "--" are passed to the application as command line arguments. Note: When you launch an AIR application that is already running, a new instance of that application is not started. Instead, an invoke event is dispatched to the running instance.
In JavaScript, you can use the alert() and confirm() functions to display debugging messages from your application. In addition, the line numbers for syntax errors as well as any uncaught JavaScript exceptions are printed to the console.
ADL Examples
Run an application in the current directory:
adl myApp-app.xml
Run an application and pass in two command line arguments, "tick" and "tock":
adl myApp-app.xml -- tick tock
The console displays the FDB prompt: <fdb> The Flex SDK is available from http://opensource.adobe.com.
2 Execute the run command: <fdb>run [Enter] 3 In a different command or shell console, start a debug version of your application:
adl myApp.xml
4 Using the FDB commands, set breakpoints as desired. 5 Type: continue [Enter]
If an AIR application is SWF-based, the debugger only controls the execution of ActionScript code. If the AIR application is HTML-based, then the debugger only controls the execution of JavaScript code. To run ADL without connecting to the debugger, include the -nodebug option:
adl myApp.xml -nodebug
For details on the FDB commands, see Using the command-line debugger commands in the Flex documentation.
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Packaging an AIR installation file using the AIR Developer Tool (ADT)
You create an AIR installation file for both your SWF-based and HTML-based AIR applications using the AIR Developer Tool (ADT). (If you are using the Adobe AIR Extension for Dreamweaver to create your application, you can also use the Create AIR File command on the AIR Application and Installer Settings dialog to build the AIR package. See Using the AIR Extension for Dreamweaver on page 18.) ADT is a Java program that you can run from the command line or a build tool such as Ant. The SDK includes command line scripts that execute the Java program for you. See Setting up HTML development tools on page 3for information on configuring your system to run the ADT tool.
You can package and sign an AIR file in a single step using the ADT -package command. You can also create an intermediate, unsigned package with the -prepare command, and sign the intermediate package with the -sign command in a separate step. When signing the installation package, ADT automatically contacts a time-stamp authority server to verify the time. The time-stamp information is included in the AIR file. An AIR file that includes a verified time stamp can be installed at any point in the future. If ADT cannot connect to the time-stamp server, then packaging is canceled. You can override the time-stamping option, but without a time stamp, an AIR application ceases to be installable after the certificate used to sign the installation file expires. If you are creating a package to update an existing AIR application, the package must be signed with the same certificate as the original application or with a certificate that has the same identity. To have the same identity, two certificates must have the same distinguished name (all the informational fields match) and the same certificate chain to the root certificate. Therefore, you can use a renewed certificate from a certification authority as long as you do not change any of the identifying information. As of AIR 1.1, you can migrate an application to use a new certificate using the -migrate command. Migrating the certificate requires signing the AIR file with both the new and the old certificates. Certificate migration allows you to change from a self-signed to a commercial code-signing certificate or from one self-signed or commercial certificate to another. When you migrate a certificate, your existing users do not have to uninstall their existing application before installing your new version. Migration signatures are time stamped, by default. Note: The settings in the application descriptor file determine the identity of an AIR application and its default installation path. See The application descriptor file structure on page 116. Package and sign an AIR file in one step Use the -package command with the following syntax (on a single command line):
adt -package SIGNING_OPTIONS air_file app_xml [file_or_dir | -C dir file_or_dir | -e file dir ...] ...
SIGNING_OPTIONS The signing options identify the keystore containing the private key and certificate used to sign the AIR file. To sign an AIR application with a self-signed certificate generated by ADT, the options to use are:
-storetype pkcs12 -keystore certificate.p12
In this example, certificate.p12 is the name of the keystore file. (ADT prompts you for the password since it is not supplied on the command line.) The signing options are fully described in ADT command line signing options on page 32. air_file The name of the AIR file that is created. app_xml The path to the application descriptor file. The path can be specified relative to the current directory or as an absolute path. (The application descriptor file is renamed as application.xml in the AIR file.) file_or_dir The files and directories to package in the AIR file. Any number of files and directories can be specified, delimited by whitespace. If you list a directory, all files and subdirectories within, except hidden files, are added to the package. (In addition, if the application descriptor file is specified, either directly, or through wildcard or directory expansion, it is ignored and not added to the package a second time.) Files and directories specified must be in the current directory or one of its subdirectories. Use the -C option to change the current directory.
Important: Wild cards cannot be used in the file_or_dir arguments following the C option. (Command shells expand the wildcards before passing the arguments to ADT, which causes ADT to look for files in the wrong location.) You can, however, still use the dot character, ".", to stand for the current directory. For example, "-C assets ." copies everything in the assets directory, including any subdirectories, to the root level of the application package.
-C dir Changes the working directory to the value of dir before processing subsequent files and directories added
to the application package. The files or directories are added to the root of the application package. The C option can be used any number of times to include files from multiple points in the file system. If a relative path is specified for dir, the path is always resolved from the original working directory. As ADT processes the files and directories included in the package, the relative paths between the current directory and the target files are stored. These paths are expanded into the application directory structure when the package is installed. Therefore, specifying -C release/bin lib/feature.swf places the file release/bin/lib/feature.swf in the lib subdirectory of the root application folder.
-e file dir Places the specified file into the specified package directory.
Note: The <content> element of the application descriptor file must specify the final location of the main application file within the application package directory tree. ADT Examples Package specific application files in the current directory:
adt package -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml myApp.html AIRAliases.js image.gif
Note: The keystore file contains the private key used to sign your application. Never include the signing certificate inside the AIR package! If you use wildcards in the ADT command, place the keystore file in a different location so that it is not included in the package. In this example the keystore file, cert.p12, resides in the parent directory. Package only the main files and an images subdirectory:
adt package -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml myApp.html AIRAliases.js images
Package an HTML-based application and all files in the HTML, scripts, and images subdirectories:
adt package -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml index.html AIRALiases.js html scripts images
Package the application.xml file and main HTML file located in a working directory (src):
adt package -storetype pkcs12 -keystore cert.p12 myApp.air src/myApp.xml C src myApp.html
Package assets from more than one place in your build file system. In this example, the application assets are located in the following folders before packaging:
/devRoot /myApp /release /bin myApp.xml myApp.html /artwork /myApp /images image-1.png ... image-n.png /libraries /release /libs lib-1.js ... lib-n.js AIRAliases.js
/myAppRoot /META-INF /AIR application.xml hash myApp.html mimetype /images image-1.png ... image-n.png /libs lib-1.js ... lib-n.js AIRAliases.js
Run ADT as a Java program (with the Java classpath set to include the ADT.jar package):
java com.adobe.air.ADT package -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml myApp.swf java com.adobe.air.ADT package -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml myApp.html AIRAliases.js
Description Element or attribute contains an invalid value Illegal window attribute combination
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used together. Chnage one of the incompatible settings. 107 Window minimum size is larger than the window maximum size Change either the minimum or the maximum size setting.
See Setting AIR application properties on page 116 for a information about the namespaces, elements, attributes, and their valid values. Application icon errors
Error code 200 Description Icon file cannot be opened Notes Check that the file exists at the specified path. Use another application to ensure that the file can be opened. 201 Icon is the wrong size Icon size (in pixels) must match the XML tag. For example, given the application descriptor element:
<image32x32>icon.png</image32x3 2>
The image in icon.png must be exactly 32x32 pixels. 202 Icon file contains an unsupported image format Only the PNG format is supported. Convert images in other formats before packaging your application.
301
302
Notes The icon files specified in the application descriptor must be added to the package by including them among the files listed on the ADT command line. Icon files are not added automatically. The file referenced in the <content> element of the application descriptor is not recognized as a valid HTML or SWF file. The SWF version of the file referenced in the <content> element of the application descriptor is not supported by the version of AIR specified in the descriptor namespace. For example, attempting to package a SWF10 (Flash Player 10) file as the initial content of an AIR 1.1 application will generate this error.
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305
Unknown error
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Could not sign AIR file Could not create time stamp
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12
Invalid input
-alias aliasName The alias of a key in the keystore. Specifying an alias is not necessary when a keystore only contains a single certificate. If no alias is specified, ADT uses the first key in the keystore. Not all keystore management applications allow an alias to be assigned to certificates. When using the Windows system keystore for example, use the distinguished name of the certificate as the alias. You can use the Java Keytool utility to list the available certificates so that you can determine the alias. For example, running the command:
keytool -list -storetype Windows-MY
To reference this certificate on the ADT command line, set the alias to:
CN=TestingCert,OU=QE,O=Adobe,C=US
On Mac OS X, the alias of a certificate in the Keychain is the name displayed in the Keychain Access application. -storetype type The type of keystore, determined by the keystore implementation. The default keystore implementation included with most installations of Java supports the JKS and PKCS12 types. Java 5.0 includes support for the PKCS11 type, for accessing keystores on hardware tokens, and Keychain type, for accessing the Mac OS X keychain. Java 6.0 includes support for the MSCAPI type (on Windows). If other JCA providers have been installed and configured, additional keystore types might be available. If no keystore type is specified, the default type for the default JCA provider is used.
Store type
Keystore format
Java keystore file (.keystore) PKCS12 file (.p12 or .pfx) Hardware token Mac OS X Keychain MSCAPI
-keystore path The path to the keystore file for file-based store types. -storepass password1 The password required to access the keystore. If not specified, ADT prompts for the password. -keypass password2 The password required to access the private key that is used to sign the AIR application. If not specified, ADT prompts for the password. -providerName className The JCA provider for the specified keystore type. If not specified, then ADT uses the default provider for that type of keystore. -tsa url Specifies the URL of an RFC3161-compliant timestamp server to time-stamp the digital signature. If no URL is specified, a default time-stamp server provided by Geotrust is used. When the signature of an AIR application is time-stamped, the application can still be installed after the signing certificate expires, because the timestamp verifies that the certificate was valid at the time of signing. If ADT cannot connect to the time-stamp server, then signing is canceled and no package is produced. Specify tsa none to disable time-stamping. However, an AIR application packaged without a timestamp ceases to be installable after the signing certificate expires. Note: The signing options are like the equivalent options of the Java Keytool utility. You can use the Keytool utility to examine and manage keystores on Windows. The Apple security utility can also be used for this purpose on Mac OS X. Signing option examples Signing with a .p12 file:
-storetype pkcs12 -keystore cert.p12
Signing with a hardware token (refer to the token manufacturers instructions on configuring Java to use the token and for the correct providerName value):
-alias AIRCert -storetype pkcs11 -providerName tokenProviderName
SIGNING_OPTIONS The signing options identify the private key and certificate with which to sign the AIR file. These options are described in ADT command line signing options on page 32. airi_file The path to the unsigned AIR intermediate file to be signed. air_file The name of the AIR file to be created. ADT Example
adt sign -storetype pkcs12 -keystore cert.p12 unsignedMyApp.airi myApp.air
For more information, see Digitally signing an AIR file on page 364.
Upgrading from a self-signed certificate to one issued by a certification authority Changing from a self-signed certificate that is about to expire to a new self-signed certificate
Changing from one commercial certificate to another, for example, when your corporate identity changes
In order to apply a migration signature, the original certificate must still be valid. Once the certificate has expired, a migration signature cannot be applied. Users of your application will have to uninstall the existing version before they can install the updated version. Note that the migration signature is time stamped, by default, so AIR updates signed with a migration signature will remain valid even after the certificate expires. Note: You do not typically have to migrate the certificate when you renew a commercially issued certificate. A renewed certificate retains the same publisher identity as the original unless the distinguished name has changed. For a full list of the certificate attributes that are used to determine the distinguished name, see About AIR publisher identifiers on page 365. To migrate the application to use a new certificate:
1 Create an update to your application 2 Package and sign the update AIR file with the new certificate 3 Sign the AIR file again with the original certificate using the -migrate command
An AIR file signed with the -migrate command can be used both to install a new version of the application and to update any previous versions, including those signed with the old certificate. Migrate an AIR application to use a new certificate Use the ADT -migrate command with following syntax:
adt -migrate SIGNING_OPTIONS air_file_in air_file_out
SIGNING_OPTIONS The signing options identify the private key and certificate with which to sign the AIR file. These options must identify the original signing certificate and are described in ADT command line signing options on page 32. air_file_in The AIR file for the update, signed with the new certificate. air_file_out The AIR file to create. ADT Example
adt migrate -storetype pkcs12 -keystore cert.p12 myApp.air myApp.air
For more information, see Digitally signing an AIR file on page 364. Note: The -migrate command was added to ADT in the AIR 1.1 release. Applying a migration signature to an AIR package produced with the version of ADT included in AIR 1.0 is not supported.
Important: Because of the limitations of self-signed certificates, Adobe strongly recommends using a commercial certificate issued by a reputable certification authority for signing publicly released AIR applications. The certificate and associated private key generated by ADT are stored in a PKCS12-type keystore file. The password specified is set on the key itself, not the keystore. Generating a digital ID certificate for self-signing AIR files Use the ADT -certificate command (on a single command line):
adt -certificate -cn name [-ou org_unit][-o org_name][-c country] key_type pfx_file password
-cn name The string assigned as the common name of the new certificate. -ou org_unit A string assigned as the organizational unit issuing the certificate. (Optional.)
-o org_nameA string assigned as the organization issuing the certificate. (Optional.) -c countryA two-letter ISO-3166 country code. A certificate is not generated if an invalid code is supplied.
(Optional.)
key_typeThe type of key to use for the certificate, either 1024-RSA or 2048-RSA.
pfx_file The path for the certificate file to be generated. password The password for the new certificate. The password is required when signing AIR files with this certificate. Certificate generation examples
adt -certificate -cn SelfSign -ou QE -o "Example, Co" -c US 2048-RSA newcert.p12 39#wnetx3tl adt -certificate -cn ADigitalID 1024-RSA SigningCert.p12 39#wnetx3tl
To use these certificates to sign AIR files, you use the following signing options with the ADT -package or -prepare commands:
-storetype pkcs12 -keystore newcert.p12 -keypass 39#wnetx3tl -storetype pkcs12 -keystore SigningCert.p12 -keypass 39#wnetx3tl
The second set of properties is project specific. These properties assume a naming convention in which the application descriptor and AIR files are named based on the root source file. Other conventions are easily supported.
<property <property <property <property <property <property name="APP_NAME" value="ExampleApplication"/> name="APP_ROOT" value="."/> name="APP_DESCRIPTOR" value="${APP_ROOT}/${APP_NAME}-app.xml"/> name="AIR_NAME" value="${APP_NAME}.air"/> name="STORETYPE" value="pkcs12"/> name="KEYSTORE" value="ExampleCert.p12"/>
If your application has more files to package, you can add additional <arg> elements.
The AIR tools require the use of some additional options when operating on files outside the current working directory:
Testing The second argument passed to ADL specifies the root directory of the AIR application. To specify the
application root directory, the following line is added to the testing task:
<arg value="${debug}"/>
Packaging Packaging files from subdirectories that should not be part of the final package structure requires using the
-C directive to change the ADT working directory. When you use the -C directive, files and directories in the new working directory are copied to the root level of the AIR package file. Thus, -C build file.png copies file.png to the root of the application directory. Likewise, -C assets icons copies the icon folder to the root level, and copies all the files and directories within the icons folder as well. For example, the following sequence of lines in the package task adds the icons directory directly to the root level of the application package file:
<arg value="-C"/> <arg value="${assets}"/> <arg value="icons"/>
Note: If you need to move many resources and assets into different relative locations, it is typically easier to marshall them into a temporary directory using Ant tasks than it is to build a complex argument list for ADT. Once your resources are organized, a simple ADT argument list can be used to package them.
<project> <!-- SDK properties --> <property name="SDK_HOME" value="C:/AIRSDK"/> <property name="ADL" value="${SDK_HOME}/bin/adl.exe"/> <property name="ADT.JAR" value="${SDK_HOME}/lib/adt.jar"/> <!-- Project properties --> <property name="PROJ_ROOT_DIR" value="."/> <property name="APP_NAME" value="ExampleApplication"/> <property name="APP_ROOT_DIR" value="${PROJ_ROOT_DIR}/src/html"/> <property name="APP_ROOT_FILE" value="${APP_NAME}.html"/> <property name="APP_DESCRIPTOR" value="${PROJ_ROOT_DIR}/${APP_NAME}-app.xml"/> <property name="AIR_NAME" value="${APP_NAME}.air"/> <property name="release" location="${PROJ_ROOT_DIR}/release"/> <property name="assets" location="${PROJ_ROOT_DIR}/src/assets"/> <property name="STORETYPE" value="pkcs12"/> <property name="KEYSTORE" value="ExampleCert.p12"/> <target name="init" depends="clean"> <mkdir dir="${release}"/> </target> <target name="test"> <exec executable="${ADL}"> <arg value="${APP_DESCRIPTOR}"/> <arg value="${APP_ROOT_DIR}"/> </exec> </target> <target name="package" depends="init"> <java jar="${ADT.JAR}" fork="true" failonerror="true">
<arg <arg <arg <arg <arg <arg <arg <arg <arg <arg <arg <arg <arg </java> </target>
value="-package"/> value="-storetype"/> value="${STORETYPE}"/> value="-keystore"/> value="${KEYSTORE}"/> value="${release}/${AIR_NAME}"/> value="${APP_DESCRIPTOR}"/> value="-C"/> value="${APP_ROOT_DIR}"/> value="${APP_ROOT_FILE}"/> value="-C"/> value="${assets}"/> value="icons"/>
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It includes an introspector tool that allows you to point to a user interface element in the application and see its
markup and DOM properties.
It includes a console for sending objects references for introspection, and you can adjust property values and
execute JavaScript code. You can also serialize objects to the console, which limits you from editing the data. You can also copy and save text from the console.
It includes a tree view for DOM properties and functions. It lets you edit the attributes and text nodes for DOM elements. It lists links, CSS styles, images, and JavaScript files loaded in your application. It lets you view to the initial HTML source and the current markup source for the user interface. It lets you access files in the application directory. (This feature is only available for the AIR HTML Introspector
console opened for application sandbox. Not available for the consoles open for non-application sandbox content.)
It includes a viewer for XMLHttpRequest objects and their properties, including responseText and responseXML
properties (when available).
You can search for matching text in the source code and files.
Also include the file in every HTML file that corresponds to different native windows in your application. Important: Include the AIRIntrospector.js file only when developing and debugging the application. Remove it in the packaged AIR application that you distribute. The AIRIntrospector.js file defines a class, Console, which you can access from JavaScript code by calling air.Introspector.Console. Note: Code using the AIR Introspector must be in the application security sandbox (in a file in the application directory).
However, it is more useful to send a complex object to the Console tab. For example, the following HTML page includes a button (btn1) that calls a function that sends the button object itself to the Console tab:
<html> <head> <title>Source Viewer Sample</title> <script type="text/javascript" src="scripts/AIRIntrospector.js"></script> <script type="text/javascript"> function logBtn() { var button1 = document.getElementById("btn1"); air.Introspector.Console.log(button1); } </script> </head> <body> <p>Click to view the button object in the Console.</p> <input type="button" id="btn1" onclick="logBtn()" value="Log" /> </body> </html>
When you click the button, the Console tab displays the btn1 object, and you can expand the tree view of the object to inspect its properties:
You can edit a property of the object by clicking the listing to the right of the property name and modifying the text listing. The info(), error(), and warn() methods are just like the log() method. However, when you call these methods, the Console displays an icon at the beginning of the line:
Method
info() error() warn()
Icon
The log(), warn(), info(), and error() methods send a reference only to an actual object, so the properties available are the ones at the moment of viewing. If you want to serialize the actual object, use the dump() method. The method has two parameters:
Parameter
dumpObject levels
Description The object to be serialized. The maximum number of levels to be examined in the object tree (in addition to the root level). The default value is 1 (meaning that one level beyond the root level of the tree is shown). This parameter is optional.
Calling the dump() method serializes an object before sending it to the Console tab, so that you cannot edit the objects properties. For example, consider the following code:
When you execute this code, the Console displays the testObject object and its properties, but you cannot edit the property values in the Console.
Be sure to set the properties of the AIRIntrospectorConfig variable before loading the AIRIntrospector.js file (via a script tag). There are eight properties of the AIRIntrospectorConfig variable:
Property
closeIntrospectorOnExit
Default value
true
Description Sets the Inspector window to close when all other windows of the application are closed. The key code for the keyboard shortcut to show and hide the AIR Introspector window. Sets the Introspector to expand runtime objects in addition to objects defined in JavaScript. Sets the Console and XMLHttpRequest tabs to flash, indicating when a change occurs in them (for example, when text is logged in these tabs). The key code for the keyboard shortcut to open the Inspect panel. Sets the Console tab to display timestamps at the beginning of each line. Sets the Console tab to display information on the object sending the message at the beginning of each line. The number of columns at which source files are wrapped.
debuggerKey
debugRuntimeObjects
true
flashTabLabels
true
wrapColumns
2000
The AIR Introspector window has six tabsConsole, HTML, DOM, Assets, Source, and XHRas shown in the following illustration:
To clear the console, right-click the text and select Clear Console. To save text in the Console tab to a file, right-click the Console tab and select Save Console To File.
To save text in the Console tab to the clipboard, right-click the Console tab and select Save Console To Clipboard.
To copy only selected text to the clipboard, right-click the text and select Copy.
To save text in the Console class to a file, right-click the Console tab and select Save Console To File. To search for matching text displayed in the tab, click CTRL+F on Windows or Command+F on Mac OS. (Tree
nodes that are not visible are not searched.)
You can edit any attribute or text element in the HTML tab and the edited value is reflected in the application. Click the Inspect button (to the left of the list of tabs in the AIR Introspector window). You can click any element on the HTML page of the main window and the associated DOM object is displayed in the HTML tab. When the main window has focus, you can also press the keyboard shortcut to toggle the Inspect button on and off. The keyboard shortcut is F11 by default. You can configure the keyboard shortcut to be a key other than the F11 key; see Configuring the AIR Introspector on page 43. Click the Refresh Active Window button (at the top of the AIR Introspector window) to refresh the data displayed in the HTML tab. Click CTRL+F on Windows or Command+F on Mac OS to search for matching text displayed in the tab. (Tree nodes that are not visible are not searched.)
Click the Refresh Active Window button (at the top of the AIR Introspector window) to refresh the data displayed in the DOM tab. Click CTRL+F on Windows or Command+F on Mac OS to search for matching text displayed in the tab. (Tree nodes that are not visible are not searched.)
Click the Refresh Active Window button (at the top of the AIR Introspector window) to refresh the data displayed in the Assets tab. Click CTRL+F on Windows or Command+F on Mac OS to search for matching text displayed in the tab. (Tree nodes that are not visible are not searched.)
Actual sourceShows the HTML source of the page loaded as the root content when the application started. Parsed sourceShows the current markup that makes up the application UI, which can be different from the actual
source, since the application generates markup code on the fly using Ajax techniques.
Application filesLists the files in the application directory. This listing is only available for the AIR Introspector
when launched from content in the application security sandbox. In this section, you can view the content of text files or view images.
Click the Refresh Active Window button (at the top of the AIR Introspector window) to refresh the data displayed in the Source tab. Click CTRL+F on Windows or Command+F on Mac OS to search for matching text displayed in the tab. (Tree nodes that are not visible are not searched.)
Click CTRL+F on Windows or Command+F on Mac OS to search for matching text displayed in the tab. (Tree nodes that are not visible are not searched.)
The AIRIntrospector.js file must be included in both the application sandbox and in the non-application sandbox
(the iframe) content.
Do not overwrite the parentSandboxBridge property; the AIR Introspector code uses this property. Add
properties as needed. So instead of writing the following:
parentSandboxBridge = mytrace: function(str) {runtime.trace(str)}} ;
From the non-application sandbox content, you cannot open the AIR Introspector by pressing the F12 key or by
calling one of methods in the air.Introspector.Console class. You can open the Introspector window only by clicking the Open Introspector button. The button is added by default at the upper-right corner of the iframe or frame. (Due to security restrictions imposed to non-application sandbox content, a new window can be opened only as a result of a user gesture, such as clicking a button.)
You can open separate AIR Introspector windows for the application sandbox and for the non-application
sandbox. You can differentiate the two using the title displayed in the AIR Introspector windows.
The Source tab doesnt display application files when the AIR Introspector is run from a non-application sandbox The AIR Introspector can only look at code in the sandbox from which it was opened.
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loaded automatically when your application is launched. (See Setting AIR application properties on page 116 for more information.)
2 Create the application pages and code. 3 Test the application using the ADL utility or Dreamweaver. 4 Package the application into an AIR installation file with the ADT utility or Dreamweaver.
For a walk-through of these steps, see Creating your first HTML-based AIR application with the AIR SDK on page 10 or Create your first HTML-based AIR application with Dreamweaver on page 15.
You also must set up an application descriptor file and test the application using the AIR Debug Launcher (ADL) application. (See Creating your first HTML-based AIR application with the AIR SDK on page 10). You could use most of the sample code in a web browser. However, there are a few lines of code that are specific to the runtime. The getDesktopFileList() method uses the File class, which is defined in the runtime APIs. The first script tag in the application loads the AIRAliases.js file (supplied with the AIR SDK), which lets you easily access the AIR APIs. (For example, the example code accesses the AIR File class using the syntax air.File.) For details, see Using the AIRAliases.js file on page 58.
The File.desktopDirectory property is a File object (a type of object defined by the runtime). A File object is a reference to a file or directory on the users computer. The File.desktopDirectory property is a reference to the users desktop directory. The getDirectoryListing() method is defined for any File object and returns an array of File objects. The File.desktopDirectory.getDirectoryListing() method returns an array of File objects representing files and directories on the users desktop. Each File object has a name property, which is the filename as a string. The for loop in the getDesktopFileList() method iterates through the files and directories on the users desktop directory and appends their names to the innerHTML property of a div object in the application.
javascript: URLs Event callbacks assigned through onevent attributes in innerHTML and outerHTML statements Loading JavaScript files from outside the application installation directory document.write() and document.writeln() Synchronous XMLHttpRequests before the load event or during a load event handler Dynamically created script elements
Note: In some restricted cases, evaluation of strings is permitted. See Code restrictions for content in different sandboxes on page 108 for more information. Adobe maintains a list of Ajax frameworks known to support the application security sandbox, at http://www.adobe.com/go/airappsandboxframeworks. The following sections describe how to rewrite scripts to avoid these unsafe JavaScript errors and silent failures for code running in the application sandbox.
eval() function
In the application sandbox, the eval() function can only be used before the page load event or during a load event handler. After the page has loaded, calls to eval() will not execute code. However, in the following cases, you can rewrite your code to avoid the use of eval().
with:
function compile(var1, var2){ var self = this; return function(){ self[var1](var2) }; }
However, you could avoid the call to eval() by parsing each component of the class name and building the new object using bracket notation:
function getter(str) { var obj = window; var names = str.split('.'); for(var i=0;i<names.length;i++){ if(typeof obj[names[i]]=='undefined'){ var undefstring = names[0]; for(var j=1;j<=i;j++) undefstring+="."+names[j]; throw new Error(undefstring+" is undefined"); } obj = obj[names[i]]; } return obj; }
with:
setTimeout(function(){alert('Timeout')}, 100);
Or, when the function requires the this object to be set by the caller, replace a statement such as:
this.appTimer = setInterval("obj.customFunction();", 100);
Function constructor
Calls to new Function(param, body) can be replaced with an inline function declaration or used only before the page load event has been handled.
javascript: URLs
The code defined in a link using the javascript: URL scheme is ignored in the application sandbox. No unsafe JavaScript error is generated. You can replace links using javascript: URLs, such as:
<a href="javascript:code()">Click Me</a>
with:
<a href="#" onclick="code()">Click Me</a>
Event callbacks assigned through onevent attributes in innerHTML and outerHTML statements
When you use innerHTML or outerHTML to add elements to the DOM of a document, any event callbacks assigned within the statement, such as onclick or onmouseover, are ignored. No security error is generated. Instead, you can assign an id attribute to the new elements and set the event handler callback functions using the addEventListener() method. For example, given a target element in a document, such as:
<div id="container"></div>
with:
document.getElementById('container').innerHTML = '<a href="#" id="smith">Click Me.</a>'; document.getElementById('smith').addEventListener("click", function() { code(); });
Synchronous XMLHttpRequests before the load event or during a load event handler
Synchronous XMLHttpRequests initiated before the page load event or during a load event handler do not return any content. Asynchronous XMLHttpRequests can be initiated, but do not return until after the load event. After the load event has been handled, synchronous XMLHttpRequests behave normally.
Access to the file system Use of local SQL databases Control of application and window menus Access to sockets for networking Use of user-defined classes and objects Sound capabilities
For example, the AIR file API includes a File class, contained in the flash.filesystem package. You can create a File object in JavaScript as follows:
var myFile = new window.runtime.flash.filesystem.File();
The runtime object is a special JavaScript object, available to HTML content running in AIR in the application sandbox. It lets you access runtime classes from JavaScript. The flash property of the runtime object provides access to the flash package. In turn, the flash.filesystem property of the runtime object provides access to the flash.filesystem package (and this package includes the File class). Packages are a way of organizing classes used in ActionScript. Note: The runtime property is not automatically added to the window objects of pages loaded in a frame or iframe. However, as long as the child document is in the application sandbox, the child can access the runtime property of the parent. Because the package structure of the runtime classes would require developers to type long strings of JavaScript code strings to access each class (as in window.runtime.flash.desktop.NativeApplication), the AIR SDK includes an AIRAliases.js file that lets you access runtime classes much more easily (for instance, by simply typing air.NativeApplication). The AIR API classes are discussed throughout this guide. Other classes from the Flash Player API, which may be of interest to HTML developers, are described in the Adobe AIR Language Reference for HTML Developers. ActionScript is the language used in SWF (Flash Player) content. However, JavaScript and ActionScript syntax are similar. (They are both based on versions of the ECMAScript language.) All built-in classes are available in both JavaScript (in HTML content) and ActionScript (in SWF content). Note: JavaScript code cannot use the Dictionary, XML, and XMLList classes, which are available in ActionScript. Note: For more information, see ActionScript 3.0 classes, packages, and namespaces on page 128 and ActionScript basics for JavaScript developers on page 126.
Included in the AIR SDK is an AIRAliases.js file that provide alias definitions that let you access the runtime classes with less typing. For example, you can access the classes listed above by simply typing the following:
This list is just a short subset of the classes in the AIRAliases.js file. The complete list of classes and package-level functions is provided in the Adobe AIR Language Reference for HTML Developers. In addition to commonly used runtime classes, the AIRAliases.js file includes aliases for commonly used packagelevel functions: window.runtime.trace(), window.runtime.flash.net.navigateToURL(), and window.runtime.flash.net.sendToURL(), which are aliased as air.trace(), air.navigateToURL(), and air.sendToURL(). To use the AIRAliases.js file, include the following script reference in your HTML page:
<script src="AIRAliases.js"></script>
Adjust the path in the src reference, as needed. Important: Except where noted, the JavaScript example code in this documentation assumes that you have included the AIRAliases.js file in your HTML page.
app-storage
app-storage:/settings/prefs.xml
http https
http://www.adobe.com https://secure.example.com
For more information about using URL schemes in AIR, see Using AIR URL schemes in URLs on page 339. Many of AIR APIs, including the File, Loader, URLStream, and Sound classes, use a URLRequest object rather than a string containing the URL. The URLRequest object itself is initialized with a string, which can use any of the same url schemes. For example, the following statement creates a URLRequest object that can be used to request the Adobe home page:
var urlReq = new air.URLRequest("http://www.adobe.com/");
For information about URLRequest objects see URL requests and networking on page 337.
You can also use a script to load content dynamically. The following example creates an object node to display the SWF file specified in the urlString parameter. The example adds the node as a child of the page element with the ID specified by the elementID parameter:
<script> function showSWF(urlString, elementID){ var displayContainer = document.getElementById(elementID); displayContainer.appendChild(createSWFObject(urlString,650,650)); } function createSWFObject(urlString, width, height){ var SWFObject = document.createElement("object"); SWFObject.setAttribute("type","application/x-shockwave-flash"); SWFObject.setAttribute("width","100%"); SWFObject.setAttribute("height","100%"); var movieParam = document.createElement("param"); movieParam.setAttribute("name","movie"); movieParam.setAttribute("value",urlString); SWFObject.appendChild(movieParam); return SWFObject; } </script>
Important: The type attribute must be type="application/x-shockwave-flash" for the library to be properly loaded. If the SWF content is compiled as a Flash Player 10 or AIR 1.5 SWF, you must set the XML namespace of the application descriptor file to the AIR 1.5 namespace. For more information, see Defining properties in the application descriptor file on page 117. The lib directory and myClasses.swf file must also be included when the AIR file is packaged. Access the imported classes through the runtime property of the JavaScript Window object:
var libraryObject = new window.runtime.LibraryClass();
If the classes in the SWF file are organized in packages, you must include the package name as well. For example, if the LibraryClass definition was in a package named utilities, you would create an instance of the class with the following statement:
var libraryObject = new window.runtime.utilities.LibraryClass();
Note: To compile an ActionScript SWF library for use as part of an HTML page in AIR, use the acompc compiler. The acompc utility is part of the Flex 3 SDK and is described in the Flex 3 SDK documentation.
Accessing the HTML DOM and JavaScript objects from an imported ActionScript file
To access objects in an HTML page from ActionScript in a SWF file imported into the page using the <script> tag, pass a reference to a JavaScript object, such as window or document, to a function defined in the ActionScript code. Use the reference within the function to access the JavaScript object (or other objects accessible through the passed-in reference). For example, consider the following HTML page:
<html> <script src="ASLibrary.swf" type="application/x-shockwave-flash"></script> <script> num = 254; function getStatus() { return "OK."; } function runASFunction(window){ var obj = new runtime.ASClass(); obj.accessDOM(window); } </script> <body onload="runASFunction"> <p id="p1">Body text.</p> </body> </html>
This simple HTML page has a JavaScript variable named num and a JavaScript function named getStatus(). Both of these are properties of the window object of the page. Also, the window.document object includes a named P element (with the ID p1). The page loads an ActionScript file, ASLibrary.swf, that contains a class, ASClass. ASClass defines a function named accessDOM() that simply traces the values of these JavaScript objects. The accessDOM() method takes the JavaScript Window object as an argument. Using this Window reference, it can access other objects in the page including variables, functions, and DOM elements as illustrated in the following definition:
public class ASClass{ public function accessDOM(window:*):void { trace(window.num); // 254 trace(window.document.getElementById("p1").innerHTML); // Body text.. trace(window.getStatus()); // OK. } }
You can both get and set properties of the HTML page from an imported ActionScript class. For example, the following function sets the contents of the p1 element on the page and it sets the value of the foo JavaScript variable on the page:
public function modifyDOM(window:*):void { window.document.getElementById("p1").innerHTML = "Bye"; window.foo = 66;
The following ActionScript code converts a JavaScript RegExp object named jsRegExp to an ActionScript RegExp object:
var flags:String = ""; if (jsRegExp.dotAll) flags += "s"; if (jsRegExp.extended) flags += "x"; if (jsRegExp.global) flags += "g"; if (jsRegExp.ignoreCase) flags += "i"; if (jsRegExp.multiline) flags += "m"; var asRegExp:RegExp = new RegExp(jsRegExp.source, flags);
After an HTMLLoader object loads this content, you can manipulate the CSS styles in the page via the cssRules array of the window.document.styleSheets array, as shown here:
var html:HTMLLoader = new HTMLLoader( ); var urlReq:URLRequest = new URLRequest("test.html"); html.load(urlReq); html.addEventListener(Event.COMPLETE, completeHandler); function completeHandler(event:Event):void { var styleSheet0:Object = html.window.document.styleSheets[0]; styleSheet0.cssRules[0].style.fontSize = "32px"; styleSheet0.cssRules[1].style.color = "#FF0000"; var styleSheet1:Object = html.window.document.styleSheets[1]; styleSheet1.cssRules[0].style.color = "blue"; styleSheet1.cssRules[0].style.font-family = "Monaco"; }
This code adjusts the CSS styles so that the resulting HTML document appears like the following:
Keep in mind that code can add styles to the page after the HTMLLoader object dispatches the complete event.
Another cross-scripting technique lets you create an interface called a sandbox bridge between content in a nonapplication sandbox and its parent document in the application sandbox. The bridge allows the child content to access properties and methods defined by the parent, the parent to access properties and methods defined by the child, or both. Finally, you can also perform cross-domain XMLHttpRequests from the application sandbox and, optionally, from other sandboxes. For more information, see HTML frame and iframe elements on page 77, HTML security on page 106, and The XMLHttpRequest object on page 71.
The ui.html page could load a javascript file from the local, sandbox folder using the following script tag:
<script src="http://www.example.com/local/ui.js"></script>
It could also load content from a directory on the remote server using a script tag such as the following:
<script src="http://www.example.com/remote/remote.js"></script>
The sandboxRoot URL will mask any content at the same URL on the remote server. In the above example, you would not be able to access any remote content at www.example.com/local/ (or any of its subdirectories) because AIR remaps the request to the local application directory. Requests are remapped whether they derive from page navigation, from an XMLHttpRequest, or from any other means of loading content.
If this child content was loaded into an iframe assigned an id of child, you could access the interface from parent content by reading the childSandboxBridge property of the frame:
var childInterface = document.getElementById("child").contentWindow.childSandboxBridge; air.trace(childInterface.calculatePrice()); //traces ".45 cents" air.trace(childInterface.storeID)); //traces "abc"
Using this interface, content in the child frame could save text to a file named save.txt, but would not have any other access to the file system. The child content could call the save function as follows:
var textToSave = "A string."; window.parentSandboxBridge.save(textToSave);
Application content should expose the narrowest interface possible to other sandboxes. Non-application content should be considered inherently untrustworthy since it may be subject to accidental or malicious code injection. You must put appropriate safeguards in place to prevent misuse of the interface you expose through the parent sandbox bridge.
The following child.html document illustrates how child content can access the parent sandbox bridge:
<html> <head> <script> document.write(window.parentSandboxBridge.testProperty); </script> </head> <body></body> </html>
To listen for the dominitialize event on a child window, rather than a frame, you must add the listener to the new child window object created by the window.open() function:
var childWindow = window.open(); childWindow.addEventListener("dominitialize", engageBridge()); childWindow.document.location = "http://www.example.com/air/child.html";
In this case, there is no way to map application content into a non-application sandbox. This technique is only useful when child.html is loaded from outside the application directory. You can still map application content in the window to a non-application sandbox, but you must first load an intermediate page that itself uses frames to load the child document and map it to the desired sandbox. If you use the HTMLLoader class createRootWindow() function to create a window, the new window is not a child of the document from which createRootWindow() is called. Thus, you cannot create a sandbox bridge from the calling window to non-application content loaded into the new window. Instead, you must use load an intermediate page in the new window that itself uses frames to load the child document. You can then establish the bridge from the parent document of the new window to the child document loaded into the frame.
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NativeWindow
window
htmlLoader
body
head
native4Window
The JavaScript environment has its own Document and Window objects. JavaScript code can interact with the AIR run-time environment through the runtime, nativeWindow, and htmlLoader properties. ActionScript code can interact with the JavaScript environment through the window property of an HTMLLoader object, which is a reference to the JavaScript Window object. In addition, both ActionScript and JavaScript objects can listen for events dispatched by both AIR and JavaScript objects.
The runtime property provides access to AIR API classes, allowing you to create new AIR objects as well as access class (also called static) members. To access an AIR API, you add the name of the class, with package, to the runtime property. For example, to create a File object, you would use the statement:
var file = new window.runtime.filesystem.File();
Note: The AIR SDK provides a JavaScript file, AIRAliases.js, that defines more convenient aliases for the most commonly used AIR classes. When you import this file, you can use the shorter form air.Class instead of window.runtime.package.Class. For example, you could create the File object with new air.File(). The NativeWindow object provides properties for controlling the desktop window. From within an HTML page, you can access the containing NativeWindow object with the window.nativeWindow property. The HTMLLoader object provides properties, methods, and events for controlling how content is loaded and rendered. From within an HTML page, you can access the parent HTMLLoader object with the window.htmlLoader property.
Important: Only pages installed as part of an application have the htmlLoader, nativeWindow, or runtime properties and only when loaded as the top-level document. These properties are not added when a document is loaded into a frame or iframe. (A child document can access these properties on the parent document as long as it is in the same security sandbox. For example, a document loaded in a frame could access the runtime property of its parent with parent.runtime.)
About security
AIR executes all code within a security sandbox based on the domain of origin. Application content, which is limited to content loaded from the application installation directory, is placed into the application sandbox. Access to the runtime environment and the AIR APIs are only available to HTML and JavaScript running within this sandbox. At the same time, most dynamic evaluation and execution of JavaScript is blocked in the application sandbox after all handlers for the page load event have returned. You can map an application page into a non-application sandbox by loading the page into a frame or iframe and setting the AIR-specific sandboxRoot and documentRoot attributes of the frame. By setting the sandboxRoot value to an actual remote domain, you can enable the sandboxed content to cross-script content in that domain. Mapping pages in this way can be useful when loading and scripting remote content, such as in a mash-up application. Another way to allow application and non-application content to cross-script each other, and the only way to give nonapplication content access to AIR APIs, is to create a sandbox bridge. A parent-to-child bridge allows content in a child frame, iframe, or window to access designated methods and properties defined in the application sandbox. Conversely, a child-to-parent bridge allows application content to access designated methods and properties defined in the sandbox of the child. Sandbox bridges are established by setting the parentSandboxBridge and childSandboxBridge properties of the window object. For more information, see HTML security on page 106 and HTML frame and iframe elements on page 77.
See also
HTML security on page 106 HTML Sandboxes on page 70 HTML frame and iframe elements on page 77 JavaScript Window object on page 75 The XMLHttpRequest object on page 71 Adding PDF content on page 288
JavaScript in AIR
AIR makes several changes to the typical behavior of common JavaScript objects. Many of these changes are made to make it easier to write secure applications in AIR. At the same time, these differences in behavior mean that some common JavaScript coding patterns, and existing web applications using those patterns, might not always execute as expected in AIR. For information on correcting these types of issues, see Avoiding security-related JavaScript errors on page 53.
HTML Sandboxes
AIR places content into isolated sandboxes according to the origin of the content. The sandbox rules are consistent with the same-origin policy implemented by most web browsers, as well as the rules for sandboxes implemented by the Adobe Flash Player. In addition, AIR provides a new application sandbox type to contain and protect application content. See Sandboxes on page 104 for more information on the types of sandboxes you may encounter when developing AIR applications. Access to the run-time environment and AIR APIs are only available to HTML and JavaScript running within the application sandbox. At the same time, however, dynamic evaluation and execution of JavaScript, in its various forms, is largely restricted within the application sandbox for security reasons. These restrictions are in place whether or not your application actually loads information directly from a server. (Even file content, pasted strings, and direct user input may be untrustworthy.) The origin of the content in a page determines the sandbox to which it is consigned. Only content loaded from the application directory (the installation directory referenced by the app: URL scheme) is placed in the application sandbox. Content loaded from the file system is placed in the local-with-filesystem or the local-trusted sandbox, which allows access and interaction with content on the local file system, but not remote content. Content loaded from the network is placed in a remote sandbox corresponding to its domain of origin. To allow an application page to interact freely with content in a remote sandbox, the page can be mapped to the same domain as the remote content. For example, if you write an application that displays map data from an Internet service, the page of your application that loads and displays content from the service could be mapped to the service domain. The attributes for mapping pages into a remote sandbox and domain are new attributes added to the frame and iframe HTML elements.
To allow content in a non-application sandbox to safely use AIR features, you can set up a parent sandbox bridge. To allow application content to safely call methods and access properties of content in other sandboxes, you can set up a child sandbox bridge. Safety here means that remote content cannot accidentally get references to objects, properties, or methods that are not explicitly exposed. Only simple data types, functions, and anonymous objects can be passed across the bridge. However, you must still avoid explicitly exposing potentially dangerous functions. If, for example, you exposed an interface that allowed remote content to read and write files anywhere on a users system, then you might be giving remote content the means to do considerable harm to your users.
Function constructors
In the application sandbox, function constructors can be used before a page has finished loading. After all page load event handlers have finished, new functions cannot be created.
In contrast to a browser, AIR allows content running in the application sandbox to request data from any domain. The result of an XHR that contains a JSON string can be evaluated into data objects unless the result also contains executable code. If executable statements are present in the XHR result, an error is thrown and the evaluation attempt fails. To prevent accidental injection of code from remote sources, synchronous XHRs return an empty result if made before a page has finished loading. Asynchronous XHRs will always return after a page has loaded. By default, AIR blocks cross-domain XMLHttpRequests in non-application sandboxes. A parent window in the application sandbox can choose to allow cross-domain requests in a child frame containing content in a nonapplication sandbox by setting allowCrossDomainXHR, an attribute added by AIR, to true in the containing frame or iframe element:
Note: When convenient, the AIR URLStream class can also be used to download data. If you dispatch an XMLHttpRequest to a remote server from a frame or iframe containing application content that has been mapped to a remote sandbox, make sure that the mapping URL does not mask the server address used in the XHR. For example, consider the following iframe definition, which maps application content into a remote sandbox for the example.com domain:
<iframe id="mashup" src="http://www.example.com/map.html" documentRoot="app:/sandbox/" sandboxRoot="http://www.example.com/" allowCrossDomainXHR="true" </iframe>
Because the sandboxRoot attribute remaps the root URL of the www.example.com address, all requests are loaded from the application directory and not the remote server. Requests are remapped whether they derive from page navigation or from an XMLHttpRequest. To avoid accidentally blocking data requests to your remote server, map the sandboxRoot to a subdirectory of the remote URL rather than the root. The directory does not have to exist. For example, to allow requests to the www.example.com to load from the remote server rather than the application directory, change the previous iframe to the following:
<iframe id="mashup" src="http://www.example.com/map.html" documentRoot="app:/sandbox/" sandboxRoot="http://www.example.com/air/" allowCrossDomainXHR="true" </iframe>
In this case, only content in the air subdirectory is loaded locally. For more information on sandbox mapping see HTML frame and iframe elements on page 77 and HTML security on page 106.
<html> <body> <canvas id="triangleCanvas" style="width:40px; height:40px;"></canvas> <script> var canvas = document.getElementById("triangleCanvas"); var context = canvas.getContext("2d"); context.lineWidth = 3; context.strokeStyle = "#457232"; context.beginPath(); context.moveTo(5,5); context.lineTo(35,5); context.lineTo(20,35); context.lineTo(5,5); context.lineTo(6,5); context.stroke(); </script> </body> </html>
For more documentation on the Canvas API, see the Safari JavaScript Reference from Apple. Note that the Webkit project recently began changing the Canvas API to standardize on the HTML 5 Working Draft proposed by the Web Hypertext Application Technology Working Group (WHATWG) and W3C. As a result, some of the documentation in the Safari JavaScript Reference may be inconsistent with the version of the canvas present in AIR.
Cookies
In AIR applications, only content in remote sandboxes (content loaded from http: and https: sources) can use cookies (the document.cookie property). In the application sandbox, AIR APIs provide other means for storing persistent data (such as the EncryptedLocalStore and FileStream classes).
setData(mimeType, data)
JavaScript code outside the application sandbox can only access the clipboard through theses events. However, content in the application sandbox can access the system clipboard directly using the AIR Clipboard class. For example, you could use the following statement to get text format data on the clipboard:
var clipping = air.Clipboard.generalClipboard.getData("text/plain", air.ClipboardTransferMode.ORIGINAL_ONLY);
Important: Only content in the application sandbox can access file data present on the clipboard. If non-application content attempts to access a file object from the clipboard, a security error is thrown. For more information on using the clipboard, see Copy and paste on page 221 and Using the Pasteboard from JavaScript (Apple Developer Center).
effectsAllowed
dropEffect
For more information on adding support for drag-and-drop to an AIR application see Drag and drop on page 212 and Using the Drag-and-Drop from JavaScript (Apple Developer Center).
Document.designMode property
Set the document.designMode property to a value of on to make all elements in the document editable. Built-in editor support includes text editing, copy, paste, and drag-and-drop. Setting designMode to on is equivalent to setting the contentEditable property of the body element to true. You can use the contentEditable property on most HTML elements to define which sections of a document are editable. See HTML contentEditable attribute on page 80 for additional information.
However, scripts can successfully respond to the unload event caused by navigation of a frame, iframe, or top-level window content. Note: These limitations may be removed in a future version of Adobe AIR.
within the application sandbox. These classes include the AIR and Flash Player APIs (but not, for example, the Flex framework). For example, the following statement creates an AIR file object:
var preferencesFile = new window.runtime.flash.filesystem.File();
The AIRAliases.js file, provided in the AIR SDK, contains alias definitions that allow you to shorten such references. For example, when AIRAliases.js is imported into a page, a File object can be created with the following statement:
var preferencesFile = new air.File();
The window.runtime property is only defined for content within the application sandbox and only for the parent document of a page with frames or iframes. See Using the AIRAliases.js file on page 58.
Window.nativeWindow property The nativeWindow property provides a reference to the underlying native window
object. With this property, you can script window functions and properties such as screen position, size, and visibility, and handle window events such as closing, resizing, and moving. For example, the following statement closes the window:
window.nativeWindow.close();
Note: The window control features provided by the NativeWindow object overlap the features provided by the JavaScript Window object. In such cases, you can use whichever method you find most convenient. The window.nativeWindow property is only defined for content within the application sandbox and only for the parent document of a page with frames or iframes.
Window.htmlLoader property The htmlLoader property provides a reference to the AIR HTMLLoader object that
contains the HTML content. With this property, you can script the appearance and behavior of the HTML environment. For example, you can use the htmlLoader.paintsDefaultBackground property to determine whether the control paints a default, white background:
window.htmlLoader.paintsDefaultBackground = false;
Note: The HTMLLoader object itself has a window property, which references the JavaScript Window object of the HTML content it contains. You can use this property to access the JavaScript environment through a reference to the containing HTMLLoader. The window.htmlLoader property is only defined for content within the application sandbox and only for the parent document of a page with frames or iframes.
Window.parentSandboxBridge and Window.childSandboxBridge properties The parentSandboxBridge and
childSandboxBridge properties allow you to define an interface between a parent and a child frame. For more
executed as a string when calling setTimeout() or setInterval(). You must use a function reference. For more information, see setTimeout() and setInterval() on page 56.
Window.open() function When called by code running in a non-application sandbox, the open() method only opens
a window when called as a result of user interaction (such as a mouse click or keypress). In addition, the window title is prefixed with the application title (to prevent windows opened by remote content from impersonating windows opened by the application). For more information, see the Restrictions on calling the JavaScript window.open() method on page 111.
air.NativeApplication object
The NativeApplication object provides information about the application state, dispatches several important application-level events, and provides useful functions for controlling application behavior. A single instance of the NativeApplication object is created automatically and can be accessed through the class-defined NativeApplication.nativeApplication property.
Or, if the AIRAliases.js script has been imported, you could use the shorter form:
var app = air.NativeApplication.nativeApplication;
The NativeApplication object can only be accessed from within the application sandbox. Interacting with the operating systemWorking with runtime and operating system information on page 332 describes the NativeApplication object in detail.
Extensions to HTML
AIR and WebKit define a few non-standard HTML elements and attributes, including: HTML frame and iframe elements on page 77 HTML Canvas element on page 79 HTML element event handlers on page 79
Important: If you set the value of sandboxRoot to the base URL of the domain, all requests for content from that domain are loaded from the application directory instead of the remote server (whether that request results from page navigation, from an XMLHttpRequest, or from any other means of loading content).
documentRoot attribute The documentRoot attribute specifies the local directory from which to load URLs that
resolve to files within the location specified by sandboxRoot. When resolving URLs, either in the frame src attribute, or in content loaded into the frame, the part of the URL matching the value specified in sandboxRoot is replaced with the value specified in documentRoot. Thus, in the following frame tag:
<iframe src="http://www.example.com/air/child.html" documentRoot="app:/sandbox/" sandboxRoot="http://www.example.com/air/"/> child.html is loaded from the sandbox subdirectory of the application installation folder. Relative URLs in child.html are resolved based on sandbox directory. Note that any files on the remote server at www.example.com/air are not accessible in the frame, since AIR would attempt to load them from the app:/sandbox/
directory.
allowCrossDomainXHR attribute Include allowCrossDomainXHR="allowCrossDomainXHR" in the opening frame tag to allow content in the frame to make XMLHttpRequests to any remote domain. By default, non-application content can only make such requests to its own domain of origin. There are serious security implications involved in allowing cross-domain XHRs. Code in the page is able to exchange data with any domain. If malicious content is
somehow injected into the page, any data accessible to code in the current sandbox can be compromised. Only enable cross-domain XHRs for pages that you create and control and only when cross-domain data loading is truly necessary. Also, carefully validate all external data loaded by the page to prevent code injection or other forms of attack. Important: If the allowCrossDomainXHR attribute is included in a frame or iframe element, cross-domain XHRs are enabled (unless the value assigned is "0" or starts with the letters "f" or "n"). For example, setting allowCrossDomainXHR to "deny" would still enable cross-domain XHRs. Leave the attribute out of the element declaration altogether if you do not want to enable cross-domain requests.
ondominitialize attribute Specifies an event handler for the dominitialize event of a frame. This event is an AIRspecific event that fires when the window and document objects of the frame have been created, but before any scripts have been parsed or document elements created.
The frame dispatches the dominitialize event early enough in the loading sequence that any script in the child page can reference objects, variables, and functions added to the child document by the dominitialize handler. The parent page must be in the same sandbox as the child to directly add or access any objects in a child document. However, a parent in the application sandbox can establish a sandbox bridge to communicate with content in a nonapplication sandbox. The following examples illustrate use of the iframe tag in AIR: Place child.html in a remote sandbox, without mapping to an actual domain on a remote server:
<iframe src="http://localhost/air/child.html" documentRoot="app:/sandbox/" sandboxRoot="http://localhost/air/"/>
Place child.html in a remote sandbox, using the dominitialize event to establish a sandbox bridge:
<html> <head> <script> var bridgeInterface = {}; bridgeInterface.testProperty = "Bridge engaged"; function engageBridge(){ document.getElementById("sandbox").parentSandboxBridge = bridgeInterface; } </script> </head> <body> <iframe id="sandbox" src="http://www.example.com/air/child.html" documentRoot="app:/" sandboxRoot="http://www.example.com/air/" ondominitialize="engageBridge()"/> </body> </html>
The following child.html document illustrates how child content can access the parent sandbox bridge :
<html> <head> <script> document.write(window.parentSandboxBridge.testProperty); </script> </head> <body></body> </html>
For more information, see Cross-scripting content in different security sandboxes on page 63 and HTML security on page 106.
ondrag
Description Called when a drag is released. Called when a drag gesture enters the bounds of an element. Called when a drag gesture leaves the bounds of an element. Called continuously while a drag gesture is within the bounds of an element. Called when a drag gesture begins. Called when a drag gesture is released while over an element. Called when an error occurs while loading an element. Called when text is entered into a form element. Called when an item is pasted into an element. Called when the content of a scrollable element is scrolled. Called when an element is copied (? Apple docs correct ?) Called when a selection begins.
Note: If you set the document.designMode property to on, then all elements in the document are editable, regardless of the setting of contentEditable for an individual element. However, setting designMode to off, does not disable editing of elements for which contentEditable is true. See Document.designMode property on page 75 for additional information.
Extensions to CSS
WebKit supports several extended CSS properties. The following table lists the extended properties for which support is established. Additional non-standard properties are available in WebKit, but are not fully supported in AIR, either because they are still under development in WebKit, or because they are experimental features that may be removed in the future.
Description Specifies the horizontal component of the border spacing. Specifies the vertical component of the border spacing. Specifies the line break rule to use for Chinese, Japanese, and Korean (CJK) text. Defines how the bottom margin of a table cell collapses. Defines how the top and bottom margins of a table cell collapses. The width of the starting margin. For leftto-right text, this property overrides the left margin. For right-to-left text, this property overrides the right margin. Defines how the top margin of a table cell collapses. Defines the behavior of non-breaking spaces within the enclosed content. Specifies the width of the starting padding. For left-to-right text, this property overrides the left padding value. For right-to-left text, this property overrides the right padding value. Overrides the default handling of mixed left-to-right and right-to-left text. Specifies the text fill color. Specifies the replacement shape to use in a password input field. Overrides the automatic drag behavior.
-webkit-border-vertical-spacing
-webkit-line-break
after-white-space, normal
-webkit-margin-bottom-collapse
-webkit-margin-collapse
-webkit-margin-start
-webkit-margin-top-collapse
-webkit-nbsp-mode
normal, space
-webkit-padding-start
-webkit-rtl-ordering
logical, visual
-webkit-text-fill-color -webkit-text-security
Any named color or numeric color value circle, disc, none, square
-webkit-user-drag
auto Default behavior element The entire element is dragged none The element cannot be dragged
-webkit-user-modify
Specifies whether the content of an element can be edited. Specifies whether a user can select the content of an element.
-webkit-user-select
auto Default behavior none The element cannot be selected text Only text in the element can be selected
For more information, see the Apple Safari CSS Reference (http://developer.apple.com/documentation/AppleApplications/Reference/SafariCSSRef/).
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HTMLLoader events
An HTMLLoader object dispatches the following Adobe ActionScript 3.0 events:
Event
htmlDOMInitialize
Description Dispatched when the HTML document is created, but before any scripts are parsed or DOM nodes are added to the page. Dispatched when the HTML DOM has been created in response to a load operation, immediately after the onload event in the HTML page. Dispatched when one or both of the contentWidth and contentHeight properties have changed. Dispatched when the location property of the HTMLLoader has changed. Dispatched anytime the HTML engine changes the scroll position. Scroll events can be because of navigation to anchor links (# links) in the page or because of calls to the window.scrollTo() method. Entering text in a text input or text area can also cause a scroll event. Dispatched when a JavaScript exception occurs in the HTMLLoader and the exception is not caught in JavaScript code.
complete
htmlBoundsChanged
locationChange scroll
uncaughtScriptException
You can also register an ActionScript function for a JavaScript event (such as onClick). For details, see Handling DOM events with ActionScript.
How AIR class-event handling differs from other event handling in the HTML DOM
The HTML DOM provides a few different ways to handle events:
Event listeners that you register using the addEventListener() method, as in:
document.getElementById("myDiv").addEventLister("click", clickHandler)
However, since runtime objects do not appear in the DOM, you can only add event listeners by calling the addEventListener() method of an AIR object. As in JavaScript, events dispatched by AIR objects can be associated with default behaviors. (A default behavior is an action that AIR executes as the normal consequence of certain events.) The event objects dispatched by runtime objects are an instance of the Event class or one of its subclasses. An event object not only stores information about a specific event, but also contains methods that facilitate manipulation of the event object. For example, when AIR detects an I/O error event when reading a file asynchronously, it creates an event object (an instance of the IOErrorEvent class) to represent that particular I/O error event. Any time you write event handler code, it follows the same basic structure:
function eventResponse(eventObject) { // Actions performed in response to the event go here. } eventTarget.addEventListener(EventType.EVENT_NAME, eventResponse);
This code does two things. First, it defines a handler function, which is the way to specify the actions to be performed in response to the event. Next, it calls the addEventListener() method of the source object, in essence subscribing the function to the specified event so that when the event happens, the handler actions are carried out. When the event actually happens, the event target checks its list of all the functions and methods that are registered with event listeners. It then calls each one in turn, passing the event object as a parameter.
Default behaviors
Developers are usually responsible for writing code that responds to events. In some cases, however, a behavior is so commonly associated with an event that AIR automatically executes the behavior unless the developer adds code to cancel it. Because AIR automatically exhibits the behavior, such behaviors are called default behaviors. For example, when a user clicks the close box of a window of an application, the expectation that the window will close is so common that the behavior is built into AIR. If you do not want this default behavior to occur, you can cancel it using the event-handling system. When a user clicks the close box of a window, the NativeWindow object that represents the window dispatches a closing event. To prevent the runtime from closing the window, you must call the preventDefault() method of the dispatched event object. Not all default behaviors can be prevented. For example, the runtime generates an OutputProgressEvent object as a FileStream object writes data to a file. The default behavior, which cannot be prevented, is that the content of the file is updated with the new data. Many types of event objects do not have associated default behaviors. For example, a Sound object dispatches an id3 event when enough data from an MP3 file is read to provide ID3 information, but there is no default behavior associated with it. The API documentation for the Event class and its subclasses lists each type of event and describes any associated default behavior, and whether that behavior can be prevented. Note: Default behaviors are associated only with event objects dispatched by the runtime directly, and do not exist for event objects dispatched programmatically through JavaScript. For example, you can use the methods of the EventDispatcher class to dispatch an event object, but dispatching the event does not trigger the default behavior.
Event.type describes the type of event that an event object represents. Event.cancelable is a Boolean value that reports whether the default behavior associated with the event, if any,
can be canceled.
Event flow information is contained in the remaining properties, and is only of interest when using ActionScript
3.0 in SWF content in AIR.
The AIR Event class defines many class constants, such as COMPLETE, CLOSING, and ID3, to represent the types of events dispatched by runtime objects. These constants are listed in the Event class page of the Adobe AIR Language Reference for HTML Developers. Event constants provide an easy way to refer to specific event types. Using a constant instead of the string value helps you identify typographical errors more quickly. If you misspell a constant name in your code, the JavaScript parser will catch the mistake. If you instead misspell an event string, the event handler will be registered for a type of event that will never be dispatched. Thus, when adding an event listener, it is a better practice to use the following code:
myFileStream.addEventListener(Event.COMPLETE, htmlRenderHandler);
rather than:
myFileStream.addEventListener("complete", htmlRenderHandler);
Utility methods, which can create copies of an event object or convert it to a string. Event flow methods, which remove event objects from the event flow (primarily of use when using ActionScript 3.0
in SWF content for the runtimesee The event flow on page 84).
Default behavior methods, which prevent default behavior or check whether it has been prevented.
The type parameter of the addEventListener() method is a string, but the AIR APIs define constants for all runtime event types. Using these constants can help pinpoint typographic errors entered in the type parameter more quickly than using the string version.
When a user moves the window, the textarea elements display the updated X and Y positions of the window: Notice that the event object is passed as an argument to the moveHandler() method. The event parameter allows your handler function to examine the event object. In this example, you use the event object's type property to report that the event is a move event.
Note: Do not use parentheses when you specify the listener parameter. For example, the moveHandler() function is specified without parentheses in the following call to the addEventListener() method: addEventListener(Event.MOVE, moveHandler). The addEventListener() method has three other parameters, described in the Adobe AIR Language Reference for HTML Developers; these parameters are useCapture, priority, and useWeakReference.
To prevent the error from occurring when closing windows that contain HTML content, call a cleanup function in response to the closing event of the NativeWindow object (window.nativeWindow). For example, the following JavaScript code removes an event listener for an uncaughtScriptException event:
window.nativeWindow.addEventListener(air.Event.CLOSING, cleanup); function cleanup() { window.htmlLoader.removeEventListener('uncaughtScriptException', uncaughtScriptExceptionHandler); }
You can also prevent this error from occurring by removing an event listener as soon as it runs. For example, the following JavaScript code creates an html window by calling the createRootWindow() method of the HTMLLoader class and adds an event listener for the complete event. When the complete event handler is called, it removes its own event listener using the removeEventListener() function:
var html = runtime.flash.html.HTMLLoader.createRootWindow(true); html.addEventListener('complete', htmlCompleteListener); function htmlCompleteListener() { html.removeEventListener(complete, arguments.callee) // handler code.. } html.load(new runtime.flash.net.URLRequest("second.html"));
Removing unneeded event listeners also allows the system garbage collector to reclaim any memory associated with those listeners.
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Property
x, y width, height visible
Notes Positions the object within its parent container. Changes the dimensions of the display area. Controls the visibility of the object and any content it contains.
Outside an HTML window, the width and height properties of an HTMLLoader object default to 0. You must set the width and height before the loaded HTML content can be seen. HTML content is drawn to the HTMLLoader size, laid out according to the HTML and CSS properties in the content. Changing the HTMLLoader size reflows the content. When loading content into a new HTMLLoader object (with width still set to 0), it can be tempting to set the display width and height of the HTMLLoader using the contentWidth and contentHeight properties. This technique works for pages that have a reasonable minimum width when laid out according the HTML and CSS flow rules. However, some pages flow into a long and narrow layout in the absence of a reasonable width provided by the HTMLLoader. Note: When you change the width and height of an HTMLLoader object, the scaleX and scaleY values do not change, as would happen with most other types of display objects.
If you scale the HTMLLoader object to a factor other that 1.0. If you set the alpha property of the HTMLLoader object to a value other than 1.0. If you rotate the HTMLLoader content.
The content reappears if you remove the offending property setting and remove the active filters. Note: The runtime cannot display SWF or PDF content in transparent windows. For more information on loading these types of media in an HTMLLoader, see Embedding SWF content in HTML on page 59and Adding PDF content on page 288.
Limitations Can reduce the legibility of HTML content In an HTML Window, exterior effects are clipped by the window edge Shapes drawn with graphics commands appear below HTML content, including the default background. The paintsDefaultBackground property must be false for the drawn shapes to be visible. Does not change the color of the default background. The paintsDefaultBackground property must be false for this color layer to be visible. The corners of the rectangular HTMLLoader area can be clipped by the window edge. SWF and PDF content loaded in the HTML content is not displayed. The rendered display can appear pixelated at scale factors greater than 1. SWF and PDF content loaded in the HTML content is not displayed. Can reduce legibility of HTML content. The HTML display can be clipped by the window edge. SWF and PDF content loaded in the HTML content is not displayed if the transform involves rotation, scaling, or skewing.
opaqueBackground
rotation
scaleX, scaleY
transform
The following example illustrates how to set the filters array to blur the entire HTML display:
var blur = new window.runtime.flash.filters.BlurFilter(); var filters = [blur]; window.htmlLoader.filters = filters;
Note: Display object classes, such as Sprite and BlurFilter, are not commonly used in HTML-based applications. They are not listed in the Adobe AIR Language Reference for HTML Developers (http://www.adobe.com/go/learn_air_html_jslr) nor aliased in the AIRAliases.js file. For documentation about these classes, you can refer to the Flex 3 Language Reference.
Description The overall length of the history list, including back and forward entries. The current position in the history list. History items before this position represent back navigation, and items after this position represent forward navigation. Returns the URLRequest object corresponding to the history entry at the specified position in the history list.
getHistoryAt()
Class member
historyBack() historyForward() historyGo()
Description Navigates back in the history list, if possible. Navigates forward in the history list, if possible. Navigates the indicated number of steps in the browser history. Navigates forward if positive, backward if negative. Navigating to zero reloads the page. Specifying a position beyond the end navigates to the end of the list.
Items in the history list are stored as objects of type HistoryListItem. The HistoryListItem class has the following properties:
Property
isPost originalUrl title url
Description Set to true if the HTML page includes POST data. The original URL of the HTML page, before any redirects. The title of the HTML page. The URL of the HTML page.
"Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/420+ (KHTML, like Gecko) AdobeAIR/1.0" "Mozilla/5.0 (Windows; U; en) AppleWebKit/420+ (KHTML, like Gecko) AdobeAIR/1.0"
Override the page setting to ensure that a specific character encoding is used by setting the textEncodingOverride property of the HTMLLoader object:
window.htmlLoader.textEncodingOverride = "ISO-8859-1";
Specify the character encoding for the HTMLLoader content to use when an HTML page does not specify a setting with the textEncodingFallback property of the HTMLLoader object:
window.htmlLoader.textEncodingFallback = "ISO-8859-1";
The textEncodingOverride property overrides the setting in the HTML page. And the textEncodingOverride property and the setting in the HTML page override the textEncodingFallback property. Set the textEncodingOverride property or the textEncodingFallback property before loading the HTML content.
window.status window.document.title window.location window.blur() window.close() window.focus() window.moveBy() window.moveTo() window.open() window.resizeBy() window.resizeTo()
When you create an HTMLLoader object using new HTMLLoader(), the listed JavaScript properties or methods are not enabled. The HTMLHost class provides a default, browser-like implementation of these JavaScript APIs. You can also extend the HTMLHost class to customize the behavior. To create an HTMLHost object supporting the default behavior, set the defaultBehaviors parameter to true in the HTMLHost constructor:
var defaultHost = new HTMLHost(true);
When you create an HTML window in AIR with the HTMLLoader class createRootWindow() method, an HTMLHost instance supporting the default behaviors is assigned automatically. You can change the host object behavior by assigning a different HTMLHost implementation to the htmlHost property of the HTMLLoader, or you can assign null to disable the features entirely.
Note: AIR assigns a default HTMLHost object to the initial window created for an HTML-based AIR application and any windows created by the default implementation of the JavaScript window.open() method.
following class, CustomHost, defines behaviors for calls to window.open() and changes to window.document.title. Calls to window.open() open the HTML page in a new window, and changes to window.document.title (including the setting of the <title> element of an HTML page) set the title of that window.
package { import import import import import import flash.html.HTMLHost; flash.html.HTMLLoader; flash.html.HTMLWindowCreateOptions; flash.geom.Rectangle; flash.display.NativeWindowInitOptions; flash.display.StageDisplayState;
public class HTMLHostImplementation extends HTMLHost{ public function HTMLHostImplementation(defaultBehaviors:Boolean = true):void{ super(defaultBehaviors); } override public function updateTitle(title:String):void{ htmlLoader.stage.nativeWindow.title = title + " - New Host"; } override public function createWindow(windowCreateOptions:HTMLWindowCreateOptions):HTMLLoader{ var initOptions:NativeWindowInitOptions = new NativeWindowInitOptions(); var bounds:Rectangle = new Rectangle(windowCreateOptions.x, windowCreateOptions.y, windowCreateOptions.width, windowCreateOptions.height); var htmlControl:HTMLLoader = HTMLLoader.createRootWindow(true, initOptions, windowCreateOptions.scrollBarsVisible, bounds); htmlControl.htmlHost = new HTMLHostImplementation(); if(windowCreateOptions.fullscreen){ htmlControl.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; } return htmlControl; } } }
4 Compile the class into a SWF file using the acompc component compiler.
acompc -source-path . -include-classes HTMLHostImplementation -output Host.zip
Note: The acompc compiler is included with the Flex 3 SDK (but not the AIR SDK, which is targeted for HTML developers who do not generally need to compile SWF files.) Instructions for using acompc are provided in the Developing Adobe AIR Applications with Adobe Flex 3.
5 Open the Host.zip file and extract the Library.swf file inside. 6 Rename Library.swf to HTMLHostLibrary.swf. This SWF file is the library to import into the HTML page. 7 Import the library into the HTML page using a <script> tag:
<script src="HTMLHostLibrary.swf" type="application/x-shockwave-flash"></script>
8 Assign a new instance of the HTMLHost implementation to the HTMLLoader object of the page.
window.htmlLoader.htmlHost = new window.runtime.HTMLHostImplementation();
The following HTML page illustrates how to load and use the HTMLHost implementation. You can test the updateTitle() and createWindow() implementations by clicking the button to open a new, fullscreen window.
<html> <head> <title>HTMLHost Example</title> <script src="HTMLHostLibrary.swf" type="application/x-shockwave-flash"></script> <script language="javascript"> window.htmlLoader.htmlHost = new window.runtime.HTMLHostImplementation(); function test(){ window.open('child.html', 'Child', 'fullscreen'); } </script> </head> <body> <button onClick="test()">Create Window</button> </body> </html>
To run this example, provide an HTML file named child.html in the application directory.
Note: You can use the htmlLoader property of the HTMLHost object to reference the current HTMLLoader object.
Note: This example assigns the custom HTMLHost implementation to any new windows created with window.open(). You can also use a different implementation or set the htmlHost property to null for new windows, if desired. The object passed as a parameter to the createWindow() method is an HTMLWindowCreateOptions object. The HTMLWindowCreateOptions class includes properties that report the values set in the features parameter string in the call to window.open():
HTMLWindowCreateOptions property Corresponding setting in the features string in the JavaScript call to window.open()
fullscreen height location menubar resizable scrollbars
HTMLWindowCreateOptions property
The HTMLLoader class does not implement all the features that can be specified in the feature string. Your application must provide scroll bars, location bars, menu bars, status bars, and toolbars when appropriate. The other arguments to the JavaScript window.open() method are handled by the system. A createWindow() implementation should not load content in the HTMLLoader object, or set the window title.
JavaScript calls to window.close() do not have to close the containing window. You could, for example, remove the HTMLLoader from the display list, leaving the window (which may have other content) open, as in the following code:
override public function windowClose():void { htmlLoader.parent.removeChild(htmlLoader); }
The requested status is passed as a string to the updateStatus() method. The HTMLLoader object does not provide a status bar.
When document.title is set on an HTML page, the requested title is passed as a string to the updateTitle() method. Changes to document.title do not have to change the title of the window containing the HTMLLoader object. You could, for example, change another interface element, such as a text field.
Note: AIR does not provide an API for deactivating a window or application.
Description A Boolean value that specifies whether the window is initially visible (true) or not (false). A NativeWindowInitOptions object. The NativeWindowInitOptions class defines initialization options for a NativeWindow object, including the following: whether the window is minimizable, maximizable, or resizable, whether the window has system chrome or custom chrome, whether the window is transparent or not (for windows that do not use system chrome), and the type of window. Whether there are scroll bars (true) or not (false). A Rectangle object defining the position and size of the new window.
scrollBarsVisible bounds
For example, the following code uses the HTMLLoader.createRootWindow() method to create a window with HTMLLoader content that uses scrollbars:
var initOptions = new air.NativeWindowInitOptions(); var bounds = new air.Rectangle(10, 10, 600, 400); var html2 = air.HTMLLoader.createRootWindow(true, initOptions, true, bounds); var urlReq2 = new air.URLRequest("http://www.example.com"); html2.load(urlReq2); html2.stage.nativeWindow.activate();
Note: Windows created by calling createRootWindow() directly in JavaScript remain independent from the opening HTML window. The JavaScript Window opener and parent properties, for example, are null. However, if you call createRootWindow() indirectly by overriding the HTMLHost createWindow() method to call createRootWindow(), then opener and parent do reference the opening HTML window.
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AIR/
On Mac OS, to install an updated version of an application, the user must have adequate system privileges to install to the application directory. On Windows and Linux, a user must have administrative privileges. The runtime can be installed in two ways: using the seamless install feature (installing directly from a web browser) or via a manual install. For more information, see Distributing, Installing, and Running AIR applications on page 355.
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Manual install
Alternatively, the user can manually download and install the runtime before opening an AIR file. The developer can then distribute an AIR file by different means (for instance, via e-mail or an HTML link on a website). When the AIR file is opened, the runtime begins to process the application installation. For more information on this process, see Distributing, Installing, and Running AIR applications on page 355
The runtime provides a consistent installation experience on all operating systems, even when an AIR application
is installed from a link in a web browser. Most native application install experiences depend upon the browser or other application to provide security information, if it is provided at all.
The AIR application install experience identifies the source of the application and information about what
privileges are available to the application (if the user allows the installation to proceed).
The runtime administers the installation process of an AIR application. An AIR application cannot manipulate the
installation process the runtime uses. In general, users should not install any desktop application that comes from a source that they do not trust, or that cannot be verified. The burden of proof on security for native applications is equally true for AIR applications as it is for other installable applications.
Application destination
The installation directory can be set using one of the following two options:
1 The user customizes the destination during installation. The application installs to wherever the user specifies. 2 If the user does not change the install destination, the application installs to the default path as determined by the
runtime:
Mac OS: ~/Applications/ Windows XP and earlier: C:\Program Windows Vista: ~/Apps/ Linux: /opt/
If the developer specifies an installFolder setting in the application descriptor file, the application is installed to a subpath of this directory.
Files\
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Windows: A directory containing all files included in the AIR installer file. The runtime also creates an exe file
during the installation of the AIR application.
Linux: A directory containing all files included in the AIR installer file. The runtime also creates a bin file during
the installation of the AIR application.
Mac OS: An app file that contains all of the contents of the AIR installer file. It can be inspected using the "Show
Package Contents" option in Finder. The runtime creates this app file as part of the installation of the AIR application. An AIR application is run by:
Windows: Running the .exe file in the install folder, or a shortcut that corresponds to this file (such as a shortcut
on the Start Menu or desktop).
Linux: Launching the .bin file in the install folder, choosing the application from the Applications menu, or running
from an alias or desktop shortcut.
Mac OS: Running the .app file or an alias that points to it.
The application file system also includes subdirectories related to the function of the application. For example, information written to encrypted local storage is saved to a subdirectory in a directory named after the application identifier of the application.
<appData>\<appId>\Local Store\ where <appData> is the user's CSIDL_APPDATA Special Folder, typically: C:\Documents and Settings\<user>\Application Data Store/where <appData> is /home/<user>/.appdata
You can access the application storage directory via the air.File.applicationStorageDirectory property. You can access its contents using the resolvePath() method of the File class. For details, see Working with the file system on page 186.
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On Windows: Using the Add/Remove Programs panel to remove the application. On Mac OS: Deleting the app file from the install location.
Removing an AIR application removes all files in the application directory. However, it does not remove files that the application may have written to outside of the application directory. Removing AIR applications does not revert changes the AIR application has made to files outside of the application directory.
On Windows: by running Add/Remove Programs from the Control Panel, selecting Adobe AIR and selecting
Remove.
On Mac OS: by running the Adobe AIR Uninstaller application in the Applications directory.
UntrustedAppInstallDisabled
UpdateDisabled
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Sandboxes
AIR provides a comprehensive security architecture that defines permissions accordingly to each file in an AIR application, both internal and external. Permissions are granted to files according to their origin, and are assigned into logical security groupings called sandboxes. The AIR security model is based on the Flash Player security model. This security model categorizes each item of loaded content into a security sandbox based on the contents origin. There are sandboxes for content loaded from the local file system and those for content loaded from a network domain. For details, see the Flash Player 9 Security white paper (http://www.adobe.com/go/fp9_0_security) or the Flash Player 10 Security white paper (http://www.adobe.com/go/fp10_0_security_en).
local-trusted
local-with-networking
local-with-filesystem
This topic focuses primarily on the application sandbox and its relationship to other sandboxes in the AIR application. Developers that use content assigned to other sandboxes should read further documentation on the Flash Player security model. See the Flash Player Security chapter in the Programming ActionScript 3.0 (http://www.adobe.com/go/flashcs4_prog_as3_security_en) documentation and the Flash Player 9 Security white paper (http://www.adobe.com/go/fp9_0_security) or the Flash Player 10 Security white paper (http://www.adobe.com/go/fp10_0_security_en).
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Restrictions on asfunction
Content in the application sandbox cannot use the asfunction protocol in HTML content in ActionScript 2.0 text fields.
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JavaScript code in a non-application sandbox does not have access to the window.runtime object, and as such this
code cannot execute AIR APIs.
By default, content in a non-application security sandbox cannot use XMLHttpRequest calls to load data from other
domains other than the domain calling the request. However, application code can grant non-application content permission to do so by setting an allowCrossdomainXHR attribute in the containing frame or iframe. For more information, see Scripting between content in different domains on page 111.
There are restrictions on calling the JavaScript window.open() method. For details, see Restrictions on calling the
JavaScript window.open() method on page 111. For details, see Code restrictions for content in different sandboxes on page 108.
HTML security
The runtime enforces rules and provides mechanisms for overcoming possible security vulnerabilities in HTML and JavaScript. The same rules are enforced whether your application is primarily written in JavaScript or whether you load the HTML and JavaScript content into a SWF-based application. Content in the application sandbox and the nonapplication security sandbox (see Sandboxes on page 104) have different privileges. When loading content into an iframe or frame, the runtime provides a secure sandbox bridge mechanism that allows content in the frame or iframe to communicate securely with content in the application security sandbox. This topic describes the AIR HTML security architecture and how to use iframes, frames, and the sandbox bridge to set up your application. For more information, see Avoiding security-related JavaScript errors on page 53.
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Because HTML in AIR retains its normal, page-based organization, the HTML environment completely refreshes if the top frame of your HTML content navigates to a different page. You can use frames and iframes to maintain data persistence in AIR, much the same as you would for a web application running in a browser. Define your main application objects in the top frame and they persist as long as you dont allow the frame to navigate to a new page. Use child frames or iframes to load and display the transient parts of the application. (There are a variety of ways to maintain data persistence that can be used in addition to, or instead of, frames. These include cookies, local shared objects, local file storage, the encrypted file store, and local database storage.) Because HTML in AIR retains its normal, blurred line between executable code and data, AIR puts content in the top frame of the HTML environment into the application sandbox. After the page load event, AIR restricts any operations, such as eval(), that can convert a string of text into an executable object. This restriction is enforced even when an application does not load remote content. To allow HTML content to execute these restricted operations, you must use frames or iframes to place the content into a non-application sandbox. (Running content in a sandboxed child frame may be necessary when using some JavaScript application frameworks that rely on the eval() function.) For a complete list of the restrictions on JavaScript in the application sandbox, see Code restrictions for content in different sandboxes on page 108. Because HTML in AIR retains its ability to load remote, possibly insecure content, AIR enforces a same-origin policy that prevents content in one domain from interacting with content in another. To allow interaction between application content and content in another domain, you can set up a bridge to serve as the interface between a parent and a child frame.
documentRoot
The following example maps content installed in the sandbox subdirectory of the application to run in the remote sandbox and the www.example.com domain:
<iframe src="ui.html" sandboxRoot="http://www.example.com/local/" documentRoot="app:/sandbox/"> </iframe>
Setting up a bridge between parent and child frames in different sandboxes or domains
AIR adds the childSandboxBridge and parentSandboxBridge properties to the window object of any child frame. These properties let you define bridges to serve as interfaces between a parent and a child frame. Each bridge goes in one direction:
childSandboxBridge The childSandboxBridge property allows the child frame to expose an interface to content
in the parent frame. To expose an interface, you set the childSandbox property to a function or object in the child frame. You can then access the object or function from content in the parent frame. The following example shows how a script running in a child frame can expose an object containing a function and a property to its parent:
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var interface = {}; interface.calculatePrice = function(){ return .45 + 1.20; } interface.storeID = "abc" window.childSandboxBridge = interface;
If this child content is in an iframe assigned an id of "child", you can access the interface from parent content by reading the childSandboxBridge property of the frame:
var childInterface = document.getElementById("child").childSandboxBridge; air.trace(childInterface.calculatePrice()); //traces "1.65" air.trace(childInterface.storeID)); //traces "abc" parentSandboxBridge The parentSandboxBridge property allows the parent frame to expose an interface to
content in the child frame. To expose an interface, you set the parentSandbox property of the child frame to a function or object in the parent frame. You can then access the object or function from content in the child frame. The following example shows how a script running in the parent frame can expose an object containing a save function to a child:
var interface = {}; interface.save = function(text){ var saveFile = air.File("app-storage:/save.txt"); //write text to file } document.getElementById("child").parentSandboxBridge = interface;
Using this interface, content in the child frame could save text to a file named save.txt. However, it would not have any other access to the file system. In general, application content should expose the narrowest possible interface to other sandboxes. The child content could call the save function as follows:
var textToSave = "A string."; window.parentSandboxBridge.save(textToSave);
If child content attempts to set a property of the parentSandboxBridge object, the runtime throws a SecurityError exception. If parent content attempts to set a property of the childSandboxBridge object, the runtime throws a SecurityError exception.
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One restriction is in the use of the JavaScript eval() function. Once code in the application sandbox is loaded and after processing of the onload event handler, you can only use the eval() function in limited ways. The following rules apply to the use of the eval() function after code is loaded from the application security sandbox:
Function invocation is prohibited. Function definitions are prohibited. Setting any property is prohibited. Function literals are prohibited.
However, while the code is loading, before the onload event, and during execution the onload event handler function, these restrictions do not apply to content in the application security sandbox. For example, after code is loaded, the following code results in the runtime throwing an exception:
eval("alert(44)"); eval("myFunction(44)"); eval("NativeApplication.applicationID");
Dynamically generated code, such as that which is made when calling the eval() function, would pose a security risk if allowed within the application sandbox. For example, an application may inadvertently execute a string loaded from a network domain, and that string may contain malicious code. For example, this could be code to delete or alter files on the users computer. Or it could be code that reports back the contents of a local file to an untrusted network domain. Ways to generate dynamic code are the following:
Calling the eval() function. Using innerHTML properties or DOM functions to insert script tags that load a script outside of the application
directory.
Using innerHTML properties or DOM functions to insert script tags that have inline code (rather than loading a
script via the src attribute).
Setting the src attribute for a script tags to load a JavaScript file that is outside of the application directory. Using the javascript URL scheme (as in href="javascript:alert('Test')"). Using the setInterval() or setTimout()function where the first parameter (defining the function to run
asynchronously) is a string (to be evaluated) rather than a function name (as in setTimeout('x = 4', 1000)).
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The exception type is TypeError (undefined value), because content in the non-application sandbox does not recognize the window.runtime object, so it is seen as an undefined value. You can expose runtime functionality to content in a non-application sandbox by using a script bridge. For details, see and Scripting between application and non-application content on page 113.
For more information, see Scripting between content in different domains on page 111.
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Restrictions on loading CSS, frame, iframe, and img elements (for content in non-application sandboxes)
HTML content in remote (network) security sandboxes can only load CSS, frame, iframe, and img content from remote sandboxes (from network URLs). HTML content in local-with-filesystem, local-with-networking, or local-trusted sandboxes can only load CSS, frame, iframe, and img content from local sandboxes (not from application or remote sandboxes).
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There are still cases where the main AIR application requires content from a remote domain to have controlled access to scripts in the main AIR application, or vice versa. To accomplish this, the runtime provides a sandbox bridge mechanism, which serves as a gateway between the two sandboxes. A sandbox bridge can provide explicit interaction between remote and application security sandboxes. The sandbox bridge exposes two objects that both loaded and loading scripts can access:
The parentSandboxBridge object lets loading content expose properties and functions to scripts in the loaded
content.
The childSandboxBridge object lets loaded content expose properties and function to scripts in the loading
content. Objects exposed via the sandbox bridge are passed by value, not by reference. All data is serialized. This means that the objects exposed by one side of the bridge cannot be set by the other side, and that objects exposed are all untyped. Also, you can only expose simple objects and functions; you cannot expose complex objects. If child content attempts to set a property of the parentSandboxBridge object, the runtime throws a SecurityError exception. Similarly, if parent content attempts to set a property of the childSandboxBridge object, the runtime throws a SecurityError exception.
See also
Cross-scripting content in different security sandboxes on page 63 The application sandbox on page 105 Privileges of content in non-application sandboxes on page 106
Writing to disk
Applications running in a web browser have only limited interaction with the user's local file system. Web browsers implement security policies that ensure that a user's computer cannot be compromised as a result of loading web content. For example, SWF files running through Flash Player in a browser cannot directly interact with files already on a user's computer. Shared objects and cookies can be written to a user's computer for the purpose of maintaining user preferences and other data, but this is the limit of file system interaction. Because AIR applications are natively installed, they have a different security contract, one which includes the capability to read and write across the local file system.
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This freedom comes with high responsibility for developers. Accidental application insecurities jeopardize not only the functionality of the application, but also the integrity of the user's computer. For this reason, developers should read Best security practices for developers on page 114. AIR developers can access and write files to the local file system using several URL scheme conventions:
URL scheme app:/ Description An alias to the application directory. Files accessed from this path are assigned the application sandbox and have the full privileges granted by the runtime. An alias to the local storage directory, standardized by the runtime. Files accessed from this path are assigned a non-application sandbox. An alias that represents the root of the user's hard disk. A file accessed from this path is assigned an application sandbox if the file exists in the application directory, and a non-application sandbox otherwise.
app-storage:/
file:///
Note: AIR applications cannot modify content using the app: URL scheme. Also, the application directory may be read only because of administrator settings. Unless there are administrator restrictions to the user's computer, AIR applications are privileged to write to any location on the user's hard drive. Developers are advised to use the app-storage:/ path for local storage related to their application. Files written to app-storage:/ from an application are put in a standard location:
On Mac OS: the storage directory of an application is <appData>/<appId>/Local On Windows: the storage directory of an application is <appData>\<appId>\Local
the user's CSIDL_APPDATA Special Folder. This is typically C:\Documents and
Settings\<userName>\Application Data
On Linux: <appData>/<appID>/Local
If an application is designed to interact with existing files in the user's file system, be sure to read Best security practices for developers on page 114.
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A sandbox bridge can provide this functionality. By default, content loaded externally into an AIR application at runtime does not have access to any methods or properties in the main application. With a custom sandbox bridge implementation, a developer can provide services to the remote content without exposing these methods or properties. Consider the sandbox bridge as a pathway between trusted and untrusted content, providing communication between loader and loadee content without exposing object references. For more information on how to securely use sandbox bridges, see Scripting between content in different domains on page 111.
Include a file in an AIR file (in the installed application) only if it is necessary. Include a scripting file in an AIR file (in the installed application) only if its behavior is fully understood and trusted. Do not write to or modify content in the application directory. The runtime prevents applications from writing or
modifying files and directories using the app:/ URL scheme by throwing a SecurityError exception.
Do not use data from a network source as parameters to methods of the AIR API that may lead to code execution.
This includes use of the Loader.loadBytes() method and the JavaScript eval() function.
Using data from a network source to determine a file name Using data from a network source to construct a URL that the application uses to send private information
If credentials must be stored locally, encrypt the credentials when writing to the local file system. The runtime
provides an encrypted storage unique to each installed application, via the EncryptedLocalStore class. For details, see Storing encrypted data on page 286.
Do not transmit unencrypted user credentials to a network source unless that source is trusted.
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Never specify a default password in credential creation let users create their own. Users who leave the default
unchanged expose their credentials to an attacker who already knows the default password.
Code signing
All AIR installer files are required to be code signed. Code signing is a cryptographic process of confirming that the specified origin of software is accurate. AIR applications can be signed either by linking a certificate from an external certificate authority (CA) or by constructing your own certificate. A commercial certificate from a well-known CA is strongly recommended and provides assurance to your users that they are installing your application, not a forgery. However, self-signed certificates can be created using adt from the SDK or using either Flash, Flex Builder, or another application that uses adt for certificate generation. Self-signed certificates do not provide any assurance that the application being installed is genuine. For more information about digitally signing AIR applications, see Digitally signing an AIR file on page 364 and Creating an AIR application using the command line tools on page 23.
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<icon> <image16x16>icons/smallIcon.png</image16x16> <image32x32>icons/mediumIcon.png</image32x32> <image48x48>icons/bigIcon.png</image48x48> <image128x128>icons/biggestIcon.png</image128x128> </icon> <customUpdateUI>true</customUpdateUI> <allowBrowserInvocation>false</allowBrowserInvocation> <fileTypes> <fileType> <name>adobe.VideoFile</name> <extension>avf</extension> <description>Adobe Video File</description> <contentType>application/vnd.adobe.video-file</contentType> <icon> <image16x16>icons/avfIcon_16.png</image16x16> <image32x32>icons/avfIcon_32.png</image32x32> <image48x48>icons/avfIcon_48.png</image48x48> <image128x128>icons/avfIcon_128.png</image128x128> </icon> </fileType> </fileTypes> </application>
Required AIR runtime version Application identity Installation and program menu folders Initial content and window properties Application icon files Whether your application provides a custom update UI Whether your application can be invoked by SWF content running in the users browser File type associations
xmlns The AIR namespace, which you must define as the default XML namespace. The namespace changes with each major release of AIR (but not with minor patches). The last segment of the namespace, such as 1.5 indicates the runtime version required by the application. Be sure to set the namespace to AIR 1.5 ("http://ns.adobe.com/air/application/1.5") if your application uses any new AIR 1.5 features.
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For SWF-based applications, the AIR runtime version specified in the application descriptor determines the maximum SWF version that can be loaded as the initial content of the application. Applications that specify AIR 1.0 or AIR 1.1 can only use SWF9 (Flash Player 9) files as initial content even when run using the AIR 1.5 runtime. Applications that specify AIR 1.5 can use either SWF9 or SWF10 (Flash Player 10) files as initial content. The SWF version determines which version of the AIR and Flash Player APIs are available. If a SWF9 file is used as the initial content of an AIR 1.5 application, that application will only have access to the AIR 1.1 and Flash Player 9 APIs. Futhermore, behavior changes made to existing APIs in AIR 1.5 or Flash Player 10 will not be effective. (Important security-related changes to APIs are an exception to this principle and can be applied retroactively in present or future patches of the runtime.) For HTML-based applications, the runtime version specified in the application descriptor alone determines which version of the AIR and Flash Player APIs are available to the application. The HTML, CSS, and JavaScript behaviors are always determined by the version of Webkit used in the installed AIR runtime, not by the application descriptor. When an AIR application loads SWF content, the version of the AIR and Flash Player APIs available to that content depends on how the content is loaded. The following table shows how the API version is determined based on the loading method:
How the content is loaded Initial content, SWF-based application Initial content, HTML-based application SWF loaded by SWF content SWF library loaded by HTML content using <script> tag SWF loaded by HTML content using AIR or Flash Player APIs (such as flash.display.Loader) How the API version is determined SWF version of the loaded file Application descriptor namespace Version of the loading content Application descriptor namespace
SWF loaded by HTML content using <object> or SWF version of the loaded file <embed> tags (or the equivalent JavaScript APIs)
When loading a SWF file of a different version than the loading content, you can run into the two problems:
Loading SWF10 content by SWF9 (or earlier) References to AIR 1.5 and Flash Player 10 APIs in the loaded
content will be unresolved
Loading SWF9 (or earlier) content by SWF10 APIs changed in AIR 1.5 and Flash Player 10 may behave in ways
that the loaded content does not expect. minimumPatchLevel Optional. Use the minimumPatchLevel attribute to specify the minimum patch level of Adobe AIR required by the application. AIR applications typically specify which version of AIR they require by simply defining the namespace in the application descriptor file. The namespace is changed for each major release of AIR (such as 1.0 or 1.5). The namespace does not change for patch releases. Patch releases contain only a limited set of fixes and no API changes. Usually applications do not specify which patch release they require. However, a fix in a patch release may fix an issue in an application. In this situation, an application can specify a value for the minimumPatchLevel attribute to insure that patch is applied before the application is installed. The AIR application installer prompts the user to download and install the required version or patch, if necessary. The following example shows an application element that specifies a value for the minimumPatchLevel attribute:
<application xmlns="http://ns.adobe.com/air/application/1.1" minimumPatchLevel="5331">
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id An identifier string for the application, known as the application ID. The attribute value is restricted to the following characters:
09 az AZ . (dot) - (hyphen)
The value must contain 1 to 212 characters. This element is required. In an installed application, the id string and the publisher ID combine to uniquely identify the application. The publisher ID is based on the certificate used to sign the application. (For more information, see About AIR publisher identifiers on page 365.) version Specifies the version information for the application. (It has no relation to the version of the runtime). The version string is an application-defined designator. AIR does not interpret the version string in any way. Thus, version 3.0 is not assumed to be more current than version 2.0. Examples: "1.0", ".4", "0.5", "4.9", "1.3.4a". This element is required. filename The string to use as a filename of the application (without extension) when the application is installed. The application file launches the AIR application in the runtime. If no name value is provided, the filename is also used as the name of the installation folder. This element is required. The filename property can contain any Unicode (UTF-8) character except the following, which are prohibited from use as filenames on various file systems:
Character various * " : > < Hexadecimal Code 0x00 x1F x2A x22 x3A x3C x3E
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Character ? \ |
The filename value cannot end in a period. name (Optional, but recommended) The title displayed by the AIR application installer. If you specify a single text node (instead of multiple text elements), the AIR application installer uses this name, regardless of the system language:
<name>Test Application</name>
The AIR 1.0 application descriptor schema allows only one simple text node to be defined for the name (not multiple text elements). In AIR 1.1 (or above), you can specify multiple languages in the name element. For example, the following specifies the name in three languages (English, French, and Spanish):
<name> <text xml:lang="en">Hello AIR</text> <text xml:lang="fr">Bonjour AIR</text> <text xml:lang="es">Hola AIR</text> </name>
The xml:lang attribute for each text element specifies a language code, as defined in RFC4646 (http://www.ietf.org/rfc/rfc4646.txt). The AIR application installer uses the name that most closely matches the user interface language of the users operating system. For example, consider an installation in which the name element of the application descriptor file includes a value for the en (English) locale. The AIR application installer uses the en name if the operating system identifies en (English) as the user interface language. It also uses the en name if the system user interface language is en-US (U.S. English). However, if the user interface language is en-US and the application descriptor file defines both en-US and en-GB names, then the AIR application installer uses the en-US value. If the application defines no name that matches the system user interface languages, the AIR application installer uses the first name value defined in the application descriptor file. If no name element is specified, the AIR application installer displays the filename as the application name. The name element only defines the application title used in the AIR application installer. The AIR application installer supports multiple languages: Traditional Chinese, Simplified Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish, Swedish, and Turkish. The AIR application installer selects its displayed language (for text other than the application title and description) based on the system user interface language. This language selection is independent of the settings in the application descriptor file. The name element does not define the locales available for the running, installed application. For details on developing multi-language applications, see Localizing AIR applications on page 389. description (Optional) The description of the application, displayed in the AIR application installer. If you specify a single text node (not multiple text elements), the AIR application installer uses this description, regardless of the system language:
<description>This is a sample AIR application.</description>
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The AIR 1.0 application descriptor schema allows only one simple text node to be defined for the name (not multiple text elements). In AIR 1.1 (or above), you can specify multiple languages in the description element. For example, the following specifies a description in three languages (English, French, and Spanish):
<description> <text xml:lang="en">This is a example.</text> <text xml:lang="fr">C'est un exemple.</text> <text xml:lang="es">Esto es un ejemplo.</text> </description>
The xml:lang attribute for each text element specifies a language code, as defined in RFC4646 (http://www.ietf.org/rfc/rfc4646.txt). The AIR application installer uses the description that most closely matches the user interface language of the users operating system. For example, consider an installation in which the description element of the application descriptor file includes a value the en (English) locale. The AIR application installer uses the en name if the users system identifies en (English) as the user interface language. It also uses the en name if the system user interface language is en-US (U.S. English). However, if system user interface language is en-US and the application descriptor file defines both en-US and en-GB names, then the AIR application installer uses the en-US value. If the application defines no name that matches the system user interface language, the AIR application installer uses the first description value defined in the application descriptor file. For more information on developing multi-language applications, see Localizing AIR applications on page 389. copyright (Optional) The copyright information for the AIR application. On Mac OS, the copyright text appears in the About dialog box for the installed application. On Mac OS, the copyright information is also used in the NSHumanReadableCopyright field in the Info.plist file for the application.
installFolder (Optional) Identifies the subdirectory of the default installation directory. On Windows, the default installation subdirectory is the Program Files directory. On Mac OS, it is the /Applications directory. On Linux, it is /opt/. For example, if the installFolder property is set to "Acme" and an application is named "ExampleApp", then the application is installed in C:\Program Files\Acme\ExampleApp on Windows, in /Applications/Acme/Example.app on MacOS, and /opt/Acme/ExampleApp on Linux. Use the forward-slash (/) character as the directory separator character if you want to specify a nested subdirectory, as in the following:
<installFolder>Acme/Power Tools</installFolder>
The installFolder property can contain any Unicode (UTF-8) character except those that are prohibited from use as folder names on various file systems (see the filename property above for the list of exceptions). The installFolder property is optional. If you specify no installFolder property, the application is installed in a subdirectory of the default installation directory, based on the name property.
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programMenuFolder (Optional) Identifies the location in which to place shortcuts to the application in the All Programs menu of the Windows operating system or in the Applications menu on Linux. (This setting is currently ignored on other operating systems.) The restrictions on the characters that are allowed in the value of the property are the same as those for the installFolder property. Do not use a forward slash (/) character as the last character of this value.
The child elements of the initialWindow element set the properties of the window into which the root content file is loaded. content The value specified for the content element is the URL for the main content file of the application. This may be either a SWF file or an HTML file. The URL is specified relative to the root of the application installation folder. (When running an AIR application with ADL, the URL is relative to the folder containing the application descriptor file. You can use the root-dir parameter of ADL to specify a different root directory.) Note: Because the value of the content element is treated as a URL, characters in the name of the content file must be URL encoded according to the rules defined in RFC 1738. Space characters, for example, must be encoded as %20. title (Optional) The window title. systemChrome (Optional) If you set this attribute to standard, the standard system chrome supplied by the operating system is displayed. If you set it to none, no system chrome is displayed. The system chrome setting cannot be changed at run time. transparent (Optional) Set to "true" if you want the application window to support alpha blending. A window with transparency may draw more slowly and require more memory. The transparent setting cannot be changed at run time. Important: You can only set transparent to true when systemChrome is none. visible (Optional) Set to true if you want the main window to be visible as soon as it is created. The default value is false.
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You may want to leave the main window hidden initially, so that changes to the windows position, the windows size, and the layout of its contents are not shown. You can then display the window by calling the activate() method of the window or by setting the visible property to true. For details, see Working with native windows on page 132. x, y, width, height (Optional) The initial bounds of the main window of the application. If you do not set these values, the window size is determined by the settings in the root SWF file or, in the case of HTML, by the operating system. The maximum values for width and height are each 2880. minSize, maxSize (Optional) The minimum and maximum sizes of the window. If you do not set these values, they are determined by the operating system. minimizable, maximizable, resizable (Optional) Specifies whether the window can be minimized, maximized, and resized. By default, these settings default to true. Note: On operating systems, such as Mac OS X, for which maximizing windows is a resizing operation, both maximizable and resizable must be set to false to prevent the window from being zoomed or resized.
If an element for a given size is present, the image in the file must be exactly the size specified. If all sizes are not provided, the closest size is scaled to fit for a given use of the icon by the operating system. Note: The icons specified are not automatically added to the AIR package. The icon files must be included in their correct relative locations when the application is packaged. For best results, provide an image for each of the available sizes. In addition, make sure that the icons look presentable in both 16- and 32-bit color modes.
When the installed version of your application has the customUpdateUI element set to true and the user then doubleclicks the AIR file for a new version or installs an update of the application using the seamless install feature, the runtime opens the installed version of the application, rather than the default AIR application installer. Your application logic can then determine how to proceed with the update operation. (The application ID and publisher ID in the AIR file must match those in the installed application for an upgrade to proceed.)
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Note: The customUpdateUI mechanism only comes into play when the application is already installed and the user double-clicks the AIR installation file containing an update or installs an update of the application using the seamless install feature. You can download and start an update through your own application logic, displaying your custom UI as necessary, whether or not customUpdateUI is true. For more information, see Updating AIR applications on page 370.
The default value is false. If you set this value to true, be sure to consider security implications, described in Browser invocation on page 327. For more information, see Installing and running AIR applications from a web page on page 356.
The fileTypes element is optional. It may contain any number of fileType elements. The name and extension elements are required for each fileType declaration that you include. The same name can be used for multiple extensions. The extension uniquely identifies the file type. (Note that the extension is specified without the preceding period.) The description element is optional and is displayed to the user by the operating system user interface. The contentType is required in AIR 1.5 (it was optional in AIR 1.0 and 1.1). The property helps the operating system to locate the best application to open a file under some circumstances. The value should be the MIME type of the file content. Note that the value is ignored on Linux if the file type is already registered and has an assigned MIME type. Icons can be specified for the file extension, using the same format as the application icon element. The icon files must also be included in the AIR installation file (they are not packaged automatically).
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When a file type is associated with an AIR application, the application will be invoked whenever a user opens a file of that type. If the application is already running, AIR will dispatch the InvokeEvent object to the running instance. Otherwise, AIR will launch the application first. In both cases, the path to the file can be retrieved from the InvokeEvent object dispatched by the NativeApplication object. You can use this path to open the file. For more information, see Managing file associations on page 332 and Capturing command line arguments on page 324.
126
Programming Adobe ActionScript 3.0 The Flex 3 Language Reference. (Only the top-level classes and functions in the flash package are available to HTML
content running in AIR. The classes in the mx package are available only in Flex-based SWF applications.)
However, there are differences in the syntax and workings of the two languages. For example, the preceding code example can be written as the following in ActionScript 3.0 (in a SWF file):
function reverseString(s:String):String { var newString:String = ""; for (var i:int = s.length - 1; i >= 0; i--) { newString += s.charAt(i); } return newString; }
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ActionScript basics for JavaScript developers
The version of JavaScript supported in HTML content in Adobe AIR is JavaScript 1.7. The differences between JavaScript 1.7 and ActionScript 3.0 are described throughout this topic. The runtime includes some built-in classes that provide advanced capabilities. At runtime, JavaScript in an HTML page can access those classes. The same runtime classes are available both to ActionScript (in a SWF file) and JavaScript (in an HTML file running in a browser). However, the current API documentation for these classes (which are not included in the Adobe AIR Language Reference for HTML Developer) describes them using ActionScript syntax. In other words, for some of the advanced capabilities of the runtime, refer to the Adobe AIR ActionScript 3.0 Language Reference. Understanding the basics of ActionScript helps you understand how to use these runtime classes in JavaScript. For example, the following JavaScript code plays sound from an MP3 file:
var file = air.File.userDirectory.resolve("My Music/test.mp3"); var sound = air.Sound(file); sound.play();
Each of these lines of code calls runtime functionality from JavaScript. In a SWF file, ActionScript code can access these runtime capabilities as in the following code:
var file:File = File.userDirectory.resolve("My Music/test.mp3"); var sound = new Sound(file); sound.play();
Here, the str1 variable is declared to be of type String. All subsequent assignments to the str1 variable assign String values to the variable. You can assign types to variables, parameters of functions, and return types of functions. Therefore, the function declaration in the previous example looks like the following in ActionScript:
function reverseString(s:String):String { var newString:String = ""; for (var i:int = s.length - 1; i >= 0; i--) { newString += s.charAt(i); } return newString; }
Note: The s parameter and the return value of the function are both assigned the type String. Although assigning types is optional in ActionScript, there are advantages to declaring types for objects:
Typed objects allow for type checking of data at not only at run-time, but also at compile time if you use strict mode,
which helps identify errors. (Strict mode is a compiler option.)
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Use of the * as a data type is not defining a data type at all. You use the asterisk in ActionScript 3.0 code to be explicit that no data type is defined.
Runtime classes
The runtime includes built-in classes, many of which are also included in standard JavaScript, such as the Array, Date, Math, and String classes (and others). However, the runtime also includes classes that are not found in standard JavaScript; classes that have a variety of uses, from playing rich media (such as sounds) to interacting with sockets. Most runtime classes are in the flash package, or one of the packages contained by the flash package. Packages are a means to organize ActionScript 3.0 classes (see ActionScript 3.0 packages on page 129.
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A constructor method, ExampleClass(), which lets you instantiate new objects of the ExampleClass type. A public property, x (of type Number), which you can get and set for objects of type ExampleClass. A public method, greet(), which you can call on objects of type ExampleClass.
In this example, the x property and the greet() method are in the public namespace, which makes them accessible from objects and classes outside of the class.
Both built-in and custom classes can be arranged in packages. When referencing an ActionScript package from JavaScript, use the special runtime object. For example, the following code instantiates a new ActionScript File object in JavaScript:
var myFile = new air.flash.filesystem.File();
Here, the File() method is the constructor function corresponding to the class of the same name (File).
private
protected
internal
Additionally, custom classes can use other namespaces that are not available to JavaScript code.
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The following ActionScript 3.0 code defines a function for which the n parameter is required, and for which the p parameter is optional, with a default value of 1:
function root(n:Number, p:Number = 1):Number { return Math.pow(n, 1/p); }
An ActionScript 3.0 function can also receive any number of arguments, represented by ...rest syntax at the end of a list of parameters, as in the following:
function average(... args) : Number{ var sum:Number = 0; for (var i:int = 0; i < args.length; i++) { sum += args[i]; } return (sum / args.length); }
Any class that can dispatch events either extends the EventDispatcher class or implements the IEventDispatcher interface. (An ActionScript 3.0 interface is a data type used to define a set of methods that can be implemented by a class.) In each class listing for these classes in the ActionScript Language Reference, there is a list of events that the class can dispatch.
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You can register an event listener function to handle any of these events, using the addEventListener() method of the object that dispatches the event. For example, in the case of a Sound object, you can register for the progress and complete events, as shown in the following ActionScript code:
var sound:Sound = new Sound(); var urlReq:URLRequest = new URLRequest("test.mp3"); sound.load(urlReq); sound.addEventListener(ProgressEvent.PROGRESS, progressHandler); sound.addEventListener(Event.COMPLETE, completeHandler); function progressHandler(progressEvent):void { trace("Progress " + progressEvent.bytesTotal + " bytes out of " + progressEvent.bytesTotal); } function completeHandler(completeEvent):void { trace("Sound loaded."); }
In HTML content running in AIR, you can register a JavaScript function as the event listener, as shown in the following code (which assumes that the HTML document includes a TextArea object named progressTextArea):
var sound = new runtime.flash.media.Sound(); var urlReq = new runtime.flash.net.URLRequest("test.mp3"); sound.load(urlReq); sound.addEventListener(runtime.flash.events.ProgressEvent.PROGRESS, progressHandler); sound.addEventListener(runtime.flash.events.Event.COMPLETE, completeHandler); function progressHandler(progressEvent) { document.progressTextArea.value += "Progress " + progressEvent.bytesTotal + " bytes out of " + progressEvent.bytesTotal; } function completeHandler(completeEvent) { document.progressTextArea.value += "Sound loaded.";
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NativeWindowInitOptions
Adobe Developer Connection Articles and Samples Adobe AIR Developer Connection for HTML and Ajax (search for 'AIR windows')
Windows in AIR
AIR supports three distinct APIs for working with windows:
The ActionScript-oriented NativeWindow class provides the lowest level window API. Use NativeWindows in
ActionScript and Flash CS-authored applications. Consider extending the NativeWindow class to specialize the windows used in your application.
The Flex framework mx:WindowedApplication and mx:Window classes provide a Flex wrapper for the
NativeWindow class. The WindowedApplication component replaces the Application component when you create an AIR application with Flex and must always be used as the initial window in your Flex application.
In the HTML environment, you can use the JavaScript Window class, just as you would in a browser-based web
application. Calls to JavaScript Window methods are forwarded to the underlying native window object.
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ActionScript windows When you create windows with the NativeWindow class, use the Flash Player stage and display list directly. To add a visual object to a NativeWindow, add the object to the display list of the window stage or to another display object container on the stage. Flex Framework windows The Flex Framework defines its own window components. These components, mx:WindowedApplication and mx:Window, cannot be used outside the framework and thus cannot be used in HTML-based AIR applications. HTML windows When you create HTML windows, you use HTML, CSS, and JavaScript to display content. To add a visual object to an HTML window, you add that content to the HTML DOM. HTML windows are a special category of NativeWindow. The AIR host defines a nativeWindow property in HTML windows that provides access to the underlying NativeWindow instance. You can use this property to access the NativeWindow properties, methods, and events described here. Note: The JavaScript Window object also has methods for scripting the containing window, such as moveTo() and close(). Where overlapping methods are available, you can use the method that is most convenient. The initial application window The first window of your application is automatically created for you by AIR. AIR sets the properties and content of the window using the parameters specified in the initialWindow element of the application descriptor file. If the root content is a SWF file, AIR creates a NativeWindow instance, loads the SWF file, and adds it to the window stage. If the root content is an HTML file, AIR creates an HTML window and loads the HTML. For more information about the window properties specified in the application descriptor, see The application descriptor file structure on page 116.
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Package flash.display
Classes
Window string constants are defined in the following classes: NativeWindowDisplayState NativeWindowResize NativeWindowSystemChrome NativeWindowType NativeWindowBoundsEvent NativeWindowDisplayStateEvent
flash.events
In addition, the NativeWindow object also dispatches events for related changes to the window size and position. The window does not dispatch warning events for these related changes. The related events are:
a A move event is dispatched if the top, left corner of the window moved because of the maximize operation. b A resize event is dispatched if the window size changed because of the maximize operation.
A NativeWindow object dispatches a similar sequence of events when minimizing, restoring, closing, moving, and resizing a window. The warning events are only dispatched when a change is initiated through window chrome or other operatingsystem controlled mechanism. When you call a window method to change the window size, position, or display state, the window only dispatches an event to announce the change. You can dispatch a warning event, if desired, using the window dispatchEvent() method, then check to see if your warning event has been canceled before proceeding with the change. For detailed information about the window API classes, methods, properties, and events, see the Adobe AIR Language Reference for HTML Developers (http://www.adobe.com/go/learn_air_html_jslr).
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For general information about using the Flash display list, see the Display Programming section of the Programming Adobe ActionScript 3.0 (http://www.adobe.com/go/learn_fl_cs4_programmingAS3_en) reference.
When you create a window, you set these properties on the NativeWindowInitOptions object passed to the window constructor. AIR reads the properties for the initial application window from the application descriptor. (Except the type property, which cannot be set in the application descriptor and is always set to normal.) The properties cannot be changed after window creation. Some settings of these properties are mutually incompatible: systemChrome cannot be set to standard when either transparent is true or type is lightweight.
Window types
The AIR window types combine chrome and visibility attributes of the native operating system to create three functional types of window. Use the constants defined in the NativeWindowType class to reference the type names in code. AIR provides the following window types:
Type Normal Description A typical window. Normal windows use the full-size style of chrome and appear on the Windows taskbar and the Mac OS X window menu. A tool palette. Utility windows use a slimmer version of the system chrome and do not appear on the Windows taskbar and the Mac OS X window menu. Lightweight windows have no chrome and do not appear on the Windows taskbar or the Mac OS X window menu. In addition, lightweight windows do not have the System (Alt+Space) menu on Windows. Lightweight windows are suitable for notification bubbles and controls such as combo-boxes that open a short-lived display area. When the lightweight type is used, systemChrome must be set to none.
Utility
Lightweight
Window chrome
Window chrome is the set of controls that allow users to manipulate a window in the desktop environment. Chrome elements include the title bar, title bar buttons, border, and resize grippers. System chrome You can set the systemChrome property to standard or none. Choose standard system chrome to give your window the set of standard controls created and styled by the users operating system. Choose none to provide your own chrome for the window. Use the constants defined in the NativeWindowSystemChrome class to reference the system chrome settings in code. System chrome is managed by the system. Your application has no direct access to the controls themselves, but can react to the events dispatched when the controls are used. When you use standard chrome for a window, the transparent property must be set to false and the type property must be normal or utility.
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Custom chrome When you create a window with no system chrome, then you must add your own chrome controls to handle the interactions between a user and the window. You are also free to make transparent, non-rectangular windows.
Window transparency
To allow alpha blending of a window with the desktop or other windows, set the window transparent property to true. The transparent property must be set before the window is created and cannot be changed. A transparent window has no default background. Any window area not containing an object drawn by the application is invisible. If a displayed object has an alpha setting of less than one, then anything below the object shows through, including other display objects in the same window, other windows, and the desktop. Rendering large alpha-blended areas can be slow, so the effect should be used conservatively. Transparent windows are useful when you want to create applications with borders that are irregular in shape or that fade out or appear to be invisible. Important: On Linux, mouse events do not pass through fully transparent pixels. You should avoid creating windows with large, fully transparent areas since you may invisibly block the users access to other windows or items on their desktop. On Mac OS X and Windows, mouse events do pass through fully transparent pixels. Transparency cannot be used with windows that have system chrome. In addition, SWF content and PDF content in HTML does not display in transparent windows. For more information, see Considerations when loading SWF or PDF content in an HTML page on page 90. On some operating systems, transparency might not be supported because of hardware or software configuration, or user display options. When transparency is not supported, the application is composited against a black background. In these cases, any transparent areas of the application display as an opaque black. The static NativeWindow.supportsTransparency property reports whether window transparency is available. If this property tests false, for example, you could display a warning dialog to the user, or display a fallback, rectangular, non-transparent user interface. Note that transparency is always supported by the Mac and Windows operating systems. Support on Linux operating systems requires a compositing window manager, but even when a compositing window manager is active, transparency can be unavailable because of user display options or hardware configuration.
This example uses JavaScript to turn off the default background of an HTML window:
window.htmlLoader.paintsDefaultBackground = false;
If an element in the HTML document sets a background color, the background of that element is not transparent. Setting a partial transparency (or opacity) value is not supported. However, you can use a transparent PNG-format graphic as the background for a page or a page element to achieve a similar visual effect.
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Working with native windows
Mac OS X
Microsoft Windows
Linux*
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Note: The following system chrome elements are not supported by AIR: the Mac OS X Toolbar, the Mac OS X Proxy Icon, Windows title bar icons, and alternate system chrome.
Creating windows
AIR automatically creates the first window for an application, but you can create any additional windows you need. To create a native window, use the NativeWindow constructor method. To create an HTML window, either use the HTMLLoader createRootWindow() method or, from an HTML document, call the JavaScript window.open() method.
Set the properties for the initial window created by AIR in the application descriptor file. The main window of an AIR application is always type, normal. (Additional window properties can be specified in the descriptor file, such as visible, width, and height, but these properties can be changed at any time.) Set the properties for other native and HTML windows created by your application using the NativeWindowInitOptions class. When you create a window, you must pass a NativeWindowInitOptions object specifying the window properties to either the NativeWindow constructor function or the HTMLLoader createRootWindow() method. The following code creates a NativeWindowInitOptions object for a utility window:
var options = new air.NativeWindowInitOptions(); options.systemChrome = air.NativeWindowSystemChrome.STANDARD; options.type = air.NativeWindowType.UTILITY options.transparent = false; options.resizable = false; options.maximizable = false;
Setting systemChrome to standard when transparent is true or type is lightweight is not supported. Note: You cannot set the initialization properties for a window created with the JavaScript window.open() function. You can, however, override how these windows are created by implementing your own HTMLHost class. See Handling JavaScript calls to window.open() on page 96 for more information.
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Creating a NativeWindow
To create a NativeWindow, pass a NativeWindowInitOptions object to the NativeWindow constructor:
var options = new air.NativeWindowInitOptions(); options.systemChrome = air.NativeWindowSystemChrome.STANDARD; options.transparent = false; var newWindow = new air.NativeWindow(options);
The window is not shown until you set the visible property to true or call the activate() method. Once the window is created, you can initialize its properties and load content into the window using the stage property and Flash display list techniques. In almost all cases, you should set the stage scaleMode property of a new native window to noScale (use the StageScaleMode.NO_SCALE constant). The Flash scale modes are designed for situations in which the application author does not know the aspect ratio of the application display space in advance. The scale modes let the author choose the least-bad compromise: clip the content, stretch or squash it, or pad it with empty space. Since you control the display space in AIR (the window frame), you can size the window to the content or the content to the window without compromise. The scale mode for HTML windows is set to noScale automatically. Note: To determine the maximum and minimum window sizes allowed on the current operating system, use the following static NativeWindow properties:
var maxOSSize = air.NativeWindow.systemMaxSize; var minOSSize = air.NativeWindow.systemMinSize;
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Note: You can extend the HTMLHost class in ActionScript to customize the window created with the JavaScript window.open() function. See About extending the HTMLHost class on page 93. Content in the application security sandbox has access to the more powerful method of creating windows, HTMLLoader.createRootWindow(). With this method, you can specify all the creation options for a new window. For example, the following JavaScript code creates a lightweight type window without system chrome that is 300x400 pixels in size:
var options = new air.NativeWindowInitOptions(); options.systemChrome = "none"; options.type = "lightweight"; var windowBounds = new air.Rectangle(200,250,300,400); newHTMLLoader = air.HTMLLoader.createRootWindow(true, options, true, windowBounds); newHTMLLoader.load(new air.URLRequest("xmpl.html"));
Note: If the content loaded by a new window is outside the application security sandbox, the window object does not have the AIR properties: runtime, nativeWindow, or htmlLoader. Windows created with the createRootWindow() method remain independent from the opening window. The parent and opener properties of the JavaScript Window object are null. The opening window can access the Window object of the new window using the HTMLLoader reference returned by the createRootWindow() function. In the context of the previous example, the statement newHTMLLoader.window would reference the JavaScript Window object of the created window. Note: The createRootWindow() function can be called from both JavaScript and ActionScript.
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Loading a SWF file or image You can load Flash SWF files or images into the display list of a native window using the flash.display.Loader class:
package { import import import import flash.display.Sprite; flash.events.Event; flash.net.URLRequest; flash.display.Loader;
public class LoadedSWF extends Sprite { public function LoadedSWF(){ var loader:Loader = new Loader(); loader.load(new URLRequest("visual.swf")); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loadFlash); } private function loadFlash(event:Event):void{ addChild(event.target.loader); } } }
Loading HTML content into a NativeWindow To load HTML content into a NativeWindow, you can either add an HTMLLoader object to the window stage and load the HTML content into the HTMLLoader, or create a window that already contains an HTMLLoader object by using the HTMLLoader.createRootWindow()method. The following example displays HTML content within a 300 by 500 pixel display area on the stage of a native window:
//newWindow is a NativeWindow instance var htmlView:HTMLLoader = new HTMLLoader(); htmlView.width = 300; htmlView.height = 500; //set the stage so display objects are added to the top-left and not scaled newWindow.stage.align = "TL"; newWindow.stage.scaleMode = "noScale"; newWindow.stage.addChild( htmlView ); //urlString is the URL of the HTML page to load htmlView.load( new URLRequest(urlString) );
Note: SWF content or PDF content in an HTML file is not displayed if the window uses transparency (that is the transparent property of the window is true) or if the HTMLLoader control is scaled. Adding SWF content as an overlay on an HTML window Because HTML windows are contained within a NativeWindow instance, you can add Flash display objects both above and below the HTML layer in the display list. To add a display object above the HTML layer, use the addChild() method of the window.nativeWindow.stage property. The addChild() method adds content layered above any existing content in the window.
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To add a display object below the HTML layer, use the addChildAt() method of the window.nativeWindow.stage property, passing in a value of zero for the index parameter. Placing an object at the zero index moves existing content, including the HTML display, up one layer and insert the new content at the bottom. For content layered underneath the HTML page to be visible, you must set the paintsDefaultBackground property of the HTMLlLoader object to false. In addition, any elements of the page that set a background color, will not be transparent. If, for example, you set a background color for the body element of the page, none of the page will be transparent. The following example illustrates how to add a Flash display objects as overlays and underlays to an HTML page. The example creates two simple shape objects, adds one below the HTML content and one above. The example also updates the shape position based on the enterFrame event.
<html> <head> <title>Bouncers</title> <script src="AIRAliases.js" type="text/javascript"></script> <script language="JavaScript" type="text/javascript"> air.Shape = window.runtime.flash.display.Shape; function Bouncer(radius, color){ this.radius = radius; this.color = color; //velocity this.vX = -1.3; this.vY = -1; //Create a Shape object and draw a circle with its graphics property this.shape = new air.Shape(); this.shape.graphics.lineStyle(1,0); this.shape.graphics.beginFill(this.color,.9); this.shape.graphics.drawCircle(0,0,this.radius); this.shape.graphics.endFill(); //Set the starting position this.shape.x = 100; this.shape.y = 100;
//Moves the sprite by adding (vX,vY) to the current position this.update = function(){ this.shape.x += this.vX; this.shape.y += this.vY; //Keep the sprite within the window if( this.shape.x - this.radius < 0){ this.vX = -this.vX; } if( this.shape.y - this.radius < 0){ this.vY = -this.vY; } if( this.shape.x + this.radius > window.nativeWindow.stage.stageWidth){ this.vX = -this.vX; } if( this.shape.y + this.radius > window.nativeWindow.stage.stageHeight){ this.vY = -this.vY; }
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}; } function init(){ //turn off the default HTML background window.htmlLoader.paintsDefaultBackground = false; var bottom = new Bouncer(60,0xff2233); var top = new Bouncer(30,0x2441ff); //listen for the enterFrame event window.htmlLoader.addEventListener("enterFrame",function(evt){ bottom.update(); top.update(); }); //add the bouncing shapes to the window stage window.nativeWindow.stage.addChildAt(bottom.shape,0); window.nativeWindow.stage.addChild(top.shape); } </script> <body onload="init();"> <h1>de Finibus Bonorum et Malorum</h1> <p>Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.</p> <p style="background-color:#FFFF00; color:#660000;">This paragraph has a background color.</p> <p>At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga.</p> </body> </html>
Note: To access the runtime, nativeWindow and htmlLoader properties of the JavaScript Window object, the HTML page must be loaded from the application directory. This will always be the case for the root page in an HTML-based application, but may not be true for other content. In addition, documents loaded into frames even within the application sandbox do not receive these properties, but can access those of the parent document.
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function createNativeWindow() { //create the init options var options = new air.NativeWindowInitOptions(); options.transparent = false; options.systemChrome = air.NativeWindowSystemChrome.STANDARD; options.type = air.NativeWindowType.NORMAL; //create the window var newWindow = new air.NativeWindow(options); newWindow.title = "A title"; newWindow.width = 600; newWindow.height = 400; //activate and show the new window newWindow.activate(); }
Managing windows
You use the properties and methods of the NativeWindow class to manage the appearance, behavior, and life cycle of desktop windows.
returns null if the active window is not a window of this AIR application). The
NativeApplication.nativeApplication.openedWindows array contains all of the windows in an AIR
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Temporary pop-up windows for controls such as tool tips, pop-up lists, custom menus, or combo boxes. Because
these windows should close when they lose focus, the annoyance of blocking a user from viewing another window can be avoided.
Extremely urgent error messages and alerts. When an irrevocable change may occur if the user does not respond in
a timely manner, it may be justified to push an alert window to the forefront. However, most errors and alerts can be handled in the normal window display order.
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Description Sends the window behind other windows. Sends the window directly behind a particular window. Brings the window to the front (along with making the window visible and assigning focus).
Note: If a window is hidden (visible is false) or minimized, then calling the display order methods has no effect. On the Linux operating system, different window managers enforce different rules regarding the window display order:
On some window managers, utility windows are always displayed in front of normal windows. On some window managers, a full screen window with alwaysInFront set to true is always displayed in front of
other windows that also have alwaysInFront set to true.
Closing a window
To close a window, use the NativeWindow.close() method. Closing a window unloads the contents of the window, but if other objects have references to this content, the content objects will not be destroyed. The NativeWindow.close() method executes asynchronously, the application that is contained in the window continues to run during the closing process. The close method dispatches a close event when the close operation is complete. The NativeWindow object is still technically valid, but accessing most properties and methods on a closed window generates an IllegalOperationError. You cannot reopen a closed window. Check the closed property of a window to test whether a window has been closed. To simply hide a window from view, set the NativeWindow.visible property to false. If the Nativeapplication.autoExit property is true, which is the default, then the application exits when its last window closes.
The dispatchEvent() method returns false if the event preventDefault() method is called by a listener. However, it can also return false for other reasons, so it is better to explicitly use the isDefaultPrevented() method to test whether the change should be canceled.
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To restore the window (that is, return it to the size that it was before it was either minimized or maximized), use the NativeWindow restore() method.
window.nativeWindow.restore();
Note: The behavior that results from maximizing an AIR window is different from the Mac OS X standard behavior. Rather than toggling between an application-defined standard size and the last size set by the user, AIR windows toggle between the size last set by the application or user and the full usable area of the screen. On the Linux operating system, different window managers enforce different rules regarding setting the window display state:
On some window managers, utility windows cannot be maximized. If a maximum size is set for the window, then some windows do not allow a window to be maximized. Some other
window managers set the display state to maximized, but do not resize the window. In either of these cases, no display state change event is dispatched.
Some window managers do not honor the window maximizable or minimizable settings.
Note: On Linux, window properties are changed asynchronously. If you change the display state in one line of your program, and read the value in the next, the value read will still reflect the old setting. On all platforms, the NativeWindow object dispatches the displayStateChange event when the display state changes. If you need to take some action based on the new state of the window, always do so in a displayStateChange event handler. See Listening for window events on page 150.
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<html> <head> <title>Change Window Display State</title> <script src="AIRAliases.js"/> <script type="text/javascript"> function onMaximize(){ window.nativeWindow.maximize(); } function onMinimize(){ window.nativeWindow.minimize(); } function onRestore(){ window.nativeWindow.restore(); } function onClose(){ window.nativeWindow.close(); } </script> </head> <body> <h1>AIR window display state commands</h1> <button onClick="onMaximize()">Maximize</button> <button onClick="onMinimize()">Minimize</button> <button onClick="onRestore()">Restore</button> <button onClick="onClose()">Close</button> </body> </html>
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Note: On Linux, window properties are changed asynchronously. If you resize a window in one line of your program, and read the dimensions in the next, they will still reflect the old settings. On all platforms, the NativeWindow object dispatches the resize event when the window resizes. If you need to take some action, such as laying out controls in the window, based on the new size or state of the window, always do so in a resize event handler. See Listening for window events on page 150. Moving a window To move a window without resizing it, use theNativeWindow startMove() method. Like the startResize() method, when the startMove() method is called from a mouseDown event, the move process is mouse-driven and completes when the operating system receives a mouseUp event. For more information about the startResize() and startMove() methods, see the Adobe AIR Language Reference for HTML Developers (http://www.adobe.com/go/learn_air_html_jslr). To move a window programmatically, set the x, y, or bounds properties of the window to the desired position. When you set the bounds, the window size and position can both be changed at the same time. Note: On Linux, window properties are changed asynchronously. If you move a window in one line of your program, and read the position in the next, the value read will still reflect the old setting. On all platforms, the NativeWindow object dispatches the move event when the position changes. If you need to take some action based on the new position of the window, always do so in a move event handler. See Listening for window events on page 150.
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} .right { float:right; } </style> <title>Move and Resize the Window</title> </head> <body> <div class="resize left" onmousedown="onResize(air.NativeWindowResize.TOP_LEFT)">Drag to resize</div> <div class="resize right" onmousedown="onResize(air.NativeWindowResize.TOP_RIGHT)">Drag to resize</div> <div class="drag" onmousedown="onNativeMove()">Drag to move</div> <div class="resize left" onmousedown="onResize(air.NativeWindowResize.BOTTOM_LEFT)">Drag to resize</div> <div class="resize right" onmousedown="onResize(air.NativeWindowResize.BOTTOM_RIGHT)">Drag to resize</div> </body> </html>
When an event is dispatched, the target property references the window sending the event. Most window events have two related messages. The first message signals that a window change is imminent (and can be canceled), while the second message signals that the change has occurred. For example, when a user clicks the close button of a window, the closing event message is dispatched. If no listeners cancel the event, the window closes and the close event is dispatched to any listeners. Typically, the warning events, such as closing, are only dispatched when system chrome has been used to trigger an event. Calling the window close() method, for example, does not automatically dispatch the closing eventonly the close event is dispatched. You can, however, construct a closing event object and dispatch it using the window dispatchEvent() method. The window events that dispatch an Event object are:
Event activate deactivate closing Description Dispatched when the window receives focus. Dispatched when the window loses focus Dispatched when the window is about to close. This only occurs automatically when the system chrome close button is pressed or, on Mac OS X, when the Quit command is invoked. Dispatched when the window has closed.
close
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Event moving
Description Dispatched immediately before the top-left corner of the window changes position, either as a result of moving, resizing or changing the window display state. Dispatched after the top-left corner has changed position. Dispatched immediately before the window width or height changes either as a result of resizing or a display state change. Dispatched after the window has changed size.
move resizing
resize
For NativeWindowBoundsEvent events, you can use the beforeBounds and afterBounds properties to determine the window bounds before and after the impending or completed change. The window events that dispatch an NativeWindowDisplayStateEvent object are:
Event displayStateChanging displayStateChange Description Dispatched immediately before the window display state changes. Dispatched after the window display state has changed.
For NativeWindowDisplayStateEvent events, you can use the beforeDisplayState and afterDisplayState properties to determine the window display state before and after the impending or completed change. On some Linux window managers, a display state change event is not dispatched when a window with a maximum size setting is maximized. (The window is set to the maximized display state, but is not resized.)
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<html> <head> <title>Fullscreen Mode</title> <script language="JavaScript" type="text/javascript"> function setDisplayState() { window.nativeWindow.stage.displayState = runtime.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE; } </script> <style type="text/css"> body, .mono { font-family: Courier New, Courier, monospace; font-size: x-large; color:#CCFF00; background-color:#003030; } </style> </head> <body onload="setDisplayState();"> <p class="mono">Welcome to the dumb terminal app. Press the ESC key to exit...</p> <textarea name="dumb" class="mono" cols="100" rows="40">%</textarea> </body> </html>
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Screen basics
The screen API contains a single class, Screen, which provides static members for getting system screen information, and instance members for describing a particular screen. A computer system can have several monitors or displays attached, which can correspond to several desktop screens arranged in a virtual space. The AIR Screen class provides information about the screens, their relative arrangement, and their usable space. If more than one monitor maps to the same screen, only one screen exists. If the size of a screen is larger than the display area of the monitor, there is no way to determine which portion of the screen is currently visible. A screen represents an independent desktop display area. Screens are described as rectangles within the virtual desktop. The top-left corner of screen designated as the primary display is the origin of the virtual desktop coordinate system. All values used to describe a screen are provided in pixels.
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Screen bounds Virtual screen Usable bounds In this screen arrangement, two screens exist on the virtual desktop. The coordinates of the top-left corner of the main screen (#1) are always (0,0). If the screen arrangement is changed to designate screen #2 as the main screen, then the coordinates of screen #1 become negative. Menubars, taskbars, and docks are excluded when reporting the usable bounds for a screen.
For detailed information about the screen API class, methods, properties, and events, see the Adobe AIR Language Reference for HTML Developers (http://www.adobe.com/go/learn_air_html_jslr).
Screen.mainScreen
Screen.getScreensForRectangle() Provides an array of Screen objects describing the screens intersected by the given rectangle. The rectangle passed to this method is in pixel coordinates on the virtual desktop. If no screens intersect the rectangle, then the array is empty. You can use this method to find out on which screens a window is displayed.
You should not save the values returned by the Screen class methods and properties. The user or operating system can change the available screens and their arrangement at any time. The following example uses the screen API to move a window between multiple screens in response to pressing the arrow keys. To move the window to the next screen, the example gets the screens array and sorts it either vertically or horizontally (depending on the arrow key pressed). The code then walks through the sorted array, comparing each screen to the coordinates of the current screen. To identify the current screen of the window, the example calls Screen.getScreensForRectangle(), passing in the window bounds.
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<html> <head> <script src="AIRAliases.js" type="text/javascript"></script> <script type="text/javascript"> function onKey(event){ if(air.Screen.screens.length > 1){ switch(event.keyCode){ case air.Keyboard.LEFT : moveLeft(); break; case air.Keyboard.RIGHT : moveRight(); break; case air.Keyboard.UP : moveUp(); break; case air.Keyboard.DOWN : moveDown(); break; } } } function moveLeft(){ var currentScreen = getCurrentScreen(); var left = air.Screen.screens; left.sort(sortHorizontal); for(var i = 0; i < left.length - 1; i++){ if(left[i].bounds.left < window.nativeWindow.bounds.left){ window.nativeWindow.x += left[i].bounds.left - currentScreen.bounds.left; window.nativeWindow.y += left[i].bounds.top - currentScreen.bounds.top; } } } function moveRight(){ var currentScreen = getCurrentScreen(); var left = air.Screen.screens; left.sort(sortHorizontal); for(var i = left.length - 1; i > 0; i--){ if(left[i].bounds.left > window.nativeWindow.bounds.left){ window.nativeWindow.x += left[i].bounds.left - currentScreen.bounds.left; window.nativeWindow.y += left[i].bounds.top - currentScreen.bounds.top; } } } function moveUp(){ var currentScreen = getCurrentScreen(); var top = air.Screen.screens; top.sort(sortVertical); for(var i = 0; i < top.length - 1; i++){ if(top[i].bounds.top < window.nativeWindow.bounds.top){ window.nativeWindow.x += top[i].bounds.left - currentScreen.bounds.left; window.nativeWindow.y += top[i].bounds.top - currentScreen.bounds.top; break;
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} } } function moveDown(){ var currentScreen = getCurrentScreen(); var top = air.Screen.screens; top.sort(sortVertical); for(var i = top.length - 1; i > 0; i--){ if(top[i].bounds.top > window.nativeWindow.bounds.top){ window.nativeWindow.x += top[i].bounds.left - currentScreen.bounds.left; window.nativeWindow.y += top[i].bounds.top - currentScreen.bounds.top; break; } } } function sortHorizontal(a,b){ if (a.bounds.left > b.bounds.left){ return 1; } else if (a.bounds.left < b.bounds.left){ return -1; } else {return 0;} } function sortVertical(a,b){ if (a.bounds.top > b.bounds.top){ return 1; } else if (a.bounds.top < b.bounds.top){ return -1; } else {return 0;} } function getCurrentScreen(){ var current; var screens = air.Screen.getScreensForRectangle(window.nativeWindow.bounds); (screens.length > 0) ? current = screens[0] : current = air.Screen.mainScreen; return current; } function init(){ window.nativeWindow.stage.addEventListener("keyDown",onKey); } </script> <title>Screen Hopper</title> </head> <body onload="init()"> <p>Use the arrow keys to move the window between monitors.</p> </body> </html>
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NativeMenuItem
Adobe Developer Connection Articles and Samples Adobe AIR Developer Connection for HTML and Ajax (search for 'AIR menus')
flash.ui
flash.events
Menu varieties
AIR supports the following types of menus:
Application menus An application menu is a global menu that applies to the entire application. Application menus are
supported on Mac OS X, but not on Windows or Linux. On Mac OS X, the operating system automatically creates an
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application menu. You can use the AIR menu API to add items and submenus to the standard menus. You can add listeners for handling the existing menu commands. Or you can remove existing items.
Window menus A window menu is associated with a single window and is displayed below the title bar. Menus can be added to a window by creating a NativeMenu object and assigning it to the menu property of the NativeWindowobject. Window menus are supported on the Windows and Linux operating systems, but not on Mac OS X. Native window menus can only be used with windows that have system chrome. Context menus Context menus open in response to a right-click or command-click on an interactive object in SWF
content or a document element in HTML content. You can create a context menu using either the NativeMenu or the ContextMenu class. In HTML content, you can use the Webkit HTML and JavaScript APIs to add context menus to HTML elements.
Dock and system tray icon menus These icon menus are similar to context menus and are assigned to an application
icon in the Mac OS X dock or the Windows and Linux notification areas on the taskbar. Dock and system tray icon menus use the NativeMenu class. On Mac OS X, the items in the menu are added above the standard operating system items. On Windows or Linux, there is no standard menu.
Pop-up menus An AIR pop-up menu is like a context menu, but is not necessarily associated with a particular
application object or component. Pop-up menus can be displayed anywhere in a window by calling the display() method of any NativeMenu object.
Custom menus Native menus are drawn entirely by the operating system and, as such, exist outside the Flash and
HTML rendering models. You are free to create your own non-native menus using MXML, ActionScript, or JavaScript. The AIR menu classes do not provide any facility for controlling the drawing of native menus. Default menus The following default menus are provided by the operating system or a built-in AIR class:
Application menu on Mac OS X Dock icon menu on Mac OS X Context menu for selected text and images in HTML content Context menu for selected text in a TextField object (or an object that extends TextField)
Menu structure
Menus are hierarchical in nature. NativeMenu objects contain child NativeMenuItem objects. NativeMenuItem objects that represent submenus, in turn, can contain NativeMenu objects. The top- or root-level menu object in the structure represents the menu bar for application and window menus. (Context, icon, and pop-up menus dont have a menu bar).
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The following diagram illustrates the structure of a typical menu. The root menu represents the menu bar and contains two menu items referencing a File submenu and an Edit submenu. The File submenu in this structure contains two command items and an item that references an Open Recent Menu submenu, which, itself, contains three items. The Edit submenu contains three commands and a separator.
NativeMenu Root Menu NativeMenuItem NativeMenu File File Menu New Save Open Recent Open Recent Menu GreatGatsby.pdf WarAndPeace.pdf Iliad.pdf
NativeMenu
NativeMenuItem NativeMenuItem NativeMenuItem NativeMenuItem NativeMenu Edit Edit Menu Copy Paste Separator Preferences
Defining a submenu requires both a NativeMenu and a NativeMenuItem object. The NativeMenuItem object defines the label displayed in the parent menu and allows the user to open the submenu. The NativeMenu object serves as a container for items in the submenu. The NativeMenuItem object references the NativeMenu object through the NativeMenuItem submenu property. To view a code example that creates this menu see Example: Window and application menu on page 166.
Menu events
NativeMenu and NativeMenuItem objects both dispatch displaying and select events:
Displaying: Immediately before a menu is displayed, the menu and its menu items dispatch a displaying event to
any registered listeners. The displaying event gives you an opportunity to update the menu contents or item appearance before it is shown to the user. For example, in the listener for the displaying event of an Open Recent menu, you could change the menu items to reflect the current list of recently viewed documents. The target property of the event object is always the menu that is about to be displayed. The currentTarget is the object on which the listener is registered: either the menu itself, or one of its items. Note: The displaying event is also dispatched whenever the state of the menu or one of its items is accessed.
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Select: When a command item is chosen by the user, the item dispatches a select event to any registered listeners. Submenu and separator items cannot be selected and so never dispatch a select event.
A select event bubbles up from a menu item to its containing menu, on up to the root menu. You can listen for select events directly on an item and you can listen higher up in the menu structure. When you listen for the select event on a menu, you can identify the selected item using the event target property. As the event bubbles up through the menu hierarchy, the currentTarget property of the event object identifies the current menu object. Note: ContextMenu and ContextMenuItem objects dispatch menuItemSelect and menuSelect events as well as select and displaying events.
This example assigns Ctrl+Shift+G as the key equivalent by setting the modifier array directly:
var item = new air.NativeMenuItem("Ungroup"); item.keyEquivalent = "G"; item.keyEquivalentModifiers = [air.Keyboard.CONTROL];
Note: Key equivalents are only triggered for application and window menus. If you add a key equivalent to a context or pop-up menu, the key equivalent is displayed in the menu label, but the associated menu command is never invoked.
Mnemonics
Mnemonics are part of the operating system keyboard interface to menus. Linux, Mac OS X, and Windows allow users to open menus and select commands with the keyboard, but there are subtle differences. On Mac OS X, the user types the first letter or two of the menu or command and then presses the return key. The mnemonicIndex property is ignored.
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On Windows, only a single letter is significant. By default, the significant letter is the first character in the label, but if you assign a mnemonic to the menu item, then the significant character becomes the designated letter. If two items in a menu have the same significant character (whether or not a mnemonic has been assigned), then the users keyboard interaction with the menu changes slightly. Instead of pressing a single letter to select the menu or command, the user must press the letter as many times as necessary to highlight the desired item and then press the enter key to complete the selection. To maintain a consistent behavior, you should assign a unique mnemonic to each item in a menu for window menus. On Linux, no default mnemonic is provided. You must specify a value for the mnemonicIndex property of a menu item to provide a mnemonic. Specify the mnemonic character as an index into the label string. The index of the first character in a label is 0. Thus, to use r as the mnemonic for a menu item labeled, Format, you would set the mnemonicIndex property equal to 2.
var item = new air.NativeMenuItem("Format"); item.mnemonicIndex = 2;
enabled Toggle the value between true and false to control whether the command is enabled. Disabled items are visually grayed-out and do not dispatch select events.
var item = new air.NativeMenuItem("Format"); item.enabled = false;
For application and window menus, the root menu represents the menu bar and should only contain items that open submenus. Context menu and pop-up menus do not have a menu bar, so the root menu can contain commands and separator lines as well as submenus.
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After the menu is created, you can add menu items. Items appear in the menu in the order in which they are added, unless you add the items at a specific index using the addItemAt() method of a menu object. Assign the menu as an application, window, or icon menu, or display it as a pop-up menu, as shown in the following sections: Setting the application menu
air.NativeApplication.nativeApplication.menu = root;
Note: Mac OS X defines a menu containing standard items for every application. Assigning a new NativeMenu object to the menu property of the NativeApplication object replaces the standard menu. You can also use the standard menu instead of replacing it. Setting a window menu
window.nativeWindow.menu = root;
Note: Mac OS X defines a standard menu for the application dock icon. When you assign a new NativeMenu to the menu property of the DockIcon object, the items in that menu are displayed above the standard items. You cannot remove, access, or modify the standard menu items. Setting a system tray icon menu
air.NativeApplication.nativeApplication.icon.menu = root;
Creating a submenu
To create a submenu, you add a NativeMenuItem object to the parent menu and then assign the NativeMenu object defining the submenu to the items submenu property. AIR provides two ways to create submenu items and their associated menu object: You can create a menu item and its related menu object in one step with the addSubmenu() method:
var editMenuItem = root.addSubmenu(new air.NativeMenu(), "Edit");
You can also create the menu item and assign the menu object to its submenu property separately:
var editMenuItem = root.addItem("Edit", false); editMenuItem.submenu = new air.NativeMenu();
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You can listen for the select event on the command item itself (as shown in the example), or you can listen for the select event on a parent menu object. Note: Menu items that represent submenus and separator lines do not dispatch select events and so cannot be used as commands.
You can then display a custom context menu using DHTML techniques or by displaying an AIR native context menu. The following example displays a native context menu by calling the menu display() method in response to the HTML contextmenu event:
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<html> <head> <script src="AIRAliases.js" language="JavaScript" type="text/javascript"></script> <script language="javascript" type="text/javascript"> function showContextMenu(event){ event.preventDefault(); contextMenu.display(window.nativeWindow.stage, event.clientX, event.clientY); } function createContextMenu(){ var menu = new air.NativeMenu(); var command = menu.addItem(new air.NativeMenuItem("Custom command")); command.addEventListener(air.Event.SELECT, onCommand); return menu; } function onCommand(){ air.trace("Context command invoked."); } var contextMenu = createContextMenu(); </script> </head> <body> <p oncontextmenu="showContextMenu(event)" style="-khtml-user-select:auto;">Custom context menu.</p> </body> </html>
Note: The menu does not need to be displayed in direct response to an event. Any method can call the display() function.
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Because select events bubble up to the containing menus, you can also listen for select events on a parent menu. When listening at the menu level, you can use the event object target property to determine which menu command was selected. The following example traces the label of the selected command:
var colorMenuItem = new air.NativeMenuItem("Choose a color"); var colorMenu = new air.NativeMenu(); colorMenuItem.submenu = colorMenu; var red = new air.NativeMenuItem("Red"); var green = new air.NativeMenuItem("Green"); var blue = new air.NativeMenuItem("Blue"); colorMenu.addItem(red); colorMenu.addItem(green); colorMenu.addItem(blue); if(air.NativeApplication.supportsMenu){ air.NativeApplication.nativeApplication.menu.addItem(colorMenuItem); air.NativeApplication.nativeApplication.menu.addEventListener(air.Event.SELECT, colorChoice); } else if (air.NativeWindow.supportsMenu){ var windowMenu = new air.NativeMenu(); window.nativeWindow.menu = windowMenu; windowMenu.addItem(colorMenuItem); windowMenu.addEventListener(air.Event.SELECT, colorChoice); } function colorChoice(event) { var menuItem = event.target; air.trace(menuItem.label + " has been selected"); }
If you are using the ContextMenuItem class, you can listen for either the select event or the menuItemSelect event. The menuItemSelect event gives you additional information about the object owning the context menu, but does not bubble up to the containing menus.
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} } function createFileMenu() { var fileMenu = new air.NativeMenu(); fileMenu.addEventListener(air.Event.SELECT,selectCommandMenu); var newCommand = fileMenu.addItem(new air.NativeMenuItem("New")); newCommand.addEventListener(air.Event.SELECT, selectCommand); var saveCommand = fileMenu.addItem(new air.NativeMenuItem("Save")); saveCommand.addEventListener(air.Event.SELECT, selectCommand); var openFile = fileMenu.addItem(new air.NativeMenuItem("Open Recent")); openFile.submenu = new air.NativeMenu(); openFile.submenu.addEventListener(air.Event.DISPLAYING, updateRecentDocumentMenu); openFile.submenu.addEventListener(air.Event.SELECT, selectCommandMenu); return fileMenu; } function createEditMenu() { var editMenu = new air.NativeMenu(); editMenu.addEventListener(air.Event.SELECT,selectCommandMenu); var copyCommand = editMenu.addItem(new air.NativeMenuItem("Copy")); copyCommand.addEventListener(air.Event.SELECT,selectCommand); copyCommand.keyEquivalent = "c"; var pasteCommand = editMenu.addItem(new air.NativeMenuItem("Paste")); pasteCommand.addEventListener(air.Event.SELECT, selectCommand); pasteCommand.keyEquivalent = "v"; editMenu.addItem(new air.NativeMenuItem("", true)); var preferencesCommand = editMenu.addItem(new air.NativeMenuItem("Preferences")); preferencesCommand.addEventListener(air.Event.SELECT,selectCommand); return editMenu; } function updateRecentDocumentMenu(event) { air.trace("Updating recent document menu."); var docMenu = air.NativeMenu(event.target); for (var i = docMenu.numItems - 1; i >= 0; i--) { docMenu.removeItemAt(i); } for (var file in recentDocuments) { var menuItem = docMenu.addItem(new air.NativeMenuItem(recentDocuments[file].name)); menuItem.data = recentDocuments[file]; menuItem.addEventListener(air.Event.SELECT, selectRecentDocument); } } function selectRecentDocument(event) { air.trace("Selected recent document: " + event.target.data.name); } function selectCommand(event) {
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air.trace("Selected command: " + event.target.label); } function selectCommandMenu(event) { if (event.currentTarget.parent != null) { var menuItem = findItemForMenu(event.currentTarget); if(menuItem != null){ air.trace("Select event for \"" + event.target.label + "\" command handled by menu: " + menuItem.label); } } else { air.trace("Select event for \"" + event.target.label + "\" command handled by root menu."); } } function findItemForMenu(menu){ for (var item in menu.parent.items) { if (item != null) { if (item.submenu == menu) { return item; } } } return null; } </script> <title>AIR menus</title> </head> <body onload="MenuExample()"></body> </html>
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The MenuBuilder framework is designed to run in the application sandbox. The framework methods cant be called from the classic sandbox. All the framework methods that are for developer use are defined as class methods on the air.ui.Menu class.
types, the top-level menu items are menus (for example in a window or application menu). For other menu types, the top-level items are individual menu commands (such as in a context menu). For details on the format for defining menu structure, see Defining MenuBuilder menu structure on page 171.
2 Load the menu structure: Call the appropriate Menu class method, either Menu.createFromXML() or
Menu.createFromJSON(), to load the menu structure file and parse it into an actual menu object. Either method
returns a NativeMenu object that can be passed to one of the frameworks menu-setting methods.
3 Assign the menu: Call the appropriate Menu class method according to how the menu is used. The options are:
Menu.setAsMenu() for a window or application menu Menu.setAsContextMenu() to display the menu as a context menu for a DOM element Menu.setAsIconMenu() to set the menu as the context menu for a system tray or dock icon
The timing of when the code executes can be important. In particular, a window menu must be assigned before the actual operating system window is created. Any setAsMenu() call that sets a menu as a window menu must execute directly in the HTML page rather than in the onload or other event handler. The code to create the menu must run before the operating system opens the window. At the same time, any setAsContextMenu() call that refers to a DOM elements must occur after the DOM element is created. The safest approach is to place the <script> block containing the menu assignment code just inside the closing </body> tag at the end of the HTML page.
Menu.createFromXML() to load and parse an XML-formatted menu structure file Menu.createFromJSON() to load and parse a JSON-formatted menu structure file
Both methods accept one argument: the file path of the menu structure file. Both methods load the file from that location. They parse the file contents and return a NativeMenu object with the menu structure defined in the file. For example, the following code loads a menu structure file named windowMenu.xml thats in the same directory as the HTML file thats loading it:
var windowMenu = air.ui.Menu.createFromXML("windowMenu.xml");
In the next example, the code loads a menu structure file named contextMenu.js from a directory named menus:
var contextMenu = air.ui.Menu.createFromJSON("menus/contextMenu.js");
Note: The generated NativeMenu object can only be used once as an application or window menu. However, a generated NativeMenu object can be used multiple times in an application as a context or icon menu. Using the MenuBuilder framework on Mac OS X, if the same NativeMenu is assigned as the application menu and also as another type of menu, it is only used as the application menu.
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For details of the specific menu structure that the MenuBuilder framework accepts, see Defining MenuBuilder menu structure on page 171.
On an operating system that supports window menus, the setAsMenu() call sets the menu as the window menu for the current window (the window thats represented as window.nativeWindow). On an operating system that supports an application menu, the menu is used as the application menu. Mac OS X defines a set of standard menus as the default application menu, with the same set of menu items for every application. These menus include an application menu whose name matches the application name, an Edit menu, and a Window menu. When you assign a NativeMenu object as the application menu by calling the Menu.setAsMenu() method, the items in the NativeMenu are inserted into the standard menu structure between the Edit and Window menus. The standard menus are not modified or replaced. You can replace the standard menus rather than supplement them if you prefer. To replace the existing menu, pass a second argument with the value true to the setAsMenu() call, as in this example:
air.ui.Menu.setAsMenu(windowMenu, true);
If you omit the DOM element parameter, the method uses the HTML document from which the method is called as the default value. In other words, the menu is set as the context menu for the HTML documents entire window. This technique is convenient for removing the default context menu from an entire HTML window by passing null for the first parameter, as in this example:
air.ui.Menu.setAsContextMenu(null);
You can also remove an assigned context menu from any DOM element. Call the setAsContextMenu() method and pass null and the element id as the two arguments.
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Note: Mac OS X defines a standard context menu for the application dock icon. When you assign a menu as the dock icon context menu, the items in the menu are displayed above the standard OS menu items. You cannot remove, access, or modify the standard menu items.
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Description The default type. Selecting an item with the normal type triggers a select event and calls the function specified in the onSelect field of the data source. Alternatively, if the item has children, the menu item dispatches a displaying event and opens a submenu. Selecting an item with the check type toggles the NativeMenuItems checked property between true and false values, triggers a select event, and calls the function specified in the onSelect field of the data source. When the menu item is in the true state, it displays a check mark in the menu next to the items label. Items with the separator type provide a simple horizontal line that divides the items in the menu into different visual groups.
check
separator
A normal menu item is treated as a submenu if it has children. With an XML data source, this means that the menu item element contains other XML elements. For a JSON data source, give the object representing the menu item a property named items containing an array of other objects.
Type Boolean
Description Specifies whether the Alt key is required as part of the key equivalent for the item. Specifies whether the Command key is required as part of the key equivalent for the item. The
defaultKeyEquivalentModifiers
cmdKey
Boolean
Boolean
Specifies whether the Control key is required as part of the key equivalent for the item. The
defaultKeyEquivalentModifiers
Specifies whether the operating system default modifier key (Command for Mac OS X and Control for Windows) is required as part of the key equivalent for the item. If not specified, the MenuBuilder framework treats the item as if the value was true. Specifies whether the user can select the menu item (true), or not (false). If not specified, the MenuBuilder framework treats the item as if the value was true. (JSON only) specifies that the menu item is itself a menu. The objects in the array are the child menu items contained in the menu.
enabled
Boolean
items
Array
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Attribute or property
keyEquivalent
Type String
Description Specifies a keyboard character which, when pressed, triggers an event as though the menu item was selected. If this value is an uppercase character, the shift key is required as part of the key equivalent of the item.
label
String
Specifies the text that appears in the control. This item is used for all menu item types except separator. Specifies the index position of the character in the label that is used as the mnemonic for the menu item. Alternatively, you can indicate that a character in the label is the menu item's mnemonic by including an underscore immediately to the left of that character. Specifies the name of a function (a String) or a reference to the function (a Function object). The specified function is called as an event listener when the user selects the menu item. For more information see Handling MenuBuilder menu events on page 177. Specifies whether the Shift key is required as part of the key equivalent for the item. Alternatively, the keyEquivalent value specifies this value as well. If the keyEquivalent value is an uppercase letter, the shift key is required as part of the key equivalent.
mnemonicIndex
Integer
onSelect
String or Function
shiftKey
String
toggled
Boolean
Specifies whether a check item is selected. If not specified, the MenuBuilder framework treats the item as if the value was false and the item is not selected. Specifies the type of menu item. Meaningful values are separator and check. The MenuBuilder framework treats all other values, or elements or objects with no type entry, as normal menu entries.
type
String
The MenuBuilder framework ignores all other object properties or XML attributes.
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<?xml version="1.0" encoding="utf-8" ?> <root> <menuitem label="MenuItem A"/> <menuitem label="MenuItem B" type="check" toggled="true"/> <menuitem label="MenuItem C" enabled="false"/> <menuitem type="separator"/> <menuitem label="MenuItem D"> <menuitem label="SubMenuItem D-1"/> <menuitem label="SubMenuItem D-2"/> <menuitem label="SubMenuItem D-3"/> </menuitem> </root>
The second file is the source code for the application user interface (the HTML file specified as the initial window in the application.xml file:
<html> <head> <title>XML-based menu data source example</title> <script type="text/javascript" src="AIRAliases.js"></script> <script type="text/javascript" src="AIRMenuBuilder.js"></script> <style type="text/css"> #contextEnabledText { margin-left: auto; margin-right: auto; margin-top: 100px; width: 50% } </style> </head> <body> <div id="contextEnabledText">This block of text is context menu enabled. Right click or Command-click on the text to view the context menu.</div> <script type="text/javascript"> // Create a NativeMenu from "textContextMenu.xml" and set it // as context menu for the "contextEnabledText" DOM element: var textMenu = air.ui.Menu.createFromXML("textContextMenu.xml"); air.ui.Menu.setAsContextMenu(textMenu, "contextEnabledText"); // Remove the default context menu from the page: air.ui.Menu.setAsContextMenu(null); </script> </body> </html>
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[ {label: "MenuItem A"}, {label: "MenuItem B", type: "check", toggled: "true"}, {label: "MenuItem C", enabled: "false"}, {type: "separator"}, {label: "MenuItem D", items: [ {label: "SubMenuItem D-1"}, {label: "SubMenuItem D-2"}, {label: "SubMenuItem D-3"} ] } ]
The second file is the source code for the application user interface (the HTML file specified as the initial window in the application.xml file:
<html> <head> <title>JSON-based menu data source example</title> <script type="text/javascript" src="AIRAliases.js"></script> <script type="text/javascript" src="AIRMenuBuilder.js"></script> <style type="text/css"> #contextEnabledText { margin-left: auto; margin-right: auto; margin-top: 100px; width: 50% } </style> </head> <body> <div id="contextEnabledText">This block of text is context menu enabled. Right click or Command-click on the text to view the context menu.</div> <script type="text/javascript"> // Create a NativeMenu from "textContextMenu.js" and set it // as context menu for the "contextEnabledText" DOM element: var textMenu = air.ui.Menu.createFromJSON("textContextMenu.js"); air.ui.Menu.setAsContextMenu(textMenu, "contextEnabledText"); // Remove the default context menu from the page: air.ui.Menu.setAsContextMenu(null); </script> </body> </html>
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The following example application loads the menu structure from keyEquivalentMenu.xml and uses it as the structure for the window or application menu for the application:
<html> <head> <title>XML-based menu with key equivalents example</title> <script type="text/javascript" src="AIRAliases.js"></script> <script type="text/javascript" src="AIRMenuBuilder.js"></script> </head> <body> <script type="text/javascript"> // Create a NativeMenu from "keyEquivalentMenu.xml" and set it // as the application/window menu var keyEquivMenu = air.ui.Menu.createFromXML("keyEquivalentMenu.xml"); air.ui.Menu.setAsMenu(keyEquivMenu); </script> </body> </html>
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When the NativeMenu object is created, the underscore is not included in the label. Instead, the character following the underscore becomes the mnemonic for the menu item. To include a literal underscore character in a menu items name, use two underscore characters (__). This sequence is converted to an underscore in the menu item label. As an alternative to using an underscore character in the label field, you can provide an integer index position for the mnemonic character. Specify the index in the mnemonicIndex field in the menu item data source object or XML element.
The onSelect field is a String when its used with an XML data source. With a JSON array, the field can be a String with the name of the function. In addition, for a JSON array only, the field can also be a variable reference to the function as an object. However, if the JSON array uses a Function variable reference the menu must be created before or during the onload event handler or a JavaScript security violation occurs. In all cases, the specified function must be defined in the global scope. When the specified function is called, the runtime passes two arguments to it. The first argument is the event object dispatched by the select event. It is an instance of the Event class. The second argument thats passed to the function is an anonymous object containing the data that was used to create the menu item. This object has the following properties. Each propertys value matches the value in the original data structure or null if the property is not set in the original data structure:
altKey cmdKey
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ctrlKey defaultKeyEquivalentModifiers enabled keyEquivalent label mnemonicIndex onSelect shiftKey toggled type
The following example lets you experiment with NativeMenu events. The example includes two menus. The window and application menu is created using an XML data source. The context menu for the list of items represented by the <ul> and <li> elements is created using a JSON array data source. A text area on the screen displays information about each event as the user selects menu items. The following listing is the source code of the application:
<html> <head> <title>Menu event handling example</title> <script type="text/javascript" src="AIRAliases.js"></script> <script type="text/javascript" src="AIRMenuBuilder.js"></script> <script type="text/javascript" src="printObject.js"></script> <script type="text/javascript"> function fileMenuCommand(event, data) { print("fileMenuCommand", event, data); } function editMenuCommand(event, data) { print("editMenuCommand", event, data); } function moveItemUp(event, data) { print("moveItemUp", event, data); } function moveItemDown(event, data) { print("moveItemDown", event, data); } function print(command, event, data) { var result = ""; result += "<h1>Command: " + command + '</h1>'; result += "<p>" + printObject(event) + "</p>"; result += "<p>Data:</p>"; result += "<ul>"; for (var s in data) { result += "<li>" + s + ": " + printObject(data[s]) + "</li>"; } result += "</ul>";
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var o = document.getElementById("output"); o.innerHTML = result; } </script> <style type="text/css"> #contextList { position: absolute; left: 0; top: 25px; bottom: 0; width: 100px; background: #eeeeee; } #output { position: absolute; left: 125px; top: 25px; right: 0; bottom: 0; } </style> </head> <body> <div id="contextList"> <ul> <li>List item 1</li> <li>List item 2</li> <li>List item 3</li> </ul> </div> <div id="output"> Choose menu commands. Information about the events displays here. </div> <script type="text/javascript"> var mainMenu = air.ui.Menu.createFromXML("mainMenu.xml"); air.ui.Menu.setAsMenu(mainMenu); var listContextMenu = air.ui.Menu.createFromJSON("listContextMenu.js"); air.ui.Menu.setAsContextMenu(listContextMenu, "contextList") // clear the default context menu air.ui.Menu.setAsContextMenu(null); </script> </body>| </html>
The following listing is the data source for the main menu (mainMenu.xml):
<?xml version="1.0" encoding="utf-8" ?> <root> <menuitem label="File"> <menuitem label="New" keyEquivalent="n" onSelect="fileMenuCommand"/> <menuitem label="Open" keyEquivalent="o" onSelect="fileMenuCommand"/> <menuitem label="Save" keyEquivalent="s" onSelect="fileMenuCommand"/> <menuitem label="Save As..." keyEquivalent="S" onSelect="fileMenuCommand"/> <menuitem label="Close" keyEquivalent="w" onSelect="fileMenuCommand"/> </menuitem> <menuitem label="Edit"> <menuitem label="Cut" keyEquivalent="x" onSelect="editMenuCommand"/> <menuitem label="Copy" keyEquivalent="c" onSelect="editMenuCommand"/> <menuitem label="Paste" keyEquivalent="v" onSelect="editMenuCommand"/> </menuitem> </root>
The following listing is the data source for the context menu (listContextMenu.js);
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[ {label: "Move Item Up", onSelect: "moveItemUp"}, {label: "Move Item Down", onSelect: "moveItemDown"} ]
The following listing contains the code from the printObject.js file. The file includes the printObject() function, which the application uses but which doesnt affect the operation of the menus in the example.
function printObject(obj) { if (!obj) { if (typeof obj == "undefined") { return "[undefined]"; }; if (typeof obj == "object") { return "[null]"; }; return "[false]"; } else { if (typeof obj == "boolean") { return "[true]"; }; if (typeof obj == "object") { if (typeof obj.length == "number") { var ret = []; for (var i=0; i<obj.length; i++) { ret.push(printObject(obj[i])); } return ["[", ret.join(", "), "]"].join(" "); } else { var ret = []; var hadChildren = false; for (var k in obj) { hadChildren = true; ret.push ([k, " => ", printObject(obj[k])]); } if (hadChildren) { return ["{\n", ret.join(",\n"), "\n}"].join(""); } } } if (typeof obj == "function") { return "[Function]"; } return String(obj); } }
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SystemTrayIcon
Adobe Developer Connection Articles and Samples Adobe AIR Developer Connection for HTML and Ajax (search for 'AIR taskbar icons')
To change the icon image, assign an array containing the new image or images to the bitmaps property. You can animate the icon by changing the image in response to an enterFrame or timer event. To remove the icon from the notification area on Windows and Linux, or to restore the default icon appearance on Mac OS X, set bitmaps to an empty array:
air.NativeApplication.nativeApplication.icon.bitmaps = [];
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Dock icons
AIR supports dock icons when NativeApplication.supportsDockIcon is true. The NativeApplication.nativeApplication.icon property represents the application icon on the dock (not a window dock icon). Note: AIR does not support changing window icons on the dock under Mac OS X. Also, changes to the application dock icon only apply while an application is running the icon reverts to its normal appearance when the application terminates.
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Note: The example assumes that there are image files named AIRApp_16.png and AIRApp_128.png in an icons subdirectory of the application. (Sample icon files, which you can copy to your project folder, are included in the AIR SDK.)
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NotificationType.CRITICAL: the window icon flashes until the user brings the window to the foreground. NotificationType.INFORMATIONAL: the window icon highlights by changing color.
Note: On Linux, only the informational type of notification is supported. Passing either type value to the notifyUser() function will create the same effect. The following statement highlights the taskbar button of a window:
window.nativeWindow.notifyUser(air.NotificationType.INFORMATIONAL);
Calling the NativeWindow.notifyUser() method on an operating system that does not support window-level notification has no effect. Use the NativeWindow.supportsNotification property to determine if window notification is supported.
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If a window is minimized on the Mac OS X dock when you set the visible property to false, the dock icon is not removed. A user can still click the icon to make the window reappear.
186
Building a directory search application Reading and writing from an XML preferences file
Language Reference File
FileStream FileMode
Adobe Developer Connection Articles and Samples Adobe AIR Developer Connection for HTML and Ajax (search for 'AIR filesystem')
FileMode
FileStream
Some methods in the File class have both synchronous and asynchronous versions:
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File.deleteDirectory() and File.deleteDirectoryAsync() File.deleteFile() and File.deleteFileAsync() File.getDirectoryListing() and File.getDirectoryListingAsync() File.moveTo() and File.moveToAsync() File.moveToTrash() and File.moveToTrashAsync()
Also, FileStream operations work synchronously or asynchronously depending on how the FileStream object opens the file: by calling the open() method or by calling the openAsync() method. The asynchronous versions let you initiate processes that run in the background and dispatch events when complete (or when error events occur). Other code can execute while these asynchronous background processes are taking place. With asynchronous versions of the operations, you must set up event listener functions, using the addEventListener() method of the File or FileStream object that calls the function. The synchronous versions let you write simpler code that does not rely on setting up event listeners. However, since other code cannot execute while a synchronous method is executing, important processes such as display object rendering and animation may be paused.
Getting the path to special directories, including the user directory, the user's documents directory, the directory
from which the application was launched, and the application directory
Coping files and directories Moving files and directories Deleting files and directories (or moving them to the trash) Listing files and directories contained in a directory Creating temporary files and folders
Once a File object points to a file path, you can use it to read and write file data, using the FileStream class. A File object can point to the path of a file or directory that does not yet exist. You can use such a File object in creating a file or directory.
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Property
nativePath
Description Specifies the platform-specific path to a file. For example, on Windows a path might be "c:\Sample directory\test.txt" whereas on Mac OS it could be "/Sample directory/test.txt". A nativePath property uses the backslash (\) character as the directory separator character on Windows, and it uses the forward slash (/) character on Mac OS and Linux. This may use the file URL scheme to point to a file. For example, on Windows a path might be "file:///c:/Sample%20directory/test.txt" whereas on Mac OS it could be "file:///Sample%20directory/test.txt". The runtime includes other special URL schemes besides file and are described in Supported URL schemes on page 192
url
The File class includes static properties for pointing to standard directories on Mac OS, Windows, and Linux. These properties include:
File.applicationStorageDirectorya storage directory unique to each installed AIR application File.applicationDirectorythe directory where the application is installed (along with any installed assets) File.desktopDirectorythe users desktop directory File.documentsDirectorythe users documents directory File.userDirectorythe user directory
These properties have meaningful values on different operating systems. For example, Mac OS, Linux, and Windows each have different native paths to the users desktop directory. However, the File.desktopDirectory property points to the correct desktop directory path on each of these platforms. To write applications that work well across platforms, use these properties as the basis for referencing other directories and files used by the application. Then use the resolvePath() method to refine the path. For example, this code points to the preferences.xml file in the application storage directory:
var prefsFile:File = air.File.applicationStorageDirectory; prefsFile = prefsFile.resolvePath("preferences.xml");
Although the File class lets you point to a specific file path, doing so can lead to applications that will not work across platforms. For example, the path C:\Documents and Settings\joe\ only works on Windows. For these reasons, it is best to use the static properties of the File class, such as File.documentsDirectory. More information on these File properties is provided in the next section.
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The application storage directory location is based on the user name, the application ID, and the publisher ID:
On Mac OSIn:
/Users/user name/Library/Preferences/applicationID.publisherID/Local Store/
For example:
/Users/babbage/Library/Preferences/com.example.TestApp.02D88EEED35F84C264A183921344EEA353 A629FD.1/Local Store
On LinuxIn:
/home/user name/.appdata/applicationID.publisherID/Local Store/
For example:
/home/babbage/.appdata/com.example.TestApp.02D88EEED35F84C264A183921344EEA353A629FD.1/Loc al Store
The URL (and url property) for a File object created with File.applicationStorageDirectory uses the appstorage URL scheme (see Supported URL schemes on page 192), as in the following:
var dir = air.File.applicationStorageDirectory; dir = dir.resolvePath("prefs.xml"); air.trace(dir.url); // app-storage:/preferences
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The URL (and url property) for a File object created with File.applicationDirectory uses the app URL scheme (see Supported URL schemes on page 192), as in the following:
var dir = air.File.applicationDirectory; dir = dir.resolvePath("images"); air.trace(dir.url); // app:/images
Important: Pointing to an explicit path this way can lead to code that does not work across platforms. For example, the previous example only works on Windows. You should use the static properties of the File object, such as File.applicationStorageDirectory, to locate a directory that works cross-platform. Then use the resolvePath() method (see the next section) to navigate to a relative path.
You can also use the url property of a File object to point it to a directory based on a URL string, as in the following:
var urlStr = "file:///C:/AIR Test/"; var file = new air.File() file.url = urlStr;
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You can also pass the URL to the File() constructor function, as in the following:
var urlStr = "file:///C:/AIR Test/test.txt"; var file = new air.File(urlStr);
The url property always returns the URI-encoded version of the URL (for example, blank spaces are replaced with "%20):
file.url = "file:///c:/AIR Test"; alert(file.url); // file:///c:/AIR%20Test
You can also use the nativePath property of a File object to set an explicit path. For example, the following code, when run on a Windows computer, sets a File object to the test.txt file in the AIR Test subdirectory of the C: drive:
var file = new air.File(); file.nativePath = "C:/AIR Test/test.txt";
You can also pass this path to the File() constructor function, as in the following:
var file = new air.File("C:/AIR Test/test.txt");
Use the forward slash (/) character as the path delimiter for the nativePath property. On Windows, you can also use the backslash (\) character, but doing so leads to applications that do not work across platforms. For more information, see Modifying File paths on page 192.
browseForOpen()
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browseForSave() browseForOpenMultiple()
These methods are each asynchronous. The browseForOpen() and browseForSave() methods dispatch the select event when the user selects a file (or a target path, in the case of browseForSave()). With the browseForOpen() and browseForSave() methods, upon selection the target File object points to the selected files. The browseForOpenMultiple() method dispatches a selectMultiple event when the user selects files. The selectMultiple event is of type FileListEvent, which has a files property that is an array of File objects (pointing to the selected files). For example, the following code presents the user with an Open dialog box in which the user can select a file:
var fileToOpen = air.File.documentsDirectory; selectTextFile(fileToOpen); function selectTextFile(root) { var txtFilter = new air.FileFilter("Text", "*.as;*.css;*.html;*.txt;*.xml"); root.browseForOpen("Open", new window.runtime.Array(txtFilter)); root.addEventListener(air.Event.SELECT, fileSelected); } function fileSelected(event) { trace(fileToOpen.nativePath); }
If the application has another browser dialog box open when you call a browse method, the runtime throws an Error exception.
When using the nativePath property, use the forward slash (/) character as the directory separator character. On Windows, you can use the backslash (\) character as well, but you should not do so, as it leads to code that does not work cross-platform.
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Description Use to specify a path relative to the root of the file system. For example:
file:///c:/AIR Test/test.txt
The URL standard specifies that a file URL takes the form file://<host>/<path>. As a special case,<host> can be the empty string, which is interpreted as "the machine from which the URL is being interpreted." For this reason, file URLs often have three slashes (///). app Use to specify a path relative to the root directory of the installed application (the directory that contains the application.xml file for the installed application). For example, the following path points to an images subdirectory of the directory of the installed application:
app:/images
app-storage
Use to specify a path relative to the application store directory. For each installed application, AIR defines a unique application store directory, which is a useful place to store data specific to that application. For example, the following path points to a prefs.xml file in a settings subdirectory of the application store directory:
app-storage:/settings/prefs.xml
The second parameter of the getRelativePath() method, the useDotDot parameter, allows for .. syntax to be returned in results, to indicate parent directories:
var file1 = air.File.documentsDirectory; file1 = file1.resolvePath("AIR Test"); var file2 = air.File.documentsDirectory; file2 = file2.resolvePath("AIR Test/bob/test.txt"); var file3 = air.File.documentsDirectory; file3 = file3.resolvePath("AIR Test/susan/test.txt"); alert(file2.getRelativePath(file1, true)); // ../.. alert(file3.getRelativePath(file2, true)); // ../../bob/test.txt
However, documents and directory names do include capitalization. For example, the following assumes that there is a folder named AIR Test in the documents directory, as in the following examples:
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var file = air.File.documentsDirectory; file = file.resolvePath("AIR test"); trace(file.nativePath); // ... AIR test file.canonicalize(); alert(file.nativePath); // ... AIR Test
The canonicalize() method converts the nativePath object to use the correct capitalization for the file or directory name. On case sensitive file systems (such as Linux), when multiple files exists with names differing only in case, the canonicalize() method adjusts the path to match the first file found (in an order determined by the file system). You can also use the canonicalize() method to convert short file names ("8.3" names) to long file names on Windows, as in the following examples:
var path = new air.File(); path.nativePath = "C:\\AIR~1"; path.canonicalize(); alert(path.nativePath); // C:\AIR Test
The following code iterates through the users desktop directory, listing files and directories that are not symbolic links:
var desktopNodes = air.File.desktopDirectory.getDirectoryListing(); for (i = 0; i < desktopNodes.length; i++) { if (!desktopNodes[i].isSymbolicLink) { air.trace(desktopNodes[i].name); } }
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The canonicalize() method changes the path of a symbolic link to point to the file or directory to which the link refers. The following code iterates through the users desktop directory, and reports the paths referenced by files that are symbolic links:
var desktopNodes = air.File.desktopDirectory.getDirectoryListing(); for (i = 0; i < desktopNodes.length; i++) { if (desktopNodes[i].isSymbolicLink) { var linkNode = desktopNodes[i]; linkNode.canonicalize(); air.trace(desktopNodes[i].name); } }
If the File object references a directory, the spaceAvailable property indicates the space in the directory that files can use. If the File object references a file, the spaceAvailable property indicates the space into which the file could grow. If the file location does not exist, the spaceAvailable property is set to 0. If the File object references a symbolic link, the spaceAvailable property is set to space available at the location the symbolic link points to. Typically the space available for a directory or file is the same as the space available on the volume containing the directory or file. However, space available can take into account quotas and per-directory limits. Adding a file or directory to a volume generally requires more space than the actual size of the file or the size of the contents of the directory. For example, the operating system may require more space to store index information. Or the disk sectors required may use additional space. Also, available space changes dynamically. So, you cannot expect to allocate all of the reported space for file storage. For information on writing to the file system, see Reading and writing files on page 201.
Description The line-ending character sequence used by the host operating system. On Mac OS and Linux, this is the line-feed character. On Windows, this is the carriage return character followed by the line-feed character. The host operating system's path component separator character. On Mac OS and Linux, this is the forward slash (/) character. On Windows, it is the backslash (\) character. The default encoding used for files by the host operating system. This pertains to the character set used by the operating system, corresponding to its language.
File.separator
File.systemCharset
The Capabilities class also includes useful system information that may be useful when working with files:
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Property Capabilities.hasIME
Description Specifies whether the player is running on a system that does (true) or does not (false) have an input method editor (IME) installed. Specifies the language code of the system on which the player is running. Specifies the current operating system.
Capabilities.language Capabilities.os
Note: Be careful when using Capabilities.os to determine system characteristics. If a more specific property exists to determine a system characteristic, use it. Otherwise, you run the risk of writing code that will not work correctly on all platforms. For example, consider the following code:
var separator:String; if (Capablities.os.indexOf("Mac") > -1) { separator = "/"; } else { separator = "\\"; }
This code will lead to problems on Linux. It is better to simply use the File.separator property.
Creating directories
The File.createDirectory() method lets you create a directory. For example, the following code creates a directory named AIR Test as a subdirectory of the user's home directory:
var dir = air.File.userDirectory.resolvePath("AIR Test"); dir.createDirectory();
If the directory exists, the createDirectory() method does nothing. Also, in some modes, a FileStream object creates directories when opening files. Missing directories are created when you instantiate a FileStream instance with the fileMode parameter of the FileStream() constructor set to FileMode.APPEND or FileMode.WRITE. For more information, see Workflow for reading and writing files on page 201.
The createTempDirectory() method automatically creates a unique temporary directory (saving you the work of determining a new unique location).
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You may use a temporary directory to temporarily store temporary files used for a session of the application. Note that there is a createTempFile() method for creating new, unique temporary files in the System temporary directory. You may want to delete the temporary directory before closing the application, as it is not automatically deleted.
Enumerating directories
You can use the getDirectoryListing() method or the getDirectoryListingAsync() method of a File object to get an array of File objects pointing to files and subfolders in a directory. For example, the following code lists the contents of the user's documents directory (without examining subdirectories):
var directory = air.File.documentsDirectory; var contents = directory.getDirectoryListing(); for (i = 0; i < contents.length; i++) { alert(contents[i].name, contents[i].size); }
When using the asynchronous version of the method, the directoryListing event object has a files property that is the array of File objects pertaining to the directories:
var directory = air.File.documentsDirectory; directory.getDirectoryListingAsync(); directory.addEventListener(air.FileListEvent.DIRECTORY_LISTING, dirListHandler); function dirListHandler(event) { var contents = event.files; for (i = 0; i < contents.length; i++) { alert(contents[i].name, contents[i].size); } }
When you specify true for the overwrite parameter of the copyTo() method, all files and folders in an existing target directory are deleted and replaced with the files and folders in the source directory (even if the target file does not exist in the source directory). The directory that you specify as the newLocation parameter of the copyTo() method specifies the path to the resulting directory; it does not specify the parent directory that will contain the resulting directory. For details, see Copying and moving files on page 199.
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The following code asynchronously deletes the AIR Test subdirectory of the user's documents directory:
var directory = air.File.documentsDirectory.resolvePath("AIR Test"); directory.addEventListener(air.Event.COMPLETE, completeHandler) directory.deleteDirectoryAsync(true); function completeHandler(event) { alert("Deleted.") }
Also included are the moveToTrash() and moveToTrashAsync() methods, which you can use to move a directory to the System trash. For details, see Moving a file to the trash on page 200.
exists extension
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Description The name of the file or directory (including the file extension, if there is one) on the local disk. The full path in the host operating system representation. See Paths of File objects on page 187. The folder that contains the folder or file represented by the File object. This property is null if the File object references a file or directory in the root of the filesystem. The size of the file on the local disk in bytes. Obsoleteuse the extension property. (On the Macintosh, this property is the four-character file type, which is only used in Mac OS versions prior to Mac OS X.) The URL for the file or directory. See Paths of File objects on page 187.
size type
url
For details on these properties, see the File class entry in the Adobe AIR Language Reference for HTML Developers (http://www.adobe.com/go/learn_air_html_jslr).
In this example, the value of overwrite parameter of the copyTo() method (the second parameter) is set to true. By setting this to true, an existing target file is overwritten. This parameter is optional. If you set it to false (the default value), the operation dispatches an IOErrorEvent event if the target file exists (and the file is not copied). The Async versions of the copy and move methods work asynchronously. Use the addEventListener() method to monitor completion of the task or error conditions, as in the following code:
var original = air.File.documentsDirectory; original = original.resolvePath("AIR Test/test.txt"); var destination = air.File.documentsDirectory; destination = destination.resolvePath("AIR Test 2/copy.txt"); original.addEventListener(air.Event.COMPLETE, fileMoveCompleteHandler); original.addEventListener(air.IOErrorEvent.IO_ERROR, fileMoveIOErrorEventHandler); original.moveToAsync(destination); function fileMoveCompleteHandler(event){ alert(event.target); // [object File] } function fileMoveIOErrorEventHandler(event) { alert("I/O Error."); }
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The File class also includes the File.moveToTrash() and File.moveToTrashAsync() methods, which move a file or directory to the system trash.
Deleting a file
The File class includes a deleteFile() method and a deleteFileAsync() method. These methods delete files, the first working synchronously, the second working asynchronously (see AIR file basics on page 186). For example, the following code synchronously deletes the test.txt file in the user's documents directory:
var file = air.File.documentsDirectory.resolvePath("test.txt"); file.deleteFile();
The following code asynchronously deletes the test.txt file of the user's documents directory:
var file = air.File.documentsDirectory.resolvePath("test.txt"); file.addEventListener(air.Event.COMPLETE, completeHandler) file.deleteFileAsync(); function completeHandler(event) { alert("Deleted.") }
Also included are the moveToTrash() and moveToTrashAsync methods, which you can use to move a file or directory to the System trash. For details, see Moving a file to the trash on page 200.
The createTempFile() method automatically creates a unique temporary file (saving you the work of determining a new unique location). You may use a temporary file to temporarily store information used in a session of the application. Note that there is also a createTempDirectory() method, for creating a unique temporary directory in the System temporary directory. You may want to delete the temporary file before closing the application, as it is not automatically deleted.
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This example uses the File.documentsDirectory property and the resolvePath() method of a File object to initialize the File object. However, there are many other ways to point a File object to a file. For more information, see Pointing a File object to a file on page 191. Initialize a FileStream object. Call the open() method or the openAsync() method of the FileStream object. The method you call depends on whether you want to open the file for synchronous or asynchronous operations. Use the File object as the file parameter of the open method. For the fileMode parameter, specify a constant from the FileMode class that specifies the way in which you will use the file. For example, the following code initializes a FileStream object that is used to create a file and overwrite any existing data:
var fileStream = new air.FileStream(); fileStream.open(file, air.FileMode.WRITE);
For more information, see Initializing a FileStream object, and opening and closing files on page 202 and FileStream open modes on page 202. If you opened the file asynchronously (using the openAsync() method), add and set up event listeners for the FileStream object. These event listener methods respond to events dispatched by the FileStream object in a variety of situations, such as when data is read in from the file, when I/O errors are encountered, or when the complete amount of data to be written has been written. For details, see Asynchronous programming and the events generated by a FileStream object opened asynchronously on page 206. Include code for reading and writing data, as needed. There are many methods of the FileStream class related to reading and writing. (They each begin with "read" or "write".) The method you choose to use to read or write data depends on the format of the data in the target file. For example, if the data in the target file is UTF-encoded text, you may use the readUTFBytes() and writeUTFBytes() methods. If you want to deal with the data as byte arrays, you may use the readByte(), readBytes(), writeByte(), and writeBytes() methods. For details, see Data formats, and choosing the read and write methods to use on page 207. If you opened the file asynchronously, then be sure that enough data is available before calling a read method. For details, see The read buffer and the bytesAvailable property of a FileStream object on page 205.
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Before writing to a file, if you want to check the amount of disk space available, you can check the spaceAvailable property of the File object. For more information, see Determining space available on a volume on page 195. Call the close() method of the FileStream object when you are done working with the file. This makes the file available to other applications. For details, see Initializing a FileStream object, and opening and closing files on page 202. To see a sample application that uses the FileStream class to read and write files, see the following articles at the Adobe AIR Developer Center:
Building a text-file editor Reading and writing from an XML preferences file
The ability to read from the file The ability to write to the file Whether data will always be appended past the end of the file (when writing) What to do when the file does not exist (and when its parent directories do not exist)
The following are the various file modes (which you can specify as the fileMode parameter of the open() and openAsync() methods):
File mode FileMode.READ FileMode.WRITE Description Specifies that the file is open for reading only. Specifies that the file is open for writing. If the file does not exist, it is created when the FileStream object is opened. If the file does exist, any existing data is deleted. Specifies that the file is open for appending. The file is created if it does not exist. If the file exists, existing data is not overwritten, and all writing begins at the end of the file. Specifies that the file is open for reading and writing. If the file does not exist, it is created. Specify this mode for random read/write access to the file. You can read from any position in the file, and when writing to the file, only the bytes written overwrite existing bytes (all other bytes remain unchanged).
FileMode.APPEND
FileMode.UPDATE
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The fileMode parameter (the second parameter of the open() and openAsync() methods), specifies the mode in which to open the file: for read, write, append, or update. For details, see the previous section, FileStream open modes on page 202. If you use the openAsync() method to open the file for asynchronous file operations, set up event listeners to handle the asynchronous events:
var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.addEventListener(air.Event.COMPLETE, completeHandler); myFileStream.addEventListener(air.ProgressEvent.PROGRESS, progressHandler); myFileStream.addEventListener(air.IOErrorEvent.IOError, errorHandler); myFileStream.open(myFile, air.FileMode.READ); function completeHandler(event) { // ... } function progressHandler(event) { // ... } function errorHandler(event) { // ... }
The file is opened for synchronous or asynchronous operations, depending upon whether you use the open() or openAsync() method. For details, see AIR file basics on page 186. If you set the fileMode parameter to FileMode.READ or FileMode.UPDATE in the open method of the FileStream object, data is read into the read buffer as soon as you open the FileStream object. For details, see The read buffer and the bytesAvailable property of a FileStream object on page 205. You can call the close() method of a FileStream object to close the associated file, making it available for use by other applications.
When you first open a FileStream object, the position property is set to 0. Before a read operation, the value of position must be at least 0 and less than the number of bytes in the file (which are existing positions in the file).
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The value of the position property is modified only in the following conditions:
When you explicitly set the position property. When you call a read method. When you call a write method.
When you call a read or write method of a FileStream object, the position property is immediately incremented by the number of bytes that you read or write. Depending on the read method you use, the position property is either incremented by the number of bytes you specify to read or by the number of bytes available. When you call a read or write method subsequently, it reads or writes starting at the new position.
var myFile = air.File.documentsDirectory; myFile = myFile.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.open(myFile, air.FileMode.UPDATE); myFileStream.position = 4000; alert(myFileStream.position); // 4000 myFileStream.writeBytes(myByteArray, 0, 200); alert(myFileStream.position); // 4200
There is, however, one exception: for a FileStream opened in append mode, the position property is not changed after a call to a write method. (In append mode, data is always written to the end of the file, independent of the value of the position property.) For a file opened for asynchronous operations, the write operation does not complete before the next line of code is executed. However, you can call multiple asynchronous methods sequentially, and the runtime executes them in order:
var myFile = air.File.documentsDirectory; myFile = myFile.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.openAsync(myFile, air.FileMode.WRITE); myFileStream.writeUTFBytes("hello"); myFileStream.writeUTFBytes("world"); myFileStream.addEventListener(air.Event.CLOSE, closeHandler); myFileStream.close(); air.trace("started."); closeHandler(event:Event):void { trace("finished."); }
You can specify the position value immediately after you call a read or write method (or at any time), and the next read or write operation will take place starting at that position. For example, note that the following code sets the position property right after a call to the writeBytes() operation, and the position is set to that value (300) even after the write operation completes:
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var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.openAsync(myFile, air.FileMode.UPDATE); myFileStream.position = 4000; air.trace(myFileStream.position); // 4000 myFileStream.writeBytes(myByteArray, 0, 200); myFileStream.position = 300; air.trace(myFileStream.position); // 300
Whether a file is opened for synchronous or asynchronous operations, the read methods always read from the "available" bytes, represented by the bytesAvalable property. When reading synchronously, all of the bytes of the file are available all of the time. When reading asynchronously, the bytes become available starting at the position specified by the position property, in a series of asynchronous buffer fills signaled by progress events. For files opened for synchronous operations, the bytesAvailable property is always set to represent the number of bytes from the position property to the end of the file (all bytes in the file are always available for reading). For files opened for asynchronous operations, you need to ensure that the read buffer has consumed enough data before calling a read method. For a file opened asynchronously, as the read operation progresses, the data from the file, starting at the position specified when the read operation started, is added to the buffer, and the bytesAvailable property increments with each byte read. The bytesAvailable property indicates the number of bytes available starting with the byte at the position specified by the position property to the end of the buffer. Periodically, the FileStream object sends a progress event. For a file opened asynchronously, as data becomes available in the read buffer, the FileStream object periodically dispatches the progress event. For example, the following code reads data into a ByteArray object, bytes, as it is read into the buffer:
var bytes = new air.ByteArray(); var myFile = new air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.addEventListener(air.ProgressEvent.PROGRESS, progressHandler); myFileStream.openAsync(myFile, air.FileMode.READ); function progressHandler(event) { myFileStream.readBytes(bytes, myFileStream.position, myFileStream.bytesAvailable); }
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For a file opened asynchronously, only the data in the read buffer can be read. Furthermore, as you read the data, it is removed from the read buffer. For read operations, you need to ensure that the data exists in the read buffer before calling the read operation. For example, the following code reads 8000 bytes of data starting from position 4000 in the file:
var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.addEventListener(air.ProgressEvent.PROGRESS, progressHandler); myFileStream.addEventListener(air.Event.COMPLETE, completed); myFileStream.openAsync(myFile, air.FileMode.READ); myFileStream.position = 4000; var str = ""; function progressHandler(event) { if (myFileStream.bytesAvailable > 8000 ) { str += myFileStream.readMultiByte(8000, "iso-8859-1"); } }
During a write operation, the FileStream object does not read data into the read buffer. When a write operation completes (all data in the write buffer is written to the file), the FileStream object starts a new read buffer (assuming that the associated FileStream object was opened with read capabilities), and starts reading data into the read buffer, starting from the position specified by the position property. The position property may be the position of the last byte written, or it may be a different position, if the user specifies a different value for the position object after the write operation.
Asynchronous programming and the events generated by a FileStream object opened asynchronously
When a file is opened asynchronously (using the openAsync() method), reading and writing files are done asynchronously. As data is read into the read buffer and as output data is being written, other ActionScript code can execute. This means that you need to register for events generated by the FileStream object opened asynchronously. By registering for the progress event, you can be notified as new data becomes available for reading, as in the following code:
var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.addEventListener(air.ProgressEvent.PROGRESS, progressHandler); myFileStream.openAsync(myFile, air.FileMode.READ); var str = ""; function progressHandler(event) { str += myFileStream.readMultiByte(myFileStream.bytesAvailable, "iso-8859-1"); }
You can read the entire data by registering for the complete event, as in the following code:
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var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.addEventListener(air.Event.COMPLETE, completed); myFileStream.openAsync(myFile, air.FileMode.READ); var str = ""; function completeHandler(event) { str = myFileStream.readMultiByte(myFileStream.bytesAvailable, "iso-8859-1"); }
In much the same way that input data is buffered to enable asynchronous reading, data that you write on an asynchronous stream is buffered and written to the file asynchronously. As data is written to a file, the FileStream object periodically dispatches an OutputProgressEvent object. An OutputProgressEvent object includes a bytesPending property that is set to the number of bytes remaining to be written. You can register for the outputProgress event to be notified as this buffer is actually written to the file, perhaps in order to display a progress dialog. However, in general, it is not necessary to do so. In particular, you may call the close() method without concern for the unwritten bytes. The FileStream object will continue writing data and the close event will be delivered after the final byte is written to the file and the underlying file is closed.
Data formats, and choosing the read and write methods to use
Every file is a set of bytes on a disk. In ActionScript, the data from a file can always be represented as a ByteArray. For example, the following code reads the data from a file into a ByteArray object named bytes:
var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.addEventListener(air.Event.COMPLETE, completeHandler); myFileStream.openAsync(myFile, air.FileMode.READ); var bytes = new air.ByteArray(); function completeHandler(event) { myFileStream.readBytes(bytes, 0, myFileStream.bytesAvailable); }
Similarly, the following code writes data from a ByteArray named bytes to a file:
var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.open(myFile, air.FileMode.WRITE); myFileStream.writeBytes(bytes, 0, bytes.length);
However, often you do not want to store the data in an ActionScript ByteArray object. And often the data file is in a specified file format. For example, the data in the file may be in a text file format, and you may want to represent such data in a String object. For this reason, the FileStream class includes read and write methods for reading and writing data to and from types other than ByteArray objects. For example, the readMultiByte() method lets you read data from a file and store it to a string, as in the following code:
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var myFile = air.File.documentsDirectory.resolvePath("AIR Test/test.txt"); var myFileStream = new air.FileStream(); myFileStream.addEventListener(air.Event.COMPLETE, completed); myFileStream.openAsync(myFile, air.FileMode.READ); var str = ""; function completeHandler(event) { str = myFileStream.readMultiByte(myFileStream.bytesAvailable, "iso-8859-1"); }
The second parameter of the readMultiByte() method specifies the text format that ActionScript uses to interpret the data ("iso-8859-1" in the example). ActionScript supports common character set encodings, and these are listed in the ActionScript 3.0 Language Reference (see Supported character sets at http://livedocs.macromedia.com/flex/2/langref/charset-codes.html). The FileStream class also includes the readUTFBytes() method, which reads data from the read buffer into a string using the UTF-8 character set. Since characters in the UTF-8 character set are of variable length, do not use readUTFBytes() in a method that responds to the progress event, since the data at the end of the read buffer may represent an incomplete character. (This is also true when using the readMultiByte() method with a variable-length character encoding.) For this reason, read the entire set of data when the FileStream object dispatches the complete event. There are also similar write methods, writeMultiByte() and writeUTFBytes(), for working with String objects and text files. The readUTF() and the writeUTF() methods (not to be confused with readUTFBytes() and writeUTFBytes()) also read and write the text data to a file, but they assume that the text data is preceded by data specifying the length of the text data, which is not a common practice in standard text files. Some UTF-encoded text files begin with a "UTF-BOM" (byte order mark) character that defines the endianness as well as the encoding format (such as UTF-16 or UTF-32). For an example of reading and writing to a text file, see Example: Reading an XML file into an XML object on page 209. The readObject() and writeObject() are convenient ways to store and retrieve data for complex ActionScript objects. The data is encoded in AMF (ActionScript Message Format). This format is proprietary to ActionScript. Applications other than AIR, Flash Player, Flash Media Server, and Flex Data Services do not have built-in APIs for working with data in this format. There are some other read and write methods (such as readDouble() and writeDouble()). However, if you use these, make sure that the file format matches the formats of the data defined by these methods. File formats are often more complex than simple text formats. For example, an MP3 file includes compressed data that can only be interpreted with the decompression and decoding algorithms specific to MP3 files. MP3 files also may include ID3 tags that contain meta tag information about the file (such as the title and artist for a song). There are multiple versions of the ID3 format, but the simplest (ID3 version 1) is discussed in the Example: Reading and writing data with random access on page 210 section. Other files formats (for images, databases, application documents, and so on) have different structures, and to work with their data in ActionScript, you must understand how the data is structured.
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The data parameter of the save() method can take a String or ByteArray value. When the argument is a String value, the method saves the file as a UTF-8encoded text file. When this code sample executes, the application displays a dialog box in which the user selects the saved file destination. The following code loads a string from a UTF-8encoded text file:
var file = air.File.applicationStorageDirectory.resolvePath("test.txt"); file.addEventListener(air.Event.COMPLETE, loaded); file.load(); var str; function loaded(event) { var bytes = file.data; str = bytes.readUTFBytes(bytes.length); air.trace(str); }
The FileStream class provides more functionality than that provided by the load() and save() methods:
Using the FileStream class, you can read and write data both synchronously and asynchronously. Using the FileStream class lets you write incrementally to a file. Using the FileStream class lets you open a file for random access (both reading from and writing to any section of
the file).
The FileStream class lets you specify the type of file access you have to the file, by setting the fileMode parameter
of the open() or openAsync() method.
The FileStream class lets you save data to files without presenting the user with an Open or Save dialog box. You can directly use types other than byte arrays when reading data with the FileStream class.
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var file = air.File.documentsDirectory.resolvePath("AIR Test/preferences.xml"); var fileStream = new air.FileStream(); fileStream.open(file, air.FileMode.READ); var prefsXML = fileStream.readUTFBytes(fileStream.bytesAvailable); fileStream.close();
Similarly, writing the data to the file is as easy as setting up appropriate File and FileStream objects, and then calling a write method of the FileStream object. Pass the string version of the XML data to the write method as in the following code:
var file = air.File.documentsDirectory.resolvePath("AIR Test/preferences.xml"); fileStream = new air.FileStream(); fileStream.open(file, air.FileMode.WRITE); var outputString = '<?xml version="1.0" encoding="utf-8"?>\n'; outputString += '<prefs><autoSave>true</autoSave></prefs>' fileStream.writeUTFBytes(outputString); fileStream.close();
These examples use the readUTFBytes() and writeUTFBytes() methods, because they assume that the files are in UTF-8 format. If not, you may need to use a different method (see Data formats, and choosing the read and write methods to use on page 207). The previous examples use FileStream objects opened for synchronous operation. You can also open files for asynchronous operations (which rely on event listener functions to respond to events). For example, the following code shows how to read an XML file asynchronously:
var file = air.File.documentsDirectory.resolvePath("AIR Test/preferences.xml"); var fileStream= new air.FileStream(); fileStream.addEventListener(air.Event.COMPLETE, processXMLData); fileStream.openAsync(file, air.FileMode.READ); var prefsXML; function processXMLData(event) { var xmlString = fileStream.readUTFBytes(fileStream.bytesAvailable); prefsXML = domParser.parseFromString(xmlString, "text/xml"); fileStream.close(); }
The processXMLData() method is invoked when the entire file is read into the read buffer (when the FileStream object dispatches the complete event). It calls the readUTFBytes() method to get a string version of the read data, and it creates an XML object, prefsXML, based on that string. To see a sample application that shows these capabilities, see Reading and writing from an XML Preferences File.eading and writing from an XML Preferences File.
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When accessing a file for random read/write access, it is important to specify FileMode.UPDATE as the fileMode parameter for the open() or openAsync() method:
var file = air.File.documentsDirectory.resolvePath("My Music/Sample ID3 v1.mp3"); var fileStr = new air.FileStream(); fileStr.open(file, air.FileMode.UPDATE);
This lets you both read and write to the file. Upon opening the file, you can set the position pointer to the position 128 bytes before the end of the file:
fileStr.position = file.size - 128;
This code sets the position property to this location in the file because the ID3 v1.0 format specifies that the ID3 tag data is stored in the last 128 bytes of the file. The specification also says the following:
The first 3 bytes of the tag contain the string "TAG". The next 30 characters contain the title for the MP3 track, as a string. The next 30 characters contain the name of the artist, as a string. The next 30 characters contain the name of the album, as a string. The next 4 characters contain the year, as a string. The next 30 characters contain the comment, as a string. The next byte contains a code indicating the track's genre. All text data is in ISO 8859-1 format.
The id3TagRead() method checks the data after it is read in (upon the complete event):
function id3TagRead() { if (fileStr.readMultiByte(3, "iso-8859-1").match(/tag/i)) { var id3Title = fileStr.readMultiByte(30, "iso-8859-1"); var id3Artist = fileStr.readMultiByte(30, "iso-8859-1"); var id3Album = fileStr.readMultiByte(30, "iso-8859-1"); var id3Year = fileStr.readMultiByte(4, "iso-8859-1"); var id3Comment = fileStr.readMultiByte(30, "iso-8859-1"); var id3GenreCode = fileStr.readByte().toString(10); } }
You can also perform a random-access write to the file. For example, you could parse the id3Title variable to ensure that it is correctly capitalized (using methods of the String class), and then write a modified string, called newTitle, to the file, as in the following:
fileStr.position = file.length - 125; // 128 - 3 fileStr.writeMultiByte(newTitle, "iso-8859-1");
To conform with the ID3 version 1 standard, the length of the newTitle string should be 30 characters, padded at the end with the character code 0 (String.fromCharCode(0)).
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drag dragend
dragenter
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The event object dispatched in response to these events is similar to a mouse event. You can use mouse event properties such as (clientX, clientY) and (screenX, screenY), to determine the mouse position. The most important property of a drag event object is dataTransfer, which contains the data being dragged. The dataTransfer object itself has the following properties and methods:
Property or Method effectAllowed Description The effect allowed by the source of the drag. Typically, the handler for the dragstart event sets this value. See Drag effects in HTML. The effect chosen by the target or the user. If you set the dropEffect in a dragover or dragenter event handler, then AIR updates the mouse cursor to indicate the effect that occurs if the user releases the mouse. If the dropEffect set does not match one of the allowed effects, no drop is allowed and the unavailable cursor is displayed. If you have not set a dropEffect in response to the latest dragover or dragenter event, then the user can choose from the allowed effects with the standard operating system modifier keys. The final effect is reported by the dropEffect property of the object dispatched for dragend. If the user abandons the drop by releasing the mouse outside an eligible target, then dropEffect is set to none. types getData(mimeType) An array containing the MIME type strings for each data format present in the dataTransfer object. Gets the data in the format specified by the mimeType parameter. The getData() method can only be called in response to the drop event. setData(mimeType) Adds data to the dataTransfer in the format specified by the mimeType parameter. You can add data in multiple formats by calling setData() for each MIME type. Any data placed in the dataTransfer object by the default drag behavior is cleared. The setData() method can only be called in response to the dragstart event. clearData(mimeType) setDragImage(image, offsetX, offsetY) Clears any data in the format specified by the mimeType parameter. Sets a custom drag image. The setDragImage() method can only be called in response to the dragstart event and only when an entire HTML element is dragged by setting its -webkit-user-drag CSS style to element. The image parameter can be a JavaScript Element or Image object.
dropEffect
You can also use other MIME strings, including application-defined strings. However, other applications may not be able to recognize or use the transferred data. It is your responsibility to add data to the dataTransfer object in the expected format. Important: Only code running in the application sandbox can access dropped files. Attempting to read or set any property of a File object within a non-application sandbox generates a security error. See Handling file drops in non-application HTML sandboxes for more information.
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The target of the drag gesture can set the dataTransfer.dropEffect property to indicate the action that is taken if the user completes the drop. If the drop effect is one of the allowed actions, then the system displays the appropriate copy, move, or link cursor. If not, then the system displays the unavailable cursor. If no drop effect is set by the target, the user can choose from the allowed actions with the modifier keys. Set the dropEffect value in the handlers for both the dragover and dragenter events:
function doDragStart(event) { event.dataTransfer.setData("text/plain","Text to drag"); event.dataTransfer.effectAllowed = "copyMove"; } function doDragOver(event) { event.dataTransfer.dropEffect = "copy"; } function doDragEnter(event) { event.dataTransfer.dropEffect = "copy"; }
Note: Although you should always set the dropEffect property in the handler for dragenter, be aware that the next dragover event resets the property to its default value. Set dropEffect in response to both events.
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To indicate which drag effects a source object supports when you are not relying on the default behavior, set the dataTransfer.effectAllowed property of the event object dispatched for the dragstart event. You can choose any combination of effects. For example, if a source element supports both copy and link effects, set the property to "copyLink".
Note: When you call the setData() method of dataTransfer object, no data is added by the default drag-and-drop behavior.
Enabling drag-in
To handle the drag-in gesture, you must first cancel the default behavior. Listen for the dragenter and dragover events on any HTML elements you want to use as drop targets. In the handlers for these events, call the preventDefault() method of the dispatched event object. Canceling the default behavior allows non-editable regions to receive a drop.
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Use the dataTransfer.getData() method to read the data onto the clipboard, passing in the MIME type of the data format to read. You can find out which data formats are available using the types property of the dataTransfer object. The types array contains the MIME type string of each available format. When you cancel the default behavior in the dragenter or dragover events, you are responsible for inserting any dropped data into its proper place in the document. No API exists to convert a mouse position into an insertion point within an element. This limitation can make it difficult to implement insertion-type drag gestures.
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row.innerHTML = "<td>" + event.dataTransfer.getData("text/plain") + "</td>" + "<td>" + event.dataTransfer.getData("text/html") + "</td>" + "<td>" + event.dataTransfer.getData("text/uri-list") + "</td>" + "<td>" + event.dataTransfer.getData("application/x-vnd.adobe.air.file-list") + "</td>"; var imageCell = document.createElement('td'); if((event.dataTransfer.types.toString()).search("image/x-vnd.adobe.air.bitmap") > 1){ imageCell.appendChild(event.dataTransfer.getData("image/xvnd.adobe.air.bitmap")); } row.appendChild(imageCell); var parent = emptyRow.parentNode; parent.insertBefore(row, emptyRow); } </script> </head> <body onLoad="init()" style="padding:5px"> <div> <h1>Source</h1> <p>Items to drag:</p> <ul id="source"> <li>Plain text.</li> <li>HTML <b>formatted</b> text.</li> <li>A <a href="http://www.adobe.com">URL.</a></li> <li><img src="icons/AIRApp_16.png" alt="An image"/></li> <li style="-webkit-user-drag:none;"> Uses "-webkit-user-drag:none" style. </li> <li style="-webkit-user-select:none;"> Uses "-webkit-user-select:none" style. </li> </ul> </div> <div id="target" style="border-style:dashed;"> <h1 >Target</h1> <p>Drag items from the source list (or elsewhere).</p> <table id="displayTable" border="1"> <tr><th>Plain text</th><th>Html text</th><th>URL</th><th>File list</th><th>Bitmap Data</th></tr> <tr id="emptyTargetRow"><td> </td><td> </td><td> </td><td> </td><td> </ td></tr> </table> </div> </div> </body> </html>
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The NativeDragEvent objects behave like their HTML event counterparts, but the names of some of the properties and methods are different. For example, the HTML dataTransfer property is the AIR clipboard property. The NativeDragEvent and NativeDragManager APIs are not covered in the Adobe AIR Language Reference for HTML Developers. For more information about using these classes, refer to Developing AIR Applications with Adobe Flex 3 and the Flex 3 Language Reference. The following example uses a parent document that loads a child page into a remote sandbox (http://localhost/). The parent listens for the nativeDragDrop event on the HTMLLoader object and traces out the file url.
<html> <head> <title>Drag-and-drop in a remote sandbox</title> <script language="javascript" type="text/javascript" src="AIRAliases.js"></script> <script language="javascript"> window.htmlLoader.addEventListener("nativeDragDrop",function(event){ var filelist = event.clipboard.getData(air.ClipboardFormats.FILE_LIST_FORMAT); air.trace(filelist[0].url); }); </script> </head> <body> <iframe src="child.html" sandboxRoot="http://localhost/" documentRoot="app:/" frameBorder="0" width="100%" height="100%"> </iframe> </body> </html>
The child document must present a valid drop target by preventing the Event object preventDefault() method in the HTML dragenter and dragover event handlers or the drop event can never occur.
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<html> <head> <title>Drag and drop target</title> <script language="javascript" type="text/javascript"> function preventDefault(event){ event.preventDefault(); } </script> </head> <body ondragenter="preventDefault(event)" ondragover="preventDefault(event)"> <div> <h1>Drop Files Here</h1> </div> </body> </html>
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Bitmaps Files Text HTML-formatted text Rich Text Format data URL strings Serialized objects Object references (only valid within the originating application)
ClipboardFormats ClipboardTransferMode
More Information Adobe AIR Developer Connection for HTML and Ajax (search for 'AIR copy and paste')
Copy-and-paste basics
The copy-and-paste API contains the following classes.
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Package flash.desktop
Classes
Constants used with the copy-and-paste API are defined in the following classes: ClipboardFormats ClipboardTransferMode
The static Clipboard.generalClipboard property represents the operating system clipboard. The Clipboard class provides methods for reading and writing data to clipboard objects. New Clipboard objects can also be created to transfer data through the drag-and-drop API. The HTML environment provides an alternate API for copy and paste. Either API can be used by code running within the application sandbox, but only the HTML API can be used in non-application content. (See HTML copy and paste on page 223.) The HTMLLoader and TextField classes implement default behavior for the normal copy and paste keyboard shortcuts. To implement copy and paste shortcut behavior for custom components, you can listen for these keystrokes directly. You can also use native menu commands along with key equivalents to respond to the keystrokes indirectly. Different representations of the same information can be made available in a single Clipboard object to increase the ability of other applications to understand and use the data. For example, an image might be included as image data, a serialized Bitmap object, and as a file. Rendering of the data in a format can be deferred so that the format is not actually created until the data in that format is read. Note: On Linux, clipboard data does not persist when the AIR application closes.
To write to the clipboard, add the data to the Clipboard.generalClipboard object in one or more formats. Any existing data in the same format is overwritten automatically. However, it is a good practice to also clear the system clipboard before writing new data to it to make sure that unrelated data in any other formats is also deleted.
var textToCopy = "Copy to clipboard."; air.Clipboard.generalClipboard.clear(); air.Clipboard.generalClipboard.setData("text/plain", textToCopy, false);
Note: Only code running in the application sandbox can access the system clipboard directly. In non-application HTML content, you can only access the clipboard through the clipboardData property of an event object dispatched by one of the HTML copy or paste events.
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Default behavior
By default, AIR copies selected items in response to the copy command, which can be generated either by a keyboard shortcut or a context menu. Within editable regions, AIR cuts text in response to the cut command or pastes text to the cursor or selection in response to the paste command. To prevent the default behavior, your event handler can call the preventDefault() method of the dispatched event object.
To access the data that is being pasted, you can use the getData() method of the clipboardData object, passing in the MIME type of the data format. The available formats are reported by the types property.
function customPaste(event){ var pastedData = event.clipboardData("text/plain"); }
The getData() method and the types property can only be accessed in the event object dispatched by the paste event. The following example illustrates how to override the default copy and paste behavior in an HTML page. The copy event handler italicizes the copied text and copies it to the clipboard as HTML text. The cut event handler copies the selected data to the clipboard and removes it from the document. The paste handler inserts the clipboard contents as HTML and styles the insertion as bold text.
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<html> <head> <title>Copy and Paste</title> <script language="javascript" type="text/javascript"> function onCopy(event){ var selection = window.getSelection(); event.clipboardData.setData("text/html","<i>" + selection + "</i>"); event.preventDefault(); } function onCut(event){ var selection = window.getSelection(); event.clipboardData.setData("text/html","<i>" + selection + "</i>"); var range = selection.getRangeAt(0); range.extractContents(); event.preventDefault(); } function onPaste(event){ var insertion = document.createElement("b"); insertion.innerHTML = event.clipboardData.getData("text/html"); var selection = window.getSelection(); var range = selection.getRangeAt(0); range.insertNode(insertion); event.preventDefault(); } </script> </head> <body onCopy="onCopy(event)" onPaste="onPaste(event)" onCut="onCut(event)"> <p>Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.</p> </body> </html>
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copy.addEventListener(air.Event.SELECT, function(){ air.NativeApplication.nativeApplication.copy(); }); cut.addEventListener(air.Event.SELECT, function(){ air.NativeApplication.nativeApplication.cut(); }); paste.addEventListener(air.Event.SELECT, function(){ air.NativeApplication.nativeApplication.paste(); }); selectAll.addEventListener(air.Event.SELECT, function(){ air.NativeApplication.nativeApplication.selectAll();
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}); copy.keyEquivalent = "c"; cut.keyEquivalent = "x"; paste.keyEquivalent = "v"; selectAll.keyEquivalent = "a"; if(air.NativeWindow.supportsMenu){ window.nativeWindow.menu = menu; } else if (air.NativeApplication.supportsMenu){ air.NativeApplication.nativeApplication.menu = menu; } } </script> </head> <body onLoad="init()"> <p>Neque porro quisquam est qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit.</p> </body> </html>
The previous example replaces the application menu on Mac OS X, but you can also make use of the default Edit menu by finding the existing items and adding event listeners to them.
You can set the recurse parameter to true to include submenus in the search, or false to include only the passedin menu.
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When copying and pasting data in response to a copy, cut, or paste event in HTML content, MIME types must be used instead of the ClipboardFormat strings. The valid data MIME types are:
MIME type Text URL Bitmap File list Description "text/plain" "text/uri-list" "image/x-vnd.adobe.air.bitmap" "application/x-vnd.adobe.air.file-list"
Note: Rich text format data is not available from the clipboardData property of the event object dispatched as a result of a paste event within HTML content.
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Transfer modes
When an object is written to the clipboard using a custom data format, the object data can be read from the clipboard either as reference or as a serialized copy of the original object. AIR defines four transfer modes that determine whether objects are transferred as references or as serialized copies:
Transfer mode ClipboardTransferModes.ORIGINAL_ONLY ClipboardTransferModes.ORIGINAL_PREFFERED ClipboardTransferModes.CLONE_ONLY Description Only a reference is returned. If no reference is available, a null value is returned. A reference is returned, if available. Otherwise a serialized copy is returned. Only a serialized copy is returned. If no serialized copy is available, then a null value is returned. A serialized copy is returned, if available. Otherwise a reference is returned.
ClipboardTransferModes.CLONE_PREFFERED
To extract a serialized object from the clipboard object (after a drop or paste operation), use the same format name and the cloneOnly or clonePreferred transfer modes.
var transfer = clipboard.getData("object", air.ClipboardTransferMode.CLONE_ONLY);
A reference is always added to the Clipboard object. To extract the reference from the clipboard object (after a drop or paste operation), instead of the serialized copy, use the originalOnly or originalPreferred transfer modes:
var transferredObject = clipboard.getData("object", air.ClipboardTransferMode.ORIGINAL_ONLY);
References are only valid if the Clipboard object originates from the current AIR application. Use the originalPreferred transfer mode to access the reference when it is available, and the serialized clone when the reference is not available.
Deferred rendering
If creating a data format is computationally expensive, you can use deferred rendering by supplying a function that supplies the data on demand. The function is only called if a receiver of the drop or paste operation requests data in the deferred format. The rendering function is added to a Clipboard object using the setDataHandler() method. The function must return the data in the appropriate format. For example, if you called setDataHandler(ClipboardFormat.TEXT_FORMAT, writeText), then the writeText() function must return a string. If a data format of the same type is added to a Clipboard object with the setData() method, that data will take precedence over the deferred version (the rendering function is never called). The rendering function may or may not be called again if the same clipboard data is accessed a second time.
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Note: On Mac OS X, deferred rendering does not occur when using the standard AIR clipboard formats. The rendering function is called immediately.
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ByteArray methods
Any meaningful data stream is organized into a format that you can analyze to find the information that you want. A record in a simple employee file, for example, would probably include an ID number, a name, an address, a phone number, and so on. An MP3 audio file contains an ID3 tag that identifies the title, author, album, publishing date, and genre of the file thats being downloaded. The format allows you to know the order in which to expect the data on the data stream. It allows you to read the byte stream intelligently. The ByteArray class includes several methods that make it easier to read from and write to a data stream. Some of these methods include readBytes() and writeBytes(), readInt() and writeInt(), readFloat() and writeFloat(), readObject() and writeObject(), and readUTFBytes() and writeUTFBytes(). These methods enable you to read data from the data stream into variables of specific data types and write from specific data types directly to the binary data stream. For example, the following code reads a simple array of strings and floating-point numbers and writes each element to a ByteArray. The organization of the array allows the code to call the appropriate ByteArray methods (writeUTFBytes() and writeFloat()) to write the data. The repeating data pattern makes it possible to read the array with a loop.
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// The following example reads a simple Array (groceries), made up of strings // and floating-point numbers, and writes it to a ByteArray. // define the grocery list Array var groceries = ["milk", 4.50, "soup", 1.79, "eggs", 3.19, "bread" , 2.35] // define the ByteArray var bytes = new air.ByteArray(); // for each item in the array for (i = 0; i < groceries.length; i++) { bytes.writeUTFBytes(groceries[i++]); //write the string and position to the next item bytes.writeFloat(groceries[i]);// write the float air.trace("bytes.position is: " + bytes.position); //display the position in ByteArray } air.trace("bytes length is: " + bytes.length);// display the length
When you read from or write to a ByteArray, the method that you use updates the position property to point to the location immediately following the last byte that was read or written. For example, the following code writes a string to a ByteArray and afterward the position property points to the byte immediately following the string in the ByteArray:
var bytes = new air.ByteArray(); air.trace("bytes.position is initially: " + bytes.position); // 0 bytes.writeUTFBytes("Hello World!"); air.trace("bytes.position is now: " + bytes.position);// 12
Likewise, a read operation increments the position property by the number of bytes read.
var bytes = new air.ByteArray(); air.trace("bytes.position is initially: " + bytes.position); // 0 bytes.writeUTFBytes("Hello World!"); air.trace("bytes.position is now: " + bytes.position);// 12 bytes.position = 0; air.trace("The first 6 bytes are: " + (bytes.readUTFBytes(6)));//Hello air.trace("And the next 6 bytes are: " + (bytes.readUTFBytes(6)));// World!
Notice that you can set the position property to a specific location in the ByteArray to read or write at that offset.
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var bytes = new air.ByteArray(); var text = "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Vivamus etc."; bytes.writeUTFBytes(text); // write the text to the ByteArray air.trace("The length of the ByteArray is: " + bytes.length);// 70 bytes.position = 0; // reset position while (bytes.bytesAvailable > 0 && (bytes.readUTFBytes(1) != 'a')) { //read to letter a or end of bytes } if (bytes.position < bytes.bytesAvailable) { air.trace("Found the letter a; position is: " + bytes.position); // 23 air.trace("and the number of bytes available is: " + bytes.bytesAvailable);// 47 }
Little Endian a0 34
Little Endian a1 33
Little Endian a2 32
Little Endian a3 31
The endian property of the ByteArray class allows you to denote this byte order for multibyte numbers that you are processing. The acceptable values for this property are either "bigEndian" or "littleEndian" and the Endian class defines the constants BIG_ENDIAN and LITTLE_ENDIAN for setting the endian property with these strings.
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bytes.compress(air.CompressionAlgorithm.DEFLATE);
The following example uncompresses a compressed ByteArray using the deflate algorithm:
bytes.uncompress(CompressionAlgorithm.DEFLATE);
The encoded data follows the type marker unless the marker represents a single possible value, such as null or true or false, in which case nothing else is encoded. There are two versions of AMF: AMF0 and AMF3. AMF 0 supports sending complex objects by reference and allows endpoints to restore object relationships. AMF 3 improves AMF 0 by sending object traits and strings by reference, in addition to object references, and by supporting new data types that were introduced in ActionScript 3.0. The ByteArray.objectEcoding property specifies the version of AMF that is used to encode the object data. The flash.net.ObjectEncoding class defines constants for specifying the AMF version: ObjectEncoding.AMF0 and ObjectEncoding.AMF3. The following example calls writeObject() to write an XML object to a ByteArray, which it then writes to the order file on the desktop. The example displays the message Wrote order file to desktop! in the AIR window when it is finished.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> #taFiles { border: 1px solid black; font-family: Courier, monospace; white-space: pre; width: 95%; height: 95%; overflow-y: scroll; } </style> <script type="text/javascript" src="AIRAliases.js" ></script> <script type="text/javascript"> //define ByteArray var inBytes = new air.ByteArray(); //add objectEncoding value and file heading to output text var output = "Object encoding is: " + inBytes.objectEncoding + "\n\n" + "order file: \n\n"; function init() {
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readFile("order", inBytes); inBytes.position = 0;//reset position to beginning // read XML from ByteArray var orderXML = inBytes.readObject(); // convert to XML Document object var myXML = (new DOMParser()).parseFromString(orderXML, "text/xml"); document.write(myXML.getElementsByTagName("menuName")[0].childNodes[0].nodeValue + ": "); document.write(myXML.getElementsByTagName("price")[0].childNodes[0].nodeValue + "<br/>"); // burger: 3.95 document.write(myXML.getElementsByTagName("menuName")[1].childNodes[0].nodeValue + ": "); document.write(myXML.getElementsByTagName("price")[1].childNodes[0].nodeValue + "<br/>"); // fries: 1.45 } // end of init() // read specified file into byte array function readFile(fileName, data) { var inFile = air.File.desktopDirectory; // source folder is desktop inFile = inFile.resolvePath(fileName); // name of file to read var inStream = new air.FileStream(); inStream.open(inFile, air.FileMode.READ); inStream.readBytes(data, 0, data.length); inStream.close(); } </script> </head> <body onload = "init();"> <div id="taFiles"></div> </body> </html>
The readObject() method reads an object in serialized AMF from a ByteArray and stores it in an object of the specified type. The following example reads the order file from the desktop into a ByteArray (inBytes) and calls readObject() to store it in orderXML, which it then converts to an XML object document, myXML, and displays the values of two item and price elements. The example also displays the value of the objectEncoding property along with a header for the contents of the order file.
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> #taFiles { border: 1px solid black; font-family: Courier, monospace; white-space: pre; width: 95%; height: 95%; overflow-y: scroll; } </style> <script type="text/javascript" src="AIRAliases.js" ></script> <script type="text/javascript"> //define ByteArray var inBytes = new air.ByteArray(); //add objectEncoding value and file heading to output text var output = "Object encoding is: " + inBytes.objectEncoding + "<br/><br/>" + "order file items:" + "<br/><br/>"; function init() { readFile("order", inBytes); inBytes.position = 0;//reset position to beginning // read XML from ByteArray var orderXML = inBytes.readObject(); // convert to XML Document object var myXML = (new DOMParser()).parseFromString(orderXML, "text/xml"); document.write(output); document.write(myXML.getElementsByTagName("menuName")[0].childNodes[0].nodeValue + ": "); document.write(myXML.getElementsByTagName("price")[0].childNodes[0].nodeValue + "<br/>"); // burger: 3.95 document.write(myXML.getElementsByTagName("menuName")[1].childNodes[0].nodeValue + ": "); document.write(myXML.getElementsByTagName("price")[1].childNodes[0].nodeValue +
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// read specified file into byte array function readFile(fileName, data) { var inFile = air.File.desktopDirectory; // source folder is desktop inFile = inFile.resolvePath(fileName); // name of file to read var inStream = new air.FileStream(); inStream.open(inFile, air.FileMode.READ); inStream.readBytes(data, 0, data.length); inStream.close(); } </script> </head> <body onload = "init();"> <div id="taFiles"></div> </body> </html>
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file name length extra field length file name extra field
Following the file header is the actual file data, which can be either compressed or uncompressed, depending on the compression method flag. The flag is 0 (zero) if the file data is uncompressed, 8 if the data is compressed using the DEFLATE algorithm, or another value for other compression algorithms. The user interface for this example consists of a label and a text area (taFiles). The application writes the following information to the text area for each file it encounters in the .zip file: the file name, the compressed size, and the uncompressed size. The following HTML page defines the user interface for the application:
<html> <head> <style type="text/css"> #taFiles { border: 1px solid black; font-family: Courier, monospace; white-space: pre; width: 95%; height: 95%; overflow-y: scroll; } </style> <script type="text/javascript" src="AIRAliases.js"></script> <script type="text/javascript"> // The application code goes here </script> </head> <body onload="init();"> <div id="taFiles"></div> </body> </html>
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Defines File (zfile) and FileStream (zStream) objects to represent the .zip file, and specifies the location of the
.zip file from which the files are extracteda file named HelloAIR.zip in the desktop directory.
// File variables for accessing .zip file var zfile = air.File.desktopDirectory.resolvePath("HelloAIR.zip"); var zStream = new air.FileStream();
The program code starts in the init() method, which is called as the onload event handler for the body tag.
function init() {
It then sets the endian property of bytes to LITTLE_ENDIAN to indicate that the byte order of numeric fields has the least significant byte first.
bytes.endian = air.Endian.LITTLE_ENDIAN;
Next, a while() statement begins a loop that continues until the current position in the file stream is greater than or equal to the size of the file.
while (zStream.position < zfile.size) {
The first statement inside the loop reads the first 30 bytes of the file stream into the ByteArray bytes. The first 30 bytes make up the fixed-size part of the first file header.
// read fixed metadata portion of local file header zStream.readBytes(bytes, 0, 30);
Next, the code reads an integer (signature) from the first bytes of the 30-byte header. The ZIP format definition specifies that the signature for every file header is the hexadecimal value 0x04034b50; if the signature is different it means that the code has moved beyond the file portion of the .zip file and there are no more files to extract. In that case the code exits the while loop immediately rather than waiting for the end of the byte array.
bytes.position = 0; signature = bytes.readInt(); // if no longer reading data files, quit if (signature != 0x04034b50) { break; }
The next part of the code reads the header byte at offset position 8 and stores the value in the variable compMethod. This byte contains a value indicating the compression method that was used to compress this file. Several compression methods are allowed, but in practice nearly all .zip files use the DEFLATE compression algorithm. If the current file is compressed with DEFLATE compression, compMethod is 8; if the file is uncompressed, compMethod is 0.
bytes.position = 8; compMethod = bytes.readByte(); // store compression method (8 == Deflate)
Following the first 30 bytes is a variable-length portion of the header that contains the file name and, possibly, an extra field. The variable offset stores the size of this portion. The size is calculated by adding the file name length and extra field length, read from the header at offsets 26 and 28.
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offset = 0;// stores length of variable portion of metadata bytes.position = 26; // offset to file name length flNameLength = bytes.readShort();// store file name offset += flNameLength; // add length of file name bytes.position = 28;// offset to extra field length xfldLength = bytes.readShort(); offset += xfldLength;// add length of extra field
Next the program reads the variable-length portion of the file header for the number of bytes stored in the offset variable.
// read variable length bytes between fixed-length header and compressed file data zStream.readBytes(bytes, 30, offset);
The program reads the file name from the variable length portion of the header and displays it in the text area along with the compressed (zipped) and uncompressed (original) sizes of the file.
bytes.position = 30; fileName = bytes.readUTFBytes(flNameLength); // read file name output += fileName + "<br />"; // write file name to text area bytes.position = 18; compSize = bytes.readUnsignedInt(); // store size of compressed portion output += "\tCompressed size is: " + compSize + '<br />'; bytes.position = 22; // offset to uncompressed size uncompSize = bytes.readUnsignedInt(); // store uncompressed size output += "\tUncompressed size is: " + uncompSize + '<br />';
The example reads the rest of the file from the file stream into bytes for the length specified by the compressed size, overwriting the file header in the first 30 bytes. The compressed size is accurate even if the file is not compressed because in that case the compressed size is equal to the uncompressed size of the file.
// read compressed file to offset 0 of bytes; for uncompressed files // the compressed and uncompressed size is the same zStream.readBytes(bytes, 0, compSize);
Next, the example uncompresses the compressed file and calls the outfile() function to write it to the output file stream. It passes outfile() the file name and the byte array containing the file data.
if (compMethod == 8) // if file is compressed, uncompress { bytes.uncompress(air.CompressionAlgorithm.DEFLATE); } outFile(fileName, bytes); // call outFile() to write out the file
The closing braces indicate the end of the while loop and of the init() method and the application code, except for the outFile() method. Execution loops back to the beginning of the while loop and continues processing the next bytes in the .zip fileeither extracting another file or ending processing of the .zip file if the last file has been processed. When all the files have been processed, the example writes the contents of the output variable to the div element taFiles to display the file information on the screen.
} // end of while loop document.getElementById("taFiles").innerHTML = output; } // end of init() method
The outfile() function opens an output file in WRITE mode on the desktop, giving it the name supplied by the filename parameter. It then writes the file data from the data parameter to the output file stream (outStream) and closes the file.
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function outFile(fileName, data) { var outFile = air.File.desktopDirectory; // dest folder is desktop outFile = outFile.resolvePath(fileName); // name of file to write var outStream = new air.FileStream(); // open output file stream in WRITE mode outStream.open(outFile, air.FileMode.WRITE); // write out the file outStream.writeBytes(data, 0, data.length); // close it outStream.close(); }
241
SQLColumnNameStyle SQLColumnSchema SQLConnection SQLError SQLErrorEvent SQLErrorOperation SQLEvent SQLIndexSchema SQLMode SQLResult SQLSchema SQLSchemaResult SQLStatement SQLTableSchema SQLTransactionLockType SQLTriggerSchema SQLUpdateEvent
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SQLViewSchema
Adobe Developer Connection Articles and Samples Adobe AIR Developer Connection for HTML and Ajax (search for AIR SQL)
For a data-oriented application (for example an address book), a database can be used to store the main application data. For a document-oriented application, where users create documents to save and possibly share, each document
could be saved as a database file, in a user-designated location. (Note, however, that unless the database is encrypted any AIR application would be able to open the database file. Encryption is recommended for potentially sensitive documents.)
For a network-aware application, a database can be used to store a local cache of application data, or to store data
temporarily when a network connection isnt available. You could create a mechanism for synchronizing the local database with the network data store.
For any application, a database can be used to store individual users application settings, such as user options or
application information like window size and position.
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About SQL
Structured Query Language (SQL) is used with relational databases to manipulate and retrieve data. SQL is a descriptive language rather than a procedural language. Instead of giving the computer instructions on how it should retrieve data, a SQL statement describes the set of data you want. The database engine determines how to retrieve that data. The SQL language has been standardized by the American National Standards Institute (ANSI). The Adobe AIR local SQL database supports most of the SQL-92 standard. For specific descriptions of the SQL language supported in Adobe AIR, see the appendix SQL support in local databases in the Adobe AIR Language Reference for HTML Developers.
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Class air.SQLConnection
Description Provides the means to create and open databases (database files), as well as methods for performing database-level operations and for controlling database transactions. Represents a single SQL statement (a single query or command) that is executed on a database, including defining the statement text and setting parameter values. Provides a way to get information about or results from executing a statement, such as the result rows from a SELECT statement, the number of rows affected by an UPDATE or DELETE statement, and so forth.
air.SQLStatement
air.SQLResult
To obtain schema information describing the structure of a database, you use these classes:
Class air.SQLSchemaResult Description Serves as a container for database schema results generated by calling the SQLConnection.loadSchema() method. Provides information describing a single table in a database. Provides information describing a single view in a database. Provides information describing a single column of a table or view in a database. Provides information describing a single trigger in a database.
The following classes provide constants that are used with the SQLConnection class:
Class air.SQLMode Description Defines a set of constants representing the possible values for the openMode parameter of the SQLConnection.open() and SQLConnection.openAsync() methods. Defines a set of constants representing the possible values for the SQLConnection.columnNameStyle property. Defines a set of constants representing the possible values for the option parameter of the SQLConnection.begin() method. Defines a set of constants representing the possible values for the SQLColumnSchema.defaultCollationType property and the defaultCollationType parameter of the SQLColumnSchema() constructor.
air.SQLColumnNameStyle
air.SQLTransactionLockType
air.SQLCollationType
In addition, the following classes represent the events (and supporting constants) that you use:
Class air.SQLEvent Description Defines the events that a SQLConnection or SQLStatement instance dispatches when any of its operations execute successfully. Each operation has an associated event type constant defined in the SQLEvent class. Defines the event that a SQLConnection or SQLStatement instance dispatches when any of its operations results in an error. Defines the event that a SQLConnection instances dispatches when table data in one of its connected databases changes as a result of an INSERT, UPDATE, or DELETE SQL statement being executed.
air.SQLErrorEvent
air.SQLUpdateEvent
Finally, the following classes provide information about database operation errors:
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Class air.SQLError
Description Provides information about a database operation error, including the operation that was being attempted and the cause of the failure. Defines a set of constants representing the possible values for the SQLError classs operation property, which indicates the database operation that resulted in an error.
air.SQLErrorOperation
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Creating a database
To create a database file, you first create a SQLConnection instance. You call its open() method to open it in synchronous execution mode, or its openAsync() method to open it in asynchronous execution mode. The open() and openAsync() methods are used to open a connection to a database. If you pass a File instance that refers to a nonexistent file location for the reference parameter (the first parameter), the open() or openAsync() method creates a database file at that file location and open a connection to the newly created database. Whether you call the open() method or the openAsync() method to create a database, the database files name can be any valid filename, with any filename extension. If you call the open() or openAsync() method with null for the reference parameter, a new in-memory database is created rather than a database file on disk. The following code listing shows the process of creating a database file (a new database) using asynchronous execution mode. In this case, the database file is saved in the applications storage directory, with the filename DBSample.db:
// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); conn.addEventListener(air.SQLEvent.OPEN, openHandler); conn.addEventListener(air.SQLErrorEvent.ERROR, errorHandler); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); conn.openAsync(dbFile); function openHandler(event) { air.trace("the database was created successfully"); } function errorHandler(event) { air.trace("Error message:", event.error.message); air.trace("Details:", event.error.details); }
Note: Although the File class lets you point to a specific native file path, doing so can lead to applications that will not work across platforms. For example, the path C:\Documents and Settings\joe\test.db only works on Windows. For these reasons, it is best to use the static properties of the File class, such as File.applicationDirectory, and the resolvePath() method (as shown in the previous example). For more information, see Paths of File objects on page 187. To execute operations synchronously, when you open a database connection with the SQLConnection instance, call the open() method. The following example shows how to create and open a SQLConnection instance that executes its operations synchronously:
// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); try { conn.open(dbFile); air.trace("the database was created successfully"); } catch (error) { air.trace("Error message:", error.message); air.trace("Details:", error.details); }
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The following example demonstrates how to create a table named employees in an existing database file, using synchronous execution mode. Note that this code assumes there is a SQLConnection instance named conn that is already instantiated and is already connected to a database.
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// Include AIRAliases.js to use air.* shortcuts // ... create and open the SQLConnection instance named conn ... var createStmt = new air.SQLStatement(); createStmt.sqlConnection = conn; var sql = "CREATE TABLE IF NOT EXISTS employees (" + " empId INTEGER PRIMARY KEY AUTOINCREMENT, " + " firstName TEXT, " + " lastName TEXT, " + " salary NUMERIC CHECK (salary > 0)" + ")"; createStmt.text = sql; try { createStmt.execute(); air.trace("Table created"); } catch (error) { air.trace("Error message:", error.message); air.trace("Details:", error.details); }
Connecting to a database
Before you can perform any database operations, first open a connection to the database file. A SQLConnection instance is used to represent a connection to one or more databases. The first database that is connected using a SQLConnection instance is known as the main database. This database is connected using the open() method (for synchronous execution mode) or the openAsync() method (for asynchronous execution mode). If you open a database using the asynchronous openAsync() operation, register for the SQLConnection instances open event in order to know when the openAsync() operation completes. Register for the SQLConnection instances error event to determine if the operation fails.
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The following example shows how to open an existing database file for asynchronous execution. The database file is named DBSample.db and is located in the users application storage directory.
// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); conn.addEventListener(air.SQLEvent.OPEN, openHandler); conn.addEventListener(air.SQLErrorEvent.ERROR, errorHandler); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); conn.openAsync(dbFile, air.SQLMode.UPDATE); function openHandler(event) { air.trace("the database opened successfully"); } function errorHandler(event) { air.trace("Error message:", event.error.message); air.trace("Details:", event.error.details); }
The following example shows how to open an existing database file for synchronous execution. The database file is named DBSample.db and is located in the users application storage directory.
// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); try { conn.open(dbFile, air.SQLMode.UPDATE); air.trace("the database opened successfully"); } catch (error) { air.trace("Error message:", error.message); air.trace("Details:", error.details); }
Notice that in the openAsync() method call in the asynchronous example, and the open() method call in the synchronous example, the second argument is the constant SQLMode.UPDATE. Specifying SQLMode.UPDATE for the second parameter (openMode) causes the runtime to dispatch an error if the specified file doesnt exist. If you pass SQLMode.CREATE for the openMode parameter (or if you leave the openMode parameter off), the runtime attempts to create a database file if the specified file doesnt exist. However, if the file exists it is opened, which is the same as if you use SQLMode.Update. You can also specify SQLMode.READ for the openMode parameter to open an existing database in a read-only mode. In that case data can be retrieved from the database but no data can be added, deleted, or changed.
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Specify which database the query runs against. To do this, set the SQLStatement objects sqlConnection property to the SQLConnection instance thats connected with the desired database.
// A SQLConnection named "conn" has been created previously selectData.sqlConnection = conn;
Specify the actual SQL statement. Create the statement text as a String and assign it to the SQLStatement instances text property.
selectData.text = "SELECT col1, col2 FROM my_table WHERE col1 = :param1";
Define functions to handle the result of the execute operation (asynchronous execution mode only). Use the addEventListener() method to register functions as listeners for the SQLStatement instances result and error events.
// using listener methods and addEventListener(); selectData.addEventListener(air.SQLEvent.RESULT, resultHandler); selectData.addEventListener(air.SQLErrorEvent.ERROR, errorHandler); function resultHandler(event) { // do something after the statement execution succeeds } function errorHandler(event) { // do something after the statement execution fails }
Alternatively, you can specify listener methods using a Responder object. In that case you create the Responder instance and link the listener methods to it.
// using a Responder var selectResponder = new air.Responder(onResult, onError); function onResult(result) { // do something after the statement execution succeeds } function onError(error) { // do something after the statement execution fails }
If the statement text includes parameter definitions, assign values for those parameters. To assign parameter values, use the SQLStatement instances parameters associative array property.
selectData.parameters[":param1"] = 25;
Execute the SQL statement. Call the SQLStatement instances execute() method.
// using synchronous execution mode // or listener methods in asynchronous execution mode selectData.execute();
Additionally, if youre using a Responder instead of event listeners in asynchronous execution mode, pass the Responder instance to the execute() method.
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For specific examples that demonstrate these steps, see the following topics: Retrieving data from a database on page 253 Inserting data on page 258 Changing or deleting data on page 261
The parameter_identifier is a string if youre using a named parameter, or an integer index if youre using an unnamed parameter.
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var sql = "INSERT INTO inventoryItems (name, productCode)" + "VALUES (:name, :productCode)"; var addItemStmt = new air.SQLStatement(); addItemStmt.sqlConnection = conn; addItemStmt.text = sql; // set parameter values addItemStmt.parameters[":name"] = "Item name"; addItemStmt.parameters[":productCode"] = "12345"; addItemStmt.execute();
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// assume the variables "username" and "password" // contain user-entered data var sql = "SELECT userId " + "FROM users " + "WHERE username = '" + username + "' " + " AND password = '" + password + "'"; var statement = new air.SQLStatement(); statement.text = sql;
Using statement parameters instead of concatenating user-entered values into a statement's text prevents a SQL injection attack. SQL injection cant happen because the parameter values are treated explicitly as substituted values, rather than becoming part of the literal statement text. The following is the recommended alternative to the previous listing:
// assume the variables "username" and "password" // contain user-entered data var sql = "SELECT userId " + "FROM users " + "WHERE username = :username " + " AND password = :password"; var statement = new air.SQLStatement(); statement.text = sql; // set parameter values statement.parameters[":username"] = username; statement.parameters[":password"] = password;
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The following example demonstrates executing a SELECT statement to retrieve data from a table named products, using asynchronous execution mode:
// Include AIRAliases.js to use air.* shortcuts var selectStmt = new air.SQLStatement(); // A SQLConnection named "conn" has been created previously selectStmt.sqlConnection = conn; selectStmt.text = "SELECT itemId, itemName, price FROM products"; // This try..catch block is fleshed out in // a subsequent code listing try { selectStmt.execute(); // accessing the data is shown in a subsequent code listing } catch (error) { // error handling is shown in a subsequent code listing }
In asynchronous execution mode, when the statement finishes executing, the SQLStatement instance dispatches a result event (SQLEvent.RESULT) indicating that the statement was run successfully. Alternatively, if a Responder object is passed as an argument in the execute() call, the Responder objects result handler function is called. In synchronous execution mode, execution pauses until the execute() operation completes, then continues on the next line of code.
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The following code listing expands on the previous code listing for retrieving data in synchronous execution mode. It expands the try..catch block in the previous synchronous execution example, showing how to access the retrieved data.
try { selectStmt.execute(); var result = selectStmt.getResult(); var numResults = result.data.length; for (i = 0; i < numResults; i++) { var row = result.data[i]; var output = "itemId: " + row.itemId; output += "; itemName: " + row.itemName; output += "; price: " + row.price; air.trace(output); } } catch (error) { // Information about the error is available in the // error variable, which is an instance of // the SQLError class. }
As the preceding code listings show, the result objects are contained in an array that is available as the data property of a SQLResult instance. If youre using asynchronous execution with an event listener, to retrieve that SQLResult instance you call the SQLStatement instances getResult() method. If you specify a Responder argument in the execute() call, the SQLResult instance is passed to the result handler function as an argument. In synchronous execution mode, you call the SQLStatement instances getResult() method any time after the execute() method call. In any case, once you have the SQLResult object you can access the result rows using the data array property. The following code listing defines a SQLStatement instance whose text is a SELECT statement. The statement retrieves rows containing the firstName and lastName column values of all the rows of a table named employees. This example uses asynchronous execution mode. When the execution completes, the selectResult() method is called, and the resulting rows of data are accessed using SQLStatement.getResult() and displayed using the trace() method. Note that this listing assumes there is a SQLConnection instance named conn that has already been instantiated and is already connected to the database. It also assumes that the employees table has already been created and populated with data.
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// Include AIRAliases.js to use air.* shortcuts // ... create and open the SQLConnection instance named conn ... // create the SQL statement var selectStmt = new air.SQLStatement(); selectStmt.sqlConnection = conn; // define the SQL text var sql = "SELECT firstName, lastName " + "FROM employees"; selectStmt.text = sql; // register listeners for the result and error events selectStmt.addEventListener(air.SQLEvent.RESULT, selectResult); selectStmt.addEventListener(air.SQLErrorEvent.ERROR, selectError); // execute the statement selectStmt.execute(); function selectResult(event) { // access the result data var result = selectStmt.getResult(); var numRows = result.data.length; for (i = 0; i < numRows; i++) { var output = ""; for (columnName in result.data[i]) { output += columnName + ": " + result.data[i][columnName] + "; "; } air.trace("row[" + i.toString() + "]\t", output); } } function selectError(event) { air.trace("Error message:", event.error.message); air.trace("Details:", event.error.details); }
The following code listing demonstrates the same techniques as the preceding one, but uses synchronous execution mode. The example defines a SQLStatement instance whose text is a SELECT statement. The statement retrieves rows containing the firstName and lastName column values of all the rows of a table named employees. The resulting rows of data are accessed using SQLStatement.getResult() and displayed using the trace() method. Note that this listing assumes there is a SQLConnection instance named conn that has already been instantiated and is already connected to the database. It also assumes that the employees table has already been created and populated with data.
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// Include AIRAliases.js to use air.* shortcuts // ... create and open the SQLConnection instance named conn ... // create the SQL statement var selectStmt = new air.SQLStatement(); selectStmt.sqlConnection = conn; // define the SQL text var sql = "SELECT firstName, lastName " + "FROM employees"; selectStmt.text = sql; try { // execute the statement selectStmt.execute(); // access the result data var result = selectStmt.getResult(); var numRows = result.data.length; for (i = 0; i < numRows; i++) { var output = ""; for (columnName in result.data[i]) { output += columnName + ": " + result.data[i][columnName] + "; "; } air.trace("row[" + i.toString() + "]\t", output); } } catch (error) { air.trace("Error message:", error.message); air.trace("Details:", error.details); }
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You can improve the perceived performance of your application by instructing the runtime to return a specific number of result rows at a time. Doing so causes the initial result data to return more quickly. It also allows you to divide the result rows into sets, so that the user interface is updated after each set of rows is processed. Note that its only practical to use this technique in asynchronous execution mode. To retrieve SELECT results in parts, specify a value for the SQLStatement.execute() methods first parameter (the prefetch parameter). The prefetch parameter indicates the number of rows to retrieve the first time the statement executes. When you call a SQLStatement instances execute() method, specify a prefetch parameter value and only that many rows are retrieved:
// Include AIRAliases.js to use air.* shortcuts var stmt = new air.SQLStatement(); stmt.sqlConnection = conn; stmt.text = "SELECT ..."; stmt.addEventListener(air.SQLEvent.RESULT, selectResult); stmt.execute(20); // only the first 20 rows (or fewer) are returned
The statement dispatches the result event, indicating that the first set of result rows is available. The resulting SQLResult instances data property contains the rows of data, and its complete property indicates whether there are additional result rows to retrieve. To retrieve additional result rows, call the SQLStatement instances next() method. Like the execute() method, the next() methods first parameter is used to indicate how many rows to retrieve the next time the result event is dispatched.
function selectResult(event) { var result = stmt.getResult(); if (result.data != null) { // ... loop through the rows or perform other processing ... if (!result.complete) { stmt.next(20); // retrieve the next 20 rows } else { stmt.removeEventListener(air.SQLEvent.RESULT, selectResult); } } }
The SQLStatement dispatches a result event each time the next() method returns a subsequent set of result rows. Consequently, the same listener function can be used to continue processing results (from next() calls) until all the rows are retrieved. For more information, see the language reference descriptions for the SQLStatement.execute() method (the prefetch parameter description) and the SQLStatement.next() method.
Inserting data
Retrieving data from a database involves executing a SQL INSERT statement. Once the statement has finished executing, you can access the primary key for the newly inserted row if the key was generated by the database.
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The following example uses a SQLStatement instance to add a row of data to the already-existing employees table. This example demonstrates inserting data using asynchronous execution mode. Note that this listing assumes that there is a SQLConnection instance named conn that has already been instantiated and is already connected to a database. It also assumes that the employees table has already been created.
// Include AIRAliases.js to use air.* shortcuts // ... create and open the SQLConnection instance named conn ... // create the SQL statement var insertStmt = new air.SQLStatement(); insertStmt.sqlConnection = conn; // define the SQL text var sql = "INSERT INTO employees (firstName, lastName, salary) " + "VALUES ('Bob', 'Smith', 8000)"; insertStmt.text = sql; // register listeners for the result and failure (status) events insertStmt.addEventListener(air.SQLEvent.RESULT, insertResult); insertStmt.addEventListener(air.SQLErrorEvent.ERROR, insertError); // execute the statement insertStmt.execute(); function insertResult(event) { air.trace("INSERT statement succeeded"); } function insertError(event) { air.trace("Error message:", event.error.message); air.trace("Details:", event.error.details); }
The following example adds a row of data to the already-existing employees table, using synchronous execution mode. Note that this listing assumes that there is a SQLConnection instance named conn that has already been instantiated and is already connected to a database. It also assumes that the employees table has already been created.
// Include AIRAliases.js to use air.* shortcuts // ... create and open the SQLConnection instance named conn ... // create the SQL statement var insertStmt = new air.SQLStatement(); insertStmt.sqlConnection = conn; // define the SQL text var sql = "INSERT INTO employees (firstName, lastName, salary) " + "VALUES ('Bob', 'Smith', 8000)"; insertStmt.text = sql; try { // execute the statement insertStmt.execute(); air.trace("INSERT statement succeeded"); } catch (error) { air.trace("Error message:", error.message); air.trace("Details:", error.details); }
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The following example demonstrates accessing the primary key of an inserted row in synchronous execution mode:
insertStmt.text = "INSERT INTO ..."; try { insertStmt.execute(); // get the primary key var result = insertStmt.getResult(); var primaryKey = result.lastInsertRowID; // do something with the primary key } catch (error) { // respond to the error }
Note that the row identifier may or may not be the value of the column that is designated as the primary key column in the table definition, according to the following rule:
If the table is defined with a primary key column whose affinity (column data type) is INTEGER, the
lastInsertRowID property contains the value that was inserted into that row (or the value generated by the
If the table is defined with multiple primary key columns (a composite key) or with a single primary key column
whose affinity is not INTEGER, behind the scenes the database generates a row identifier value for the row. That generated value is the value of the lastInsertRowID property.
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The value is always the row identifier of the most-recently inserted row. If an INSERT statement causes a trigger to
fire which in turn inserts a row, the lastInsertRowID property contains the row identifier of the last row inserted by the trigger rather than the row created by the INSERT statement. Consequently, if you want to have an explicitly defined primary key column whose value is available after an INSERT command through the SQLResult.lastInsertRowID property, the column must be defined as an INTEGER PRIMARY KEY column. Note, however, that even if your table does not include an explicit INTEGER PRIMARY KEY column, it is equally acceptable to use the database-generated row identifier as a primary key for your table in the sense of defining relationships with related tables. The row identifier column value is available in any SQL statement by using one of the special column names ROWID, _ROWID_, or OID. You can create a foreign key column in a related table and use the row identifier value as the foreign key column value just as you would with an explicitly declared INTEGER PRIMARY KEY column. In that sense, if you are using an arbitrary primary key rather than a natural key, and as long as you dont mind the runtime generating the primary key value for you, it makes little difference whether you use an INTEGER PRIMARY KEY column or the system-generated row identifier as a tables primary key for defining a foreign key relationship with between two tables. For more information about primary keys and generated row identifiers, see the sections titled CREATE TABLE and Expressions in the appendix SQL support in local databases in the Adobe AIR Language Reference for HTML Developers.
To change existing data in a table, use an UPDATE statement. To delete one or more rows of data from a table, use a DELETE statement.
For descriptions of these statements, see the appendix SQL support in local databases in the Adobe AIR Language Reference for HTML Developers.
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Connection errors
Most database errors are connection errors, and they can occur during any operation. Although there are strategies for preventing connection errors, there is rarely a simple way to gracefully recover from a connection error if the database is a critical part of your application. Most connection errors have to do with how the runtime interacts with the operating system, the file system, and the database file. For example, a connection error occurs if the user doesnt have permission to create a database file in a particular location on the file system. The following strategies help to prevent connection errors:
Use user-specific database files Rather than using a single database file for all users who use the application on a single computer, give each user their own database file. The file should be located in a directory thats associated with the users account. For example, it could be in the applications storage directory, the users documents folder, the users desktop, and so forth. Consider different user types Test your application with different types of user accounts, on different operating
systems. Dont assume that the user has administrator permission on the computer. Also, dont assume that the individual who installed the application is the user whos running the application.
Consider various file locations If you allow a user to specify where to save a database file or select a file to open, consider the possible file locations that the users might use. In addition, consider defining limits on where users can store (or from where they can open) database files. For example, you might only allow users to open files that are within their user accounts storage location.
If a connection error occurs, it most likely happens on the first attempt to create or open the database. This means that the user is unable to do any database-related operations in the application. For certain types of errors, such as readonly or permission errors, one possible recovery technique is to copy the database file to a different location. The application can copy the database file to a different location where the user does have permission to create and write to files, and use that location instead.
Syntax errors
A syntax error occurs when a SQL statement is incorrectly formed, and the application attempts to execute the statement. Because local database SQL statements are created as strings, compile-time SQL syntax checking is not possible. All SQL statements must be executed to check their syntax. Use the following strategies to prevent SQL syntax errors:
Test all SQL statements thoroughly If possible, while developing your application test your SQL statements separately before encoding them as statement text in the application code. In addition, use a code-testing approach such as unit testing to create a set of tests that exercise every possible option and variation in the code. Use statement parameters and avoid concatenating (dynamically generating) SQL Using parameters, and avoiding
dynamically built SQL statements, means that the same SQL statement text is used each time a statement is executed. Consequently, its much easier to test your statements and limit the possible variation. If you must dynamically generate a SQL statement, keep the dynamic parts of the statement to a minimum. Also, carefully validate any user input to make sure it wont cause syntax errors. To recover from a syntax error, an application would need complex logic to be able to examine a SQL statement and correct its syntax. By following the previous guidelines for preventing syntax errors, your code can identify any
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potential run-time sources of SQL syntax errors (such as user input used in a statement). To recover from a syntax error, provide guidance to the user. Indicate what to correct to make the statement execute properly.
Constraint errors
Constraint errors occur when an INSERT or UPDATE statement attempts to add data to a column. The error happens if the new data violates one of the defined constraints for the table or column. The set of possible constraints includes:
Unique constraint Indicates that across all the rows in a table, there cannot be duplicate values in one column. Alternatively, when multiple columns are combined in a unique constraint, the combination of values in those columns must not be duplicated. In other words, in terms of the specified unique column or columns, each row must be distinct. Primary key constraint In terms of the data that a constraint allows and doesnt allow, a primary key constraint is
an attempt is made to store a value of the incorrect type in a column. However, in many conditions values are converted to match the columns declared data type. See Working with database data types on page 264 for more information. The runtime does not enforce constraints on foreign key values. In other words, foreign key values arent required to match an existing primary key value. In addition to the predefined constraint types, the runtime SQL engine supports the use of triggers. A trigger is like an event handler. It is a predefined set of instructions that are carried out when a certain action happens. For example, a trigger could be defined that runs when data is inserted into or deleted from a particular table. One possible use of a trigger is to examine data changes and cause an error to occur if specified conditions arent met. Consequently, a trigger can serve the same purpose as a constraint, and the strategies for preventing and recovering from constraint errors also apply to trigger-generated errors. However, the error id for trigger-generated errors is different from the error id for constraint errors. The set of constraints that apply to a particular table is determined while youre designing an application. Consciously designing constraints makes it easier to design your application to prevent and recover from constraint errors. However, constraint errors are difficult to systematically predict and prevent. Prediction is difficult because constraint errors dont appear until application data is added. Constraint errors occur with data that is added to a database after its created. These errors are often a result of the relationship between new data and data that already exists in the database. The following strategies can help you avoid many constraint errors:
Carefully plan database structure and constraints The purpose of constraints is to enforce application rules and help
protect the integrity of the databases data. When youre planning your application, consider how to structure your database to support your application. As part of that process, identify rules for your data, such as whether certain values are required, whether a value has a default, whether duplicate values are allowed, and so forth. Those rules guide you in defining database constraints.
Explicitly specify column names An INSERT statement can be written without explicitly specifying the columns into which values are to be inserted, but doing so is an unnecessary risk. By explicitly naming the columns into which values
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are to be inserted, you can allow for automatically generated values, columns with default values, and columns that allow NULL values. In addition, by doing so you can ensure that all NOT NULL columns have an explicit value inserted.
Use default values Whenever you specify a NOT NULL constraint for a column, if at all possible specify a default value in the column definition. Application code can also provide default values. For example, your code can check if a String variable is null and assign it a value before using it to set a statement parameter value. Validate user-entered data Check user-entered data ahead of time to make sure that it obeys limits specified by constraints, especially in the case of NOT NULL and CHECK constraints. Naturally, a UNIQUE constraint is more difficult to check for because doing so would require executing a SELECT query to determine whether the data is unique. Use triggers You can write a trigger that validates (and possibly replaces) inserted data or takes other actions to correct
invalid data. This validation and correction can prevent a constraint error from occurring. In many ways constraint errors are more difficult to prevent than other types of errors. Fortunately, there are several strategies to recover from constraint errors in ways that dont make the application unstable or unusable:
Use conflict algorithms When you define a constraint on a column, and when you create an INSERT or UPDATE
statement, you have the option of specifying a conflict algorithm. A conflict algorithm defines the action the database takes when a constraint violation occurs. There are several possible actions the database engine can take. The database engine can end a single statement or a whole transaction. It can ignore the error. It can even remove old data and replace it with the data that the code is attempting to store. For more information see the section ON CONFLICT (conflict algorithms) in the appendix SQL support in local databases in the Adobe AIR Language Reference for HTML Developers.
Provide corrective feedback The set of constraints that can affect a particular SQL command can be identified ahead
of time. Consequently, you can anticipate constraint errors that a statement could cause. With that knowledge, you can build application logic to respond to a constraint error. For example, suppose an application includes a data entry form for entering new products. If the product name column in the database is defined with a UNIQUE constraint, the action of inserting a new product row in the database could cause a constraint error. Consequently, the application is designed to anticipate a constraint error. When the error happens, the application alerts the user, indicating that the specified product name is already in use and asking the user to choose a different name. Another possible response is to allow the user to view information about the other product with the same name.
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For more information about the available column affinity types and using data types in SQL statements, see the section Data type support in the appendix SQL support in local databases in the Adobe AIR Language Reference for HTML Developers.
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// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); // open the database conn.open(dbFile, air.OpenMode.UPDATE); // start a transaction conn.begin(); // add the customer record to the database var insertCustomer = new air.SQLStatement(); insertCustomer.sqlConnection = conn; insertCustomer.text = "INSERT INTO customers (firstName, lastName) " + "VALUES ('Bob', 'Jones')"; insertCustomer.execute(); var customerId = insertCustomer.getResult().lastInsertRowID; // add a related phone number record for the customer var insertPhoneNumber = new air.SQLStatement(); insertPhoneNumber.sqlConnection = conn; insertPhoneNumber.text = "INSERT INTO customerPhoneNumbers (customerId, number) " + "VALUES (:customerId, '800-555-1234')"; insertPhoneNumber.parameters[":customerId"] = customerId; insertPhoneNumber.execute(); // commit the transaction conn.commit();
As you can see, you call the same methods to perform database operations whether youre using synchronous or asynchronous execution. The key differences between the two approaches are executing an operation that depends on another operation and handling errors.
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// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); // open the database conn.open(dbFile, air.SQLMode.UPDATE); // start a transaction conn.begin(); // add the customer record to the database var insertCustomer = new air.SQLStatement(); insertCustomer.sqlConnection = conn; insertCustomer.text = "INSERT INTO customers (firstName, lastName) " + "VALUES ('Bob', 'Jones')"; insertCustomer.execute(); var customerId = insertCustomer.getResult().lastInsertRowID; // add a related phone number record for the customer var insertPhoneNumber = new air.SQLStatement(); insertPhoneNumber.sqlConnection = conn; insertPhoneNumber.text = "INSERT INTO customerPhoneNumbers (customerId, number) " + "VALUES (:customerId, '800-555-1234')"; insertPhoneNumber.parameters[":customerId"] = customerId; insertPhoneNumber.execute(); // commit the transaction conn.commit();
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// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); // open the database conn.open(dbFile, air.SQLMode.UPDATE); // start a transaction conn.begin(); try { // add the customer record to the database var insertCustomer = new air.SQLStatement(); insertCustomer.sqlConnection = conn; insertCustomer.text = "INSERT INTO customers (firstName, lastName)" + "VALUES ('Bob', 'Jones')"; insertCustomer.execute(); var customerId = insertCustomer.getResult().lastInsertRowID; // add a related phone number record for the customer var insertPhoneNumber = new air.SQLStatement(); insertPhoneNumber.sqlConnection = conn; insertPhoneNumber.text = "INSERT INTO customerPhoneNumbers (customerId, number)" + "VALUES (:customerId, '800-555-1234')"; insertPhoneNumber.parameters[":customerId"] = customerId; insertPhoneNumber.execute(); // if we've gotten to this point without errors, commit the transaction conn.commit(); } catch (error) { // rollback the transaction conn.rollback(); }
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background. Suppose that within the same block of code you create another SQLStatement instance and also call that methods execute() method. That second statement execution operation is added to the queue behind the first statement. As soon as the first statement finishes executing, the runtime moves to the next operation in the queue. The processing of subsequent operations in the queue happens in the background, even while the result event for the first operation is being dispatched in the main application code. The following code demonstrates this technique:
// Using asynchronous execution mode var stmt1 = new air.SQLStatement(); stmt1.sqlConnection = conn; // ... Set statement text and parameters, and register event listeners ... stmt1.execute(); // At this point stmt1's execute() operation is added to conn's execution queue. var stmt2 = new air.SQLStatement(); stmt2.sqlConnection = conn; // ... Set statement text and parameters, and register event listeners ... stmt2.execute(); // At this point stmt2's execute() operation is added to conn's execution queue. // When stmt1 finishes executing, stmt2 will immediately begin executing // in the background.
There is an important side effect of the database automatically executing subsequent queued statements. If a statement depends on the outcome of another operation, you cant add the statement to the queue (in other words, you cant call its execute() method) until the first operation completes. This is because once youve called the second statements execute() method, you cant change the statements text or parameters properties. In that case you must wait for the event indicating that the first operation completes before starting the next operation. For example, if you want to execute a statement in the context of a transaction, the statement execution depends on the operation of opening the transaction. After calling the SQLConnection.begin() method to open the transaction, you need to wait for the SQLConnection instance to dispatch its begin event. Only then can you call the SQLStatement instances execute() method. In this example the simplest way to organize the application to ensure that the operations are executed properly is to create a method thats registered as a listener for the begin event. The code to call the SQLStatement.execute() method is placed within that listener method.
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A read-only cache of private application data downloaded from a server A local application store for private data that is synchronized with a server (data is sent to and loaded from the
server)
Encrypted files used as the file format for documents created and edited by the application. The files could be
private to one user, or could be designed to be shared among all users of the application.
Any other use of a local data store, such as the ones described in Uses for local SQL databases on page 242, where
the data must be kept private from people who have access to the machine or the database files. Understanding the reason why you want to use an encrypted database helps you decide how to architect your application. In particular, it can affect how your application creates, obtains, or stores the encryption key for the database. For more information about these considerations, see Considerations for using encryption with a database on page 274. Other than an encrypted database, an alternative mechanism for keeping sensitive data private is the encrypted local store. With the encrypted local store, you store a single ByteArray value using a String key. Only the AIR application that stored the value can access it, and only on the computer on which it is stored. With the encrypted local store, it isnt necessary to create your own encryption key. For these reasons, the encrypted local store is most suitable for easily storing a single value or set of values that can easily be encoded in a ByteArray. An encrypted database is most suitable for larger data sets where structured data storage and querying are desirable. For more information about using the encrypted local store, see Storing encrypted data on page 286.
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// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); conn.addEventListener(air.SQLEvent.OPEN, openHandler); conn.addEventListener(air.SQLErrorEvent.ERROR, errorHandler); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); var encryptionKey = new air.ByteArray(); encryptionKey.writeUTFBytes("Some16ByteString"); // This technique is not secure! conn.openAsync(dbFile, air.SQLMode.CREATE, null, false, 1024, encryptionKey); function openHandler(event) { air.trace("the database was created successfully"); } function errorHandler(event) { air.trace("Error message:", event.error.message); air.trace("Details:", event.error.details); }
The following example demonstrates creating an encrypted database that is opened in synchronous execution mode. For simplicity, in this example the encryption key is hard-coded in the application code. However, this technique is strongly discouraged because it is not secure.
// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); var encryptionKey = new air.ByteArray(); encryptionKey.writeUTFBytes("Some16ByteString"); // This technique is not secure! try { conn.open(dbFile, air.SQLMode.CREATE, false, 1024, encryptionKey); air.trace("the database was created successfully"); } catch (error) { air.trace("Error message:", error.message); air.trace("Details:", error.details); }
For an example demonstrating a recommended way to generate an encryption key, see Example: Generating and using an encryption key on page 275.
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If the encryption key thats provided is not correct, an error occurs. For the open() method, a SQLError exception is thrown. For the openAsync() method, the SQLConnection object dispatches a SQLErrorEvent, whose error property contains a SQLError object. In either case, the SQLError object generated by the exception has the errorID property value 3138. That error ID corresponds to the error message "File opened is not a database file". The following example demonstrates opening an encrypted database in asynchronous execution mode. For simplicity, in this example the encryption key is hard-coded in the application code. However, this technique is strongly discouraged because it is not secure.
// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); conn.addEventListener(air.SQLEvent.OPEN, openHandler); conn.addEventListener(air.SQLErrorEvent.ERROR, errorHandler); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); var encryptionKey = new air.ByteArray(); encryptionKey.writeUTFBytes("Some16ByteString"); // This technique is not secure! conn.openAsync(dbFile, air.SQLMode.UPDATE, null, false, 1024, encryptionKey); function openHandler(event) { air.trace("the database opened successfully"); } function errorHandler(event) { if (event.error.errorID == 3138) { air.trace("Incorrect encryption key"); } else { air.trace("Error message:", event.error.message); air.trace("Details:", event.error.details); } }
The following example demonstrates opening an encrypted database in synchronous execution mode. For simplicity, in this example the encryption key is hard-coded in the application code. However, this technique is strongly discouraged because it is not secure.
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// Include AIRAliases.js to use air.* shortcuts var conn = new air.SQLConnection(); var dbFile = air.File.applicationStorageDirectory.resolvePath("DBSample.db"); var encryptionKey = new air.ByteArray(); encryptionKey.writeUTFBytes("Some16ByteString"); // This technique is not secure! try { conn.open(dbFile, air.SQLMode.UPDATE, false, 1024, encryptionKey); air.trace("the database was created successfully"); } catch (error) { if (error.errorID == 3138) { air.trace("Incorrect encryption key"); } else { air.trace("Error message:", error.message); air.trace("Details:", error.details); } }
For an example demonstrating a recommended way to generate an encryption key, see Example: Generating and using an encryption key on page 275.
On the other hand, if the database connection is opened using the openAsync() method, the reencrypt() operation is asynchronous. Calling reencrypt() begins the reencryption process. When the operation completes, the SQLConnection object dispatches a reencrypt event. You use an event listener to determine when the reencryption finishes:
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var newKey = new air.ByteArray(); // ... generate the new key and store it in newKey conn.addEventListener(air.SQLEvent.REENCRYPT, reencryptHandler); conn.reencrypt(newKey); function reencryptHandler(event) { // save the fact that the key changed }
The reencrypt() operation runs in its own transaction. If the operation is interrupted or fails (for example, if the application is closed before the operation finishes) the transaction is rolled back. In that case, the original encryption key is still the encryption key for the database. The reencrypt() method cant be used to remove encryption from a database. Passing a null value or encryption key thats not a 16-byte ByteArray to the reencrypt() method results in an error.
To make a database accessible to any user who has access to the application on any machine, use a single key thats
available to all instances of the application. For example, the first time an application runs it can download the shared encryption key from a server using a secure protocol such as SSL. It can then save the key in the encrypted local store for future use. As an alternative, encrypt the data per-user on the machine, and synchronize the data with a remote data store such as a server to make the data portable.
To make a database accessible to a single user on any machine, generate the encryption key from a user secret (such
as a password). In particular, do not use any value thats tied to a particular computer (such as a value stored in the encrypted local store) to generate the key. As an alternative, encrypt the data per-user on the machine, and synchronize the data with a remote data store such as a server to make the data portable.
To make a database accessible only to a single individual on a single machine, generate the key from a password
and a generated salt. For an example of this technique, see Example: Generating and using an encryption key on page 275. The following are additional security considerations that are important to keep in mind when designing an application to use an encrypted database:
A system is only as secure as its weakest link. If you are using a user-entered password to generate an encryption
key, consider imposing minimum length and complexity restrictions on passwords. A short password that uses only basic characters can be guessed quickly.
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The source code of an AIR application is stored on a users machine in plain text (for HTML content) or an easily
decompilable binary format (for SWF content). Because the source code is accessible, two points to remember are:
Never hard-code an encryption key in your source code Always assume that the technique used to generate an encryption key (such as random character generator or a
particular hashing algorithm) can be easily worked out by an attacker
AIR database encryption uses the Advanced Encryption Standard (AES) with Counter with CBC-MAC (CCM)
mode. This encryption cipher requires a user-entered key to be combined with a salt value to be secure. For an example of this, see Example: Generating and using an encryption key on page 275.
When you elect to encrypt a database, all disk files used by the database engine in conjunction with that database
are encrypted. However, the database engine holds some data temporarily in an in-memory cache to improve readand write-time performance in transactions. Any memory-resident data is unencrypted. If an attacker is able to access the memory used by an AIR application, for example by using a debugger, the data in a database that is currently open and unencrypted would be available.
ActionScript 3.0 core library (as3corelib) project. You can download the as3corelib package including source code and documentation. You can also download the SWC or source code files from the project page.
2 Extract the SWF file from the SWC. To extract the SWF file, rename the SWC file with the .zip filename extension
and open the ZIP file. Extract the SWF file from the ZIP file and place it in a location where your application source code can find it. For example, you could place it in the folder containing your applications main HTML file. You can rename the SWF file if you desire. In this example, the SWF file is named EncryptionKeyGenerator.swf.
3 In your application source code, import the SWF code library by adding a <script> block linking to the SWF file.
This technique is explained in Using ActionScript libraries within an HTML page on page 60. The following code makes the SWF file available as a code library:
<script type="application/x-shockwave-flash" src="EncryptionKeyGenerator.swf"/>
By default the class is available using the code window.runtime followed by the full package and class name. For the EncryptionKeyGenerator, the full name is:
window.runtime.com.adobe.air.crypto.EncryptionKeyGenerator
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You can create an alias for the class to avoid having to type the full name. The following code creates the alias ekg.EncryptionKeyGenerator to represent the EncryptionKeyGenerator class:
var ekg; if (window.runtime) { if (!ekg) ekg = {}; ekg.EncryptionKeyGenerator = window.runtime.com.adobe.air.crypto.EncryptionKeyGenerator; }
4 Before the point where the code creates the database or opens a connection to it, add code to create an
The EncryptionKeyGenerator instance uses this password as the basis for the encryption key (shown in the next step). The EncryptionKeyGenerator instance tests the password against certain strong password validation requirements. If the validation fails, an error occurs. As the example code shows, you can check the password ahead of time by calling the EncryptionKeyGenerator objects validateStrongPassword() method. That way you can determine whether the password meets the minimum requirements for a strong password and avoid an error.
6 Generate the encryption key from the password:
var encryptionKey = keyGenerator.getEncryptionKey(password);
The getEncryptionKey() method generates and returns the encryption key (a 16-byte ByteArray). You can then use the encryption key to create your new encrypted database or open your existing one. The getEncryptionKey() method has one required parameter, which is the password obtained in step 5. Note: To maintain the highest level of security and privacy for data, an application must require the user to enter a password each time the application connects to the database. Do not store the users password or the database encryption key directly. Doing so exposes security risks. Instead, as demonstrated in this example, an application should use the same technique to derive the encryption key from the password both when creating the encrypted database and when connecting to it later. The getEncryptionKey() method also accepts a second (optional) parameter, the overrideSaltELSKey parameter. The EncryptionKeyGenerator creates a random value (known as a salt) that is used as part of the encryption key. In order to be able to re-create the encryption key, the salt value is stored in the Encrypted Local Store (ELS) of your AIR application. By default, the EncryptionKeyGenerator class uses a particular String as the ELS key. Although unlikely, its possible that the key can conflict with another key your application uses. Instead of using the default key, you might want to specify your own ELS key. In that case, specify a custom key by passing it as the second getEncryptionKey() parameter, as shown here:
var customKey = "My custom ELS salt key"; var encryptionKey = keyGenerator.getEncryptionKey(password, customKey);
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With an encryption key returned by the getEncryptionKey() method, your code can create a new encrypted database or attempt to open the existing encrypted database. In either case you use the SQLConnection classs open() or openAsync() method, as described in Creating an encrypted database on page 270 and Connecting to an encrypted database on page 271. In this example, the application is designed to open the database in asynchronous execution mode. The code sets up the appropriate event listeners and calls the openAsync() method, passing the encryption key as the final argument:
conn.addEventListener(air.SQLEvent.OPEN, openHandler); conn.addEventListener(air.SQLErrorEvent.ERROR, openError); conn.openAsync(dbFile, air.SQLMode.CREATE, null, false, 1024, encryptionKey);
In the listener methods, the code removes the event listener registrations. It then displays a status message indicating whether the database was created, opened, or whether an error occurred. The most noteworthy part of these event handlers is in the openError() method. In that method an if statement checks if the database exists (meaning that the code is attempting to connect to an existing database) and if the error ID matches the constant EncryptionKeyGenerator.ENCRYPTED_DB_PASSWORD_ERROR_ID. If both of these conditions are true, it probably means that the password the user entered is incorrect. (It could also mean that the specified file isnt a database file at all.) The following is the code that checks the error ID:
if (!createNewDB && event.error.errorID == ekg.EncryptionKeyGenerator.ENCRYPTED_DB_PASSWORD_ERROR_ID) { statusMsg.innerHTML = "<p class='error'>Incorrect password!</p>"; } else { statusMsg.innerHTML = "<p class='error'>Error creating or opening database.</p>"; }
For the complete code for the example event listeners, see Complete example code for generating and using an encryption key on page 279.
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Obtain and validate a strong password When code calls the getEncryptionKey() method, it passes in a password as a parameter. The password is used as the basis for the encryption key. By using a piece of information that only the user knows, this design ensures that only the user who knows the password can access the data in the database. Even if an attacker accesses the users account on the computer, the attacker cant get into the database without knowing the password. For maximum security, the application never stores the password. In the example application, passwordInput is the id of an HTML <input> element in which the user enters the password. Rather than manipulating the elements value directly, the application copies the password into a variable named password.
var password = passwordInput.value;
The example application then creates an EncryptionKeyGenerator instance and calls its getEncryptionKey() method, using the password variable as an argument:
var keyGenerator = new ekg.EncryptionKeyGenerator(); var encryptionKey = keyGenerator.getEncryptionKey(password);
The first step the EncryptionKeyGenerator class takes when the getEncryptionKey() method is called is to check the user-entered password to ensure that it meets the password strength requirements. In this case the password must be 8 - 32 characters long. It must contain a mix of uppercase and lowercase letters and at least one number or symbol character. Expand the password to 256 bits Later in the process, the password is required to be 256 bits long. Rather than require each user to enter a password thats exactly 256 bits (32 characters) long, the code creates a longer password by repeating the password characters. The following is the code for the concatenatePassword() method: If the password is less than 256 bits, the code concatenates the password with itself to make it 256 bits. If the length doesnt work out exactly, the last repetition is shortened to get exactly 256 bits. Generate or retrieve a 256-bit salt value The next step is to get a 256-bit salt value that in a later step is combined with the password. A salt is a random value that is added to or combined with a user-entered value to form a password. Using a salt with a password ensures that even if a user chooses a real word or common term as a password, the password-plus-salt combination that the system uses is a random value. This randomness helps guard against a dictionary attack, where an attacker uses a list of words to attempt to guess a password. In addition, by generating the salt value and storing it in the encrypted local store, it is tied to the users account on the machine on which the database file is located. If the application is calling the getEncryptionKey() method for the first time, the code creates a random 256-bit salt value. Otherwise, the code loads the salt value from the encrypted local store. Combine the 256-bit password and salt using the XOR operator The code now has a 256-bit password and a 256-bit salt value. It next uses a bitwise XOR operation to combine the salt and the concatenated password into a single value. In effect, this technique creates a 256-bit password consisting of characters from the entire range of possible characters. This principle is true even though most likely the actual password input consists of primarily alphanumeric characters. This increased randomness provides the benefit of making the set of possible passwords large without requiring the user to enter a long complex password.
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Hash the key Once the concatenated password and the salt have been combined, the next step is to further secure this value by hashing it using the SHA-256 hashing algorithm. Hashing the value makes it more difficult for an attacker to reverseengineer it. Extract the encryption key from the hash The encryption key must be a ByteArray that is exactly 16 bytes (128 bits) long. The result of the SHA-256 hashing algorithm is always 256 bits long. Consequently, the final step is to select 128 bits from the hashed result to use as the actual encryption key. It isnt necessary to use the first 128 bits as the encryption key. You could select a range of bits starting at some arbitrary point, you could select every other bit, or use some other way of selecting bits. The important thing is that the code selects 128 distinct bits, and that the same 128 bits are used each time.
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window.runtime.com.adobe.air.crypto.EncryptionKeyGenerator; } // app globals var dbFileName = "encryptedDatabase.db"; var dbFile; var createNewDB = true; var conn; // UI elements var instructions; var passwordInput; var openButton; var statusMsg; function init() { // UI elements instructions = document.getElementById("instructions"); passwordInput = document.getElementById("passwordInput"); openButton = document.getElementById("openButton"); statusMsg = document.getElementById("statusMsg"); conn = new air.SQLConnection(); dbFile = air.File.applicationStorageDirectory.resolvePath(dbFileName); if (dbFile.exists) { createNewDB = false; instructions.innerHTML = "<p>Enter your database password to open the encrypted database.</p>"; openButton.value = "Open Database"; } } function openConnection() { var keyGenerator = new ekg.EncryptionKeyGenerator(); var password = passwordInput.value; if (password == null || password.length <= 0) { statusMsg.innerHTML = "<p class='error'>Please specify a password.</p>"; return; } if (!keyGenerator.validateStrongPassword(password)) { statusMsg.innerHTML = "<p class='error'>The password must be 8-32 characters long. It must contain at least one lowercase letter, at least one uppercase letter, and at least one number or symbol.</p>"; return; } passwordInput.value = ""; passwordInput.disabled = true; openButton.disabled = true;
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statusMsg.innerHTML = ""; var encryptionKey = keyGenerator.getEncryptionKey(password); conn.addEventListener(air.SQLEvent.OPEN, openHandler); conn.addEventListener(air.SQLErrorEvent.ERROR, openError); conn.openAsync(dbFile, air.SQLMode.CREATE, null, false, 1024, encryptionKey); } function openHandler(event) { conn.removeEventListener(air.SQLEvent.OPEN, openHandler); conn.removeEventListener(air.SQLErrorEvent.ERROR, openError); if (createNewDB) { statusMsg.innerHTML = "<p class='success'>The encrypted database was created successfully.</p>"; } else { statusMsg.innerHTML = "<p class='success'>The encrypted database was opened successfully.</p>"; } } function openError(event) { conn.removeEventListener(air.SQLEvent.OPEN, openHandler); conn.removeEventListener(air.SQLErrorEvent.ERROR, openError); if (!createNewDB && event.error.errorID == ekg.EncryptionKeyGenerator.ENCRYPTED_DB_PASSWORD_ERROR_ID) { statusMsg.innerHTML = "<p class='error'>Incorrect password!</p>"; } else { statusMsg.innerHTML = "<p class='error'>Error creating or opening database.</p>"; } } </script> </head> <body onload="init();"> <div id="instructions"><p>Enter a password to create an encrypted database. The next time you open the application, you will need to re-enter the password to open the database again.</p></div> <div><input id="passwordInput" type="password"/><input id="openButton" type="button" value="Create Database" onclick="openConnection();"/></div> <div id="statusMsg"></div> </body> </html>
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Because preparing and executing a statement is an operation that is potentially demanding, a good strategy is to preload initial data and then execute other statements in the background. Load the data that the application needs first. When the initial start-up operations of your application have completed, or at another idle time in the application, execute other statements. For instance, if your application doesnt access the database at all in order to display its initial screen, wait until that screen displays, then open the database connection, and finally create the SQLStatement instances and execute any that you can. Alternatively, suppose when your application starts up it immediately displays some data, such as the result of a particular query. In that case, go ahead and execute the SQLStatement instance for that query. After the initial data is loaded and displayed, create SQLStatement instances for other database operations and if possible execute other statements that are needed later. When youre reusing a SQLStatement instance, your application needs to keep a reference to the SQLStatement instance once it has been prepared. To keep a reference to the instance, declare the variable as a class-scope variable rather than a function-scope variable. One good way to do this is to structure your application so that a SQL statement is wrapped in a single class. A group of statements that are executed in combination can also be wrapped in a single class. By defining the SQLStatement instance or instances as member variables of the class, they persist as long as the instance of the wrapper class exists in the application. At a minimum, you can simply define a variable containing the SQLStatement instance outside of a function so that the instance persists in memory. For example, declare the SQLStatement instance as a member variable in an ActionScript class or as a non-function variable in a JavaScript file. You can then set the statements parameter values and call its execute() method when you want to actually run the query.
Always explicitly specify database names along with table names in a statement. (Use main if its the main
database). For example, use SELECT employeeId FROM main.employees rather than SELECT employeeId FROM
employees. Explicitly specifying the database name prevents the runtime from having to check each database to
find the matching table. It also prevents the possibility of having the runtime choose the wrong database. Follow this rule even if a SQLConnection is only connected to a single database, because behind the scenes the SQLConnection is also connected to a temporary database that is accessible through SQL statements.
Always explicitly specify column names in a SELECT or INSERT statement. Break up the rows returned by a SELECT statement that retrieves a large number of rows: see Retrieving SELECT
results in parts on page 257.
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In many cases, by using a separate SQLStatement instance for each SQL statement to be executed, multiple SQL operations can be queued up at one time, which makes asynchronous code like synchronous code in terms of how the code is written. For more information, see Understanding the asynchronous execution model on page 268.
Use separate SQL statements and dont change the SQLStatements text property
For any SQL statement that is executed more than once in an application, create a separate SQLStatement instance for each SQL statement. Use that SQLStatement instance each time that SQL command executes. For example, suppose you are building an application that includes four different SQL operations that are performed multiple times. In that case, create four separate SQLStatement instances and call each statements execute() method to run it. Avoid the alternative of using a single SQLStatement instance for all SQL statements, redefining its text property each time before executing the statement. See Use one SQLStatement instance for each SQL statement on page 282 for more information.
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The third parameter of the setItem() method, the stronglyBound parameter, is optional. When this parameter is set to true, the encrypted local store provides a higher level of security, by binding the stored item to the storing AIR applications digital signature and bits, as well as to the applications publisher ID:
var str = "Bob"; var bytes = new air.ByteArray(); bytes.writeUTFBytes(str); air.EncryptedLocalStore.setItem("firstName", bytes, true);
For an item that is stored with stronglyBound set to true, subsequent calls to getItem() only succeed if the calling AIR application is identical to the storing application (if no data in files in the application directory have changed). If the calling AIR application is different from the storing application, the application throws an Error exception when you call getItem() for a strongly bound item. If you update your application, it will not be able to read strongly bound data previously written to the encrypted local store. If the stronglyBound parameter is set to false (the default), only the publisher ID needs to stay the same for the application to read the data. The bits of the application may change (and they need to be signed by the publisher), but they do not need to be the exact same bits as were in application that stored the data. By default, an AIR application cannot read the encrypted local store of another application. The stronglyBound setting provides extra binding (to the data in the application bits) that prevents an attacker application from attempting to read from your applications encrypted local store by trying to hijack your application's publisher ID.
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If you update an application to use a different signing certificate (using a migration signature), the updated version will not be able to access any of the items in the original store even if the stronglyBound parameter was set to false. For more information see Changing certificates on page 367. You can delete a value from the encrypted local store by using the EncryptedLocalStore.removeItem() method, as in the following example:
air.EncryptedLocalStore.removeItem("firstName");
You can clear all data from the encrypted local store by calling the EncryptedLocalStore.reset() method, as in the following example:
air.EncryptedLocalStore.reset();
When debugging an application in the AIR Debug Launcher (ADL), the application uses a different encrypted local store than the one used in the installed version of the application. The encrypted local store may perform more slowly if the stored data exceeds 10MB. When you uninstall an AIR application, the uninstaller does not delete data stored in the encrypted local store. Encrypted local store data is put in a subdirectory of the users application data directory; the subdirectory path is Adobe/AIR/ELS/ followed by the application ID.
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HTMLPDFCapability.ERROR_INSTALLED_READER_NOT_FOUND
HTMLPDFCapability.ERROR_INSTALLED_READER_TOO_OLD
HTMLPDFCapability.ERROR_PREFERRED_READER_TOO_OLD
On Windows, if Adobe Acrobat or Adobe Reader version 7.x or above is currently running on the user's system, that version is used even if a later version that supports loading PDF loaded is installed. In this case, if the value of the pdfCampability property is HTMLPDFCapability.STATUS_OK, when an AIR application attempts to load PDF content, the older version of Acrobat or Reader displays an alert (and no exception is thrown in the AIR application). If this is a possible situation for your end users, consider providing them with instructions to close Acrobat while running your application. You may want to display these instructions if the PDF content does not load within an acceptable time frame. On Linux, AIR looks for Adobe Reader in the PATH exported by the user (if it contains the acroread command) and in the /opt/Adobe/Reader directory. The following code detects whether a user can display PDF content in an AIR application, and if not traces the error code that corresponds to the HTMLPDFCapability error object:
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if(air.HTMLLoader.pdfCapability == air.HTMLPDFCapability.STATUS_OK) { air.trace("PDF content can be displayed"); } else { air.trace("PDF cannot be displayed. Error code:", HTMLLoader.pdfCapability); }
You can also load content from file URLs and AIR-specific URL schemes, such as app and app-storage. For example, the following code loads the test.pdf file in the PDFs subdirectory of the application directory: app:/js_api_reference.pdf For more information on AIR URL schemes, see Using AIR URL schemes in URLs on page 339.
Controlling page navigation and magnification Processing forms within the document Controlling multimedia events
Full details on JavaScript extensions for Adobe Acrobat are provided at the Adobe Acrobat Developer Connection at http://www.adobe.com/devnet/acrobat/javascript.html.
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The following JavaScript code in the containing HTML content sends a message to the JavaScript in the PDF file:
pdfObject = document.getElementById("PDFObj"); pdfObject.postMessage(["testMsg", "hello"]);
The PDF file can include JavaScript for receiving this message. You can add JavaScript code to PDF files in some contexts, including the document-, folder-, page-, field-, and batch-level contexts. Only the document-level context, which defines scripts that are evaluated when the PDF document opens, is discussed here. A PDF file can add a messageHandler property to the hostContainer object. The messageHandler property is an object that defines handler functions to respond to messages. For example, the following code defines the function to handle messages received by the PDF file from the host container (which is the HTML content embedding the PDF file):
this.hostContainer.messageHandler = {onMessage: myOnMessage}; function myOnMessage(aMessage) { if(aMessage[0] == "testMsg") { app.alert("Test message: " + aMessage[1]); } else { app.alert("Error"); } }
JavaScript code in the HTML page can call the postMessage() method of the PDF object contained in the page. Calling this method sends a message ("Hello from HTML") to the document-level JavaScript in the PDF file:
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<html> <head> <title>PDF Test</title> <script> function init() { pdfObject = document.getElementById("PDFObj"); try { pdfObject.postMessage(["alert", "Hello from HTML"]); } catch (e) { alert( "Error: \n name = " + e.name + "\n message = " + e.message ); } } </script> </head> <body onload='init()'> <object id="PDFObj" data="test.pdf" type="application/pdf" width="100%" height="100%"/> </body> </html>
For a more advanced example, and for information on using Acrobat 8 to add JavaScript a PDF file, see Cross-scripting PDF content in Adobe AIR.
PDF content does not display in a window (a NativeWindow object) that is transparent (where the transparent
property is set to true).
The display order of a PDF file operates differently than other display objects in an AIR application. Although PDF
content clips correctly according to HTML display order, it will always sit on top of content in the AIR application's display order.
PDF content does not display in a window that is in full-screen mode (when the displayState property of the
Stage (the window.nativeWindow.stage property) is set to air.StageDisplayState.FULL_SCREEN or air.StageDisplayState.FULL_SCREEN_INTERACTIVE).
If certain visual properties of an HTMLLoader object that contains a PDF document are changed, the PDF
document will become invisible. These properties include the filters, alpha, rotation, and scaling properties. Changing thse renders the PDF file invisible until the properties are reset. This is also true if you change these properties of display object containers that contain the HTMLLoader object.
PDF content is visible only when the scaleMode property of the Stage object of the NativeWindow object
containing the PDF content (the window.nativeWindow.stage property) is set to
air.StageScaleMode.NO_SCALE. When it is set to any other value, the PDF content is not visible.
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Clicking links to content within the PDF file update the scroll position of the PDF content. Clicking links to content
outside the PDF file redirect the HTMLLoader object that contains the PDF (even if the target of a link is a new window).
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You can load an external sound file such as an MP3 file into the application. You can embed the sound information into a SWF file, load it (using <script
type="application/x-shockwave-flash"/>) and play it. src="[swfFile].swf"
You can get audio input using a microphone attached to a users computer. You can access sound data thats streamed from a server. You can dynamically generate sound data.
When you load sound data from an external sound file, you can begin playing back the start of the sound file while the rest of the sound data is still loading. Although there are various sound file formats used to encode digital audio, AIR supports sound files that are stored in the MP3 format. It cannot directly load or play sound files in other formats like WAV or AIFF. While youre working with sound in AIR, youll likely work with several classes from the runtime.flash.media package. The Sound class is the class you use to get access to audio information by loading a sound file or assigning a function to an event that samples sound data and then starting playback. Once you start playing a sound, AIR gives you access to a SoundChannel object. An audio file that youve loaded may only be one of several sounds that an application plays simultaneously. Each individual sound thats playing uses its own SoundChannel object; the combined output of all the SoundChannel objects mixed together is what actually plays over the speakers. You use this SoundChannel instance to control properties of the sound and to stop its playback. Finally, if you want to control the combined audio, the SoundMixer class gives you control over the mixed output. You can also use several other runtime classes to perform more specific tasks when youre working with sound in AIR. For more information on all the sound-related classes, see Understanding the sound architecture on page 293. The Adobe AIR developers center provides a sample application: Using Sound in an HTML-based Application (http://www.adobe.com/go/learn_air_qs_sound_html_en ).
External sound files loaded at run time Sound resources embedded within a SWF file Sound data from a microphone attached to the users system
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Sound data streamed from a remote media server, such as Flash Media Server Sound data being generated dynamically through the use of the sampleData event handler
Sound data can be fully loaded before it is played back, or it can be streamed, meaning that it is played back while it is still loading. Adobe AIR supports sound files that are stored in the MP3 format. They cannot directly load or play sound files in other formats like WAV or AIFF. (However, AIR can also load and play AAC audio files using the NetStream class.) The AIR sound architecture includes the following classes:
Class Sound SoundChannel Description The Sound class handles the loading of sound, manages basic sound properties, and starts a sound playing. When an application plays a Sound object, a new SoundChannel object is created to control the playback. The SoundChannel object controls the volume of both the left and right playback channels of the sound. Each sound that plays has its own SoundChannel object. The SoundLoaderContext class specifies how many seconds of buffering to use when loading a sound, and whether the runtime looks for a cross-domain policy file from the server when loading a file. A SoundLoaderContext object is used as a parameter to the Sound.load() method. The SoundMixer class controls playback and security properties that pertain to all sounds in an application. In effect, multiple sound channels are mixed through a common SoundMixer object. Property values in the SoundMixer object affect all SoundChannel objects that are currently playing. The SoundTransform class contains values that control sound volume and panning. A SoundTransform object can be applied to an individual SoundChannel object, to the global SoundMixer object, or to a Microphone object, among others. An ID3Info object contains properties that represent ID3 metadata information that is often stored in MP3 sound files. The Microphone class represents a microphone or other sound input device attached to the users computer. Audio input from a microphone can be routed to local speakers or sent to a remote server. The Microphone object controls the gain, sampling rate, and other characteristics of its own sound stream.
SoundLoaderContext
SoundMixer
SoundTransform
ID3Info
Microphone
Each sound that is loaded and played needs its own instance of the Sound class and the SoundChannel class. During playback, the SoundMixer class mixes the output from multiple SoundChannel instances. The Sound, SoundChannel, and SoundMixer classes are not used for sound data obtained from a microphone or from a streaming media server like Flash Media Server.
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The Sound() constructor accepts a URLRequest object as its first parameter. When a value for the URLRequest parameter is supplied, the new Sound object starts loading the specified sound resource automatically. In all but the simplest cases, your application should pay attention to the sounds loading progress and watch for errors during loading. For example, if the click sound is fairly large, the application may not completely load it by the time the user clicks the button that triggers the sound. Trying to play an unloaded sound could cause a run-time error. Its safer to wait for the sound to load completely before letting users take actions that can start sounds playing.
(air.Event.OPEN)
progress
Dispatched periodically during the sound loading process when data is received from the file or stream.
(air.ProgressEvent.PROGRESS)
id3
(air.Event.ID3)
complete
Dispatched when all of the sound resources data has been loaded.
(air.Event.COMPLETE)
ioError
(air.IOErrorEvent.IO_ERROR)
Dispatched when a sound file cannot be located or when the loading process is interrupted before all sound data can be received.
The following code illustrates how to play a sound after it has finished loading:
var s = new air.Sound(); s.addEventListener(air.Event.COMPLETE, onSoundLoaded); var req = new air.URLRequest("bigSound.mp3"); s.load(req); function onSoundLoaded(event) { var localSound = event.target; localSound.play(); }
First, the code sample creates a new Sound object without giving it an initial value for the URLRequest parameter. Then, it listens for the complete event from the Sound object, which causes the onSoundLoaded() method to execute when all the sound data is loaded. Next, it calls the Sound.load() method with a new URLRequest value for the sound file. The onSoundLoaded() method executes when the sound loading is complete. The target property of the Event object is a reference to the Sound object. Calling the play() method of the Sound object then starts the sound playback.
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This code first creates a Sound object and then adds listeners to that object for the progress and complete events. After the Sound.load() method has been called and the first data is received from the sound file, a progress event occurs and triggers the onSoundLoadProgress() method. The fraction of the sound data that has been loaded is equal to the value of the bytesLoaded property of the ProgressEvent object divided by the value of the bytesTotal property. The same bytesLoaded and bytesTotal properties are available on the Sound object as well. This example also shows how an application can recognize and respond to an error when loading sound files. For example, if a sound file with the given filename cannot be located, the Sound object dispatches an ioError event. In the previous code, the onIOError() method executes and displays a brief error message when an error occurs.
By loading the SWF file with a <script> tag in the HTML page
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DrumSound is a subclass of the flash.media.Sound class, so it inherits the methods and properties of the Sound class. This includes the play() method, as the preceding example shows.
As playback continues, AIR tries to keep the sound buffer at the same size or greater. If the sound data loads faster than the playback speed, playback continues without interruption. However, if the data loading rate slows down because of network limitations, the playhead could reach the end of the sound buffer. If this happens, playback is suspended, though it automatically resumes once more sound data has been loaded. To find out if playback is suspended because AIR is waiting for data to load, use the Sound.isBuffering property.
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When you add a sampleData event listener to a Sound object, the object periodically requests data to add to the sound buffer. This buffer contains data for the Sound object to play. When you call the play() method of the Sound object, it dispatches the sampleData event when requesting new sound data. (This is true only when the Sound object has not loaded mp3 data from a file.) The SampleDataEvent object includes a data property. In your event listener, you write ByteArray objects to this data object. The byte arrays you write to this object add to buffered sound data that the Sound object plays. The byte array in the buffer is a stream of floating-point values from -1 to 1. Each floating-point value represents the amplitude of one channel (left or right) of a sound sample. Sound is sampled at 44,100 samples per second. Each sample contains a left and right channel, interleaved as floating-point data in the byte array. In your handler function, you use the ByteArray.writeFloat() method to write to the data property of the sampleData event. For example, the following code generates a sine wave:
var mySound = new air.Sound(); mySound.addEventListener(air.SampleDataEvent.SAMPLE_DATA, sineWaveGenerator); mySound.play(); function sineWaveGenerator(event) { for (i = 0; i < 8192; i++) { var n = Math.sin((i + event.position) / Math.PI / 4); event.data.writeFloat(n); event.data.writeFloat(n); } }
When you call Sound.play(), the application starts calling your event handler, requesting sound sample data. The application continues to send events as the sound plays back until you stop providing data, or until you call SoundChannel.stop(). The latency of the event varies from platform to platform, and could change in future versions of AIR. Do not depend on a specific latency; calculate it instead. To calculate the latency, use the following formula:
(SampleDataEvent.position / 44.1) - SoundChannelObject.position
Provide from 2048 through 8192 samples to the data property of the SampleDataEvent object (for each call to the event listener). For best performance, provide as many samples as possible (up to 8192). The fewer samples you provide, the more likely it is that clicks and pops will occur during playback. This behavior can differ on various platforms and can occur in various situationsfor example, when resizing the browser. Code that works on one platform when you provide only 2048 sample might not work as well when run on a different platform. If you require the lowest latency possible, consider making the amount of data user-selectable. If you provide fewer than 2048 samples (per call to the sampleData event listener), the application stops after playing the remaining samples. It then dispatches a SoundComplete event.
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var mySound = new air.Sound(); var sourceSnd = new air.Sound(); var urlReq = new air.URLRequest("test.mp3"); sourceSnd.load(urlReq); sourceSnd.addEventListener(air.Event.COMPLETE, loaded); function loaded(event) { mySound.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound); mySound.play(); } function processSound(event) { var bytes = new air.ByteArray(); sourceSnd.extract(bytes, 8192); event.data.writeBytes(upOctave(bytes)); } function upOctave(bytes) { var returnBytes = new air.ByteArray(); bytes.position = 0; while(bytes.bytesAvailable > 0) { returnBytes.writeFloat(bytes.readFloat()); returnBytes.writeFloat(bytes.readFloat()); if (bytes.bytesAvailable > 0) { bytes.position += 8; } } return returnBytes; }
Playing sounds
Playing a loaded sound can be as simple as calling the Sound.play() method for a Sound object, as follows:
var req = new air.URLRequest("smallSound.mp3"); var snd = new air.Sound(req); snd.play();
Play a sound from a specific starting position Pause a sound and resume playback from the same position later Know exactly when a sound finishes playing
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Track the playback progress of a sound Change volume or panning while a sound plays
To perform these operations during playback, use the SoundChannel, SoundMixer, and SoundTransform classes. The SoundChannel class controls the playback of a single sound. The SoundChannel.position property can be thought of as a playhead, indicating the current point in the sound data thats being played. When an application calls the Sound.play() method, a new instance of the SoundChannel class is created to control the playback. Your application can play a sound from a specific starting position by passing that position, in terms of milliseconds, as the startTime parameter of the Sound.play() method. It can also specify a fixed number of times to repeat the sound in rapid succession by passing a numeric value in the loops parameter of the Sound.play() method. When the Sound.play() method is called with both a startTime parameter and a loops parameter, the sound is played back repeatedly from the same starting point each time. The following code shows this:
var req = new air.URLRequest("repeatingSound.mp3"); var snd = new air.Sound(); snd.play(1000, 3);
In this example, the sound is played from a point one second after the start of the sound, three times in succession.
While the sound plays, the position property of the channel object indicates the point in the sound file that is currently being played. Your application can store the position value before stopping the sound from playing, as follows:
var pausePosition = channel.position; channel.stop();
To resume playing the sound, pass the previously stored position value to restart the sound from the same point it stopped at before.
channel = snd.play(pausePosition);
Monitoring playback
Your application might want to know when a sound stops playing. Then it can start playing another sound or clean up some resources used during the previous playback. The SoundChannel class dispatches a soundComplete event when its sound finishes playing. Your application can listen for this event and take appropriate action, as the following example shows:
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var snd = new air.Sound("smallSound.mp3"); var channel = snd.play(); s.addEventListener(air.Event.SOUND_COMPLETE, onPlaybackComplete); public function onPlaybackComplete(event) { air.trace("The sound has finished playing."); }
The SoundChannel class does not dispatch progress events during playback. To report on playback progress, your application can set up its own timing mechanism and track the position of the sound playhead. To calculate what percentage of a sound has been played, you can divide the value of the SoundChannel.position property by the length of the sound data thats being played:
var playbackPercent = 100 * (channel.position / snd.length);
However, this code only reports accurate playback percentages if the sound data was fully loaded before playback began. The Sound.length property shows the size of the sound data that is currently loaded, not the eventual size of the entire sound file. To track the playback progress of a streaming sound that is still loading, your application should estimate the eventual size of the full sound file and use that value in its calculations. You can estimate the eventual length of the sound data using the bytesLoaded and bytesTotal properties of the Sound object, as follows:
var estimatedLength = Math.ceil(snd.length / (snd.bytesLoaded / snd.bytesTotal)); var playbackPercent = 100 * (channel.position / estimatedLength);
The following code loads a larger sound file and uses the setInterval() function as its timing mechanism for showing playback progress. It periodically reports on the playback percentage, which is the current position value divided by the total length of the sound data:
var snd = new air.Sound(); var url = "http://www.example.com/sounds/test.mp3"; var req = new air.URLRequest(url); snd.load(req); var channel = snd.play(); var timer = setInterval(monitorProgress, 100); snd.addEventListener(air.Event.SOUND_COMPLETE, onPlaybackComplete); function monitorProgress(event) { var estimatedLength = Math.ceil(snd.length / (snd.bytesLoaded / snd.bytesTotal)); var playbackPercent = Math.round(100 * (channel.position / estimatedLength)); air.trace("Sound playback is " + playbackPercent + "% complete."); } function onPlaybackComplete(event) { air.trace("The sound has finished playing."); clearInterval(timer); }
After the sound data starts loading, this code calls the snd.play() method and stores the resulting SoundChannel object in the channel variable. Then it adds a monitorProgress() method, which the setInterval() function calls repeatedly. The code uses an event listener to the SoundChannel object for the soundComplete event that occurs when play back is complete.
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The monitorProgress() method estimates the total length of the sound file based on the amount of data that has already been loaded. It then calculates and displays the current playback percentage. When the entire sound has been played, the onPlaybackComplete() function executes. This function removes the callback method for the setInterval() function, so that the application doesnt display progress updates after playback is done.
You can alter the volume and panning while a sound plays. Set the pan or volume properties of a SoundTransform object and then apply that object as the soundTransform property of a SoundChannel object. You can also set global volume and pan values for all sounds at once, using the soundTransform property of the SoundMixer class. The following example shows this:
SoundMixer.soundTransform = new air.SoundTransform(1, -1);
You can also use a SoundTransform object to set volume and pan values for a Microphone object (see Capturing sound input on page 307). The following example alternates the panning of the sound from the left channel to the right channel and back while the sound plays:
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var snd = new air.Sound(); var req = new air.URLRequest("bigSound.mp3"); snd.load(req); var panCounter = 0; var trans = new air.SoundTransform(1, 0); var channel = snd.play(0, 1, trans); channel.addEventListener(air.Event.SOUND_COMPLETE, onPlaybackComplete); var timer = setInterval(panner, 100); function panner() { trans.pan = Math.sin(panCounter); channel.soundTransform = trans; // or SoundMixer.soundTransform = trans; panCounter += 0.05; } function onPlaybackComplete(event) { clearInterval(timer); }
This code starts by loading a sound file and then creating a SoundTransform object with volume set to 1 (full volume) and pan set to 0 (evenly balanced between left and right). Then it calls the snd.play() method, passing the SoundTransform object as a parameter. While the sound plays, the panner() method executes repeatedly. The panner() method uses the Math.sin() function to generate a value between -1 and 1. This range corresponds to the acceptable values of the SoundTransform.pan property. The SoundTransform objects pan property is set to the new value, and then the channels soundTransform property is set to use the altered SoundTransform object. To run this example, replace the filename bigSound.mp3 with the name of a local MP3 file. Then run the example. You should hear the left channel volume getting louder while the right channel volume gets softer, and vice versa. In this example, the same effect could be achieved by setting the soundTransform property of the SoundMixer class. However, that would affect the panning of all sounds currently playing, not just the single sound this SoundChannel object plays.
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var s = new air.Sound(); s.addEventListener(air.Event.ID3, onID3InfoReceived); var urlReq = new air.URLRequest("mySound.mp3"); s.load(urlReq); function onID3InfoReceived(event) { var id3 = event.target.id3; air.trace("Received ID3 Info:"); for (propName in id3) { air.trace(propName + " = " + id3[propName]); } }
This code starts by creating a Sound object and telling it to listen for the id3 event. When the sound files ID3 metadata is loaded, the onID3InfoReceived() method is called. The target of the Event object that is passed to the onID3InfoReceived() method is the original Sound object. The method then gets the Sound objects id3 property and iterates through its named properties to trace their values.
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The following diagram compares the data returned from the computeSpectrum() method when the FFTMode parameter is set to true and when it is set to false. The sound used for this diagram contains a loud bass sound in the left channel and a drum hit sound in the right channel.
The computeSpectrum() method can also return data that has been resampled at a lower bit rate. Generally, this results in smoother waveform data or frequency data at the expense of detail. The stretchFactor parameter controls the rate at which the computeSpectrum() method data is sampled. When the stretchFactor parameter is set to 0, the default, the sound data is sampled at a rate of 44.1 kHz. The rate is halved at each successive value of the stretchFactor parameter. So a value of 1 specifies a rate of 22.05 kHz, a value of 2 specifies a rate of 11.025 kHz, and so on. The computeSpectrum() method still returns 256 floating point values per stereo channel when a higher stretchFactor value is used.
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<html> <title>Sound Spectrum</title> <script src="AIRAliases.js" /> <script> const PLOT_WIDTH = 600; const CHANNEL_LENGTH = 256; var var var var /** * Initializes the application. It draws 256 DIV elements to the document body, * and sets up a divStyles array that contains references to the style objects of * each DIV element. It then calls the playSound() function. */ function init() { var div; for (i = 0; i < CHANNEL_LENGTH; i++) { div = document.createElement("div"); div.style.height = "1px"; div.style.width = "0px"; div.style.backgroundColor = "blue"; document.body.appendChild(div); divStyles[i] = div.style; } playSound(); } /** * Plays a sound, and calls setInterval() to call the setMeter() function * periodically, to display the sound spectrum data. */ function playSound() { if (snd.url != null) { snd.close(); } snd.load(req); var channel = snd.play(); timer = setInterval(setMeter, 100); snd.addEventListener(air.Event.SOUND_COMPLETE, onPlaybackComplete); } /** * Computes the width of each of the 256 colored DIV tags in the document, * based on data returned by the call to SoundMixer.computeSpectrum(). The * first 256 floating point numbers in the byte array represent the data from * the left channel, and then next 256 floating point numbers represent the * data from the right channel. */ function setMeter() { air.SoundMixer.computeSpectrum(bytes, false, 0); snd = new air.Sound(); req = new air.URLRequest("test.mp3"); bytes = new air.ByteArray(); divStyles = new Array;
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var n; for (var i = 0; i < CHANNEL_LENGTH; i++) { bytes.position = i * 4; n = Math.abs(bytes.readFloat()); bytes.position = 256*4 + i * 4; n += Math.abs(bytes.readFloat()); divStyles[i].width = n * PLOT_WIDTH; } } /** * When the sound is done playing, remove the intermediate process * started by setInterval(). */ function onPlaybackComplete(event) { clearInterval(interval); } </script> <body onload="init()"> </body> </html>
This example first loads and plays a sound file and then uses the setInterval() function to monitor the SoundMixer.computeSpectrum() method, which stores the sound wave data in the bytes ByteArray object. The sound waveform is plotted by setting the width of div elements representing a bar graph.
Accessing a microphone
The Microphone class does not have a constructor method. Instead, you use the static Microphone.getMicrophone() method to obtain a new Microphone instance, as the following example shows:
var mic = air.Microphone.getMicrophone();
Calling the Microphone.getMicrophone() method without a parameter returns the first sound input device discovered on the users system. A system can have more than one sound input device attached to it. Your application can use the Microphone.names property to get an array of the names of all available sound input devices. Then it can call the Microphone.getMicrophone() method with an index parameter that matches the index value of a devices name in the array.
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A system might not have a microphone or other sound input device attached to it. You can use the Microphone.names property or the Microphone.getMicrophone() method to check whether the user has a sound input device installed. If the user doesnt have a sound input device installed, the names array has a length of zero, and the getMicrophone() method returns a value of null.
The read-only activityLevel property indicates the amount of sound the microphone is detecting, on a scale
from 0 to 100.
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The silenceLevel property specifies the amount of sound needed to activate the microphone and dispatch an
activity event. The silenceLevel property also uses a scale from 0 to 100, and the default value is 10.
The silenceTimeout property describes the number of milliseconds that the activity level must stay below the
silence level before an activity event is dispatched. The default silenceTimeout value is 2000. Both the Microphone.silenceLevel property and the Microphone.silenceTimeout property are read only, but their values can be changed by using the Microphone.setSilenceLevel() method. In some cases, the process of activating the microphone when new activity is detected can cause a short delay. Keeping the microphone active at all times can remove such activation delays. Your application can call the Microphone.setSilenceLevel() method with the silenceLevel parameter set to zero. This keeps the microphone active and gathering audio data, even when no sound is detected. Conversely, setting the silenceLevel parameter to 100 prevents the microphone from being activated at all. The following example displays information about the microphone and reports on activity events and status events dispatched by a Microphone object:
var deviceArray = air.Microphone.names; air.trace("Available sound input devices:"); for (i = 0; i < deviceArray.length; i++) { air.trace(" " + deviceArray[i]); } var mic = air.Microphone.getMicrophone(); mic.gain = 60; mic.rate = 11; mic.setUseEchoSuppression(true); mic.setLoopBack(true); mic.setSilenceLevel(5, 1000); mic.addEventListener(air.ActivityEvent.ACTIVITY, this.onMicActivity); var micDetails = "Sound input device name: " + mic.name + '\n'; micDetails += "Gain: " + mic.gain + '\n'; micDetails += "Rate: " + mic.rate + " kHz" + '\n'; micDetails += "Muted: " + mic.muted + '\n'; micDetails += "Silence level: " + mic.silenceLevel + '\n'; micDetails += "Silence timeout: " + mic.silenceTimeout + '\n'; micDetails += "Echo suppression: " + mic.useEchoSuppression + '\n'; air.trace(micDetails); function onMicActivity(event) { air.trace("activating=" + event.activating + ", activityLevel=" + mic.activityLevel); }
When you run the preceding example, speak or make noises into your system microphone and watch the resulting trace statements appear in the console.
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In particular, your application can attach a Microphone object to a runtime.flash.net.NetStream object and transmit data directly from the users microphone to the server. Audio data can also be streamed from the server to an AIR application. AIR 1.5 introduces support for the Speex codec. To set the codec used for compressed audio sent to the media server, set the codec property of the Microphone object. This property can have two values, which are enumerated in the SoundCodec class. Setting the codec property to SoundCodec.SPEEX selects the Speex codec for compressing audio. Setting the property to SoundCodec.NELLYMOSER (the default) selects the Nellymoser codec for compressing audio. For more information, see the Flash Media Server documentation online at http://www.adobe.com/support/documentation.
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Note: If an application does not want to play the DRM-encrypted file, it can listen to the status event dispatched when it encounters an encrypted content, then let the user know that the file is not supported and close the connection.
2 If the file is anonymously encrypted, meaning that all users are allowed to view the content without inputting
authentication credentials, the AIR application proceeds to the last step of this workflow. However, if the file requires an identity-based license, meaning that the user credential is required, then the NetStream object dispatches a DRMAuthenticateEvent object. The user must provide their authentication credentials before playback can begin.
3 The AIR application must provide some mechanism for gathering the necessary authentication credentials. The
usernamePrompt, passwordPrompt, and urlPrompt properties of DRMAuthenticationEvent class, provided by the content server, can be used to instruct the end user with information about the data that is required. You can use these properties in constructing a user interface for retrieving the needed user credentials. For example, the usernamePrompt value string may state that the user name must be in the form of an e-mail address.
Note: AIR does not supply a default user interface for gathering authentication credentials. The application developer must write the user interface and handle the DRMAuthenticateEvent events. If the application does not provide an event listener for DRMAuthenticateEvent objects, the DRM-encrypted object remains in a waiting for credentials state and the content is therefore not available.
4 Once the application obtains the user credentials, it passes the credentials with the
setDRMAuthenticationCredentials() method to the NetStream object. This signals to the NetStream object that it should try authenticating the user at the next available opportunity. AIR then passes the credential to the FMRMS for authentication. If the user was authenticated, then the application proceeds to the next step.
If authentication failed, the NetStream object dispatches a new DRMAuthenticateEvent object and the application returns to step 3. This process repeats indefinitely. The application should provide a mechanism to handle and limit the repeated authentication attempts. For example, the application could allow the user to cancel the attempt which can close the NetStream connection.
5 Once the user is authenticated, or if anonymous encryption is used, then the DRM subsystem retrieves the voucher.
The voucher is used to check if the user is authorized to view the content. The information in the voucher can apply to both the authenticated and the anonymous users. For example, both the authenticated and anonymous users may have access to the content for a specified period of time before the content expires or they may not have access to the content because the content provider may not support the version of the viewing application. If an error has not occurred and the user was successfully authorized to view the content, The NetStream object dispatches a DRMStatusEvent object and the AIR application begins playback. The DRMStatusEvent object holds the related voucher information, which identifies the users policy and permissions. For example, it holds information regarding whether the content can be made available offline or when the voucher expires and the content can no longer be viewed. The application can use this data to inform the user of the status of their policy. For example, the application can display the number of remaining days the user has for viewing the content in a status bar.
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If the user is allowed offline access, the voucher is cached and the encrypted content is downloaded to the users machine and made accessible for the duration defined in the offline lease period. The detail property in the event contains "DRM.voucherObtained" . The application decides where to store the content locally in order for it to be available offline. In AIR 1.5, you can also preload vouchers using the DRMManager class. All DRM-related errors result in the application dispatching a DRMErrorEvent event object. AIR handles the authentication failures encountered when using the NetStream setDRMAuthenticationCredentials()method by re-dispatching the DRMAuthenticationEvent object. All other error events should be explicitly handled by the application. This includes cases where user inputs valid credentials, but the voucher protecting the encrypted content restricts the access to the content. For example, an authenticated user may still not have access to the content because the rights have not been paid for. This could also occur where two users, both registered members with the same media publisher, are attempting to share content that only one of the members has paid for. The application should inform the user of the error, such as the restrictions to the content, as well as provide an alternative, such as instructions in how to register and pay for the rights to view the content.
3 Create a NetStreamPlayOptions object and set the stream property to the URL of the local media file. 4 Call the NetStream preloadEmbeddedMetadata(), passing in the NetStreamPlayOptions object identifying the
If the value of the authenticationMethod property of the DRMContentData object is userNameAndPassword, then you must authenticate the user on the media rights server before loading the voucher. The serverURL and domain properties of the DRMContentData object can be passed to the DRMManager authenticate() method, along with the users credentials.
7 The onPlayStatus() callback function is invoked when file parsing is complete. If the onDRMContentData()
function has not been called, then the file does not contain the metadata required to obtain a voucher (and may not be DRM-protected). The following code example illustrates how to preload a DRM voucher for a local media file:
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package { import flash.display.Sprite; import flash.events.DRMAuthenticationCompleteEvent; import flash.events.DRMAuthenticationErrorEvent; import flash.events.DRMErrorEvent; import flash.ev ents.DRMStatusEvent; import flash.events.NetStatusEvent; import flash.net.NetConnection; import flash.net.NetStream; import flash.net.NetStreamPlayOptions; import flash.net.drm.AuthenticationMethod; import flash.net.drm.DRMContentData; import flash.net.drm.DRMManager; import flash.net.drm.LoadVoucherSetting; public class DRMPreloader extends Sprite { private var videoURL:String = "app-storage:/video.flv"; private var userName:String = "user"; private var password:String = "password"; private var preloadConnection:NetConnection; private var preloadStream:NetStream; private var drmManager:DRMManager = DRMManager.getDRMManager(); private var drmContentData:DRMContentData; public function DRMPreloader():void { drmManager.addEventListener( DRMAuthenticationCompleteEvent.AUTHENTICATION_COMPLETE, onAuthenticationComplete ); drmManager.addEventListener( DRMAuthenticationErrorEvent.AUTHENTICATION_ERROR,onAuthenticationError ); drmManager.addEventListener(DRMStatusEvent.DRM_STATUS, onDRMStatus); drmManager.addEventListener(DRMErrorEvent.DRM_ERROR, onDRMError); preloadConnection = new NetConnection(); preloadConnection.addEventListener(NetStatusEvent.NET_STATUS, onConnect); preloadConnection.connect(null); } private function onConnect( event:NetStatusEvent ):void { preloadMetadata(); } private function preloadMetadata():void { preloadStream = new NetStream( preloadConnection ); preloadStream.client = this; var options:NetStreamPlayOptions = new NetStreamPlayOptions(); options.streamName = videoURL; preloadStream.preloadEmbeddedData( options ); } public function onDRMContentData( drmMetadata:DRMContentData ):void { drmContentData = drmMetadata; if ( drmMetadata.authenticationMethod == AuthenticationMethod.USERNAME_AND_PASSWORD ) { authenticateUser(); } else {
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getVoucher(); } } private function getVoucher():void { drmManager.loadVoucher( drmContentData, LoadVoucherSetting.ALLOW_SERVER ); } private function authenticateUser():void { drmManager.authenticate( drmContentData.serverURL, drmContentData.domain, userName, password ); } private function onAuthenticationError( event:DRMAuthenticationErrorEvent ):void { trace( "Authentication error: " + event.errorID + ", " + event.subErrorID ); } private function onAuthenticationComplete( event:DRMAuthenticationCompleteEvent ):void { trace( "Authenticated to: " + event.serverURL + ", domain: " + event.domain ); getVoucher(); } private function onDRMStatus( event:DRMStatusEvent ):void { trace( "DRM Status: " + event.detail); trace("--Voucher allows offline playback = " + event.isAvailableOffline ); trace("--Voucher already cached = " + event.isLocal ); trace("--Voucher required authentication = " + !event.isAnonymous ); } private function onDRMError( event:DRMErrorEvent ):void { trace( "DRM error event: " + event.errorID + ", " + event.subErrorID + ", " + event.text ); } public function onPlayStatus( info:Object ):void { preloadStream.close(); } } }
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Event drmAuthenticate
Description Defined in the DRMAuthenticateEvent class, this event is dispatched when a NetStream object tries to play a digital rights management (DRM) encrypted content that requires a user credential for authentication before play back. The properties of this event include header, usernamePrompt, passwordPrompt, and urlPrompt properties that can be used in obtaining and setting the users credentials. This event occurs repeatedly until the NetStream object receives valid user credentials.
drmError
Defined in the DRMErrorEvent class and dispatched when a NetStream object, trying to play a digital rights management (DRM) encrypted file, encounters a DRM-related error. For example, DRM error event object is dispatched when the user authorization fails. This may be because the user has not purchased the rights to view the content or because the content provider does not support the viewing application. Defined in DRMStatusEvent class, is dispatched when the digital rights management (DRM) encrypted content begins playing (when the user is authenticated and authorized to play the content). The DRMStatusEvent object contains information related to the voucher, such as whether the content can be made available offline or when the voucher expires and the content can no longer be viewed. Defined in events.StatusEvent and only dispatched when the application attempts to play content encrypted with digital rights management (DRM), by invoking the NetStream.play() method. The value of the status code property is "DRM.encryptedFLV".
drmStatus
status
preloadEmbeddedMetadata()
In addition, a NetStream object invokes the onDRMContentData() and onPlayStatus() callback functions as a result of a call to the preloadEmbeddedMetaData() method. The onDRMContentData() function is called when DRM metadata is encountered in a media file. The onPlayStatus() function is called when the file has been completely parsed. The onDRMContentData() and onPlayStatus() functions must be defined on the client object assigned to the NetStream instance. If you use the same NetStream object to preload vouchers and play content, you must wait for the onPlayStatus() call generated by preloadEmbeddedMetaData() before starting playback. In the following code, username (administrator), password (password) and the drm authentication type are set for authenticating the user. The setDRMAuthenticationCredentials() method must provide credentials that match credentials known and accepted by the content provider (the same user credentials that provided permission to view the content). The code for playing the video and making sure that a successful connection to the video stream has been made is not included here.
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DRMStatusEvent properties
The DRMStatusEvent class includes the following properties:
Property contentData detail isAnonymous Description A DRMContentData object containing the DRM metadata embedded in the content. A string explaining the context of the status event. In DRM 1.0, the only valid value is DRM.voucherObtained. Indicates whether the content, protected with DRM encryption, is available without requiring a user to provide authentication credentials (true) or not (false). A false value means user must provide a username and password that matches the one known and expected by the content provider. Indicates whether the content, protected with DRM encryption, can be made available offline (true) or not (false). In order for digitally protected content to be available offline, its voucher must be cached to the user's local machine. Indicates whether the voucher needed to play the content is cached locally. The remaining number of days that content can be viewed offline. A custom object that may contain custom DRM properties. The DRMVoucher. The absolute date on which the voucher expires and the content is no longer viewable.
isAvailableOffline
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The DRMAuthenticateEvent handler is responsible for gathering the required credentials (user name, password, and type) and passing the values to the NetStream.setDRMAuthenticationCredentials() method for validation. Each AIR application must provide some mechanism for obtaining user credentials. For example, the application could provide a user with a simple user interface to enter the username and password values, and optionally the type value as well. The AIR application should also provide a mechanism for handling and limiting the repeated authentication attempts.
DRMAuthenticateEvent properties
The DRMAuthenticateEvent class includes the following properties:
Property authenticationType Description Indicates whether the supplied credentials are for authenticating against the FMRMS (drm) or a proxy server (proxy). For example, the "proxy" option allows the application to authenticate against a proxy server if an enterprise requires such a step before the user can access the Internet. Unless anonymous authentication is used, after the proxy authentication, the user still must authenticate against the FMRMS in order to obtain the voucher and play the content. You can use setDRMAuthenticationcredentials() a second time, with "drm" option, to authenticate against the FMRMS. The encrypted content file header provided by the server. It contains information about the context of the encrypted content. The NetStream object that initiated this event. A prompt for a password credential, provided by the server. The string can include instruction for the type of password required. A prompt for a URL string, provided by the server. The string can provide the location where the username and password is sent. A prompt for a user name credential, provided by the server. The string can include instruction for the type of user name required. For example, a content provider may require an e-mail address as the user name.
header
netstream passwordPrompt
urlPrompt
usernamePrompt
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DRMErrorEvent properties
The following table lists the errors that the DRMErrorEvent object reports:
Major Error Code 1001 1002 Minor Error Code not used not used Error Details Description User authentication failed. Flash Media Rights Management Server (FMRMS) is not supporting Secure Sockets Layer (SSL). The content has expired and is no longer available for viewing. User authorization failure. This can occur, for example, if the user has not purchased the content and therefore does not have the rights to view it.
Server URL
1003
not used
1004
not used
1005 1006
Cannot connect to the server. A client update is required, that is, Flash Media Rights Management Server (FMRMS) requires a new digital rights management (DRM) engine. Generic internal failure. An incorrect license key.
1007 1008
not used Detailed decrypting error code not used not used
publisherID:applicationID
1009 1010
FLV content is corrupted. The ID of the viewing application does not match a valid ID supported by the content publisher. Application version does not match what is specified in the policy. Verification of the voucher associated with the encrypted content failed, indicating that the content may be corrupted. The voucher associated with the encrypted content could not be saved. Verification of the FLV header integrity failed, indicating that the content may be corrupted.
1011
not used
1012
not used
1013
not used
1014
not used
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Minor Error ID Adobe Policy Server error code not used not used
Error Details
Description The application detected an invalid voucher associated with the content. User authentication failed. Secure Sockets Layer (SSL) is not supported by the Flash Media Rights Management Server (FMRMS). The content has expired and is no longer available for viewing. User authorization failure. This can occur even if the user is authenticated, for example, if the user has not purchased the rights to view the content.
3301 3302
3303
not used
3304
not used
3305 3306
Server URL
Cannot connect to the server. A client update is required, that is, Flash Media Rights Management Server (FMRMS) requires a new digital rights management client engine. Generic internal digital rights management failure. An incorrect license key.
3307
not used
3308
3309 3310
Flash video content is corrupted. The ID of the viewing application does not match a valid ID supported by the content publisher. In other words, the viewing application is not supported by the content provider. Application version does not match what is specified in the voucher. Verification of the voucher associated with the encrypted content failed, indicating that the content may be corrupted. The voucher associated with the encrypted content could not be saved to Microsafe. Verification of the FLV header integrity failed, indicating that the content may be corrupted. Remote playback of the DRM protected content is not allowed. Missing AdobeCP module. Load AdobeCP module failed. Incompatible AdobeCP Version found. Missing AdobeCP API entry point. AdobeCP module is not authenticated.
3311
not used
min=x:max=y
3312
not used
3313
not used
3314
not used
3315
not used
not used not used not used not used not used
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DRMStatus Events
The DRMManager dispatches a DRMStatusEvent object when after a call to the loadVoucher() method completes successfully. If a voucher is obtained, then the detail property of the event object will have the value: "DRM.voucherObtained", and the voucher property will contain the DRMVoucher object.
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If a voucher is not obtained, then the detail property still has the value: "DRM.voucherObtained"; however, the voucher property is null. A voucher may not be obtained if, for example, you use the LoadVoucherSetting of localOnly and there is no locally cached voucher. If the loadVoucher() call does not complete successfully, perhaps because of an authentication or communication error, then the DRMManager dispatches a DRMErrorEvent object instead.
DRMAuthenticationComplete events
The DRMManager dispatches a DRMAuthenticationCompleteEvent object when a user is successfully authenticated through a call to the authenticate() method. In AIR 1.5, the DRMAuthenticationCompleteEvent object contains a reusable token that can be used to persist user authentication across application sessions. Pass this token to DRMManager setAuthenticationToken() method to re-establish the session. (Token attributes, such as expiration, are set by the token creator. AIR does not provide an API for examining token attributes.)
DRMAuthenticationError events
The DRMManager dispatches a DRMAuthenticationErrorEvent object when a user cannot be successfully authenticated through a call to the authenticate() or setAuthenticationToken() methods.
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Application invocation
An AIR application is invoked when the user (or the operating system):
Launches the application from the desktop shell. Uses the application as a command on a command line shell. Opens a type of file for which the application is the default opening application. (Mac OS X) clicks the application icon in the dock taskbar (whether or not the application is currently running). Chooses to launch the application from the installer (either at the end of a new installation process, or after doubleclicking the AIR file for an already installed application).
Begins an update of an AIR application when the installed version has signaled that it is handling application
updates itself (by including a <customUpdateUI>true</customUpdateUI> declaration in the application descriptor file).
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Visits a web page hosting a Flash badge or application that calls com.adobe.air.AIR
launchApplication()
method specifying the identifying information for the AIR application. (The application descriptor must also include a <allowBrowserInvocation>true</allowBrowserInvocation> declaration for browser invocation to succeed.) See Launching an installed AIR application from the browser on page 362. Whenever an AIR application is invoked, AIR dispatches an InvokeEvent object of type invoke through the singleton NativeApplication object. To allow an application time to initialize itself and register an event listener, invoke events are queued instead of discarded. As soon as a listener is registered, all the queued events are delivered. Note: When an application is invoked using the browser invocation feature, the NativeApplication object only dispatches an invoke event if the application is not already running. See Launching an installed AIR application from the browser on page 362. To receive invoke events, call the addEventListener() method of the NativeApplication object (NativeApplication.nativeApplication). When an event listener registers for an invoke event, it also receives all invoke events that occurred before the registration. Queued invoke events are dispatched one at a time on a short interval after the call to addEventListener() returns. If a new invoke event occurs during this process, it may be dispatched before one or more of the queued events. This event queuing allows you to handle any invoke events that have occurred before your initialization code executes. Keep in mind that if you add an event listener later in execution (after application initialization), it will still receive all invoke events that have occurred since the application started. Only one instance of an AIR application is started. When an already running application is invoked again, AIR dispatches a new invoke event to the running instance. It is the responsibility of an AIR application to respond to an invoke event and take the appropriate action (such as opening a new document window). An InvokeEvent object contains any arguments passed to the application, as well as the directory from which the application has been invoked. If the application was invoked because of a file-type association, then the full path to the file is included in the command line arguments. Likewise, if the application was invoked because of an application update, the full path to the update AIR file is provided. When multiple files are opened in one operation a single InvokeEvent object is dispatched on Mac OS X. Each file is included in the arguments array. On Windows and Linux, a separate InvokeEvent object is dispatched for each file. Your application can handle invoke events by registering a listener with its NativeApplication object:
NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onInvokeEvent); air.NativeApplication.nativeApplication.addEventListener(air.InvokeEvent.INVOKE, onInvokeEvent);
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The arguments passed to an AIR program are treated as white-space delimited strings, unless enclosed in double quotes:
Arguments tick tock tick "tick tock" "tick" tock \"tick\" \"tock\" Array {tick,tock} {tick,tick tock} {tick,tock} {"tick","tock"}
The InvokeEvent.currentDirectory property contains a File object representing the directory from which the application was launched. When an application is invoked because a file of a type registered by the application is opened, the native path to the file is included in the command line arguments as a string. (Your application is responsible for opening or performing the intended operation on the file.) Likewise, when an application is programmed to update itself (rather than relying on the standard AIR update user interface), the native path to the AIR file is included when a user double-clicks an AIR file containing an application with a matching application ID. You can access the file using the resolve() method of the currentDirectory File object:
if((invokeEvent.currentDirectory != null)&&(invokeEvent.arguments.length > 0)){ dir = invokeEvent.currentDirectory; fileToOpen = dir.resolvePath(invokeEvent.arguments[0]); }
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logEvent("Arguments: " + invokeEvent.arguments.toString()); } else { logEvent("--no arguments--"); } } function logEvent(message) { var logger = document.getElementById('log'); var line = document.createElement('p'); line.innerHTML = message; logger.appendChild(line); air.trace(message); } window.unload = function() { air.NativeApplication.nativeApplication.removeEventListener( air.InvokeEvent.INVOKE, onInvoke); } </script> </head> <body onLoad="appLoad();"> <div id="log"/> </body> </html>
Launching on login
An AIR application can be set to launch automatically when the current user logs in by setting the NativeApplication startAtLogin property to true. Once set, the application automatically starts whenever the user logs in. It continues to launch at login until the setting is changed to false, the user manually changes the setting through the operating system, or the application is uninstalled. Launching at login is a run-time setting. The setting only applies to the current user. The application must be installed to successfully set the startAtLogin property to true. An error is thrown if the property is set when an application is not installed (such as when it is launched with ADL). Note: The application does not launch when the computer system starts. It launches when the user logs in. To determine whether an application has launched automatically or as a result of a user action, you can examine the reason property of the InvokeEvent object. If the property is equal to InvokeEventReason.LOGIN, then the application started automatically. For any other invocation path, the reason property equals InvokeEventReason.STANDARD. To access the reason property, your application must target AIR 1.5.1 (by setting the correct namespace value in the application descriptor file). The following, simplified application uses the InvokeEvent reason property to decide how to behave when an invoke event occurs. If the reason property is "login", then the application remains in the background. Otherwise, it makes the main application visible. An application using this pattern typically starts at login so that it can carry out background processing or event monitoring and opens a window in response to a user-triggered invoke event.
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<html> <head> <script src="AIRAliases.js"></script> <script language="javascript"> try { air.NativeApplication.nativeApplication.startAtLogin = true; } catch ( e ) { air.trace( "Cannot set startAtLogin: " + e.message ); } air.NativeApplication.nativeApplication.addEventListener( air.InvokeEvent.INVOKE, onInvoke ); function onInvoke( event ) { if( event.reason == air.InvokeEventReason.LOGIN ) { //do background processing... air.trace( "Running in background..." ); } else { window.nativeWindow.activate(); } } </script> </head> <body> </body> </html>
Note: To see the difference in behavior, package and install the application. The startAtLogin property can only be set for installed applications.
Browser invocation
Using the browser invocation feature, a website can launch an installed AIR application to be launched from the browser. Browser invocation is only permitted if the application descriptor file sets allowBrowserInvocation to true:
<allowBrowserInvocation>true</allowBrowserInvocation>
For more information on the application descriptor file, see Setting AIR application properties on page 116. When the application is invoked via the browser, the applications NativeApplication object dispatches a BrowserInvokeEvent object.
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To receive BrowserInvokeEvent events, call the addEventListener() method of the NativeApplication object (NativeApplication.nativeApplication) in the AIR application. When an event listener registers for a BrowserInvokeEvent event, it also receives all BrowserInvokeEvent events that occurred before the registration. These events are dispatched after the call to addEventListener() returns, but not necessarily before other BrowserInvokeEvent events that might be received after registration. This allows you to handle BrowserInvokeEvent events that have occurred before your initialization code executes (such as when the application was initially invoked from the browser). Keep in mind that if you add an event listener later in execution (after application initialization) it still receives all BrowserInvokeEvent events that have occurred since the application started. The BrowserInvokeEvent object includes the following properties:
Property arguments isHTTPS isUserEvent Description An array of arguments (strings) to pass to the application. Whether the content in the browser uses the https URL scheme (true) or not (false). Whether the browser invocation resulted in a user event (such as a mouse click). In AIR 1.0, this is always set to true; AIR requires a user event to the browser invocation feature. The sandbox type for the content in the browser. Valid values are defined the same as those that can be used in the Security.sandboxType property, and can be one of the following:
sandboxType
securityDomain
Security.APPLICATION The content is in the application security sandbox. Security.LOCAL_TRUSTED The content is in the local-with-filesystem security sandbox. Security.LOCAL_WITH_FILE The content is in the local-with-filesystem security sandbox. Security.LOCAL_WITH_NETWORK The content is in the local-with-networking security sandbox. Security.REMOTE The content is in a remote (network) domain.
The security domain for the content in the browser, such as "www.adobe.com" or "www.example.org". This property is only set for content in the remote security sandbox (for content from a network domain). It is not set for content in a local or application security sandbox.
If you use the browser invocation feature, be sure to consider security implications. When a website launches an AIR application, it can send data via the arguments property of the BrowserInvokeEvent object. Be careful using this data in any sensitive operations, such as file or code loading APIs. The level of risk depends on what the application is doing with the data. If you expect only a specific website to invoke the application, the application should check the securityDomain property of the BrowserInvokeEvent object. You can also require the website invoking the application to use HTTPs, which you can verify by checking the isHTTPS property of the BrowserInvokeEvent object. The application should validate the data passed in. For example, if an application expects to be passed URLs to a specific domain, it should validate that the URLs really do point to that domain. This can prevent an attacker from tricking the application into sending it sensitive data. No application should use BrowserInvokeEvent arguments that might point to local resources. For example, an application should not create File objects based on a path passed from the browser. If remote paths are expected to be passed from the browser, the application should ensure that the paths do not use the file:// protocol instead of a remote protocol. For details on invoking an application from the browser, see Launching an installed AIR application from the browser on page 362.
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Application termination
The quickest way to terminate an application is to call NativeApplication.nativeApplication.exit() and this works fine when your application has no data to save or external resources to clean up. Calling exit() closes all windows and then terminates the application. However, to allow windows or other components of your application to interrupt the termination process, perhaps to save vital data, dispatch the proper warning events before calling exit(). Another consideration in gracefully shutting down an application is providing a single execution path, no matter how the shut-down process starts. The user (or operating system) can trigger application termination in the following ways:
By closing the last application window when NativeApplication.nativeApplication.autoExit is true. By selecting the application exit command from the operating system; for example, when the user chooses the exit
application command from the default menu. This only happens on Mac OS; Windows and Linux do not provide an application exit command through system chrome.
and check that another component of your application doesnt cancel the event.
function applicationExit(){ var exitingEvent = new air.Event(air.Event.EXITING, false, true); air.NativeApplication.nativeApplication.dispatchEvent(exitingEvent); if (!exitingEvent.isDefaultPrevented()) { air.NativeApplication.nativeApplication.exit(); } }
2 Listen for the application exiting event from the NativeApplication.nativeApplication object and, in the
handler, close any windows (dispatching a closing event first). Perform any needed clean-up tasks, such as saving application data or deleting temporary files, after all windows have been closed. Only use synchronous methods during cleanup to ensure that they finish before the application quits. If the order in which your windows are closed doesnt matter, then you can loop through the NativeApplication.nativeApplication.openedWindows array and close each window in turn. If order does matter, provide a means of closing the windows in the correct sequence.
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function onExiting(exitingEvent) { var winClosingEvent; for (var i = 0; i < air.NativeApplication.nativeApplication.openedWindows.length; i++) { var win = air.NativeApplication.nativeApplication.openedWindows[i]; winClosingEvent = new air.Event(air.Event.CLOSING,false,true); win.dispatchEvent(winClosingEvent); if (!winClosingEvent.isDefaultPrevented()) { win.close(); } else { exitingEvent.preventDefault(); } } if (!exitingEvent.isDefaultPrevented()) { //perform cleanup } }
3 Windows should always handle their own clean up by listening for their own closing events. 4 Only use one exiting listener in your application since handlers called earlier cannot know whether subsequent
handlers will cancel the exiting event (and it would be unwise to rely on the order of execution).
See also
Setting AIR application properties on page 116 Presenting a custom application update user interface on page 372
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You can use a DOMParser object to parse the data, as in the following:
var xmlString = air.NativeApplication.nativeApplication.applicationDescriptor; var appXml = new DOMParser(); var xmlobject = appXml.parseFromString(xmlString, "text/xml"); var root = xmlobject.getElementsByTagName('application')[0]; var appId = root.getElementsByTagName("id")[0].firstChild.data; var appVersion = root.getElementsByTagName("version")[0].firstChild.data; var appName = root.getElementsByTagName("filename")[0].firstChild.data; air.trace("appId:", appId); air.trace("version:", appVersion); air.trace("filename:", appName);
For more information, see The application descriptor file structure on page 116.
Note: When an AIR application is run with ADL, it does not have a publisher ID unless one is temporarily assigned using the -pubID flag on the ADL command line. The publisher ID for an installed application can also be found in the META-INF/AIR/publisherid file within the application install directory. For more information, see About AIR publisher identifiers on page 365.
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AIR can only manage associations for the file types originally declared in the application descriptor. You cannot get information about the associations of a non-declared file type, even if a user has manually created the association between that file type and your application. Calling any of the file association management methods with the extension for a file type not declared in the application descriptor causes the application to throw a runtime exception. For information about declaring file types in the application descriptor, see Declaring file type associations on page 124.
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All resources that are not installed with the AIR application are put in security sandboxes based on their domains of origin. For example, content served from www.example.com is put in a security sandbox for that domain. You can check if the window.runtime property is set toto see if content is executing in the runtime. For more information, see AIR security on page 100.
Note: Only a single userIdle event is dispatched between any two userPresent events.
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The Event.NETWORK_CHANGE event does not indicate a change in all network activity, but only that a network connection has changed. AIR does not attempt to interpret the meaning of the network change. A networked computer may have many real and virtual connections, so losing a connection does not necessarily mean losing a resource. On the other hand, new connections do not guarantee improved resource availability, either. Sometimes a new connection can even block access to resources previously available (for example, when connecting to a VPN). In general, the only way for an application to determine whether it can connect to a remote resource is to try it. To this end, the service monitoring frameworks in the air.net package provide AIR applications with an event-based means of responding to changes in network connectivity to a specified host. Note: The service monitoring framework detects whether a server responds acceptably to a request. This does not guarantee full connectivity. Scalable web services often use caching and load-balancing appliances to redirect traffic to a cluster of web servers. In this situation, service providers only provide a partial diagnosis of network connectivity.
The servicemonitor.swf file is included in the frameworks directory of the AIR SDK.
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Monitoring network connectivity
The ServiceMonitor class implements the framework for monitoring network services and provides a base functionality for service monitors. By default, an instance of the ServiceMonitor class dispatches events regarding network connectivity. The ServiceMonitor object dispatches these events when the instance is created and whenever a network change is detected by Adobe AIR. Additionally, you can set the pollInterval property of a ServiceMonitor instance to check connectivity at a specified interval in milliseconds, regardless of general network connectivity events. A ServiceMonitor object does not check network connectivity until the start() method is called. The URLMonitor class, a subclass of the ServiceMonitor class, detects changes in HTTP connectivity for a specified URLRequest. The SocketMonitor class, also a subclass of the ServiceMonitor class, detects changes in connectivity to a specified host at a specified port.
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<script src="servicemonitor.swf" type="application/x-shockwave-flash" /> <script> function test() { socketMonitor = new air.SocketMonitor('www.adobe.com', 6667); socketMonitor.addEventListener(air.StatusEvent.STATUS, socketStatusChange); socketMonitor.start(); } function announceStatus(e) { air.trace("Status change. Current status: " + socketMonitor.available); } </script>
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URL-encoded variables
MIME type
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Term HTTP
Description Hypertext Transfer Protocola standard format for delivering web pages and various other types of content that are sent over the Internet. When a program such as the runtime or a web browser sends a message (called an HTTP request) to a web server, any data being sent can be embedded in the request using request methods, such as GET and POST. On the server end, the program receiving the request needs to look in the appropriate portion of the request to find the data, so the request method used to send data from an AIR application should match the request method used to read that data on the server. A persistent connection for communication between two computers.
Request method
Socket connection
URLRequest properties
The URLRequest class includes the following properties which are available to content only in the AIR application security sandbox:
Property followRedirects Description Specifies whether redirects are to be followed (true, the default value) or not (false). This is only supported in the runtime. Specifies whether the HTTP protocol stack should manage cookies (true, the default value) or not (false) for this request. This is only supported in the runtime. Specifies whether authentication requests should be handled (true) for this request. This is only supported in the runtime. The default is to authenticate requeststhis may cause an authentication dialog box to be displayed if the server requires credentials to be shown. You can also set the user name and passwordsee Setting URLRequest defaults on page 339. Specifies whether successful response data should be cached for this request. This is only supported in the runtime. The default is to cache the response (true). Specifies whether the local cache should be consulted before this URLRequest fetches data. This is only supported in the runtime. The default (true) is to use the local cached version, if available. Specifies the user-agent string to be used in the HTTP request.
manageCookies
authenticate
cacheResponse
useCache
userAgent
The following properties of a URLRequest object can be set by content in any sandbox (not just the AIR application security sandbox):
Property contentType data digest Description The MIME content type of any data sent with the URL request. An object containing data to be transmitted with the URL request. A secure "digest" to a cached file to track Adobe Flash Player cache.
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Property method
Description Controls the HTTP request method, such as a GET or POST operation. (Content running in the AIR application security domain can specify strings other than "GET" or "POST" as the method property. Any HTTP verb is allowed and "GET" is the default method. See AIR security on page 100 .) The array of HTTP request headers to be appended to the HTTP request. Specifies the URL to be requested.
requestHeaders url
Note: The HTMLLoader class has related properties for settings pertaining to content loaded by an HTMLLoader object. For details, see About the HTMLLoader class .
The URLRequestDefaults class includes a setLoginCredentialsForHost() method that lets you specify a default user name and password to use for a specific host. The host, which is defined in the hostname parameter of the method, can be a domain, such as "www.example.com", or a domain and a port number, such as "www.example.com:80". Note that "example.com", "www.example.com", and "sales.example.com" are each considered unique hosts. These credentials are only used if the server requires them. If the user has already authenticated (for example, by using the authentication dialog box), then you cannot change the authenticated user by calling the setLoginCredentialsForHost() method. For example, the following code sets the default user name and password to use at www.example.com:
air.URLRequestDefaults.setLoginCredentialsForHost("www.example.com", "Ada", "love1816$X");
Each property of URLRequestDefaults settings applies to only the application domain of the content setting the property. However, the setLoginCredentialsForHost() method applies to content in all application domains within an AIR application. This way, an application can log in to a host and have all content within the application be logged in with the specified credentials. For more information, see the URLRequestDefaults class in the Adobe AIR Language Reference for HTML Developers (http://www.adobe.com/go/learn_air_html_jslr).
You can also use the following schemes when defining a URL for content running in the application security sandbox:
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app: Use this to specify a path relative to the root directory of the installed application (the directory that contains the application descriptor file for the installed application). For example, the following path points to a resources subdirectory of the directory of the installed application:
app:/resources
When running in the ADL application, the application resource directory is set to the directory that contains the application descriptor file. app-storage: Use this to specify a path relative to the application store directory. For each installed application, AIR defines a unique application store directory for each user, which is a useful place to store data specific to that application. For example, the following path points to a prefs.xml file in a settings subdirectory of the application store directory:
app-storage:/settings/prefs.xml
The application storage directory location is based on the user name, the application ID, and the publisher ID:
On Mac OSIn:
/Users/user name/Library/Preferences/applicationID.publisherID/Local Store/
For example:
/Users/babbage/Library/Preferences/com.example.TestApp.02D88EEED35F84C264A183921344EEA353 A629FD.1/Local Store
On LinuxIn:
/home/user name/.appdata/applicationID.publisherID/Local Store/
For example:
/home/babbage/.appdata/com.example.TestApp.02D88EEED35F84C264A183921344EEA353A629FD.1\Loc al Store
The URL (and url property) for a File object created with File.applicationStorageDirectory uses the appstorage URL scheme, as in the following:
var dir = air.File.applicationStorageDirectory; dir = dir.resolvePath("prefs.xml"); air.trace(dir.url); // app-storage:/preferences
mailto: You can use the mailto scheme in URLRequest objects passed to the navigateToURL() function. See Opening a URL in the default system web browser on page 349.
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var secondsUTC = new Date().time; var dataXML = "<login>" + "<time>" + secondsUTC + "</time>" + "<username>Ernie</username>" + "<password>guru</password>" + "</login>"; var request = new air.URLRequest("http://www.example.com/login.cfm"); request.contentType = "text/xml"; request.data = dataXML; request.method = air.URLRequestMethod.POST; var loader = new air.URLLoader(); loader.load(request);
The previous code creates an XML instance named dataXML that contains an XML packet to be sent to the server. Next, you set the URLRequest contentType property to "text/xml" and set the URLRequest data property to the contents of the XML packet. Finally, you create a URLLoader instance and send the request to the remote script by using the URLLoader.load() method. There are three ways in which you can specify parameters to pass in a URL request:
Within the URLVariables constructor Within the URLVariables.decode() method As specific properties within the URLVariables object itself
When you define variables within the URLVariables constructor or within the URLVariables.decode() method, you need to make sure that you URL-encode the ampersand character because it has a special meaning and acts as a delimiter. For example, when you pass an ampersand, you need to URL-encode the ampersand by changing it from & to %26 because the ampersand acts as a delimiter for parameters.
By default, if you do not define a request method, the runtime loads the content using the HTTP GET method. If you want to send the data using the POST method, you need to set the request.method property to POST using the static constant URLRequestMethod.POST, as the following code shows:
var request = new air.URLRequest("http://www.example.com/sendfeedback.cfm"); request.method = air.URLRequestMethod.POST;
The external document, params.txt, that is loaded at run time contains the following data:
monthNames=January,February,March,April,May,June,July,August,September,October,November,Dec ember&dayNames=Sunday,Monday,Tuesday,Wednesday,Thursday,Friday,Saturday
The file contains two parameters, monthNames and dayNames. Each parameter contains a comma-separated list that is parsed as strings. You can split this list into an array using the String.split() method. Tip: Avoid using reserved words or language constructs as variable names in external data files, because doing so makes reading and debugging your code more difficult. Once the data has loaded, the Event.COMPLETE event is dispatched, and the contents of the external document are available to use in the URLLoaders data property, as the following code shows:
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If the remote document contains name-value pairs, you can parse the data using the URLVariables class by passing in the contents of the loaded file, as follows:
function completeHandler(event) { var loader2 = event.target; var variables = new air.URLVariables(loader2.data); air.trace(variables.dayNames); }
Each name-value pair from the external file is created as a property in the URLVariables object. Each property within the variables object in the previous code sample is treated as a string. If the value of the name-value pair is a list of items, you can convert the string into an array by calling the String.split() method, as follows:
var dayNameArray = variables.dayNames.split(",");
If you are loading numeric data from external text files, you need to convert the values into numeric values by using a top-level function, such as parseInt(), parseFloat(), and Number(). Instead of loading the contents of the remote file as a string and creating a URLVariables object, you could instead set the URLLoader.dataFormat property to one of the static properties found in the URLLoaderDataFormat class. The three possible values for the URLLoader.dataFormat property are as follows:
Value air.URLLoaderDataFormat.BINARY air.URLLoaderDataFormat.TEXT air.URLLoaderDataFormat.VARIABLES Description The URLLoader.data property contains binary data stored in a ByteArray object. The URLLoader.data property contains text in a String object. The URLLoader.data property contains URL-encoded variables stored in a URLVariables object.
The following code demonstrates how setting the URLLoader.dataFormat property to air.URLLoaderDataFormat.VARIABLES allows you to automatically parse loaded data into a URLVariables object:
var request = new air.URLRequest("http://www.example.com/params.txt"); var variables = new air.URLLoader(); variables.dataFormat = air.URLLoaderDataFormat.VARIABLES; variables.addEventListener(air.Event.COMPLETE, completeHandler); try { variables.load(request); } catch (error) { air.trace("Unable to load URL: " + error); } function completeHandler(event) { var loader = event.target; air.trace(loader.data.dayNames); }
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Note: The default value for URLLoader.dataFormat is air.URLLoaderDataFormat.TEXT. As the following example shows, loading XML from an external file is the same as loading URLVariables. You can create a URLRequest instance and a URLLoader instance and use them to download a remote XML document. When the file has completely downloaded, the complete event is dispatched and the trace() function outputs the contents of the file to the command line.
var request = new air.URLRequest("http://www.example.com/data.xml"); var loader = new air.URLLoader(); loader.addEventListener(air.Event.COMPLETE, completeHandler); loader.load(request); function completeHandler(event) { var dataXML = event.target.data; air.trace(dataXML); }
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The following code contains the contents of the Adobe ColdFusion greeting.cfm document used in the previous example:
<cfif NOT IsDefined("Form.name") OR Len(Trim(Form.Name)) EQ 0> <cfset Form.Name = "Stranger" /> </cfif> <cfoutput>welcomeMessage=#UrlEncodedFormat("Welcome, " & Form.name)# </cfoutput>
Socket connections
There are two different types of socket connections possible in the runtime: XML socket connections and binary socket connections. An XML socket lets you connect to a remote server and create a server connection that remains open until explicitly closed. This lets you exchange XML data between a server and client without having to continually open new server connections. Another benefit of using an XML socket server is that the user doesnt need to explicitly request data. You can send data from the server without requests, and you can send data to every client connected to the XML socket server. A binary socket connection is similar to an XML socket except that the client and server dont need to exchange XML packets specifically. Instead, the connection can transfer data as binary information. This allows you to connect to a wide range of services, including mail servers (POP3, SMTP, and IMAP), and news servers (NNTP).
Socket class
The Socket class enables AIR applications to make socket connections and to read and write raw binary data. It is similar to the XMLSocket class, but does not dictate the format of the received and transmitted data. The Socket class is useful for interoperating with servers that use binary protocols. By using binary socket connections, you can write code that allows interaction with several different Internet protocols, such as POP3, SMTP, IMAP, and NNTP. This in turn enables AIR applications to connect to mail and news servers.
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AIR applications can interface with a server by using the binary protocol of that server directly. Some servers use the big-endian byte order, and some use the little-endian byte order. Most servers on the Internet use the big-endian byte order because network byte order is big-endian. You should use the endian byte order that matches the byte order of the server that is sending or receiving data. All operations are encoded by default in big-endian format; that is, with the most significant byte first. This is done to match Java and official network byte order. To change whether bigendian or little-endian byte order is used, you can set the endian property to air.Endian.BIG_ENDIAN or air.Endian.LITTLE_ENDIAN. Tip: The Socket class inherits all the methods implemented by the IDataInput and IDataOutput interfaces (located in the flash.utils package), and those methods should be used to write to and read from the Socket.
XMLSocket class
The runtime provides a built-in XMLSocket class, which lets you open a continuous connection with a server. This open connection removes latency issues and is commonly used for real-time applications such as chat applications or multiplayer games. A traditional HTTP-based chat solution frequently polls the server and downloads new messages using an HTTP request. In contrast, an XMLSocket chat solution maintains an open connection to the server, which lets the server immediately send incoming messages without a request from the client. To create a socket connection, you must create a server-side application to wait for the socket connection request and send a response to the AIR application. This type of server-side application can be written in a programming language such as Java, Python, or Perl. To use the XMLSocket class, the server computer must run a daemon that understands the protocol used by the XMLSocket class. The protocol is described in the following list:
XML messages are sent over a full-duplex TCP/IP stream socket connection. Each XML message is a complete XML document, terminated by a zero (0) byte. An unlimited number of XML messages can be sent and received over a single XMLSocket connection.
Note: The XMLSocket class cannot tunnel through firewalls automatically because, unlike the Real-Time Messaging Protocol (RTMP), XMLSocket has no HTTP tunneling capability. If you need to use HTTP tunneling, consider using Flash Remoting or Adobe Flash Media Server (which supports RTMP) instead. The following restrictions apply to how and where content outside of the application security sandbox can use an XMLSocket object to connect to the server:
For content outside of the application security sandbox, the XMLSocket.connect() method can connect only to
TCP port numbers greater than or equal to 1024. One consequence of this restriction is that the server daemons that communicate with the XMLSocket object must also be assigned to port numbers greater than or equal to 1024. Port numbers below 1024 are often used by system services such as FTP (21), Telnet (23), SMTP (25), HTTP (80), and POP3 (110), so XMLSocket objects are barred from these ports for security reasons. The port number restriction limits the possibility that these resources will be inappropriately accessed and abused.
For content outside of the application security sandbox, the XMLSocket.connect() method can connect only to
computers in the same domain where the content resides. (This restriction is identical to the security rules for URLLoader.load().) To connect to a server daemon running in a domain other than the one where the content resides, you can create a cross-domain policy file on the server that allows access from specific domains. For details on cross-domain policy files, see AIR security on page 100 . Note: Setting up a server to communicate with the XMLSocket object can be challenging. If your application does not require real-time interactivity, use the URLLoader class instead of the XMLSocket class.
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You can use the XMLSocket.connect() and XMLSocket.send() methods of the XMLSocket class to transfer XML to and from a server over a socket connection. The XMLSocket.connect() method establishes a socket connection with a web server port. The XMLSocket.send() method passes an XML object to the server specified in the socket connection. When you invoke the XMLSocket.connect() method, the runtime opens a TCP/IP connection to the server and keeps that connection open until one of the following occurs:
The XMLSocket.close() method of the XMLSocket class is called. No more references to the XMLSocket object exist. The connection is broken (for example, the modem disconnects).
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readerIn = new BufferedReader(new InputStreamReader(incoming.getInputStream())); printOut = new PrintStream(incoming.getOutputStream()); printOut.println("Enter EXIT to exit.\r"); out("Enter EXIT to exit.\r"); boolean done = false; while (!done) { String str = readerIn.readLine(); if (str == null) { done = true; } else { out("Echo: " + str + "\r"); if(str.trim().equals("EXIT")) { done = true; } } incoming.close(); } } catch (Exception e) { System.out.println(e); } } private void out(String str) { printOut.println(str); System.out.println(str); } }
Save the document to your hard disk as SimpleServer.java and compile it using a Java compiler, which creates a Java class file named SimpleServer.class. You can start the XMLSocket server by opening a command prompt and typing java SimpleServer. The SimpleServer.class file can be located anywhere on your local computer or network; it doesnt need to be placed in the root directory of your web server. Tip: If youre unable to start the server because the files are not located within the Java classpath, try starting the server with java -classpath . SimpleServer. To connect to the XMLSocket from your AIR application, you need to create an instance of the XMLSocket class, and call the XMLSocket.connect() method while passing a host name and port number, as follows:
var xmlsock = new air.XMLSocket(); xmlsock.connect("127.0.0.1", 8080);
Whenever you receive data from the server, the data event is dispatched:
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To send data to the XMLSocket server, you use the XMLSocket.send() method and pass a string. The runtime sends the content to the XMLSocket server followed by a zero (0) byte:
xmlsock.send(xmlFormattedData);
The XMLSocket.send() method does not return a value that indicates whether the data was successfully transmitted. If an error occurred while trying to send data, an IOError error is thrown. Tip: Each message you send to the XML socket server must be terminated by a new line (\n) character.
Note: When using the navigateToURL() function, the runtime treats a URLRequest object that uses the POST method (one that has its method property set to URLRequestMethod.POST) as using the GET method. When using the navigateToURL() function, URL schemes are permitted based on the security sandbox of the code calling the navigateToURL() function. Some APIs allow you to launch content in a web browser. For security reasons, some URL schemes are prohibited when using these APIs in AIR. The list of prohibited schemes depends on the security sandbox of the code using the API. (For details on security sandboxes, see AIR security on page 100.) Application sandbox The following schemes are allowed. Use these as you would use them in a web browser.
http: https: file: mailto: AIR directs these requests to the registered system mail application app: app-storage:
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Remote sandbox The following schemes are allowed. Use these as you would use them in a web browser.
http: https: mailto: AIR directs these requests to the registered system mail application
All other URL schemes are prohibited. Local-with-file sandbox The following schemes are allowed. Use these as you would use them in a web browser.
file: mailto: AIR directs these requests to the registered system mail application
All other URL schemes are prohibited. Local-with-networking sandbox The following schemes are allowed. Use these as you would use them in a web browser.
http: https: mailto: AIR directs these requests to the registered system mail application
All other URL schemes are prohibited. Local-trusted sandbox The following schemes are allowed. Use these as you would use them in a web browser.
file: http:
https:
mailto: AIR directs these requests to the registered system mail application
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var url = "http://www.example.com/application.jsp"; var variables = new air.URLVariables(); variables.sessionId = new Date().getTime(); variables.userLabel = "Your Name"; var request = new air.URLRequest(url); request.data = variables; air.sendToURL(request);
This example uses the URLVariables class to include variable data in the URLRequest object. For more information, see Using the URLLoader and URLVariables classes on page 341.
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The LocalConnection.client property includes all callback methods that can be invoked.
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var lc = new air.LocalConnection(); lc.connect("connectionName"); var clientObject = new Object(); clientObject.echoMsg = function(msg) { air.trace("This message was received: " + msg); } lc.client = clientObject;
This code first creates a LocalConnection object named lc and sets the client property to an object, clientObject. When another application calls a method in this LocalConnection instance, AIR looks for that method in the clientObject object. If you already have a connection with the specified name, an ArgumentError exception is thrown, indicating that the connection attempt failed because the object is already connected. The following snippet demonstrates how to create a LocalConnection with the name conn1:
connection.connect("conn1");
Connecting to the primary application from a secondary application requires that you first create a LocalConnection object in the sending LocalConnection object, and then call the LocalConnection.send() method with the name of the connection and the name of the method to execute. For example, to connect to the LocalConnection object that you created earlier, use the following code:
sendingConnection.send("conn1", "echoMsg", "Bonjour.");
This code connects to an existing LocalConnection object with the connection name conn1 and invokes the doMessage() method in the remote application. If you want to send parameters to the remote application, you specify additional arguments after the method name in the send() method, as the following snippet shows:
sendingConnection.send("conn1", "doMessage", "Hello world");
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If you implement communication between content in different domains, you specify a connectionName parameter that begins with an underscore. Specifying the underscore makes the content with the receiving LocalConnection object more portable between domains. Here are the two possible cases:
If the string for connectionName does not begin with an underscore, the runtime adds a prefix with the
superdomain name and a colon (for example, myDomain:connectionName). Although this ensures that your connection does not conflict with connections of the same name from other domains, any sending LocalConnection objects must specify this superdomain (for example, myDomain:connectionName). If you move the HTML or SWF file with the receiving LocalConnection object to another domain, the runtime changes the prefix to reflect the new superdomain (for example, anotherDomain:connectionName). All sending LocalConnection objects have to be manually edited to point to the new superdomain.
If the string for connectionName begins with an underscore (for example, _connectionName), the runtime does
not add a prefix to the string. This means the receiving and sending LocalConnection objects use identical strings for connectionName. If the receiving object uses LocalConnection.allowDomain() to specify that connections from any domain will be accepted, you can move the HTML or SWF file with the receiving LocalConnection object to another domain without altering any sending LocalConnection objects. A downside to using underscore names in connectionName is the potential for collisions, such as when two applications both try to connect using the same connectionName. A second, related downside is security-related. Connection names that use underscore syntax do not identify the domain of the listening application. For these reasons, domain-qualified names are preferred. For content running in the AIR application security sandbox (content installed with the AIR application), in place of the domain used by SWF content running in the browser, AIR uses the string app# followed by the application ID for the AIR application (defined in the application descriptor file), followed by a dot (.) character, followed by the publisher ID for the application. For example, a connectionName for an application with the application ID com.example.air.MyApp and the publisher ID B146A943FBD637B68C334022D304CEA226D129B4 resolves to "app#com.example.air.MyApp.B146A943FBD637B68C334022D304CEA226D129B4:connectionName". (For more information, see Defining the application identity on page 119 and Getting the application and publisher identifiers on page 331.) When you allow another AIR application to communicate with your application through the local connection, you must call the allowDomain() of the LocalConnection object, passing in the local connection domain name. For an AIR application, this domain name is formed from the application and publisher IDs in the same fashion as the connection string. For example, if the sending AIR application has an application ID of com.example.air.FriendlyApp and a publisher ID of 214649436BD677B62C33D02233043EA236D13934, then the domain string that you would use to allow this application to connect is: app#com.example.air.FriendlyApp.214649436BD677B62C33D02233043EA236D13934. Note: When you run your application with ADL (or with a development tool such as Flash CS3, Flex Builder, or Dreamweaver), the publisher ID is null and must be omitted from the domain string. When you install and run your application, the publisher ID must be included in the domain string. You can assign a temporary publisher ID using the ADL command line arguments. Use a temporary publisher ID to test that the connection string and domain name are properly formatted.
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Installs the application into the Program Files directory Creates a desktop shortcut for application Creates a Start Menu shortcut Adds an entry for application in the Add / Remove Programs Control Panel
In the Mac OS, by default the application is added to the Applications directory. If the application is already installed, the installer gives the user the choice of opening the existing version of the application or updating to the version in the downloaded AIR file. The installer identifies the application using the application ID and publisher ID in the AIR file.
3 When the installation is complete, click Finish.
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On Mac OS, to install an updated version of an application, the user needs adequate system privileges to install to the application directory. On Windows and Linux, a user needs administrative privileges. An application can also install a new version via ActionScript or JavaScript. For more information, see Updating AIR applications on page 370. Once the AIR application is installed, a user simply double-clicks the application icon to run it, just like any other desktop application.
On Windows, double-click the applications icon (which is either installed on the desktop or in a folder) or select
the application from the Start menu.
On Linux, double-click the applications icon (which is either installed on the desktop or in a folder) or select the
application from the applications menu.
On Mac OS, double-click the application in the folder in which it was installed. The default installation directory is
the /Applications directory. The AIR seamless install feature lets a user install an AIR application by clicking a link in a web page. The AIR browser invocation features lets a user run an installed AIR application by clicking a link in a web page. These features are described in the following section.
It can install an AIR application. See Installing an AIR application from the browser on page 362. It can check to see if a specific AIR application is installed. See Checking from a web page if an AIR application is
installed on page 361.
It can check to see if the runtime is installed. See Checking if the runtime is installed on page 360. It can launch an installed AIR application on the users system. See Launching an installed AIR application from
the browser on page 362. These capabilities are all provided by calling APIs in a SWF file hosted at adobe.com: air.swf. This section describes how to use and customize the badge.swf file and how to call the air.swf APIs from your own SWF file. Additionally, a SWF file running in the browser can communicate with a running AIR application by using the LocalConnection class. For more information, see Inter-application communication on page 352.
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Important: The features described in this section (and the APIs in the air.swf file) require the end user to have Adobe Flash Player 9 update 3 installed in the web browser on Windows or Mac OS. On Linux, the seamless install feature requires Flash Player 10 (version 10,0,12,36 or later). You can write code to check the installed version of Flash Player and provide an alternate interface to the user if the required version of Flash Player is not installed. For instance, if an older version of Flash Player is installed, you could provide a link to the download version of the AIR file (instead of using the badge.swf file or the air.swf API to install an application).
Description The name of the application, displayed by the SWF file when the runtime is not installed. (Required). The URL of the AIR file to be downloaded. You must use an absolute, not relative, URL. (Required). For the 1.0 version of the runtime, set this to 1.0. The URL of the image (optional) to display in the badge. The color of the download button (specified as a hex value, such as FFCC00). The color of the text message displayed below the button when the runtime is not installed (specified as a hex value, such as FFCC00).
4 The minimum size of the badge.swf file is 217 pixels wide by 180 pixels high. Adjust the values of the width and
height parameters of the AC_FL_RunContent() function to suit your needs.
5 Rename the default_badge.html file and adjust its code (or include it in another HTML page) to suit your needs.
You can also edit and recompile the badge.swf file. For details, see Modifying the badge.swf file on page 358.
Installing the AIR application from a seamless install link in a web page
Once you have added the seamless install link to a page, the user can install the AIR application by clicking the link in the SWF file.
1 Navigate to the HTML page in a web browser that has Flash Player (version 9 update 3 or later on Windows and
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If you have installed the runtime, skip to the next step. If you have not installed the runtime, a dialog box is displayed asking whether you would like to install it. Install
the runtime (see Adobe AIR installation on page 1), and then proceed with the next step.
3 In the Installation window, leave the default settings selected, and then click Continue.
Installs the application into c:\Program Files\ Creates a desktop shortcut for application Creates a Start Menu shortcut Adds an entry for application in the Add/Remove Programs Control Panel
On Mac OS, the installer adds the application to the Applications directory (for example, in the /Applications directory in Mac OS). On a Linux computer, AIR automatically does the following:
Installs the application into /opt. Creates a desktop shortcut for application Creates a Start Menu shortcut Adds an entry for application in the system package manager
4 Select the options you want, and then click the Install button. 5 When the installation is complete, click Finish.
AIRBadge.as
You can use Flash CS3 or Flash CS4 to redesign the visual interface of the badge.fla file. The AIRBadge() constructor function, defined in the AIRBadge class, loads the air.swf file hosted at http://airdownload.adobe.com/air/browserapi/air.swf. The air.swf file includes code for using the seamless install feature. The onInit() method (in the AIRBadge class) is invoked when the air.swf file is loaded successfully:
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private function onInit(e:Event):void { _air = e.target.content; switch (_air.getStatus()) { case "installed" : root.statusMessage.text = ""; break; case "available" : if (_appName && _appName.length > 0) { root.statusMessage.htmlText = "<p align='center'><font color='#" + _messageColor + "'>In order to run " + _appName + ", this installer will also set up Adobe AIR.</font></p>"; } else { root.statusMessage.htmlText = "<p align='center'><font color='#" + _messageColor + "'>In order to run this application, " + "this installer will also set up Adobe AIR.</font></p>"; } break; case "unavailable" : root.statusMessage.htmlText = "<p align='center'><font color='#" + _messageColor + "'>Adobe AIR is not available for your system.</font></p>"; root.buttonBg_mc.enabled = false; break; } }
The code sets the global _air variable to the main class of the loaded air.swf file. This class includes the following public methods, which the badge.swf file accesses to call seamless install functionality:
Method
getStatus()
Description Determines whether the runtime is installed (or can be installed) on the computer. For details, see Checking if the runtime is installed on page 360.
installApplication() Installs the specified application on the users machine. For details, see Installing an AIR application from the
urlA string defining the URL. You must use an absolute, not relative, URL path. runtimeVersionA string indicating the version of the runtime (such as "1.0.M6") required by the
application to be installed.
arguments Arguments to be passed to the application if it is launched upon installation. The application is launched upon installation if the allowBrowserInvocation element is set to true in the application
descriptor file. (For more information on the application descriptor file, see Setting AIR application properties on page 116.) If the application is launched as the result of a seamless install from the browser (with the user choosing to launch upon installation), the applications NativeApplication object dispatches a BrowserInvokeEvent object only if arguments are passed. Consider the security implications of data that you pass to the application. For details, see Launching an installed AIR application from the browser on page 362.
The settings for url and runtimeVersion are passed into the SWF file via the FlashVars settings in the container HTML page. If the application starts automatically upon installation, you can use LocalConnection communication to have the installed application contact the badge.swf file upon invocation. For details, see Inter-application communication on page 352.
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You may also call the getApplicationVersion() method of the air.swf file to check if an application is installed. You can call this method either before the application installation process or after the installation is started. For details, see Checking from a web page if an AIR application is installed on page 361.
Once the air.swf file is loaded (when the Loader objects contentLoaderInfo object dispatches the init event), you can call any of the air.swf APIs. These APIs are described in these sections:
Checking if the runtime is installed on page 360 Checking from a web page if an AIR application is installed on page 361 Installing an AIR application from the browser on page 362 Launching an installed AIR application from the browser on page 362
Note: The badge.swf file, provided with the AIR SDK, automatically loads the air.swf file. See Using the badge.swf file to install an AIR application on page 357. The instructions in this section apply to creating your own SWF file that loads the air.swf file.
The getStatus() method returns one of the following string values, based on the status of the runtime on the computer:
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String value
"available" "unavailable" "installed"
Description The runtime can be installed on this computer but currently it is not installed. The runtime cannot be installed on this computer. The runtime is installed on this computer.
The getStatus() method throws an error if the required version of Flash Player (version 9 update 3 or later on Windows and Mac OS, or version 10 on Linux) is not installed in the browser.
Description The application ID for the application. For details, see Defining the application identity on page 119. The publisher ID for the application. For details, see About AIR publisher identifiers on page 365. A callback function to serve as the handler function. The getApplicationVersion() method operates asynchronously, and upon detecting the installed version (or lack of an installed version), this callback method is invoked. The callback method definition must include one parameter, a string, which is set to the version string of the installed application. If the application is not installed, a null value is passed to the function, as illustrated in the previous code sample.
The getApplicationVersion() method throws an error if the required version of Flash Player (version 9 update 3 or later on Windows and Mac OS, or version 10 on Linux) is not installed in the browser.
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The installApplication() method installs the specified application on the users machine. This method has the following parameters:
Parameter
url runtimeVersion arguments
Description A string defining the URL of the AIR file to install. You must use an absolute, not relative, URL path. A string indicating the version of the runtime (such as "1.0") required by the application to be installed. An array of arguments to be passed to the application if it is launched upon installation. Only alphanumerical characters are recognized in the arguments. If you need to pass other values, consider using an encoding scheme. The application is launched upon installation if the allowBrowserInvocation element is set to true in the application descriptor file. (For more information on the application descriptor file, see Setting AIR application properties on page 116.) If the application is launched as the result of a seamless install from the browser (with the user choosing to launch upon installation), the applications NativeApplication object dispatches a BrowserInvokeEvent object only if arguments have been passed. For details, see Launching an installed AIR application from the browser on page 362.
The installApplication() method can only operate when called in the event handler for a user event, such as a mouse click. The installApplication() method throws an error if the required version of Flash Player (version 9 update 3 or later on Windows and Mac OS, or version 10 on Linux) is not installed in the browser. On Mac OS, to install an updated version of an application, the user must have adequate system privileges to install to the application directory (and administrative privileges if the application updates the runtime). On Windows, a user must have administrative privileges. You may also call the getApplicationVersion() method of the air.swf file to check if an application is already installed. You can call this method either before the application installation process begins or after the installation is started. For details, see Checking from a web page if an AIR application is installed on page 361. Once the application is running, it can communicate with the SWF content in the browser by using the LocalConnection class. For details, see Inter-application communication on page 352.
For more information on the application descriptor file, see Setting AIR application properties on page 116.
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A SWF file in the browser can launch an AIR application by calling the launchApplication() method in the air.swf file loaded from http://airdownload.adobe.com/air/browserapi/air.swf. For details, see Loading the air.swf file on page 360. Once the air.swf file is loaded, the SWF file can call the air.swf files launchApplication() method, as in the following code:
var appID:String = "com.example.air.myTestApplication"; var pubID:String = "02D88EEED35F84C264A183921344EEA353A629FD.1"; var arguments:Array = ["launchFromBrowser"]; // Optional airSWF.launchApplication(appID, pubID, arguments);
The launchApplication() method is defined at the top level of the air.swf file (which is loaded in the application domain of the user interface SWF file). Calling this method causes AIR to launch the specified application (if it is installed and browser invocation is allowed, via the allowBrowserInvocation setting in the application descriptor file). The method has the following parameters:
Parameter
appID
Description The application ID for the application to launch. For details, see Defining the application identity on page 119. The publisher ID for the application to launch. For details, see About AIR publisher identifiers on page 365. An array of arguments to pass to the application. The NativeApplication object of the application dispatches a BrowserInvokeEvent event that has an arguments property set to this array. Only alphanumerical characters are recognized in the arguments. If you need to pass other values, consider using an encoding scheme.
pubID arguments
The launchApplication() method can only operate when called in the event handler for a user event, such as a mouse click. The launchApplication() method throws an error if the required version of Flash Player (version 9 update 3 or later on Windows and Mac OS, or version 10 on Linux) is not installed in the browser. If the allowBrowserInvocation element is set to false in the application descriptor file, calling the launchApplication() method has no effect. Before presenting the user interface to launch the application, you may want to call the getApplicationVersion() method in the air.swf file. For details, see Checking from a web page if an AIR application is installed on page 361. When the application is invoked via the browser invocation feature, the applications NativeApplication object dispatches a BrowserInvokeEvent object. For details, see Browser invocation on page 327. If you use the browser invocation feature, be sure to consider security implications, described in Browser invocation on page 327. Once the application is running, it can communicate with the SWF content in the browser by using the LocalConnection class. For details, see Inter-application communication on page 352.
Enterprise deployment
IT administrators can install the Adobe AIR runtime and AIR applications silently using standard desktop deployment tools. IT administrators can do the following:
Silently install the Adobe AIR runtime using tools such as Microsoft SMS, IBM Tivoli, or any deployment tool that
allows silent installations that use a bootstrapper
Silently install the AIR application using the same tools used to deploy the runtime
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For more information, see the Adobe AIR Administrator's Guide (http://www.adobe.com/go/learn_air_admin_guide_en).
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Note: A user can choose to trust a self-signed certificate and then any AIR applications signed with the certificate displays the value of the common name field in the certificate as the publisher name. AIR does not provide any means for a user to designate a certificate as trusted. The certificate (not including the private key) must be provided to the user separately and the user must use one of the mechanisms provided by the operating system or an appropriate tool to import the certificate into the proper location in system certificate store.
ChosenSecurity TC Publisher ID for Adobe AIR GlobalSign ObjectSign Code Signing Certificate Thawte: AIR Developer Certificate Apple Developer Certificate JavaSoft Developer Certificate Microsoft Authenticode Certificate
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VeriSign: Adobe AIR Digital ID Microsoft Authenticode Digital ID Sun Java Signing Digital ID
Note: The certificate must be created for code signing. You cannot use an SSL or other type of certificate to sign AIR files.
Time stamps
When you sign an AIR file, the packaging tool queries the server of a timestamp authority to obtain an independently verifiable date and time of signing. The time stamp obtained is embedded in the AIR file. As long as the signing certificate is valid at the time of signing, the AIR file can be installed, even after the certificate has expired. On the other hand, if no time stamp is obtained, the AIR file ceases to be installable when the certificate expires or is revoked. By default, the AIR packaging tools obtain a time stamp. However, to allow applications to be packaged when the timestamp service is unavailable, you can turn time stamping off. Adobe recommends that all publicly distributed AIR files include a time stamp. The default time-stamp authority used by the AIR packaging tools is Geotrust.
Obtaining a certificate
To obtain a certificate, you would normally visit the certification authority web site and complete the companys procurement process. The tools used to produce the keystore file needed by the AIR tools depend on the type of certificate purchased, how the certificate is stored on the receiving computer, and, in some cases, the browser used to obtain the certificate. For example, to obtain and export an Adobe Developer certificate certificate from Thawte you must use Mozilla Firefox. The certificate can then be exported as a .p12 or .pfx file directly from the Firefox user interface. You can generate a self-signed certificate using the Air Development Tool (ADT) used to package AIR installation files. Some third-party tools can also be used. For instructions on how to generate a self-signed certificate, as well as instructions on signing an AIR file, see Packaging an AIR installation file using the AIR Developer Tool (ADT) on page 25. You can also export and sign AIR files using Flex Builder, Dreamweaver, and the AIR update for Flash. The following example describes how to obtain an AIR Developer Certificate from the Thawte Certification Authority and prepare it for use with ADT.
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2 From the list of Code Signing Certificates, select the Adobe AIR Developer Certificate. 3 Complete the three step enrollment process. You need to provide organizational and contact information. Thawte
then performs its identity verification process and may request additional information. After verification is complete, Thawte will send you e-mail with instructions on how to retrieve the certificate. Note: Additional information about the type of documentation required can be found here: https://www.thawte.com/ssl-digital-certificates/free-guides-whitepapers/pdf/enroll_codesign_eng.pdf.
4 Retrieve the issued certificate from the Thawte site. The certificate is automatically saved to the Firefox keystore. 5 Export a keystore file containing the private key and certificate from the Firefox keystore using the following steps:
Note: When exporting the private key/cert from Firefox, it is exported in a .p12 (pfx) format which ADT, Flex, Flash, and Dreamweaver can use.
a Open the Firefox Certificate Manager dialog: b On Windows: open Tools -> Options -> Advanced -> Encryption -> View Certificates c On Mac OS: open Firefox -> Preferences -> Advanced -> Encryption -> View Certificates d On Linux: open Edit -> Preferences -> Advanced -> Encryption -> View Certificates e Select the Adobe AIR Code Signing Certificate from the list of certificates and click the Backup button. f
Enter a file name and the location to which to export the keystore file and click Save. device in order to export the file. (This password is used only by Firefox.)
g If you are using the Firefox master password, you are prompted to enter your password for the software security h On the Choose a Certificate Backup Password dialog box, create a password for the keystore file.
Important: This password protects the keystore file and is required when the file is used for signing AIR applications.A secure password should be chosen.
i
Click OK. You should receive a successful backup password message. The keystore file containing the private key and certificate is saved with a .p12 file extension (in PKCS12 format)
6 Use the exported keystore file with ADT, Flex Builder, Flash, or Dreamweaver. The password created for the file is
required whenever an AIR application is signed. Important: The private key and certificate are still stored within the Firefox keystore. While this permits you to export an additional copy of the certificate file, it also provides another point of access that must be protected to maintain the security of your certificate and private key.
Changing certificates
In some circumstances, you may need to change the certificate you use to sign your AIR application. Such circumstances include:
Upgrading from a self-signed certificate to a certificate issued by a certification authority Changing from a self-signed certificate that is about to expire to another Changing from one commercial certificate to another, for example, when your corporate identity changes
Because the signing certificate is one of the elements that determines the identity of an AIR application, you cannot simply sign an update to your application with a different certificate. For AIR to recognize an AIR file as an update, you must sign both the original and any updated AIR files with the same certificate. Otherwise, AIR installs the new AIR file as a separate application instead of updating the existing installation.
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As of AIR 1.1, you can change the signing certificate of an application using a migration signature. A migration signature is a second signature applied to the update AIR file. The migration signature uses the original certificate, which establishes that the signer is the original publisher of the application. Important: The certificate must be changed before the original certificate expires or is revoked. If you do not create an update signed with a migration signature before your certificate expires, users will have to uninstall their existing version of your application before installing any updates. Commercially-issued certificates can typically be renewed to avoid expiration. Self-signed certificates cannot be renewed. To change certificates:
1 Create an update to your application 2 Package and sign the update AIR file with the new certificate 3 Sign the AIR file again with the original certificate (using the ADT -migrate command)
The procedure for applying a migration signature is described in Signing an AIR file to change the application certificate on page 34. When the updated AIR file is installed, the identity of the application changes. This identity change has the following repercussions:
The publisher ID of the application changes to match the new certificate. The new application version cannot access data in the existing encrypted local store. The location of the application storage directory changes. Data in the old location is not copied to the new directory.
(But the new application can locate the original directory based on the old publisher ID).
The application can no longer open local connections using the old publisher ID. If a user reinstalls a pre-migration AIR file, AIR installs it as a separate application using the original publisher ID.
It is the responsibility of your application to migrate any data between the original and the new versions of the application. To migrate data in the encrypted local store (ELS), you must export the data before the change in certificate takes place. It is impossible for the new version of your application to read the ELS of the old version. (It is often easier just to re-create the data than to migrate it.) You should continue to apply the migration signature to as many subsequent updates as possible. Otherwise, users who have not yet upgraded from the original must either install an intermediate, migration version or uninstall their current version before they can install your latest update. Eventually, of course, the original certificate will expire and you will no longer be able to apply a migration signature. (However, unless you disable time stamping, AIR files previously signed with a migration signature will remain valid. The migration signature is time stamped to allow AIR to accept the signature even after the certificate expires.) An AIR file with a migration signature is, in other respects, a normal AIR file. If the application is installed on a system without the original version, AIR installs the new version in the usual manner. Note: You do not typically have to migrate the certificate when you renew a commercially issued certificate. A renewed certificate retains the same publisher identity as the original unless the distinguished name has changed. For a full list of the certificate attributes that are used to determine the distinguished name, see About AIR publisher identifiers on page 365.
Terminology
This section provides a glossary of some of the key terminology you should understand when making decisions about how to sign your application for public distribution.
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Description An entity in a public-key infrastructure network that serves as a trusted third party and ultimately certifies the identity of the owner of a public key. A CA normally issues digital certificates, signed by its own private key, to attest that it has verified the identity of the certificate holder. Sets forth the practices and policies of the certification authority in issuing and verifying certificates. The CPS is part of the contract between the CA and its subscribers and relying parties. It also outlines the policies for identity verification and the level of assurances offered by the certificates they provide. A list of issued certificates that have been revoked and should no longer be relied upon. AIR checks the CRL at the time an AIR application is signed, and, if no timestamp is present, again when the application is installed. A certificate chain is a sequence of certificates in which each certificate in the chain has been signed by the next certificate. A digital document that contains information about the identity of the owner, the owners public key, and the identity of the certificate itself. A certificate issued by a certification authority is itself signed by a certificate belonging to the issuing CA. An encrypted message or digest that can only be decrypted with the public key half of a publicprivate key pair. In a PKI, a digital signature contains one or more digital certificates that are ultimately traceable to the certification authority. A digital signature can be used to validate that a message (or computer file) has not been altered since it was signed (within the limits of assurance provided by the cryptographic algorithm used), and, assuming one trusts the issuing certification authority, the identity of the signer. A database containing digital certificates and, in some cases, the related private keys. An extensible architecture for managing and accessing keystores. See the Java Cryptography Architecture Reference Guide for more information. The Cryptographic Token Interface Standard by RSA Laboratories. A hardware token based keystore. The Personal Information Exchange Syntax Standard by RSA Laboratories. A file-based keystore typically containing a private key and its associated digital certificate. The private half of a two-part, public-private key asymmetric cryptography system. The private key must be kept secret and should never be transmitted over a network. Digitally signed messages are encrypted with the private key by the signer. The public half of a two-part, public-private key asymmetric cryptography system. The public key is openly available and is used to decrypt messages encrypted with the private key. A system of trust in which certification authorities attest to the identity of the owners of public keys. Clients of the network rely on the digital certificates issued by a trusted CA to verify the identity of the signer of a digital message (or file). A digitally signed datum containing the date and time an event occurred. ADT can include a time stamp from an RFC 3161 compliant time server in an AIR package. When present, AIR uses the time stamp to establish the validity of a certificate at the time of signing. This allows an AIR application to be installed after its signing certificate has expired. An authority that issues time stamps. To be recognized by AIR, the time stamp must conform to RFC 3161 and the time stamp signature must chain to a trusted root certificate on the installation machine.
Certificate chain
Digital Certificate
Digital Signature
PKCS #11
PKCS #12
Private Key
Public Key
Time stamp
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Before an application uses the Updater class, the user or the application must download the updated version of the AIR file to the computer. For more information, see Downloading an AIR file to the users computer on page 372.
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This interface is always used the first time a user installs a version of an application on a machine. However, you can define your own interface to use for subsequent instances. If your application defines a custom update interface, specify a customUpdateUI element in the application descriptor file for the currently installed application:
<customUpdateUI>true</customUpdateUI>
When the application is installed and the user opens an AIR file with an application ID and a publisher ID that match the installed application, the runtime opens the application, rather than the default AIR application installer. For more information, see Providing a custom user interface for application updates on page 123. The application can decide, when it is run (when the NativeApplication.nativeApplication object dispatches an load event), whether to update the application (using the Updater class). If it decides to update, it can present its own installation interface (which differs from its standard running interface) to the user.
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var urlString = "http://example.com/air/updates/Sample_App_v2.air"; var urlReq = new air.URLRequest(urlString); var urlStream = new air.URLStream(); var fileData = new air.ByteArray(); urlStream.addEventListener(air.Event.COMPLETE, loaded); urlStream.load(urlReq); function loaded(event) { urlStream.readBytes(fileData, 0, urlStream.bytesAvailable); writeAirFile(); } function writeAirFile() { var file = air.File.desktopDirectory.resolvePath("My App v2.air"); var fileStream = new air.FileStream(); fileStream.open(file, air.FileMode.WRITE); fileStream.writeBytes(fileData, 0, fileData.length); fileStream.close(); trace("The AIR file is written."); }
For more information, see Workflow for reading and writing files on page 201.
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<html> <head> <script src="AIRAliases.js" /> <script> var file; var currentVersion = "1.2"; function system extension() { file = air.File.appStorageDirectory.resolvePath("Preferences/version.txt"); air.trace(file.nativePath); if(file.exists) { checkVersion(); } else { firstRun(); } } function checkVersion() { var stream = new air.FileStream(); stream.open(file, air.FileMode.READ); var reversion = stream.readUTFBytes(stream.bytesAvailable); stream.close(); if (reversion != currentVersion) { window.document.getElementById("log").innerHTML = "You have updated to version " + currentVersion + ".\n"; } else { saveFile(); } window.document.getElementById("log").innerHTML += "Welcome to the application."; } function firstRun() { window.document.getElementById("log").innerHTML = "Thank you for installing the application. \n" + "This is the first time you have run it."; saveFile(); } function saveFile() { var stream = new air.FileStream(); stream.open(file, air.FileMode.WRITE); stream.writeUTFBytes(currentVersion); stream.close(); } </script> </head> <body onLoad="system extension()"> <textarea ID="log" rows="100%" cols="100%" /> </body> </html>
If your application saves data locally (such as, in the application storage directory), you may want to check for any previously saved data (from previous versions) upon first run.
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Periodically checking for updates based on an interval or at the request of the user Downloading AIR files (updates) from a web source Alerting the user on the first run of the newly installed version Confirming that the user wants to check for updates Displaying information on the new update version to the user Displaying download progress and error information to the user
The AIR update framework supplies a sample user interface that your application can use. It provides the user with basic information and options related to application updates. Your application can also define its own custom user interface for use with the update framework. The AIR update framework lets you store information about the update version of an AIR application in simple XML configuration files. For most applications, setting up these configuration files and including some basic code provides good update functionality to the end user. Even without using the update framework, Adobe AIR includes an Updater class that AIR applications can use to upgrade to new versions. This class lets an application upgrade to a version contained in an AIR file on the users computer. However, upgrade management can involve more than simply having the application update based on a locally stored AIR file.
docThe documentation (which you are reading now) for the AIR update framework. frameworksThis directory includes SWC files, for Flex development, and SWF files, for HTML development. For
more information, see Including framework files in an HTML-based AIR application on page 375.
samplesThis directory includes Flex- and HTML-based samples showing how to use the application update
framework. Compile and test these files, as you would any AIR application.
templatesThis directory contains sample update descriptor files (simple and localized) and configuration files.
(See Setting up your Setting up your Flex development environment and Basic example: Using the ApplicationUpdaterUI version on page 376 for more information on these files.)
ApplicationUpdater.swfDefines the basic functionality of the update library, without any user interface ApplicationUpdater_UI.swfDefines the basic functionality of the update library, including a user interface that
your application can use to display update options JavaScript code in AIR applications can use classes defined in SWF files.
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To use the update framework, include either the ApplicationUpdater.swf or ApplicationUpdater_UI.swf file in your application directory (or a subdirectory). Then, in the HTML file that will use the framework (in JavaScript code), include a script tag that loads the file:
<script src="applicationUpdater.swf" type="application/x-shockwave-flash"/>
The API defined in these two files is described in the remainder of this document.
You may want to add this code in an initialization function that executes when the application has loaded.
3 Create a text file named updateConfig.xml and add the following to it:
<?xml version="1.0" encoding="utf-8"?> <configuration xmlns="http://ns.adobe.com/air/framework/update/configuration/1.0"> <url>http://example.com/updates/update.xml</url> <delay>1</delay> </configuration>
Edit the URL element of the updateConfig.xml file to match the eventual location of the update descriptor file on your web server (see the next procedure). The delay is the number of days the application waits between checks for updates.
4 Add the updateConfig.xml file to the project directory of your AIR application. 5 Have the updater object reference the updateConfig.xml file, and call the objects initialize() method.
6 Create a second version of the AIR application that has a different version than the first application. (The version
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Next, add the update version of the AIR application to your web server:
1 Place the update version of the AIR file on your web server. 2 Create a text file named updateDescriptor.xml, and add the following contents to it:
<?xml version="1.0" encoding="utf-8"?> <update xmlns="http://ns.adobe.com/air/framework/update/description/1.0"> <version>1.1</version> <url>http://example.com/updates/sample_1.1.air</url> <description>This is the latest version of the Sample application.</description> </update>
Edit the version, URL, and description of the updateDescriptor.xml file to match your update AIR file.
3 Add the updateDescriptor.xml file to the same web server directory that contains the update AIR file.
This is a basic example, but it provides update functionality that is sufficient for many applications. The remainder of this document describes how to use the update framework to best suit your needs. For another example of using the update framework, see the following sample application at the Adobe AIR developer center: Update Framework in a HTML-based Application (http://www.adobe.com/go/learn_air_qs_update_framework_html_en).
Defining the update descriptor file and adding the AIR file to your web server
When you use the AIR update framework, you define basic information about the available update in an update descriptor file, stored on your web server. The update descriptor file is a simple XML file. The update framework included in the application checks this file to see if a new version has been uploaded. The update descriptor file contains the following data:
versionThe new version of the air application. It must be the same string that is used in the new air application
descriptor file as the version. If the version in the update descriptor file does not match the update AIR files version, the update framework will throw an exception.
urlThe location of the update AIR file. This is the file that contains the update version of the AIR application. descriptionDetails regarding the new version. This information can be displayed to the user during the update
process. The version and url elements are mandatory. The description element is optional. Here is a sample update descriptor file:
<?xml version="1.0" encoding="utf-8"?> <update xmlns="http://ns.adobe.com/air/framework/update/description/1.0"> <version>1.1a1</version> <url>http://example.com/updates/sample_1.1a1.air</url> <description>This is the latest version of the Sample application.</description> </update>
If you want to define the description tag using multiple languages, use multiple text elements that define a lang attribute:
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<?xml version="1.0" encoding="utf-8"?> <update xmlns="http://ns.adobe.com/air/framework/update/description/1.0"> <version>1.1a1</version> <url>http://example.com/updates/sample_1.1a1.air</url> <description> <text xml:lang="en">English description</text> <text xml:lang="fr">French description</text> <text xml:lang="ro">Romanian description</text> </description> </update>
Place the update descriptor file, along with the update AIR file, on your web server. The templates directory included with the update descriptor includes sample update descriptor files. These include both single-language and multi-language versions.
The previous code uses the ApplicationUpdater class (which provides no user interface). If you want to use the ApplicationUpdaterUI class (which provides a user interface), use the following:
var appUpdater = new runtime.air.update.ApplicationUpdaterUI();
The remaining code samples in this document assume that you have instantiated an updater object named appUpdater.
updateURL A String. Represents the location of the update descriptor on the remote server. Any valid URLRequest location is allowed. You must define the updateURL property, either via the configuration file or via script (see Defining the update descriptor file and adding the AIR file to your web server on page 377). You must define this property before using the updater (before calling the initialize() method of the updater object, described in Initializing the update framework on page 381). delayA Number. Represents an interval of time given in days (values like 0.25 are allowed) for checking for
updates. A value of 0 (which is the default value) specifies that the updater does not perform an automatic periodical check. The configuration file for the ApplicationUpdaterUI can contain the following element in addition to the updateURL and delay elements:
defaultUI: A list of dialog elements. Each dialog element has a name attribute that corresponds to dialog box in the user interface. Each dialog element has a visible attribute that defines whether the dialog box is visible. The default value is true. Possible values for the name attribute are the following:
"checkForUpdate"Corresponding to the Check for Update, No Update, and Update Error dialog boxes
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"downloadUpdate"Corresponding to the Download Update dialog box "downloadProgress"Corresponding to Download Progress and Download Error dialog boxes "installUpdate"Corresponding to Install Update dialog box "fileUpdate"Corresponding to File Update, File No Update, and File Error dialog boxes
When set to false, the corresponding dialog box does not appear as part of the update procedure. Here is an example of the configuration file for the ApplicationUpdater framework:
<?xml version="1.0" encoding="utf-8"?> <configuration xmlns="http://ns.adobe.com/air/framework/update/configuration/1.0"> <url>http://example.com/updates/update.xml</url> <delay>1</delay> </configuration>
Here is an example of the configuration file for the ApplicationUpdaterUI framework, which includes a definition for the defaultUI element:
<?xml version="1.0" encoding="utf-8"?> <configuration xmlns="http://ns.adobe.com/air/framework/update/configuration/1.0"> <url>http://example.com/updates/update.xml</url> <delay>1</delay> <defaultUI> <dialog name="checkForUpdate" visible="false" /> <dialog name="downloadUpdate" visible="false" /> <dialog name="downloadProgress" visible="false" /> </defaultUI> </configuration>
Point the configurationFile property to the location of that file: as in the following
ActionScript:
appUpdater.configurationFile = new File("app:/cfg/updateConfig.xml");
JavaScript:
appUpdater.configurationFile = new air.File("app:/cfg/updateConfig.xml");
The templates directory of the update framework includes a sample configuration file, config-template.xml.
The properties of the updater object are updateURL and delay. These properties define the same settings as the updateURL and delay elements in the configuration file: the URL of the update descriptor file and the interval for checking for updates. If you specify a configuration file and settings in code, any properties set using code take precedence over corresponding settings in the configuration file. You must define the updateURL property, either via the configuration file or via script (see Defining the update descriptor file and adding the AIR file to your web server on page 377) before using the updater (before calling the initialize() method of the updater object, described in Initializing the update framework on page 381).
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The ApplicationUpdaterUI framework defines these additional properties of the updater object:
isCheckForUpdateVisibleCorresponding to the Check for Update, No Update, and Update Error dialog boxes isDownloadUpdateVisibleCorresponding to the Download Update dialog box isDownloadProgressVisibleCorresponding to Download Progress and Download Error dialog boxes isInstallUpdateVisibleCorresponding to Install Update dialog box isFileUpdateVisibleCorresponding to File Update, File No Update, and File Error dialog boxes isUnexpectedErrorVisibleCorresponding to Unexpected Error dialog box
Each property corresponds to one or more dialog box in the ApplicationUpdaterUI user interface. Each property is a Boolean value, with a default value of true. When set to false the corresponding dialog boxes do not appear as part of the update procedure. These dialog box properties override settings in the update configuration file.
Configuring the update settings on page 378). If an update check is due, the update process continues.
2 The updater downloads and interprets the update descriptor file. 3 The updater downloads the update AIR file. 4 The updater installs the updated version of the application.
The updater object dispatches events at the completion of each of these steps. In the ApplicationUpdater version, you can cancel the events that indicate successful completion of a step in the process. If you cancel one of these events, the next step in the process is canceled. In the ApplicationUpdaterUI version, the updater presents a dialog box allowing the user to cancel or proceed at each step in the process. If you cancel the event, you can call methods of the updater object to resume the process. As the ApplicationUpdater version of the updater progresses through the update process, it records its current state, in a currentState property. This property is set to a string with the following possible values:
"UNINITIALIZED"The updater has not been initialized. "INITIALIZING"The updater is initializing. "READY"The updater has been initialized "BEFORE_CHECKING"The updater has not yet checked for the update descriptor file. "CHECKING"The updater is checking for an update descriptor file. "AVAILABLE"The updater descriptor file is available. "DOWNLOADING"The updater is downloading the AIR file. "DOWNLOADED"The updater has downloaded the AIR file. "INSTALLING"The updater is installing the AIR file. "PENDING_INSTALLING"The updater has initialized and there are pending updates.
Some methods of the updater object only execute if the updater is in a certain state.
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It initializes the update framework, silently installing synchronously any pending updates. It is required to call this
method during application startup because it may restart the application when it is called.
It checks if there is a postponed update and installs it; If there is an error during the update process, it clears the update file and version information from the application
storage area.
If the delay has expired, it starts the update process. Otherwise it restarts the timer.
Calling this method can result in the updater object dispatching the following events:
UpdateEvent.INITIALIZEDDispatched when the initialization is complete. ErrorEvent.ERRORDispatched when there is an error during initialization.
Upon dispatching the UpdateEvent.INITIALIZED event, the update process is completed. When you call the initialize() method, the updater starts the update process, and completes all steps, based on the timer delay setting. However, you can also start the update process at any time by calling the checkNow() method of the updater object:
appUpdater.checkNow();
This method does nothing if the update process is already running. Otherwise, it starts the update process. The updater object can dispatch the following event as a result of the calling the checkNow() method:
UpdateEvent.CHECK_FOR_UPDATE event just before it attempts to download the update descriptor file.
If you cancel the checkForUpdate event, you can call the checkForUpdate() method of the updater object. (See the next section.) If you do not cancel the event, the update process proceeds to check for the update descriptor file.
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Calling the checkForUpdate() method method causes the updater to asynchronously download and interpret the update descriptor file. As a result of calling the checkForUpdate() method, the updater object can dispatch the following events:
StatusUpdateEvent.UPDATE_STATUSThe updater has downloaded and interpreted the update descriptor file successfully. This event has these properties:
availableA Boolean value. Set to true if there is a different version available than that of the current
as the first element and the description as the second element. If there are multiple versions of the description (in the update descriptor file), the array contains multiple subarrays. Each array has two elements: the first is a language code (such as "en"), and the second is the corresponding description (a String) for that language. See Defining the update descriptor file and adding the AIR file to your web server on page 377.
Calling this method causes the updater to asynchronously download update version of the AIR file. The downloadUpdate() method can dispatch the following events:
ApplicationUpdaterUI library, this event displays a dialog box with a progress bar to track the download progress.
ProgressEvent.PROGRESSDispatched periodically as file download progresses. DownloadErrorEvent.DOWNLOAD_ERRORDispatched if there is an error while connecting or downloading the update file. It is also dispatched for invalid HTTP statuses (such as 404 - File not found). This event has an errorID property, an integer defining additional error information. An additional subErrorID property may contain more error information. UpdateEvent.DOWNLOAD_COMPLETEThe updater has downloaded and interpreted the update descriptor file
successfully. If you do not cancel this event, the ApplicationUpdater version proceeds to install the update version. In the ApplicationUpdaterUI version, the user is presented with a dialog box that gives them the option to proceed.
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Calling this method causes the updater install an update version of the AIR file. The method includes one parameter, file, which is a File object referencing the AIR file to use as the update. The ApplicationUpdater object can dispatch the beforeInstall event as a result of calling the installUpdate() method:
the installation of the update at this time, so that the user can complete current work before the update proceeds. Calling the preventDefault() method of the Event object postpones the installation until the next restart and no additional update process can be started. (These include updates that would result by calling the checkNow() method or because of the periodical check.)
This method causes the updater to install an update version the application from the AIR file. The installFromAIRFile() method can dispatch the following events:
validated the file sent using the installFromAIRFile() method. This event has the following properties:
availableSet to true if there is a different version available than one of the current application; false
You can cancel this event if the available property of the StatusFileUpdateEvent object is set to true. Canceling the event cancels the update from proceeding. Call the installUpdate() method to continue the canceled update.
StatusFileUpdateErrorEvent.FILE_UPDATE_ERRORThere was an error, and the updater could not install the
AIR application.
This method cancels any pending downloads, deleting any incomplete downloaded files, and restarts the periodical check timer. The method does nothing if the updater object is initializing.
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The update framework uses the description that best fits the end users localization chain. For more information, see Defining the update descriptor file and adding the AIR file to your web server. Flex developers can directly add a new language to the "ApplicationUpdaterDialogs" bundle. JavaScript developers can call the addResources() method of the updater object. This method dynamically adds a new resource bundle for a language. The resource bundle defines localized strings for a language. These strings are used in various dialog box text fields. JavaScript developers can use the localeChain property of the ApplicationUpdaterUI class to define the locale chain used by the user interface. Typically, only JavaScript (HTML) developers use this property. Flex developers can use the ResourceManager to manage the locale chain. For example, the following JavaScript code defines resource bundles for Romanian and Hungarian:
appUpdater.addResources("ro_RO", {titleCheck: "Titlu", msgCheck: "Mesaj", btnCheck: "Buton"}); appUpdater.addResources("hu", {titleCheck: "Cm", msgCheck: "zenet"}); var languages = ["ro", "hu"]; languages = languages.concat(air.Capabilities.languages); var sortedLanguages = air.Localizer.sortLanguagesByPreference(languages, air.Capabilities.language, "en-US"); sortedLanguages.push("en-US"); appUpdater.localeChain = sortedLanguages;
For details, see the description of the addResources() method of the ApplicationUpdaterUI class in the language reference.
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The AIRSourceViewer.js file defines a class, SourceViewer, which you can access from JavaScript code by calling air.SourceViewer. The SourceViewer class defines three methods: getDefault(), setup(), and viewSource().
Method
getDefault() setup()
Decription A static method. Returns a SourceViewer instance, which you can use to call the other methods. Applies configuration settings to the Source Viewer. For details, see Configuring the Source Viewer on page 385 Opens a new window in which the user can browse and open source files of the host application.
viewSource()
Note: Code using the Source Viewer must be in the application security sandbox (in a file in the application directory). For example, the following JavaScript code instantiates a Source Viewer object and opens the Source Viewer window listing all source files:
var viewer = air.SourceViewer.getDefault(); viewer.viewSource();
default
A string specifying the relative path to the initial file to be displayed in the Source Viewer. For example, the following JavaScript code opens the Source Viewer window with the index.html file as the initial file shown:
var viewer = air.SourceViewer.getDefault(); var configObj = {}; configObj.default = "index.html"; viewer.viewSource(configObj);
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exclude
An array of strings specifying files or directories to be excluded from the Source Viewer listing. The paths are relative to the application directory. Wildcard characters are not supported. For example, the following JavaScript code opens the Source Viewer window listing all source files except for the AIRSourceViewer.js file, and files in the Images and Sounds subdirectories:
var viewer = air.SourceViewer.getDefault(); var configObj = {}; configObj.exclude = ["AIRSourceViewer.js", "Images" "Sounds"]; viewer.viewSource(configObj);
initialPosition
An array that includes two numbers, specifying the initial x and y coordinates of the Source Viewer window. For example, the following JavaScript code opens the Source Viewer window at the screen coordinates [40, 60] (X = 40, Y = 60):
var viewer = air.SourceViewer.getDefault(); var configObj = {}; configObj.initialPosition = [40, 60]; viewer.viewSource(configObj);
modal
A Boolean value, specifying whether the Source Viewer should be a modal (true) or non-modal (false) window. By default, the Source Viewer window is modal. For example, the following JavaScript code opens the Source Viewer window such that the user can interact with both the Source Viewer window and any application windows:
var viewer = air.SourceViewer.getDefault(); var configObj = {}; configObj.modal = false; viewer.viewSource(configObj);
typesToAdd
An array of strings specifying the file types to include in the Source Viewer listing, in addition to the default types included. By default, the Source Viewer lists the following file types:
Text filesTXT, XML, MXML, HTM, HTML, JS, AS, CSS, INI, BAT, PROPERTIES, CONFIG Image filesJPG, JPEG, PNG, GIF
If no value is specified, all default types are included (except for those specified in the typesToExclude property). For example, the following JavaScript code opens the Source Viewer window include VCF and VCARD files:
var viewer = air.SourceViewer.getDefault(); var configObj = {}; configObj.typesToAdd = ["text.vcf", "text.vcard"]; viewer.viewSource(configObj);
For each file type you list, you must specify "text" (for text file types) or "image" (for image file types).
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typesToExclude
An array of strings specifying the file types to exclude from the Source Viewer. By default, the Source Viewer lists the following file types:
Text filesTXT, XML, MXML, HTM, HTML, JS, AS, CSS, INI, BAT, PROPERTIES, CONFIG Image filesJPG, JPEG, PNG, GIF
For example, the following JavaScript code opens the Source Viewer window without listing GIF or XML files:
var viewer = air.SourceViewer.getDefault(); var configObj = {}; configObj.typesToExclude = ["image.gif", "text.xml"]; viewer.viewSource(configObj);
For each file type you list, you must specify "text" (for text file types) or "image" (for image file types).
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Directories are listed in brackets. The user can click a brace to expand or collapse the listing of a directory. The Source Viewer can display the source for text files with recognized extensions (such as HTML, HTML, JS, TXT, XML, and others) or for image files with recognized image extensions (JPG, JPEG, PNG, and GIF). If the user selects a file that does not have a recognized file extension, an error message is displayed (Cannot retrieve text content from this filetype). Any source files that are excluded via the setup() method are not listed (see Loading, configuring, and opening the Source Viewer on page 385).
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Introduction to localization
Localization is the process of including assets to support multiple locales. A locale is the combination of a language and a country code. For example, en_US refers to the English language as spoken in the United States, and fr_FR refers to the French language as spoken in France. To localize an application for these locales, you would provide two sets of assets: one for the en_US locale and one for the fr_FR locale. Locales can share languages. For example, en_US and en_GB (Great Britain) are different locales. In this case, both locales use the English language, but the country code indicates that they are different locales, and might therefore use different assets. For example, an application in the en_US locale might spell the word "color", whereas the word would be "colour" in the en_GB locale. Also, units of currency would be represented in dollars or pounds, depending on the locale, and the format of dates and times might also be different. You can also provide a set of assets for a language without specifying a country code. For example, you can provide en assets for the English language and provide additional assets for the en_US locale, specific to U.S. English. The AIR SDK provides an HTML Localization Framework (contained in an AIRLocalizer.js file). This framework includes APIs that assist in working with multiple locales. For details see Localizing HTML content on page 390. Localization goes beyond just translating strings used in your application. It can also include any type of asset such as audio files, images, and videos.
The xml:lang attribute for each text element specifies a language code, as defined in RFC4646 (http://www.ietf.org/rfc/rfc4646.txt). The name element defines the application name that the AIR application installer displays. The AIR application installer uses the localized value that best matches the user interface languages defined by the operating system settings. You can similarly specify multiple language versions of the description element in the application descriptor file. This element defines description text that the AIR application installer displays.
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These settings only apply to the languages available in the AIR application installer. They do not define the locales available for the running, installed application. AIR applications can provide user interfaces that support multiple languages, including and in addition to those available to the AIR application installer. For more information, see Defining properties in the application descriptor file on page 117.
Choosing a locale
To determine which locale your application uses, you can use one of the following methods:
User prompt You can start the application in some default locale, and then ask the user to choose their preferred
locale.
users preferred languages, as set through the operating system. The strings contain language tags (and script and region information, where applicable) defined by RFC4646 (http://www.ietf.org/rfc/rfc4646.txt). The strings use hyphens as a delimiter (for example, "en-US" or "ja-JP"). The first entry in the returned array has the same primary language ID as the language property. For example, if languages[0] is set to "en-US", then the language property is set to "en". However, if the language property is set to "xu" (specifying an unknown language), the first element in the languages array will be different.
Capabilities.language The Capabilities.language property provides the user interface language code of
the operating system. However, this property is limited to 20 known languages. And on English systems, this property returns only the language code, not the country code. For these reasons, it is better to use the first element in the Capabilities.languages array.
The air.Localizer.localizer object is a singleton object that defines methods and properties for using and managing localized resources. The Localizer class includes the following methods:
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Method
getFile()
Description Gets the text of a specified resource bundle for a specified locale. See Getting resources for a specific locale on page 396. Returns the languages in the locale chain. See Defining the locale chain on page 395. Returns the bundle keys and corresponding values as an object. See Getting resources for a specific locale on page 396. Gets the string defined for a resource. See Getting resources for a specific locale on page 396. Sets the bundles directory location. See Customizing AIR HTML Localizer settings on page 394.
getLocaleChain() getResourceBundle()
Sets the prefix used by localizer attributes used in HTML DOM elements. See Customizing AIR HTML Localizer settings on page 394 Sets the order of languages in the locale chain. See Defining the locale chain on page 395. Sorts the locales in the locale chain based on the order of locales in the operating system settings. See Defining the locale chain on page 395. Updates the HTML DOM (or a DOM element) with localized strings from the current locale chain. For a discussion of locale chains, see Managing locale chains on page 392. For more information about the update() method, see Updating DOM elements to use the current locale on page 393.
Description Returns a reference to the singleton Localizer object for the application. The locale used when the application supports no user preference. See Defining the locale chain on page 395.
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A properties file containing the following text defines six key-value pairs:
title=Sample Application greeting=Hello in English. exitMessage=Thank you for using the application. color1=Red color2=Green color3=Blue
This example shows an English version of the properties file, to be stored in the en directory. A French version of this properties file is placed in the fr directory:
title=Application Example greeting=Bonjour en franais. exitMessage=Merci d'avoir utilis cette application. color1=Rouge color2=Vert color3=Bleu
You may define multiple resource files for different kinds of information. For example, a legal.properties file may contain boilerplate legal text (such as copyright information). You may want to reuse that resource in multiple applications. Similarly, you might define separate files that define localized content for different parts of the user interface. Use UTF-8 encoding for these files, to support multiple languages.
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If the current locale defines no matching value, then the localizer framework searches the rest of the locale chain. It uses the next locale in the locale chain for which a value is defined. In the following example, the text (innerHTML attribute) of the p element uses the value of the greeting key defined in the default properties file:
<p local_innerHTML="default.greeting" />
In the following example, the value attribute (and displayed text) of the input element uses the value of the btnBlue key defined in the default properties file:
<input type="button" local_value="default.btnBlue" />
To update the HTML DOM to use the strings defined in the current locale chain, call the update() method of the Localizer object. Calling the update() method causes the Localizer object to parse the DOM and apply manipulations where it finds localization ("local_...") attributes:
air.Localizer.localizer.update();
You can define values for both an attribute (such as "innerHTML") and its corresponding localization attribute (such as "local_innerHTML"). In this case, the localization framework only overwrites the attribute value if it finds a matching value in the localization chain. For example, the following element defines both value and local_value attributes:
<input type="text" value="Blue" local_value="default.btnBlue"/>
You can also update a specific DOM element only. See the next section, Updating DOM elements to use the current locale on page 393. By default, the AIR HTML Localizer uses "local_" as the prefix for attributes defining localization settings for an element. For example, by default a local_innerHTML attribute defines the bundle and resource name used for the innerHTML value of an element. Also, by default a local_value attribute defines the bundle and resource name used for the value attribute of an element. You can configure the Localizer to use an attribute prefix other than "local_". See Customizing AIR HTML Localizer settings on page 394.
To update only a specified DOM element, pass it as a parameter to the update() method. The update() method has only one parameter, parentNode, which is optional. When specified, the parentNode parameter defines the DOM element to localize. Calling the update() method and specifying a parentNode parameter sets localized values for all child elements that specify localization attributes.
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To update this element to use localized strings defined in the current locale chain, use the following JavaScript code:
var divElement = window.document.getElementById("colorsDiv"); air.Localizer.localizer.update(divElement);
If a key value is not found in the locale chain, the localization framework sets the attribute value to the value of the "local_" attribute. For example, in the previous example, suppose the localization framework cannot find a value for the lblColors key (in any of the default.properties files in the locale chain). In this case, it uses "default.lblColors" as the innerHTML value. Using this value indicates (to the developer) missing resources. The update() method dispatches a resourceNotFound event when it cannot find a resource in the locale chain. The air.Localizer.RESOURCE_NOT_FOUND constant defines the string "resourceNotFound". The event has three properties: bundleName, resourceName, and locale. The bundleName property is the name of the bundle in which the resource is not found. The resourceName property is the name of the bundle in which the resource is not found. The locale property is the name of the locale in which the resource is not found. The update() method dispatches a bundleNotFound event when it cannot find the specified bundle. The air.Localizer.BUNDLE_NOT_FOUND constant defines the string "bundleNotFound". The event has two properties: bundleName and locale. The bundleName property is the name of the bundle in which the resource is not found. The locale property is the name of the locale in which the resource is not found. The update() method operates asynchronously (and dispatches resourceNotFound and bundleNotFound events asynchronously). The following code sets event listeners for the resourceNotFound and bundleNotFound events:
air.Localizer.localizer.addEventListener(air.Localizer.RESOURCE_NOT_FOUND, rnfHandler); air.Localizer.localizer.addEventListener(air.Localizer.BUNDLE_NOT_FOUND, rnfHandler); air.Localizer.localizer.update(); function rnfHandler(event) { alert(event.bundleName + ": " + event.resourceName + ":." + event.locale); } function bnfHandler(event) { alert(event.bundleName + ":." + event.locale); }
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A String defining a valid URL that uses the app, app-storage, or file URL schemes, such as "app://languages"
(do not use the http URL scheme)
A File object
For information on URLs and directory paths, see Paths of File objects on page 187. For example, the following code sets the bundles directory to a languages subdirectory of the application storage directory (not the application directory):
air.Localizer.localizer.setBundlesDirectory("languages");
Pass a valid path as the path parameter. Otherwise, the method throws a BundlePathNotFoundError exception. This error has "BundlePathNotFoundError" as its name property, and its message property specifies the invalid path. By default, the AIR HTML Localizer uses "local_" as the prefix for attributes defining localization settings for an element. For example, the local_innerHTML attribute defines the bundle and resource name used for the innerHTML value of the following input element:
<p local_innerHTML="default.greeting" />
The setLocalAttributePrefix() method of the Localizer object lets you use an attribute prefix other than "local_". This static method takes one parameter, which is the string you want to use as the attribute prefix. For example, the following code sets the localization framework to use "loc_" as the attribute prefix:
air.Localizer.localizer.setLocalAttributePrefix("loc_");
You can customize the attribute prefix the localization framework uses. You may want to customize the prefix if the default value ("local_") conflicts with the name of another attribute used by your code. Be sure to use valid characters for HTML attributes when calling this method. (For example, the value cannot contain a blank space character.) For more information on using localization attributes in HTML elements, see Updating the DOM elements with localized content on page 393. The bundles directory and attribute prefix settings do not persist between different application sessions. If you use a custom bundles directory or attribute prefix setting, be sure to set it each time the application initiates.
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The setLocaleChain() method dispatches a "change" event when it updates the locale chain. The air.Localizer.LOCALE_CHANGE constant defines the string "change". The event has one property, localeChain, an array of locale codes in the new locale chain. The following code sets an event listener for this event:
var currentChain = air.Localizer.localizer.getLocaleChain(); newLocales = ["fr_FR", "fr"]; localizer.addEventListener(air.Localizer.LOCALE_CHANGE, changeHandler); air.Localizer.localizer.setLocaleChain(newLocales.concat(currentChain)); function changeHandler(event) { alert(event.localeChain); }
The static air.Localizer.ultimateFallbackLocale property represents the locale used when the application supports no user preference. The default value is "en". You can set it to another locale, as shown in the following code:
air.Localizer.ultimateFallbackLocale = "fr";
Description The bundle that contains the resource. This is the filename of the properties file without the .properties extension. (For example, if this parameter is set as "alerts", the Localizer code looks in localization files named alerts.properties. The resource name. Optional. An array of strings to replace numbered tags in the replacement string. For example, consider a call to the function where the templateArgs parameter is ["Ral", "4"] and the matching resource string is "Hello, {0}. You have {1} new messages.". In this case, the function returns "Hello, Ral. You have 4 new messages.". To ignore this setting, pass a null value. Optional. The locale code (such as "en", "en_us", or "fr") to use. If a locale is provided and no matching value is found, the method does not continue searching for values in other locales in the locale chain. If no locale code is specified, the function returns the string in the first locale in the locale chain that provides a value for the given resource name.
resourceName templateArgs
locale
The localization framework can update marked HTML DOM attributes. However, you can use localized strings in other ways. For example, you can use a string in some dynamically generated HTML or as a parameter value in a function call. For example, the following code calls the alert() function with the string defined in the error114 resource in the default properties file of the fr_FR locale:
alert(air.Localizer.localizer.getString("default", "error114", null, "fr_FR"));
The getString() method dispatches a resourceNotFound event when it it cannot find the resource in the specified bundle. The air.Localizer.RESOURCE_NOT_FOUND constant defines the string "resourceNotFound". The event has three properties: bundleName, resourceName, and locale. The bundleName property is the name of the bundle in which the resource is not found. The resourceName property is the name of the bundle in which the resource is not found. The locale property is the name of the locale in which the resource is not found.
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The getString() method dispatches a bundleNotFound event when it cannot find the specified bundle. The air.Localizer.BUNDLE_NOT_FOUND constant defines the string "bundleNotFound". The event has two properties: bundleName and locale. The bundleName property is the name of the bundle in which the resource is not found. The locale property is the name of the locale in which the resource is not found. The getString() method operates asynchronously (and dispatches the resourceNotFound and the resourceNotFound events asynchronously). The following code sets event listeners for the resourceNotFound and bundleNotFound events:
air.Localizerlocalizer.addEventListener(air.Localizer.RESOURCE_NOT_FOUND, rnfHandler); air.Localizerlocalizer.addEventListener(air.Localizer.BUNDLE_NOT_FOUND, bnfHandler); var str = air.Localizer.localizer.getString("default", "error114", null, "fr_FR"); function rnfHandler(event) { alert(event.bundleName + ": " + event.resourceName + ":." + event.locale); } function bnfHandler(event) { alert(event.bundleName + ":." + event.locale); }
The getResourceBundle() method of the Localizer object returns a specified bundle for a given locale. The return value of the method is an object with properties matching the keys in the bundle. (If the application cannot find the specified bundle, the method returns null.) The method takes two parameterslocale and bundleName.
Parameter
locale bundleName
For example, the following code calls the document.write() method to load the default bundle for the fr locale. It then calls the document.write() method to write values of the str1 and str2 keys in that bundle:
var aboutWin = window.open(); var bundle = localizer.getResourceBundle("fr", "default"); aboutWin.document.write(bundle.str1); aboutWin.document.write("<br/>"); aboutWin.document.write(bundle.str2); aboutWin.document.write("<br/>");
The getResourceBundle() method dispatches a bundleNotFound event when it cannot find the specified bundle. The air.Localizer.BUNDLE_NOT_FOUND constant defines the string "bundleNotFound". The event has two properties: bundleName and locale. The bundleName property is the name of the bundle in which the resource is not found. The locale property is the name of the locale in which the resource is not found. The getFile() method of the Localizer object returns the contents of a bundle, as a string, for a given locale. The bundle file is read as a UTF-8 file. The method includes the following parameters:
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Parameter
resourceFileName templateArgs
Description The filename of the resource file (such as "about.html"). Optional. An array of strings to replace numbered tags in the replacement string. For example, consider a call to the function where the templateArgs parameter is ["Ral", "4"] and the matching resource file contains two lines:
<html> <body>Hello, {0}. You have {1} new messages.</body> </html>
The locale code, such as "en_GB", to use. If a locale is provided and no matching file is found, the method does not continue searching in other locales in the locale chain. If no locale code is specified, the function returns the text in the first locale in the locale chain that has a file matching the resourceFileName.
For example, the following code calls the document.write() method using the contents of the about.html file of the fr locale:
var aboutWin = window.open(); var aboutHtml = localizer.getFile("about.html", null, "fr"); aboutWin.document.close(); aboutWin.document.write(aboutHtml);
The getFile() method dispatches a fileNotFound event when it cannot find a resource in the locale chain. The air.Localizer.FILE_NOT_FOUND constant defines the string "resourceNotFound". The getFile() method operates asynchronously (and dispatches the fileNotFound event asynchronously). The event has two properties: fileName and locale. The fileName property is the name of the file not found. The locale property is the name of the locale in which the resource is not found. The following code sets an event listener for this event:
air.Localizer.localizer.addEventListener(air.Localizer.FILE_NOT_FOUND, fnfHandler); air.Localizer.localizer.getFile("missing.html", null, "fr"); function fnfHandler(event) { alert(event.fileName + ": " + event.locale); }
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function convertDate(date) { if (locale == "en_US") { return (date.getMonth() + 1) + "/" + date.getDate() + "/" + date.getFullYear(); } else { return date.getDate() + "/" + (date.getMonth() + 1) + "/" + date.getFullYear(); } }
Some Ajax frameworks provide support for localizing dates and numbers.
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XMLSignatureValidator string constants are defined in the following classes: ReferencesValidationSetting RevocationCheckSettings SignatureStatus SignerTrustSettings Event ErrorEvent
flash.events
Create an XMLSignatureValidator object Provide an implementation of the IURIDereferencer interface. The XMLSignatureValidator object calls the
IURIDereferencer dereference() method, passing in the URI for each reference in a signature. The dereference() method must resolve the URI and return the referenced data (which could be in the same document as the signature, or could be in an external resource).
Set the certificate trust, revocation checking, and reference validation settings of the XMLSignatureValidator object
as appropriate for your application.
Add event listeners for the complete and error events. Call the verify() method, passing in the signature to validate. Handle the complete and error events and interpret the results.
The following example implements a validate() function that verifies the validity of an XML signature. The XMLSignatureValidator properties are set such that the signing certificate must be in the system trust store, or chain to a certificate in the trust store. The example also assumes that a suitable IURIDereferencer class named XMLDereferencer exists.
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private function validate( xmlSignature:XML ):void { var verifier:XMLSignatureValidator = new XMLSignatureValidator(); verifier.addEventListener(Event.COMPLETE, verificationComplete); verifier.addEventListener(ErrorEvent.ERROR, verificationError); try { verifier.uriDereferencer = new XMLDereferencer(); verifier.referencesValidationSetting = ReferencesValidationSetting.VALID_IDENTITY; verifier.revocationCheckSetting = RevocationCheckSettings.BEST_EFFORT; verifier.useSystemTrustStore = true; //Verify the signature verifier.verify( xmlSignature ); } catch (e:Error) { trace("Verification error.\n" + e); } } //Trace verification results private function verificationComplete(event:Event):void var signature:XMLSignatureValidator = event.target as XMLSignatureValidator; trace("Signature status: " + signature.validityStatus + "\n"); trace(" Digest status: " + signature.digestStatus + "\n"); trace(" Identity status: " + signature.identityStatus + "\n"); trace(" Reference status: " + signature.referencesStatus + "\n"); } private function verificationError(event:ErrorEvent):void { trace("Verification error.\n" + event.text); }
The runtime verifies the cryptographic integrity of the signature using the public key of the signing certificate. The runtime establishes the cryptographic integrity, identity, and trustworthiness of the certificate based on the
current settings of the XMLSignatureValidator object. The trust placed in the signing certificate is key to the integrity of the validation process. Signature validation is conducted using a well-defined cryptographic process, but the trustworthiness of the signing certificate is a judgment that cannot be made algorithmically. In general, you have three ways to decide whether a certificate is trustworthy:
By relying on certification authorities and the operating system trust store. By obtaining, directly from the signer, a copy of the certificate, another certificate that serves as a trust anchor
for the certificate, or sufficient information to reliably identify the certificate, such as the public key.
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Asking the end user of your application if they trust the certificate. Such a query is invalid with self-signed
certificates since the identifying information in the certificate is inherently unreliable.
valid If digestStatus, identityStatus, and referencesStatus are all valid. invalid If one or more of the individual status properties is invalid. unknown If one or more of the individual status properties is unknown and no individual status is invalid.
The digestStatus property The digestStatus property reports the results of the cryptographic verification of the message digest. The digestStatus property can have one of the following values:
valid If the signature document itself is unaltered since signing. invalid If the signature document has been altered or is malformed. unknown If the verify() method has not completed without error.
The identityStatus property The identityStatus property reports the status of the signing certificate. The value of this property depends on several factors including:
the cryptographic integrity of the certificate whether the certificate is expired or revoked whether the certificate is trusted on the current machine the state of the XMLSignatureValidator object (such as whether additional certificates have been added for building
the trust chain, whether those certificates are trusted, and the values of the useSystemTrustStore and revocationCheckSettings properties)
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valid To be considered valid, the signing certificate must meet the following conditions:
The signing certificate must be unaltered. The signing certificate must not be expired or revokedexcept when a valid timestamp is present in the
signature. If the signature is timestamped, the certificate will be considered valid as long as it was valid at the time the document was signed. (The certificate used by the timestamp service to sign the timestamp must chain to a trusted root certificate on the users computer.)
The signing certificate is trusted. A certificate is trusted if the certificate is in the system trust store or chains to
another certificate in the system trust store and you set the useSystemTrustStore property to true. You can also designate a certificate as trusted using the addCertificate() method of the XMLSignatureValidator object.
reported as unknown (unless explicitly trusted). The identityStatus is also reported as unknown if the verify() method has not completed without error or if the identity has not been checked because the signature digest is invalid. The referencesStatus property The referencesStatus property reports the cryptographic integrity of the references in the SignedData element of the signature.
valid If the computed digest of every reference in the signature matches the corresponding digest recorded in
the XML signature. A valid status indicates that the signed data has not been altered.
invalid If any computed digest does not match the corresponding digest in the signature. unknown If the reference digests have not been checked. The references are not checked if the overall signature
digest is invalid or the signing certificate is invalid. If the identityStatus is unknown, then the references are only checked when the referencesValidationSetting is validOrUnknown.
checking whether external or downloaded resources have been modified verifying that messages come from a known source validating application license or subscription privileges
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All core signature syntax elements (section 4 of the W3C recommendation document)except the KeyInfo
element is not fully supported
The KeyInfo element must only contain an X509Data element An X509Data element must only contain an X509Certificate element The SHA256 digest method The RSA-SHA1 (PKCS1) signing algorithm The "Canonical XML without comments" canonicalization method and transform The enveloped signature transform timestamps
The following document illustrates a typical XML signature (most of the cryptographic data has been removed to simplify the example):
<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"> <SignedInfo> <CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n20010315"/> <SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/> <Reference URI="URI_to_signed_data"> <Transforms> <Transform Algorithm="http://www.w3.org/2000/09/xmldsig#envelopedsignature"/></Transforms> <DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"/> <DigestValue>uoo...vY=</DigestValue> </Reference> </SignedInfo> <SignatureValue>Ked...w==</SignatureValue> <KeyInfo> <X509Data> <X509Certificate>i7d...w==</X509Certificate> </X509Data> </KeyInfo> </Signature>
SignedInfo Contains references to the signed data and the computed digest values at the time of signing. The
signed data itself may be included in the same document as the XML signature or may be external.
SignatureValue Contains a digest of the SignedInfo element encrypted with the signers private key. KeyInfo Contains the signing certificate, as well as any additional certificates needed to establish the chain of
trust. Note that although the KeyInfo element is technically optional, AIR cannot validate the signature if it is not included. There are three general types of XML signatures:
Enveloped the signature is inserted inside the XML data that it is signing. Enveloping the signed XML data is contained within an Object element within the Signature element.
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Detached the signed data is external to the XML signature. The signed data might be in an external file.
Alternately, it might be in the same XML document as the signature, just not a parent or child element of the Signature element. XML signatures use URIs to reference the signed data. The signing and the validating applications must use the same conventions for resolving these URIs. When using the XMLSignatureValidator class, you must provide an implementation of the IURIDereferencer interface. This implementation is responsible for resolving the URI and returning the signed data as a ByteArray object. The returned ByteArray object is digested using the same algorithm that produced the digest in the signature.
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XML signature validation
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XML signature validation
<message> <data>...</data> <Signature xmlns="http://www.w3.org/2000/09/xmldsig#"> <SignedInfo> <CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n20010315"/> <SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/> <Reference URI=""> <Transforms> <Transform Algorithm="http://www.w3.org/2000/09/xmldsig#envelopedsignature"/> </Transforms> <DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"/> <DigestValue>yv6...Z0Y=</DigestValue> </Reference> </SignedInfo> <SignatureValue>cCY...LQ==</SignatureValue> <KeyInfo> <X509Data> <X509Certificate>MII...4e</X509Certificate> </X509Data> </KeyInfo> </Signature> </message>
Notice that the signature contains a single Reference element with an empty string as its URI. An empty string in this context refers to the root of the document. Also notice that the transform algorithm specifies that an enveloped signature transform has been applied. When an enveloped signature transform has been applied, the XMLSignatureValidator automatically removes the signature from the document before computing the digest. This means that the dereferencer does not need to remove the Signature element when returning the data. The following example illustrates a dereferencer for enveloped signatures:
package { import import import import import
public class EnvelopedDereferencer extends EventDispatcher implements IURIDereferencer { private var signedMessage:XML; public function EnvelopedDereferencer( signedMessage:XML ) { this.signedMessage = signedMessage; } public function dereference( uri:String ):IDataInput { try {
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if( uri.length != 0 ) { throw( new Error("Unsupported signature type.") ); } var data:ByteArray = new ByteArray(); data.writeUTFBytes( signedMessage.toXMLString() ); data.position = 0; } catch (e:Error) { var error:ErrorEvent = new ErrorEvent("Ref error " + uri + " ", false, false, e.message); this.dispatchEvent(error); data = null; throw new Error("Reference not resolvable: " + uri + ", " + e.message); } finally { return data; } } } }
This dereferencer class uses a constructor function with a parameter, signedMessage, to make the enveloped signature document available to the dereference() method. Since the reference in an enveloped signature always refers to the root of the signed data, the dereferencer() method writes the document into a byte array and returns it.
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<Signature xmlns="http://www.w3.org/2000/09/xmldsig#" Id="PackageSignature"> <SignedInfo> <CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n20010315"/> <SignatureMethod Algorithm="http://www.w3.org/TR/xmldsig-core#rsa-sha1"/> <Reference URI="#PackageContents"> <Transforms> <Transform Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315"/> </Transforms> <DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"/> <DigestValue>ZMGqQdaRKQc1HirIRsDpeBDlaElS+pPotdziIAyAYDk=</DigestValue> </Reference> </SignedInfo> <SignatureValue Id="PackageSignatureValue">cQK...7Zg==</SignatureValue> <KeyInfo> <X509Data> <X509Certificate>MII...T4e</X509Certificate> </X509Data> </KeyInfo> <Object> <Manifest Id="PackageContents"> <Reference URI="mimetype"> <DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"> </DigestMethod> <DigestValue>0/oCb84THKMagtI0Dy0KogEu92TegdesqRr/clXct1c=</DigestValue> </Reference> <Reference URI="META-INF/AIR/application.xml"> <DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"> </DigestMethod> <DigestValue>P9MqtqSdqcqnFgeoHCJysLQu4PmbUW2JdAnc1WLq8h4=</DigestValue> </Reference> <Reference URI="XMLSignatureValidation.swf"> <DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"> </DigestMethod> <DigestValue>OliRHRAgc9qt3Dk0m0Bi53Ur5ur3fAweIFwju74rFgE=</DigestValue> </Reference> </Manifest> </Object> </Signature>
A dereferencer for validating this signature must take the URI string containing, "#PackageContents" from the Reference element, and return the Manifest element in a ByteArray object. The # symbol refers to the value of an element Id attribute. The following example implements a dereferencer for validating AIR application signatures. The implementation is kept simple by relying on the known structure of an AIR signature. A general-purpose dereferencer could be significantly more complex.
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XML signature validation
public class AIRSignatureDereferencer implements IURIDereferencer { private const XML_SIG_NS:Namespace = new Namespace( "http://www.w3.org/2000/09/xmldsig#" ); private var airSignature:XML; public function AIRSignatureDereferencer( airSignature:XML ) { this.airSignature = airSignature; } public function dereference( uri:String ):IDataInput { var data:ByteArray = null; try { if( uri != "#PackageContents" ) { throw( new Error("Unsupported signature type.") ); } var manifest:XMLList = airSignature.XML_SIG_NS::Object.XML_SIG_NS::Manifest; data = new ByteArray(); data.writeUTFBytes( manifest.toXMLString()); data.position = 0; } catch (e:Error) { data = null; throw new Error("Reference not resolvable: " + uri + ", " + e.message); } finally { return data; } } } }
When you verify this type of signature, only the data in the Manifest element is validated. The actual files in the package are not checked at all. To check the package files for tampering, you must read the files, compute the SHA256 digest and compare the result to digest recorded in the manifest. The XMLSignatureValidator does not automatically check such secondary references. Note: This example is provided only to illustrate the signature validation process. There is little use in an AIR application validating its own signature. If the application has already been tampered with, the tampering agent could simply remove the validation check.
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if( manifest.nameSpace::Reference.length() <= 0 ) { result = false; message = "Nothing to validate."; } for each (var reference:XML in manifest.nameSpace::Reference) { var file:File = sigFile.parent.parent.resolvePath( reference.@URI ); var stream:FileStream = new FileStream(); stream.open(file, FileMode.READ); var fileData:ByteArray = new ByteArray(); stream.readBytes( fileData, 0, stream.bytesAvailable ); var digestHex:String = SHA256.computeDigest( fileData ); //Convert hexidecimal string to byte array var digest:ByteArray = new ByteArray(); for( var c:int = 0; c < digestHex.length; c += 2 ){ var byteChar:String = digestHex.charAt(c) + digestHex.charAt(c+1); digest.writeByte( parseInt( byteChar, 16 )); } digest.position = 0; var base64Encoder:Base64Encoder = new Base64Encoder(); base64Encoder.insertNewLines = false; base64Encoder.encodeBytes( digest, 0, digest.bytesAvailable ); var digestBase64:String = base64Encoder.toString(); if( digestBase64 == reference.nameSpace::DigestValue ) { result = result && true; message += " " + reference.@URI + " verified.\n"; } else { result = false; message += " ---- " + reference.@URI + " has been modified!\n"; } base64Encoder.reset(); } trace( message ); return result; }
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The function loops through all the references in the Manifest element. For each reference, the SHA256 digest is computed, encoded in base64 format, and compared to the digest in the manifest. The URIs in an AIR package refer to paths relative to the application directory. The paths are resolved based on the location of the signature file, which is always in the META-INF subdirectory within the application directory. Note that the Flex SHA256 class returns the digest as a string of hexadecimal characters. This string must be converted into a ByteArray containing the bytes represented by the hexadecimal string. To use the mx.utils.SHA256 and Base64Encoder classes in an HTML-based AIR application, you can compile a library SWF containing the classes using the Flex SDK and add the SWF to your HTML page using a <script> tag.
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{ var data:ByteArray = null; try{ var referent:File = this.base.resolvePath( uri ); var refStream:FileStream = new FileStream(); data = new ByteArray(); refStream.open( referent, FileMode.READ ); refStream.readBytes( data, 0, data.bytesAvailable ); } catch ( e:Error ) { data = null; throw new Error("Reference not resolvable: " + referent.nativePath + ", " + e.message ); } finally { return data; } } } }
The dereference() function simply locates the file addressed by the reference URI, loads the file contents into a byte array, and returns the ByteArray object. Note: Before validating remote external references, consider whether your application could be vulnerable to a phone home or similar type of attack by a maliciously constructed signature document.
415
Index
Symbols : (colon) character, in SQL statement parameter names 251 ? (question mark) character, in unnamed SQL parameters 252 @ (at) character, in SQL statement parameter names 251 & (ampersand) 342 Numerics 1024-RSA 36 2048-RSA 36 A AC_FL_RunContent() function (in default_badge.html) 357 AC_RuntimeActiveContent.js 357 accelerator keys for menu commands 160 acompc compiler 60 Acrobat 69, 288 Action Message Format (AMF) 230, 233 activate() method (NativeWindow class) 139, 145 activating windows 139, 145 active event 150 active window 144, 145 activeWindow property (NativeApplication class) 144 activity (user), detecting 333 activity event 308 addChild() method (Stage class) 141 addChildAt() method (Stage class) 142 Adobe Acrobat Developer Center 289 Adobe AIR installing 100 introduction 6 uninstalling 2 updating 100 Adobe ColdFusion 345 Adobe documentation 9 Adobe Dreamweaver 51 Adobe Media Player 311 Adobe Press books 9 Adobe Reader 69, 288 Adobe support website 9 AES-CBC 128-bit encryption 286 AIR applications browser invocation 124 copyright information 121 detecting installation of 361 distributing 355 exiting 323 file type associations 124, 325, 332 icons 123 installation path 119 installing 100, 355 invoking 323 launching 323 quitting 323 running 355, 362 settings 116, 119, 331 uninstalling 103 updating 100, 123, 370 versions 119, 333, 371 AIR Debug Launcher (ADL) exit and error codes 25 AIR developer certificates 365 AIR Developer Tool (ADT) creating self-signed certificates 35 packaging an AIR file 25 signing options 32 AIR Devloper Tool (ADT) AIRI files 34 AIR files packaging 25 signing 364 AIR HTML/JavaScript Application Introspector 40 air property (AIRAliases.js file) 58, 68 AIR runtime detecting 333, 360 patch levels 117, 333 uninstalling 2 updating 100 AIRAliases.js file 58, 68 AIRI files creating with the AIR Developer Tool (ADT) 34 AIRIntrospector.js file 40 AIRLocalizer.js file 390 AIRSourceViewer.js file 385 Ajax security 110 support in the application sandbox 110 allowBrowserInvocation element (application descriptor file) 124, 324, 327 allowCrossDomainXHR attribute (frame and iframe elements) 71, 77 allowDomain() method (LocalConnection class) 353 allowInsecureDomain() method (LocalConnection class) 353 alwaysInFront property (NativeWindow class) 145 ampersand (&) 342 app URL scheme 59, 64, 70, 113, 114, 140, 192, 289 appearance of windows 135 AppInstallDisabled (Windows registry setting) 103 Apple developer certificates 365 application descriptor file 116 reading 331 application directory 188 application IDs 119 application menus 157, 166 creating 161 application sandbox 40, 53, 54, 57, 64, 69, 70, 104, 333 application storage directory 59, 102, 188, 192 application/x-www-form-urlencoded 341 applicationDescriptor property (NativeApplication class) 331 applications See AIR applications applicationStorageDirectory property (File class) 188 ApplicationUpdater_UI.swf file 375 ApplicationUpdater.swf file 375 app-storage URL scheme 102, 113, 114, 192, 289 app-support URL scheme 64 arguments property BrowserInvokeEvent class 328 InvokeEvent class 324 asfunction protocol 105
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 416
Index
asynchronous programming databases 245, 248, 265 file-system 186 XMLHttpRequests 57 at (@) characater, in SQL statement parameter names 251 attach() method (SQLConnection class) 261 audio Seesound autoExit property NativeApplication class 329 AUTOINCREMENT columns (SQL) 260 auto-launch (launching an AIR application at log-in) 326 B background of windows 136 big-endian byte order 232, 346 binary data See byte arrays bitmap images, setting for icons 181 bitmaps drag-and-drop support 212, 214 bitmaps property (Icon class) 181 bounce method() (Icon class) 182 browseForDirectory() method (File class) 190 browseForOpen() method (File class) 191 browseForSave() method (File class) 191 browser invocation feature 124, 327 browserInvoke event 328, 363 BrowserInvokeEvent class 327 browsing to select a directory 190 to select a file 191 bufferTime property (SoundMixer class) 297 byte arrays byte order 232 position in 231 size of 231 byte order 232, 346 ByteArray class bytesAvailable property 231 compress() method 233 length property 231 position property 231 readBytes() method 230 readFloat() method 230 readInt() method 230 readObject() method 230
readUTFBytes() method 230 uncompress() method 233 writeBytes() method 230 writeFloat() method 230 writeInt() method 230 writeObject() method 230 writeUTFBytes() method 230 bytesAvailable property (ByteArray class) 231 bytesLoaded property (ProgressEvent class) 296 bytesTotal property (ProgressEvent class) 296 C cancelable property (Event class) 84 Canvas object 72, 79 Capabilities language property 390 languages property 390 certificate authorities (CAs) 364 certificate practice statement (CPS) 369 certificate revocation list (CRL) 369 certificates ADT command line options 32 authorities (CAs) 115 chains 369 changing 34, 367 code signing 115 expiration of 366 formats of 365 migration 34, 367 signing AIR files 364 checked menu items 161 childSandboxBridge property Window object 107 ChosenSecurity certificates 364, 365 clearData() method ClipboardData object 73 DataTransfer object 74, 214 clearing directories 198 client property (LocalConnection class) 352 clientX property (HTML drag events) 214 clientY property (HTML drag events) 214 Clipboard 73 data formats 227, 228 security 222 System 221
Clipboard class generalClipboard property 221 setData() method 228 setDataHandler() method 228 clipboard event 74 clipboardData property (clipboard events) 74 clipboardData property (HTML copy-andpaste events) 222, 223 ClipboardFormats class 227 ClipboardTransferModes class 228 close event 150 close() method NativeWindow class 146 close() method (Sound class) 302 close() method (window object) 133 closing applications 329 closing event 86, 146, 150, 329 closing windows 134, 146, 329 code signing 115, 364 colon (:) character, in SQL statement parameter names 251 columns (database) 243 Command key 160 command-line arguments, capturing 324 commands, menu See menu items communication between applications 352 complete event 62, 82, 295 compress() method (ByteArray class) 233 compressing data 233 CompressionAlgorithm class 233 computeSpectrum() method (SoundMixer class) 304 connect() method (XMLSocket class) 346 connecting to a database 248 content element (application descriptor file) 122 contenteditable attribute (HTML) 216 contentType property (URLRequest class) 341 context menus 157 HTML 163 ContextMenu class 160 contextmenu event 163 ContextMenuItem class 160 Control key 160 cookies 73 copy and paste default menu items (Mac OS) 226 deferred rendering 228
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 417
Index
HTML 73, 223 key equivalents 226 transfer modes 228 copy event 223 copying directories 197 copying files 199 copyright information for AIR applications 121 copyTo() method (File class) 199 copyToAsync() method (File class) 199 CREATE TABLE statement (SQL) 247 createDirectory() method (File class) 196 createElement() method (Document object) 57 createRootWindow() method (HTMLLoader class) 140, 141 createTempDirectory() method (File class) 196, 200 createTempFile() method (File class) 200 creating directories 196 creationDate property (File class) 198 creator property (File class) 198 credentials for DRM-encrypted content 318 cross-domain cache security 105 cross-scripting 63, 111 CSS accessing HTML styles from ActionScript 62 AIR extensions to 80 currentDirectory property (InvokeEvent class) 324 cursor, drag-and-drop effects 215 custom chrome 135 custom update user interface 372 customUpdateUI element (application descriptor file) 123, 323, 372 cut event 223 D data loading external 341 sending to servers 344 data encryption 286 data formats, Clipboard 227 data property NativeMenuItem class 161 data property (URLRequest class) 342 data types, database 264 data validation, application invocation 328
databases about 242 asynchronous mode 245 changing data 261 columns 243 connecting 248 creating 246 data typing 252, 264 deleting data 261 errors 262 fields 243 files 242 in-memory 246 muliple, working with 261 performance 252 primary keys 260 retrieving data 253 row identifiers 260 rows 243 security 252 structure 243 synchronous mode 245 tables 243, 247 uses for 242 dataFormat property (URLLoader class) 344 DataTransfer object types property 216 DataTransfer object (HTML drag and drop) 74, 214, 215, 216 Date objects, converting between ActionScript and JavaScript 62 deactivate event 150 debugging 40 using ADL 24 decode() method (URLVariables class) 342 default_badge.html 357 deferred rendering (copy and paste) 228 deflate compression 233 DELETE statement (SQL) 261 deleteDirectory() method (File class) 198 deleteDirectoryAsync() method (File class) 198 deleteFile() method (File class) 200 deleteFileAsync() method (File class) 200 deleting directories 198, 200 deleting files 200 description element (application descriptor file) 120 descriptor-sample.xml file 116 designMode property (Document object) 75, 216
desktop directory 188 desktop windows See windows desktopDirectory property (File class) 188 Dictionary class 58 digital rights management 311 digital signatures 25, 32, 364 dimensions, windows 123 directories 188, 196 application invocation 324 copying 197 creating 196 deleting 198, 200 enumerating 197 moving 197 referencing 188 directory chooser dialog boxes 190 dispatchEvent() method (NativeWindow class) 134 display order, windows 145 display() method (NativeMenu class) 164 displaying event 159, 166 displays See screens displayState property (Stage class) 151 displayStateChange event 134, 151 displayStateChanging event 134, 151 distributing AIR applications 355 dock icons 182 bouncing 182 menus 161 support 181 window minimizing and 145 dock menus 158 Document object createElement() method 57 designMode property 75, 216 stylesheets property 62 wirtelin() method 75 write() method 57, 75, 110 writeln() method 57, 110 documentation, related 9 documentRoot attribute (frame and iframe elements) 64, 69, 77, 107 documentRoot attributes (frame and iframe elements) 107 documents directory 188 documentsDirectory property (File class) 188 dominitialize event 78 downgrade attacks and security 115
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Index
DPAPI (association of encrypted data with users) 286 drag and drop classes related to 212 cursor effects 215 default behavior in HTML 213 events in HTML 213 gestures 212 HTML 74 to non-application sandbox content (in HTML) 219 transfer formats 212 drag event 74, 213 dragend event 74, 213 dragenter event 74, 213 drag-in gesture 212 dragleave event 74, 213 drag-out gesture 212 dragover event 74, 213 dragstart event 74, 213 DRM 311 credentials 318 DRMAuthenticateEvent class 312, 317 DRMErrorEvent class 312 error codes 319 subErrorID property 319 DRMStatusEvent class 312 drop event 74, 213 dropEffect property (DataTransfer object) 74, 214, 215 dynamic code generation 109 E effectAllowed property (DataTransfer object) 74, 214, 215 embedded objects (in HTML) 69 enabled menu items 161 encoding property (File class) 195 encrypted data, storing and retrieving 286 EncryptedLocalStore class 286 encryption 311 Endian.BIG_ENDIAN 232, 346 Endian.LITTLE_ENDIAN 232, 346 enterFrame event 142 enumerating directories 197 enumerating screens 154 error codes DRM 319 error event 250 eval() function 53, 54, 71, 105, 108 Event class 84
events AIR runtime 82 default behaviors 83 flow 84 handlers 86 HTML 82 listeners 86 menu 159, 164 native windows 134 NativeWindow class 150 execute() method (SQLStatement class) 250, 253, 260 exists property (File class) 198 exit() method NativeApplication class 329 exiting AIR applications 323 exiting event 329 extensions (file), associating with an AIR application 124, 325, 332 external data, loading 341 F FDB (debugger) 24 fields (database) 243 file API 186 file chooser dialog boxes 191 File class 186, 187 applicationStorageDirectory property 187 browseForDirectory() method 190 browseForOpen() method 191 browseForSave() method 191 copyTo() method 199 copyToAsync() method 199 createDirectory() method 196 createTempDirectory() method 196, 200 createTempFile() method 200 creationDate property 198 creator property 198 deleteDirectory() method 198 deleteDirectoryAsync() method 198 deleteFile() method 200 deleteFileAsync() method 200 desktopDirectory property 187 documentsDirectory property 187 encoding property 195 exists property 198 getDirectoryListingAsync() method 197 getRootDirectories() 187 getRootDirectories() method 187 isDirectory property 198
lineEnding property 195 load() method 209 modificationDate property 198 moveTo() method 199 moveToAsync() method 199 moveToTrash() method 200 moveToTrashAsync() method 200 name property 198 nativePath property 187, 198 parent property 198 referencing a local database 246 relativize() method 193 resolvePath() method 187 save() method 209 separator property 195 size property 198 spaceAvailable property 195 type property 198 url property 187, 198 userDirectory property 187 file lists drag-and-drop support 214 file system security 112 file system API 186 file type associations 124, 325, 332 file URL scheme 59, 113, 192 FileMode class 186 filename element (application descriptor file) 119 FileReference class load() method 209 save() method 209 files copying 199 database 242 deleting 200 drag-and-drop support 212 moving 199 reading 201 referencing 191 writing 201 FileStream class 186 fileTypes element (application descriptor file) 124, 332 Flash Media Rights Management Server 311 Flash Player 58, 70 FlashVars settings (for using badge.swf) 357 FLV videos, encryption of 311 FMRMS (Flash Media Rights Management Server) 311
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 419
Index
frame elements 69, 71, 77 frames 107 full-screen windows 151 Function constructors (in JavaScript) 71 functions (JavaScript) contructor 56 definitions 109 literals 109 G generalClipboard property (Clipboard class) 221 getApplicationVersion() method (air.swf file) 361 getData() method ClipboardData object 73 DataTransfer object 74, 216 HTML copy-and-paste event 223 getData() method (of a dataTransfer property of an HTML drag event) 214 getDefaultApplication() method (NativeApplication class) 332 getDirectoryListing() method (File class) 197 getDirectoryListingAsync() method (File class) 197 getResult() method (SQLStatement class) 260 getScreensForRectangle() method(Screen class) 154 getStatus() method (air.swf file) 360 GlobalSign certificates 364, 365 GZIP format 233 H hasEventListener() method 88 height element (application descriptor file) 123 Hello World sample application 52 hiding windows 145 home directory 188 hostContainer property (PDF) 290 HTML AIR extensions to 77 copy and paste 223 debugging 40 drag-and-drop support 212, 214 embedded objects 69 events 82 overlaying SWF content 141 plug-ins 69 printing 70
sandboxes 70 scrolling 82 security 63, 69, 106 windows 140 HTML DOM and native windows 133 htmlBoundsChanged event 82 htmlDOMInitialize event 82 HTMLLoader class copy and paste 222 createRootWindow() method 140, 141 events 82 JavaScript access to 68 loadString() method 111 paintsDefaultBackground property 136, 142 pdfCapability property 288 placeLoadStringContentInApplicationSa ndbox property 111 htmlLoader property (Window object) 68, 76, 139 htmlLoader property (window object) 140 HTMLPDFCapability class 288 HTTP tunneling 346 I Icon class bitmaps property 181 bounce() method 182 icon element (application descriptor file) 123 icon property (NativeApplication class) 181 icons animating 181 application 123 dock 181, 182 images 181 removing 181 system tray 181 task bar 145 taskbar 181 id element (application descriptor file) 119 id element (NativeApplication class) 331 id3 event 295, 303 id3 property (Sound class) 303 ID3Info class 293 IDataInput and IDataOutput interfaces 346 idle time (user) 333 idleThreshold property (NativeApplication class) 333 iframe elements 69, 71, 77, 107 img tags (in TextField object contents) 105
Info.plist files (Mac OS) 121 initialWindow element (application descriptor file) 122, 133 in-memory databases 246 innerHTML property 57, 75, 109 INSERT statement (SQL) 264 installApplication() method (air.swf file) 362 installFolder element (application descriptor file) 121 installing AIR applications 355 INTEGER PRIMARY KEY columns (SQL) 261 introspector (AIR HTML/JavaScript Application Introspector) 40 invoke event 324 InvokeEvent class 125, 324 arguments property 324 currentDirectory property 324 invoking AIR applications 323 ioError event 295 isBuffering property (Sound class) 297 isDirectory property (File class) 198 isHTTPS property (BrowserInvokeEvent class) 328 isSetAsDefaultApplication() method (NativeApplication class) 332 IURIDereferencer interface 407 J Java Cryptography Architecture (JCA) 32 Java socket server 347 JavaScript accessing AIR APIs 57 AIR runtime and 67 AIR support for 70 AIRAliases.js file 58, 68 avoiding security errors 54 debugging 24, 40 error events 82 errors 53, 87 events, handling 86 PDF 289 programming 51 security 63 JavaScript security 108 javascript URL scheme 56, 77, 109 JavaSoft developer certificates 366 JSON 71
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 420
Index
K key equivalents copy and paste 226 key equivalents for menu commands 160 Keyboard class 160 KeyChain (association of encrypted data with users) 286 keyEquivalent property (NativeMenuItem class) 160 keyEquivalentModifiers property (NativeMenuItem class) 160 keystores 32, 36 L label property (NativeMenuItem class) 226 languages, supported in the AIR application installer 120 lastInsertRowID property (SQLResult class) 260 lastUserInput property (NativeApplication class) 333 launching AIR applications 323 length property (ByteArray class) 231 lightweight windows 135 lineEnding property (File class) 195 listRootDirectories() method (File class) 188 little-endian byte order 232, 346 load event 54, 69, 71, 139 load events 57 load() method (FileReference class) 209 load() method (Sound class) 296 load() method (URLLoader class) 341 Loader class 141 loadString() method (HTMLLoader class) 111 local databases See databases LocalConnection class 356, 363 allowInsecureDomain() method 353 client property 352 connectionName parameter 353 send() method 352 locales, choosing for an application 390 localization 389 local-trusted sandbox 70, 104 local-with-filesystem sandbox 70, 104 local-with-networking sandbox 104 locationChange event 82 login, launching an AIR application upon 326
M Mac OS proxy icons 138 toolbar 138 main screen 154 mainScreen property (Screen class) 154 maximizable element (application descriptor file) 123 maximize() method (NativeWindow class) 147 maximizing windows 123, 134, 147 maxSize element (application descriptor file) 123 menu application 166 events 166 structure 159 menu bars 159 menu items 159 accelerator keys 160 checked 161 copy and paste 226 creating 162 data, assigning to 161 enabled 161 key equivalents 160 mnemonic characters 160 selecting 165 states 161 menuItemSelect events 160 menus 157 application 161 classes for working with 157 creating 161 custom 158 default system 158 dock 158 dock item 161 event flow 159, 164 items 159 key equivalents 160 pop-up 161, 164 separator lines 163 structure 158 submenus 159, 162 system tray icon 161 system tray icons 158 types of 157 window 161, 166 menuSelect events 160 messageHandler property (PDF) 290
method property (URLRequest class) 342 microphone accessing 307 detecting activity 308 routing to local speakers 308 Microphone class 293 Microsoft authenticode certificates 366 Microsoft authenticode digital IDs 365 Microsoft Windows title bar icons 138 migrating a signature 34, 367 MIME types HTML copy and paste 73, 227 HTML drag and drop 214 minimizable element (application descriptor file) 123 minimize() method (NativeWindow class) 147 minimizing windows 123, 134, 145, 147 minimumPatchLevel attribute (application descriptor file) 117 minSize element (application descriptor file) 123 mnemonic characters menu items 160 mnemonicIndex property NativeMenuItem class 160 modificationDate property (File class) 198 modifier keys, menu items 160 monitors See screens mouseDown event 148 move event 134, 150 moveTo() method File class 199 Window object 133 moveToAsync() method (File class) 199 moveToTrash() method (File class) 200 moveToTrashAsync() method (File class) 200 moving directories 197 moving event 150 moving files 199 moving windows 134, 148, 149 MP3 files 294, 303 My Documents directory (Windows) 188 N name element (application descriptor file) 120 name property (File class) 198
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 421
Index
named parameters (in SQL statements) 251 native menus See menus native windows See windows NativeApplication class 76 activeWindow property 144 addEventListener() method 324 applicationDescriptor property 331 autoExit property 329 exit() method 329 getDefaultApplication() method 332 icon property 181 id property 331 idleThreshold property 333 isSetAsDefaultApplication() method 332 lastUserInput property 333 publisherID property 331, 365 removeAsDefaultApplication() method 332 runtimePatchLevel property 332 runtimeVersion property 332 setAsDefaultApplication() method 124 startAtLogin property 326 supportsDockIcon property 181 supportsMenu property 166 supportsSystemTrayIcon property 181 NativeApplication.setAsDefaultApplication () method 332 NativeBoundsEvent class 150 NativeMenu class 159, 164 NativeMenuItem class 159 data property 161 keyEquivalent property 160 keyEquivalentModifiers property 160 label property 226 mnemonicIndex property 160 submenu property 159 nativePath property (File class) 188, 198 NativeWindow class 132 activate method 145 activate method() 139 activate() method 145 addEventListener() method 150 alwaysInFront property 145 close() method. 146 constructor 139 dispatchEvent() method 134 events 150 instantiating 143
JavaScript access to 68 maximize() method 147 minimize() method 147 orderBehind() method 145 orderInBackOf() method 145 orderInFrontOf() method 145 orderToBack() method 145 orderToFront() method 145 restore() method 147 stage property 141 startMove() method 149 startResize() method 148 systemChrome property 135 systemMaxSize property 139 systemMinSize property 139 transparent property 135, 136 type property 135 visible property 139, 145 nativeWindow property Stage class 144 Window object 68, 76 nativeWindow property (window object) 133, 139, 140 NativeWindowDisplayStateEvent class 151 NativeWindowInitOptions class 138, 139, 140 NetStream class preloadEmbeddedMetadata() method 313 resetDRMVouchers() method 316 setDRMAuthenticationCredentials() method 312, 316 Netstream class encrypted content, playing with 312 network byte order 346 networking about 337 concepts and terms 337 non-application sandboxes 49, 53, 54, 64, 69, 70, 106, 219 normal windows 135 NSHumanReadableCopyright field (Mac OS) 121 O object literals (in JavaScript) 109 objects, inspecting and debugging 41 OID column name (SQL) 261 onclick handler 56 ondominitialize attribute 78 onload handler 108
onmouseover handler 56 open event 295 open() method SQLConnection class 245 Window object 76, 111, 140 open() method (SQLConnection class) 246 openAsync() method (SQLConnection class) 245, 246, 248 opener property (window object) 140 order of windows 145 orderBehind() method (NativeWindow class) 145 orderInBackOf() method (NativeWindow class) 145 orderInFrontOf() method (NativeWindow class) 145 ordering windows 145 orderToBack() method (NativeWindow class) 145 orderToFront() method (NativeWindow class) 145 outerHTML properties 75 P P12 files 365 packaging AIR files AIR Developer Tool (ADT) 25 paintsDefaultBackground property (HTMLLoader class) 136, 142 pan property (SoundTransform class) 302 parameters property (SQLStatement class) 250, 251 parameters, in SQL statements 251 parent property (File class) 198 parent property (window object) 140 parentSandboxBridge property Window object 107 Window object) 76 parentSandboxBridge property (Window object) 65 passwords setting for encrypted media content 311 patch levels AIR runtime 333 patch levels, AIR runtime 117 path delimiter (file system) 191 paths (file and directory) 192 paths, relative 193 PDF support for 69, 288
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 422
Index
PDF content adding to AIR applications 288 JavaScript communication 289 known limitations 291 loading 289 pdfCapability property (HTMLLoader class) 288 PFX files 365 placeLoadStringContentInApplicationSand box property (HTMLLoader class) 111 play() method (Sound class) 299 plug-ins (in HTML) 69 pop-up menus 157, 164 creating 161 position of windows 123 position property (ByteArray class) 231 position property (SoundChannel class) 300 postMessage() method (PDF object) 290 preloadEmbeddedMetadata() method (NetStream class) 313 preventDefault() method 83 primary keys databases 260 menu items 160 print() method (Window object) 70 printing 70 private keys 32 privileges required to update the AIR runtime or an AIR application 100, 356, 362 Program Files directory (Windows) 355 programMenuFolder element (application descriptor file) 122 progress event 295 proxy icons Mac OS 138 publisher identifiers 331, 365 publisher name 364 publisherid file 331 publisherID property (NativeApplication class) 331, 365 Q question mark (?) character, in unnamed SQL parameters 252 quitting AIR applications 323 R readBytes() method (ByteArray class) 230 readFloat() method (ByteArray class) 230 reading files 201 readInt() method (ByteArray class) 230
readObject() method (ByteArray class) 230 readUTFBytes() method (ByteArray class) 230 ReferecesValidationSetting class 401 RegExp objects, converting between ActionScript and JavaScript 62 registering file types 332 relational databases See databases relative paths (between files) 193 relativize() method (File class) 193 remote sandboxes 70, 104 removeAsDefaultApplication() method (NativeApplication class) 332 removeEventListener() method 87 requirements PDF rendering 288 resetDRMVouchers() method (NetStream class) 316 resizable element (application descriptor file) 123 resize event 134, 150 resizing event 150 resizing windows 123, 134, 148 resolvePath() method (File class) 188 Responder class 250, 260 restore() method (NativeWindow class) 147 restoring windows 134, 147 result event 250 RevocationCheckSettings class 401 rich internet applications (RIAs) 6 root volumes 188 ROWID column name (SQL) 261 _ROWID_ column name (SQL) 261 rows (database) 243, 260 running AIR applications 355, 362 runtime property (Window object) 58, 68, 75, 139, 140 runtimePatchLevel property (NativeApplication class) 332 runtimeVersion property (NativeApplication class) 332 S sample applications 2 sandbox bridges 49, 54, 63, 64, 69, 70, 107, 111 sandboxes 63, 70, 104, 333 sandboxRoot attribute (frame and iframe elements) 64, 69, 72, 77
sandboxRoot property frame 107 iframe 107 sandboxType property BrowserInvokeEvent class 328 Security class 333 save() method (FileReference class) 209 scalable vector graphics (SVG) 70 scaleMode property Stage class 148 Screen class 153 getScreenForRectangle() method 154 mainScreen property 154 screens property 154 screens 153 enumerating 154 main 154 windows,moving between 154 screens property (Screen class) 154 screenX property (HTML drag events) 214 screenY property (HTML drag events) 214 script tags 40, 57, 58, 60, 71, 75, 296 src property of 109 scroll event 82 security Ajax frameworks 110 application sandbox 104 application storage directory 102 asfunction protocol 105 best practices 114 browser invocation feature 328 Clipboard 222 cross-domain cache 105 cross-scripting 111 CSS 106 database 252 downgrade attacks 115 dynamic code generation 109 encrypting data 286 eval() function 108 file system 112 frames 106, 107 HTML 53, 69, 106, 108 iframes 106, 107 img tags 105 installation (application and runtime) 100 JavaScript 63 JavaScript errors 53 loading content 140 non-application sandboxes 106
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 423
Index
sandbox bridges 64, 107, 111 sandboxes 63, 69, 70, 104, 333 text fields 105 user credentials 114 user privileges for installation 100 window.open() 111 XMLHTTPRequest 77 XMLHttpRequest objects 110 Security class sandboxType property 333 securityDomain property (BrowserInvokeEvent class) 328 select event 159, 165, 166 SELECT statement (SQL) 253, 264 self-signed certificates 35, 115, 364 send() method (LocalConnection class) 352 separator lines, menu 163 separator property (File class) 195 serialized objects copy-and-paste support 221 server-side scripts 344 setAsDefaultApplication() method (NativeApplication class) 124, 332 setData() method ClipboadData object 73 Clipboard method 228 DataTransfer object 74, 214, 216 setDataHandler() method (Clipboard class) 228 setDragImage() method (of a dataTransfer property of an HTML drag event) 214 setDRMAuthenticationCredentials() method (NetStream class) 312, 316 setInterval() function 56, 76, 109 setTimeout() function 56, 76, 109 Shift key 160 showing windows 145 signature validation 400 signatures migrating 34, 367 SignatureStatus class 401 SignerTrustSettings class 401 signing AIR files 25 size of windows 123 size property (File class) 198 size, windows 139 Socket class 345 socket connections 345 socket server 347
sound basics 293 classes 293 data 304 events 295 loading MP3 files 294 loading progress 296 sending to and from a server 310 Sound class 293, 299 SoundChannel class 293, 302 soundComplete event 300 SoundLoaderContext class 293 SoundMixer class 293, 297 sounds loading from SWF files 296 playing 299 streaming 297 SoundTransform class 293 soundTransform property (SoundChannel class) 302 source code, viewing 385 Source Viewer 385 spaceAvailable property (File class) 195 speakers and microphones 308 SQL about 243 AUTOINCREMENT columns 260 CREATE TABLE statement 247 data typing 252, 264 DELETE statement 261 INSERT statement 264 INTEGER PRIMARY KEY columns 261 named parameters (in statements) 251 OID column name 261 parameters in statements 251 ROWID column name 261 _ROWID_ column name 261 SELECT statement 253, 264 statements 249 unnamed parameters (in statements) 252 UPDATE statement 261 SQLConnection class attach() method 261 open method 246 open() method 245 openAsync() method 245, 246, 248 sqlConnection property (SQLStatement class) 250 SQLError class 250 SQLErrorEvent class 250
SQLLite database support 241 See also databases SQLMode class 249 SQLResult class 260 SQLStatement class 249 execute method 250 execute() method 253, 260 getResult() method 260 parameters object 250 parameters property 251 sqlConnection property 250 text property 250, 251, 253, 261 Stage class addChild() method 141 addChildAt() method 142 displayState property 151 nativeWindow property 144 scaleMode property 139, 148 stage property NativeWindow class 141 StageDisplayState class 151 StageScaleMode class 139, 148 Start menu (Windows) 122 startAtLogin property (NativeApplication class) 326 startMove() method (NativeWindow class) 149 startResize() method (NativeWindow class) 148 start-up (system), launching an AIR application upon 326 statements, SQL 249 status event 308 StatusEvent class 312 stop() method (SoundChannel class) 300 strong binding of encrypted data 286 styleSheets property (Document object) 62 stylesheets, HTML manipulating in ActionScript 62 subErrorID property (DRMErrorEvent class) 319 submenu property NativeMenuItem class 159 submenus 159, 162 Sun Java signing digital IDs 365 supportsDockIcon property (NativeApplication class) 181 supportsMenu property (NativeApplication class) 166 supportsSystemTrayIcon property (NativeApplication class) 181
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 424
Index
SWF content in HTML 69 overlaying above HTML 141 SWF files communication with AIR applications 352 embedded sounds 296 loading via a script tag 60 synchronous programming databases 245, 248, 265 file-system 186 XMLHttpRequests 57 system chrome 135 HTML windows 140 system log-in, launching an AIR application upon 326 system tray icons 158, 161 support 181 systemChrome property (NativeWindow class) 135 systemMaxSize property (NativeWindow class) 139 systemMinSize property (NativeWindow class) 139 T tables (database) 243 creating 247 taskbar icons 145, 181 technical support 9 temporary directories 196 temporary files 200 text drag-and-drop support 212, 214 text property (SQLStatement class) 250, 251, 253, 261 TextField class copy and paste 222 img tags 105 Thawte certificates 364, 365 timestamps 366 title bar icons (Windows) 138 title element (application descriptor file) 122 toast-style windows 145 toolbar (Mac OS) 138 translating applications 389 transparent element (application descriptor file) 122 transparent property (NativeWindow class) 135, 136 transparent windows 122, 136 trash (deleting a file) 200
type property (Event class) 84 type property (File class) 198 type property (NativeWindow class) 135 types property DataTransfer object 74 HTML copy-and-paste event 223 HTML drag event 214 types property (DataTransfer object) 216 U uncaughtScriptExcpetion event 82 uncompress() method (ByteArray class) 233 uninstalling AIR applications 103 AIR runtime 2 unknown publisher name (in AIR application installer) 364 unload events 75 unnamed parameters (in SQL statements) 252 UntrustedAppInstallDisabled (Windows registry settings) 103 update configuration file (update framework) 378 update descriptor file (update framework) 377 update framework 375 UPDATE statement (SQL) 261 update() method (Updater class) 370 UpdateDisabled (Windows registry settings) 103 Updater class 370 updating AIR applications 123, 370 URL encoding 342 url property File class 188, 198 url property (File class) 188 URL schemes 192 URLLoader class about 341 constructor 341 dataFormat property 344 load() method 341, 342 URLLoaderDataFormat class 344 URLRequest class 341, 342 contentType property 341 data property 342 method property 342 URLRequestMethod class 342 URLs 59 drag-and-drop support 212, 214
URLStream class 71 URLVariables class 341 decode() method 342 user activity, detecting 333 user credentials and security 114 user names setting for encrypted media content 311 userDirectory property (File class) 188 userIdle event 333 userPresent event 333 utility windows 135 V VeriSign certificates 366 Verisign certificates 364, 365 version element (application descriptor file) 119 versions, AIR application 333 video content encryption 311 visibility of windows 122 visible element (application descriptor file) 122 visible property NativeWindow class 139, 145 vouchers, using with DRM-encrypted content 311 W web browsers detecting AIR runtime from 360 detecting if an AIR application is installed from 361 installing AIR applications from 362 launching AIR applications from 362 launching an AIR application from 327 WebKit 70, 80 -webkit-border-horizontal-spacing CSS property 81 -webkit-border-vertical-spacing CSS property 81 -webkit-line-break CSS property 81 -webkit-margin-bottom-collapse CSS property 81 -webkit-margin-collapse CSS property 81 -webkit-margin-start CSS property 81 -webkit-margin-top-collapse CSS property 81 -webkit-nbsp-mode CSS property 81 -webkit-padding-start CSS property 81 -webkit-rtl-ordering CSS property 81 -webkit-text-fill-color CSS property 81 -webkit-text-security CSS property 81
DEVELOPING ADOBE AIR 1.5 APPLICATIONS WITH HTML AND AJAX 425
Index
-webkit-user-drag CSS property 81, 213, 215 -webkit-user-modify CSS property 81 -webkit-user-select CSS property 81, 213, 215 width element (application descriptor file) 123 Window class 132 window menus 157, 166 creating 161 Window object childSandboxBridge property 107 close() method 133 htmlLoader object 68 htmlLoader property 76, 139, 140 moveTo() method 133 nativeWindow object 68 nativeWindow property 76, 133, 139, 140 open method 76 open() method 111, 140 opener property 140 parent property 140 parentSandboxBridge property 65, 76, 107 print() method 70 runtime property 58, 68, 75, 105, 110, 139, 140 WindowedApplication class 132 windows 132 activating 139 active 144, 145 apearance 135 background of 136 behavior 135 chrome 135 classes for working with 133 closing 134, 146, 329 creating 138, 143 custom chrome 135 display order 145 event flow 134 events 150 hiding 145 initial 133 initializing 138 lightweight 135 managing 144 maximizing 123, 134, 147 maximum size 139 minimizing 123, 134, 145, 147 minimum size 139 moving 134, 148, 149, 154
non-rectangular 136 normal windows 135 order 145 position 123 properties 122 resizing 123, 134, 148 restoring 134, 147 showing 145 size 139 size of 123 stage scale modes 139 style 135 system chrome 135 transparency 122, 136 types 135 utility windows 135 visibility 122 Windows registry settings 103 write() method (Document object) 57, 75 writeBytes() method (ByteArray class) 230 writeFloat() method (ByteArray class) 230 writeInt() method (ByteArray class) 230 writeln() method (Document object) 57, 75 writeObject() method (ByteArray class) 230 writeUTFBytes() method (ByteArray class) 230 writing files 201 X x element (application descriptor file) 123 XML class 58 socket server 347 XML namespace (application descriptor file) 117 XML signatures 400 XMLHttpRequest object 49, 57, 71, 77, 110 XMLList class 58 xmlns (application descriptor file) 117 XMLSignatureValidator class 400 XMLSocket class 346 Y y element (application descriptor file) 123 Z ZIP file format 236 ZLIB compression 233