The Exploding Manual + Coffee Kitten Expansion
The Exploding Manual + Coffee Kitten Expansion
Coffee Kitten
Caffeine chart
2 Players = +6 Caffeine cards 3 Players = +9 Caffeine cards
Curse Of The Cat Butt
and so on … Catomic Bomb
Tip: Remove some of the Defuse cards for shorter playtime. More kittens = Faster play. Less kittens = Longer
play
3
SPECIAL COMBOS
(READ THIS AFTER YOU’VE PLAYED YOUR FIRST GAME)
zz IMPORTANT
Caffeine cards cannot be used in special combos
until a Coffee Kitten has exploded!
TWO OF A KIND
Playing 2 matching Cat Cards lets you steal a random
card for any player (See page 8).
With this rule, you can now form a pair from ANY
cards with the same icon!
THREE OF A KIND
Play 3 matching cards and you can ask for a specific card.
If the player has the requested card it’s yours! If not, you get
nothing …
5 DIFFERENT KINDS
If you play 5 different cards (any 5 cards with different icons) in one round,
you can now go through the Discard Pile and take any single
card you like!
COFFEE WARP
3 player minimum
STREAKING KITTEN
EXPLODING KITTEN 1 CARD
5 CARDS
While this card is in your hand, you can also secretly hold
You must show this card immediately. Unless you have a
1 Exploding Kitten or Coffee Kitten without exploding.
Defuse Card, you’re dead. If you die Discard all your cards,
including the Exploding Kitten.
BUT …
- If the Streaking Kitten leaves you hand for any reason
(favor, garbage, curse of the cat but, special combo)
the Kitten in your hand will explode!
IMPLODING KITTEN
1 CARD - If another player steals or receives an Exploding Kitten
from your hand, they must Defuse the Kitten or explode
When this card is drawn, put it back into the Draw Pile
and lose the game.
FACE UP anywhere you’d like in secret. Do not use a Defuse
card.
When you have no choice but to draw this card FACE UP,
you immediately implode and are out of the game!
COFFEE KITTEN
This card cannot be defused, nor can it be NOPED. 1 CARD
DEFUSE
7 CARDS
BUT …
Tip: Want to screw over the player right after you?
Put the Kitten on top of the deck or count the cards so that you know when Caffeine cards cannot be used in special combos
it comes back up! until the Coffee Kitten has exploded!
(see page 2)
5
NOPE SKIP
4 CARDS
5 CARDS
SUPER SKIP
You can play a Nope Card any 1 CARD
time before action has begun,
Immediately end your turn without drawing a card.
even if it’s not your turn.
If you’re supposed to take multiple turn, skip them all.
Any card(s) that have been noped are lost to the Discard
Pile. You can even play a NOPE on a SPECIAL COMBO.
REVERSE
SUPER NOPE 4 CARDS
1 CARD
Reverse the order of play and end your turn without
Unlike regular NOPE cards, Super NOPE cannot be turned drawing a card.
into a YUP. The Super NOPE cannot be NOPED.
If you play this card after you’ve been attacked, the order of
the play is reversed, but you’ve only ended
1 of your multiple turns.
COIN TOSS
1 CARD
FAVOR
4 CARDS
Force any player to give you 1 card from their hand. They
choose which card to give you. DRAW FROM THE BOTTOM
4 CARDS
Tip: Monitor the other players card flow to try and determine
where their best card may be located. End your turn by drawing the bottom card from the Draw
If you are playing with the “streaking Kitten” expansion, you could Pile.
be handed an exploding kitten!
6
Immediately end you turn(s) without drawing Peek at the top 3 (some allow up to x5 cards) cards from the
and force the next player to take 2 turns in a row. Draw Pile and rearrange them in any order you’d like.
Then return them to the top of the Draw Pile face down.
The victim of this card takes a turn as normal (play cards,
Plan your next move!
then draw). Then, when their first turn is over, it’s their turn
again.
If the Victim plays their own Attack card, their turns are
immediately over, and the next player must take any
remaining turns plus 2 more.
SEE THE FUTURE
6 CARDS
Scenario:
- Player A plays Attack (+2) on player B. Peed at the top 3 (some allow up to x5 cards) cards from the
- Player B defends himself by also playing an Attack card Draw Pile and put them back in the same order. Only you
(+4). get to see the cards. Plan you play accordingly!
- Player C now has two Attack (+4) cards to deal with and
must take a total of 4 turns!
FORESIGHT
1 CARD
The victim of this card takes a turn as normal (play cards, Copies the card that is currently in play.
then draw). Then, when their first turn is over, it’s their turn You can play a copycat on any card, even if it’s not your
again. Play then continues from the attacked player. turn.
Can be combined with other cards but does not function as a multiplier.
Cannot “interfere” in ongoing attack cards that don’t directly involve
your own drawing.
7
Shuffle the Draw Pile without viewing the cards. Remove all the Exploding Kittens from the Draw Pile so
that everyone can see them.
If there’s an Imploding kitten is on top of the Draw Pile (face Then, shuffle the Draw Pile, and return the Exploding
up), shuffle thoroughly! So that there’s no chance to see Kittens face down on the top
where it shuffles to!
End your turn without drawing a card.
Tip: Use a “Curse of the cat butt” and a “Reverse” card to send those
GARBAGE COLLECTION Kittens back to that bomb dealing bastard!
1 CARD
Every player who has cards (including the player who played this
card) must choose 1 card from their hand to secretly insert
into the Draw Pile. Then shuffle the entire Draw Pile.
Tip: Best used as an option to avoid drawing a “dangerous” card! CAT CARDS
4 OF EACH Use as any Cat Card
Pick a player. That player must immediately make their cards BLIND
by putting them face down on the table and shuffling them.
The blind player is not allowed to look at any of their cards until
they successfully draw from the Draw Pile without exploding.
One their turn, if the blind player decides to play any cards, those cards
must be picked randomly and played face up on the Discard Pile.
If the card is playable, play as normal. If not, the card is lost.
BUT …