RBTX 2022 - Innovation Junior Rules & Regulations
RBTX 2022 - Innovation Junior Rules & Regulations
RBTX 2022 - Innovation Junior Rules & Regulations
In this category, students are required to brainstorm for innovative ideas and solutions based on
digital technology, develop a prototype and then demonstrate and present their solutions.
1. OBJECTIVE
• To equip students to use Descriptive, Predictive & Prescriptive Analytics skills in reshaping future
organizational processes.
• To empower our future workforce in creating smart solutions to meet user satisfaction.
Open
i. Registration (Phase 1)
Participants are required to register online and send in their complete submission
between 14 April – 30 June 2022. Upon registration, participants are required to join the
Virtual Basecamp. However, attendance to the Virtual Basecamp will not guarantee
placement in the final competition.
Open
v. Bootcamp for Finalists (Phase 5)
Finalists will be required to attend a Bootcamp which will be split into sections of learning
experience enrichment. This is inclusive of technical mentoring by both subject matter
experts from academia and PETRONAS. Participants are expected to develop a prototype
for the bootcamp and there will be mock presentation sessions that will be guided by the
technical advisors.
The Bootcamp will be held two (2) weeks before Grand Finals.
Teams are required to present their project’s working prototype at the Grand Finals.
Judges consisting of experts from academia and industry will evaluate the teams’
presentation according to the rubric shared during the Virtual Basecamp.
The presentation schedule and mechanism shall be shared to the finalists during the
Bootcamp.
Open
4. JUDGING CRITERIA
The judgic rubrics emphasises on Smart Solution & Functionality, Impact & Sustainability and
Communication. Detailed rubrics will be shared during the Basecamp.
Criteria Details
Problem Statement Clear problem statement and well mapped under categories in the
theme
Proposed Solution The proposed solution is highly feasible to solve problem, and
technology requirements is extensively included to develop the
proposed solution
5. THEME
Participants are required to tailor their projects to the following United Nations Sustainable
Development Goals in creating a comprehensive innovative project that can contribute to a
better and more sustainable future for all.
Link to United Nation Sustainable Development Goals:- Measuring progress towards the Sustainable Development
Goals - SDG Tracker (sdg-tracker.org)
Open
6. PROJECT REQUIREMENT
Junior Category: The solution must be in the form of a product based on digital technology
which consists of a microprocessor (microcontroller) that must be programmed.
7. CERTIFICATIONS
Participants will be given certificates upon completion of the Proposal and Video Submission
(Phase 3), Finalists Filtering Phase (Phase 4), and Grand Finals (Phase 7).
Teachers and mentors shall also receive same certifications as acknowledgement of
participation.
Open
ATTACHMENT 1: TEMPLATE SAMPLE - FOR REFERENCE ONLY
3. TEAM NAME:
4. PROJECT TITLE:
5. VIDEO LINK:
6. MENTOR DETAILS
I. Name:
III. Email:
2.
1.Problem Statement
4. Flowchart
Open
ATTACHMENT 2: COMPLETE SUBMISSION SAMPLE - FOR REFERENCE ONLY
MENTOR DETAILS
Name :
Phone Number :
Email :
EMAIL
NO PARTICIPANT’S NAME NRIC NUMBER PHONE NUMBER
ADDRESS
1.
2.
3.
Open
ATTACHMENT 2: COMPLETE SUBMISSION SAMPLE - FOR REFERENCE ONLY
1.Penyataan Masalah
Masalah pembuangan sampah yang tidak terkawal kini di tahap yang membimbangkan. Ia jelas dibuktikan
apabila Kemeterian Perumahan dan Kerajaan Tempatan (KPKT) mendedahkan 60% masyarakat di negara
ini masih tidak tahu membuang sampah dengan betul ke dalam tong sampah. Jadi, kami telah mencipta
satu produk yang akan membantu mengurangkan masalah ini di kawasan awam seterusnya mendidik
masyarakat supaya lebih bertanggungjawab ke atas bahan buangan mereka
Bangunan Sekolah
• Membantu pekerja pembersih membersihkan kawasan
sekolah
• Menggalakkan murid-murid menjaga kebersihan sekolah
• Meningkatkan sikap murid untuk bertanggungjawab
menjaga kebersihan
• Membantu golongan kurang upaya (buta) menggunakan
mesin
• Membantu murid yang susah mendapat ganjaran
(alat tulis)
Kedai Runcit
• Membantu pekerja pembersih membersihkan kawasan
berdekatan
• Menggalakkan masyarakat menjaga kebersihan setempat
• Meningkatkan tanggungjawab masyarakat sekitar
menjaga kebersihan
• Membantu golongan tua yang tidak mampu mendapatkan
ganjaran (barangan runcit)
• Membantu golongan susah mendapatkan barangan asas
runcit melalui ganjaran
Taman Permainan
• Menjaga kebersihan taman-taman awam
• Menggalakkan masyarakat terutama kanak-kanak
membuang sampah
• Membantu pekerja kawansan mengekalkan kebersihan
• Membantu ibu bapa mendidik anak menjaga kebersihan
dengan menggunakan mesin
Open
ATTACHMENT 2: COMPLETE SUBMISSION SAMPLE - FOR REFERENCE ONLY
Open