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Aimlock 2

This document defines a Lua script that implements an aimbot for a game. It loads a UI library to create an aimbot tab and button. When the button is pressed, it defines variables for aim settings and connects mouse and camera events to lock the camera onto the closest player character within a radius when a key is held. It predicts movement if enabled to lead targets.

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elpollas xd
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0% found this document useful (0 votes)
1K views21 pages

Aimlock 2

This document defines a Lua script that implements an aimbot for a game. It loads a UI library to create an aimbot tab and button. When the button is pressed, it defines variables for aim settings and connects mouse and camera events to lock the camera onto the closest player character within a radius when a key is held. It predicts movement if enabled to lead targets.

Uploaded by

elpollas xd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 21

local L_1_ = "t"

local L_2_ = game.Players.LocalPlayer:GetMouse()


L_2_.KeyDown:Connect(
function(L_22_arg0)
if L_22_arg0 == L_1_ then
if DaHoodSettings.SilentAim == true then
DaHoodSettings.SilentAim = false
else
DaHoodSettings.SilentAim = true
end
end
end
)
game:GetService("RunService").RenderStepped:Connect(
function()
for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do
if L_24_forvar1.Name == "PostmansAutoRob" then
L_24_forvar1:Destroy()
end
end
for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do
if L_26_forvar1.Name == "WarningGUI" then
L_26_forvar1:Destroy()
end
end
end
)
local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/
Kavo-UI-Library/main/source.lua"))()
local L_4_ = L_3_.CreateLib("r4ware Softworks", "DarkTheme")
local L_5_ = L_4_:NewTab("Aimlock")
local L_6_ = L_5_:NewSection("r4ware Softworks")
L_6_:NewButton(
"Aimlock",
"Locks on the user",
function()
getgenv().AimPart = "HumanoidRootPart"
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false
getgenv().PredictMovement = true
getgenv().PredictionVelocity = 9
local L_27_, L_28_, L_29_, L_30_ =
game:GetService "Players",
game:GetService "UserInputService",
game:GetService "RunService",
game:GetService "StarterGui"
local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
L_27_.LocalPlayer,
L_27_.LocalPlayer:GetMouse(),
workspace.CurrentCamera,
CFrame.new,
Ray.new,
Vector3.new,
Vector2.new
local L_38_, L_39_, L_40_ = true, false, false
local L_41_
getgenv().CiazwareUniversalAimbotLoaded = true
getgenv().WorldToViewportPoint = function(L_42_arg0)
return L_33_:WorldToViewportPoint(L_42_arg0)
end
getgenv().WorldToScreenPoint = function(L_43_arg0)
return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
end
getgenv().GetObscuringObjects = function(L_44_arg0)
if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_
and L_31_.Character:FindFirstChild("Head") then
local L_45_ =
workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position,
L_31_.Character.Head.Position))
if L_45_ then
return L_45_:IsDescendantOf(L_44_arg0)
end
end
end
getgenv().GetNearestTarget = function()
local L_46_ = {}
local L_47_ = {}
local L_48_ = {}
for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
if L_51_forvar1 ~= L_31_ then
table.insert(L_46_, L_51_forvar1)
end
end
for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
if L_53_forvar1.Character ~= nil then
local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and L_53_forvar1.Team ~=
L_31_.Team then
local L_55_ =
(L_53_forvar1.Character:FindFirstChild("Head").Position
- game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_56_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p -
game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
)
local L_57_, L_58_ =
game.Workspace:FindPartOnRay(L_56_, game.Workspace)
local L_59_ = math.floor((L_58_ -
L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr =
L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
table.insert(L_48_, L_59_)
elseif getgenv().TeamCheck == false and L_53_forvar1.Team
== L_31_.Team then
local L_60_ =
(L_53_forvar1.Character:FindFirstChild("Head").Position
- game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_61_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p -
game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
)
local L_62_, L_63_ =
game.Workspace:FindPartOnRay(L_61_, game.Workspace)
local L_64_ = math.floor((L_63_ -
L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr =
L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
table.insert(L_48_, L_64_)
end
end
end
if unpack(L_48_) == nil then
return nil
end
local L_49_ = math.floor(math.min(unpack(L_48_)))
if L_49_ > getgenv().AimRadius then
return nil
end
for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
if L_66_forvar1.diff == L_49_ then
return L_66_forvar1.plr
end
end
return nil
end
L_32_.KeyDown:Connect(
function(L_67_arg0)
if L_67_arg0 == AimlockKey and L_41_ == nil then
pcall(
function()
if L_39_ ~= true then
L_39_ = true
end
local L_68_
L_68_ = GetNearestTarget()
if L_68_ ~= nil then
L_41_ = L_68_
end
end
)
elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
if L_41_ ~= nil then
L_41_ = nil
end
if L_39_ ~= false then
L_39_ = false
end
end
end
)
L_29_.RenderStepped:Connect(
function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <=
1
then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false
then
if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true
then
if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
L_40_ = true
else
L_40_ = false
end
end
if L_38_ == true and L_39_ == true then
if L_41_ and L_41_.Character and
L_41_.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position
+

L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position
+

L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
)
end
)
L_6_:NewTextBox(
"Aimlock Key",
"Aimlock Key should be lowercase.",
function(L_69_arg0)
getgenv().AimlockKey = L_69_arg0
end
)
L_6_:NewTextBox(
"Aimlock Prediction",
"Customize your aimlock prediction",
function(L_70_arg0)
PredictionVelocity = L_70_arg0
end
)
L_6_:NewDropdown(
"AimPart",
"Choose Aim Part to Lock At",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_71_arg0)
getgenv().AimPart = L_71_arg0
end
)
local L_7_ = L_4_:NewTab("Silent Aim")
local L_8_ = L_7_:NewSection("r4ware Softworks")
L_8_:NewButton(
"Silent Aim",
"Silent Aim Toggle Key is T.",
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/lemonsys/dahood/
main/localsilentaim", true))()
end
)
L_8_:NewTextBox(
"Silent Aim Prediction",
"0.157 for low ping 0.165 for medium ping 0.178 for high ping",
function(L_72_arg0)
DaHoodSettings.Prediction = L_72_arg0
end
)
L_8_:NewDropdown(
"Silent Aim Part",
"Choose Silent Aim Part",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_73_arg0)
Aiming.TargetPart = L_73_arg0
end
)
L_8_:NewTextBox(
"Silent Aim Fov",
"Silent Aim Fov Changer",
function(L_74_arg0)
Aiming.FOV = L_74_arg0
end
)
L_8_:NewToggle(
"Silent Aim Show Fov",
"yea",
function(L_75_arg0)
Aiming.ShowFOV = L_75_arg0
end
)
local L_9_ = L_4_:NewTab("Silent Aimlock")
local L_10_ = L_9_:NewSection("r4ware Softworks")
L_10_:NewButton(
"Silent Aimlock",
"Key is Q.",
function()
_G.KEY = "q"
_G.PART = "LowerTorso"
_G.PRED = 0.032
_G.Frame = Vector3.new(0, 0.53, 0)
local L_76_ = game:GetService "Workspace".CurrentCamera
local L_77_
local L_78_ = false
local L_79_ = nil
local L_80_ = game.Players.LocalPlayer:GetMouse()
local L_81_ = Instance.new("Part", game.Workspace)
local L_82_ = Instance.new("Folder", game.CoreGui)
function makemarker(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4)
local L_91_ = Instance.new("BillboardGui", L_86_arg0)
L_91_.Name = "PP"
L_91_.Adornee = L_87_arg1
L_91_.Size = UDim2.new(L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4)
L_91_.AlwaysOnTop = true
local L_92_ = Instance.new("Frame", L_91_)
L_92_.Size = UDim2.new(4, 0, 4, 0)
L_92_.BackgroundTransparency = 0.1
L_92_.BackgroundColor3 = L_88_arg2
local L_93_ = Instance.new("UICorner", L_92_)
L_93_.CornerRadius = UDim.new(50, 50)
return L_91_
end
local L_83_ = game.Players:GetPlayers()
function noob(L_94_arg0)
local L_95_
repeat
wait()
until L_94_arg0.Character
local L_96_ = makemarker(L_82_,
L_94_arg0.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0)
L_96_.Name = L_94_arg0.Name
L_94_arg0.CharacterAdded:connect(
function(L_98_arg0)
L_96_.Adornee = L_98_arg0:WaitForChild(_G.PART)
end
)
local L_97_ = Instance.new("TextLabel", L_96_)
L_97_.BackgroundTransparency = 1
L_97_.Position = UDim2.new(0, 0, 0, -50)
L_97_.Size = UDim2.new(0, 100, 0, 100)
L_97_.Font = Enum.Font.SourceSansSemibold
L_97_.TextSize = 14
L_97_.TextColor3 = Color3.new(1, 1, 1)
L_97_.TextStrokeTransparency = 0
L_97_.TextYAlignment = Enum.TextYAlignment.Bottom
L_97_.Text = "Name: " .. L_94_arg0.Name
L_97_.ZIndex = 10
spawn(
function()
while wait() do
if L_94_arg0.Character then
end
end
end
)
end
for L_99_forvar0 = 1, #L_83_ do
if L_83_[L_99_forvar0] ~= game.Players.LocalPlayer then
noob(L_83_[L_99_forvar0])
end
end
game.Players.PlayerAdded:connect(
function(L_100_arg0)
noob(L_100_arg0)
end
)
game.Players.PlayerRemoving:Connect(
function(L_101_arg0)
L_82_[L_101_arg0.Name]:Destroy()
end
)
spawn(
function()
L_81_.Anchored = true
L_81_.CanCollide = false
L_81_.Size = Vector3.new(0.1, 0.1, 0.1)
L_81_.Transparency = 0.1
makemarker(L_81_, L_81_, Color3.fromRGB(255, 0, 0), 0.20, 0)
end
)
L_80_.KeyDown:Connect(
function(L_102_arg0)
if L_102_arg0 ~= _G.KEY then
return
end
if L_78_ then
L_78_ = false
TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75)
TextLabel.Text = "------"
else
L_78_ = true
L_77_ = getClosestPlayerToCursor()
TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0)
TextLabel.Text = L_77_.Character.Humanoid.DisplayName
end
end
)
function getClosestPlayerToCursor()
local L_103_
local L_104_ = math.huge
for L_105_forvar0, L_106_forvar1 in pairs(game.Players:GetPlayers()) do
if
L_106_forvar1 ~= game.Players.LocalPlayer and
L_106_forvar1.Character and L_106_forvar1.Character:FindFirstChild("Humanoid") and
L_106_forvar1.Character.Humanoid.Health ~= 0 and
L_106_forvar1.Character:FindFirstChild(_G.PART)
then
local L_107_ =
L_76_:WorldToViewportPoint(L_106_forvar1.Character.PrimaryPart.Position)
local L_108_ = (Vector2.new(L_107_.X, L_107_.Y) -
Vector2.new(L_80_.X, L_80_.Y)).magnitude
if L_108_ < L_104_ then
L_103_ = L_106_forvar1
L_104_ = L_108_
end
end
end
return L_103_
end
game:GetService "RunService".Stepped:connect(
function()
if L_78_ and L_77_.Character and
L_77_.Character:FindFirstChild(_G.PART) then
L_81_.CFrame =
CFrame.new(L_77_.Character[_G.PART].Position + _G.Frame +
L_77_.Character[_G.PART].Velocity * L_79_)
else
L_81_.CFrame = CFrame.new(0, 9999, 0)
end
end
)
local L_84_ = getrawmetatable(game)
local L_85_ = L_84_.__namecall
setreadonly(L_84_, false)
L_84_.__namecall =
newcclosure(
function(...)
local L_109_ = {
...
}
if L_78_ and getnamecallmethod() == "FireServer" and L_109_[2] ==
"UpdateMousePos" then
L_109_[3] = L_77_.Character[_G.PART].Position + _G.Frame +
L_77_.Character[_G.PART].Velocity * L_79_
return L_85_(unpack(L_109_))
end
return L_85_(...)
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_110_arg0)
if L_110_arg0 == "/e print" then
print(_G.PRED)
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_111_arg0)
if L_111_arg0 == "Code:1029" then
_G.KEY = nil
_G.AIR = nil
_G.PART = nil
_G.PRED = nil
TextLabel.Visible = false
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_112_arg0)
if L_112_arg0 == "/e hrp" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "HumanoidRootPart"
_G.PRED = 0.032
TextLabel.Visible = true
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_113_arg0)
if L_113_arg0 == "/e lt" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "LowerTorso"
_G.PRED = 0.032
TextLabel.Visible = true
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_114_arg0)
if L_114_arg0 == "Screensharing" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "LowerTorso"
_G.PRED = 0.033
TextLabel.Visible = true
L_81_ = nil
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_115_arg0)
if L_115_arg0 == "/e P+" then
_G.PRED = _G.PRED + 0.001
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_116_arg0)
if L_116_arg0 == "/e P-" then
_G.PRED = _G.PRED - 0.001
end
end
)
while wait() do
if
getClosestPlayerToCursor().Character.Humanoid.Jump == true and
getClosestPlayerToCursor().Character.Humanoid.FloorMaterial ==
Enum.Material.Air
then
_G.Frame = Vector3.new(0, -2.3, 0)
wait(0.05)
else
local L_117_ =
game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local L_118_ = tostring(L_117_)
local L_119_ = L_118_:split(" ")
local L_120_ = L_119_[1]
L_79_ = L_120_ / 1000 + _G.PRED
_G.Frame = Vector3.new(0, 0.53, 0)
end
end
end
)
local L_11_ = L_4_:NewTab("Anti-Lock")
local L_12_ = L_11_:NewSection("r4ware Softworks")
L_12_:NewButton(
"Anti-Lock",
"Key is Z.",
function()
repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off
anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("播放器速度已提高 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("玩家的速度已降低 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock fix off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock fix on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_ then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_
then
return L_127_(L_143_arg0, L_144_arg1, L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.Z then
L_136_ = not L_136_
if L_136_ == true then
repeat

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +

game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end
)
if Fix == true then

loadstring(game:HttpGet("https://raw.githubusercontent.com/youtubetutorials123/
helo/main/123"))()
end
end
)
local L_13_ = L_4_:NewTab("Misc Scripts")
local L_14_ = L_13_:NewSection("r4ware Softworks")
L_14_:NewKeybind(
"Keybind Gui Toggle",
"Set Keybind for Gui Toggle",
Enum.KeyCode.RightShift,
function()
L_3_:ToggleUI()
end
)
L_14_:NewButton(
"Anti Fling",
"Key is K.",
function()
getgenv().Key = "K"
local L_148_ = game.Players.LocalPlayer
local L_149_ = L_148_:GetMouse()
local L_150_ = false
function Nigger(L_151_arg0)
L_151_arg0 = L_151_arg0:upper() or L_151_arg0:lower()
if L_151_arg0 == Key then
L_150_ = not L_150_
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
L_150_
end
end
L_149_.KeyDown:Connect(Nigger)
end
)
L_14_:NewButton(
"Fly",
"Key is X",
function()
local L_152_
local L_153_ = game.Players.LocalPlayer
IYMouse = L_153_:GetMouse()
IYMouse.KeyDown:connect(
function(L_154_arg0)
if L_154_arg0 == "x" then
if L_152_ then
L_152_ = false
fly()
else
L_152_ = true
NOFLY()
end
end
end
)
for L_155_forvar0, L_156_forvar1 in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true
then
L_156_forvar1.CanCollide = false
end
end
FLYING = false
QEfly = true
iyflyspeed = 7
vehicleflyspeed = 7
function sFLY(L_157_arg0)
repeat
wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
and
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
repeat
wait()
until IYMouse
local L_158_ = game.Players.LocalPlayer.Character.LowerTorso
local L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_161_ = 5
local function L_162_func()
FLYING = true
local L_163_ = Instance.new("BodyGyro", L_158_)
local L_164_ = Instance.new("BodyVelocity", L_158_)
L_163_.P = 9e4
L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9)
L_163_.cframe = L_158_.CFrame
L_164_.velocity = Vector3.new(0, 0, 0)
L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(
function()
repeat
wait()
if not L_157_arg0 and
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
=
true
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~=
0 or L_159_.Q + L_159_.E ~= 0 then
L_161_ = 50
elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F +
L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then
L_161_ = 0
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~=
0 or L_159_.Q + L_159_.E ~= 0 then
L_164_.velocity =

(workspace.CurrentCamera.CoordinateFrame.lookVector * (L_159_.F + L_159_.B) +


workspace.CurrentCamera.CoordinateFrame *
CFrame.new(L_159_.L + L_159_.R, (L_159_.F +
L_159_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
L_160_ = {
F = L_159_.F,
B = L_159_.B,
L = L_159_.L,
R = L_159_.R
}
elseif L_159_.L + L_159_.R == 0 and L_159_.F +
L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then
L_164_.velocity =

(workspace.CurrentCamera.CoordinateFrame.lookVector * (L_160_.F + L_160_.B) +


workspace.CurrentCamera.CoordinateFrame *
CFrame.new(L_160_.L + L_160_.R, (L_160_.F +
L_160_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
else
L_164_.velocity = Vector3.new(0, 0, 0)
end
L_163_.cframe =
workspace.CurrentCamera.CoordinateFrame
until not FLYING
L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_161_ = 0
L_163_:destroy()
L_164_:destroy()
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
= false
end
end
)
end
IYMouse.KeyDown:connect(
function(L_165_arg0)
if L_165_arg0:lower() == "w" then
if L_157_arg0 then
L_159_.F = vehicleflyspeed
else
L_159_.F = iyflyspeed
end
elseif L_165_arg0:lower() == "s" then
if L_157_arg0 then
L_159_.B = -vehicleflyspeed
else
L_159_.B = -iyflyspeed
end
elseif L_165_arg0:lower() == "a" then
if L_157_arg0 then
L_159_.L = -vehicleflyspeed
else
L_159_.L = -iyflyspeed
end
elseif L_165_arg0:lower() == "d" then
if L_157_arg0 then
L_159_.R = vehicleflyspeed
else
L_159_.R = iyflyspeed
end
elseif QEfly and L_165_arg0:lower() == "e" then
if L_157_arg0 then
L_159_.Q = vehicleflyspeed * 2
else
L_159_.Q = iyflyspeed * 2
end
elseif QEfly and L_165_arg0:lower() == "q" then
if L_157_arg0 then
L_159_.E = -vehicleflyspeed * 2
else
L_159_.E = -iyflyspeed * 2
end
end
end
)
IYMouse.KeyUp:connect(
function(L_166_arg0)
if L_166_arg0:lower() == "w" then
L_159_.F = 0
elseif L_166_arg0:lower() == "s" then
L_159_.B = 0
elseif L_166_arg0:lower() == "a" then
L_159_.L = 0
elseif L_166_arg0:lower() == "d" then
L_159_.R = 0
elseif L_166_arg0:lower() == "e" then
L_159_.Q = 0
elseif L_166_arg0:lower() == "q" then
L_159_.E = 0
end
end
)
L_162_func()
end
function NOFLY()
FLYING = false

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
= true
end
function fly()
NOFLY()
wait()
sFLY()
end
end
)
L_14_:NewButton(
"WalkSpeed",
"Key is N Arrow Key up to go faster down slower",
function()
IsFirstPerson = false
ShiftHeld = false
WHeld = false
SHeld = false
AHeld = false
DHeld = false
local L_167_ = true
urspeed = 0.1
function ChangeFaster(L_168_arg0, L_169_arg1)
if L_168_arg0.KeyCode == Enum.KeyCode.Down and L_169_arg1 == false then
urspeed = urspeed - 0.01
end
end
function ChangeSlower(L_170_arg0, L_171_arg1)
if L_170_arg0.KeyCode == Enum.KeyCode.Up and L_171_arg1 == false then
urspeed = urspeed + 0.01
end
end
function GChecker(L_172_arg0, L_173_arg1)
if L_172_arg0.KeyCode == Enum.KeyCode.N and L_173_arg1 == false then
if L_167_ == false then
L_167_ = true
elseif L_167_ == true then
L_167_ = false
end
end
end
game:GetService("UserInputService").InputBegan:connect(GChecker)
function PressShift(L_174_arg0, L_175_arg1)
if L_174_arg0.KeyCode == Enum.KeyCode.LeftShift and L_175_arg1 == false
and L_167_ == true then
ShiftHeld = true
end
end
function ReleaseShift(L_176_arg0, L_177_arg1)
if L_176_arg0.KeyCode == Enum.KeyCode.LeftShift then
ShiftHeld = false
end
end
function PressW(L_178_arg0, L_179_arg1)
if L_178_arg0.KeyCode == Enum.KeyCode.W and L_179_arg1 == false and
L_167_ == true then
WHeld = true
end
end
function ReleaseW(L_180_arg0, L_181_arg1)
if L_180_arg0.KeyCode == Enum.KeyCode.W then
WHeld = false
end
end
function PressS(L_182_arg0, L_183_arg1)
if L_182_arg0.KeyCode == Enum.KeyCode.S and L_183_arg1 == false and
L_167_ == true then
SHeld = true
end
end
function ReleaseS(L_184_arg0, L_185_arg1)
if L_184_arg0.KeyCode == Enum.KeyCode.S then
SHeld = false
end
end
function PressA(L_186_arg0, L_187_arg1)
if L_186_arg0.KeyCode == Enum.KeyCode.A and L_187_arg1 == false and
L_167_ == true then
AHeld = true
end
end
function ReleaseA(L_188_arg0, L_189_arg1)
if L_188_arg0.KeyCode == Enum.KeyCode.A then
AHeld = false
end
end
function PressD(L_190_arg0, L_191_arg1)
if L_190_arg0.KeyCode == Enum.KeyCode.D and L_191_arg1 == false and
L_167_ == true then
DHeld = true
end
end
function ReleaseD(L_192_arg0, L_193_arg1)
if L_192_arg0.KeyCode == Enum.KeyCode.D then
DHeld = false
end
end
function CheckFirst(L_194_arg0, L_195_arg1)
if L_194_arg0.KeyCode == Enum.UserInputType.MouseWheel then
if (player.Character.Head.CFrame.p -
workspace.CurrentCamera.CFrame.p).magnitude < 0.6 then
IsFirstPerson = true
elseif (player.Character.Head.CFrame.p -
workspace.CurrentCamera.CFrame.p).magnitude > 0.6 then
IsFirstPerson = false
end
end
end
game:GetService("UserInputService").InputBegan:connect(PressShift)
game:GetService("UserInputService").InputEnded:connect(ReleaseShift)
game:GetService("UserInputService").InputBegan:connect(PressW)
game:GetService("UserInputService").InputEnded:connect(ReleaseW)
game:GetService("UserInputService").InputBegan:connect(PressS)
game:GetService("UserInputService").InputEnded:connect(ReleaseS)
game:GetService("UserInputService").InputBegan:connect(PressA)
game:GetService("UserInputService").InputEnded:connect(ReleaseA)
game:GetService("UserInputService").InputBegan:connect(PressD)
game:GetService("UserInputService").InputEnded:connect(ReleaseD)
game:GetService("UserInputService").InputChanged:connect(CheckFirst)
game:GetService("UserInputService").InputBegan:connect(ChangeFaster)
game:GetService("UserInputService").InputBegan:connect(ChangeSlower)
game:GetService("RunService").Stepped:connect(
function()
if ShiftHeld == true then
if WHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
=

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -
urspeed)
end
if SHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
=

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0,
urspeed)
end
if DHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
=

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(urspeed, 0,
0)
end
if AHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
=

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(-urspeed,
0, 0)
end
end
end
)
end
)
local L_15_ = L_4_:NewTab("Teleports")
local L_16_ = L_15_:NewSection("r4ware Softworks")
L_16_:NewButton(
"Admin Base",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
874.903992, -32.6492004, -525.215698)
end
)
L_16_:NewButton(
"Armor",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203)
end
)
L_16_:NewButton(
"Food",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156)
end
)
L_16_:NewButton(
"AK bush",
"fr",
function()
local L_196_ = Instance.new("Animation")
function stopTracks()
for L_197_forvar0, L_198_forvar1 in next,
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
GetPlayingAnimationTracks(

) do
if L_198_forvar1.Animation.AnimationId:match("rbxassetid") then
L_198_forvar1:Stop()
end
end
end
function loadAnimation(L_199_arg0)
if L_196_.AnimationId == L_199_arg0 then
L_196_.AnimationId = "1"
else
L_196_.AnimationId = L_199_arg0
local L_200_ =

game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
LoadAnimation(L_196_)
L_200_:Play()
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-626.288757,
7.99984694,
-772.322632,
-0.997374237,
-1.67662592e-10,
-0.0724197701,
-1.00076274e-10,
1,
-9.36886457e-10,
0.0724197701,
-9.27178945e-10,
-0.997374237
)
loadAnimation("rbxassetid://3152378852")
wait(1.2)
stopTracks()
end
)
local L_17_ = L_4_:NewTab("ESP")
local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
local L_19_ = L_17_:NewSection("r4ware Softworks")
L_19_:NewToggle(
"ESP",
"ESP",
function(L_201_arg0)
L_18_:Toggle(L_201_arg0)
end
)
L_19_:NewToggle(
"Tracers",
"ESP Tracers",
function(L_202_arg0)
L_18_.Tracers = L_202_arg0
end
)
L_19_:NewToggle(
"Names",
"ESP Names",
function(L_203_arg0)
L_18_.Names = L_203_arg0
end
)
L_19_:NewToggle(
"Boxes",
"ESP Boxes",
function(L_204_arg0)
L_18_.Boxes = L_204_arg0
end
)
L_6_:NewLabel("credits to r4v#0001")
local L_20_ = L_4_:NewTab("Animation Changer")
local L_21_ = L_20_:NewSection("r4ware Softworks")
L_21_:NewButton(
"Zombie And OldSchool",
"you are cool",
function()
local L_205_ = game.Players.LocalPlayer.Character.Animate
L_205_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?
id=616158929"
L_205_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?
id=616160636"
L_205_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?
id=616168032"
L_205_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
L_205_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?
id=2510197830"
L_205_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?
id=5319839762"
end
)
L_21_:NewButton(
"Zombie And Mage",
"you are cool",
function()
local L_206_ = game.Players.LocalPlayer.Character.Animate
L_206_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?
id=616158929"
L_206_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?
id=616160636"
L_206_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?
id=616168032"
L_206_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
L_206_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?
id=1083218792"
L_206_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?
id=707829716"
end
)

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