Brookhaven Scripts
Brookhaven Scripts
while wait() do
local args = {
[1] = "PickingTools",
[2] = "SWATShield"
}
game:GetService("ReplicatedStorage").RemoteEvents.Tools44772:InvokeServer(unpack(ar
gs))
local args = {
[1] = "PickingTools",
[2] = "Taser"
}
game:GetService("ReplicatedStorage").RemoteEvents.Tools44772:InvokeServer(unpack(ar
gs))
Freeze/Anchor Server:
Players = game:GetService("Players")
game.Players.LocalPlayer.Character.Head:Destroy()
for i, all in pairs(Players:GetPlayers()) do
local args = {
[1] = "Client2Client",
[2] = "Request: Piggyback!",
[3] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
local args = {
[1] = "BothWantPiggyBackRide",
[2] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
Teleport Server:
Players = game:GetService("Players")
for i, all in pairs(Players:GetPlayers()) do
local args = {
[1] = "Client2Client",
[2] = "Request: Carry!",
[3] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
local args = {
[1] = "BothWantCarryHurt",
[2] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
_G.Jump = true
if _G.Jump then
for i, all in pairs(Players:GetPlayers()) do
wait(1)
for i = 1,18 do -- 18 Player Max in the server
local args = {
[1] = "DropButtonStopAll",
[2] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
end
end
Fly All:
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
end