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Brookhaven Scripts

The document contains code for several scripts that can be used to spam items, freeze/anchor players, instantly kill all players, teleport players, make all players jump, and make all players fly in a Roblox game. The scripts use remote events to trigger actions on other players by passing player objects and action names without requiring access to the player characters directly.
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0% found this document useful (0 votes)
7K views3 pages

Brookhaven Scripts

The document contains code for several scripts that can be used to spam items, freeze/anchor players, instantly kill all players, teleport players, make all players jump, and make all players fly in a Roblox game. The scripts use remote events to trigger actions on other players by passing player objects and action names without requiring access to the player characters directly.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Item Spam Script:

while wait() do
local args = {
[1] = "PickingTools",
[2] = "SWATShield"
}

game:GetService("ReplicatedStorage").RemoteEvents.Tools44772:InvokeServer(unpack(ar
gs))

local args = {
[1] = "PickingTools",
[2] = "Taser"
}

game:GetService("ReplicatedStorage").RemoteEvents.Tools44772:InvokeServer(unpack(ar
gs))

for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do


game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
v.Handle.Mesh:Destroy()
v.Parent = workspace
end
end

Freeze/Anchor Server:

-- Just change Personyouwanttofreeze to the actual player name


local enemy = game.Players.ArlParo.name
local Lp = game.Players.LocalPlayer.name
local A_1 = "Client2Client"
local A_2 = "Request: Piggyback!"
local A_3 = game:GetService("Players")[Lp]
local Event =
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865
Event:FireServer(A_1, A_2, A_3)
wait()
local args = {
[1] = "BothWantPiggyBackRide",
[2] = game:GetService("Players")[enemy]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait()
local args = {
[1] = "BothWantPiggyBackRide",
[2] = game:GetService("Players")[enemy]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait()
local args = {
[1] = "DropButtonStopAll",
[2] = game:GetService("Players")[enemy]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait()
local args = {
[1] = "BothWantPiggyBackRide",
[2] = game:GetService("Players")[Lp]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait()
local args = {
[1] = "DropButtonStopAll",
[2] = game:GetService("Players")[Lp]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait(0.1)
game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = true

Instant Kill All:

Players = game:GetService("Players")
game.Players.LocalPlayer.Character.Head:Destroy()
for i, all in pairs(Players:GetPlayers()) do
local args = {
[1] = "Client2Client",
[2] = "Request: Piggyback!",
[3] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
local args = {
[1] = "BothWantPiggyBackRide",
[2] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end

Teleport Server:

Players = game:GetService("Players")
for i, all in pairs(Players:GetPlayers()) do
local args = {
[1] = "Client2Client",
[2] = "Request: Carry!",
[3] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
local args = {
[1] = "BothWantCarryHurt",
[2] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end

_G.Jump = true
if _G.Jump then
for i, all in pairs(Players:GetPlayers()) do
wait(1)
for i = 1,18 do -- 18 Player Max in the server
local args = {
[1] = "DropButtonStopAll",
[2] = game:GetService("Players")[all.name]
}

game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
end
end

Fly All:

_G.Fly = true -- On/Off Switch


Players = game:GetService("Players")
while _G.Fly and wait() do
for i, all in pairs(Players:GetPlayers()) do
local args = {
[1] = "DropButtonStopAll",
[2] = game:GetService("Players")[all.name]
}

game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
end

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