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Final Project Presentation

This document describes a student robotics project to develop a simulator for an anthropic robotic arm. The project aims to 1) design and simulate a functional anthropomorphic robot that can perform basic motions efficiently and 2) apply knowledge from a robotics course. Key aspects that will be modeled include the robot's geometric structure, control program, and selected mechanical and electrical elements. Simulations will be conducted using free software and a written report will validate the objectives were achieved.

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Ciro Soto Garcia
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0% found this document useful (0 votes)
57 views29 pages

Final Project Presentation

This document describes a student robotics project to develop a simulator for an anthropic robotic arm. The project aims to 1) design and simulate a functional anthropomorphic robot that can perform basic motions efficiently and 2) apply knowledge from a robotics course. Key aspects that will be modeled include the robot's geometric structure, control program, and selected mechanical and electrical elements. Simulations will be conducted using free software and a written report will validate the objectives were achieved.

Uploaded by

Ciro Soto Garcia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Universidad Autónoma de San Luis Potosí

Faculty of Engineering
Mechanical and electrical department

Antropomorphic robot
Team 1
Torres Tagle Denise
Soto García Ciro Francisco
García Lampallas Gustavo

Teacher’s name: Maya Méndez


Mauro Eduardo
Course: Robotics A
Due date: March 28, 2022
NECESSITY OF THE PROJECT

o The technological advance makes prospective engineers must update their


knowledge; the robotics area pushes students to advance hand in hand with
technology
o In the industrial sector, technology plays a very important role since it is largely
aimed at robotics.
o Many areas of the industrial sector demand a certain knowledge of robotics,
because the modernization of companies involves the use of robotics, causing
a need to learn about the subject.

2
JUSTIFICATION

This project will:


1. Allow students to know and become familiar with everything that concerns
robotics, in addition to refining the knowledge obtained and obtaining
throughout the course
2. Make the student understand the necessary knowledge, both practical and
theoretical, and will provide solutions in an effective and contemporary way to
the times that are they are living.
3. Provide the basis to interact with a robot directly, which will help a lot to the
practical part of what is programming in robotics

3
OBJECTIVES

➢ Develop a simulator of a functional anthropomorphic robot that can meet the


basic operational requirements and efficient movements.
➢ Validate the correct operation of the anthropomorphic robot through data,
calculations, and simulations.
➢ Apply the knowledge acquired during the course for the theoretical design and
development of a functional anthropomorphic robot simulator.

4
SCOPE
1. A general description of the basic elements that make up an anthropomorphic
robot is developed, denoting its geometric and physical limitations.
2. Develop a program that controls the different mechanical and electrical elements
that perform the movements of the robot efficiently.
3. Appropriate elements will be selected that perform best in the tasks assigned and
scheduled by the developers.
4. The simulation of the selected robot will be carried out using free code software, in
addition, a graphic presentation is included that summarizes all the development
carried out to fulfill the established objectives.
5. A written report will be delivered that will contain all the elements requested and
what is considered necessary to validate the correct development of the request.

5
Background
DEFINITION AND HISTORY OF A ROBOT
1. The term robot was first introduced into our vocabulary by the Czech
playwright Karel Capek in his 1920
2. A robot is a reprogrammable multifunctional manipulator designed to move
material, parts, tool or specialized devices through variable programmed
motions for the performance of a variety of tasks.
3. Geometric types according to the first 3 joints of the manipulators:
1. Articulated (RRR)
2. Spherical (RRP)
3. SCARA (RRP)
4. Cylindrical (RPP)
5. Cartesian (PPP)

7
Anthropomorphic manipulator (RRR)

The end position is defined by arm rotation, wrist rotation, and main body axis rotation.
These are the three variables to control to position the end effectors of an
anthropomorphic base robot.

ADVENTAGES DISADVENTAGES
Large workspace for size Cannot reach above itself
Easily computed kinematics Horizontal axis frequently in the way
Can reach all around itself
Reach and height axes rigid

8
PROGRAMMING TOOLS
Arduino Visual Studio
The Arduino Uno is an open source Microsoft Visual Studio is an integrated
microcontroller board based on the development environment (IDE) for
ATmega328P microchip and developed Windows and macOS. It supports multiple
by Arduino.cc.12 The board is equipped programming languages, such as C++,
with sets of digital and analog I/O pins C#, Visual Basic .NET, F#, Java, Python,
that can be connected to various Ruby, and PHP, as well as web
expansion boards. and other circuits. The development environments, such as
board has 14 digital pins, 6 analog pins ASP.NET MVC, Django, etc. Add to that
and is programmable with the Arduino the new online capabilities under
IDE (Integrated Development Windows Azure in the form of the Monaco
Environment) through a USB type B editor.
cable.3 It can be powered by the USB
cable or by an external 9 volt battery,
although accepts voltages between 7 and Visual Studio enables developers to
20 volts. It is also similar to the Arduino create web sites, web applications, and
Nano and Leonardo.45 The hardware web services in any environment that
reference design is released under a supports the .NET platform (starting with
Creative Commons Attribution Share- the .NET 2002 release). Thus,
Alike 2.5 license and is available on the applications can be created that
Arduino website. Design and production communicate between workstations, web
files for some versions of the hardware pages, mobile devices, embedded
are also available. devices and video consoles, among
others.

9
Mechanical design
WORKSPACE

11
FORWARD KINEMATICS
𝐶1 0 𝑆1 0
DH parameters 𝑆1 0 −𝐶1 0
𝐴1 =
0 1 0 𝐿1
0 0 0 1
𝒊 𝒂𝒊 𝜶𝒊 𝒅𝒊 𝜽𝒊
1 0 90° L1 𝜃1
𝐶2 −𝑆2 0 𝐿2𝐶2
𝑆2 𝐶2 0 𝐿2𝑆2
2 L2 0 0 𝜃2 𝐴2 =
0 0 1 0
3 L3 0 0 𝜃3 0 0 0 1
𝐶3 −𝑆3 0 𝐿3𝐶3
𝑆3 𝐶3 0 𝐿3𝑆3
𝐴3 =
0 0 1 0
0 0 0 1

12
Final transformation matrix:

𝑇20 = 𝐴1 𝐴2

𝐶1𝐶2 −𝐶1𝑆2 𝑆1 𝐿2𝐶1𝐶2


𝑆1𝐶2 −𝑆1𝑆2 −𝐶1 𝐿2𝑆1𝐶2
𝑇20 =
𝑆2 𝐶2 0 𝑆2𝐿2 + 𝐿1)
0 0 0 1
𝑇30 = 𝑇20 𝐴3
𝑇30
𝐶1(𝐶2𝐶3 − 𝑆2𝑆3) 𝐶1(−𝐶2𝑆3 − 𝑆2𝐶3) 𝑆1 𝐶1(𝐶2 𝐶3𝐿3 + 𝐿2 − 𝑆2𝑆3𝐿3)
𝑆1(𝐶2𝐶3 − 𝑆2𝑆3) 𝑆1(−𝐶2𝑆3 − 𝑆2𝐶3) −𝐶1 𝑆1(𝐶2 𝐶3𝐿3 + 𝐿2 − 𝑆2𝑆3𝐿3)
=
𝐶2𝑆3 + 𝑆2𝐶3 𝐶2𝐶3 − 𝑆2𝐶3 0 𝐶2𝑆3𝐿3 + 𝑆2 𝐶3𝐿3 + 𝐿2 + 𝐿1
0 0 0 1

13
INVERSE KINEMATICS

For the inverse kinematics it is necessary to find the robot 𝑃𝑦


𝜃1 = atan2
variables that correspond to the angles 𝜃1 , 𝜃2 , 𝜃3 𝑃𝑥

𝑃𝑧 − 𝑙1
𝜃2 = 𝑎𝑡𝑎𝑛2
𝑃𝑥 2 + 𝑃𝑦 2

2 2
𝑃𝑥 2 + 𝑃𝑦 2 + (𝑃𝑧 − 𝑙1 ൯ − 𝑙22 − 𝑙32
1−
2𝑙2 𝑙3
𝜃3 = 𝑎𝑡𝑎𝑛2 2
𝑃𝑥 2 + 𝑃𝑦 2 + (𝑃𝑧 − 𝑙1 ൯ − 𝑙22 − 𝑙32
2𝑙2 𝑙3

14
−𝑆1 𝐿3𝐶12 + 𝐿2𝐶2

JACOBIAN
𝐽𝑣1 = 𝑧0 ∗ 𝑂3 − 𝑂0 = 𝑆 Ǩ ∗ 𝑂3 = 𝐶1(𝐿3𝐶12 + 𝐿2𝐶2)
0

Using the Jacobian definition of angular and linear velocity: −𝐶1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1
𝐽𝑣2 = 𝑧1 ∗ 𝑂3 − 𝑂1 = 𝑆 𝑧1 ∗ 𝑂3 − 𝑂1 = −𝑆1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1
𝐿3𝐶12 + 𝐿2𝐶2
𝐽𝑣𝑖 𝑧 ∗ (𝑂𝑛 − 𝑂𝑖−1 ) 𝑧
𝐽= = 𝑖−1 / 𝑖−1
𝐽𝜔𝑖 𝑧𝑖−1 0
𝐿3(𝐶1𝐶2𝐶3 − 𝑆2𝑆3)
𝐽𝑣3 = 𝑧2 ∗ 𝑂3 − 𝑂2 = 𝑆 𝑧2 ∗ 𝑂3 − 𝑂2 = 𝐿3(𝑆1𝐶2𝐶3 − 𝑆2𝑆3)
𝐿3𝑆23

Knowing that the Jacobian of the linear velocity is made up of the individual components of each link,
the following matrix is ​formed:
−𝑆1 𝐿3𝐶12 + 𝐿2𝐶2 −𝐶1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1 𝐿3𝐶1𝐶2𝐶3 − 𝑆2𝑆3
𝐽𝑣 = 𝐽𝑣1 𝐽𝑣2 𝐽𝑣3 = 𝐶1 𝐿3𝐶12 + 𝐿2𝐶2 −𝑆1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1 𝐿3 𝑆1𝐶2𝐶3 − 𝑆2𝑆3
0 𝐿3𝐶12 + 𝐿2𝐶2 𝐿3𝑆23

15
0
Using the Jacobian definition of angular and linear velocity: 𝑧1−1 = 𝑧0 = 0
1
𝐽𝑣𝑖 𝑧 ∗ (𝑂𝑛 − 𝑂𝑖−1 ) 𝑧
𝐽= = 𝑖−1 / 𝑖−1
𝐽𝜔𝑖 𝑧𝑖−1 0
𝐶1
𝑧2−1 = 𝑧1 = −𝑆1
0

𝐶1
In the same way, the Jacobian of the angular velocity 𝑧3−1 = 𝑧2 = −𝑆1
is composed of the individual vectors of each link 0
obeying the following matrix:

0 𝑆1 𝑆1
𝐽𝜔 = 𝐽𝜔1 𝐽𝜔2 𝐽𝜔3 = 0 −𝐶1 −𝐶1
1 0 0

16
SINGULARITIES

det 𝐽11 = 0

Starting with the analysis of singularities for the Jacobian of the angular velocity:

0 𝑆1 𝑆1
det 𝐽11 = 0 −𝐶1 −𝐶1 = 0 −𝐶1 0 + 0 0 𝑆1 + 1 𝑆1 −𝐶1 − 0 𝑆1 0 + 0 0 −𝐶1 + 1 −𝐶1 𝑆1 =0
1 0 0

17
SINGULARITIES
Following the analysis of singularities, the same analysis must be done with the Jacobian of the linear
velocity:

−𝑆1 𝐿3𝐶12 + 𝐿2𝐶2 −𝐶1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1 𝐿3𝐶1𝐶2𝐶3 − 𝑆2𝑆3


𝐽𝑣 = 𝐽𝑣1 𝐽𝑣2 𝐽𝑣3 = 𝐶1 𝐿3𝐶12 + 𝐿2𝐶2 −𝑆1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1 𝐿3 𝑆1𝐶2𝐶3 − 𝑆2𝑆3
0 𝐿3𝐶12 + 𝐿2𝐶2 𝐿3𝑆23

Carrying out the determinant of the matrix, we obtain the following equation, which, using the decoupling
criterion of singularities, equals 0:

det 𝐽11
= −𝑆1 𝐿3𝐶12 + 𝐿2𝐶2 −𝑆1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1 𝐿3 𝑆1𝐶2𝐶3 − 𝑆2𝑆3
+ 𝐶1 𝐿3𝐶12 + 𝐿2𝐶2 𝐿3𝐶12 + 𝐿2𝐶2 𝐿3𝐶1𝐶2𝐶3 − 𝑆2𝑆3
−ቂ 𝐶1 𝐿3𝐶12 + 𝐿2𝐶2 −𝐶1 𝐿3𝑆23 + 𝐿2𝑆2 + 𝐿1 𝐿3𝑆23
+ −𝑆1 𝐿3𝐶12 + 𝐿2𝐶2 𝐿3 𝑆1𝐶2𝐶3 − 𝑆2𝑆3 𝐿3 𝑆1𝐶2𝐶3 − 𝑆2𝑆3 ቃ=0

18
MULTIPURPOSE SERVOMOTOR BRACKET (3)

19
U LONG SERVOMOTOR BRACKET (2)

20
GRIPPER (1)

21
FINAL ASSEMBLY

22
Electric design
ELECTRIC COMPONENTS

1. Arduino UNO:
2. Servo motors MG995 (3):
3. LED:
4. Voltage Source MB102:
5. Jumpers
6. Wire
7. PCB/Protoboard

24
CONNECTION DIAGRAM

25
Graphic Interface

26
Results

27
CONCLUSION
Along this project, we applied every theoretical knowledge
seen during the semester, as well as what was learned in the
laboratory. Also, we needed to apply what has been seen in
previous subjects to develop the programming part for the
robot and the interface. The most difficult part for us to solve
was to create the interface and to make the communication
between the Arduino, the servomotors, and the interface

The team concludes that the theorical part of the course was
perfectly applied and developed to solve this project,
however, the technical part was much more difficult than
expected due to the many variables to be controlled when
handling a robot to convert it from a virtual environment to a
physical environment.
28
REFERENCES
• 03/16/2009. Base Structure of Industrial Robots - Manipulators - Anthropomorphic
Base Robot. Consultation date: 05/03/2021 URL:
https://www.brighthubengineering.com/robotics/29395-base-bodies-of-robots-
anthropomorphic-base-robot/

• Rodriguez G. (08/12/2018). MATLAB vs Octave vs Scilab vs FreeMat. Consultation


date: 03/12/2021. URL: https://www.yourthesisadvisor.com/matlab-vs-octave-vs-
scilab-vs-freemat/

• Spong W. M., Hutchinson S., Vidyasagar M. (2005). Robot Modeling and Control.
Wiley.

29

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