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Swords Wizardry 3rd Print Character Sheets

The document contains a character sheet for tracking attributes, skills, equipment, and other details of a player character. It includes sections for name, class, race, gender, alignment, deity, age, attributes, hit points, armor class, saving throws, skills, weapons, equipment, notes, and experience points. The character sheet provides a way for players and dungeon masters to keep track of a character in roleplaying games.

Uploaded by

David Russell
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
221 views10 pages

Swords Wizardry 3rd Print Character Sheets

The document contains a character sheet for tracking attributes, skills, equipment, and other details of a player character. It includes sections for name, class, race, gender, alignment, deity, age, attributes, hit points, armor class, saving throws, skills, weapons, equipment, notes, and experience points. The character sheet provides a way for players and dungeon masters to keep track of a character in roleplaying games.

Uploaded by

David Russell
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Name:

Class: Race: Gender:


Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES

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