The Blender Bros Game Asset Cheat Sheet
The Blender Bros Game Asset Cheat Sheet
https://www.blenderbros.com/
• Bake
o We bake using Marmoset Toolbag
o Check for mesh rendering issues (collapsed geometry) – this needs to be
fixed back in Blender (i.e. fix any artifacts or overlapping geometry)
o Paint out Skews/Offsets (Marmoset only)
o Bake 16x samples, 4096x4096, Normal, Curvature, and Ambient Occlusion
(AO)
• Texturing
o Substance Painter or Quixel Mixer
o Export maps (8 bit png is fine)
• Unreal Engine
o Import low poly .fbx file
o Import maps baked in previous step
▪ Normal
▪ Curvature
▪ Metallic
▪ AO
▪ Roughness
o Connect channels in material editor
▪ Normal -> Normal
▪ Curvature -> Curvature
▪ Metallic -> Metallic (Blue Channel – blue is cold, metals are cold)
▪ AO -> Ambient Occlusion (Green channel)
▪ Roughness -> Roughness (Red channel, red-roughness)
o To adjust roughness, add a Scalar Parameter and Multiply node
▪ Connect Scalar Parameter to A channel, Roughness to B channel of
the Multiply node
▪ Connect Multiply node to roughness input
▪ Change Scalar parameter value to something other than 1 to affect
how glossy/rough texture is
o Here’s a basic video on Unreal Engine
https://www.blenderbros.com/