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The Adventure Game:: Ask Them What Their Character

The Adventure Game is a simple role-playing game designed for children ages 6-8. It focuses on imagination and having fun, rather than combat or complex rules. To play, children create characters by drawing them and assigning abilities in Smarts, Sports, and Sweets. They also define unique powers for their characters. The game master then guides the children through a short imaginary adventure scenario, having them overcome challenges by rolling dice and adding abilities. The goal is to complete the adventure in under 30 minutes through cooperative storytelling and problem-solving.

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Jonathan Mohr
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0% found this document useful (0 votes)
91 views2 pages

The Adventure Game:: Ask Them What Their Character

The Adventure Game is a simple role-playing game designed for children ages 6-8. It focuses on imagination and having fun, rather than combat or complex rules. To play, children create characters by drawing them and assigning abilities in Smarts, Sports, and Sweets. They also define unique powers for their characters. The game master then guides the children through a short imaginary adventure scenario, having them overcome challenges by rolling dice and adding abilities. The goal is to complete the adventure in under 30 minutes through cooperative storytelling and problem-solving.

Uploaded by

Jonathan Mohr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Adventure Game by Justin Schmid

THE ADVENTURE GAME is a very simple role- Ask them which their character is best at.
playing game designed for kids around 6-8 For that one, write a +2 in the circle next to it.
years old. Then, which are they worst at? Write a +1 in
the circle next to it.
DESIGN PHILOSOPHY Finally, write a 0 in the circle of the
Many of the role-playing games designed remaining ability.
for kids are either too focused on fighting or 5) POWERS: Ask them what their character
too complicated. can do that no one else in the world can do.
THE ADVENTURE GAME is bare-bones RPG, What makes them special. They can either
but allows full use of kids imagination with the write it on the Main Power line or draw a
frame-work of a simple game, ignoring picture that represents that power.
damage and combat, focusing on doing cool Also, ask them what other special thing
things and having fun. they can do and again, write or draw it on the
There is no default setting or style of play, 2nd Power line.
other than to go on a short adventure and Finally, give each of them a chip or token
have fun. and let them know that they can give this to
you to reroll once.
Now you’re ready to play.
PREPARING TO PLAY
Print out as many of the character sheets
as you will need, possibly a few extra in case PLAYING THE ADVENTURE GAME
someone makes a mistake and wants a new Ask one of the kids where they are right
one. now, another one what they’re doing, another
Think of a basic adventure concept. It one what time of year it is and so forth to
might help to use kids’ TV shows as establish your starting scene.
inspiration. For example, the kids help Santa Then, work your concept into it by having
deliver presents or save Christmas. an external character recruit them or draw
them in.
Whenever they want to do something that
CREATING CHARACTERS
they might not be able to do or is a dramatic
Explain to them that they are going to be
task, have them roll the two six-sided dice
playing characters going on an adventure.
and add the results together and then add
They can be whoever or whatever they want
the relevant ability (if any).
to be.
On a 10+, they do what they set out to do.
1) CONCEPT: Have them decide who or
On a 6 or less, they fail to do it, but
what they’re going be and draw a picture in
something else humorous happens. On a
the large box.
7-9, they have a tough choice or don’t fully do
2) NAMES: Have them write their name on
what they set out to do.
the first line and then their character’s name
on second line (you may have to help them
Play about three scenes and no more than
spell their character’s name.
a half hour at a time. The adventure concept
3) ABILITIES: Explain that in the game, you
should be resolved by the end of the half
have them roll two dice (d6s) and add the
hour.
results together. In some cases, you’ll have
them also add an ability.
When you play again, give them the
The abilities are Smarts (covers anything
choice of making new characters. Half the
that requires knowing stuff or figuring out
fun of the game is making new characters.
stuff), Sports (covers anything that requires
physical activity) and Sweets (covers
anything that involves trying to persuade/
influence others).
The Adventure Game
Your Name:
Smarts __________________

Character’s Name:
__________________
sports
Main Power:
__________________
Sweets
2nd Power:
__________________

The Adventure Game


Your Name:
Smarts __________________

Character’s Name:
__________________
sports
Main Power:
__________________
Sweets
2nd Power:
__________________

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