Monopoly Commonly Missed Rules & FAQ & Variants
Monopoly Commonly Missed Rules & FAQ & Variants
Rules
Commonly missed rules
This section will list some of the most commonly missed or incorrectly interpreted rules of Monopoly.
Buildings
There are just 32 houses and 12 hotels in a full set of Monopoly, if there were any more, the balance of the
game would be affected. It would be very difficult to bankrupt opponents.
Once the 32 houses or 12 hotels have all been purchased, no more can be acquired. This rule can be used by
some players to get an advantage, if they buy the last house, they know no more building can occur.
When houses or hotels are sold back to the bank, you only get half what you paid for them.
Buildings can be bought or sold, and other business can be conducted, at any time, between rolls of the dice.
When transactions are being made, a brief pause should be observed.
You must build evenly, if you have two houses on Park Place, you can have no more than three houses on
Boardwalk.
Auctions
If you land on a property that you do not wish to buy, the bank immediately puts that property up for auction.
All players can bid in the auction; the property is sold to the highest bidder.
Income Tax
Income Tax is calculated, taking into account all of your assets. So property and buildings are counted, not just
cash on hand.
You must decide whether you are going to pay 10% or $200 before you total your assets.
The Bank
The bank cannot pay players for anything, other than houses and hotels, and that is only half of the purchase
price.
The bank cannot loan money, except when a player wishes to mortgage property, and 10% interest is due on
that loan, (see Mortgages).
If a player owes the bank more than his/her assets, the player is declared bankrupt, and the bank must
immediately auction that player's property.
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Mortgages
When a property is un-mortgaged, 10% interest is paid to the bank.
If you are the new owner of mortgaged property, you must immediately pay the mortgage price and 10%
interest to the bank.
If you do not un-mortgage the property straight away, you still have to pay the 10% of the mortgage value. If at
a later time, you un-mortgage the property, you still have to pay the mortgage value plus the 10% interest.
As an example:
Boardwalk is mortgaged, mortgage value is $200.
If you are the new owner, you must pay $220, this un-mortgages the property.
If you do not un-mortgage instantly, you must pay 10% of the mortgage value, i.e. $20. Later you have to pay
$220 to un-mortgage the property. Total cost = $240.
Debt
Once your assets are down to zero (or less than), you are declared bankrupt and you are out of the game. You
can't go into debt.
Jail
A player can collect rent and conduct business while in jail.
If you fail to roll doubles three times in a row, you have to pay the $50, or use a "Get out of jail free" card if you
have one.
Trades
Players cannot lend money to one another, or transfer houses between properties. They can however, buy and
sell anything else. Property, cash and "get out of jail free" cards can be traded, with the seller getting whatever
they can for assets.
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Rules FAQ
1. Must I go around the board once before purchasing property?
No. You may begin purchasing property with the first available space you land on.
4. If I own all the properties of one colour group, may I put three houses on only one property?
No. Remember to build evenly at all times. You may not put more than one house on any property of a colour
group until each property of that group has at least one house on it.
8. Don't forget:
Whenever a card directs you to advance to any space, move forward, not backward.
When assessed for street repairs, pay for all houses and hotels you own on the entire board at that time.
If you pass GO after drawing a Chance or Community Chest card directing you to move to another property,
you collect $200, unless otherwise indicated on the card.
When you pass GO, land on Community Chest or Chance and are then sent to Jail, you may still collect $200
because you passed GO before you were sent to Jail.
The Income Tax is 10 percent of your total assets: cash on hand, property, houses and hotels.
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10. May I borrow money from another player?
No. You may borrow money only from the Bank.
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Rules variants
Increase movement options
Dice choice
A player must roll two dice on his turn, but may select any two dice from a set of four sided, six sided, eight
sided, and ten sided dice.
Dice control
A player may choose to roll only one die on his or her turn rather than two. If a player rolls a one, he or she
must go directly to jail.
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Increase development options
Double hotels
Players may build up to two hotels on a property. Rent must be paid on all buildings on a property.
After a player has raised a hotel on a property, he or she may purchase up to four more houses on that
property and then may purchase a second hotel for that property.
A player may not have more than four houses on a property.
Free market
Players may build houses on any property they own, even if they do not have a complete set.
If a player lands on a property, which has been improved, they can either pay what the owner asks, up to a
maximum of the normal amount required, or they may instead pay rent to any other owner of one the
other properties in the group, paying whatever rent that owner requests.
If the player chooses to pay a different owner, including his or her property in the group, then the player
also moves his or her token to that property.
A player may not switch to a different property in the group if the property is not improved, nor may he or
she switch to a property owned by the bank. If a player owns all of the properties in a group, he or she can
charge the maximum rent allowed, and the player landing on his or her properties may not switch to a
different property in the same group. When a player owns two properties in a three-property group, he or
she must improve those two properties evenly. If a player acquires all the properties in a group, he or she
must rectify the number of houses on each property so that the number of houses meet the even building
rule.
Instant hotels
A player may purchase hotels for one of his or her monopolies at the cost of five houses, less any houses
already owned, even if there are not enough houses for each property on the group to own four.
Partnerships
Two or more players may agree to form a partnership with a property group in which they have a monopoly
between them. Each partner may then purchase houses or hotels for the property they own as long as they
follow rules for building evenly. A player may leave the partnership between dice rolls, forcing all players in
the partnership to sell all of their buildings.
Unlimited housing
There is no limit to the number of houses and hotels in the game.
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Flexible negotiations
Immunity (highly recommended variant)
A player may grant full or partial immunity from paying rent on one or more of his or her properties as part of
negotiations. The details of the immunity are up to the players involved in the trade.
Immunity does not transfer with the property if it is traded. A player who has granted immunity to another
player and then trades the property away and then later trades to get it back still must honor the original
immunity given.
Option to auction
Whenever a player lands on an unpurchased property, any other player can immediately start an auction for
that property by bidding twice the normal purchase price.
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Initial auction
Before the game begins, everyone writes down how much they will pay for every property on the board in a
closed auction. This can be done independently, before even gathering to play. The game then begins by
checking everyone’s bids and selling the properties to the highest bidder for each property, with ties broken by
die roll. In this variation, start the game with more money: $10,000 divided by the number of players should be
about right.
Tax man
The bank gets a token known at the “tax man” and a player will roll the dice for the bank on it’s turn. If it lands
on any owned property, the owner pays the bank the amount that would normally be charged in rent. The tax
man ignores the normal meaning of any other square, including “Go to Jail”.
Minimum bid
Any new bid in an open auction must be at least $10 more than the previous bid.
Sudden death
Before the game begins, one player is secretly and randomly determined to be the “Angel of Death”. This can be
done by having one slip of paper put into a hat for each player, with a star on one of them, and then each player
draws a slip. The Angel of Death player has the option, once the game has been played for two hours, of
smashing the board and declaring the game over without any winner. The Angel of Death may only do so if he
or she is still in the game.
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First to go
Players may not purchase properties until one player has passed Go.
Order auction
Before the game begins, players bid for the right to go first. The order of play is based upon the amount of
money bid.
Double salary
A player who lands on Go gets $400 rather than $200.
Players who pass Go only get the usual $200.
Variations: Some people pay $500, so they don’t need to make change. Some people pay $686, one bill of each
denomination.
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Miscellaneous
Doubling up
Only one token may be on a square at a time, except on Go and Jail. When a player’s token lands on a space
already occupied by another player, the player moves his or her token backwards to Go and his or her turn is
over. No money is collected for moving backwards to Go.
Foreclosure
When a player lands on a mortgaged property, the owner may immediately unmortgage the property by paying
the mortgage value plus %10 interest. If the owner does not do this, the player may purchase it by paying the
player the mortgage value and the bank the mortgage value plus the %10 interest. Either way the player still
pays no rent.
Optional draw
When a player lands on Chance or Community Chest, drawing a card is optional.
Two tokens
Each player has two tokens, and alternates which token is moved each turn.
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