Thuradin Battlehammer: 8 Ancestral Guardian Ben Noble Dwarf, Hill 34,000
Thuradin Battlehammer: 8 Ancestral Guardian Ben Noble Dwarf, Hill 34,000
Thuradin Battlehammer: 8 Ancestral Guardian Ben Noble Dwarf, Hill 34,000
F AC DESCRIPTION
● +7 STR -1 INT
PRO
106 +3 20
Set Max HP
STRENGTH +1 DEX +1 WIS
2 Shield Fire Beetle
+4 ● +8 CON
RESISTANCES
+1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
1 Dex ● Medium Armor Heavy Armor
1 Magic Gaunlet
Bludgeon. (in rage) Poison
18 1 Misc Skull Cap (att)
Piercing (in rage) Cold
Temporary Hit Points: Misc
Fire
+1
Slashing (in rage)
DEXTERITY ARMOR
Adv. on Strength saves in rage;
+5
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
-1
+1 Deception (Cha) > Common Dragons Ante
●● +5 History (Int) > Elven smith tools
+1 Insight (Wis) Dwarvish
8
>
● +4 Intimidation (Cha) >
● +4 Persuasion (Cha) > Attack (2 attacks per action) Rage (start/stop) < Ancestral Shield <
SENSES
>
>
Reload Reload
>
FLAWS
BACKGROUND FEATURE
Axe Abilities
Dwarven Thrower
It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When
you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is
a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for > FEAT:
Belt of Dwavenkind
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.
> FEAT:
Aid - once a day
Proficiency/expertise into History
Smell like cabbage
Immune to poison
FEATS
EXTRA EQUIPMENT
This javelin is a magic weapon. When you hurl it and speak its
command word, it transforms into a bolt of lightning, forming a
line 5 feet wide that extends out from you to a target within 120
feet. Each creature in the line excluding you and the target must
make a DC 13 Dexterity saving throw, taking 4d6 lightning
OTHER HOLDINGS damage on a failed save, and halfITEMS
MAGIC as much damage on a
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.82 (Printer Friendly - Redesign) Based on Wizardssuccessful one.sheet;
of the Coast character TheDragon
lightning bolt
Head design turns back
by spikeilustra; into
made by Joost a javelin
Wijnen when
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ORGANIZATION
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Thuradin, second youngest of eight, son on Thelgrom Battlehammer who was son of Bruenor Battlehammer,
King of Gauntlgrym. He was of royal blood but too far down the line to have any hopes of being King.
Thuradin was given the typical dwarven upbringing one would expect from being part of the royal blood line.
Given best tutors in combat, smithing and history, but since he was not far up the royal line was able to spend
time with the dwarven commoners. Thuradin was more interested in the other dwarven customs of drinking
and brawls then those trained to him. The honour of the fight and the respect that came with it.
It was in his adulthood when the City of Gauntlgrym fell to the Illithid. The days before were long, full of death
and violence, but the Illithid seemed to know the dwarfs every move, ever little secret passage, every weakness.
Once the city fell Thuradin was captured, taken as a slave. Once the Illthid took control it was revealed to
Thuradin that his little brother Thernur was working with the Illthtid. Offering up information to them in return
for a position of power within Gauntlgrym, his greed taking control.
APPEARANCE Thuradin was destroyed by this, his anger and vengeance grew each day he was forced to work.
One day whilst working the opening up the mines to the underdark his group were attacked by drow. The
slave guards taken out by their ambush first, many slaves tried to flee, Thuradin stood his ground but was
Wealthy LIFESTYLE DAILY PRICE 4 gp easily captured by the Drow, however, this day was not all bad for whilst being dragged into the underdark a
small band of elves attacked the drow killing them all. These elves led Thuradin and the other dwarfs back to
land, freed them, gave them food and basic weapons before leaving them.
Thuradin found himself in a small human town, where he took up a small job as a blacksmith to pay his way
but every day his vengeance against his brother and the Illthid grew stronger and stronger. He found solace in
the god Hoar, the doombring, the poet of justice. He knew if he walked his path he would find his revenge.
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)