Animation About
Animation About
Animation
Animation is a method in which figures are manipulated to appear as
moving images. In traditional animation, images are drawn or painted by
hand on transparent celluloid sheets to be photographed and exhibited on
film. Today, most animations are made with computer-generated imagery
(CGI). Computer animation can be very detailed 3D animation, while 2D
computer animation (which may have the look of traditional animation)
can be used for stylistic reasons, low bandwidth, or faster real-time
renderings. Other common animation methods apply a stop motion
technique to two and three-dimensional objects like paper cutouts, The bouncing ball
puppets, or clay figures. animation (below)
consists of these six
Commonly the effect of animation is achieved by a rapid succession of frames.
sequential images that minimally differ from each other. The illusion—as
in motion pictures in general—is thought to rely on the phi phenomenon
and beta movement, but the exact causes are still uncertain. Analog
mechanical animation media that rely on the rapid display of sequential
images include the phénakisticope, zoetrope, flip book, praxinoscope, and
film. Television and video are popular electronic animation media that
originally were analog and now operate digitally. For display on the
computer, techniques like animated GIF and Flash animation were
developed. This animation moves at
10 frames per second.
Animation is more pervasive than many people realize. Apart from short
films, feature films, television series, animated GIFs, and other media
dedicated to the display of moving images, animation is also prevalent in video games, motion
graphics, user interfaces, and visual effects.[1]
The physical movement of image parts through simple mechanics—for instance moving images in
magic lantern shows—can also be considered animation. The mechanical manipulation of three-
dimensional puppets and objects to emulate living beings has a very long history in automata.
Electronic automata were popularized by Disney as animatronics.
Contents
Etymology
History
Before cinematography
Silent era
Golden age of US animation
Animated features before CGI
Animation on television
Switch from cel animation to computer animation
Economic status
Education, propaganda and commercials
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Etymology
The word "animation" stems from the Latin "animātiōn", stem of "animātiō", meaning "a bestowing
of life".[2] The primary meaning of the English word is "liveliness" and has been in use much longer
than the meaning of "moving image medium".
History
Before cinematography
Silent era
After earlier experiments by movie pioneers J. Stuart Blackton, Arthur Melbourne-Cooper, Segundo
de Chomón, and Edwin S. Porter (among others), Blackton's The Haunted Hotel (1907) was the first
huge stop motion success, baffling audiences by showing objects that apparently moved by
themselves in full photographic detail, without signs of any known stage trick.
In 1928, Steamboat Willie, featuring Mickey Mouse and Minnie Mouse, popularized film with
synchronized sound and put Walt Disney's studio at the forefront of the animation industry. In 1932,
Disney also introduced the innovation of full colour (in Flowers and Trees) as part of a three-year-
long exclusive deal with Technicolor.
The enormous success of Mickey Mouse is seen as the start of the golden age of American animation
that would last until the 1960s. The United States dominated the world market of animation with a
plethora of cel-animated theatrical shorts. Several studios would introduce characters that would
become very popular and would have long-lasting careers, including Walt Disney Productions' Goofy
(1932) and Donald Duck (1934), Warner Bros. Cartoons' Looney Tunes characters like Daffy Duck
(1937), Bugs Bunny (1938/1940), Tweety (1941/1942), Sylvester the Cat (1945), Wile E. Coyote and
Road Runner (1949), Fleischer Studios/Paramount Cartoon Studios' Betty Boop (1930), Popeye
(1933), Superman (1941) and Casper (1945), MGM cartoon studio's Tom and Jerry (1940) and
Droopy, Walter Lantz Productions/Universal Studio Cartoons' Woody Woodpecker (1940),
Terrytoons/20th Century Fox's Mighty Mouse (1942) and United Artists' Pink Panther (1963).
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After working on it for three years, Lotte Reiniger released the German
feature-length silhouette animation Die Abenteuer des Prinzen
Achmed in 1926, the oldest extant animated feature.
Animation on television
Animation became very popular on television since the 1950s, when television sets started to become
common in most developed countries. Cartoons were mainly programmed for children, on
convenient time slots, and especially US youth spent many hours watching Saturday-morning
cartoons. Many classic cartoons found a new life on the small screen and by the end of the 1950s,
production of new animated cartoons started to shift from theatrical releases to TV series. Hanna-
Barbera Productions was especially prolific and had huge hit series, such as The Flintstones (1960–
1966) (the first prime time animated series), Scooby-Doo (since 1969) and Belgian co-production The
Smurfs (1981–1989). The constraints of American television programming and the demand for an
enormous quantity resulted in cheaper and quicker limited animation methods and much more
formulaic scripts. Quality dwindled until more daring animation surfaced in the late 1980s and in the
early 1990s with hit series such as The Simpsons (since 1989) as part of a "renaissance" of American
animation.
While US animated series also spawned successes internationally, many other countries produced
their own child-oriented programming, relatively often preferring stop motion and puppetry over cel
animation. Japanese anime TV series became very successful internationally since the 1960s, and
European producers looking for affordable cel animators relatively often started co-productions with
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Japanese studios, resulting in hit series such as Barbapapa (The Netherlands/Japan/France 1973–
1977), Wickie und die starken Männer/ 小 さ な バ イ キ ン グ ビ ッ ケ (Vicky the Viking)
(Austria/Germany/Japan 1974) and Il était une fois... (Once Upon a Time...) (France/Japan 1978).
Computer animation was gradually developed since the 1940s. 3D wireframe animation started
popping up in the mainstream in the 1970s, with an early (short) appearance in the sci-fi thriller
Futureworld (1976).
The Rescuers Down Under was the first feature film to be completely created digitally without a
camera.[9] It was produced in a style that's very similar to traditional cel animation on the Computer
Animation Production System (CAPS), developed by The Walt Disney Company in collaboration with
Pixar in the late 1980s.
The so-called 3D style, more often associated with computer animation, has become extremely
popular since Pixar's Toy Story (1995), the first computer-animated feature in this style.
Most of the cel animation studios switched to producing mostly computer animated films around the
1990s, as it proved cheaper and more profitable. Not only the very popular 3D animation style was
generated with computers, but also most of the films and series with a more traditional hand-crafted
appearance, in which the charming characteristics of cel animation could be emulated with software,
while new digital tools helped developing new styles and effects.[10][11][12][13][14][15]
Economic status
In 2008, the animation market was worth US$68.4 billion.[16] Animated feature-length films
returned the highest gross margins (around 52%) of all film genres between 2004 and 2013.[17]
Animation as an art and industry continues to thrive as of the early 2020s.
During World War II, animation was widely exploited for propaganda. Many American studios,
including Warner Bros. and Disney, lent their talents and their cartoon characters to convey the
public of certain war values. Some countries, including China, Japan and the United Kingdom,
produced their first feature-length animation for their war efforts.
Animation has been very popular in television commercials, both due to its graphic appeal, and the
humour it can provide. Some animated characters in commercials have survived for decades, such as
Snap, Crackle and Pop in advertisements for Kellogg's cereals.[18] The legendary animation director
Tex Avery was the producer of the first Raid "Kills Bugs Dead" commercials in 1966, which were very
successful for the company.[19]
Animation has traditionally been very closely related to comic books. While many comic book
characters found their way to the screen (which is often the case in Japan, where many manga are
adapted into anime), original animated characters also commonly appear in comic books and
magazines. Somewhat similarly, characters and plots for video games (an interactive animation
medium) have been derived from films and vice versa.
Some of the original content produced for the screen can be used and marketed in other media.
Stories and images can easily be adapted into children's books and other printed media. Songs and
music have appeared on records and as streaming media.
While very many animation companies commercially exploit their creations outside moving image
media, The Walt Disney Company is the best known and most extreme example. Since first being
licensed for a children's writing tablet in 1929, their Mickey Mouse mascot has been depicted on an
enormous amount of products, as have many other Disney characters. This may have influenced
some pejorative use of Mickey's name, but licensed Disney products sell well, and the so-called
Disneyana has many avid collectors, and even a dedicated Disneyana fanclub (since 1984).
Disneyland opened in 1955 and features many attractions that were based on Disney's cartoon
characters. Its enormous success spawned several other Disney theme parks and resorts. Disney's
earnings from the theme parks have relatively often been higher than those from their movies.
Criticism
Criticism of animation has been common in media and cinema since its inception. With its
popularity, a large amount of criticism has arisen, especially animated feature-length films.[20] Many
concerns of cultural representation, psychological effects on children have been brought up around
the animation industry, which has remained rather politically unchanged and stagnant since its
inception into mainstream culture.[21]
Awards
As with any other form of media, animation has instituted awards for excellence in the field. The
original awards for animation were presented by the Academy of Motion Picture Arts and Sciences
for animated shorts from the year 1932, during the 5th Academy Awards function. The first winner of
the Academy Award was the short Flowers and Trees,[22] a production by Walt Disney
Productions.[23][24] The Academy Award for a feature-length animated motion picture was only
instituted for the year 2001, and awarded during the 74th Academy Awards in 2002. It was won by
the film Shrek, produced by DreamWorks and Pacific Data Images.[25] Disney Animation and Pixar
has produced the most films either to win or be nominated for the award. Beauty and the Beast was
the first animated film nominated for Best Picture. Up and Toy Story 3 also received Best Picture
nominations after the Academy expanded the number of nominees from five to ten.
Several other countries have instituted an award for the best-animated feature film as part of their
national film awards: Africa Movie Academy Award for Best Animation (since 2008), BAFTA Award
for Best Animated Film (since 2006), César Award for Best Animated Film (since 2011), Golden
Rooster Award for Best Animation (since 1981), Goya Award for Best Animated Film (since 1989),
Japan Academy Prize for Animation of the Year (since 2007), National Film Award for Best Animated
Film (since 2006). Also since 2007, the Asia Pacific Screen Award for Best Animated Feature Film
has been awarded at the Asia Pacific Screen Awards. Since 2009, the European Film Awards have
awarded the European Film Award for Best Animated Film.
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The Annie Award is another award presented for excellence in the field of animation. Unlike the
Academy Awards, the Annie Awards are only received for achievements in the field of animation and
not for any other field of technical and artistic endeavour. They were re-organized in 1992 to create a
new field for Best Animated Feature. The 1990s winners were dominated by Walt Disney; however,
newer studios, led by Pixar & DreamWorks, have now begun to consistently vie for this award. The
list of awardees is as follows:
Production
The creation of non-trivial animation works (i.e., longer than a
few seconds) has developed as a form of filmmaking, with certain
unique aspects.[26] Traits common to both live-action and
animated feature-length films are labor intensity and high
production costs.[27]
Another problem unique to animation is the requirement to maintain a film's consistency from start
to finish, even as films have grown longer and teams have grown larger. Animators, like all artists,
necessarily have individual styles, but must subordinate their individuality in a consistent way to
whatever style is employed on a particular film.[33] Since the early 1980s, teams of about 500 to 600
people, of whom 50 to 70 are animators, typically have created feature-length animated films. It is
relatively easy for two or three artists to match their styles; synchronizing those of dozens of artists is
more difficult.[34]
This problem is usually solved by having a separate group of visual development artists develop an
overall look and palette for each film before the animation begins. Character designers on the visual
development team draw model sheets to show how each character should look like with different
facial expressions, posed in different positions, and viewed from different angles.[35][36] On
traditionally animated projects, maquettes were often sculpted to further help the animators see how
characters would look from different angles.[37][35]
Unlike live-action films, animated films were traditionally developed beyond the synopsis stage
through the storyboard format; the storyboard artists would then receive credit for writing the
film.[38] In the early 1960s, animation studios began hiring professional screenwriters to write
screenplays (while also continuing to use story departments) and screenplays had become
commonplace for animated films by the late 1980s.
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Techniques
Traditional animation
Examples of traditionally animated feature films include Pinocchio (United States, 1940),[47] Animal
Farm (United Kingdom, 1954), Lucky and Zorba (Italy, 1998), and The Illusionist (British-French,
2010). Traditionally animated films produced with the aid of computer technology include The Lion
King (US, 1994), The Prince of Egypt (US, 1998), Akira (Japan, 1988),[48] Spirited Away (Japan,
2001), The Triplets of Belleville (France, 2003), and The Secret of Kells (Irish-French-Belgian, 2009).
Full animation
Full animation refers to the process of producing high-quality traditionally animated films that
regularly use detailed drawings and plausible movement,[49] having a smooth animation.[50] Fully
animated films can be made in a variety of styles, from more realistically animated works like those
produced by the Walt Disney studio (The Little Mermaid, Beauty and the Beast, Aladdin, The Lion
King) to the more 'cartoon' styles of the Warner Bros. animation studio. Many of the Disney animated
features are examples of full animation, as are non-Disney works, The Secret of NIMH (US, 1982),
The Iron Giant (US, 1999), and Nocturna (Spain, 2007). Fully animated films are animated at 24
frames per second, with a combination of animation on ones and twos, meaning that drawings can be
held for one frame out of 24 or two frames out of 24.[51]
Limited animation
Limited animation involves the use of less detailed or more stylized drawings and methods of
movement usually a choppy or "skippy" movement animation.[52] Limited animation uses fewer
drawings per second, thereby limiting the fluidity of the animation. This is a more economic
technique. Pioneered by the artists at the American studio United Productions of America,[53] limited
animation can be used as a method of stylized artistic expression, as in Gerald McBoing-Boing (US,
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1951), Yellow Submarine (UK, 1968), and certain anime produced in Japan.[54] Its primary use,
however, has been in producing cost-effective animated content for media for television (the work of
Hanna-Barbera,[55] Filmation,[56] and other TV animation studios[57]) and later the Internet (web
cartoons).
Rotoscoping
Rotoscoping is a technique patented by Max Fleischer in 1917 where animators trace live-action
movement, frame by frame.[58] The source film can be directly copied from actors' outlines into
animated drawings,[59] as in The Lord of the Rings (US, 1978), or used in a stylized and expressive
manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006). Some other examples are
Fire and Ice (US, 1983), Heavy Metal (1981), and Aku no Hana (2013).
Live-action/animation
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Computer animation
Computer animation encompasses a variety of techniques, the unifying factor being that the
animation is created digitally on a computer.[45][86] 2D animation techniques tend to focus on image
manipulation while 3D techniques usually build virtual worlds in which characters and objects move
and interact.[87] 3D animation can create images that seem real to the viewer.[88]
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2D animation
Final line advection animation is a technique used in 2D animation,[93] to give artists and animators
more influence and control over the final product as everything is done within the same
department.[94] Speaking about using this approach in Paperman, John Kahrs said that "Our
animators can change things, actually erase away the CG underlayer if they want, and change the
profile of the arm."[95]
3D animation
3D animation is digitally modeled and manipulated by an animator. The 3D model maker usually
starts by creating a 3D polygon mesh for the animator to manipulate.[96] A mesh typically includes
many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D
object or 3D environment.[96] Sometimes, the mesh is given an internal digital skeletal structure
called an armature that can be used to control the mesh by weighting the vertices.[97][98] This process
is called rigging and can be used in conjunction with key frames to create movement.[99]
Other techniques can be applied, mathematical functions (e.g., gravity, particle simulations),
simulated fur or hair, and effects, fire and water simulations.[100] These techniques fall under the
category of 3D dynamics.[101]
3D terms
Mechanical animation
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Animatronics is the use of mechatronics to create machines that seem animate rather than
robotic.
Audio-Animatronics and Autonomatronics is a form of robotics animation, combined with
3-D animation, created by Walt Disney Imagineering for shows and attractions at Disney
theme parks move and make noise (generally a recorded speech or song).[107] They are fixed
to whatever supports them. They can sit and stand, and they cannot walk. An Audio-
Animatron is different from an android-type robot in that it uses prerecorded movements and
sounds, rather than responding to external stimuli. In 2009, Disney created an interactive
version of the technology called Autonomatronics.[108]
Linear Animation Generator is a form of animation by using static picture frames installed in
a tunnel or a shaft. The animation illusion is created by putting the viewer in a linear motion,
parallel to the installed picture frames.[109] The concept and the technical solution were
invented in 2007 by Mihai Girlovan in Romania.
Chuckimation is a type of animation created by the makers of the television series Action
League Now! in which characters/props are thrown, or chucked from off camera or wiggled
around to simulate talking by unseen hands.[110]
The magic lantern used mechanical slides to project moving images, probably since Christiaan
Huygens invented this early image projector in 1659.
Multi-sketching
Special effects animation
See also
12 basic principles of animation International Animated Film Association
Animated war film International Tournée of Animation
Animation department List of film-related topics
Architectural animation Motion graphic design
Avar (animation variable) Society for Animation Studies
Independent animation Wire-frame model
International Animation Day
References
Citations
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4. Solomon 1989, p. 24.
5. Solomon 1989, p. 34.
6. Bendazzi 1994, p. 49.
7. * Total prior to 50th anniversary reissue: Culhane, John (12 July 1987). " 'Snow White' At 50:
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23. Beckerman 2003, p. 37.
24. Shaffer 2010, p. 211.
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26. Laybourne 1998, p. 117.
27. Solomon 1989, p. 274.
28. White 2006, p. 151.
29. Laybourne 1998, p. 339.
30. Culhane 1990, p. 55.
31. Solomon 1989, p. 120.
32. Laybourne 1998, pp. 100–01.
33. Masson 2007, p. 94.
34. Beck 2004, p. 37.
35. Williams 2001, p. 34.
36. Culhane 1990, p. 146.
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38. Laybourne 1998, pp. 99–100.
39. White 2006, p. 31.
40. Beckerman 2003, p. 153.
41. Thomas & Johnston 1981, pp. 277–79.
42. Laybourne 1998, p. 203.
43. White 2006, pp. 195–201.
44. White 2006, p. 394.
45. Culhane 1990, p. 296.
46. Laybourne 1998, pp. 35–36, 52–53.
47. Solomon 1989, pp. 63–65.
48. Beckerman 2003, p. 80.
49. Culhane 1990, p. 71.
50. Culhane 1990, pp. 194–95.
51. Laybourne 1998, pp. 25–26.
52. Beckerman 2003, p. 142.
53. Beckerman 2003, pp. 54–55.
54. Ledoux 1997, p. 24, 29.
55. Lawson & Persons 2004, p. 82.
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External links
The making of an 8-minute cartoon short (http://www.sparetimelabs.com/animato/animato/cartoo
n/cartoon.html)
"Animando" (https://web.archive.org/web/20091001071111/http://www.nfb.ca/film/animando_engli
sh/), a 12-minute film demonstrating 10 different animation techniques (and teaching how to use
them).
Bibliography on animation – Websiite "Histoire de la télévision" (https://www.histv.net/animation)
Animation (https://curlie.org/Arts/Animation) at Curlie
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