Effective Use of Rapid Prototyping For Instructional Design
Effective Use of Rapid Prototyping For Instructional Design
Effective Use of Rapid Prototyping For Instructional Design
November 6, 2021
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 2
Table of Contents
Introduction..........................................................................................................................3
Conclusion.........................................................................................................................10
References..........................................................................................................................11
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 3
Introduction
role of instructional designer cannot be defined by using a limited list of skillsets and the design
process itself can vary depending on the setting of the content being developed. Expectations for
curriculum creation in K-12 education are dependent on exacting standards from states and
districts, while many corporations rely on instructional designers for effective creation of content
to guide both internal and external stakeholders. Within the corporate environment, instructional
designers are expected to create quality, engaging content, oftentimes with key aspects of the
traditional design process incomplete or even missing altogether. Undefined audiences reduce
the ability to conduct prior knowledge assessments, creating an unknown when it comes to
establishing any knowledge gaps. Inconsistent evaluations limit the instructional designer’s
ability to provide adequate feedback on learners’ engagement and comprehension. With both
factors in mind, this literature review serves to review the process of rapid prototyping for
instructional design products, and to answer the question of: How can instructional designers
effectively and rapidly develop materials with reduced capabilities for needs analysis and
process evaluation?
company, developing both synchronous and asynchronous content for product support staff.
While my firsthand knowledge is limited to three years, I have a much deeper experience with
traditional education, including twelve years of public education and curriculum development for
foreign language classes at the high school level. Within my more recent experiences, I’ve
noticed that many companies tout their dedication to the ADDIE process when listing
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 4
requirements for job postings but seem to be lacking critical elements in practice. While
companies value the consistency that comes with carefully thought-out learning design, they are
often not willing to or capable of giving those developing the curriculum the appropriate insight
companies rely on Rapid Instructional Design (or Rapid Prototyping for instructional design).
This concept seems to diverge in some respects from both the SAM and ADDIE development
I believe there is value in researching effective, rapid instructional design for a commercialized
training audience. With increased priorities on microlearnings and self-guided trainings, a fully
developed curriculum, with supporting documents, materials, and assessments, isn’t always
feasible. In studying this methodology, I hope to provide additional insight to the best practices
for rapid development with incomplete needs analyses, and explore principles related to adult
learning.
Keywords:
Below are some keywords that are used within the literature I reviewed:
by use of a computer
or training course; might include design documents and draft or final versions of
the curriculum
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 5
learners to study at their own convenience; often does not use interactive
Instructional design as a theory has been around as long as there has been education, and
even outdates the traditional concept of a classroom. The way instruction is developed, however,
has undergone many transformations. Through the many iterations of curriculum design, many
instructional designers often revert to the traditional ADDIE method of analysis, design,
development, implementation, and evaluation. To argue that instructional design can follow more
rapid timelines such as software design, comparisons have been made to the iterative process,
known as the waterfall model. The ADDIE model coincides with several stages of the waterfall
and maintenance (Adnan and Ritzhaupt, 2018). Because the field of instructional design
to keep up with trends and studies that reflect current practices within the field. While the
concept is not new, rapid prototyping of instructional design is one way instructional designers
are able to meet company expectations with quick turnarounds and high expectations.
When considering costs, many companies and organizations forego the step of an
appropriate needs analysis as the associated cost is perceived as being too high (Lee, 2019). In
these situations, a job/task analysis is often replaced with an abbreviated learning analysis, which
consists of two parts: defining the training need, and establishing the learning outcomes
(Piskurich, 2015). In reducing the analysis to a bare minimum, the instructional designer can
collaborate with the business representative to determine which steps are necessary to include in
the program and more quickly begin designing the curriculum. By minimizing this key step,
however, the rapid process lends itself to a more design-forward approach that may negatively
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 7
affect project outcomes (Stefaniak et al., 2018). Luscinski takes this one step further to say that
the learner themselves must be acknowledged and affirmed to avoid feeling rejected (Luscinski,
2017).
To further expedite the development process, the design process itself is accelerated by
using simplistic design documents that address the reason behind the course, the learners, the
content, materials, those involved, and the delivery method (Piskurich, p. 145, 2015). Because of
the more iterative nature of rapid development, design must also take into consideration what is
in scope for that particular version of training. While it may be necessary to fully outline
corresponding tasks in traditional development, more detailed information is often left out due to
time constraints and the need to address it is re-assessed in the future. Design documents outline
key aspects of the curriculum and allow key points to be matched with measurable objectives to
serve as a structure for the training. The instructional designer is tasked with completing any
design documents, although the design process typically relies heavily on subject matter experts,
or SMEs. SMEs provide insight into the course content, identify references, offer up case studies,
and assist in the creation of learner-centered objectives to ensure accuracy (Piskurich p. 165,
2015). SMEs are also heavily involved in the development and implementation phases to verify
subject accuracy and offer reviews, as well as answer learner questions that may arise during the
training.
The actual development of the deliverables, including instructional materials may vary
but might include anything from a storyboard and script to standalone job aids. At this point in
the process, collaboration with subject matter experts ensures that the content is accurate, and
any ancillary resources may be provided to include or reference within the deliverables. Within
the development, the instructional designer must also consider the feasibility of use of the final
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 8
project depending on external constraints. Because of tight timelines, instructional designers are
often expected to be versed in recent trends and understand the constraints of the user
experience. When developing online content, it is often best to use independent (non-proprietary)
platforms that are compatible with mobile devices, personal computers, and tablets and that also
has a responsive design (Nor & Ritzhaupt, 2018). It is also important to keep in mind the
limitations of the learning management system, as the LMS might provide additional constraints.
The instructional designer must also consider existing content, including training material that
has already been developed, technical and quality control manuals, and, time permitting,
Before implementing a lesson with the target learners, it is important that the deliverables
be tested for quality. Subject Matter Experts are typically involved in the review process within
both the design and development process, but quality can differ from one organization to the next
and from one instructional designer to the next. To fully ensure quality, the design is often tested
in both beta and pilots. Betas include instructional designers and evaluate the “viability of your
course before you actually implement it” (Piskurich, p. 263). Betas allow instructional designers
an additional review and the opportunity to make final changes before the training is delivered or
the self-guided training goes live. Within betas, IDs can also review the instructional plan to
verify that the sequencing is appropriate to accomplish the objectives. When considering e-
learning, this process might also consider web design review. University of Houston – Clear
Lake outlined matrices to verify quality of the online content, including best practices for user
design (Kidney, Cummings, & Bohm, 2007). Pilots, however, are used as a mock run-through
and the audience is the target audience for the training itself.
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 9
rely on surveys. When relying on external learners for surveys of their opinion on the content,
responses are typically neglected, and honest responses are rarely given. Some successful studies
provide evidence that courseware can be designed to more fully evaluate results and course
success, with the data aggregation built in (Rowley, p. 441, 2005). The systems that do offer this
level of evaluation, however, are often cost prohibitive and are reserved for companies with more
robust budgets.
While rapid development offers many benefits as far as cost is concerned, it does have
limitations. This manner of developing courses is a collaborative process and requires open and
experts. Rapid development relies heavily on the expertise of SMEs. While their expertise does
play a crucial part in the full development of course content, their closely tied relationship with
the content can often lead them to miss key factors and steps that might not be as evident to
of the quantity of source materials that may be available, IDs may be tempted to continue to add
in content that is either unnecessary or out of scope. To ensure that content is concise and
accurate, rely on addressing the initial objectives and limit content to the information that will
software design. While there are many similarities, there are also many differences. Piskurich
calls the method Rapid Instructional Design, but the more accurate description is Rapid
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 10
that the design, while complete by many standards, is still a prototype. Tripp and Bichelmeyer
counter Piskurich’s notion of rapid instructional design by saying, “prototyping may lead to a
(Tripp and Bichelmeyer, 1990). This highlights the fact that a full design is predicated on a full
The review process also suffers with tight timelines. The instructional designer may
vocalize hard stops for the review process, but external stakeholders often prioritize their own
duties and either neglect to leave feedback or leave feedback after the curriculum has been
implemented. This causes the need for additional iterations and, while this is often the case
because of evolving product, the design ends up with more maintenance needs than originally
anticipated.
microlearnings. Microlearnings are quickly digestible content with targeted, precise objectives
that allow learners to complete a task quickly. While these learnings do not replace support
documents, they are often delivered in rich media formats to allow the learner to grasp a
particular (often concrete) concept in a brief amount of time. These curricula can often meet the
tightened timelines needed for rapidly developed materials but are only suited for very specific
training needs.
simulations and other media are often used. These types of learning can also allow for
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 11
gamification of content, increasing learner buy-in and adding to learner engagement (Andriotis,
2018). Additionally, microlearnings allow the learner to combat the forgetting curve by coming
back regularly to refresh their knowledge on the content. By using briefly formatted learning
content, there is also an increase in the immediacy of feedback. Emerson and Berge argue that
this further drives compliance by giving an increased sense of responsibility to the learners
(Emerson & Berge, 2018). While microlearnings are not likely to fully replace traditional
learning concepts, it does appear they will continue to increase in importance in the workplace.
Gaps in Research
In reviewing the various literature regarding rapid instructional design, I noticed that while there
is some data available for the efficacy of rapidly developed instructional design, the lack of
evaluation in many companies leaves large gaps in truly evaluating the overall cost/benefit
analyses. My literature review further shows that, while there is a primary source that many refer
to, the singularity of the Piskurich book as the go-to resource leads me to believe that many
companies depend on this method for expediency, while not realizing its potential downfalls.
Because many companies who rely on this method also have ample support staff, the data related
to success rates can be challenging to separate. The implication for further research in this field
is that because of the pandemic, many educators are transitioning to corporate instructional
addition to transitioning curriculum to the online classroom). Many teachers who have spent
years delivering, and developing, content and curriculum can more fully realize the correlation
between pedagogy and andragogy. In many interviews, companies often ask about familiarity
with adult learning theories. In my opinion, however, the larger adjustment is timeline in creation
of content in which they are not subject matter experts. With firsthand experience in the
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 12
classroom, most teachers are already comfortable with quickly developing materials with which
they are familiar, but working in tandem with someone to produce a curriculum on a tight
timeline can prove to be more challenging. An added reason for the necessity for more research
is that many competencies continue to evolve and the epistemiologies related to the design must
be taken into consideration when developing curriculum in a tone-neutral manner (Larson &
Lockee, 2004).
Conclusion
While the literature I reviewed all related to rapidly designed instructional content, there
were varying opinions about its efficacy. There are many factors to consider when using the
instructional design process, and many more factors that aren’t always delineated in a concrete
manner that is accessible to those wishing to enter the field of corporate instructional design.
When considering the rapid development process, companies should take into consideration that
for the training or curriculum to be fully valid, you cannot omit any part of the ADDIE process.
By leaving out front-end analysis, instructional designers are left with design-forward
deliverables that don’t fully account for the needs of the organization. Not taking into
consideration the evaluation of the final product or depending on external learners without
motivation to leave honest feedback leads the design to be dependent on beta tests or pilots.
From a company’s viewpoint, expediting the process might lead to a more quickly developed
final product, but the learners (and at times, the designer) experience the fallout from an
conclusions I gained from the literature review, those considering rapid prototyping for
Consider all factors when developing instructional content, by being as thorough in your
analyses as possible. Do not overlook the needs of the learners or constraints of the delivery
method.
If possible, observation can act as a truly beneficial task analysis and give the instructional
Not all content is intended for all delivery methods. Microlearnings can act as a stopgap for
concrete concepts, but they should not replace a fully developed curriculum.
Literature Review: Effective Use of Rapid Prototyping for Instructional Design 14
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