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Andro Temp

The document provides guidance on supporting right-to-left and left-to-right layouts in Android apps. It recommends converting "left" and "right" to "start" and "end" in layout files, using the -ldrtl and -ldltr qualifiers, and setting android:supportsRtl="true" in the application tag. It also discusses using 0dp instead of match_parent with ConstraintLayout and setting the correct layout direction for widgets not in an activity's view hierarchy.
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0% found this document useful (0 votes)
42 views2 pages

Andro Temp

The document provides guidance on supporting right-to-left and left-to-right layouts in Android apps. It recommends converting "left" and "right" to "start" and "end" in layout files, using the -ldrtl and -ldltr qualifiers, and setting android:supportsRtl="true" in the application tag. It also discusses using 0dp instead of match_parent with ConstraintLayout and setting the correct layout direction for widgets not in an activity's view hierarchy.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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android {

signingConfigs {
config {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile file(keystoreProperties['storeFile'])
storePassword keystoreProperties['storePassword']
}
}
...
}

To support, supporting LTR and RTL layout in your app, convert 'left' and 'right'
to 'start' and 'end', respectively, in each of your existing layout resource files.
Like in place of android:gravity="left", use android:gravity="start". You can use
the -ldrtl (layout-direction-right-to-left) and -ldltr (layout-direction-left-to-
right) resource qualifiers.

<application
android:supportsRtl="true">
</application>

When using ConstraintLayout, you should not use match_parent. Instead, set the
dimension to 0dp to enable a special behavior called "match constraints," which is
generally the same as the behavior of match_parent.

If you are creating a UI widget that is not directly part of an activity's view
hierarchy, such as a dialog or a toast-like UI element, set the correct layout
direction depending on the context. The following code snippet demonstrates how to
complete this proces

val config: Configuration = context.resources.configuration


view.layoutDirection = config.layoutDirection

https://developer.android.com/guide/topics/large-screens/get-started-with-large-
screens
https://developer.android.com/guide/topics/large-screens/media-projection-large-
screens

<androidx.slidingpanelayout.widget.SlidingPaneLayout />
<com.google.android.material.navigationrail.NavigationRailView />

you can add the port or land qualifiers to your layout directory names. Just be
sure the orientation qualifiers come after the size qualifiers.
The smallest width qualifier specifies the smallest of the screen's two sides,
regardless of the device's current orientation, so it's a simple way to specify the
overall screen size available for your layout.

Here's how other smallest width values correspond to typical screen sizes:

320dp: Typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc.)
480dp: Large phone screen ~5" (480x800 mdpi)
600dp: 7” tablet (600x1024 mdpi)
720dp: 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc.)

res/layout-w600dp/main_activity.xml

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