Tamatoa Tamatoa: Actions
Tamatoa Tamatoa: Actions
"You can't expect a demigod to beat a decapod. You will die, Gargantuan celestial, chaotic evil
die, die."
- Tamatoa Armor Class 18 (natural armour)
Hit Points 217 (15d20 + 60)
Tamatoa is an immense crab, 50 feet from end of shell to Speed 30 ft., swim 30 ft.
end of shell. The epitome of greed and vanity, He lives to
adorn himself in gold, artifacts, and treasure. Much like a STR DEX CON INT WIS CHA
dragon's horde, but a horde he wears upon his back as a
status symbol. The treasure is really more of a way of 23 (+6) 18 (+4) 19 (+4) 10 (+0) 9 (-1) 15 (+2)
overcompensating for his own shortcomings, his reputation
as merely a beady-eyed bottom feeder or an overgrown Saving Throws Con +8
crab. To him, beauty is everything, and inner beauty just a Skills Performance +4
myth created by unattractive creatures. Senses blindsight 30 ft, passive Perception 9
Quite likely insane, Tamatoa can switch from doing Languages —
Challenge 10 (5,900 XP)
something he likes, such as talking about himself, to being
filled with murderous intent within seconds. He will take
the time to torture his victims given the chance, mocking Amphibious. Tamatoa can breathe air and water.
them and toying with them, particularly when he believes Bioluminescence. In nonmagical darkness,
he has the upper hand. Tamatoa sheds dim light in a 20-foot radius.
Eternal Youth. Tamatoa is more than a thousand years False Appearance. While Tamatoa remains
old, shows no signs of aging and is in excellent shape. motionless, it is indistinguishable from an
Glad to Tell. Tamatoa will happily tell people all about inanimate pile of treasure.
himself, will even sing of his exploits and how he came to
be where he is. Sucker For Compliments. Tamatoa has
disadvantage on Wisdom (Insight) checks that
appeal to its vanity. A creature gains advantage on
Tamatoa's Treasure Charisma (Persuasion) and Charisma (Deception)
As a collector of shiny objects, Tamatoa can have checks against the crab when a suitably shiny
quite a collection of ancient and unique treasures treasure is offered.
upon his shell. The shinier coins and gems are
going to be common, less so dull ones like Actions
copper pieces or onyx, jet or obsidian. Multiattack. Tamatoa can make two claw attacks.
This opens up hooks for adventures, do your
party need to find a particular item, lost for Claw. Melee Weapon Attack: +10 to hit, reach 15
centuries? Maybe they need a way to find a large ft., one target. Hit: 30 (7d6 + 6) bludgeoning
sum of money for something fast? For this, damage, and the target is grappled (escape DC
Tamatoa offers a different spin on the old 18). The crab has two claws, each of which can
dragon's horde trope. grapple only one target.
Shine (5-6 Recharge). Tamatoa emits a magical
light, which is reflected from the treasure on its
back. Each creature within a 30-foot radius must
succeed on a DC 16 Constitution saving throw or
take 27 (6d8) radiant damage and be blinded for
1 minute.
Created by
u/1d6Adventurers for
/r/MonsteraDay
Artwork by Kibadoglover45