This document provides an overview of the interface for Scratch Jr., outlining the various sections and their purposes. The interface includes a stage for building projects, tools for adding backgrounds, text and characters. It also has a programming area for connecting blocks to code character behaviors, along with palettes and categories of programming blocks. Projects can have multiple pages with their own sets of characters and backgrounds.
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Scratch JR Interface Guide
This document provides an overview of the interface for Scratch Jr., outlining the various sections and their purposes. The interface includes a stage for building projects, tools for adding backgrounds, text and characters. It also has a programming area for connecting blocks to code character behaviors, along with palettes and categories of programming blocks. Projects can have multiple pages with their own sets of characters and backgrounds.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Scratch
Jr.
Interface
Guide
1. Save
–
save
the
current
project
and
exit
to
the
Home
Page
2. Stage
–
this
is
where
the
action
take
place
in
the
project.
To
delete
a
character
from
the
stage,
press
and
hold
it.
3. Presentation
Mode
–
expand
the
stage
to
the
full
screen
4. Grid
–
toggle
on
(and
off)
the
x-‐y
coordinate
grid
5. Change
Background
–
select
or
create
a
background
image
for
the
stage
6. Add
Text
–
write
titles
and
labels
on
the
stage
7. Reset
Characters
–
reset
all
characters
to
their
starting
position
on
the
stage.
Drag
characters
to
set
up
new
starting
positions.
8. Green
Flag
–
start
all
programming
scripts
that
begin
with
a
“Start
on
Green
Flag”
block
9. Pages
–
select
among
the
pages
in
your
project
–
or
tap
the
plus
sign
to
add
a
new
page.
Each
page
has
its
own
set
of
characters
and
a
background.
To
delete
a
page,
press
and
hold
it.
To
reorder
pages,
drag
them
to
new
positions.
10. Project
Information
–
change
the
title
of
the
project,
see
when
the
project
was
created,
and
share
the
project
11. Undo
/
Redo
–
if
you
make
a
mistake,
tap
Undo
to
reverse
the
last
action
12. Programming
Script
–
snap
blocks
together
to
make
a
programming
script,
telling
the
character
what
to
do
13. Programming
Area
–
this
is
where
you
connect
programming
blocks
to
create
scripts,
telling
the
character
what
to
do
14. Block
Palette
–
the
menu
of
programming
blocks
15. Block
Categories
–
this
is
where
you
can
select
a
category
of
programming
blocks
16. Characters
–
select
among
the
characters
in
your
project,
or
tap
the
plus
sign
to
add
a
new
one.
To
delete
a
character
from
the
stage,
press
and
hold
it.