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Module 3

The document discusses modeling with classes in object-oriented software engineering using the Unified Modeling Language (UML). It describes UML, its main diagram types including class diagrams, and essential elements for modeling classes and their relationships. It provides guidance on using classes, associations, generalizations, and object diagrams to effectively model systems.
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0% found this document useful (0 votes)
44 views66 pages

Module 3

The document discusses modeling with classes in object-oriented software engineering using the Unified Modeling Language (UML). It describes UML, its main diagram types including class diagrams, and essential elements for modeling classes and their relationships. It provides guidance on using classes, associations, generalizations, and object diagrams to effectively model systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Object-Oriented Software Engineering

Practical Software Development using UML and Java

Chapter 5:
Modelling with Classes
5.1 What is UML?

•The Unified Modelling Language is a standard graphical language for


modelling object oriented software
• At the end of the 1980s and the beginning of 1990s, the first object-
oriented development processes appeared
• The proliferation of methods and notations tended to cause
considerable confusion
• Two important methodologists Rumbaugh and Booch decided to
merge their approaches in 1994.
• They worked together at the Rational Software Corporation
• In 1995, another methodologist, Jacobson, joined the team
• His work focused on use cases
• In 1997 the Object Management Group (OMG) started the process of
UML standardization

2
UML diagrams

• Class diagrams
• describe classes and their relationships
• Interaction diagrams
• show the behaviour of systems in terms of how objects interact with each other
• State diagrams and activity diagrams
• show how systems behave internally
• Component and deployment diagrams
• show how the various components of systems are arranged logically and physically

3
UML features

• It has detailed semantics


• It has extension mechanisms
• It has an associated textual language
• Object Constraint Language (OCL)

•The objective of UML is to assist in software development


• It is not a methodology

4
What constitutes a good model?

•A model should
• use a standard notation
• be understandable by clients and users
• lead software engineers to have insights about the system
• provide abstraction

•Models are used:


• to help create designs
• to permit analysis and review of those designs.
• as the core documentation describing the system.

5
5.2 Essentials of UML Class Diagrams

•The main symbols shown on class diagrams are:


• Classes
• represent the types of data themselves
• Associations
• represent linkages between instances of classes
• Attributes
• are simple data found in classes and their instances
• Operations
• represent the functions performed by the classes and their instances
• Generalizations
• group classes into inheritance hierarchies

6
Classes
•A class is simply represented as a box with the name of the class
inside
• The diagram may also show the attributes and operations
• The complete signature of an operation is:
operationName(parameterName: parameterType …): returnType

7
5.3 Associations and Multiplicity
•An association is used to show how two classes are related to each
other
• Symbols indicating multiplicity are shown at each end of the
association

8
Labelling associations
• Each association can be labelled, to make explicit the nature of
the association

9
Analyzing and validating associations

• Many-to-one
• A company has many employees,
• An employee can only work for one company.
• This company will not store data about the moonlighting activities of employees!
• A company can have zero employees
• E.g. a ‘shell’ company
• It is not possible to be an employee unless you work for a company

worksFor 1
Employee * Company

10
Analyzing and validating associations

• Many-to-many
• An assistant can work for many managers
• A manager can have many assistants
• Assistants can work in pools
• Managers can have a group of assistants
• Some managers might have zero assistants.
• Is it possible for an assistant to have, perhaps temporarily, zero managers?

Assistant * 1..** Manager


supervisor

Open in Umple

11
Analyzing and validating associations

• One-to-one
• For each company, there is exactly one board of directors
• A board is the board of only one company
• A company must always have a board
• A board must always be of some company

1
Company 1 BoardOfDirectors

Open in Umple

12
Analyzing and validating associations
•Avoid unnecessary one-to-one associations

• Avoid this do this

13
A more complex example
• A booking is always for exactly one passenger
• no booking with zero passengers
• a booking could never involve more than one passenger.
• A Passenger can have any number of Bookings
• a passenger could have no bookings at all
• a passenger could have more than one booking

• The frame around this diagram is an optional feature that any


UML 2.0 may possess.

14
Association classes
• Sometimes, an attribute that concerns two associated classes
cannot be placed in either of the classes
• The following are equivalent

Open in Umple and extended example

15
Reflexive associations
• It is possible for an association to connect a class to itself

Open in Umple

16
Directionality in associations
• Associations are by default bi-directional
• It is possible to limit the direction of an association by adding an
arrow at one end

Open in Umple

17
5.4 Generalization
•Specializing a superclass into two or more subclasses
• A generalization set is a labeled group of generalizations with a
common superclass
• The label (sometimes called the discriminator) describes the
criteria used in the specialization

18
Avoiding unnecessary generalizations

Inappropriate hierarchy of
classes, which should be
instances

19
Avoiding unnecessary generalizations (cont)
Open in Umple

Improved class diagram, with its corresponding instance


diagram
20
Handling multiple discriminators
• Creating higher-level generalization

21
Handling multiple discriminators
• Using multiple inheritance

• Using the Player-Role pattern (in Chapter 6)

22
Avoiding having instances change class
• An instance should never need to change class

23
5.5 Object Diagrams
• A link is an instance of an association
• In the same way that we say an object is an instance of a class

24
Associations versus generalizations in object
diagrams
• Associations describe the relationships that will exist between instances at
run time.
• When you show an instance diagram generated from a class diagram, there will be an
instance of both classes joined by an association

• Generalizations describe relationships between classes in class diagrams.


• They do not appear in instance diagrams at all.
• An instance of any class should also be considered to be an instance of each of that
class’s superclasses

25
5.6 More Advanced Features: Aggregation
• Aggregations are special associations that represent ‘part-whole’
relationships.
• The ‘whole’ side is often called the assembly or the
aggregate
• This symbol is a shorthand notation association named
isPartOf

26
When to use an aggregation
•As a general rule, you can mark an association as an aggregation if the
following are true:
• You can state that
• the parts ‘are part of’ the aggregate
• or the aggregate ‘is composed of’ the parts
• When something owns or controls the aggregate, then they also own or
control the parts

27
Composition
• A composition is a strong kind of aggregation
• if the aggregate is destroyed, then the parts are destroyed as
well

• Two alternatives for addresses

28
Aggregation hierarchy

29
Propagation
• A mechanism where an operation in an aggregate is
implemented by having the aggregate perform that operation
on its parts
• At the same time, properties of the parts are often propagated
back to the aggregate
• Propagation is to aggregation as inheritance is to
generalization.
• The major difference is:
• inheritance is an implicit mechanism
• propagation has to be programmed when required

30
Interfaces
•An interface describes a portion of the visible behaviour of a set of
objects.
• An interface is similar to a class, except it lacks instance variables
and implemented methods

31
Notes and descriptive text

• Descriptive text and other diagrams


• Embed your diagrams in a larger document
• Text can explain aspects of the system using any notation you like
• Highlight and expand on important features, and give rationale
• Notes:
• A note is a small block of text embedded in a UML diagram
• It acts like a comment in a programming language

32
5.7 Object Constraint Language (OCL)

•OCL is a specification language designed to formally specify


constraints in software modules
• An OCL expression simply specifies a logical fact (a constraint) about the
system that must remain true
• A constraint cannot have any side-effects
• it cannot compute a non-Boolean result nor modify any data.
• OCL statements in class diagrams can specify what the values of attributes
and associations must be

33
OCL statements

•OCL statements can be built from:


• References to role names, association names, attributes and the results of
operations
• The logical values true and false
• Logical operators such as and, or, =, >, < or <> (not equals)
• String values such as: ‘a string’
• Integers and real numbers
• Arithmetic operations *, /, +, -

34
An example: constraints on Polygons

35
5.8 Detailed Example: A Class Diagram for
Genealogy

• Problems
• A person must have two parents
• Marriages not properly accounted for

36
Genealogy example: Possible solutions

Open in Umple

37
5.9 The Process of Developing Class
Diagrams
•You can create UML models at different stages and with different
purposes and levels of details
• Exploratory domain model:
• Developed in domain analysis to learn about the domain
• System domain model:
• Models aspects of the domain represented by the system
• System model:
• Includes also classes used to build the user interface and system architecture

38
System domain model vs System model

39
System domain model vs System model

• The system domain model omits many classes that are needed to build a
complete system
• Can contain less than half the classes of the system.
• Should be developed to be used independently of particular sets of
• user interface classes
• architectural classes
• The complete system model includes
• The system domain model
• User interface classes
• Architectural classes
• Utility classes

40
Suggested sequence of activities
• Identify a first set of candidate classes
• Add associations and attributes
• Find generalizations
• List the main responsibilities of each class
• Decide on specific operations
• Iterate over the entire process until the model is satisfactory
• Add or delete classes, associations, attributes, generalizations, responsibilities or
operations
• Identify interfaces
• Apply design patterns (Chapter 6)
• Don’t be too disorganized. Don’t be too rigid either.

41
Identifying classes

• When developing a domain model you tend to discover classes


• When you work on the user interface or the system architecture, you tend to
invent classes
• Needed to solve a particular design problem
• (Inventing may also occur when creating a domain model)
• Reuse should always be a concern
• Frameworks
• System extensions
• Similar systems

42
A simple technique for discovering domain
classes
• Look at a source material such as a description of requirements
• Extract the nouns and noun phrases
• Eliminate nouns that:
• are redundant
• represent instances
• are vague or highly general
• not needed in the application
• Pay attention to classes in a domain model that represent types of users or
other actors

43
Identifying associations and attributes

• Start with classes you think are most central and important
• Decide on the clear and obvious data it must contain and its relationships to
other classes.
• Work outwards towards the classes that are less important.
• Avoid adding many associations and attributes to a class
• A system is simpler if it manipulates less information

44
Tips about identifying and specifying valid
associations
• An association should exist if a class
• possesses
• controls
• is connected to
• is related to
• is a part of
• has as parts
• is a member of, or
• has as members
some other class in your model
• Specify the multiplicity at both ends
• Label it clearly.

45
Actions versus associations
• A common mistake is to represent actions as if they were
associations

Better: The borrow operation creates a Loan, and


Bad, due to the use of associations the return operation sets the returnedDate
that are actions attribute.

46
Identifying attributes

• Look for information that must be maintained about each class


• Several nouns rejected as classes, may now become attributes
• An attribute should generally contain a simple value
• E.g. string, number

47
Tips about identifying and specifying valid attributes

• It is not good to have many duplicate attributes


• If a subset of a class’s attributes form a coherent group, then
create a distinct class containing these attributes

48
An example (attributes and associations)

49
Identifying generalizations and interfaces

• There are two ways to identify generalizations:


• bottom-up
• Group together similar classes creating a new superclass
• top-down
• Look for more general classes first, specialize them if needed
• Create an interface, instead of a superclass if
• The classes are very dissimilar except for having a few operations in common
• One or more of the classes already have their own superclasses
• Different implementations of the same class might be available

50
An example (generalization)

51
Allocating responsibilities to classes

•A responsibility is something that the system is required to do.


• Each functional requirement must be attributed to one of the classes
• All the responsibilities of a given class should be clearly related.
• If a class has too many responsibilities, consider splitting it into
distinct classes
• If a class has no responsibilities attached to it, then it is probably
useless
• When a responsibility cannot be attributed to any of the existing
classes, then a new class should be created

• To determine responsibilities
• Perform use case analysis
• Look for verbs and nouns describing actions in the system
description

52
Categories of responsibilities

• Setting and getting the values of attributes


• Creating and initializing new instances
• Loading to and saving from persistent storage
• Destroying instances
• Adding and deleting links of associations
• Copying, converting, transforming, transmitting or outputting
• Computing numerical results
• Navigating and searching
• Other specialized work

53
An example (responsibilities)

• Creating a new regular flight


• Searching for a flight
• Modifying attributes of a flight
• Creating a specific flight
• Booking a passenger
• Canceling a booking

54
Prototyping a class diagram on paper

• As you identify classes, you write their names on small cards


• As you identify attributes and responsibilities, you list them on the cards
• If you cannot fit all the responsibilities on one card:
• this suggests you should split the class into two related classes.
• Move the cards around on a whiteboard to arrange them into a class
diagram.
• Draw lines among the cards to represent associations and generalizations.

55
Identifying operations

•Operations are needed to realize the responsibilities of each class


• There may be several operations per responsibility
• The main operations that implement a responsibility are normally declared
public
• Other methods that collaborate to perform the responsibility must be as
private as possible

56
An example (class collaboration)

57
SpecificFlight * 0..1 Airplane

Class collaboration ‘a’


• Making a bi-directional link between two existing objects;
• e.g. adding a link between an instance of SpecificFlight and an
instance of Airplane.

• 1. (public) The instance of SpecificFlight
• makes a one-directional link to the instance of Airplane
• then calls operation 2.
• 2. (non-public) The instance of Airplane
• makes a one-directional link back to the instance of SpecificFlight

58
SpecificFlight 1 0..1
0..1 FlightLog
Class collaboration ‘b’ + createFlightLog [b1] FlightLog [b2]

• Creating an object and linking it to an existing object


• e.g. creating a FlightLog, and linking it to a SpecificFlight.

• 1. (public) The instance of SpecificFlight
• calls the constructor of FlightLog (operation 2)
• then makes a one-directional link to the new instance of FlightLog.
• 2. (non-public) Class FlightLog’s constructor
• makes a one-directional link back to the instance of SpecificFlight.

59
PassengerRole Booking SpecificFlight
+ makeBooking [c1] 1 * * 1
Booking [c2] addLinkToBooking [c3]
addLinkToBooking [c4]

Class
• collaboration ‘c’class, given two existing objects
Creating an association
• e.g. creating an instance of Booking, which will link a
SpecificFlight to a PassengerRole.
• 1. (public) The instance of PassengerRole
• calls the constructor of Booking (operation 2).
• 2. (non-public) Class Booking’s constructor, among its other actions
• makes a one-directional link back to the instance of
PassengerRole
• makes a one-directional link to the instance of SpecificFlight
• calls operations 3 and 4.
• 3. (non-public) The instance of SpecificFlight
• makes a one-directional link to the instance of Booking.
• 4. (non-public) The instance of PassengerRole
• makes a one-directional link to the instance of Booking.

60
Airplane
SpecificFlight * 0..1

Class collaboration ‘d’


addLinkToSpecificFlight [a2, d3]
+ changeAirplane [d1] deleteLinkToSpecificFlight [d2]

• Changing the destination of a link


• e.g. changing the Airplane of to a SpecificFlight, from airplane1
to airplane2
• 1. (public) The instance of SpecificFlight
• deletes the link to airplane1
• makes a one-directional link to airplane2
• calls operation 2
• then calls operation 3.
• 2. (non-public) airplane1
• deletes its one-directional link to the instance of
SpecificFlight.
• 3. (non-public) airplane2
• makes a one-directional link to the instance of
SpecificFlight.

61
EmployeeRole SpecificFlight
* *

Class collaboration ‘e’ + getName [e2] crewMember + findCrewMember [e1]

• Searching for an associated instance


• e.g. searching for a crew member associated with a SpecificFlight
that has a certain name.

• 1. (public) The instance of SpecificFlight
• creates an Iterator over all the crewMember links of the SpecificFlight\
• for each of them call operation 2, until it finds a match.
• 2. (may be public) The instance of EmployeeRole returns its name.

62
5.10 Implementing Class Diagrams in Java
• Attributes are implemented as instance variables
• Generalizations are implemented using extends
• Interfaces are implemented using implements
• Associations are normally implemented using instance variables
• Divide each two-way association into two one-way associations
—so each associated class has an instance variable.
• For a one-way association where the multiplicity at the other
end is ‘one’ or ‘optional’
—declare a variable of that class (a reference)
• For a one-way association where the multiplicity at the other
end is ‘many’:
—use a collection class implementing List, such as Vector

63
Example: SpecificFlight
class SpecificFlight
{
private Calendar date;
private RegularFlight regularFlight;
...
// Constructor that should only be called from
// addSpecificFlight
SpecificFlight( Calendar aDate, RegularFlight aRegularFlight)
{
date = aDate;
regularFlight = aRegularFlight;
}
}

64
Example: RegularFlight
class RegularFlight
{
private List specificFlights;
...
// Method that has primary responsibility
public void addSpecificFlight(Calendar aDate)
{
SpecificFlight newSpecificFlight;
newSpecificFlight = new SpecificFlight(aDate, this);
specificFlights.add(newSpecificFlight);
}
...
}

65
5.11 Difficulties and Risks when creating class
diagrams

• Modeling is particularly difficult skill


• Even excellent programmers have difficulty thinking at the appropriate level of
abstraction
• Education traditionally focus more on design and programming than modeling
• Resolution:
• Ensure that tem members have adequate training
• Have experienced modeler as part of the team
• Review all models thoroughly

66

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