Icric (Cricket Club System) A Project Report
Icric (Cricket Club System) A Project Report
A PROJECT REPORT
Submitted by
Jyotsana Srivastava
(1600101553)
MAY 2022
INTEGRAL UNIVERSITY
CERTIFICATE
Certified that this project “I CRIC (CRICKET CLUB SYSTEM)” is the bonafide
Dr.Tasneem Ahmed
Assistant Professor
Depart of Computer Application
Integral University, Lucknow
INTEGRAL UNIVERSITY
CERTIFICATE
Certified that this project “I CRIC (CRICKET CLUB SYSTEM)” is the bonafide
“I hereby declare that this submission is my own work and that”, to the best of
my knowledge and belief, it contains no material previously published or written by
another person nor material which has been accepted for he award of any other
degree or diploma of the university or other institute of higher learning, except where
due acknowledgement has been made in the text”.
Date:
We are grateful to the teacher’s and faculties of our department for the completion of our
Project Report on “I Cric (Cricket Club System)” under the guidance of Dr.Tasneem
Ahmed (Project Guide), Dr.Sandeep Kumar Nayak (Lab Associated Professor), and Mrs.
Saman Khan (Lab Instructor).
They have made sincere efforts to make the report more meaningful, complete, compact
and comprehensive. Its great pleasure to let your know that I have put my feelings and
knowledge into practice.
At last, we give special thanks to our batch mates, faculty members of Departments
Computer Application, our parents & everyone for their valuable suggestions & support
without which this Project report could not be completed.
JYOTSANA SRIVASTAVA
automated. The proposed system allows the user to book ground for
various days, request for club membership and register for t h e various
club using this software. Margin of error will be reduced and regulating
members will be a breeze by using this software. The end users can register
for membership, book ground, register for different training batches and
carried out by the Admin. Admin can approve the bookings done by end
users, send notices to the online notice board, check different members of
the club and the users registered for various training batches.
INDEX
1.1 Introduction 1
1.2 Aim 1
3.4 ER Diagram 11
IMPLEMENTATION DETAILS 15 - 20
Chapter 6 RESULTS 32 -
34
Chapter 7 ADVANTAGES 35
Chapter 8 CONCLUSION 36
BIBLIOGRAPHY 37
CHAPTER 1: INTRODUCTION
1.1 INTRODUCTION
I Cric Cricket club management project designed with the motive of managing a cricket club. This
software system consists of various online booking and management functionaries needed by a
cricket club. It provides various options like ground bookings, member registrations, notice posting,
member registration, batch registration, Schedules, League, Series, Player Statistics and more. This
software system assures efficient management and maintains the functioning on a cricket club.
1.2 AIM
The aim of the project is to provide the complete information of the National and International
Cricket
Tournaments statistics. The information is available Country wise, and Player wise. The project
have following Master Screens.
Country
Player Details
Team Members
Matches
By entering the data of the each match. We can get all type of reports instantly. Which will be
useful to call back history of each player, Also the team performance in each match. We can get a
report on numbers of matches win, and last. Graphical Display of the data also provided, so one get
graph instantly whenever it is required. We are using bar graphs here. In the future, we can make in
many types. The bar graphs provided to so Runs scored by each player in match. The bar Graphs
also provided for each player to so his performance in all matches he played. So graphs helps to
analyze the information faster also, it is attractive compare to the data display.
The modules of the project are as shown below.
Country Detail Entry Screen
Player Details Entry Screen
Team Members Entry Screen
Match Detail Entry Screen
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Match Ball by Ball Entry Screen
Player wise details screen
Player performance in the played matches
Match wise Comparison Screen
Players wise, Runs Score, Wickets taken Etc.,
This project is very use for Cricket match broadcasters to get information quickly. Also for Cricket
lovers who very much interested in Cricket Statistics. The project written in Asp.net with C#,
JavaScript, The back end for the project is SQL Server. The project is designed very user friendly
such that even people who knows only the basic operation of the computer can use this software. So
no technical expertise is required to use this software.
An iCric is a software developed to simplify the services easily accessible to every cricket
administrator, organizer, team manager, player, fan and follower so they can experience cricket like
never before! With the help of this software, we can manage league, series, team, grounds, match
schedules and match updating. In addition, Priorcric includes reporting of matches like over
commentary, summary, scoreboard, Playing XI player info, live scoreboard. It has reporting for
batting records, bowling records, highest run scored records, most 4 runs stats, most 6 runs stats ,
best bowling stats records
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1.3 DRAWBACK OF CURRENT MANUAL SYSTEM
1.The current manual system has a lot of paper work and it does not deal with users that are not part of
any leagues or series.
2.To maintain the records of players statistic and role manually handled by paper.
3.With the increase in database, it will become a massive job to maintain the database.
4.Requires large quantities of file cabinets, which are huge and require quite a bit of space in the office,
which can used for storing records for previous details.
6.Lack of security for the records, anyone disarrange the records of your system.
7.If someone want to check the details of their previous stats, the previous system does not provide any
necessary detail of this type.
1.Problem of Reliability: Current system is not reliable. It seems to vary in quality from one month to
the, next. Sometimes it gives good outputs, but sometimes the output is worst.
3.Problem of timeliness: In the current system the reports and output produced is mostly late and in
most of the cases, it is useless because it is not on time.
4.Problem of Validity: The output and reports mostly contains misleading information. The user
information is sometimes not valid.
5.Problem of Economy: The current system is very costly. We have to spend lots of money to keep
the system up to going, but still not get the desired results.
6.Problem of Capacity: The current system is suffering from problem of capacity also. The staff for
the tournaments is very less and the workload is too much. Few peoples cannot handle all the work.
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1.5 PROPOSED SYSTEM
1.Player Details: The new proposed system stores and maintains all the player details.
2.Calculations: The new proposed system calculates stats and scorings automatically and it is very
fast and accurate.
3.Registers: There is no need of keeping and maintaining records, stats, scoring and register manually.
It remembers each record and we can get any report related to players and series at any time.
4.Speed: The new proposed system is very fast with 100% accuracy and saves times.
5.Work force: The new proposed system needs less work force. Less people can do the large work.
6.Efficiency: The new proposed systems complete the work of many salesperson in less time.
7.Past details: The new proposed system contains the details of every past matches and players
records for future assistance.
8.Reduce redundancy: The most important benefit of this system is that it reduced the redundancy of
data with the data.
9.Workload: Reduces the workload of the data store by helping in easy updated of the products and
providing them the necessary details together with automatic record management.
10. Easy statement: Series-end and match-end statements easily taken out without getting headaches
on browsing through the day end statements.
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NEED:
I have designed the given proposed system in the ASP to automate the process of day-to-day activities
of Cricket Clubs like New Player Registration, team adding, match scheduling, match entries, league
creation and maintenance, etc., online facilities to the multiple user etc.
The complete set of rules and procedure related to Cricket Clubs day to day activities and generating
report is called “CRICKET CLUB MANAGEMENT SYSTEM (I Cric)”.My project gives a brief idea
regarding automated Cricket Club activities.
The following steps that give the detailed information of the need of proposed system are:
Performance: During past several decades, the Cricket club management system is supposed to
maintain manual handling of all the club daily activities. The manual handling of the record is time
consuming and highly prone to error. To improve the performance of the Cricket club management
system, the computerized Cricket club management system (I Cric) is to be undertaken. The
computerized Cricket club project is full computerized and user friendly even that any of the user can
see the player’s report and the series matches.
Efficiency: The basic need of the project is efficiency. The project should be efficient so that whenever
a new team or player is added, and automatically their records are maintained by our system , records
may be matches or player runs records, fielding records and bowling records etc., And if any player is
injured we can also change he player inside the match in the our system.
Control: The complete control of the project is under the hands of authorized person who has the
password to access this project and illegal is not supposed to deal with. All the control is under the
administrator the other members have the rights just see the records not to change any transaction or
entry.
Security: Security is the main criteria for the proposed system. Since illegal access may corrupt, the
database and it will affect not only the Cricket Clubs but also it affects the Players records. Therefore,
security has to be in this project.
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CHAPTER 2: HARDWARE AND SOFTWARE REQUIREMENTS
Hardware requirement
Number Description
1 4GB RAM or more
2 Intel i3 or AMD Ryzen3 (or Faster)
3 At least 160 GB of the free hard disk space
Software requirement
Hardware
Number Description
1 Desktop or Mobile.
2 At least 256MB RAM.
3 At least 100 MB ROM.
Software
Number Description
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1 Web browser.
CHAPTER 3: PROBLEM IDENTIFICATION
Technical Feasibility
This involves questions such as whether the technology needed for the system exists, how difficult
it will be to build, and whether the firm has enough experience using that technology. The
assessment based on outline design of system requirements in terms of input, processes, output,
fields, programs and procedures. This can be qualified in terms of volume of data, trends, frequency
of updating in order to introduce the technical system. The application is the fact that it has
developed on windows XP platform and a high configuration of 1GB RAM on Intel Pentium Dual
core processor. This is technically feasible .The technical feasibility assessment focused on gaining
an understanding of the present technical resources of the organization and their applicability to the
expected needs of the proposed system. It is an evaluation of the hardware and software and how it
meets the need of the proposed system.
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Operational Feasibility
Operational feasibility is the measure of how well a proposed system solves the problems, and takes
advantage of the opportunities identified during scope definition and how it satisfies the
requirements identified in the requirements analysis phase of system development. The operational
feasibility assessment focuses on the degree to which the proposed development projects fits in with
the existing business environment and objectives with regard to development schedule, delivery
date, corporate culture and existing business processes. To ensure success, desired operational
outcomes must imparted during design and development. These include such design-dependent
parameters as reliability, maintainability, supportability, usability, reducibility, disposability,
sustainability, affordability and others. These parameters required to be a considered, at the early
stages of design if desired operational behaviors are to be a realized. A system design and
development requires appropriate and timely application of engineering and management efforts to
meet the previously mentioned parameters. A system may serve its intended purpose most
effectively when its technical and operating characteristics engineered into the design. Therefore,
operational feasibility is a critical aspect of systems engineering that needs to be an integral part of
the early design phases.
The essential questions that help in testing the operational feasibility of a system include
following:
Does current mode of operation provide adequate throughput and response time?
Does current mode provide end users and managers with timely, pertinent, accurate and useful
formatted information?
Does current mode of operation provide cost-effective information services to the business?
Could there be a reduction in cost and or an increase in benefits?
Does current mode of operation offer effective controls to protect against fraud and to
guarantee accuracy and security of data and information?
Does current mode of operation make maximum use of available resources, including people,
time, and flow of forms?
Does current mode of operation provide reliable services
Are the services flexible and expandable?
Are the current work practices and procedures adequate to support the new system?
If the system is developed, will it be a used?
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Manpower problems
Labor objections
Manager resistance
Organizational conflicts and policies
Social acceptability
Government regulations
Does management support the project?
Are the users not happy with current business practices?
Will it reduce the time (operation) considerably?
Have the users been involved in the planning and development of the project?
Will the proposed system really benefit the organization?
Does the overall response increase?
Will accessibility of information be lost?
Will the system affect the customers in considerable way?
Legal aspects
Economic Feasibility
Establishing the cost-effectiveness of the proposed system i.e. if the benefits do not outweigh the
costs then it is not worth going ahead. In the fast-paced world today, there is a great need of online
social networking facilities. Thus, the benefits of this project in the current scenario make it
economically feasible. The purpose of the economic feasibility assessment is to determine the
positive economic benefits to the organization that the proposed system will provide. It includes
quantification and identification of all the benefits expected. This assessment typically involves a
cost/benefits analysis.
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Estimated cost of software/software development
Is the project possible, given the resource constraints?
What are the savings that will result from the system?
Cost of employees' time for study
Cost of packaged software/software development
Selection among alternative financing arrangements (rent/lease/purchase)
Legal Feasibility
A well-designed feasibility study should provide a historical background of the business or project,
a description of the product or service, accounting statements, details of
the operations and management, marketing research and policies, financial data, legal requirements
and tax obligations. Generally, feasibility studies precede technical development
and project implementation. A feasibility study evaluates the project's potential for success;
therefore, perceived objectivity is an important factor in the credibility of the study for potential
investors and lending institutions. It must therefore be a conducted with an objective, unbiased
approach to provide information upon which decisions can based.
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CHAPTER 5: SYSTEM ANALYSIS AND USER REQUIREMENTS
The software requirement specification is a produced at the culmination of the analysis task. The
function and performance allocated to software as part of system engineering are refined by
establishing a complete description, a detailed functional description, a representation of system
behavior, an indication of performance requirement and design constraints, appropriate validation
criteria and other information requirements.
The Introduction of software requirements specification states the goals and objectives of the
software, describe it in context of the computer-based system. Actually, the information may be
nothing more than the software scope-planning document.
A description of each function required to solve the problem is present in functional description.
A processing narrative also provided.
In many cases, the software requirement specification may be an accompanied by an executable
prototype, a paper prototype or a preliminary user’s manual. The preliminary user’s manual presents
the software manual as a black box, i.e., heavy emphasis laid on user input and the resultant output.
The manual can serve as valuable tool for uncovering problems at the human/machine interface.
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REVIEW OF PREVIOUS WORK
I Cric (Cricket Management Club) system provides the benefits of cricket administrator, organizer,
team manager, player, fan and follower so they can experience cricket like never before! With the
help of this software, we can manage league, series, team, grounds, match schedules and match
updating. In addition, Priorcric includes reporting of matches like over commentary, summary,
scoreboard, Playing XI player info, live scoreboard. It has reporting for batting records, bowling
records, highest run scored records, most 4 runs stats, most 6 runs stats , best bowling stats records.
I Cric is powerful, flexible, and easy to use and is designed and developed to deliver real
conceivable benefits to Cricket Clubs. More importantly, it is a backed by reliable and dependable
support.
A Cricket club is a place where Players come up for playing matches inside a team under some
rules. Cricket club provide facilities like-
Player recognitions.
Providing Kits for players.
Manage Team.
Manager Players details.
Manage records.
Various operational works that are done in a Cricket Club are-
Recording information about the players that come.
Recording information about the teams that come.
Recording information about the matches of teams.
Managing Leagues and tournaments.
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Keeping records of Leagues and tournaments.
Keeping information about the various matches and manage previous and upcoming matches.
These various jobs need to done in a Cricket Club by the operational staff. All these works done on
papers. The works is a done as follows:-
Information about Teams is a done by just writing the Team name, Players inside a team.
Whenever the Team comes up with information is stored freshly.
Information about Player is a done by just writing the Player name, age, batting style, bowling
style, contact details. Whenever a player comes up his information is stored freshly.
Player’s records generated by recording runs, six, four, RR, over, etc. on a separate sheet and at
last, they all summed up.
League, Team, Player, Schedule information is a generally recorded on the document, which
contain all information. It is a destroyed after some time to decrease the paper load in the club.
The scorer does all this work manually and other operational staff and lot of papers are needed to be
handled and taken care of. League admin have to remember various matches scheduled and
sometimes miss better alternatives as they cannot remember them at that time.
The limited time and resources have restricted us to incorporate, in this project, only main activities
that are performed in a Cricket Club Management System, but almost care has been taken to make
the system efficient and user friendly. “I Cric (Cricket Club Management System)” has designed to
computerize the following function that performed by the system.
Registration of two types one for player registration and one for league admin registration.
Home: It the collection of stats of players, schedules and points of teams.
Schedule list: have fixture matches and result matches.
Manage Schedule: creation of new schedules, edit, and update feature of the schedules.
Create series creation of new series.
Manage sponsor: creation of the sponsor for the series.
Manager home ground: creation of the home ground for the series matches.
Series details: carries details of the series.
Player search: Search of the player and on Player name click redirect to the player detail page.
Team creation: creation of the team.
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Team list: carries the list of the team inside a particular series.
Assign Team: carries the functionality for the assign team to the series.
Team details: carries the details of the player inside a team.
Batting records: have batting records player list.
Most four records: have most four hits records player list.
Most Six records: have most six hits records player list.
Highest score: have highest runs scores in a single match records player list.
Bowling records: have bowling records player list.
Fielding records: have fielding records player list.
Scoreboard: carries live match scoring, player in a match, over commentary, screen scoring,
Scoreboard, match info.
Start Inning: carries player selection, toss, choose to, match playing, etc.
Player login: carries details of series only shows to players.
The I Cric is a designed for multispecialty cricket clubs, to cover a wide range of cricket clubs
administration and management processes. It is an integrated end-to-end Cricket Club Management
System that provide relevant information across the User and Cricket Clubs to support effective
decision making for the matches.
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PROJECT DESCRIPTION
The Project I Cric (Cricket Club Management System) includes registrations of Players,
Administrator, storing their details into the system, and computerized scoring and maintain
everything on system. The software has the facility to five a unique id for every players and stores
the details of every players and teams automatically. It includes a search player to know the status
of each player. User can search availability of a Player and the details of a player and also team
details and his/him scoring records.
The I Cric (Cricket Club Management System) can be entered using a username and password or
without username and password just by searching league. It is accessible either by an administrator,
Players and normal user but accessibility is different. Administrator can add or edit data into the
database. The data can retrieved easily. The interface is very-user friendly. The data is and well
protected for personal use and makes the data processing very fast.
The I Cric (Cricket Club Management System) is powerful, flexible, and easy to use and is designed
and developed to deliver real conceivable benefits to hospitals.
The I Cric (Cricket Club Management System) is a designed for multispecialty Cricket Clubs, to
cover a wide range of Cricket club administration and management processes. It is and integrated
end-to-end Cricket Management System that provides relevant information across the Cricket club
and user to support wide range of cricket’s matches and their records.
I Cric Cricket club management project designed with the motive of managing a cricket club. This
software system consists of various online booking and management functionaries needed by a
cricket club. It provides various options like ground bookings, member registrations, notice posting,
member registration, batch registration, Schedules, League, Series, Player Statistics and more. This
software system assures efficient management and maintains the functioning on a cricket club.
Salient Features:
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1.5 FEASIBILITY STUDY
1) Operational Feasibility
2) Technical Feasibility
3) Economical Feasibility
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1.5.2 TECHNICAL FEASIBILITY
This involves questions such as whether the technology needed for the
system exists, how difficult it will be to build, and whether the firm has
enough experience using that technology. The assessment is based on
outline design of system requirements in terms of input, processes, output,
fields, programs and procedures. This can be qualified in terms of volume
of data, trends, frequency of updating inorder to give an introduction to the
technical system. The application is the fact that it has been developed on
windows XP platform and a high configuration of 1GB RAM on Intel
Pentium Dual core processor. This is technically feasible .The technical
feasibility assessment is focused on gaining an understanding of the
present technical resources of the organization and their applicability to
the expected needs of the proposed system. It is an evaluation of the
hardware and software and how it meets the need of the proposed system.
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1.6 Giant Chart
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1.7 ORGANISATION OF THE REPORT
1.7.1 INTRODUCTION
This section includes the overall view of the project i.e. the basic problem
definition and the general overview of the problem which describes the
problem in layman terms. It also specifies the software used and the
proposed solution strategy.
This section includes the Software and hardware requirements for the
smooth running of the application.
This section describes the different technologies used for the entire
development process of the Front-end as well as the Back-end
development of the application.
This section has screenshots of all the implementation i.e. user interface
and their description.
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This section has screenshots of all the implementation i.e. user interface
and their description.
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CHAPTER 3 : DESIGN & PLANNING
The waterfall model was selected as the SDLC model due to the following
reasons:
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3.2 GENERAL OVERVIEW
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3.3 Flow Chart
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3.4 ER Diagram
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3.5 DFD Diagram
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3.5.2 First-Level DFD Diagram
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3.5.3 Second-Level DFD Diagram
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CHAPTER 4 : IMPLEMENTATION DETAILS
4.1.1 HTML
HTML elements are the building blocks of HTML pages. With HTML
constructs, images and other objects such as interactive forms may be
embedded into the rendered page. HTML provides a means to create
structured documents by denoting structural semantics for text such as
headings, paragraphs, lists, links, quotes and other items. HTML elements
are delineated by tags, written using angle brackets. Tags such as <img />
and <input /> directly introduce content into the page. Other tags such as
<p> surround and provide information about document text and may
include other tags as sub-elements. Browsers do not display the HTML
tags, but use them to interpret the content of the page.
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JavaScript, which affects the behavior and content of web pages. Inclusion
of CSS defines the look and layout of content. The World Wide Web
Consortium (W3C), former maintainer of the HTML and current
maintainer of the CSS standards, has encouraged the use of CSS over
explicit presentational HTML since 1997.
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4.1.2 JavaScript
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4.1.3 jQuery
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4.1.4 JSON
Cascading Style Sheets (CSS) is a style sheet language used for describing
the presentation of a document written in a markup language like
HTML.CSS is a cornerstone technology of the World Wide Web,
alongside HTML and JavaScript.CSS is designed to enable the separation
of presentation and content, including layout, colors, and fonts.This
separation can improve content accessibility, provide more flexibility and
control in the specification of presentation characteristics, enable multiple
web pages to share formatting by specifying the relevant CSS in a separate
.css file, and reduce complexity and repetition in the structural content.
CSS information can be provided from various sources. These sources can
be the web browser, the user and the author. The information from the
author can be further classified into inline, media type, importance,
selector specificity, rule order, inheritance and property definition. CSS
style information can be in a separate document or it can be embedded into
an HTML document. Multiple style sheets can be imported. Different
styles can be applied depending on the output device being used; for
example, the screen version can be quite different from the printed
version, so that authors can tailor the presentation appropriately for each
medium.The style sheet with the highest priority controls the content
display. Declarations not set in the highest priority source are passed on to
a source of lower priority, such as the user agent style. The process is
called cascading.
One of the goals of CSS is to allow users greater control over presentation.
Someone who finds red italic headings difficult to read may apply a
different style sheet. Depending on the browser and the web site, a user
may choose from various style sheets provided by the designers, or may
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4.1.5 Css
remove all added styles and view the site using the browser's default
styling, or may override just the red italic heading style without altering
other attributes.
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4.1.6 Bootstrap
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CHAPTER 5 : TESTING AND IMPLEMENTATION
5.1.1 Introduction
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5.1.2 Benifits
The goal of unit testing is to isolate each part of the program and show that
the individual parts are correct. A unit test provides a strict, written
contract that the piece of code must satisfy. As a result, it affords several
benefits.
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5.2 : INTEGRATION TESTING
5.2.1 Purpose
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5.2.1.1 Big Bang
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5.3 : SOFTWARE VERIFICATION AND VALIDATION
5.3.1 Introduction
In other words, software verification is ensuring that the product has been
built according to the requirements and design specifications, while
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software validation ensures that the product meets the user's needs, and
that the specifications were correct in the first place. Software verification
ensures that "you built it right". Software validation ensures that "you built
the right thing". Software validation confirms that the product, as provided,
will fulfill its intended use.
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From Testing Perspective
Both verification and validation are related to the concepts of quality and
of software quality assurance. By themselves, verification and validation
do not guarantee software quality; planning, traceability, configuration
management and other aspects of software engineering are required.Within
the modeling and simulation (M&S) community, the definitions of
verification, validation and accreditation are similar:
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5.3.2 Classification of Methods
A test case is a tool used in the process. Test cases may be prepared for
software verification and software validation to determine if the product
was built according to the requirements of the user. Other methods, such as
reviews, may be used early in the life cycle to provide for software
validation.
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5.4 Black-Box Testing
Test cases are built around specifications and requirements, i.e., what the
application is supposed to do. Test cases are generally derived from
external descriptions of the software, including specifications,
requirements and design parameters. Although the tests used are
primarily functional in nature, non-functional tests may also be used. The
test designer selects both valid and invalid inputs and determines the
correct output, often with the help of an oracle or a previous result
that is known to be good, without any knowledge of the test object's
internal structure.
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5.5 : White-Box Testing
White-box testing (also known as clear box testing, glass box testing,
transparent box testing, and structural testing) is a method of testing
software that tests internal structures or workings of an application, as
opposed to its functionality (i.e. black-box testing). In white-box testing an
internal perspective of the system, as well as programming skills, are used
to design test cases. The tester chooses inputs to exercise paths through the
code and determine the appropriate outputs. This is analogous to testing
nodes in a circuit, e.g. in-circuit testing (ICT). White-box testing can be
applied at the unit, integration and system levels of the software testing
process. Although traditional testers tended to think of white-box testing as
being done at the unit level, it is used for integration and system testing
more frequently today. It can test paths within a unit, paths between units
during integration, and between subsystems during a system–level test.
Though this method of test design can uncover many errors or problems, it
has the potential to miss unimplemented parts of the specification or
missing requirements.
5.5.1 Levels
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5.5.2 Procedures
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5.6 : SYSTEM TESTING
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CHAPTER 6 : RESULTS
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6.2 User Login
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6.3 Admin Login
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CHAPTER 7 : ADVANTAGES
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CHAPTER 8 : CONCLUSION
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CHAPTER 8 : BIBLIOGRAPHY
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