Ant Role Best Row 2nd Best 3rd Best Rating (5 The Best / 1 The Lowest)
Ant Role Best Row 2nd Best 3rd Best Rating (5 The Best / 1 The Lowest)
Ant Role Best Row 2nd Best 3rd Best Rating (5 The Best / 1 The Lowest)
March example:
Range Name of skill: Units it can hit
Units: 2nd Skill 5th Skill 2nd Skill 5th Skill 2nd Skill 5th Skill
3 Golden Sugar 5 5 Big Bite Piercing Strike 1 2
2 Golden Spiny 4 4 Big Bite Piercing Strike 1 2
1 Gold Armor 2 3 Big Bite Rampant Attack 1 2
1 This is an example of optimal setup, only the Gold Armour doesn't have range to hit enemy last row with is 2nd Skill.
2 When 1st and 2nd enemy row get depleted Gold Armor will not hit more skills, but both Spiny and Sugar can.
3 The best Setup would be 1st row with 3 range, 2nd row with 4 range and 3 row with 5 range. (On skills)
Skills Use example in Batlle:
All unit alive:
ENEMY MARCH Your March
3rd Row 2ndRow 1st Row 1st Row 2ndRow 3rd Row
Regular Ants Regular Ants Regular Ants Regular Ants Regular Ants Regular Ants
Regular Ants Regular Ants Dead Regular Dead Regular Regular Ants Regular Ants
Skill Miss
Skill Miss
Regular Ants Dead Regular Dead Regular Dead Regular Dead Regular Regular Ants
Skill Miss
Skill Miss
Skill Miss
Ant Use
Black Fire (Blue) Extra 50% XP when wild hunting
Superb Spiny (Blue) Extra 50% XP when wild hunting
Skills
2nd 5th 8th Total
New World General 105,9 Debuff 30% 2 units 0 0 107,6 0 213,5 2
Gold Armor 127,875 0 152,8 0 109,2 0 389,875 0
Slim Arched 110 0 118,8 0 72,3 0 301,1 0
Giant Tooth 62 0 97,5 0 118,2 0 277,7 0
Driver Ant 105,6 0 136,5 0 59,5 0 301,6 0
Golden Sugar 90 0 78,75 Debuff 30% 3 units 42,4875 0 211,2375 3
Golden Spiny 138,5 0 121,45 Debuff 30% 2 units 0 0 259,95 2
Acid General 110,25 0 86 Buff 30% Squad dmg 107,6 Debuff 18% 1 unit 303,85 2
Bullet Ant 174 0 102 0 45 0 321 0
Jack Jumper 119,2 0 128 0 104,25 0 351,45 0
Guardians
Guardians are a good counter to big spenders, they are the worst ants on everything else, they are bad at wild hunt
and groundhog. They rely a lot on disables and defence to soften the shooters initial blow.
Carriers
Carriers are good all around, they have a mix between attack and defence, the best combat speed, the best
movement speed and the best carry capacity. They are good vs Wild and groundhog (not as good as shooters), they
do great counters and excel on disables.
Setup with highest disables/debuffs
Giant Tooth
New World General
Golden Sugar