Course Title: Computer Graphics Credit Units: CSE203 Course Code: 05
Course Title: Computer Graphics Credit Units: CSE203 Course Code: 05
Course Objectives: The objective of the course is to provide the understanding of the fundamental graphical operations and the implementation on compute
the mathematics behind computer graphics, including the use of spline curves and surfaces. It gives the glimpse of recent advances in computer graphics, use
interface issues that make the computer easy, for the novice to use.
Pre-requisites: C Language and basic concepts of mathematics
Course Contents/Syllabus:
Weightage (%)
Module 1: Introduction to Graphics and Graphics Hardware System
Video display devices, CRT, LCD Display devices Raster scan displays, Random scan displays, Raster scan systems,
Random scan Systems.
Input devices, keyboard, mouse, Trackball and spaceball, Joystick, Data glove, Digitizers, Image scanners, Touch 15
panels, Light pens, Voice systems.
Hardcopy devices, Printers, Plotters
Illustrate the concept of graphics, its application area and various devices associated to the graphics controlled by computer system
Analyze algorithms related to various graphics representation on the screen
Interpret the different types of transformation in 2-D and 3-D environment
Analyze the modeling concept of graphics and their representation using the algorithms
Discuss concept of multimedia and its involvement in computer graphics as well as lamination and its libraries
The class will be taught using remote teaching methodology. Students’ learning and assessment will be on the basis of four quadrants and flipped class
method. E-content will be also provided to the students for better learning. The class will be taught using theory, practical and case study method.
i. Case Study
ii. Quiz
iii. Minor Experiment
Lab/ Practical’s Experiments:
80 20
Theory Assessment (L&T):
Continuous Assessment/Internal Assessment End Term
(40%) Examination
(60%)
Components (Drop Attendance Class Test Quiz GROUP Viv Minor
down) PRESENTA Experiment
TION a
Linkage of PSDA 3 3 4
with Internal
Assessment
Component, if any
Weightage (%) 5 15 10 60
Text Reading:
1. Foley et. al., “Computer Graphics Principles & practice”, 2nd ed. AWL, 2000. · D. Hearn and P. Baker, “Computer Graphics”, Prentice Hall,
1986.
2. D. Hearn and P. Baker, “Computer Graphics”, Prentice Hall, 1986.
3. R. Plastock and G. Kalley, “Theory and Problems of Computer Graphics”, Schaum’s Series, McGraw Hill, 1986
References:
1. R.H. Bartels, J.C. Beatty and B.A. Barsky, “An Introduction to Splines for use in Computer Graphics and Geometric Modeling”, Morgan Kaufmann
Publishers Inc., 1987.
2. C.E. Leiserson, T.H. Cormen and R.L. Rivest, “Introduction to Algorithms”, McGraw-Hill Book Company, 1990.
3. W. Newman and R. Sproul, “Principles of Interactive Computer Graphics, McGraw-Hill, 1973.
4. F.P. Preparata and M.I. Shamos, “Computational Geometry: An Introduction”, Springer-Verlag New York Inc., 1985. · D. Rogers and J.
Adams, “Mathematical Elements for Computer Graphics”, MacGraw-Hill International Edition, 1989.
5. D. Rogers and J. Adams, “Mathematical Elements for Computer Graphics”, MacGraw-Hill International, 1989.
6. David F. Rogers, “Procedural Elements for Computer Graphics”, McGraw Hill Book Company, 1985.
7. Alan Watt and Mark Watt, “Advanced Animation and Rendering Techniques”, Addison-Wesley, 1992.