Module 6
Module 6
Module 6
Identify the dimensions involved in the following multimedia content. Check the
corresponding boxes.
÷: :
Chris Oca, accessed through
Wattpad
2 Magic Microphone advertised by a
singing salesperson in a mall.
3 Instructions on how to cook
pancit canton on a packaging
4 TV advertisement of a shampoo
brand featuring Sarah Geronimo
5 Textbook for the blind
2
What’s In
This might look like a trip to a toy store, but then, everybody needs time to play. Sort
the toys to their proper bins. Take note, the bins are not labelled, so it is up to you
to determine how you will classify these toys. Enjoy!
IMAGE REFERENCES
1. "Lego ZBlocks" by sayamindu is licensed
under CC BY-SA 2.0
2. "Japan Bisque dolls" by Dressy Doll is
licensed under CC BY-NC-ND 2.0
3. "Rubic's Cube" by faruqseu is licensed under
CC BY 2.0
4. "soft toy crocodile and teddy bear" by Steve
A Johnson is licensed under CC BY 2.0
5. "Crayon Fence" by chrismetcalfTV is licensed
under CC BY 2.0
6. "Jigsaw puzzle (detail)" by James E. Petts is
licensed under CC BY-SA 2.0
7. "finished puzzle box" by matthewvenn is
licensed under CC BY-SA 2.0
8. "Play-Doh (Flash)" by GIANTsqurl is licensed
under CC BY 2.0
9. "Wooden Hammering Toy" by
byzantiumbooks is licensed under CC BY 2.0
2 4 9 I 5 8 3 6 7
4
What’s New
So how did you go with the activity? Were you able to classify the toys well? There
may be various answers here, but let me share how I did it. I classified the toys based
on their purpose, which I categorize as follows:
1. Simulators – those that allow you to practice an actual task (taking care of
babies, as in the case of dolls, and pretending to be a carpenter, as in the case
of the toy hammer;
2. Builders – those that allow you to create something out of plain material, as in
the case of clay, and Lego; and
3. Puzzles – those that allow you to solve a code, as in the case of the jigsaw puzzle
and Rubik cube
I hope you can share your work with your teacher. Take note, answers may vary, but
everything points out to one thing: there is so much more in toys than play.
Every child has this particular toy that he/she would go crazy about. My favorite is
Lego. Through these tiny building blocks, my first ambition to become an architect
blossomed. (I did not become an architect, but that is another story). For me, creating
Lego houses was a pleasant experience. I got to design my little dream houses and
imitate structures I found in books. It might sound funny, but I haven’t outgrown
my love for Lego, and even to this day, my reaction upon getting hold of these blocks
is automatic. I will build a house.
I play other games too, and now, I have a confession to make: I was an addict – a
Pokemon Go addict. I just could not help it. Pokemons are cute and plenty and I just
couldn’t resist catching them all. I did not engage in Pokemon battles (even if there
was an arena a walking distance away from our house), but I spent so much time
and money loading my smart phone, walking and commuting to reach PokeStations,
gain mileage to hatch eggs, and search for wild Pokemons together with my trainer-
avatar in the augmented world. Unfortunately, (but fortunately) my phone hanged,
thus ending my Pokemon quest and my addiction.
Why don’t you share your experience on your favorite toys, both traditional and
digital? Here is a matrix for you to fill up:
MY FAVORITE MANIPULATIVES
TRADITIONAL DIGITAL
(A childhood toy or non-digital (A game app and the likes)
manipulative)
5
Stuffed toys ,
Dolls , Toy house ,
cellphone , PlayStation , laptop
,
marbles ,
Jack Stones Kenshin 2m Pact Game
, i pad
_
kids
.
.
It me
to
lives on
different country . Laptop
and iPad makes easier to
What is It
Manipulative Media
6
What I Have Learned
We are almost in the middle of the school year, and you have realized the need for
interactive media in your studies. Do you belong to the small fraction that is capable
of learning through interactive digital platforms, or are you part of the majority who
cannot maximize the power of internet connectivity? Think about your experiences
in using interactive manipulatives and answer the questions that follow.
What are the visual Asa result of innovation in technology , the Poe valence
of
manipulatives that you the internet and incensing availability of computers in classroom
& homes ,
commonly access? an enhanced approach for b-caching &
ieadnipg
What do you prefer? mathematics using manipulate & computer is emerging .
-
x ×
Concrete or virtual
-
- x × a
-
-
-
x -
answer. understanding
with virtual manipulative used to seinen ce
those concepts .
What I Can Do
Identify the PRIMARY dimension of the following apps. Write text, visual, audio,
motion or manipulative. Practically, all this apps are manipulatives, but two needs
intensive manipulation to be enjoyed.
1 Spotify Audio
2 Instagram visual
14
3 Twitter Text
5 Gmail Text
6 Viber
Audio
7 Wattpad Text
9 YouTube Motion
10 Pinterest visual
Assessment
15
Name
(example: Subway Surfer)
RUBRIC
16
Here is the sample game app that could be actually interesting
Name: Attack on Titan Quest
Concept: Attack on Titan Quest is a game inspired by the popular anime series.
This is more interesting and exciting since it can be played on mobile or PC. The game
generally follows the anime storyline, beginning in the year 845, when the Titans first invaded and demolished the Walls.
Objectives: This type of action-adventure game allows players to do and experience things they would not have the chance to attain in real life.
Gamers are taken to different lands, and the genre is ideal for fantasy. The player can select a character from the Scout Regiment. If the game
does progress, the player's rank will rise. The game's primary narrative recounts some of the most important events from each season. There
are different player's possible ranking:
(beginner) Trainer > Scout Regiment > Special Operations Squad Member > Survey Corps (highest rank)
As the player complete each quest, items or and money are earned, which can be use to purchase or upgrade equipment.
Educational Value: This Attack on Titan Quest is an action-adventure game that educates gamers on important life principles such as
responsibility and a sense of accomplishment after their adventure. It aids in the development of their self-esteem and self-confidence.
Interface: The game's interface might be designed to be more like a gamer's point of view in order to provide an exciting and thrilling
experience while playing. In addition, the player may see and use all of the weapons, equipment, ranks, and lives.
It exhibits an artificial the environment with which the user must engage to solve the problem. The game's problems are shown to users. It establishes
precise guidelines while creating the setting, directing its operation and the action of objects and characters inside of it. It also includes what has
happened (before to the player's participation in the game) and what has to happen to bring the game to a good end. The storyline sets the game's
purpose or goal, which may or may not be disclosed at the start of the game. The player must regularly handle a slew of minor issues to complete the
primary mission. Survival is significant in adventure games since they are often laden with many threats. Here are the sample homepage and interface
of the game.
Additional Activities
17
It is an enormous challenge to take on the role of web designer or even game developer. It is
not as simple as some may believe, as these individuals invest a significant amount of time,
effort, intelligence, and techniques in order to develop a helpful and engaging site or game
for users or players. A web designer's tasks include creating layout, graphics, and various
web content. They even become involved in code development and graphic design. Among
the many abilities doing the same job, one should consider how to set one's work apart. The
target people who can improve these areas are the users, watchers, or participants, which is
why they make sure it is enjoyable to them. Beginners should concentrate on the basics,
such as basic drawing, web design theory, and industry-accepted best practices. The same
can be said for video game developers, who produce code for a multitude of platforms,
including PCs, consoles, web browsers, and mobile phones.
It lets you expose variables and functions for usage in the editor. That is, the game
development tool will reflect (or something similar) on the code given by the developers,
enabling sections of it to be exposed in designers' editors. Assume a developer has generated
a class of objects (as source code) for the game's level designers to utilize. The developer, on
the other hand, wants the designer to be allowed to adjust some attributes. To do so, the tool
must make these attributes available to the level designer in the editor. In the same
approach, functions and methods might be exposed. This may enable them to be utilized in
scripting or called from an in-game debug console (including visual scripting, such as
"blueprints"). Because the editor has no way of knowing what sort of information will be
needed ahead of time (the editor was created before the game). Instead, the editor will need
a manifest with this information. This manifest is obtained by the editor straight from the
source (which might be part of the built process) or from a binary. It's conceivable that the
developer will need to indicate what should be shown. Functions and methods might be
exposed in the same manner. This may make them scriptable or callable from an in-game
debug console (including visual scripting, such as "blueprints"). Because the editor has no
means of knowing ahead of time what kind of material would be required (the editor was
created before the game). Instead, the editor will need a manifest containing these data. The
editor obtains this manifest either directly from the source (which may be part of the
constructed process) or from a binary. It's conceivable that the programmer will have to
specify what should be shown.
This particular talent and skill could be successful if the individual is artistic, enterprising,
inventive, and eager to try new things in order to suit the needs of the users. They must also
possess extensive programming experience and a desire to develop new skills. Of course,
originality is required, as well as the ability to generate unique concepts and ideas. He must
be analytical in order to connect fresh thoughts and build new incredible notions in the web
or in games. They must be very patient when building their own web or game because it
takes a long time and a lot of effort. To obtain amazing information from others without
plagiarizing their original ideas, collaboration is required. It is stated that having several
heads is better than having one, which is why it is appropriate. They should also be able to
manage their time by setting a deadline for completing activities.
To create websites, both technical and non-technical abilities must be considered in order to
meet the needs of the clients. A web designer is responsible for not only the appearance of
the website, but also how it functions. The upkeep of an established facility must be
monitored on a regular basis. Users will undoubtedly be satisfied by the information on the
web or in a particular game. This must be based on facts and credible surveys that indicate
people's interests, pastimes, and even hobbies over time and between generations. Yes, it is
difficult, but if correctly planned and executed, clients will undoubtedly subscribe to the new
website or game because their preferences have been met.