0% found this document useful (0 votes)
52 views12 pages

RF Major Updates

Download as docx, pdf, or txt
Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1/ 12

RF WIKI: http://pub.game.daum.net/rfonline/guide/beginner/index.daum?

id=60

Contributor: RF REDFOX (As of July 26 2016)

Disclaimer: [The information] assumes no responsibility or liability for any errors or


omissions in the content of this document. The information contained is provided on an
“as is” basis with no guarantees of completeness, accuracy, usefulness or timeliness…”
- Doofenshmirtz Novus ACC

View attachment 3664

1. Level 80 Cap and Level 50/56 Unlock Quest Changes

The total level cap will increase to 80 for all Players. Animus will also be capped at 80.

The quest chain for Unlock Quests has been simplified. Players who reach these levels
will now need to speak to their RACEMANAGER to complete this Quest. Additional
rewards will be given for completion of these quests.

Level 50 Unlock Quest additional reward: 3 Summon Potions + 3 Teleport Potions


Level 56 Unlock Quest additional reward: 3 Summon Potions + 3 Teleport Potions

2. Content Names Updated

Several items and monsters will now have updated names.

3. MAU Update

MAU will be getting a few changes to make them move viable for end game content.

A. Increased Defense
MAU at all levels of play will have increased Defense to physical attacks. In addition,
their MAX HP will increase slightly.

B. Goliath Secondary Ammo changes


Goliath Secondary Ammunition will be increased to 100 charges. Level 45 and below
Goliath will have a slow-type Secondary Ammo, which will debuff target's movement
speed for a short duration. Level 45+ Goliath will keep Net Ammo.

C. New Generator (Super Panzer Generator) 1000 RedFox Credits


A new generator will be available for MAU Riders, which will increase their damage
more than regular Panzer Generators (1 Super Panzer = 2 Regular Panzer). These will
stack up to 5 times, and will NOT stack with similar Generators.

D. Catapult Attack Change


Catapult MAU will receive a small cone of effect on their basic attacks. This AOE can
hit up to 30 targets at one time.

E. MAU Exp Reduced

Exp gained inside MAU will be reduced from 60% -> 50% of what they would get outside
of their MAU.

4. Animus Changes: Removal of Sympathy Charms, add (NEW) Communion Crystals

Sympathy Charms will be removed from the game, and (NEW) Communion Crystals will
be added.

Communion Crystals will be an item that can be equipped in the Ammunition slot of
Summoners and Specialists. They will have 500 charges when purchased. These items
will increase the Damage of Animus by a 5/10/50% of the User's Force Damage.

Lesser and Regular Communion Crystals will be sold at the Force NPC, while Greater
Communion Crystals will be available for 300 Gold Points (+ tax rate)from Gold Pig NPC.

5. New Siege Kits and Siege Kit changes

There will be 4 new Siege Kits, 2 for Launchers and 2 for FlameThrowers. These Siege
Kits will be available for 300 Gold Points (+ tax rate) from Gold Pig NPC. Level
requirement for these new Siege Kits will be 30.

View attachment 4434 View attachment 4435

Siege Kits will also have increased range, with Sniper Siege Kits having a larger range
than regular Siege Kits.

6. New Daily Quests

A new series of Daily Quests will be available to players over Level 40. Daily Quests
will give money, exp pots, and Reward Chests!

Daily Battle Quest: Remove 10 [Herodian Machines] from certain areas.


Volcanic Cauldron ~ 40-50
Beast's Land ~ 51-55
Outcast's Land ~ 56-60
Kartella Bio Lab ~ 61-65
Kartella Bio Lab2 ~ 66-69
Novazan Fortress ~70+

These daily quests will be available once every 24 hours from the HERO NPC. Players
will need to go to a specific place and obtain 10 parts from Herodian Machines.
[Warning] Sometimes when a machine is destroyed, the parts will be damaged, and
cannot be used to complete the quest. You may need to kill more than 10 in order to
complete this quest.

Non Battle Daily Quest: Turn in items to Captured Keeper NPC.

The Captured Keeper NPC will ask for items and give rewards once every 24 hours. If
you need to turn in more than one item to complete this quest, you may need to talk to
this NPC multiple times.

Doing Daily Quests will give reward boxes, which contain teleport scrolls, ores, and
potions.

7. Daily Quest Tokens

Completing the above daily quests when you are ~Level 70 will not earn Exp Potion
rewards. Instead, players will receive a Daily Quest Token. These can be combined at
the HERO NPC for reward items:

5 Tokens -> Talics Box x10 (contains 1 random talic each)


25 Tokens -> Level 70 Normal Armor Box
45 Tokens -> Option Booster Box (contains random jetpack)
65 Tokens -> Accessory Box (contains random ring or amulet)
85 Tokens -> Level 70 Intense Armor Box
198 Tokens -> Level 70 Rare D Armor Box

8. Weapon and Armor changes

Level 55 Archon Armor can be purchased at the HERO NPC. All normal type weapons,
armors, and shields available at NPCs will have their purchase costs (and sell costs)
reduced.

View attachment 3783

9. NPC Changes
Several NPC Vendors will be removed or combined with other NPCs.

Gatekeeper NPC will now sell BD keys.

View attachment 3780

Potion NPC will sell more potions in HQ.

View attachment 3781

Up to Lv 70 Towers and Traps available in HQ.

View attachment 3782

Chaos Potions will be removed from Hero NPC.

New Projectile Vendor in HQ will sell 500 Ammunition (similar to Ether NPC)

10. Bug Fixes

Several Map Glitch locations have been fixed. (i.e Novazan, Bio Lab, Ether, Crag Mine,
Battle Dungeon)

11. Items added to Cash Shop

The following items will be added to the Cash Shop:


Shield Socket Extender D - 7800 RC
Armor Socket Extender D - 7800 RC
Shining Gate Coupon - 4900 RC
30 Day Relief Jade Box - 3990 RC

These prices are intentionally set high, but will be marked down significantly during
sale events.
12. Contribution Points for Level 70+

Players who are Level 70+ will be able to earn Contribution Points. 6000 Points will be
available for players at Level 80.

13. Jade of Abundance changes

Jade of Abundance will now increase Exp gained by 2x, instead of 1x.
14. Guild / Guild Master Bonus Reduced

Ability Bonus from Guild Master Rank will be decreased, based on Level of Guild.
View attachment 5227

Guild War Reward will be reduced by 90%

Win: 200
Draw: 50
Loss: 10

15. Volcanic Cauldron and Sette Desert Monster difficulty reduced.

Monsters found in the Volcanic Cauldron and Sette Desert maps will have reduced
difficulty.
Damage, Armor, and HP have been reduced to encourage newer players

Contributor: RF CCR http://pub.game.daum.net (As of July 28, 2015)

16. Accretia 'Siege Mastery' skill effect value change


- The Siege Mastery skill's Skill Accuracy effect value has been increased.

17. Buff type class Skill duration increase


- Except for some skills, class skill duration is applied in 1080 seconds.
Contributor: RF CCR http://pub.game.daum.net (As of November 6, 2014)

18. Animus Changes

We have changed the way to acquire experience value for Korah racial animus
experience acquisition as follows.
After the summoning of character and animus before the update ,
There was a difficulty in fostering Animus.

So, today's patch is for the character (small patient)


Changed.

In case of Animus, monster level and -10 ~ +10 monster level when hunting
Animus experience gained, but the character has not gained experience.
Conversely, if a character has a melee, the character experience value is obtainable,
Summoned animus experience was not available.

If you can explain easily, the problem is that the characters and animus can not get
experience at the same time.
There was some difficulty in fostering Animus.

[change]
Today we have changed the way that animus and character acquire experience at the
same time.
However, there are some differences in the level conditions in which the player and
the animus can gain experience.

1. When the level of the animus is between the level of the monster (-10 to +10 level)
Even if a player gets hit, Animus can also gain experience.

※ Even if the player does not acquire the experience value because the player is
struck by the level difference between the monster and the player,
Animus can gain experience if experience is level of available range.

2. If the player's level is between the level of the monster and the level (-3 to +10)
Even if the animus is hit, the player can also gain experience.

※ Even if you do not get the experience value of the animation itself because of the
level difference between monster and animus,
The player can gain experience if the experience value is at the level of the available
range.

In other words, the player can acquire experience points from the monster (-3 to +10
level)
Experience can be obtained from Monsters (-10 ~ +10 level).

If you give a little more explanation, the experience level of animus level is different
from the level of character level experience,
In the case of the hit experience and the Matter experience,
Differences in the amount of experience gained from character and animus can vary.

Example: When a character hunts after recalling an animus and Animus gives more
damage than a character
Animus takes a little more experience than you can get from a monster.
In addition, experience buffs for abundant jade and experience items possessed by
the character in the case of Animus do not apply.

[Note]
1) Ianna and Animus were able to obtain experience points during healing, but the
characters can not gain experience. (Same as existing)
2) Pamon Animus was also able to acquire experience points when he acted,
It is impossible to acquire character experience. (Same as existing)
3) In case of Hecate and Isis, who can blow, if Animus hit the party with party
You can earn party bonus experience points, and you can earn party bonus
experience even if the party member is mangas.

Contributor: RF CCR http://pub.game.daum.net (As of February, 2014)

SKILL AND RANK CHANGE


Skill name Existing effects Change effect
Defend / HP 20% increase Existing effect same
relax/ Defense 12% Defense 5% (change)
Mega shield Shield defense probability Shield defense chance 5% (deleted)
5%
Buildup HP recovery ability HP recovery ability increased by 5%
Defense / increased by 40% (change)
Heep Nottic Experience 50% EXP 50% (deleted)
Power /
Ixel Charger Shield defense probability Shield defense chance 5% (deleted)
5%
Strength Up to 20% increase in HP Existing effect same

20% increase in defense 10% increase in armor (change)

God's grace Increased armor 100% Increase armor 50% (change)

Duration 1 minute Duration 20 seconds (change)

Cooldown 20 seconds 1 minute (change)

Sprint Delay 10 seconds Delay 5 minutes (change)

Existing effect same Existing effect same

WildInstant Delay 10 seconds Delay 5 minutes (change)


Critical Probability 50 Critical Probability 30 (change)

Attack power increased by Existing effect same


20%

  Increased evasion rate by 15


(additional)

Strong Existing effect same Existing effect same

  10% increase in armor (additional)

Mighty Existing effect same Existing effect same

  10% increase in armor (additional)

Seize Force Existing effect same Existing effect same

  10% increase in armor (additional)

Recovery circle Existing effect same Existing effect same

Delay 8 seconds Delay 1 minute (change)

Heal Wind HP recovers 25% HP 10% Recovery (change)

Delay 6 seconds Delay 12 seconds (change)

Runaway Absorbs 30% of damage Absorbs 5% of damage (changes)

PVP damage reduced by PVP damage reduced to 5000


5000 (deleted)

Attack power increased by Increased attack power by 45%


45% (deleted)

No sustained debuff Existing effect same

  Increased evasion rate by 15


(additional)

Dismount Duration 1 minute 30 Duration 10 seconds (change)


seconds

Delay 5 minutes Delay 30 minutes (change)

Existing effect same Existing effect same

GROULEX Duration 1 minute 30 Duration 10 seconds (change)


seconds
Delay 5 minutes Delay 30 minutes (change)

Existing effect same Existing effect same

Force Shield Duration 10 seconds Duration (10,15,20,25,30,35,40 seconds)


(change)

Delay 30 minutes Delay 10 seconds (change)

Existing effect same 50% reduction in existing effects


(change)

Messy Duration 18 minutes Duration 20 minutes (change)

Delay 1 second Existing effect same

Increased avoidance 50% reduction in existing effects


10,12,15,18,21,25,30 (change)

Ebay exhibition Increased Critical 20 Increased Critical 10 (change)

10% increase in ranged Existing effect same


damage

  Increased evasion rate of 5


(additional)

Clinching Increased ranged weapon Ranged Weapon Critical 15 Increase


critical 30 (change)
Accurate Melee attack success rate Increased probability of melee
increased by 30 attack success 10 (change)

  Melee ATK 20 Increase (additional)

  Skill Attack Range Increased by 20


(additional)

Vitality Attack power 10% Existing effect same

Increased hit 10 Hit 5 increased (changed)

Ransom Skill delay reduced by 9 Existing effect same


seconds

Skill Attack Accuracy Skill Attack Accuracy 10 increased


Increased by 50 (changed)

Grace Increase Accuracy Existing effect same


  15% increase in damage (additional)

Hyde Stealth state Existing effect same

Increased Accuracy 30 Accuracy 5 increased (changed)

Precision Increased Accuracy 30 Accuracy 7 increased (changed)


Launcher Increased launch damage Existing effect same
Mastery by 10%

Accuracy increased by 20% Accuracy increased by 15% (change)

Wellness Accuracy increased by 30% Accuracy increased by 7% (change)

※ Red: Effect to be deleted , Blue : Effect to be added , Purple : Effect to be changed

---- TO BE UPDATED SOON ---

You might also like