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Flex2 Avp QRG

TOTAL TRAINING(tm) for ADOBE(r) FLEX 2 ADVANCED VISUAL PROGRAMMING QUICK REFERENCE GUIDE Part 2 - Web 2. Interfaces Using Flex 2 1 DRAWING SHAPES and MODIFYING FLEX COMPONENTS 50:32 1 2 3 4 5 6 7 8 9 10 11 12 Using the Display List Objects and Graphics Class Calling the clear() Method Using lineStyle() to Style Star

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0% found this document useful (0 votes)
41 views1 page

Flex2 Avp QRG

TOTAL TRAINING(tm) for ADOBE(r) FLEX 2 ADVANCED VISUAL PROGRAMMING QUICK REFERENCE GUIDE Part 2 - Web 2. Interfaces Using Flex 2 1 DRAWING SHAPES and MODIFYING FLEX COMPONENTS 50:32 1 2 3 4 5 6 7 8 9 10 11 12 Using the Display List Objects and Graphics Class Calling the clear() Method Using lineStyle() to Style Star

Uploaded by

Dhanesh PN
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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TOTAL TRAINING FOR ADOBE FLEX 2 ADVANCED VISUAL PROGRAMMING

QUICK REFERENCE GUIDE


Part 2 Web 2.0 Interfaces Using Flex 2
1 DRAWING SHAPES & MODIFYING FLEX COMPONENTS 50:32
1 2 3 4 5 6 7 8 9 10 11 12 Using the Display List Objects & Graphics Class Calling the clear() Method Using lineStyle() to Style Star Points Drawing a Shape in an ActionScript Class Creating the ExpandButton Drawing a Round Cornered Rectangle Drawing a Line & Arrow Applying Drawn Buttons to an Application Reskinning Panels with a Programmatic Skin Setting Variables for Drawing the Skin Creating a Drawing Using the Graphics Class Method Applying the Panel Skin

Part 1 Creating Great Interfaces via Flex 2


1 SETTING UP & OVERVIEW 27:29
1 2 3 4 5 Installing the Poetica Font Preparing the Workspace Repair Broken Links & Improve Performance Looking at the Natural Experiences Application Reviewing the Drag & Drop Application

4 CREATING MOUSE-AWARE APPLICATION FEATURES 57:58


1 2 3 4 5 6 7 8 9 10 11 Moving the Pop Up to the Mouse Position Constraining the Pop Up within the Content Area Modifying Pop Up Locations Continuing Modi cation of the Pop Up Location Creating the Timer Object Creating Auto-Scroll Functionality Timer Instance & ReducingValue Variable Timer Instance Basic Functionality Calculating Scrolling Functionality Controlling Animation Functionality Activate & Deactivate Scrolling Functionality

2 ENHANCEMENTS WITH IMAGERY & LAYERING


1 2 3 4 5 6 7 8 9 10 11 12 Reviewing the Main Application File Reviewing the Gallery Custom Component File Add Images & Animations to the Background Reviewing the Processing E ect of Animations Embedding an Image into the Project Placing Content in Correct Order Creating a Reusable Embedded Image Randomizing the Displayed Background Image Declaring Variables Calculating the Variable Creating Simple Pop Up Functionality Closing & Opening the Pop Up

56:43

5 DATA-BOUND DRAG & DROP FOR ANY FLEX CONTROL 1:01 58:27
1 2 3 4 5 6 7 8 9 10 11 Enabling the Drag Function on the Drag Source Enabling the Drop Function on the Drop Target Enabling the Drag Move Function on the Source Enable Drag & Drop Functionality on Components Limiting Data Display in the List Control Drag Enabling the Source Image Adding a Format to the DataSource Objects Accepting the Data in the Drop Target Creating a Proxy Image Drop Enabling the Target List Control Final Comments & Credits

2 ANIMATING COMPONENTS & STATE CHANGES


1 2 3 4 5 6 7 8 9 10 Creating Fly-In Pop Up Components Creating Parallel E ects Using MXML Creating Parallel E ects Using ActionScript Comparing MXML & ActionScript Expanding & Restoring the Scroll Window Panel Triggering the State Change Smoothing Transitions Detecting the Scroll Windows Panel Width Creating Bindable Variables Using a Rollover E ect with a Thumbnail

3 WORKING WITH FONTS, FILTERS, & BLENDS


1 2 3 4 5 6 7 8 9 Learning the Limitations of Device Fonts Adding an Embedded Font Using the Embedded Font in a Class Selector Embedding Fonts Using FlashType Exploring FlashType Advance Anti-Aliasing Setting Exploring Filters Creating a Drop Shadow & Applying Glow Filters Reviewing Available Blends Applying Blends

52:32

3 LOOSE DATA COUPLING WITH BINDING & EVENTS


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Displaying XML Data in an Array Collection Passing Data between Components Passing Thumbnail Sizes between Components Using a Repeater to Generate Thumbnails Displaying Data with the Thumbnails Creating a Pop Up Event Class Displaying the Correct Data in the Pop Up Reviewing Code in the Main Application Looking at the Filter Function Exploring the Thumbnail Gallery Properties Con guring the Thumbnail Gallery Layout Calculating the Thumbnail Width & Height Explaining Thumbnail Positioning Exploring the Code that De nes Thumbnail Position Positioning the Thumbnails in the Gallery Repairing the Scroll Window Display Refreshing the Gallery Based on Category

1:42

4 CUSTOMIZING FLEX COMPONENTS


1 2 3 4 5

30:52

Exploring 9-Slice Scaling Adding 9-Slice Scaling to PNG Images Modify the Natural Experiences Welcome Panel Modify Graphical Skins Using Adobe Flash Templates Modify the Natural Experiences ComboBox Skin

5 EXTENDING FLEX COMPONENTS USING ACTIONSCRIPT 3


1 2 3 4 5 6 7 8 9 10 Creating an Extended Component Extend & Customize Pre-existing Flex Components Add Custom Buttons to Scroll Window Extended Panel Applying Images to Button States Assign Event Handlers in an ActionScript Component Adding Button Children to the Panel Positioning the Custom Buttons in the Scroll Window Create Variables, Change Button Size, & Calculate X & Y Positions Optimizing the Application with Style Sheets Final Comments & Credits

59:49

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