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Whatnew Ra112

This patch for Command & Conquer: Red Alert 3 includes the following: 1. Two new maps, balance changes to units and factions, and bug fixes. 2. Garrison range and wall blocking line of sight bonuses were reduced, while observation post health was increased. 3. Individual unit changes were made to Japan, Allied, and Soviet factions.
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0% found this document useful (0 votes)
43 views2 pages

Whatnew Ra112

This patch for Command & Conquer: Red Alert 3 includes the following: 1. Two new maps, balance changes to units and factions, and bug fixes. 2. Garrison range and wall blocking line of sight bonuses were reduced, while observation post health was increased. 3. Individual unit changes were made to Japan, Allied, and Soviet factions.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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What's new in Command & Conquer: Red form.

· Japan Tsunami Tank now auto-heals while it’s secondary ability is


Alert 3 Patch 1.011: active.
General: · Japan Honorable Discharge power no longer deals any friendly
· Added two new maps for skirmish and online play: Spring Fever (2 fire.
player) and Blitzen’s Back (4 player). Play these maps and many · Japan King Oni health increased to 3000 from 2250.
more in the stand-alone campaign expansion, · Japan Emperor’s Rage powers now limit the speed debuff to 75%
Balance Changes Global: for all levels.
· Garrison Range bonus reduced to 75% from 100%. · Japan Wave Force Artillery no longer requires line of sight for
· Walls and Structures no longer block line of sight while being attacking. It can shoot through walls, buildings, and anything else
constructed. dumb enough to get in front of it.
· Parachute drop time increased. · Japan Naginata Cruiser Spread-Torpedo damage halved.
· Oil Derricks now explode when destroyed. Keep your distance. · Japan Naginata Cruiser health reduced to 1200 from 1400.
· Observation Post health increased to 10000 from 3000. · Japan Shogun Battleship speed reduced to 50 from 75.
· Due to the recent downturn in the global economy, all Super · Japan Shogun Battleship cannons now properly scatter against
Weapons are now half price. other units.
· Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN · Japan Shogun Battleship rate of fire now reduced by 40%.
damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to · Japan Point Defense Drones now have an expiration time of 2
25% from 50%. minutes.
· The Top Secret Protocols have been reordered for all three factions. · Japan Final Squadron Power damage reduced in accordance with
the new power tree design.
Balance Changes By Faction:
· Allied Javelin Soldier cost reduced to 300 from 400. Balance Changes Vision:
· Allied Aircraft Carrier drone speed increased to 225 from 150. · Vision changes were incorporated from Red Alert 3: Uprising in
· Allied Aircraft Carrier drones no longer give large amounts of XP order to improve unit behavior.
when killed. · Allied Multigunner Turret Vision Range increased to 310 from 300.
· Allied Aircraft Carrier reload time reduced to 10s from 15s. · Allied Prism Tower Vision Range increased to 360 from 350.
· Allied Assault Destroyer Black Hole Armor bonus increased to 35% · Allied Hydrofoil vision range increased to 325 from 300.
from 25%. · Allied Javelin Soldier vision range increased to 200 from 175.
· Allied Outpost now gains additional health when upgraded (25% · Allied Guardian Tank vision range in Target Painter mode
per level). increased.
· Allied Athena Cannon no longer requires line of sight to attack. It · Special Agent Tanya Adams’ shroud clear range increased to 500
can fire over walls now! from 400.
· Allied Cryocopter health reduced to 650 from 750. · Soviet Apocalypse Tank vision range in Harpoon mode increased.
· Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , · Soviet Hammer Tank vision range in Leech mode increased.
10s, and 15s, depending. · Soviet Terror Drone vision range in Stasis Ray mode increased.
· Allied Defense Bureau build time increased to 30s from 10s.
· Soviet Base Defenses vision ranges increased slightly.
· Special Agent Tanya Adams now requires the Defense Bureau to
· Soviet Bullfrog vision range increased to 325 from 300.
be built.
· Soviet commando vision range increased to 175 from 150.
· Allied Apollo Fighter heath increased to 300 from 250.
· Allied Chronosphere now requires the Defense Bureau to be built. · Japan Seawing vision range increased to 225 from 200.
· Soviet Hammer Tanks can no longer leech while moving. · Japan Tengu vision range increased to 225 from 200.
· Soviet Apocalypse Tank grinder damage halved. · Japan Commando vision range increased to 175 from 150.
· Soviet Flak Trooper Cost increased to 400 from 300. · Japan Commando shroud clear range increased to 500 from 400.
· Soviet structures will no longer refund 100% of their cost if
canceled after taking damage. Refund value reduction is equivalent User Interface Enhancements:
to the damage taken by the building. · Players who choose random in online play will now have their
· Soviet Super Power Plant energy production reduced to 350 from faction hidden on the “escape” screen during the match.
500. · The wait time to kick an online player with a bad connection has
· Soviet Super Power Plant will no longer explode if it is destroyed been reduced to 30 seconds (from 60).
before it has completed building. · Players who are not on your friends list can no longer whisper you
· Soviet Stingray health increased to 450 from 360. while you’re in a match.
· Soviet Dreadnaught Missiles now scatter against units. · Rally points can be reset on airfields by right clicking on theairfield
· Soviet MiG Fighter health increased to 240 from 200. while it is selected.
· Soviet Iron Curtain now requires the Battle Lab to be built. · PC Users can now customize right click scroll speed by adding the
· Japan MCV build radius increased to facilitate wall building. following command line argument: -dragTolerance # [where # =
· Japan Jet Tengu now much less deadly against each other in air distance in pixels, typically a number from 1 – 50].
· Interface lag (irresponsiveness between clicks and keyboard · Blocked an exploit that gave a Hammer Tank unlimited Toxic
commands) has been reduced. Corrosion.

Bug Fixes:
What's new in Command & Conquer: Red
· EVA announcements will no longer play when a disguised spy Alert 3 Patch 1.09:
enters your base. · Balance Changes
· Made several improvements to the way garrisoned buildings and · - Added a smoke flare delay when using the Magnetic Singularity
captured structures are reported through shroud (in game and on the support power.
radar). · - The IFV base defense is now more vulnerable to cannon damage.
· Integrated several AI improvements from Red Alert 3 Uprising. · - If a King Oni uses his bull rush secondary ability while shrunk by
· The Apoc Tank can no longer move while harpooning.
a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on
· Fixed a bug that prevented Allied airfields from building the
impact.
appropriate number of aircraft in certain situations.
· Fixed a bug that prevented units from attacking enemies withvery · - In multiplayer matches, Allied and Soviet players may now dock
low health. their aircraft at any friendly airfield, regardless of faction, to refuel
· Fixed a bug that allowed the Soviet Crusher Crane to be captured and reload.
by an engineer without the 3-second capture delay.
· Fixed a bug that allowed Soviet players to cash bounty their own
deployed MCV and then get a refund by selling it.
· Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s · User Interface Enhancements
secondary abilities to still function when under the effect of an · - Added the ability for hosts to select a random tournament map
Aircraft Carrier’s blackout missile. when playing in a custom match with 2 or 4 players. Players will see
· Fixed a bug that allowed structures to be placed on top of Tesla
Troopers in their secondary mode. the Random Map option on the Map Selection list.
· Fixed a bug that occasionally prevented veteran Guardian Tanks · - Added a community news window that is displayed on game
from painting targets correctly in their secondary mode. launch. This window can be disabled by selecting “Do Not Show
· Fixed a bug that allowed certain units to be frozen despite being Again” on the news window.
under the effects of an Iron Curtain or Chrono Rift. · - Added a Spanish multiplayer lobby.
· Fixed a bug that caused certain textures to display incorrectly when
playing multiple, different community-made maps in succession.
· Bug Fixes
· Chrono Swap no longer allows you to move non-amphibious units
from land to water. · - Units will no longer occasionally animate incorrectly when
· The Shinobi's secondary ability now correctly causes allenemy units crossing a bridge.
who are actively targeting him to lose their target. · - The Striker VX and King Oni now correctly animate when powered
· While inside a Nanoswarm, the Apoc and Riptide can now properly down by an EMP attack.
attack other units within the Nanoswarm. · - Fixed an exploit that allowed players to create health, money, or
· Enemy tanks with the Terror Drone Surprise upgrade will no longer veterancy crates.
spawn a terror drone when killed by Tanya, as this would kill her
· - Fixed a crash caused by saving while a Magnetic Singularity was
instantly.
· Desolator strikes and Chronospheres will no longer affect repair active on the map.
drones.
· Time bombs can no longer be cast on walls. · Other Changes
· Amphibious units may now be sent into a friendly crusher crane on · - Added additional Mod support to Red Alert 3.
land or at sea.
· Structures that were under repair when captured will no longer be
under repair for the new owner.
· If a player has multiple Twinblades selected but not all are
garrisoned, pressing the secondary ability button will now only cause
the garrisoned Twinblades to descend.
· Blocked an exploit that gave the Bullfrog’s secondary ability (the
man cannon) unlimited range.
· Blocked an exploit that allowed the Javelin to remain locked-
onwhile moving or when the target goes out of range.
· Blocked an exploit that allowed unlimited camera zoom-out in online
play.

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