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Software Manual of LED Player V8.8 (For 2.3, 180626)

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0% found this document useful (0 votes)
736 views57 pages

Software Manual of LED Player V8.8 (For 2.3, 180626)

Uploaded by

vanthang
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 57

RGBPLAYER MANUAL

Version: RGBPlayer 2.3

8, 2018
CONTENTS
CHAPTER 1 SUMMARY ................................................................................................................................................................ 1
CHAPTER 2 INTRODUCTION......................................................................................................................................................... 2
2.1 SUPPORTED OPERATION ENVIRONMENT ........................................................................................................................ 2
2.2 START RGB PLAYER ........................................................................................................................................................... 2
2.3 INTERFACE INTRODUCTION ............................................................................................................................................. 3
CHAPTER 3 BASIC FUNCTION ....................................................................................................................................................... 5
3.1 PROJECT ........................................................................................................................................................................... 5
3.2 PLAY ................................................................................................................................................................................. 5
3.3 REAL TIME AUDIO CONTROL .................................................................................................................................................... 6
3.4 MORE ............................................................................................................................................................................... 7
CHAPTER 4 EFFECTS EDIT............................................................................................................................................................. 8
4.1 CAPTURE .......................................................................................................................................................................... 8
4.2 MULTI-SCREEN ................................................................................................................................................................. 9
4.3 TEST ............................................................................................................................................................................... 10
4.4 BUILT-IN EFFECT ............................................................................................................................................................. 10
4.4.1 PREDEFINED .......................................................................................................................................................... 10
4.4.2 INNER .................................................................................................................................................................... 10
4.5 CUSTOM ......................................................................................................................................................................... 10
4.5.1 CUSTOM 1 ............................................................................................................................................................. 10
4.5.2 CUSTOM 2 ............................................................................................................................................................. 11
4.6 FLASH ............................................................................................................................................................................. 12
4.7 TEXT ............................................................................................................................................................................... 12
4.8 PICTURE ......................................................................................................................................................................... 13
4.9 VIDEO ............................................................................................................................................................................. 13
CHAPTER 5 AUDIO EFFECT EDIT ................................................................................................................................................. 14
5.1 SPECTRUM ..................................................................................................................................................................... 14
5.2 PREDEFINED ................................................................................................................................................................... 14
5.3 CONVERT AUDIO EFFECT ................................................................................................................................................ 14
5.4 CUSTOM ......................................................................................................................................................................... 14
5.5 DYNAMIC ....................................................................................................................................................................... 15
CHAPTER 6 TOOLS ..................................................................................................................................................................... 16
6.1 SIZE ................................................................................................................................................................................ 16
6.2 FORMAT ......................................................................................................................................................................... 16
6.3 EDIT ................................................................................................................................................................................ 16
6.4 ADJUST ........................................................................................................................................................................... 17
6.5 COLOR ............................................................................................................................................................................ 17
6.6 ADDRESSING .................................................................................................................................................................. 17
6.7 RDM ............................................................................................................................................................................... 20
6.7.1 THE OPERATION .................................................................................................................................................... 20
6.7.2 OBTAIN OPERATION STATUS OF DRIVER ................................................................................................................ 21
6.7.3 SETUP THE DMX ADDRESS AND DISTINGUISH ...................................................................................................... 22
6.8 DETECT AND IP SETTING ................................................................................................................................................ 23
6.9 ONLINE DEBUGGING ...................................................................................................................................................... 23
6.10 TIMING......................................................................................................................................................................... 23
6.11 POWER DISTRIBUTION UNIT ........................................................................................................................................ 24
6.12 MORE ........................................................................................................................................................................... 24
CHAPTER 7 SETTING .................................................................................................................................................................. 25
7.1 LANGUAGE ..................................................................................................................................................................... 25
7.2 START UP ........................................................................................................................................................................ 25
7.3 PORT SOPIED .................................................................................................................................................................. 27
7.4 SD-CARD CONTROL ........................................................................................................................................................ 27
7.5 CLOUD SERVER ............................................................................................................................................................... 28
7.6 SETUP ............................................................................................................................................................................. 29
7.7 PARAM ........................................................................................................................................................................... 29
7.7.1 PLAYING SETTING .................................................................................................................................................. 29
7.7.2 DISPLAY SETTING................................................................................................................................................... 29
7.7.3 EXTERNAL SETTING ............................................................................................................................................... 30
7.7.4 MUSIC(EXTERNAL C23 EQUIPMENT) ............................................................................................................... 30
7.7.5 MUSIC (COMPUTER SELF-PARSING) ...................................................................................................................... 31
7.7.6 ETHERNET SETTING ............................................................................................................................................... 32
7.7.7 MORE .................................................................................................................................................................... 32
7.8 ADVANCED ..................................................................................................................................................................... 33
7.81 PASSWORD TO LOCK FUNCTION ............................................................................................................................ 33
7.82 VIDEO CAPTURE ..................................................................................................................................................... 34
7.9 PROJECT ENCRYPTION ................................................................................................................................................... 35
7.10 UNLOCK PROJECT ......................................................................................................................................................... 36
CHAPTER 8 OUTPUT .................................................................................................................................................................. 38
8.1 VIDEO ............................................................................................................................................................................. 38
8.2 PROJECT DIAGRAM ........................................................................................................................................................ 38
8.3 SD-CARD ........................................................................................................................................................................ 38
8.4 SD-COPY ......................................................................................................................................................................... 38
CHAPTER 9 SETTING BY CUSTOM .............................................................................................................................................. 39
9.1 IMPORT AND TOOLS ....................................................................................................................................................... 39
9.2 CONTROLLER.................................................................................................................................................................. 40
9.3 PCB TYPE AND GRAYSCALE ............................................................................................................................................. 41
9.4 DRIVING POINT .............................................................................................................................................................. 42
9.5 CHANNEL SEQUENCE AND DATA OUTPUT...................................................................................................................... 42
9.6 WIRING .......................................................................................................................................................................... 42
9.6.1 REGULAR ............................................................................................................................................................... 42
9.6.2 MAP ...................................................................................................................................................................... 43
9.7 SIZE ................................................................................................................................................................................ 43
9.8 SAVE ............................................................................................................................................................................... 43
9.9 MORE ............................................................................................................................................................................. 43
CHAPTER 10 MAP TOOL ............................................................................................................................................................ 44
10.1 FILE............................................................................................................................................................................... 44
10.2 TOOLS .......................................................................................................................................................................... 45
10.2.1 SELECT ................................................................................................................................................................. 45
10.2.2 CABLING .............................................................................................................................................................. 45
10.2.3 REGULAR CABLING AND SELECT ......................................................................................................................... 46
10.2.4 DISTANCE ............................................................................................................................................................ 47
10.2.5 CLIPBOARD .......................................................................................................................................................... 47
10.2.6 DELETE ................................................................................................................................................................ 48
10.2.7 CHANGE LINE DIRECTION .................................................................................................................................... 48
10.2.8 OVERTURN .......................................................................................................................................................... 48
10.2.9 MODEL ................................................................................................................................................................ 49
10.3 IMAGE .......................................................................................................................................................................... 51
10.4 IMPORT ........................................................................................................................................................................ 51
10.5 TEXT ............................................................................................................................................................................. 52
10.6 EXPORT ........................................................................................................................................................................ 52
10.7 MAIN CONTROL SELECTION ......................................................................................................................................... 52
CHAPTER 11 SETTING O2F TIME CONTROL ................................................................................................................................ 53
CHAPTER 12 SETTING GPS SYNCHRONIZATION IN PC ................................................................................................................ 54
CHAPTER 1 SUMMARY
RGB PLAYER is software used on LED Lighting Animation and project design. Friendly interface and easily operated.
MAIN FUNCTION:
Animation:
1. Cut video and animation effect in any format easily and realize page segment via DIV to get different change effect.
2. There are 1-17 different testing effects and 1-80 sets full color effects.
3. Color and change mode can be edited by self-setting up effects, to satisfy magnificent effects customer needs.
4. Huge characters input function, many different types of characters’ show, character pictures and background
effects for selection.
Audio Control:
There are 1-19 sets built-in audio effects. More effects for selection by self-setting up color belt and mode editing.
File Edit:
Effect Cut, Size change, gray change, file format change, color change etc. by system function.
Project Parameters:
User can change or reset it by installation setting, easy operation. Choose signal cable distribution and control system
type according to final project.
Timing Control:
Specific effect can be set to display in a specific period according to requirement. Set up is simple and combination is
diversity.
GPS (on PC):
Use the satellite timing to accurately synchronize several independent PCs while each PC should enable this function.
Encryption:
Improve the safety level of project by encryption.

◆ This version is not compatible with 2016 and earlier versions. It can be used after updating the
parameters.

1
CHAPTER 2 INTRODUCTION
2.1 SUPPORTED OPERATION ENVIRONMENT
 The system is suitable for Windows 7 (32 bit /64 bit) and Window 8 (32 bit /64 bit) system. Please ensure that the
computer has been installed with the driver "dotNetFx40_Full_x86_64_en.exe". If the RGBPlayer is used in
Windows-XP system, some functions will not be supported.
 Software support for simplified Chinese, traditional Chinese and English.
Language and characters of software will automatically comply with the ones in the system, it will be English
when unable to recognize.

2.2 START RGB PLAYER


 Please copy it to PC because it is too large and need decompression. Otherwise, all functions cannot run regularly.
 Please ensure all the control files and software in the folder are complete. (Some files may contain in the players)

Name

 Double click RGBPlayer to open the project.


Note: It will pop the Project Parameters if there is none project
in the path with the RGBPlayer of the RGBPlayer cannot
read the correct project. Please set it refer CHAPTER 9.

Please refer the method below if need to open the other project.

2
2.3 INTERFACE INTRODUCTION

 TITLE: Show LED Player.

 MENU: Below TITLE bar. It contains PROJECT, ANIMATION, MUSIC, TOOLS, SETTING, OUTPUT.
Press any of the menu, there will show several orders, press any orders. It will executive corresponding order.

MENU ORDER DETAILS


New Set up a new project.
Project

Import Import and open existing projects.


Recently Remember the most recently opened item, you can change it by selecting.
More Open the folder of the current project.
Capture Real time interception of any image on the computer screen.
Multi- The play area is divided into blocks and can be individually set for each area to play or record
screen different effects.
Test Select and record multiple test animations to facilitate cabling.
Animation

Predefined Select and record multiple full-color patterns for quick and easy animations.
Custom Sets the effect of changes in ribbon and pattern.
Custom 2 Set the Fireworks, Fill Drops, Drops.
Flash Read and record the imported flash dynamic effects file.
Inner Select and record conversion of multiple software built-in flash motion animation files.
Picture Read and record the converted import pictures.
Video Read and record the converted imported video.
Predefined Select and record multiple frequency jitter animations, convenient and quick.
Convert Select and convert multiple full-color patterns, animation, or dynamic animation for voice
Music

control effects.
Custom / Sets the ribbon and pattern of the control effect changes.
Custom 2
Dynamic Custom setup the dynamic music effect.

3
MENU ORDER DETAILS
Size Convert effects of different sizes to each other.
Format Effect files that convert to different formats.
Edit Edit individual animation files, or synthesize multiple animation files.
Adjust Sets and converts the color of the animation file
Color Removes and converts a color of the animation file.
Addressing Coding of lamps for DMX protocol.
Detect Check the connection between the controller and the software, and show “online” if normal.
Tools

RDM Inquiring the status of RDM lighting fixture.


Online According to the setting of the software, debug the cloth light on the spot and judge whether
Debugging the cloth light and signal transmission are normal.
IP Setting Set the fixed IP address (2.0.0.98) of the computer.
Timing Set the computer boot / restart time.
PDU The power supply of the timing control system.
More Invoking the Calculator, Notepad, Paint software in PC.
Language Set the display language for the software.
Start up Set the operation when the software opens.
Port Copied You can specify either port to copy data from other ports.
SD-card Sets the number of offline master control slave controls.
control
Cloud Server Set software devices to facilitate the ability to read and control changes in the cloud platform.
Setup Check the installation settings for the engineering parameters and edit them.
Settings

Param Modify the parameters displayed by the software.


Advanced Use the password to lock the function of RGBPlayer and the setting of hardware. And use
video capture to input video from the other device.
Channel Select the correct R/G/B/W for the specific channel.
Sequence
Project Encrypt the project to protect the project. Advanced application can encrypt engineering
encryption project in order to protect right (use together with specific hardware).
Unlock Unlock the encrypted project in order to have permission for using continually.
Video Select the animation file of the software, and output the video converted into AVI format.
Project Output engineering installation and bitmap.
Output

Diagram
SD-card Generates a SD.bin format effect file that the offline controller can read.
SD-Copy Copy the SD.bin into SD Card.

 Color Mix: Can only use in the player of 4-Channel lights. Click to switch corresponding effects.
th
shows red, green and blue three colors. shows white only of 4 channel. (In order to separate the white color
of full RGB, the background of software is light gray.) shows red, green, blue and grey.
 Timing Function: Set specific effect to be run at appointed time.
Switch displays in PC control system in order to activate Timing List.
In SD card system, when the list is well set, please just merge the SD.BIN file and copy it into
SD card. (Apply to our specific timing controller only)
Note: For SD card system, maximum number of time control list is 100 and only 10 types
of effects can be set in each list. The over effects would be null.

4
CHAPTER 3 BASIC FUNCTION
3.1 PROJECT

[New] Set up a new project.


[Import] Import and open existing projects.
[Recently] Remember the most recently opened item, you can change it by selecting.
[More] Open the folder of the current project.

3.2 PLAY

[Play] Click Play and pop the play list window. RGBPlayer will play the checking effects in the list.
[Pause] Click Pause and play pause. Click Play and resume.
[Stop] Click it to stop playing and the play area show black. It will replay the first effect when click Play.

Icon Designation Comment


Multi Loop It means the player plays loop the all selected effects. Click it and get Single Loop.
Single Loop It means the player plays loop current effects. Click it and get Multi Loop.
Select All Click it, all the effects will be selected.
Invert Selected Click it, the effects not selected before will be selected.
Out Of Order Click it, all the effects will be out of order.
Show All It means the player displays all effects. Click it to get Show Selected.
Show Selected It means the player displays part of effects. Click it to get Show All.
Move Select one effect and click it, then move the selected effect to the designated location.
Copy Select one effect and click it, the effect will be copy and put this ectypal effect after it.
Delete Select one effect and click it, the selected effect will be deleted.
Synchronic Open / close the GPS synchronization. Open it and the GPS-time shows on state information
reminder. The GPS-time might be different with PC-time. And please set the System in Never
Notify (refer to the operation of chapter 12).
Effect Only shows contains picture effects. Click it and get Music.
Music Only shows audio control effects. Click it and get Music+ Effect.
Music+ Effect Only shows audio control effect and picture effect. Click it and get only Effect. This is
applicable for controlling the speed and brightness of real-time effect under PC audio control.
Real time Click it and add 6 real-time audio effects. (The RGBPlayer set the computer’ s sound card in
audio control playing music.)
More After clicking, the "advanced settings" dialog box pops up under the video dialog box.
User can adjust brightness and GAMMA according to actual situation. PC control system is in
real time; New SD.BIN needs to be merged and change the SD card files in SD card control
system.

5
3.3 Real time audio control
● function:Click the in the Playlist window and add the effect. (The button only shows in the audio control effects
list .)
Note: The play area will show the music effects if the RGBPlayer read the audio data.
Name Preview Real-time effect legend Effect of the design
Spectrum
Pillar

Rectangle
Scan

Spectrum
Wave

Beat
Line

6
Name Preview Real-time effect legend Effect of the design
Colorful
Circles

Beat
Polygons

3.4 MORE
● function: 1. Set the speed in on-line audio control.
2. Add the real-time effect and set its parameter up.
3. Set brightness and gamma of effect.
Click “More” in the playlist and pop it up.
Slow speed: when instant volume lower than the volume of the last moment, the effect will turn slow.
The degree of turning slow can adjust by setting parameter. It will play the frame you set with the
slowest. (The RGBPlayer will play a frame after send 10 times if set 0.1.)
Fast speed: when instant volume higher than the volume of the last moment, the effect will turn fast.
The degree of turning fast can adjust by setting parameter. It will play the frame you set with the fastest.
(The RGBPlayer will play 100 frames after send 1 time if set 100.) The frame must be set according to the
actual frames.
Static: The effect will pause when the volume smaller than the value set. The smaller the value, the higher the
static effect requires. (this data must be set by field debugging environment).

7
CHAPTER 4 EFFECTS EDIT
4.1 CAPTURE
● Function: Real time interception of any image on the computer screen.
Click of ANIMATION and use.

Please ensure the


display size is
100%, otherwise
Show the capture will not
recorded be corresponding
time/frame to required
number. position.

Manual Needs click Start and Stop manually.


Auto Auto record the flash animation.
(Only for the .swf file with the read frame.)
Fixed Time Record the effect with the designated time.
Fixed Frame Record the effect with the designated frame.
DIV-Screen Copy the effects to many segments according
to need. There includes N/A, Copy, Left-Right
Mirror, Up-Down Mirror, 4 Sides Mirror.
Additional level, vertical is among the above
5 selections, copy again.
More Click it and pop BRIGHTNESS and GAMMA setting.
Brightness/GAMMA When record the flash, it is available to adjust effect
colors according to requirement in order to make the
patterns more colorful.
It is able with .bin format of effect file.
Window Position Set the place and size of the screenshot window.
It will be saved and automatically read the latest parameters when it starts up next time.
X: Set the horizontal initial position of screenshot window.
Y: Set the vertical initial position of screenshot window.
Width: Set the horizontal size of screenshot window.
Height: Set the vertical size of screenshot window.
Hide Shot window Select it and hide the screen shoot window.
Start Single click then start to record the effect.
Stop Single click then stop the recording.

8
4.2 MULTI-SCREEN
● Function: The play area is divided into blocks and can be individually set for each area to play or record different
effects.
Click of ANIMATION and use.

Icon Designation Comment


Play Play the enabled programmers (select a programmer and right click to preview).
Pause Pause all programmers. Click again to continue.
Stop Stop playing all programmers. Click again to restart.
Display layout When the layout window pops up in the upper left corner, the size and position of
display area can be set. (Move the mouse into the area, its information can be
shown; can use the mouse or arrow keys to adjust display area.)
Add Add new programmer or area (click more times to add more).
Delete Delete selected programmer, area or video under corresponding function.
Move Up Move selected programmer or area up.
Move Down Move selected programmer or area down.
Copy Click to copy selected programmer.
Lateral uniform Click to automatically separate into horizontal average areas according to area
number.
Longitudinal uniform Click to automatically separate into vertical average areas according to area number.
Add File Click the icon in an area list to add new blank file or video.
Unfold Unfold the video list of the area.
Fold Fold the video list of the area.

Select a programmer to set its Select an area to set its Select a video to set its parameters
parameters. parameters.

Programmed Name Select a programmer/area, enter the name in input box to rename it.
Enable Select to enable the programmer/area; it will play according to the order of programmer /area
list when play again. Unselect to disable the programmer/area, it will not be played.
Play Type Set play type of programmer, 3 options are Single Play, Fixed Playback Duration and Times.

9
Record Mode Record and convert the programmer into effect file which is specialized for RGBPlayer.
Region Parameter Set the display position (x and y axis) and size (width and height) of each area; they can be
entered on keyboard or adjust in display layout by mouse.
Please note that the origin is 0,0.
Play Type Set play type of area, two options are Single Play, and Loop Play.
Fill Style Set the mode of reading effect file in the area, four options are None, Tile, Center and Stretch.
Audio Type Set the audio function within C23 controller.
Audio Port Set the USB port of C23.

4.3 TEST
● Function: Select and record multiple test animations to facilitate cabling.
Click of ANIMATION and use. Click Generate and the RGBplayer will start to play while generate
testing effects.

4.4 BUILT-IN EFFECT


4.4.1 PREDEFINED
● Function: Select and record multiple full-color patterns for quick and easy animations.
Click of ANIMATION and use. Click Generate and the RGBplayer will start to play while generate
predefined effects. This pattern is generated by pressing one button, cannot change the time, color,
direction and etc. parameters.
4.4.2 INNER
● Function: Select and record conversion of multiple software built-in flash motion animation files.
Click of ANIMATION and use. Click Auto Import and the RGBplayer will start to play while record
flashes.

4.5 CUSTOM
4.5.1 CUSTOM 1
● Function: Sets the effect of changes in ribbon and pattern.
Click of ANIMATION and use.
Pattern Click the option, there will pop the list, different
modes with different options.
Width Select different widths, the color belt of the effects
will change different effects width.
Space Select different H-Space and V-Space, the effects
will be divided to some same segments.
Loop Set the effect repeat playing times.
Speed Set the effects speed. Bigger the data is, quicker
speed it is. Default is 1, the effect is best fluent.
Sequence Editor Set the color bar or select the color bar.
* Color bar type: Predefined, Saved.
* Steps: Begin to End length according to color grade and actual needs to set.
* Repeat: Set the main body effects repeat times, fill in different numbers, the repeating times will
be different.
Ribbon Name Set the new name.
Foreground/ It’s bottom color before/after transition effects. Click this option, there will pop “None, Red, Yellow,
Background Green, Cyan, Blue, Purple, White, Black, Custom” for selection.
Channel color It is only effective for four channel lamps and lanterns.
setting Set the order of the color of the channel, the software default is R-G-B-W, the customer can change
the corresponding color according to the RGBW sequence of the actual lamps and lanterns. After
setting, it is necessary to record all the effect files (with the finished ribbon, re select a mode, mode)
A. If you need to delete the outlay color belt, please right click the color belt
need to delete, then click Delete. (The deleted bar can’t be find in the
recycle bin. Please choose correctly the bar to delete.)

10
4.5.2 CUSTOM 2
● Function: Set the Fireworks, Fill Drops, Drops.
Click of ANIMATION and use.
Tetris
Loop Times Set the times of playing the effect.
Size Adjusting the length of box, the larger the value, the
larger the box.
Drop Interval Different interval is selected, the time interval of two
blocks falling down will be different. The bigger the
value, the longer the interval will be.
color Set the color of the effect.
Speed Set the speed of block falling down. The bigger the value,
the faster it will fall.
direction Setting the direction of the block.
Brightness Adjust the whole or single color brightness and
and Gamma comparison rate.

Fireworks
Loop Times Set the times of playing the effect.
Speed Set the speed of firework. The bigger the value, the
faster it will appear.
Explosion Size Select different range of explosion, it will display
corresponding effect. The bigger the value, the bigger
the explosion range will be.
Particle Size Select different size of particle, the size of firework will
have corresponding change.
Count Set the number of fireworks.
Particle Count Set the density of explosive firework.
Wake Length Set the tail length of firework.
Gravity Size Set the radian of explosive firework.
Explosion Style Set the style of effect, two options are firework and explosion.
color Set the color of the effect.
Brightness Adjust the whole or single color brightness and comparison rate.
and Gamma

Meteor Shower
Loop Times Set the times of playing the effect.
Speed Set the speed of meteor shower; the bigger the value,
the faster it will appear.
Drop Length Select different values, the length of color bar (meteor
tail) will change accordingly.
Opacity Set the brightness of effect; the bigger the value, the
darker the color will be.
Count Set the appearance number of effect.
Direction Set the direction of effect (upward, downward, to left,
to right).
Back Color Setting the background color of the effect.

Color Set the color of the effect.


Brightness Adjust the whole or single color brightness and
and Gamma comparison rate.

11
4.6 FLASH
● Function: Read and record the imported flash dynamic effects file.
Click of ANIMATION and use. The record method please refer to CAPTURE.

When making the flash animation, make according the actual width and height of player. Because the effects will
be the best. Or import the LOCA through the software “Output” – “Project Diagram” to edit flash file.

4.7 TEXT
● Function: Custom animations of text.
Click of ANIMATION and use.
Note: Converted effect files support RGB 3 channels only, the 4th channel is not supported.
[Font Setting]
Font All the fonts can show in client computer. Other
language character except Chinese and English can
only use under other language system. Some other
countries language don’t include.
Size Set the font size.
More Set the font shape etc.
[Movement]
Horizontal/Vertical The direction of the characters.
When select different direction,
there will be different effects.
Enter/Exit The move direction of characters enters or exit the scene.
Note: Select None when enter or exit the scene,
it means no enter or exit direction in the scene.
Loop The loop times of the characters plays in the scene.
Font color There are 12 effects for selection: 8 color, Colorful, Screenshot , Video, Inverse.
Pause PAUSE and the Time for PAUSE is for selection in the scene.
Back color There are 12 effects for selection, similar like Font color.
[Advanced]
Speed The rolling speed of characters (0 to 10). 0 is static, 10 is the fastest speed. It is not recommended
that speed be set to 0.
Position The characters’ position moves up and down (-50 to 50). Press mouse left key and move the
column to move the characters location. -50 locates up of playing area, 50 locates down of
playing area.
Reset Make the value return to default state.

Please don’t select Font color and Back color as the same option, otherwise there will be no characters in
the playing area.

12
4.8 PICTURE
● Function: Read and record the converted import pictures.
Click of ANIMATION and use.
Note: Converted effect files support RGB 3 channels only, the 4th channel is not supported.
Pattern It presets 11 bottom color display types,
7 color, Black, Colorful, Screenshot, Video Play.
Direction Picture move direction (Right To Left,
Top to Bottom, Left To Right, Bottom To Top).
Pause Set the time of staying the play area.
Open Pic Lead in the image needs to made into effects.
Generate Transfer automatically and save effects.

4.9 VIDEO
● Function: Read and record the converted imported video.
Click of ANIMATION and use.
Note:
Converted effect files support RGB 3
channels only, the 4th channel is not
supported.
Only support the video formats in MJPEG,
MPEG4, XVID and H264. Please try to use
lossless video for reading and converting.

New Open the video file which is needed to transfer.


Play Click it and resume.
Pause Click it and play pause.
Save Click it and save automatically the video file into RGB folder.
File Name Show the video file routes which is reading.
Video size Show the size of playing video.
Original Speed Read the speed of video automatically.
Frame Count Length of video.
Video Scaling Scale the video in proportion.
Start Frame Set the starting point of video which needs to be converted; or move to set the point.
End Frame Set the ending point of video which needs to be converted; or move to set the point.
Region Width/Height Set the width/height of recording area. The project size can be obtained automatically, or
adjust in preview box by mouse.
Upper-left corner X Starting coordinate of recording area
Upper-left corner Y Recording area in vertical direction. User can adjust the capture window to select it.
Reset Click it to return to original position. (Data would be reset also after reopen the video.)
Conversion Speed Modify data in order to increase or decrease the speed of transformed effect.
Quickly Generate Animation with saving would not show in the display window if choose it.
Linkage/ Return Open or quit the linkage video window. Output several video with different size/project in the
meantime.
Add/ Delete Only be used in linkage function, add or delete the area.

13
CHAPTER 5 AUDIO EFFECT EDIT
5.1 SPECTRUM
● Function: Real-time music spectrum effect under PC control system.
Click of MUSIC and use. It should work under the PC solution that support audio control.

5.2 PREDEFINED
● Function: Select and record multiple frequency jitter animations, convenient and quick.
Click of MUSIC and use. Click Generate and the RGBplayer will start to play while generate audio
effects.

5.3 CONVERT AUDIO EFFECT


● Function: Select and convert multiple full-color patterns, animation, or dynamic animation for voice control effects.
Click of MUSIC and use. The RGBplayer will start to play while generate audio effects.
The file name after converted would became “To144_ (****). yel” or “C (****). mel/min”. (****) refer
the original file name.

5.4 CUSTOM
● Function: Sets the ribbon and pattern of the audio control effect changes.
Click of MUSIC and use.
There are 4 common modes for selection. Every mode there is different related options. Clients can edit
the 4 effects by self-define via setting and use color belt.

Pattern Click the option, there will pop the list, different modes with different options.
Width Select different widths, the color belt of the effects will change different effects width.
Interval Refer to the interval time to set the animation.
Sequence Editor Set the color bar or select the color bar.
* Color bar type: Predefined, Saved.
* Steps: Begin to End length according to color grade and actual needs to set.
* Repeat: Set the main body effects repeat times, fill in different numbers, the repeati
ng times will be different.
Ribbon Name Set the new name.
Brightness/GAMMA Adjust the whole or single color brightness or comparison rate.

14
5.5 DYNAMIC
● Function: Sets the ribbon and pattern of the dynamic effect changes.
Click of MUSIC and use.
There are 5 common modes for selection. Every mode there is different related options. Clients can edit
effects by self-define via setting and use color belt.
DYNAMIC

15
CHAPTER 6 TOOLS
6.1 SIZE
● Function: Convert effects of different sizes to each other.
Click of TOOLS and use.
Note: Apply to *.cel/.yel/.mel file only, *.bin/.yin/.min will become messy code after transformation.
If the effect in *.bin/.yin/.min format requires to convert the size, please convert the effect file from
*.bin/.yin/.min to *.cel/.yel/.mel by the player, then convert the size of effect.
Initial Width It shows the effects’ width on initial player.
Initial Height It shows the effects’ height on initial player.
Final Width It shows the effects’ width on the modified player.
Final Height It shows the effects’ height on the modified player.
Location The effects moved location after transfer.
If the video file size is from small to big,
no matter what location chose,
the effects will be the same.
Open Click it, select the effects need to transfer. Open confirm. the effects automatically save to current
RGB folder and rename it to “CTC**.cel”.
If need to transfer in large quantity, please multi-choose to transfer in the open dialogue.

When doing this transfer in the 64W*64H player, please change


the Final Width and Final Height to 32. Then copy the effects named first letter CTC***.cel in the RGB folder of
the 64W*64H player into RGB folder of the 32W*32H player.

6.2 FORMAT
● Function: Effect files that convert to different formats. Be used in the different files format transfer.
Click of TOOLS and use.
☆ Which application is suitable?
No relations with connection and PCB, the. cel file can be used good in the same size player. The PCB and Size
of New Player is the same as the Old Player except the wire distribution. We can change the effects of the old
player to. cel format. Generally, it is. cel, but .bin is special format.

6.3 EDIT
● Function: Edit individual animation files, or synthesize multiple animation files.
Click of TOOLS and use.
Open Open the effects need to cut.(The quantities
of frame are according to the effect.)
Pause Pause the effects played.
Cut Front Click it and cut the opening effects front section.(Left of the column .)
Cut Tail Click it and cut the left behind section. (Right of the column ).
Generate Click it to confirm the Cutting the effects.
Combine Select many effects to combine one effect.

16
6.4 ADJUST
● Function: Sets and converts the color of the animation file
Click of TOOLS and use.
Brightness Adjust the whole or single color brightness.
GAMMA Adjust the whole or single color comparison rate.
Convert After adjust the brightness and GAMMA. Click it,
and select the effects need to modify and unfold,
the new effects will be saved automatically into
RGB folder.

6.5 COLOR
● Function: Removes and converts a color of the animation file.
Click of TOOLS and use.
Select any color in color bar. And click Convert to choose and unfold the transferring color effects file, the
new effects will be renamed and saved into the RGB folder.

Gray Scale The effect color after transformation will become corresponding single color grayscale
according to ratio of original effect colors.
Solid Color Except pure black, the color selected would be changed to 100% other color.
Color Rate Except pure black, the color selected would be changed to other color in proportion.
Color Remove Remove specific color in one animation.
Channel Color Remove Remove red or green or blue at random.

6.6 ADDRESSING
● Function: Coding of lamps for DMX protocol.
Click of TOOLS and use.
Click “Addressing” of “Tools” in .
ENTER-IN ADDRESSING

Controller: It shows the number of controllers in the


INFORMATION
THEHARDWARE

project automatically.
[Online] is that the controller’s connection work.
[Offline] is that the controller’s connection close. It cannot
address the lighting fixture.
If the controller output control another lighting fixture
except DMX series, it shows taboo. It can be modified in
SETUP.
Chip: It shows the number/address of ships.

17
Chip Sum: It reads the settingup while first be used. It can
SETUP THE CHIPS’ADDRESSING
be set manually and click Set sum to save.
Chip Type: It reads the settingup while first be used. It can
be modified in SETUP.
Chip Address: It can be set the address of the select chip,
and click Save.
Chip Segment: It can be set the pixel of the select chip, and
click Save.
Addressing Mode: None, Address extension, Use the same
address.
None It only saves the address of the selected chip. And the
others will not be changed.
Address Extension It only saves the address of the selected
chip. And the others will be extended.
Use The Same Address It saves the same address of all
chips.
Save Address of Current Selected Chip: Click and save the
address of the selected chip.
Save Address of All Chips: Click and save all chips. The each
chips’ address will change by the address setting and the
segment setting.
Advanced: If the controller output control UCS512C4
SETTUP THE CHIPS DATA

orSM16512, It will be set up the Power-on brightness.

Com Addressing: It will be used by the selected port. Click it


ADDRESSING

and the lighting fixtures in the selected port will be


addressed.
Controller Addressing: It will be used by the selected
controller. Click it and the lighting fixtures in the selected
controller will be addressed.
All Addressing: Click it and the all lighting fixtures will be
addressed. (The offline controller cannot address.)
Light Chip: Click it and light up the selected chip. Please
make sure the address of chips in are same
with the lighting fixtures’.

shows the progress bar in the lower right


corner.
It shows “Addressing completed!” when all the EN-508
controller receive the addressing data.
It is not the lighting fixtures addressing correct. The
addressing successful is according to the light color.
UCS512C4 and SM16512 shows the power-on light color
after the addressing successful light color.

When DMX lighting fixture is addressed successfully, the lighting fixture will be the particular light. And it means
NOTES

this lighting fixture is addressed unsuccessfully with other occurs. If fail to set the address, please check connection
of the lighting fixture again and send the data one more time.

18
● THE ADDRESSING RESULT
UCS512A / B AND SW-U

DMX512AP / SM512

SW-D

UCS512C*

SM16512

19
6.7 RDM
● Function: The controller remote manage the RDM driver.
RGBPlayer can get the UID code on-line. And it will read the drivers’ real-time state as current,
temperature, setting DMX address and etc. The function of “remote equipment management” is realized
to provide a more convenient method for the maintenance of engineering.
Click of TOOLS and use.
Note: The RDM list is blank if the first time RGBPlayer be used. Otherwise, it will display the data of previous
operation.

6.7.1 THE OPERATION

QUERY UID
[Reset UID] When first connect/use it, please click [Reset UID] to query the driver UID again in order to ensure the
accuracy of data list.
[Add UID] Make sure the controller connects with original RDM driver unchanged, then click [Add UID] to query new
driver UID quickly.
1. Driver UID queried will display on
the RDM page in real time, the
number of queried UID will
display in the lower right corner.
There will be a progress bar to
show the querying progress. A
pop-up window will appear
when finishes querying.
2. The driver with ID
53-02-01-A0-02-BD is located in
the third port of first controller.
The number of
queried
UID

Note:
A. Hardware must support RDM function.
B. Must select wired network card, and its IP address must set to be fixed IP address (2.0.0.98 is available).

20
6.7.2 OBTAIN OPERATION STATUS OF DRIVER
After obtaining the driver UID, its state can be found by clicking [Check State].
1. Click [View] to select the information
which needs to be displayed. The
information includes Controller,
COM, NUM (serial number), Running
time, Temperature, Current, DMX
address and UID.

2. When controller contains the model


M36E, the current state cannot be
3 queried.
3. When driver state exceeds the
Drive setting scope, it will be decided as
exception abnormal state. The abnormal
2 list information will display on the right
hand side of RDM interface by a list.
At the moment, user can only
manually read the driver abnormal
list to find corresponding driver.

Setting up the upper and lower limits of the warning. 4. Click [Setting] in the top left corner of
RDM interface to pop up [RDM
Detection Setting] window. Then set
the limits of current and temperature
according to actual requirement in it.
When driver state exceeds the
setting scope, it will be decided as
abnormal state. The driver which
Use up and down to
adjust the order of
exceeds the limit will display on the
the project query. right hand side of RDM interface by a
Select the items to be list, the same with last point.
detected. 5. Use [Move Up] and [Move Down] to
determine reading and display order
of driver state.

21
6.7.3 SETUP THE DMX ADDRESS AND DISTINGUISH

Use RDM function to modify driver DMX address.


Double click the cell under
“DMX Address” to modify DMX
address of corresponding driver.
Note: Click [Stop Query] before
modification.

Quickly find the position of


corresponding driver: the bulb
symbol under [Distinguish]
shows driver’s current status.
Corresponding driver will flash
twice after clicking the symbol.
If the driver is on with the
symbol originally, it will be
off after two flashes. If the
driver is off with the symbol
originally, it will be on after
two flashes.

22
6.8 DETECT AND IP SETTING
● Function: Detect the connection state for the Ethernet controller.
Click of TOOLS and use.
Click “Detect” to test the connection state for controllers.
If the connection is correct, the list would show in green.
Please note that the IP address should be set to 2.0.0.98.

User can set the IP address in the “IP Address Setting”. First please select the “network card” that
connected to the selected Ethernet controller. Second, click the “Manually Set IP”. Third, restart the PC to
save the IP address setting.

6.9 ONLINE DEBUGGING


● Function: According to the setting of the software, debug the
cloth light on the spot and judge whether the cloth
light and signal transmission are normal.
Click of TOOLS and use.
Select the controller, port and signal to have a
scanning test for lightings.
Please note that no matter how to set the speed for
testing effect; it would not affect the frame speed
for the display animation.

6.10 TIMING
● Function: Set the computer boot / restart time.
Click of TOOLS and use.
“Shutdown computer” or “Reboot computer” is optional for
actual requirement. Set the time and click “Apply” to run the
setting of “Shutdown computer” or “Reboot computer”.

23
6.11 POWER DISTRIBUTION UNIT
●Function: Set and check the power state of the project
Click the of TOOLS and open.

2
1

5
3 6
7

4
Grade Explain
① Shows the IP of controller B-PW 106 which is on-line.
② Control mode of controller B-PW-106: [Manual mode] needs to select a device by itself, and
control the corresponding circuit on the device in real time by clicking the line switch on the
interface. [Automatic mode] preset the timing switch command of B-PW-106 to achieve
power switching or power off within a specified time.
③ Refresh the device list button.
④ Information status bar.
⑤ When set up an immediate, delayed or time switch command, click the send command to
send this setting to B-PW-106.
⑥ Click to read the information about the delay switch command of the selected device.
⑦ Click to read the timing switch command information of the currently selected device.
⑧ Set up instant switch, delay switch and timing switch command window, and the
corresponding functions will be different when different modes are chosen.
Note:
1. If the PC time is artificially changed when the RGBPlayer is working on-line, the time order will be invalid. And the
RGBPlayer must be restart.
2. B-PW-106 is setup the delay power on order within the output channel is switch on. And B-PW-106 must
power-off and restart after setting up.

6.12 MORE
● Function: Invoking the Calculator, Notepad, Paint software in PC.
Click of TOOLS and use, click the function and pop the software.

24
CHAPTER 7 SETTING
7.1 LANGUAGE
● Function: Set the display language for the software.
Click of SETTING and select the language.

Simplified Chinese Traditional Chinese English Japanese

7.2 START UP
● Function: Set the operation when the software opens.
When under “Auto Play”, user can also select “Automatically run”, “Change File with U Disk” and
“Cellphone Control” or “DMX Control” or “Cloud Control” (one of the three control option). Click to
select the required option.
Four Modes are below:
Auto Play After select “Auto Play”, effects would be
auto play when open the software in the
next time.

Auto After select “Multi-screen”, the


Play (Multi RGBPlayer would auto play the effects in
screen) multi-screen when working the next
time.

Real After select “Real-time Play”, capture


time Play window will auto open when run the
software in the next time, then the
effect in the capture window will show
in the software.

25
Normal After select “Normal”, the display
window would not show effect when
open the software in the next time.

Automatically run After selection, software would auto run once open the computer.
Touch 2U display After selection, the RGBPlayer appearance simulation interface is opened. There are
Real-time control and Timing control. Real-time control can control the common effect
and music control effect; Timing control can set the timing task. The RGBPlayer would
play the specified effect within a specified time when the time control working.
(It is suit for simple operating in the touch screen)
Change File With U Disk After selection, please run the RGBPlayer and insert the U Disk that contain a SET of RGB
folder. When the RGBPlayer read the SET or RGB folder of the U Disk, the animation in the
RGBPlayer would stop to play and the RGBPlayer will copy the SET or RGB folder of the U
Disk to itself. When the new animation are copied completed, the computer would
reboot, then the RGBPlayer would run the new animation. It is suggested to copy the
original SET and RGB folder before select this option. Normally, “Change File with U Disk”
work with “Auto Play”, especially, when the host computer doesn’t connect with a
monitor. (It would be convenience to change animation or project setting.)
Cellphone Control After selection, APP in the cellphone can connect to one or multi piece PCRGBPlayer.
User can set the mode, speed, brightness or other function for RGBPlayer by cellphone.
Notice: PC and cellphone should in a same service zone or network. Each PC could only
open one RGBPlayer.
DMX Control After selection, DMX console can drive the RGBPlayer under PC control system. Set the
DMX control in “Parameter” - “External Setting”.
Cloud Control After selection, user can use cellphone, iPad or computer to login to the cloud webpage
to change the mode, speed and other functions of RGBPlayer. The cellphone, iPad or
computer should be able to access the internet. For the first used, please click “Setting” -
“Cloud server” to input user name and password to apply a terminal number.
Notice: When use the cloud control in cellphone or iPad, the RGBPlayer would switch to
cellphone version. Only webpage version support to change animation. (Please refer to
the video tutorial for cloud webpage operation in PC.)
COM Control The function is still under development.

26
7.3 PORT SOPIED
● Function: You can specify either port to copy data from other ports.
Click of SETTINGS and use.
For PC control system, click “Apply” to copy the port.
For SD card controller system, ports cannot be copied. Animation should be generated to bin file first. Only
insert the SD card with the new bin file to controller, controller could be in a normal operation.
Select the controller and the port that need to be
copied. As the right photo shows: Port 3 of No.7
Controller copy the parameter of Port 6 of No. 2
Controller.

7.4 SD-CARD CONTROL


● Function: Sets the number of offline master control slave controls.
Click of SETTINGS and use.
After setting, please click “Output” and “SD card”.
If have 3pcs SN-controller,
1st SN-controller drive 10pcs EN-controller,
2nd SN-controller drive 15pcs EN-controller,
3rd SN-controller drive 13pcs EN-controller,
then the setting is show on the right.

The SN-controller in Total is 3.


For the Index 1, the quantity of EN-controller
is 10.
For the Index 2, the setting is 10.
For the index 3, the setting is 13.

27
7.5 CLOUD SERVER
● Function: Set software devices to facilitate the ability to read and control changes in the cloud platform.
Click of SETTINGS and open the login window.
1. Click of SETTINGS and open the login window.
For the first used, please input the User name and Password (provided by Seekway) in the Login. After click “Apply”, the
software would login to the link. Click “Auto Login” to login the link automatically when restart the software. After login
successfully, the State Information Reminder will show Succeeded connecting to the Cloud Server.
☆ A new Driver ID is needed when copy the software to another PC.

2. Scan the code to login the Cloud webpage or input the


link to open the Cloud webpage.
( http://swcloud.seekway.com.cn:8088 )

Note: It is invalid to the version of Cloud server before


November, 2017. Please select a proper one.

28
7.6 SETUP
● Function: Check the installation settings for the engineering parameters and edit them.
Click of SETTINGS and pop the project’s parameters. Click Edit if need to amend.
The modify method and steps please refer to SETTING BY CUSTOM.

7.7 PARAM
● Function: Modify the parameters displayed by the software.
7.7.1 PLAYING SETTING
Frame Speed Player will generate the default fastest frame speed
according to the installation setting.
Adjust the speed by manual via drag the column.
(Please don’t adjust the speed to be too fast, in case the
effect would be incontinuous.)
The parameters are related to the SPEED of controller.
If the controller is less than actual speed, the speed value
won’t display.
Auto-play Time Effects loop play time in automatic mode. Default value is
5 seconds. The smaller the value is, the smaller the
merged SD1.bin is. Longer the video automatic playing
times, if the effects playing time is too short. But the time
cannot be set too long, otherwise the merged SD1.bin file
will be too big and will takes longer time to finish.
If the effect’s play time is longer than setting, no matter
how many times we set, it only play one time.
7.7.2 DISPLAY SETTING
Display Proportion Adjust the size of the playing area according to needs.
Generally, the software will adjust automatically according to
installation. The player will show the enlargement times of
points and the display points distance. The unit is Pixel.
Points distance in level=level distance-level points width.
Vertical points distance=vertical distance-vertical points height.
Hide Display After selected, it can play the normal effect in PC system. The
software play area will not display the effect but this will not
affect the effect displays in lighting fixture.

29
7.7.3 EXTERNAL SETTING
[DMX Control] Use with our DMX-USB module together, achieve DMX console modifying the mode and speed in PC
through selecting port.
1. The first use it, please install driver process CDM v2.10.00 WHQL Certified and ftdi ft232 drive.
Finish the installation, some computer need to restart to realize the function set.
2. After driver installation, set the port. Please refer to the steps below. (The operation is done in WIN7.)
1) Right click “This PC” and select “Manage” to open 2) After connect the DMX controller to Computer by
the “Computer Management”. USB, the COM number would be found in the USB
Serial Port.

3) Click “Setting” - “Param” - “External setting”. Input 4) Click START in SETTINGS and then select Auto Play
COM* to the Port and set the Channel settings. and DMX Control. It can be controlled by DMX512
controller when restart the RGBPlayer.
Note: if does
not detect the correct
DMX port, the settings
are invalid after the
check is “enabled”.

[COM Control] The reserved functions are under development.


[Touch-Screen] Use with our MP controller. It is automatically read.
[GPS] Use with our GPS module, achieve GPS synchronization in PC by selecting port. It is automatically read.

7.7.4 MUSIC(EXTERNAL C23 EQUIPMENT)


Only the PC On-line Player with audio control function use this function. It is as port setting of audio controller.
The operation follows.
1. The first use it, please install audio controller driver process ftdi_ft232_drive.
Finish the installation, some computer need to restart to realize the function set.
2. After driver installation, set the port. Please refer to the steps below. (The operation is done in WIN7.)
1) Right click “This PC” and select “Manage” to 2) After connect the Music controller to Computer by
open the “Computer Management”. USB, the COM number would be found in the USB
Serial Port.

30
3. Audio control port setting of player.
a. Open the player, and click the of SEETINGS.
b. Click Music in the Setting Dialogue. Select the Port as COM*, click OK.

4. Click “Play” and set state . Lighting fixture will have an audio effect along with the volume received by
our audio device. With specific audio device, brightness or speed could be also adjusted according to the
volume. (In this solution, please set Music+ Effect).
7.7.5 MUSIC (COMPUTER SELF-PARSING)
1. Audio control port setting of player.
a. Open the player, and click the of SEETINGS.
b. Select [voice control port] to choose stereo mixing for N/A, Realtek High Definition Audio.

Microphone = sound control


Stereo mix = sound control

Note: if there is no stereophonic mix in the option, On the other hand: open the control panel → sound → recording
→ press the right mouse button in the blank → make a “display of disabled devices” √→right button selection
after stereo mixing, after opening the music player, next to the stereo mixing, appear green is success.

Right Click First

Left Click
2. Play music in the computer, the music effects will show in the play area.

31
7.7.6 ETHERNET SETTING
Only be used in Ethernet PC on-line controller. You can realize synchronization playing effects via cables connected to
computer and controller. The operation below.
1. Make sure the computer with network card with cable sort. Connect computer to controller via cables.
Check the network: computer (right click) – Properties – Device Manager – Network adapters

2. Select network card.


Software - Remind frame (if the software doesn’t get the network card, this frame will pop.) – Confirm - Ethernet Setting
- Single network card (network card set as “Realtek RTL8139/810x Family Fast Ethernet NIC”) - Confirm to close.

Open

a
Setting-System to change the network
card sort. b

3. Normal using the software. Screen controlled will show effect at any playing mode.
7.7.7 MORE
Default Format Change the file format to get better playing effects or
convenient for the projects. For other application, please
refer to “Output” Chapter for reference.
File Upper Limit Default is 4G in off-line system and 8G in on-line system.
Synchronization After select this option, when update the effects and
speed for Main-controller, the effects and speed of
Sub-controller would be changed automatically.
Conditions:
① All the Main controllers are in a same LAN.
② Only one Main controller could be set in one LAN.
③ One Main controller could only run two RGBPlayer.
④ For each Main controller, their speed or files sum
should be the same.

32
Chips’ Setting If one project uses several PCBTypes of lighting fixtures
which drived by several controllers, then the effect would
play incontinuous caused by its IC difference. In this
moment, user can manual set the delay time for the
specific IC which to obtain sync effect.
Note: After select this function, effects in the lightings
would be N frame delay when compared to the effects in
RGBPlayer, but the effects in lightings are continuous.
Timing Brightness
① Click and setup the new schedule.

② Click the time and manually enter/click to adjust.


③ Drag to set the brightness of [Red] [Green] [Blue].
④ Check [Enable Brightness] and enable it.

Updates Checking On-line update RGBPlayer. It can use with [Automatically


Updated].

7.8 ADVANCED
7.81 PASSWORD TO LOCK FUNCTION
● Function: Use the password to lock the function of RGBPlayer and the setting of hardware. It is an advance
application. Please keep the password safely. And it cannot find if lost.
Click “Advanced” of “Settings” and pop the drop-down list.

Click and select the function to pop the corresponding input password window.
Select [lock player when playing] Select [lock hardware parameter settings]

Input unlock password window


[Unlock temporarily] only for current operating of RGBPlayer. It is locked again when restart.

33
7.82 VIDEO CAPTURE
● Function: With Video Capture method, Animation, video or interaction in 1920x1080 high resolutions can be
captured or output to the Device, then the multi-devices can show synchronous effect or continuous
effect.

Click [Setting] - [Advanced] , and then select [Video capture] in the drop list.

CONNECTION DIAGRAM:

Operation:
1. Please install “CODECS1.1.0.xxx.exe” and “DRIVER.QP0203.xxxx.exe” to the PC that have installed Video Capture
card. After install the controls, please restart the PC.
2. After restart the PC, please inspect the Video Capture Card if in a proper installation. (The below settings are
operated in WIN10-64bit.)
1) Right click “This PC” and select “Manage” 2) Check the device: QP0203 PCI will be found in the
to open the “Computer Management”. Device Manager, and there is nothing unusual with it.

3. Click [Setting] - [Advanced] and then select [Video capture] in the drop list.

4. Please click [Setting] - [Advanced] - [Set video capture area] to set the parameter for video capture area.

34
Width: the width to read the signal source.
In the initial used, the value is defaulted to be the size of RGBPlayer.
Height: the height to read the signal source.
In the initial used, the value is defaulted to be the size of RGBPlayer.
Suggestion: The size ratio should be in proper setting; otherwise the effect
would be distorted.
X: the initial position in the top left corner in horizontal to read the signal
source. The default setting for the initial used is (0,0).
Y: the initial position in the top left in vertical corner to read the signal source.
The default setting for the initial used is (0,0).
5. Click [Play], then play area would show signal source effect.
PC (signal source) support the format of video, picture and animation, etc. and multi-device can receive the image
from signal source automatically and display it synchronously.

6. Please make sure the resolution of signal source (without connected the computer monitors) is the
same as the resolution of the video card.
A. Right click the desktop in the PC B. Select [Display]. C. Select [Resolution]. (Normally, the computer will self-adapt
(signal source) and select [Intel® its own resolution.) Click “Maintain Display Scaling” (When
Graphics Settings]. without “Maintain Display Scaling”, please select other
resolution that support it.) Click [Apply] to confirm.

7.9 PROJECT ENCRYPTION


Encrypt the project to protect the project. This option is an advance application. If need more requirement, please
contact our technical. In this option, the encrypted projects and the unencrypted projects cannot be used
universally. If need us to program effects, please send the SET folder to us for arrangement.

35
7.10 UNLOCK PROJECT
● Function: Unlock the project to have an access.
When the RGBPlayer shows “System has been locked! Please enter the Nst password to unlock the project!”
then the controllers stop working. RGBPlayer can edit effects and set up when close the popup.
Input 8 digits password will open the project for lifetime use. It can be perpetual use after ultimate unlocking.
1. Please contact with us when the
RGBPlayer shows “System has been
locked! Please enter the Nst password to
unlock the project!”

2. It can also open the unlock window in the


UNLOCK of the SETTINGS.

3. The project will unlock when Input the


right 8 digits password. The lifetime shows
in the lower right corner of the windows.

36
Note: It should be unlocked in sequence,
and cannot unlock in advance during a
trial.
Final unlocking can be done any time.
It will display “Project has been fully
unlocked!” after ultimate unlocking.
The U-KEY can pull out, but the RGBPlayer
must be used with the controllers for the
same UID.

4. The lifetime is automatically improved


when the project unlocks early.
5. The error bellows.
Entering the non-numeric value should
cause an error notification.

Entering the wrong value should cause an


error notification.

The encrypted RGBPlayer work without


U-key.

The UID for U-key is different with the


project’s.

37
CHAPTER 8 OUTPUT
8.1 VIDEO
● Function: Select the animation file of the software, and output the video converted into AVI format.
Click of OUTPUT and the RGBplayer will start to play while converting.
If it is no need to merge and record multiple effects, please the required effect under status of playing
effect and then convert into recording effect. The quantity of merged files must be less than 96 pieces.

8.2 PROJECT DIAGRAM


● Function: Output engineering installation and bitmap.
Click of OUTPUT and the diagrams are save in the project folder.
“_POSI” is a diagram for installation.
“_LOCA” is a diagram for animation program which can be imported to Flash.

8.3 SD-CARD
● Function: Generates SD.bin/N5.bin format effect file that the offline controller can read. This file is encrypted which
cannot open and modify directly.
The file name with SD*(8888).bin can be modified within 40 characters, but the N5_*.bin cannot.
Click of OUTPUT and the RGBplayer will start to play quickly while converting SD.bin file.
If it is no need to merge and record multiple effects, please the required effect under status of playing
effect and then convert into recording effect. The quantity of merged files must be less than 96 pieces.

Note: Controller 1 corresponds to SD1, Controller 2 corresponds to SD2, and so on….


Copy the file into SD card according to hints (all copying steps into SD card are the same)

8.4 SD-COPY
● Function: Copy the SD.bin /N5.bin file into SD Card.
Click of OUTPUT and copy the file into SD card according to hints.

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CHAPTER 9 SETTING BY CUSTOM
● Function: RGBPlayer provides installation parameters self-defined function to clients for actual projects wire
distribution, modify lights construction parameters and setting.
There are two kinds of ways to open the Project’s Parameters.
1. Click of SETTINGS and pop the project’s parameters. Click Edit if need to amend.
2. Click of PROJECT and pop the new project’s parameters.
It will pop automatically if RGBPlayer cannot read the correct project.

9.1 IMPORT AND TOOLS


[Import] Import the SET folder to revise the project.
[Tools] Adjust the length and width to make a proper proportion for the project effect.

10 lines 20 Meters light tubes in project will be shape-shifting if no adjusting the screen ratio.
Without adjusting ratio, the characters effects of
software

Without adjusting ratio, the characters of actual


projects

After adjusting the ratio,


the effects of software and project is same.
(The ratio needs to be adjusted according to project)
X-Show: 0 Y-Show: 2

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9.2 CONTROLLER
The Controller Type is being selected according to the actual purchased controller.

How to identify controller type? The type locates on up left corner.

The controller type.

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9.3 PCB TYPE AND GRAYSCALE
Select the PCB type and gray according to the projects.

The PCB type.


MCU DMX DATE
(SW Series) (DMX512 Series) (Single series)
Model Chan- Baud Model Chan- Baud Model Chan- Baud
nel Rate nel Rate nel Rate
D01 3 460.8K SW-D Series 1 250K TM1803 2 400K
D06 SW-U Series 3 500K TM1804 3 650K
D08 UCS512A 4 TM1809 4 700K
D12 UCS512B TM1812 800K
D16 UCS512C TM1913
D63 UCS512C4 TM1914/TM1914A
DMX512AP TM1934D
SM16511 UCS1903
SM16512 UCS1904
SM16520 UCS1909
Standard DMX512 UCS1912
UCS2903
UCS2904
UCS2909
UCS2912
UCS5603A
UCS5603B
BS0815
BS0825
BS0825(18mA)
BS0901
BS0902
GS8219
GS8205(Genesis)
GS8206(Genesis)
GS8206(Canxing)
LX1003
LPD1889
P9883
SM16703P
SM16704PB
SM16709P
AM16712P
SW1203
SW1207/SW1208
TLS3001
WS2811
WS2812
WS2818
XT1506S
The PCB grayscale combine the PCB type with projects’ needs. If the higher grade for the grayscale, the color will be
more fine, but the less points for every controller.

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9.4 DRIVING POINT
Fill in the output driver points by manual according to actual needs.

Suggested points cannot be bigger than the best capacity and can be divided by 24.
According to the controller type board capacity.

9.5 CHANNEL SEQUENCE AND DATA OUTPUT


Select the correct R/G/B for the specific channel.
[Data output] Default is high. Do not suggest changing the option by customer.
[IC setting] If the PCBType is UCS5603, its current output can be set, but please understand the IC specification in
advance.

9.6 WIRING
According to actual projects, includes “Regular, Posi, Map” 3 types.

Type Application
Regular Regular screen and distribution is S type. Refer to Chapter 9.61
Posi Senior application. Please inquire us, if any needs. -
Map Abnormity screen such as N type wire distribution. Refer to Chapter 10

9.6.1 REGULAR
Click and select, it pops 8 normal cables distribution. This way is only suitable for regular screen. The points
quantity is same for every row or every column.
Vertical Level
left down Left up Right down Right up Left down Left up Right down Right up
S type
N type
Wire distribution description

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9.6.2 MAP
● Function: Select Map for special connection project.
For the first time setting, please click “Y” to open the Map Tool. Please refer to the Mapping Instructions
for reference.

9.7 SIZE

Size:Fill in the height and width points according to the actual project screen size.
PROJECT SIZE
Width:60 points (6 sections * 10 pieces)
10 pieces 1M tubes, 6 sections per meter
Height:1 points (1 M tube)
Width:5 points (5 lines)
5 lines, 6 pieces 1M 8 sections tubes of each line
Height:48 points (8 sections *6 pieces)

9.8 SAVE
After finish the setting, please click SAVE and a “Project Build” pops up.
Path defaulted path that the RGBPlayer was
saved. User can select other path to save
the software.
Name User can set any valid name as your folder
name; the defaults are “new
project_controller_size”.

9.9 MORE
In the same system, user can set the ID of controllers (item of controllers should be the same), PCB type and R/G/B
Channel. (One controller only drive one type of lighting.)
This is advanced function. Please don’t change the setting arbitrarily, otherwise, it would cause the system out of
control.
Before setting, please consult our technical.

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CHAPTER 10 MAP TOOL
Apply to irregular arrangement projects such as colorful character, cable-stayed bridge, 3D sphere and etc.

case 1: N style Case 2: Pattern style Case 3: Text style

10.1 FILE

File New, Open, Save.


Edit Undo and Redo.
Scale Zoom in or out the map. User can input value in the Grid Size to adjust the mapping size.
Click “Zoom to matching screen”, a complete mapping would display in the screen.
View Display of grid in editing area, display of all number and main number of lighting fixture.
Windows Software view setting.
Wiring Setting Select to display information bar, pop up information bar of wiring setting.
Select it, controller No, port No, dot qty. Other options can be set “Wiring
Setting” could be also open by double clicking the dot in the mapping.
It can check and alter the Controller (C) x, Port (P) y, Dot (D) z. And the
information shows #x-y in the wiring area.
Loca Setting Select it, LED qty in each line segment can be revised. “Loca Setting” could be
also open by double clicking the line that does not snap to the grid.
Unlinked Dots Select it, the dots that haven’t be connected can be shown or hided.
Setting “Unlinked Dots” window could be also open by double clicking the dots in the
mapping haven’t been connected.
Select “select”, dots that haven’t be connected can be shown.
Select “skip”, dots that haven’t be connected would be hidden.
Color Setting Select it, the “Color Setting” window will pop up. Color of dot and connection
line can be set. After double click the color setting window, color disk will pop
up. User can select the color for the corresponding pot.
Model Setting Select it, the “Model Setting” window will pop up.
Please refer to provided videos for operation or refer to the Model Chapter.
Help Select it, the “Help” window will pop up. It is still under development.
Check After the mapping is completed, click “Check” and to verify if the information from the prompt is
correct.

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10.2 TOOLS

10.2.1 SELECT
● Function: Select, Select All and Deselect All. Select the dot matrix needs to be modified and get ready for further
operations like copy, cut, paste, delete, etc.

10.2.2 CABLING
● Function: set the position of LED and its layout. The initial position of the dot is the cable-in position of the lighting.
Mode Figure
1. Select Single Line in 2. Move the cursors to any one bank
Cabling Template. grid, left click the mouse and drag
it to required dot matrix.
Single Line

1. Select S Vertical in 2. Move the cursors to any one bank 3. Drag to (W8, H5) and release the
Cabling Template. grid, left click the mouse and drag mouse, the wiring layout will be
it to bottom right. width is 8, height is 5.
S Vertical

1. Select S Horizontal in 2. Move the cursors to any one bank 3. Drag to (W8, H5) and release the
Cabling Template. grid, left click the mouse and drag mouse, the wiring layout will be
it to bottom right. width is 8, height is 5.
S Horizontal

1. Select N Vertical in 2. Move the cursors to any one bank 3. Drag to (W8, H5) and release the
Cabling Template. grid, left click the mouse and drag mouse, the wiring layout will be
it to bottom right. width is 8, height is 5.
N Vertical

1. Select N Horizontal in 2. Move the cursors to any one bank 3. Drag to (W8, H5) and release the
Cabling Template. grid, left click the mouse and drag mouse, the wiring layout will be
it to bottom right. width is 8, height is 5.
N Horizontal

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Port No. Set the number of the port. If the dot capacity has reach maximum when under mapping, the
dot capacity would be updated automatically.
After mapping, user can set the serial number and select “Port”. Left click the blank to confirm
the initial position of dot, loose the mouse to reset a new port.
Start No. First number of lamp in cabling. It can input manual.
Delegate Dots It is used for the dot without in the grid. The line will be made the number of dot that are
Delegate Dots.
Port Enter the required number in Port No. and select it, then click dot that needs to be modified.
Insert Dots Regard as insert dot.

If the number of additional dots is the same as existed dot, it cannot be inserted.
Cabling It is selected as default option, draw the dots with lines. When unselect it, draw the dots
without lines. (Do the mapping for the dots that haven’t been connected.)

Snap to grid When unselect it, the dot may not be in the grid. When enter a number in Delegate Dots with
single line cabling, all the lines will be made with the number of dots set in delegate dots.

Dot Color Select one part of dots, click dot color to change the color for dots.

10.2.3 REGULAR CABLING AND SELECT


● Function: Input number to set the dot qty in width and length.
Click Select / Cabling Template, enter the numbers in width and height, click the corresponding position to
set the dot number.
The size of the wiring can be used in conjunction with [Cabling Template].
Note: It must be valid when the data of Width/Height is greater than one.
For cabling. For select.

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10.2.4 DISTANCE
● Function: According to the actual distance between two lightings, input the distance value to make an actual layout,
so as the animation in a proper scale. Select “Cabling Template” and input value to make a distance
between each dot.
Note: the size of the width and length has included the dot distance.

Distance Y is 3. Distance Y is 3.

Distance X is 2. Distance X is 2.

The size of wiring = dot size + dot distance * (dot size - 1).
E.g. set the dot width is 10, height is 1 and distance X is 1, the wiring width is 19.

10.2.5 CLIPBOARD
● Functions: Copy, Cut, Paste, Copy as Model.
Must select the dot matrix first, then continue the functions of copy, cut, paste and build model.
Cut Select LED dot matrix and click Cut in TOOLS / press <Ctrl> + <X> buttons, then paste
in other positions. It can use with Insert Dots.
Copy Select LED dot matrix and click Copy in TOOLS / press <Ctrl> + <C> buttons, then
paste in other positions. It can use with Insert Dots.
Paste Select LED dot matrix and click Paste in TOOLS. Operation is the same with cut LED
dot.
Copy as Model Select the dot and follow the prompt to operate. Please refer to Model chapter or
videos for reference.
Combine into block Click and create the selected dots into block (triangle is in the dot). And it is
convenient for subsequent altering the dots.
Combine into Loca Click and create the selected dots into Loca (square is in the dot). And it is
convenient for subsequent altering the dots. It would be Loca if the dot is wiring
without snap to grid.
Explode block or Loca Break the block and Loca down. And it is convenient for altering the single dot.

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10.2.6 DELETE
● Function: Delete Dots and Delete Wrings. Order Change is default selection. In general, Order Change is not selected
for special lamps with virtual data.
Select dots Delete Lines Delete Points

Number will change automatically. Number will change automatically.


Original number is 17, then becomes 9. Original number is 17, then becomes 9.

Number will not change automatically. In Number will not change automatically. In
this case, dot number remains unchanged. this case, dot number remains unchanged.

10.2.7 CHANGE LINE DIRECTION


● Function: Use this option to revise the layout when the mapping reverses the direction.

Steps of changing direction of cabling


① manually.
① Select Manual.
② ② Click Start dot and drag it to the End dot;
or do it inversely.


Steps of changing direction of cabling
② automatically.
① Enter the value of Start dot and End dot.
② Click to change the
direction of cabling automatically.

10.2.8 OVERTURN
● Function: Rotate specific dos in different ways. Please select the dot matrix before rotation.
Drop-down list includes 6 options. The results of the 6 different screenshots are
different.
Note: Custom angle (shortcut key Ctrl+Shift+6).

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10.2.9 MODEL
● Function: For special connection of lightings.
the following example operations.
The red arrow refers to the direction.
For the pixel composing of PCB is 6px/tube, if the lighting is
shorter than 1m, we should set a virtual dot to be still 6px.
A. We could make models of 2px/0.3m, 3px/0.5m, 4px/0.7m, 6px/1m according to the actual size.
1. After draw 6px, then click Copy as 2. Save the model in the Input. If the model is 2px/0.3m, we should set the
model virtual back dot to be 4, and then the pixel qty is still 6px. (If we use the 2px
is in the back side, then the value 4 is input to the virtual front dots.)

3. We could find the model in the 4. Use the same methods to save the 2px/0.3m, 3px/0.5m, 4px/0.7m model.
model setting.

B. Apply the Template.


1. Double click to copy the model in the Model Setting, then apply the model to make the connection in the mapping
according to the actual requirement.

② Click

③ Click

⑤ Click ① Double click the 0.3M model.

⑥ Click

④ Double click the 1M model.

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2. Double click to copy the model in the Model Setting. User can use the rotate function to make the model in a
correct direction. (Each time to copy the model, rotate function should be selected once more.)

②/⑥/⑨
Select Flip Vertical.

⑤ Double click the 0.3M model.


⑩ Click

⑦ Click

④ Click ① Double click the 0.7M model.

⑧ Double click the 1M model.


③ Click

C. Follow the step 2 to complete the mapping.

D. If need to update the information in the model setting, user can double click the blank in the name/ virtual start/
virtual End, and input the value.

② Input the Virtual Front Dots is 4 and


① Double Click Name / virtual
the Virtual Back Dots is 0. Click ok.
Start / Virtual End of the
model.

③ The Virtual has been save.

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10.3 IMAGE
● Function: Import other photos in different shape and do the mapping according to the photos layout.

Image Click Import then get the background image.


Click Delete then delete the imported image.
Adjust Arrange the image to make each dot locates in one grid. In this case the wiring will be more
accurate and easier.
Move Click to move the image. In general, “Image can move out” is not selected. If the white spaces
are large when the image locates in the center of grid, then use this function to move the
image out of the grid in order to decrease white spaces.
Zoom In / Out Width and height of grids get 10 pixels bigger / smaller. Or enter the proportional value of
width and height manually.
① Zoom in or Zoom out the background image if it is too big or too small.
② If the background image is appropriate, adjust the grid to operate.
Suggestion: Zoom in or out in scale to avoid any distortion.
View Image will show in the mapping with . Image will be hiden with
.
Lock Image and Grid After the background dot matrix and grids are well adjusted, please lock the image and grid in
order to make the image zoom in or zoom out together with grid, which is convenient to
draw single line cabling. For further adjustment, please unlock it first then repeat previous
step.

When lock image and grid, Zoom keys are disabled. When unlock image and grid, Zoom keys are available.

10.4 IMPORT
● Function: Import and convert the DXF file to the dots that RGBPlayer can read.

[Project Width] The total dots width of the dxf. file imported. If the dot size of DXF file is relative big or small, it is
better to input the value to make a manual adjust.

DXF Specification Check the Option Remarks


Line between two dots is
independent line or a
polyline and it goes
through the circle center.
Line between two dots is Please set the data to allow the line to
independent line segment, deviate from the dot center. The data
but it doesn’t go through keeps no more than 50%.
the circle center.
Only one line go through If select Separate line between 2 dots,
the starting point and end after import the DXF to map, the Circle
point. The center of the 2 and 3 would not have a connection
circles are on the line. line. Circle one and circle four would
become a signal input port.

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Notes on the .dxf file.
Py, x-y, CxPy represent the
port and they must be
DText its terminal and the
line’s terminal are totally The virtual dot is represented
overlap. It would be x-y in The map should be In order to avoid to delete by “□”, lines should get
MAP tools. placed in the left any unnecessary layer, the through the virtual dots and
Note: there is controller upper right of the map only show the layer the lines could not be cross
mode in MAP. coordinate. with circles and lines. connected.

Please clean up all unnecessary images after drawing and avoid errors in importing. Enter PU into the command bar
in CAD to clean-up.

10.5 TEXT
● Function: design and import the text rapidly. (No connection lines between the text.) User can use the Tool to do
the connection.

10.6 EXPORT
● Function: export the project mapping in .png and .dxf format for convenient installation.

10.7 Main control selection


● Function: Select the master control and view the controller information.

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CHAPTER 11 SETTING O2F TIME CONTROL
● Function: Set a specific effect to be played at a specific time.
Click the icon in lower right corner of software interface to open Time Control List.
Set the time control list according to actual requirement.
When the setting finished in PC system, click to become in order to activate time control list.
Click to run the effects in time control list only.
When the list is well set in SD card system, please just merge the SD.BIN file and copy it into SD card. (This
function applies to our specific timing controller only.)
Note: In PC system, the number of time control lists can reach maximum 100, and the effects can also be
maximum 100pcs in each list.
For SD card timing controller, maximum number of time control list will be 100 as well, but 10 types of
effects can be set in each list. The over effects would be null.

/ Add / Delete list Click to add a new list. / Click to delete selected list.
/ Activated / Unactivate list It means current list is activated / unactiveted, click to disable / activate
selected list.
/ Move up / down Click to move the selected effect one position downward / upward.
/ Add / Delete effect Add the effect in Optional to Selected. / Delete the effect in Selected.
Set Time Set the time of time control list.
Click to popup the dialogue box as below. Set the timetable according to the
actual requirement. Note: the timetable is only valid in the same day, if
exceed 24hrs, please set two timetables.

53
CHAPTER 12 SETTING GPS SYNCHRONIZATION IN PC
● Function:Use with our module together. The software reads the signal to get the same time through module in
order to achieve effect synchronization in different PC.
It must be used with the GPS controller or BTS controller.
● Operation and setting method are as below:
1. Driver Install. Copy in the PC, and double click is to install. Press Enter when the hint shows
Press enter.

2. Set the param of RGBPlayer. Click START in SETTINGS and then select Automatically run when the PC is started and Auto Play.
Open Synchronic in Playlist below.

3. Finishing the setting, restart the computer then RGBPlayer will start up automatically when the system starts.

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