Bad Moon Rising
Bad Moon Rising
Bad Moon Rising
Grandmother You start knowing a good player & character. If the Demon kills them, you die too.
Sailor Each night, choose a living player: either you, or they, are drunk until dusk. You can not die.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Innkeeper Each night*, choose 2 players: they can not die tonight, but 1 is drunk until dusk.
Gambler Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip Each day, you may make a public statement. Tonight, if it was true, a player dies.
Courtier Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tea Lady If both your alive neighbours are good, they can’t die.
◄ Outsiders ►
Tinker You might die at any time.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
◄ Minions ►
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]
Devil’s Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
◄ Demons ►
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
2021-01-01 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/
The sun is swallowed by a jagged horizon as another winter’s day
surrenders to the night. Flecks of orange and red decay into
deeper browns, the forest transforming in silent anticipation of the
coming snow.
Character
Counts
Total Residents
Townsfolk
Outsiders
Minions
Demons
2021-01-01 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/
First Night
Confirm all players have eyes closed. Wait approximately 10 seconds.
Each Traveller with a first-night ability 👁 acts. 😴
Courtier 👁 The Courtier either shows a “no” head signal, or points to a character on their sheet. 😴
If the Courtier used their ability ❍: If that character is in play, that player is drunk for 3 days and nights. ❍
Godfather 👁 Show the “These characters are in play” card. Show each of the Outsider character tokens in play. 😴
Lunatic If the Demon token seen by the Lunatic has an ability that acts on the first night:
• 👁 Allow the Lunatic to do the Demon actions. 😴 Place their “Target” markers. ❍
• If the Lunatic chose players: 👁 Wake the Demon. Show the “Target” marker, then point to each marked
player. 😴 Remove any Lunatic “Target” markers. ❍
Pukka 👁 The Pukka points to a player. 😴 That player is poisoned. ❍
Grandmother ❍
👁 Show the character token of the player marked “Grandchild”. Point to the marked player. 😴
Goon When a player used their character ability to choose the Goon, and is the first player tonight to do this:
• That player is drunk. ❍
• The Goon becomes that player's alignment. ❍ If the Goon changed alignment:
• 👁 Show the “You are” card, then the hand signal (thumb-up “good”, thumb-down “evil”) for the Goon's
current alignment.
Dawn Wait approximately 10 seconds.
Call for eyes open; immediately announce which players died.
↷ Turn this night sheet over, to show the Other Nights sequence.
2021-01-01 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/
Other Nights
Dusk 😴 Confirm all players have eyes closed. Wait approximately 10 seconds.
Each Traveller with a night ability 👁 acts. 😴
Minstrel Remove the “Everyone drunk” marker, if any. ❍
If a Minion died today by execution: Place the “Everyone drunk” marker. ❍
Sailor The previously drunk player is no longer drunk. ❍
👁 The Sailor points to a living player. 😴 Either the Sailor, or the chosen player, is drunk. ❍
Innkeeper Remove the existing Innkeeper marker tokens, if any. ❍❍❍
👁 The Innkeeper points to two players. 😴 Those players are protected. ❍❍ One is drunk. ❍
Courtier Reduce the remaining number of days the marked player is poisoned. ❍
If the Courtier has not yet used their ability:
• 👁 The Courtier either shows a “no” head signal, or points to a character on their sheet. 😴
• If the Courtier used their ability ❍: If that character is in play, that player is drunk for 3 days and nights. ❍
Gambler 👁 The Gambler points to a player, and a character on their sheet. 😴 If incorrect, the Gambler dies. ❍
Devil’s Advocate 👁 The Devil’s Advocate points to a living player. 😴 That player survives execution tomorrow. ❍
Lunatic 👁 Allow the Lunatic to do the Demon actions. 😴 Place their “Target” markers. ❍
If the Lunatic chose players: 👁 Wake the Demon. Show the “Target” marker, then point to each marked
player. 😴 Remove any Lunatic “Target” markers. ❍
Exorcist 👁 The Exorcist points to a player, different from the previous night. 😴 If that player is the Demon:
• 👁 Wake the Demon. Show the Exorcist token. Point to the Exorcist. 😴
• The Demon player does not wake to use an ability tonight. ❍
Zombuul If no-one died during the day: 👁 The Zombuul points to a player. 😴 That player dies. ❍
Pukka The poisoned player dies. ❍ Then, the poison on that player stops. ❍
👁 The Pukka points to a player. 😴 That player is poisoned. ❍
Shabaloth One dead player that the Shabaloth chose the previous night might come alive. ❍
👁 The Shabaloth points to two players. 😴 Those players die. ❍❍
Po 👁 If the Po chose no-one the previous night (which was not the first night): The Po points to three players. ❍
Otherwise: The Po either shows the “no” head signal ❍, or points to a player ❍.
😴 The marked players (if any) die.
Assassin If the Assassin has not used their ability: 👁 The Assassin either shows the “no” head signal, or points to a
player. 😴 If the Assassin chose a player ❍: That player dies. ❍
Godfather If an Outsider died today: 👁 The Godfather points to a player. 😴 That player dies. ❍
Moonchild If the Moonchild used their ability today to choose a living player: If that player was good, they die. ❍
2021-01-01 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/