Game Theory
Game Theory
2 -3 5 2 -2, -2 5, 2
Player B
Player A B1 B2 B3 B4 B5
A1 17 4 0 14 -2
A2 10 8 6 10 12
A3 2 6 4 8 14
A4 8 10 2 2 0
Firm Y
No Moderate Strong
Firm X advertising advertising advertising
No advertising 60 50 40
Moderate advertising 70 70 50
Strong advertising 80 60 75
Solution methods
1. Algebraic method
2. Graphical method
3. Linear programming problem
4. Iteration / approximate method
Company B
Company A B1 B2 B3 B4
A1 35 65 25 5
A2 30 20 15 0
A3 40 50 0 10
A4 55 60 10 15
Company B
Company A B3 B4
A1 25 5
A4 10 15
Company B
Company A B2 B4
A1 6 5
A2 3 6
A3 8 4
P M Tadvi, Asst Prof, Mech Engg Dept, BVM Engg
College 28
Ex 8: m x n game: LPP
Company B
B1 B2 B3
A1 3 -4 2
Company
A A2 1 -7 -3
A3 -2 4 7
This game has no saddle point.
The value of the game lies between -2 and +3. It is possible
that the value of game may be negative or zero.
Thus, a constant k (where k>=2) is added to all the elements of
pay-off matrix so that value of the game becomes positive for
applying the LPP.
Let k = 3, then the given pay-off matrix becomes:
P M Tadvi, Asst Prof, Mech Engg Dept, BVM Engg
College 29
Ex 8: m x n game: LPP
Let k = 3, then the given pay-off matrix becomes:
Company B
B1 B2 B3
A1 6 -1 5
Company
A A2 4 -4 0
A3 1 7 10