Nvidia Corporation: A Strategic Audit: Digitalcommons@University of Nebraska - Lincoln
Nvidia Corporation: A Strategic Audit: Digitalcommons@University of Nebraska - Lincoln
Nvidia Corporation: A Strategic Audit: Digitalcommons@University of Nebraska - Lincoln
Spring 5-2018
Teske, Daric, "NVIDIA Corporation: A Strategic Audit" (2018). Honors Theses, University of Nebraska-Lincoln. 18.
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NVIDIA CORPORATION:
A STRATEGIC AUDIT
by
Daric Teske
Computer Science
College of Arts and Sciences
April 5, 2018
Faculty Mentors:
Samuel Nelson, PhD, Management
Abstract
NVIDIA is company that has been involved with the production of computer hardware
known as a graphics processor units (GPUs) since the turn of the century. Over the past decade,
NVIDIA has begun to explore other applications of its proprietary technology, including the
fields of artificial intelligence (AI) and accelerated computing. Looking from a business
perspective, this strategic audit analyzes the history of the company and its current state, as
reports, and press releases were all utilized to provide the best perspective of the industry
possible. Though NVIDIA has been performing extremely well recently, a reorganization was
proposed. This reorganization moves resources such as people and products around so that the
business can operate more efficiently and make the research and development process more
10
0
2014 2015 2016 2017 2018
Figure 3: Revenue has increased over the past 5 years for NVIDIA, with GPUs making up a large portion of that revenue.
from a revenue stream that has proven to be to attract that crowd and see increased sales
extremely volatile: cryptocurrency. Revenue as a result.
in the GPU segment has increased from $4.2
Assets
billion in FY 2016 and $5.8 billion in FY 2017
NVIDIA often takes advantage of leasing
to $8.1 billion in FY 2018, due to strong sales
whenever possible. The only properties it
of high-end graphics and overall strong
owns are its headquarter complex in Santa
demand from the market. It is estimated
Clara, California, and a research and
that revenue from GeForce GPU products
development facility in Hyderabad, India. It
increased by over 90% due to
leases various research and development,
cryptocurrency mining. Revenue in the Tegra
sales, and administrative offices around the
market has increased from $559 million in FY
United States, Europe, and Asia, and
2016 and $824 million in FY 2017 to $1.5
billion in FY 2018, indicating that devices and datacenters around the world. Patents are a
embedded platforms tailored for specific significant intangible asset for NVIDIA, with
applications have been successful and expiration dates ranging from April 2018 to
demand is increasing for these customized January 2037. These patents range from
solutions. Operating results have fluctuated basic GPU technology to the customized,
in the past for NVIDIA, and seasonality plays application-specific devices. Reputation is
a significant role in this. Sales tend to pick up also a significant intangible asset for NVIDIA,
in the second half of the fiscal year, and this protecting it by enforcing rigorous quality
trend can be seen across the computer testing. NVIDIA must litigate to protect its
entertainment industry. Many video game intellectual property but is subject to similar
producers and hardware manufacturers suits from competitors and the possibility of
target release dates near the holiday season unfavorable outcomes. NVIDIA employs
over 10,000 people, with about 70% covers a good portion of the card’s expected
engaged in research and development, and lifetime. Intentional branding has also
about 30% engaged in sales, marketing, served NVIDIA well, and it seems to be
operations, and administrative positions something that it does better than the other
(NVIDIA Corporation, 2018). This high major players. Even though every single one
number of employees means the company of NVIDIA’s products are based on the same
can target many different areas that would underlying architecture, each device has
benefit from GPU technology, but means the been optimized for a specific function, and
company might be slower to adapt to a an appropriate brand has been assigned.
changing marketplace, and that any GeForce for gamers, Quadro for content
restructuring efforts could prove to be creation, Tesla for scientists, and DRIVE for
costly. autonomous vehicles are all based on a
single platform, customized to provide the
Competitive Advantage
best experience for the intended use. As a
To be successful in this industry, all
result, reports like a GeForce product
competitors must demonstrate
functions horribly in a self-driving car or a
competencies to adapt quickly to the latest
Quadro product can’t run the newest AAA
manufacturing methods and to continually
video game rarely surface. Instead, the
improve performance. Moore’s law
products perform excellently at the
estimates that performance of computers
expected task, further increasing NVIDIA’s
doubles about every two years, due to
reputation. Herein lies NVIDIA’s competitive
improvements in fabrication methods and
advantage: with superior branding,
energy efficiency (Britannica, 2017).
reputation, and support, consumers are
Competitors must make regular
willing to pay more for a product by NVIDIA
performance increases to keep the
than a similar product from a competitor.
hardware they produce following this trend.
As a company, NVIDIA still has room to grow.
NVIDIA also excels in a few distinctive
It has been very successful in the discrete
competencies. Support of its products is a
GPU market and has started to branch out
main one. Driver updates are frequently
into other areas. This seems to be a good fit
released, making sure all devices can take
for where the organization is at, and founder
advantage of the latest software
Jensen Huang still seems to be the correct
optimizations. Long-term warranties, lasting
person to lead this company. Huang is best
between 1 and 3 years based on the device,
described as a visionary-type CEO, focused
are also a great example of support. The 3-
on new and exciting innovations that will
year warranty applies to all the discrete
allow NVIDIA to continue to grow. As a
GPUs and covers hardware and
company, it is still expanding into new
manufacturing defects (Frequently Asked,
markets and exploring new products, so
2018). Common advice is to upgrade GPUs
overall this seems like a good fit.
when a new card can double or triple the
performance of an old card. With that
happening every 2-3 years, this warranty
Strategy Recommendation significant investment required to develop
specialized hardware like this, it’s possible
Goals the market could be non-existent by the
NVIDIA should have two major goals moving time a product would be released.
forward. The first one is to maintain its Additionally, NVIDIA has released
discrete GPU leadership (Chauhan, 2017). statements publicly declaring it would
For this to happen, NVIDIA will have to support the gaming industry over
consistently provide performance increases cryptocurrency, so this action would likely be
in line with competitors. Two metrics to seen as a hypocritical one and could tarnish
track progress on this goal are market share NVIDIA’s reputation.
and benchmarks. NVIDIA has held a majority
market share for over a decade, so it is Another alternative would be to expand into
important to maintain. Benchmarking is a CPU development with the purpose of
process that tests a GPU in various situations building more efficient CPUs for accelerated
and reports a score that can be used in direct computing purposes. NVIDIA has
comparisons with other GPUs, so metrics experimented in this area with the
should be used to make sure performance development of the Tegra processor for
improvements continue to match pace with inclusion on the small and energy-efficient
competitors. Acceptable benchmarking embedded platforms, but the development
scores and market shares will ultimately could be expanded to more intensive
depend on the specific recommendation. applications like data centers where physical
The other major goal for NVIDIA will be to size is not as much of a limiting factor. Given
grow the AI and accelerated computing that NVIDIA’s main competitors AMD and
markets. Over 80% of NVIDIA’s revenue Intel are already heavily invested in CPU
comes from the GPU business segment, and development, it is unlikely that NVIDIA
it can be assumed that a majority of this would be able to compete with the
revenue stems from discrete GPU sales economies of scale that exist. Since CPU and
(NVIDIA Corporation, 2018). By diversifying GPU design are fundamentally different, it is
NVIDIA’s revenue streams, it won’t be as also unlikely that NVIDIA would be able to
heavily affected in the future by rapidly use any intellectual property to give it an
changing and highly violate markets such as advantage.
the cryptocurrency mining market. In 2007, CUDA was first released, opening
the first potential for accelerated computing
Alternatives
on a GPU. Ten years later, serious advances
Creating hardware for the specific purpose
have been made, but there are more
of cryptocurrency mining would be one way
applications that could benefit from GPU
to grow and maintain market share in the
technology outside of AI and computer
GPU market. This would allow NVIDIA to
vision. NVIDIA could work on exploring other
recapture market share from AMD, who has
applications, outside the current areas. This
released such devices. However, with the
type of experimental research is difficult to
recent downturn of the market and the
justify to shareholders, though. Since the
company already has 70% of employees grow, it will be important for NVIDIA to
engaged in research and development accept technological advances that might be
activities, it is unlikely that an increase in only be beneficial to one area. NVIDIA should
resources would yield significantly different restructure the company and resources to
results. be better aligned with these markets.
Operations should be reorganized into two
Recommendation separate segments, and the product lines
NVIDIA has been performing well recently, redistributed accordingly. Furthermore,
however some improvements could still be research and development on the Tegra
made, especially in positioning for the processor should taper-off, as GPU and CPU
future. Back in a 2002 interview with Wired design are significantly different, and it is not
Magazine, Jensen Huang stated, “Anywhere the best use of NVIDIA’s resources, when
there's a pixel, that's where we want to be.” partnerships with CPU manufacturers can
With recent announcements of customized easily be reached.
gaming monitors, it seems that this vision is
still holding true, however there is so much This proposed restructure would allow
potential from other markets to explore. NVIDIA to co-locate people and resources
NVIDIA needs to redefine the focus as an dedicated to solving very similar problems
enterprise to be narrower. The goal should and developing products and applications
be to advance the fields of gaming, artificial with very clear overlapping concerns in close
intelligence, and accelerated computing proximity to each other. Likely, this
using its unique technology, organization is already used to
without becoming distracted by “Anywhere with a some degree, but making it more
development of peripherals. In pixel, that’s where intentional could enable increased
relation to other organizations, we want to be.” productivity, since more co-
NVIDIA must continue to seek out - Jensen Huang,
workers would be working in the
partnerships, within the gaming Wired 2002 same domain and have a better
and autonomous vehicle industries understanding of the challenges
especially. Remaining relevant in these faced. There also may come a time when the
industries allows NVIDIA to reinforce the underlying architecture will need to split,
brand name it has created for itself. and if that time comes, allocating resources
like this will enable a more efficient
NVIDIA appears to have two main areas it is transition. By making these two segments
focusing on: graphics and accelerated more independent, performance can be
computing. To date, it has been able to tracked easier and adjustments can be made
utilize a unified underlying architecture and easier to achieve a more even distribution of
apply it to two very different use cases, revenue than the estimated 85-15 split
however this might not always be possible. currently seen between the GPU and Tegra
Changes in architecture for one application segments of today.
may not be beneficial for the other
application. As these markets continue to
Implementation back towards graphics. Losing the edge
Restructuring and reallocation of resources NVIDIA has maintained over the past 15+
can sometimes be costly. However, since years in both market share and performance
NVIDIA’s main resources are people, it is a would severely impact the profitability of the
little easier. A plan should be put in place to company. As research turns more industrial
move people around so that they can be in in the AI and accelerated computing fields,
close proximity to those working on similar there will be potential applications for
areas. The timeline could vary depending on NVIDIA to capitalize on. However, if one year
the extensiveness of the reorganization of goes by without seeing sustained growth
the work spaces. Moving desks or buildings quarter over quarter, the company should
in the same complex could be accomplished re-evaluate the profitability of those
in hours or days. A typical remodeling markets. These will serve as the trigger
project could take up to 3-4 months to points to reallocate resources back towards
complete, if the working spaces themselves the more traditional structure the company
need to be adjusted. Relocation into other had, focusing more heavily on the gaming
states or countries would probably not be and design markets where profits have been
necessary given modern levels of the strongest historically.
telecommunication connectivity, but could
prove to be beneficial, and would likely take Conclusion
6 months to a year before transitions could NVIDIA is performing well as a company,
be completed. enjoying increased revenue and high
demand for their products. A
Since this recommendation looks at
recommendation to shift the business
adjusting the relative allocation of resources
segments and accompanying resources was
within NVIDIA, some contingency plans
made to increase efficiency and streamline
should be developed to address possible
operations. This recommendation will also
negative impacts. One possible impact with
allow the company to be more transparent
the increased focus on AI, accelerated
in its resource allocation, further increasing
computing, and other similar areas is that
stockholder confidence. For the most part,
the gaming and design markets could suffer.
no changes to NVIDIA’s operations were
As mentioned previously, market share and
recommended due to excellent
benchmarking should be used to determine
performance. Overall, NVIDIA is well-
when changes to this plan are necessary. If
positioned to remain a leader of the
market share drops below 55% in discrete
graphics, artificial intelligence, and
GPU sales or if competitors’ benchmark
accelerated computing industries.
scores exceed NVIDIA’s consistently at a
similar price, resources should be focused
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