Comepletepaydirtrules 2007
Comepletepaydirtrules 2007
Comepletepaydirtrules 2007
first down.
1 1 2 =Dice total of 13
The score, quarter, time remaining, down
and timeouts are recorded with blocks
2 0 0 =Dice total of 20 provided.
RED-ZONE AUTHOR: DARRIN HUNTER
Page 3
TIMEOUTS: FUMBLE OR MUFF ROLL CHART: Use
After both players have announced their play after fumble or muff for loose yardage then,
calls, but before they roll the dice a player can use fumble roll for fumble recovery. * out of
call a timeout. Players then re-select there bounds offense retain control of ball.
plays.
Die result
ADVANCED PENALTIES RULES 10 4
On running plays that result in O=5 re-roll 11 7
defense die. If result of roll 1,2,3,5 then 12 1
penalty is pre-snap and is automatically 13
enforced and uses 0 seconds on clock after a 14 3
10 second or less play. A roll of 4 would result 15 2
in option of play or penalty and uses 20 16 5
seconds.
17 9
On passing plays that result in O=5 re-roll
18 11
defense die. If result of roll 1,2,3 then penalty
is pre-snap and is automatically enforced and 19 16
uses 0 seconds on clock after a 10 second or 20 3
less play. A roll of 4,5 would result in option 21 3
of play or penalty and uses 20 seconds. 22 4
On running or passing plays that result in D=5 23 8
re-roll defense die. If result of roll 2, 3 then 24 5
penalty is pre-snap and is automatically 25 7
enforced and uses 0 seconds on clock after a 26 5
10 second or less play. A roll of 1, 4, and 5 27 4
would result in option of play or penalty and 28 2
uses 20 seconds. 29 4
O=10 penalties are marked with plays if die 30 7
roll 4-5 0n passing play or 3 on run play if + 31 1
yardage, using defense die. D=5x plays are 32 *
maker at the end of a running play on a roll of 33
1-2 using defense dice if + yardage. 34
35
36
Penalty Die roll time result
37
O=5 run 1.2,3,5 ? Pre snap
38 2
O=5 pass 1,2,3 ? Pre snap
39 11
O=10 run 3 20 Add to play
O=10 pass 4,5 20 Add to play
D=5 2,3 ? Pre snap
D=5x run 1,2 20 Add to play
ADVANCED TIMING:
(5 second clock)