Ooad (Sez6c)
Ooad (Sez6c)
Ooad (Sez6c)
1. Define polymorphism.
5. What is association?
6. Define cohesion.
7. What is meta–data?
SECTION C — (3 × 10 = 30 marks)
Answer any THREE questions.
2 51320/SEE6C/SEZ6C
Ws 6
2. Define patterns.
6. Define axioms.
9. What is CRC?
Ws 6
SECTION B — (5 × 5 = 25 marks)
SECTION C — (3 × 10 = 30 marks)
———————————
3 51320/SEE6C/
SEZ6C
APRIL 2014 51320/SEE6C/SEZ6C
2. Define : UML.
3. Define : Usecase.
9. Define : Cohesion.
10. What are the types of errors that you could find in
your program?
SECTION B — (5 × 5 = 25 marks)
SECTION C — (3 × 10 = 30 marks)
2 51320/SEE6C/SEZ6C
Answer any THREE questions.
———————
3 51320/SEE6C/SEZ6C
APRIL 2015 51320/SEE6C/SEZ6C
2. Define polymorphism.
6. Define attributes.
8. Define axioms.
SECTION C — (3 10 = 30 marks)
2 51320/SEE6C/SEZ6C
23. User Interface design as a creative process –
Explain.
———————
3 51320/SEE6C/SEZ6C
Ws 11
5. What is association?
6. What is OCL?
SECTION B — (5 × 5 = 25 marks)
Answer any FIVE questions.
SECTION C — (3 10 = 30 marks)
Answer any THREE questions.
1. Define object.
5. Define axiom.
PART B — (5 5 = 25 marks)
PART C — (3 10 = 30 marks)
———————
2 51320/SEE6C/SEZ6C
Ws 7
1. Define polymorphism.
5. What is association?
7. Define axioms.
1 51320/SEE6C/SEZ6C
Ws 7
SECTION B — (5 5 = 25 marks)
2. What is object?
3. Define class.
4. Explain association.
6. Define axiom.
7. What is corollary?
8. Explain coupling.
SECTION B — (5 5 = 25 marks)
SECTION C — (3 10 = 30 marks)
———————
2 51320/SEE6C/
SEZ6C
APRIL 2021 51320/SEE6C/SEZ6C
1. What is an object?
3. What is UML?
5. What is an attribute?
PART C — (3 × 10 = 30 marks)
2 51320/SEE6C/SEZ6C
22. Compare the logical and physical database
organization and access control.
———————
3 51320/SEE6C/SEZ6C
NOVEMBER 2012 51320/SEE6C/
SEZ6C
1. What is cardinality?
2. Define pattern.
3. What is 'uses association'?
4. Differentiate between user and actor.
5. Define aggregation.
6. Define coupling.
7. Name the types of attributes.
8. Define the spring-loaded mode of user interface.
9. What is a mode?
10. What is white-box testing?
11. What is regression testing?
12. List the debugging principles.
SECTION B — (5 × 5 = 25 marks)
SECTION C — (3 × 10 = 30 marks)
2 51320/SEE6C/
SEZ6C
22. Describe the distributed databases and
client/server computing.
3 51320/SEE6C/
SEZ6C
SP5
1. What is RAD?
9. Define patterns.
SECTION B — (5 × 5 = 25 marks)
SECTION C — (3 × 10 = 30 marks)
——————————
2 51320/SEE6C/SEZ6C
Ws1
1. What is RAD?
2. Define UML.
3. What is ‘extends association’?
4. Write the needs of unified approach.
5. Define Cohesion.
6. What are the types of attributes?
7. What do you mean by user-entered interface?
8. List the Myer’s debugging principles.
9. What is meant by View Layer?
10. Define user satisfaction test.
11. What is spring-loaded mode?
12. What are the types of errors that you could find in
your program?
Ws1
SECTION B — (5 5 = 25 marks)
2 51320/SEE6C/
SEZ6C
Sp1
8. What is UML?
PART B — (5 5 = 25 marks)
Answer any FIVE questions.
13. Briefly explain object oriented systems
development methodology.
14. Describe UML diagram with example.
15. How to define attributes by analyzing use case
and UML diagram?
16. Explain object oriented design process.
17. Discuss the Overview of object interoperability.
18. Explain quality assurance tests.
19. Describe debugging principles.
PART C — (3 10 = 30 marks)
Answer any THREE questions.
20. What are objects? How objects are grouped in
classes? Give examples.
21. Explain object analysis classification theory.
22. Explain the object oriented design axioms and
object storage.
23. Explain user interface design as a creative
process.
24. What are the impacts of object orientation on
testing? Explain.
———————
2 51320/SEE6C/SEZ6C
wk12
6. Define : Coupling.
7. What is Meta-data?
8. What is ODBC?
9. Define : GUI.
PART B — (5 5 = 25 marks)
PART C — (3 10 = 30 marks)
2 51320/SEE6C/SEZ6C
wk12
——————
3 51320/SEE6C/SEZ6C
NOVEMBER 2017 51320/SEE6C/
SEZ6C
1. What is polymorphism?
2. Define pattern.
1. What is encapsulation?
SECTION B — (5 × 5 = 25 marks)
SECTION C — (3 10 = 30 marks)
2 51320/SEE6C/SEZ6C
WK 10
——————————
3 51320/SEE6C/SEZ6C
NOVEMBER 2019 51320/SEE6C/
SEZ6C
1. What is encapsulaton?
4. What is an attribute?
5. Define methods.
6. What is coupling?
9. What is prototyping?
PART B — (5 5 = 25 marks)
PART C — (3 10 = 30 marks)
———————
3 51320/SEE6C/
SEZ6C
NOVEMBER 2020 51320/SEE6C/
SEZ6C
1. What is UA?
2. Define messages.
6. What is container?
7. Define cohesion.
SECTION B — (5 5 = 25 marks)
SECTION C — (3 10 = 30 marks)
———————
3 51320/SEE6C/
SEZ6C