Creating Maps Using Canvas: Beginner's Guide: 1.1 Why Digital?
Creating Maps Using Canvas: Beginner's Guide: 1.1 Why Digital?
1.0 Introduction
The purpose of this guide is to help beginning digital cartographers lay out and draw cave maps
electronically. Many of the suggestions here are my personal preferences, including line weights
and layer names, and can be changed to meet the needs or preferences of the cartographer. The
guide assumes that the user is at least generally familiar with the Windows operating
environment, Windows-based programs, and the basics of cave mapping and cartography. Some
familiarity with drawing programs is helpful, but not necessary to use this guide. This guide will
not teach you all of the tools available in Canvas. Use the on-line help and manuals to find tricks
and shortcuts for some of the more common tasks.
Digital cartography increases the flexibility of cave maps. Updating and adding new passages to
digital maps is relatively easy and faster than with convention pen-and-ink maps. Digital maps
are easier to scale for multiple purposes (wall maps vs. publication maps) and are much easier to
integrate into GIS, web sites, digital documents and other forms of electronic publishing.
Photographs and color geology can easily be added to digital maps to present more information
than conventional maps. In general, digital cave maps are more dynamic and adaptable than
other types of maps.
There has been a great deal of debate about what kind of programs work best for drafting cave
maps. CAD systems (AutoCAD, IntelliCAD, Microstation) are great for maintaining real-world
coordinate systems and are easily integrated into GIS. Drawing programs (Canvas, Illustrator,
CorelDraw) contain more freehand and image editing tools. However, the biggest advantage
drawing programs have over the CAD programs is their shorter learning curve. Traditional
cartographers can learn to use drawing programs much faster than trying to learn the specialized
lingo and skills of technical drawing.
Start Canvas using the start menu. A new drawing will automatically appear in the window. If
you want to continue work on an existing drawing select Open from the File menu. A dialog
box will appear so you can select a file. If you make a mistake in a drawing and want to start
over, select New from the File menu. A selection box will appear with several drawing options,
illustration, publication, or presentation. Select the Illustration option for doing cave maps.
The top of the work area contains three parts, the menu bar, the toolbar and the docking bar
(figure 1). The menu bar is a set of pulldown menus with commands and tools. The Toolbar
contains buttons you can click to choose commands, tools, inks, strokes, and styles. To display
the Toolbar: select Window > Palettes > Show Toolbar. To hide the Toolbar: select Window >
Palettes > Hide Toolbar. The docking bar allows you to keep palettes such as the document
setup palette, and macro box "docked" at the top of the screen, so you don't have to go through
the pulldowns or Tool Box to get to your most-used features.
To set up the blank page, go to the Layout menu and select Document Setup. A dialog box will
appear that gives you the options for setting up the drawing environment. You can choose any
standard paper size by selecting it in the illustration size pulldown menu. You can also define
your own map size using the custom option in the illustration size pulldown menu and then
typing in the dimensions manually. These settings can be changed later without affecting your
drawings if you decide you need more or less space later.
It is best to keep different types of information on different layers. This helps to avoid cluttering
the screen with too much information during drawing and it helps to create different types of
maps later on. To create, delete, or modify layers go to the Layout menu and select Document
Layout. The document layout palette (Figure 2) will then appear. Click the + sign next to the
text that says Page 1 and the list of layers will appear. Click on the layer name (Layer 1 is the
only layer in a new drawing) and then click the New Layer button at the bottom of the document
layout box. To change the name and other parameters of a layer, double-click the layer name.
Below is a table of layer names that I use and what they contain:
Name Contains
Walls passage walls, bedrock pillars
Structural symbols representing changes in ceiling height,
slopes, pits, domes, dropoffs, etc.
Detail floor detail such as sand, mud, bedrock,
stalactites, stalagmites, breakdown, etc.
Cross-sections and ceiling heights ceiling height circles and passage sections
Elevations passage elevations
Stations survey station symbols and station labels
Text passage labels and other text items
Scale scale bar and north arrow
Bitmap the scanned and assembled bitmap of the cave
or cave passage
In order to create a digital cave map, you will need an original pencil drawing of the map or
passage first. You can either scan in the pencil version of the map or digitize it directly from a
digitizing tablet. The following procedures are for scanning and digitizing on-screen using the
mouse.
If you are dealing with a small cave that fits on only one or two survey pages, you can just scan
the original notes into the computer. For a longer cave, I suggest drafting the pencil version of
the map on gridded paper first and then scanning in the pencil map. It is possible to assemble
larger cave maps using scans of original notes, but that requires importing the line plot into the
computer and a lot of manipulation of the notes that is currently easier by hand. It is
recommended that you draft on gridded paper (mylar, velum, etc.) so that you can reassemble the
map from the scanned pieces.
Each scan will result in a bitmap image to be saved on disk. I generally use either the TIF or
JPEG file formats since they give the best quality for the smallest file sizes. These bitmaps will
be reassembled in Canvas later.
Unless you have a map scanner, you will probably have to scan your pencil map into the
computer in smaller pieces. If possible, try and keep the page straight in the scanner. This will
speed up the process of assembling the map in the computer. Otherwise you may have to rotate
the bitmaps so that north is the same direction on each one.
Go to the Layout menu and select Document Layout. The document layout palette (Figure 2)
will then appear. Click on the layer named Bitmap to make it the active layer. Click on the
drawing space to make it active and then select Place from the File menu. A document dialog
box will appear. Choose the format you want to input and then the first bitmap image of your
pencil drawing. Make sure that the option to "Place on Current Layer" is checked. An angular
cursor will appear on the screen that will allow you to place the bitmap. Click on the drawing
and Canvas will import the bitmap. Repeat these steps for every bitmap you have scanned in.
Using the gridlines on the scans, move the bitmaps back together. You may have to rotate the
bitmaps slightly to make them fit. Go to the Effects menu and select Rotate. In the rotate
dialog box, you can type in the exact angle of rotation. It may take several tries to get the correct
rotation. When you have assembled all of the bitmaps together, select them all by dragging a
box around them with the cursor. You may have to zoom out using the magnifying button on the
toolbox to see all of the bitmaps. After they have all been selected, go to the Object menu and
Try to center the assembled bitmaps on the page. You may have to go back and change the page
dimensions using the page set-up procedures described above. Leave enough room to put in
passage names, ceiling heights, elevations, etc. You are now ready to begin drawing the cave
map.
Line Weights
I also use rounded corners and ends for all of the lines
3.1 Walls
It does not matter what order you digitize the map features in, but it is best to only work with one
layer at a time. I generally do the walls first, then the structural features, and then the floor
detail. Go to the Layout menu and select Document Layout. The document layout palette
(Figure 2) will then appear. Click on the layer named Walls to make it the active layer. On the
toolbox, make sure that the fill is set to no fill, the line color is set to black and that the line
weight is set to 1.5.
Curve Tool
Select the curve tool shown above and begin tracing the walls. Each left mouse click you make
will add a point to the line. Double-click a point to end the line. If you accidentally close the
line and didn't mean to, just double-click the line, select the curve tool, and keep drawing.
3.2 Structural
Go to the Layout menu and select Document Layout. The document layout palette (Figure 2)
will then appear. Click on the layer named Structural to make it the active layer. On the
toolbox, make sure that the fill is set to no fill, the line color is set to black and that the line
weight is set to 1.0.
Line Tool
3.3 Details
Go to the Layout menu and select Document Layout. The document layout palette (Figure 2)
will then appear. Click on the layer named Details to make it the active layer. On the toolbox,
make sure that the fill is set to no fill, the line color is set to black and that the line weight is set
to 0.5.
For symbols such as breakdown and flowstone, use the curve tool. For standard symbols, you
may want to use some built-in symbols which Canvas calls macros. The macros can be found on
the toolbox (figure 3) as the symbol that looks like shelved books.
In order to set up the macros for the first time, drag the symbol into the work area as shown in
figure 4. In the lower right corner, select the arrow and Canvas will display several options. To
load an existing set of symbols, select Append Set and Canvas will display a file dialog box and
you can select the palette that contains the symbols. Canvas 5 uses a *.pal extension and version
6 and 7 use a *.mcr extension.
The symbols appear in the macro box. To use them, just click on the symbol you want and then
click on the part of the map where you want it. To place the same symbol many times, make
sure you have "retain selected tool" selected in your Preferences under the File pulldown menu.
If "Retain selected tool is selected, every time you click the left mouse button, the selected
symbol will appear.
If you want to create your own symbol, draw it using the drawing tools, group all of the parts of
the new symbol together, and then drag it into the macro box. Remember, if you want to make
your new symbol part of the master symbol set, you will need to click on the arrow on the lower
right of the macro box and choose "Save Set."
Drawing the cross-sections is the same as drawing other parts of the map except you use
different line weights on the same layer. I use 1.5-point lines for the bedrock ceiling, 1.0-point
lines for continuous floor, and 0.5-point lines for the floor detail (figure 5). I also add floor
detail to the sections using macros. After I have drawn the cross-section, I group all of the parts
of the section together into one object to make it easier to arrange the pieces in the final drawing.
Use the Text tool to place the ceiling heights on the cave map. Then use the Circle tool to draw
the circle around the text. If you hold down the shift key while sizing the circle, Canvas will
draw a perfect circle and not an ellipse. Once you have the text and circle drawn and centered on
each other, group them into one object and place where you want it.
3.4 Text
Use the Text tool to place the text on your cave map. I usually use an Arial font for text that is
part of the map, because it is easier to read than most of the other fonts. Be sure to include the
entrance, name of the cave and general location (state, county), the dates of survey, the list of
mappers, your name and copyright notice, and other details such as cave length and depth.
Use the curve tool and macros to draw the profile. If you are drawing the profile in the same
space as the plan view. Put the bedrock features (ceiling, etc.) on the Walls layer and put the
other information on the Details layer. I use the same pen weighting scheme as I do for the
cross-sections. Put any text you want on the profile onto the Text layer.
For the final map, you will need to add a north arrow and scalebars for both the plan view and
the profile. You will also need to create an explanation for all of the symbols you have used on
your map. I find it easiest to make a master explanation on a separate drawing with all of the
common cave symbols. I then place a copy of the explanation into my current map and remove
all of the symbols that I didn't use.
Once you have all of the pieces of your map in the drawing area, you will probably want to
rearrange things to make the layout look better to win Medal at the annual NSS Cartographic
Salon. Moving things is fairly easy, but you have to be careful about how you group objects to
move them. There are two basic ways of moving things around without messing up your map.
First, on the plan map, select all of the items on the Walls layer and group them together. Repeat
this with all of the layers on your plan map. Now repeat this process on all of the layers of your
profile map. Doing this will allow you to put your drawing objects back on the right layers later.
Make sure you have "Select Across Visible Layers" checked in you preferences. Now you can
group all of your grouped layers together on the plan map (or profile). Keep in mind, that when
you do this, all of the groups will be brought to the active layer. Now select all of your grouped
layers by dragging a selection box around them. Group these together and now your plan map is
one object that you can move around. Repeat the process for your profile map. Shift stuff
around and win that medal.