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Cs Item

This document contains code for item related commands in an MMO game. It includes functions to restore deleted items to players, list deleted items, move items between inventory slots, and refund items by returning required currencies or items. The code is licensed under the GNU AGPLv3 license and is part of the AzerothCore project.
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0% found this document useful (0 votes)
33 views8 pages

Cs Item

This document contains code for item related commands in an MMO game. It includes functions to restore deleted items to players, list deleted items, move items between inventory slots, and refund items by returning required currencies or items. The code is licensed under the GNU AGPLv3 license and is part of the AzerothCore project.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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/*

* This file is part of the AzerothCore Project. See AUTHORS file for Copyright
information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

/* ScriptData
Name: item_commandscript
%Complete: 0
Comment: All item related commands
Category: commandscripts
EndScriptData */

#include "Chat.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"

using namespace Acore::ChatCommands;

class item_commandscript : public CommandScript


{
public:
item_commandscript() : CommandScript("item_commandscript") { }

ChatCommandTable GetCommands() const override


{
static ChatCommandTable HandleItemRestoreCommandTable =
{
{ "list", HandleItemRestoreListCommand, SEC_GAMEMASTER,
Console::Yes },
{ "", HandleItemRestoreCommand, SEC_GAMEMASTER,
Console::Yes },
};
static ChatCommandTable itemCommandTable =
{
{ "restore", HandleItemRestoreCommandTable },
{ "move", HandleItemMoveCommand, SEC_GAMEMASTER,
Console::Yes },
{ "refund", HandleItemRefundCommand, SEC_ADMINISTRATOR,
Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "item", itemCommandTable }
};
return commandTable;
}

static bool HandleItemRestoreCommand(ChatHandler* handler, uint32 restoreId,


PlayerIdentifier player)
{
if (!restoreId)
{
return false;
}

if (!HasItemDeletionConfig())
{
handler->SendSysMessage(LANG_COMMAND_DISABLED);
handler->SetSentErrorMessage(true);
return false;
}

// Check existence of item in recovery table


CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM);
stmt->setUInt32(0, restoreId);
PreparedQueryResult fields = CharacterDatabase.Query(stmt);

if (!fields || !(*fields)[1].GetUInt32() || (*fields)[3].GetUInt32() !=


player.GetGUID().GetCounter())
{
handler->SendSysMessage(LANG_ITEM_RESTORE_MISSING);
handler->SetSentErrorMessage(true);
return false;
}

// Mail item to player


uint32 itemEntry = (*fields)[1].GetUInt32();
uint32 itemCount = (*fields)[2].GetUInt32();

if (Player* onlinePlayer = player.GetConnectedPlayer())


{
onlinePlayer->SendItemRetrievalMail({ { itemEntry, itemCount } });
}

else
{
MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
MailDraft draft("Recovered Item", "We recovered a lost item in the
twisting nether and noted that it was yours.$B$BPlease find said object
enclosed.");

CharacterDatabaseTransaction trans =
CharacterDatabase.BeginTransaction();

// Save to prevent loss at next mail load. Item deletes on fail


if (Item* item = Item::CreateItem(itemEntry, itemCount, 0))
{
item->SaveToDB(trans);
draft.AddItem(item);
}
draft.SendMailTo(trans, MailReceiver(player.GetGUID().GetCounter()),
sender);
CharacterDatabase.CommitTransaction(trans);
}

// Remove from recovery table


CharacterDatabasePreparedStatement* delStmt =
CharacterDatabase.GetPreparedStatement(CHAR_DEL_RECOVERY_ITEM_BY_RECOVERY_ID);
delStmt->setUInt32(0, (*fields)[0].GetUInt32());
CharacterDatabase.Execute(delStmt);

std::string nameLink = handler->playerLink(player.GetName());


handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}

static bool HandleItemRestoreListCommand(ChatHandler* handler, PlayerIdentifier


player)
{
if (!HasItemDeletionConfig())
{
handler->SendSysMessage(LANG_COMMAND_DISABLED);
handler->SetSentErrorMessage(true);
return false;
}

CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM_LIST);
stmt->setUInt32(0, player.GetGUID().GetCounter());
PreparedQueryResult disposedItems = CharacterDatabase.Query(stmt);

if (!disposedItems)
{
handler->SendSysMessage(LANG_ITEM_RESTORE_LIST_EMPTY);
handler->SetSentErrorMessage(true);
return false;
}

do
{
Field* fields = disposedItems->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 itemId = fields[1].GetUInt32();
uint32 count = fields[2].GetUInt32();

std::string itemName = "";


if (ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId))
{
itemName = item->Name1;
}

handler->PSendSysMessage(LANG_ITEM_RESTORE_LIST, id, itemName, itemId,


count);
} while (disposedItems->NextRow());

return true;
}
// TODO - move item to other slot
static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8
dstSlot)
{
if (srcSlot == dstSlot)
return true;

if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,
srcSlot, true))
return false;

if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,
dstSlot, false))
return false;

uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);


uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);

handler->GetSession()->GetPlayer()->SwapItem(src, dst);

return true;
}

static bool HasItemDeletionConfig()


{
return sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD) || sWorld-
>getBoolConfig(CONFIG_ITEMDELETE_VENDOR);
}

static bool HandleItemRefundCommand(ChatHandler* handler, PlayerIdentifier


player, uint32 itemId, uint32 extendedCost)
{
ItemExtendedCostEntry const* iece =
sItemExtendedCostStore.LookupEntry(extendedCost);
if (!iece)
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_BAD_EXTENDED_COST);
handler->SetSentErrorMessage(true);
return false;
}

ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);

if (!item)
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
handler->SetSentErrorMessage(true);
return false;
}

if (Player* target = player.GetConnectedPlayer())


{
if (!target->HasItemCount(itemId, 1, true))
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_NOT_FOUND, itemId);
handler->SetSentErrorMessage(true);
return false;
}
if (iece->reqhonorpoints)
{
uint32 honor = target->GetHonorPoints() + iece->reqhonorpoints;
if (honor > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_MAX_HONOR, item-
>Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS), target-
>GetHonorPoints(), iece->reqhonorpoints);
ChatHandler(target-
>GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUND_HONOR_FAILED, item->Name1);
handler->SetSentErrorMessage(true);
return false;
}

target->SetHonorPoints(honor);
ChatHandler(target-
>GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item->Name1, item-
>ItemId, iece->reqhonorpoints);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item->Name1,
item->ItemId, iece->reqhonorpoints);
}

if (iece->reqarenapoints)
{
uint32 arenapoints = target->GetArenaPoints() + iece-
>reqarenapoints;
if (arenapoints > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_MAX_AP, item-
>Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS), target-
>GetArenaPoints(), iece->reqarenapoints);
ChatHandler(target-
>GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUND_AP_FAILED, item->Name1);
handler->SetSentErrorMessage(true);
return false;
}

target->SetArenaPoints(arenapoints);
ChatHandler(target-
>GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item->Name1, item-
>ItemId, iece->reqarenapoints);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item->Name1,
item->ItemId, iece->reqarenapoints);
}

uint8 count = 0;
for (uint32 const& reqItem : iece->reqitem)
{
if (reqItem)
{
target->AddItem(reqItem, iece->reqitemcount[count]);
}

++count;
}

target->DestroyItemCount(itemId, 1, true);
}
else
{
CharacterDatabaseTransaction trans =
CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt;

ObjectGuid::LowType guid = player.GetGUID().GetCounter();

stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OW
NER);
stmt->setUInt32(0, itemId);
stmt->setUInt32(1, guid);

PreparedQueryResult result = CharacterDatabase.Query(stmt);

if (result)
{
if (iece->reqhonorpoints)
{
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_HONORPOINTS);
stmt->setUInt32(0, guid);

PreparedQueryResult queryResult =
CharacterDatabase.Query(stmt);

if (queryResult)
{
Field* fields = queryResult->Fetch();
if ((fields[0].GetUInt32() + iece->reqhonorpoints) >
sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
{
handler-
>PSendSysMessage(LANG_CMD_ITEM_REFUND_MAX_HONOR, item->Name1, item->ItemId, sWorld-
>getIntConfig(CONFIG_MAX_HONOR_POINTS), fields[0].GetUInt32(), iece-
>reqhonorpoints);
handler->SetSentErrorMessage(true);
return false;
}
}

stmt =
CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS_ACCUMULATIVE);
stmt->setUInt32(0, iece->reqhonorpoints);
stmt->setUInt32(1, guid);
trans->Append(stmt);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item-
>Name1, item->ItemId, iece->reqhonorpoints);
}

if (iece->reqarenapoints)
{
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENAPOINTS);
stmt->setUInt32(0, guid);

PreparedQueryResult queryResult =
CharacterDatabase.Query(stmt);
if (queryResult)
{
Field* fields = queryResult->Fetch();
if ((fields[0].GetUInt32() + iece->reqhonorpoints) >
sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_MAX_AP,
item->Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS),
fields[0].GetUInt32(), iece->reqarenapoints);
handler->SetSentErrorMessage(true);
return false;
}
}

stmt =
CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS_ACCUMULATIVE);
stmt->setUInt32(0, iece->reqarenapoints);
stmt->setUInt32(1, guid);
trans->Append(stmt);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item-
>Name1, item->ItemId, iece->reqarenapoints);
}

MailSender sender(MAIL_NORMAL, guid, MAIL_STATIONERY_GM);


// fill mail
std::string msg = "Your item " + item->Name1 + " has been removed
and the used currency restored. This mail contains any items used as currency.";
MailDraft draft("Item Refund", msg);

uint8 count = 0;
bool foundItems = false;
for (uint32 const& reqItem : iece->reqitem)
{
if (reqItem)
{
// Skip invalid items.
if (!sObjectMgr->GetItemTemplate(reqItem))
{
continue;
}

if (Item* item = Item::CreateItem(reqItem, iece-


>reqitemcount[count]))
{
item->SaveToDB(trans);
draft.AddItem(item);
foundItems = true;
}
}

++count;
}

if (foundItems)
{
draft.SendMailTo(trans, MailReceiver(nullptr, guid), sender);
}

Field* fields = result->Fetch();


stmt =
CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, fields[0].GetUInt32());
trans->Append(stmt);

stmt =
CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, fields[0].GetUInt32());
trans->Append(stmt);

CharacterDatabase.CommitTransaction(trans);
}
else
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_NOT_FOUND, itemId);
handler->SetSentErrorMessage(true);
return false;
}
}

return true;
}
};

void AddSC_item_commandscript()
{
new item_commandscript();
}

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