Cs Item
Cs Item
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright
information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: item_commandscript
%Complete: 0
Comment: All item related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
if (!HasItemDeletionConfig())
{
handler->SendSysMessage(LANG_COMMAND_DISABLED);
handler->SetSentErrorMessage(true);
return false;
}
else
{
MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
MailDraft draft("Recovered Item", "We recovered a lost item in the
twisting nether and noted that it was yours.$B$BPlease find said object
enclosed.");
CharacterDatabaseTransaction trans =
CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM_LIST);
stmt->setUInt32(0, player.GetGUID().GetCounter());
PreparedQueryResult disposedItems = CharacterDatabase.Query(stmt);
if (!disposedItems)
{
handler->SendSysMessage(LANG_ITEM_RESTORE_LIST_EMPTY);
handler->SetSentErrorMessage(true);
return false;
}
do
{
Field* fields = disposedItems->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 itemId = fields[1].GetUInt32();
uint32 count = fields[2].GetUInt32();
return true;
}
// TODO - move item to other slot
static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8
dstSlot)
{
if (srcSlot == dstSlot)
return true;
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,
srcSlot, true))
return false;
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,
dstSlot, false))
return false;
handler->GetSession()->GetPlayer()->SwapItem(src, dst);
return true;
}
if (!item)
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
handler->SetSentErrorMessage(true);
return false;
}
target->SetHonorPoints(honor);
ChatHandler(target-
>GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item->Name1, item-
>ItemId, iece->reqhonorpoints);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item->Name1,
item->ItemId, iece->reqhonorpoints);
}
if (iece->reqarenapoints)
{
uint32 arenapoints = target->GetArenaPoints() + iece-
>reqarenapoints;
if (arenapoints > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_MAX_AP, item-
>Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS), target-
>GetArenaPoints(), iece->reqarenapoints);
ChatHandler(target-
>GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUND_AP_FAILED, item->Name1);
handler->SetSentErrorMessage(true);
return false;
}
target->SetArenaPoints(arenapoints);
ChatHandler(target-
>GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item->Name1, item-
>ItemId, iece->reqarenapoints);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item->Name1,
item->ItemId, iece->reqarenapoints);
}
uint8 count = 0;
for (uint32 const& reqItem : iece->reqitem)
{
if (reqItem)
{
target->AddItem(reqItem, iece->reqitemcount[count]);
}
++count;
}
target->DestroyItemCount(itemId, 1, true);
}
else
{
CharacterDatabaseTransaction trans =
CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt;
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OW
NER);
stmt->setUInt32(0, itemId);
stmt->setUInt32(1, guid);
if (result)
{
if (iece->reqhonorpoints)
{
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_HONORPOINTS);
stmt->setUInt32(0, guid);
PreparedQueryResult queryResult =
CharacterDatabase.Query(stmt);
if (queryResult)
{
Field* fields = queryResult->Fetch();
if ((fields[0].GetUInt32() + iece->reqhonorpoints) >
sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
{
handler-
>PSendSysMessage(LANG_CMD_ITEM_REFUND_MAX_HONOR, item->Name1, item->ItemId, sWorld-
>getIntConfig(CONFIG_MAX_HONOR_POINTS), fields[0].GetUInt32(), iece-
>reqhonorpoints);
handler->SetSentErrorMessage(true);
return false;
}
}
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS_ACCUMULATIVE);
stmt->setUInt32(0, iece->reqhonorpoints);
stmt->setUInt32(1, guid);
trans->Append(stmt);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item-
>Name1, item->ItemId, iece->reqhonorpoints);
}
if (iece->reqarenapoints)
{
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENAPOINTS);
stmt->setUInt32(0, guid);
PreparedQueryResult queryResult =
CharacterDatabase.Query(stmt);
if (queryResult)
{
Field* fields = queryResult->Fetch();
if ((fields[0].GetUInt32() + iece->reqhonorpoints) >
sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_MAX_AP,
item->Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS),
fields[0].GetUInt32(), iece->reqarenapoints);
handler->SetSentErrorMessage(true);
return false;
}
}
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS_ACCUMULATIVE);
stmt->setUInt32(0, iece->reqarenapoints);
stmt->setUInt32(1, guid);
trans->Append(stmt);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item-
>Name1, item->ItemId, iece->reqarenapoints);
}
uint8 count = 0;
bool foundItems = false;
for (uint32 const& reqItem : iece->reqitem)
{
if (reqItem)
{
// Skip invalid items.
if (!sObjectMgr->GetItemTemplate(reqItem))
{
continue;
}
++count;
}
if (foundItems)
{
draft.SendMailTo(trans, MailReceiver(nullptr, guid), sender);
}
stmt =
CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, fields[0].GetUInt32());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
else
{
handler->PSendSysMessage(LANG_CMD_ITEM_REFUND_NOT_FOUND, itemId);
handler->SetSentErrorMessage(true);
return false;
}
}
return true;
}
};
void AddSC_item_commandscript()
{
new item_commandscript();
}