Multimedia With Internet and Animation: Unit 4
Multimedia With Internet and Animation: Unit 4
► The World Wide Web (WWW), commonly known as the Web, is an information
system where documents and other web resources are identified by Uniform
Resource Locators (URLs, such as https://example.com/), which may be
interlinked by hyperlinks, and are accessible over the Internet.The resources
of the Web are transferred via the Hypertext Transfer Protocol (HTTP), may
be accessed by users by a software application called a web browser, and are
published by a software application called a web server.
Tools for the WWW
How the World Wide Web Works?
► The Web Server is requested to present the content website to the user’s browser. All
websites on the Internet have a unique identifier in terms of an IP address. This Internet
Protocol address is used to communicate between different servers across the Internet.
These days, Apache server is the most common web server available in the market.
Apache is an open source software that handles almost 70 percent of all websites
available today. Most of the web-based applications use Apache as their default Web
Server environment. Another web server that is generally available is Internet
Information Service (IIS). IIS is owned by Microsoft.
HTML
► Web Page Maker is an easy to use web creator that helps you make your own
web pages with no experience or HTML knowledge. Just drag and drop
images, text, music and video.. into a layout. During the edit process, you
can easily move the objects with your mouse to anywhere on the page. Web
Page Maker comes with some high quality templates that help you to get
started. Other features include thumbnail, mouse-over effects, ready-to-use
Java Script effects, text link style sheet, tables, forms, iframes etc... The
program also includes a built-in FTP publisher to allow you upload your site to
the Internet by pressing a publish button.
http://www.webpage-maker.com/files/wpm.pdf
https://download.cnet.com/Web-Page-Maker/3000-1024
7_4-10213459.html
Plug-Ins and Delivery Vehicles
• Plug-ins add capabilities to the web browser.
• Plug-ins are also sometimes called helper applications.
• If your content requires a plug-in, don’t forget that users must have the plug-in installed.
• Provide a link to help the user obtain the plug-in.
• Decide whether requiring a plug-in is worthwhile.
http://desource.uvu.edu/dgm/2120/in/steinja/lessons/08/08_03.html
VRML(Virtual Reality Modeling Language)
Designing for the web is different than designing for any other medium. The breadth of
skills required is sometimes daunting.
The depth of experience required, seemingly unobtainable. Yet, the medium attracts
designers from all spheres of design practice: from engineering and architecture, to
product and graphic design.
https://designingfortheweb.co.uk/part1/chapter1/
Multimedia Applications
Media Communication
Multimedia communication involves showing information in multiple media
formats. Images, video, audio and text all are part of multimedia communication. A
single instance of multimedia communication does not have to have all four
components.
With the relentless treadmill of disruption, the potential of media and entertainment
companies to understand their customer’s digital consumption behaviour today is
greater than at any time in history.
Among the digital devices, mobile devices have taken over as the preferred medium
of consuming content online. The smartphone market has seen unprecedented
growth in the last 5 years.
This led to an increase in the number of devices capable of supporting digital media in
tandem. Billions of screens and increasing internet access speed provided consumers
with an option to access the media content of their choice anytime, anywhere.
The increasing popularity of digital media has provided for a paradigm shift in global
advertising spends. Marketers who are seeking to monetize content and capture
growth are following the changing trend and increasingly allocating their budget to
digital mediums.
http://www.businessworld.in/article/Trends-In-Multimedia-Consumption-On-
Mobile/21-01-2016-90515/
Media Entertainment
Multimedia entertainment applications aim at diverting users, engaging them in
amazing experiences such as reading a book, listening to music, enjoying videos, and
playing a game.
The primary driver behind the growth of apps for multimedia and entertainment is the
ready availability of high-speed data. The LTE (Long-term Evolution) standard is the
fastest growing in the worldwide telecom industry, with more than 1.5 billion global
subscribers as of 2015.
In even developing nations such as India, Philippines, etc. 2G and 3G networks are now
slowly being phased out in favor of 4G, and the market of cheap, value-for-money
smartphones with dual-sim and 4G capabilities is at an all-time high.
As a result, professional and user-generated content (YouTube, Dailymotion, Flickr, Blip.tv) which
could only be accessed on the PCs a few years back are now available across multiple devices and
phones through mobile apps for multimedia. Entertainment applications such as Netflix and Hulu are
now at the forefront of this digital, access-anywhere revolution, with the former now being available
in more than 130 countries, allowing consumers instant access to a wide variety of TV shows and
movies.
There are numerous other applications of multimedia in the entertainment field, some examples of
which include –
•OTT (Over-the-top) set-top boxes such as Roku, Boxee, etc. leverage apps for both multimedia and
entertainment, while allowing consumers to stop subscribing to more costly cable TV alternatives
•Internet-connected game consoles such as Xbox One, PS4, etc. also support numerous multimedia
apps for public consumption, and are now all-in-one home entertainment mediums instead of being
used only for gaming
•Smart TV's from Samsung, Sony, LG, etc. ensure web content can be streamed and viewed
anywhere without the need of a separate smartphone
•High-speed file sharing websites such as Google Drive, OneDrive, Mediafire, etc. are now making it
even simpler to upload and share multimedia with different people, or use the power of the cloud to
access them anywhere on-the-go
https://www.outsource2india.com/software/mobile-applications/articles/entertainment-multimedia-mobile-
applications.asp
Media games
Video games in the ‘70s and ‘80s always had a unique aesthetic to them. I’m
referring to their simplistic, pixelated look that included minimal frames of
animation and used a small color palette. This look was mainly seen on home
consoles, but games with more graphical oomph would be found in arcade
games or on home computers.
The latter part of the ‘80s would begin introducing new devices like the CD-ROM
to computers on a more massive scale. With this new storage medium, you can
have more than 600MB of free space to work with! As such, restrictions for
game development were loosened and, as a result, more realistic looking games
could be made. This led to a lot of creativity for computer games in both visuals
and gameplay experiences. The early ‘90s saw the start of this movement as
game creators began going down this path.
In addition to a higher storage capacity, audio would be improved to the
point where games could include voice dialog and music instead of just
hearing beeps and boops. Display technology would also make it possible
to have real video (or what is called Full Motion Video, or FMV) in games.
All types of media like music, sounds, real video, and computer graphics
would all eventually cross roads with each other in games to create a new
kind of experience as some thought would be the way the industry was
moving towards and would eventually mature itself into.
Let’s take a look at this range of multimedia games to see which ones are
outstanding titles
The Good
Here are some games that are shining examples of this label of being
classified as a multimedia game. They use each type of media wisely -- not
too much or not too little -- and deliver to the player an immersive
experience without the need to beat them over the head by showing off
the studio’s ability to use green screens and 3D rendering software.
The Bad
These games are not terrible, but you wouldn’t praise them to others as
being something worth playing. This could be due to the fact that they
may have lost their charm somewhere in the middle; where the second
half just gets repetitive with its media, like an overused sound clip.
The Ugly
Heaping piles of you know what. Not only would you not recommend
these games to anyone, but you would try to wipe them from your
memory as the notion of accidently telling someone to play them may
result in a public shaming or possible arrest.
https://internet-tokens.com/vgjournalentry/multimedia-games-the-good-the-bad-and-the
-ugly
Animation- Refer CGA Unit 5 chapter
OpenGL overview https://www.opengl.org/about/