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The story describes a mystery that involves strange night terrors afflicting a rural Swedish community

The mystery takes place in the rural heartland of Sweden between Stockholm and Gothenburg, where traditional domains such as farming and fishing are in competition with new mining and smelting methods.

The locals have had a poor harvest and many are ill. Additionally, the youth have begun being attacked at night and many claim to have nightmares daily.

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Fear the Evenfall


In which a rural community is paralysed by night terrors…

What would you do if every time you closed your eyes you felt something
stalking you, something flowing into your room and pressing down on your
chest? What does it want? Why won’t it stop?

BY STEPHEN DOSMAN | [email protected]

This product was created under license. Vaesen and its logo, are trademarks of Fria Ligan AB.
This work contains material that is copyright Fria Ligan AB and/or other authors. Such material is used with
permission under the Community Content Agreement for Free League Workshop.
All other original material in this work is copyright 2020-2021 by Stephen Dosman and published under the Community
Content Agreement for Free League Workshop.
· FEAR THE EVENFALL ·

Are nightmares always just nightmares, or sometimes tailor the experience to her group; some GMs may prefer
are they something worse? to just roleplay this aspect entirely, rather than require
This mystery takes us to the rural heartland of skill checks. Also, in the case of using Manipulation to
Sweden between Stockholm and Gothenburg, where convince NPCs to provide clues, then, unless it makes
traditional domains such as farming and fishing are narrative sense or unless the person has already been
in competition with new mining and smelting antagonised by a PC, zero successes should still yield
methods. The people bringing in these new ideas are some information rather than being classed as a failure.
immigrants from Belgian who keep separate their Furthermore, if the PCs are struggling, then perhaps
language and religion. remove all the skill tests; if romping through the mystery,
Our scenario begins in the chill and misty autumn then perhaps ramp up the number of successes required
after a fine summer, but it has not been fine for the to get a clue. Furthermore, if a PC is asking directly for
locals of Doverstorp; the harvest is unaccountably something specific, then unless there is a good reason (an
meagre, and many of the locals are ill. On top of these NPC withholding information, for example) the GM
woes the youth in the Finspång Kommun have begun should just provide the answer.
to be attacked at night, and many claim nightmares
are a daily occurrence. Can our investigators work To assist with running the mystery the ANNEXES contains
out what is wrong before someone is badly hurt? several tables to assist the GM. These include NPC
TABLES, with relevant details for each, THE RELEVATION
LIST, to tick off clues and revelations as they are
PRELUDE discovered, THE CLUE CONNECTION LIST, to relate clues
This adventure can be played as a straight mystery, but it to locations, details of THE NIGHTMARES affecting the
is intended as a cosy horror. If played as such, then the PCs, and THE EVENT PROGRESS TRACKER to keep tabs
GM should sprinkle uncanny valley aspects about on key events in the mystery. Each Node in the body of the
liberally; this can include objects found moved from scenario has a bulleted list of Impressions, which are
where they were left, seeing something behind you in a provided to help the GM give flavour to the scenes. Finally,
reflection, tree roots twisted into unnatural shapes, there are pointers to the TRAJECTORY OF FEAR (Unease,
people referring to your luggage when you have none, Dread, Terror and Horror) to help the GM pace the
creaking noises within houses, etc. building and release of tension during the Mystery.

The mystery is laid out using a node structure. Each node


can be a place, event, or revelation, and the characters can BACKGROUND
generally traverse these nodes in a variety of orders. The The mystery follows the tragic tale of Rebecka. Rebecka
nodes are linked by clues and the general information was the daughter of wealthy industrialist Alexander
found and provided to the characters. There are always at Hellström, late of Upsala, but more recently decamped to
least 3 Clues leading to a Revelation, so it is not necessary Finspång Kommun, near
to find all the clues. There is a handy table to help the GM Norrköping to the southeast of
Stockholm. Alexander had in
to keep track of the clues and revelations. Also, there is a
recent years reopened a local
Progress Tracker - this involves specific events that are
mine; managing to make a tidy
triggered by the actions of the PCs. The tracker is filled
profit from the old works by
out as the party progresses through the mystery.
importing Belgian Walloons with
their modern smelting methods.
By moving through the mystery with Location based All was going well, except the
Nodes side-by-side with Event Based nodes this should bored Rebecka soon fell in love
add enigma to the scenario whilst still helping the GM with a local mine worker, Edvin
keep track. Frisk. The affair, inevitably, was
frowned upon by Alexander, who
Many of the clues, as written, require a skill test to access refused to offer Rebecka's hand to
them. The GM should decide whether these skill tests are Edvin. The two lovers were
necessary or adjust the skill test difficulty as needed to separated, and Alexander paid
some of his Walloon engineers to

·2·
· FEAR THE EVENFALL ·

rough up Edvin a little and offer him money to give up his Alexander. Alexander in his fear fires his revolver into a
claim on the girl. Edvin reluctantly acceded to Alexanders closed door believing the mare to be on the other side, but
demands. Rebecka, however, locked in her room and it is in fact it is his daughter Christina who dies of her
realising that she was pregnant, escaped into a winter wounds.
snowstorm in pursuit of Edvin. She never found him,
perishing of exposure in the fields of Doverstorp. Having the comb, the investigators will still need to find
the possessed at the point when they are returning, break
Her spirit persists though as a Mare (Rulebook pg. 138). the comb, and yell out the name of Rebecka and telling her
Things have been relatively quiet for the past 9 months or that she is a mare. They may need to entice Rebecka to
so, but Edvin now is courting another girl, Lisbeth possess one of them or they may try to stake out those
Gustafsson, and this has led to the mare beginning to who have been possessed in the past. The ritual is not
possess ladies in the area in order to attack young men without danger, however, and the possessed may end up
and ride stallions until they are wild eyed and frothing at missing limbs.
the mouth. Meanwhile the reopened mine has been
causing problems of its own - the acid and arsenic runoff Events that have caused Alexander to take action:
from the tailings pond is causing fish kills, a poor harvest Things came to a head when Edvin began courting
and making the villagers ill. Lisbeth Gustafsson one month ago. Since then:
Alexander, having heard of the Society from an old friend, ❖ Harald Stark (Doverstorp) - 3 weeks previously
writes to them asking for help. He needs the culprits of was found on the floor of his bedroom gasping
these attacks found and unmasked; he does not believe in for breath and wild eyed. It would have been
the supernatural but does understand that his mine assumed to have been a seizure except for the
workers will need convincing from a sympathetic group. claw marks in his chest.
When the investigators arrive at Doverstorp their ❖ Sven Johansson (Eliantorp) - 2 weeks previously
was found walking around the outside of his
investigations anger Rebecka; she brings on a storm
house in a daze, body soaked in sweat, and his
which washes out nearby roads and the train line, and she
hair matted and knotted.
also psychically links herself to a member of the party.
This causes the PC to have a series of nightmares and ❖ Guy Lejeune (Ruda) - last week reported to his
allows Rebecka to know the party's activities. Later, once priest that he had been attacked in his house by
the investigators talk to Edvin this sends Rebecka into a a demon. He only could report glowing yellow
further rage which ends with the first death; Edvin's best eyes, but his room was full of damaged
friend Konrad. The party's investigations also reveal to the furniture.
villagers that the mine may be to blame for their It is generally reported that people have been having
problems, and so tensions start to rise rapidly between nightmares and many people's horses have been found
the villagers and the Walloon immigrants. lathered and with rolling eyes in their stables.
As the investigators home in on Edvin and the Walloon As a result of all of this, the locals are in an uproar, with
immigrants who caused him to abandon his suit with everyone suspicious and going to their priests and
Rebecka, she attacks the Walloons in a sealed cabin and Alexander looking for protection.
drives them to kill each other. With four people now dead
Alexander, becoming nervous, acquires more Walloon ❖ The locals of Doverstorp, Eliantorp, and
bodyguards. Rebecka decides to drive off the investigators Ringtorp believe that they are being haunted by
and attacks them. However, showing herself at this point a ghost.
will give the investigators the last bit of information they ❖ The locals of Ruda think it is a Gruvrå, a mine
need for the ritual to break the curse, that being the guardian.
possession from the corporal world that she is anchoring
herself to (a comb).
🙜
As the party piece together what and who Rebecka is and
how to defeat her, she realises she must go further on the
offensive; she enchants the Walloon bodyguards to believe
that Edvin is to blame for the attacks, and whilst they leave
Alexander to lynch Edvin then Rebecka attacks her father

·3·
· FEAR THE EVENFALL ·

SCENARIO STRUCTURE INVITATION


Although the nodes are not linked in any specific order, it The following letter arrives at the Society’s headquarters
is likely that the mystery will assemble itself into roughly one bleak day at the end of September. It has been quiet
three acts. These may become: lately with little to pique the interest and no signs of
væsen at all. This looks like a case!
Act 1
1. The PCs receive a letter from a wealthy Ekön, Doverstorp
industrialist, Alexander Hellström, and travel to Finspång Kommun
his manor house near Doverstorp Östergötland County
2. The PCs gathering info in the nearby hamlets,
23rd of September,
and begin to suspect that the bad harvest and ill
health may be due to Alexander's mine To: The Society
3. A local is attacked again - this time a healthy Castle Gyllencreutz
youth is found dead in bed, clothes ripped apart Upsala
and hair wound up in knots
Dear Members of the Society,
Act 2
I have a most pernicious problem, which I believe
1. Gathering info at the mine and the immigrants’ your unique skills may be used to alleviate.
hamlet
I was given your details by a good friend of mine, Måns
2. Confrontation between immigrants and locals
Larrson, but first let me introduce myself. My name is
3. A group of 3 immigrants kill each other in a
Alexander Hellström, originally of Upsala but in recent
sealed cabin
years I have moved to the Finspång Kommun, Östergötland
County. Amongst other concerns in Upsala I have the good
Act 3
fortune to own a small mine project near a hamlet called
1. Alexander, now extremely nervous, recruits Doverstorp in the Kommun. I reopened this mine 4 years
more immigrants to protect him. Locals note the ago and have been building up the workings, cutting new
resemblance of a PC to Alexander's dead adits, and providing work and prosperity for the whole
daughter, Rebecka (now a mare) vicinity. Of late, however, there have been problems; my
2. Rebecka the mare attacks the PCs in an attempt workers and villagers have been attacked by unknowns, the
to scare them away locals are in an uproar, and worst, production is dropping.
3. Rebecka enchants Alexander's guards to
Why am I approaching you? Those afflicted claim that the
convince them to lynch her former lover, Edvin,
supernatural is to blame - I pay little heed to such ravings
and then attacks Alexander whilst he is
myself, but I will need investigators of calibre, and more
unprotected. Christina, her sister, is
importantly your reputation for dealing effectively with the
accidentally killed by Alexander
occult, to seek out and unmask the true source of the
4. The PCs banish Rebecka
troubles. Only once those such as yourselves can show the
5. Resolution and return to Upsala
origin of the problem to be of the mundanity of traditional
IMPORTANT: The overall thread running through this life, can the situation return to normal and we can continue
mystery is "Culture vs Innovation" - this should be kept our work.
in mind when the PCs interact with the various elements
If you are amenable to take up the contract, I am willing to
in the story. See the NON-PLAYER CHARACTERS section
pay your standard fees, plus reasonable expenses, in return
for guidelines on this.
for determining the source of these problems. If you are
receptive to my request, then please confirm by return of
THE MYSTERY post. You would be most welcome, at your earliest
The mystery is laid out as an Invitation, followed by the convenience, to come to stay at my house, Ekön of
Journey and arrival at Alexander Hellström’s manor Doverstorp, whilst you make your determinations.
house, and then the Scenario Nodes.
Yours sincerely,

Alexander Hellström

·4·
· FEAR THE EVENFALL ·

THE JOURNEY
The Doverstorp station, a small platform without ticket
office, is approximately 300km (28 Lantmil) from Upsala,
requiring a change at Stockholm and again at Finspång for
a local service which will stop at Doverstorp. The whole
journey takes about 7 hours with the PCs arriving early
evening.

The Journey to Dovertorp


The journey from Upsala to Doverstorp is long,
but uneventful; a morning train to Stockholm, Ekön, the manor house of Alexander Hellström, is
a change to an express bound for Gothenburg, situated at the north end of a small island in the Dofvern
and then a series of ever-diminishing local lake. The bridge is about 3 km from the station, and the
house a further 2km along the track on the island. It is
services ends with you standing on a small
overall an hour's walk or 20 minutes by trap. As the trap
platform without ticket-office. The train
approaches the passengers can see the paraffin lamps
departs, chuffing away south towards
lights have been lit giving a cheery glow to the grand
Norrköping, and leaving a slight tang of
building - modelled after a German hunting lodge.
sulphur in the air which soon fades. A quiet
descends over the station, and the autumn air
turns cold with the disappearance of the sun
below the horizon. "Hello good ladies and
sirs" a voice suddenly proclaims from the out
of the gloom "I take it you are from the
Society? That is, to see Mr Alexander?" A
shape looms towards you, and you see an
impeccably dressed man peering at you
uncertainly. "My name is Klas, The Butler at
Ekön. Will you come this way please? I'm
sure your journey has been long, and you
would wish for a warming meal and a fire. I
have a trap waiting, and Elof and I will get
you there in no time." despite all this
politeness his eyes do not meet yours, and his
body language belies his welcoming words...

Klas will load the party's luggage on the back of the trap,
harnessed to a single gelding, the Elof previously
mentioned. Klas will pull gently on the reins nickering
quietly, and the obedient horse will start forward with a
trot. The butler will not offer any more information, but
he will answer un-intrusive questions in a slightly evasive
fashion. If asked about the supernatural events he will not
offer any opinions and be very vague as to his thoughts.

·5·
· FEAR THE EVENFALL ·

The House at Ekön

Great Hall

Sitting AH’s CH’s


Kitchen Room Room
Room
Guest Guest
Study Parlour Landing
Guest Guest
Entrance
Smoking Locked
Library Storage
Room Room
Stairs down to Service floor
Stairs up to Servants Quarters

·6·
THE SCENARIO NODES
The list of Nodes is provided here. Each node can be a place, event, or revelation, and the characters can generally traverse
these nodes in a variety of orders. The nodes are linked by clues and the general information found and provided to the
characters. There are always at least 3 Clues leading to a Revelation, so it is not necessary to find all the clues.

NODE TITLE DESCRIPTION


A Ekön Manor House
B Doverstorp Hamlet with Chapel, trade: Farming, fishing & mining
C Eliantorp Hamlet, trade: Fishing & mining

Locations
D Ringtorp Farm
E Ketil Iron mine, Walloon smelter and tailings ponds
F Ruda Walloon hamlet with small Roman Catholic Chapel
G Dofvern Lake and surrounding fields and woods
H CoS Chapel Lutheran Chapel in Doverstorp
I RC Chapel Roman Catholic Chapel in Ruda (A small, corrugated iron sided building)
J Rev 1 The source of the some of the area's woes is the Mine
K Rev 2 The source of Alexander's problems is a Mare
L Rev 3 The Standard Ritual to banish a Mare

Revelations
M Rev 4 Alexander's daughter Rebecka died last winter
N Rev 5 Edvin is caught up in this somehow
O Rev 6 Edvin had been coerced by a group of Walloons
P Rev 7 The Walloons coercing Edvin were in the pay of Alexander
Q Rev 8 Rebecka died only after becoming pregnant, running away from home, and been rejected by Edvin
R Rev 9 The Mare is Alexander's daughter, Rebecka
S Rev 10 Rebecka's Secret, needed to banish her
T Event 1 PCs begin investigations (Leads to Nightmares)
U Event 2 PCs talk to Edvin (Leads to Konrad's death and confrontation between villagers and Melchior)

Events
V Event 3 PCs talk to Jacque Delhaize or other ‘Fixers’ (Leads to Walloon's deaths)
W Event 4 PCs realise Rebecka's secret (Leads to coordinated attack on Alexander and Edvin)
X The Attack Rebecka attempts to scare away the PCs
Y The Ritual Ritual to banish the Mare

·7·
LOCATION NODES Rebecka, the blonde, shows her holding a small bone
Node A coloured comb (Clue 10d)
Ekön

Ekön is a recently built manor house, built in the style of


a German hunting lodge. It is of wooden construction,
steeply gabled, and with open views to the north and west
over lake Dofvern. There is a small boat house nearby
containing a rowboat, and a stable block containing 4
horses and a trap.

Scene Impressions:

❖ The clip clop of shod hooves on boards, as the


trap crosses the narrow bridge to the island
❖ Sharp tang of resin from the pine trees lining the
track to Ekön
❖ The mournful hooting of a barn owl
❖ Warm flickering glow from the paraffin lamps,
which give off an oily aroma upon entering the
house.
❖ The soft ticking from coal burning in the
fireplaces, and that cigar-like smell that
surrounds you as you warm your hands
❖ Ranks of dark paintings on the walls, the eyes
following one wherever one moves (Unease)
❖ The library having that reassuring smell that
musty books always seem to exude

Events: The meal is a warming and hearty affair, with Italian red
wine, meat and potatoes, cheese, and a variety of
Arrival and meal with Alexander (NPC 1)
vegetables. Alexander is an effusive host and tries to
The party will be met at the door by Alexander and his amuse and entertain his guests; refusing to mention the
daughter Christina. Alexander will have Klas and Harald reason for their visit until the desert (a decadent chocolate
the potboy take the luggage up to the guest rooms and cake) has been cleared away and the servants have
usher in his visitors. Alexander will thank the Society for withdrawn. He lights an after-dinner cigar, pours a
agreeing to help him, and he will ask if they will join him healthy measure of brandy for his guests, and then
for dinner where he can explain the situation. Christina launches into his story.
will curtsy, keeping her head down, and will not look
He will tell the party about his purchase of the mine,
anyone in the eye. The guests will each be given a grand
bringing in of the Walloon immigrants, and the building
room on the first floor with views out over the Dofvern.
up of the works. He will not mention the loss of his wife
The party will see several portraits in the halls. If the PCs
the year before purchasing the mine, nor mention
direct their attention to them, they realise that the
Rebecka last winter. He will then fast forward to the last
pictures are of the Hellström family - one showing them
month where he will say that several young men have
as young family with two daughters, others of the
been attacked and mischief done to horses. Workers are
individuals. There will obviously be a blonde daughter
staying home, people are fearful, and this is affecting his
who is not present (Clue 4a). The family and staff will be
profits. He believes that there must be some disgruntled
reluctant to reveal any information at this point (One
local or some disagreement that has led to someone or
success on Manipulation test will reveal that this is a
some group to be causing trouble. He wants these people
daughter who died last year (Clue 9b), with two or more
found and exposed – it is not enough for the attacks to
successes and there will be a hint of scandal). If later the
stop, it must be shown that it was just people. He is a
PCs ask again about the portrait, looking specifically for
rational 19th Century man and he doesn't want
any personal effects they will notice that the portrait of
superstition taking over. He will say that he is glad that

·8·
· FEAR THE EVENFALL ·

Karl Helsingus, the local Doverstorp vicar, supports his it is always found sweaty and foaming in its stall the next
views, but unfortunately his sermons have not been morning, often with tangled plaits in its mane." [2]
successful in persuading the locals. Alexander will
Then some water damaged text "the curse can be broken if
respond to questions, but again anything about his family
someone says she is..." "...otherwise there is a risk she will
will be answered circumspectly at best or ignored if
possible. After this he will plead tiredness and wish his lose...". Also, further passages:
guests a good night. "Marra resembles a beautiful girl, but is the worst kind of
The next morning Alexander will provide access to the troll. During the night-time, when folks lie asleep, she comes
trap (or to horses) and to basic equipment if requested, in and lays herself above them, pressing so hard on the breast
and he will suggest that the party begin their that they can neither draw breath nor move a limb. She puts
her fingers into their mouth to count their teeth, and if time
investigations in the village. If asked, he can point to the
is given her to do this, they at once give up the ghost. They
Stark family in Doverstorp as one of those affected.
must therefore try to get her away from them and drive her
Gossip in Ekön: out, and if they are able to call out, "Jesus" she must flee, and
disappears at once.
❖ Chatting to any of the staff will confirm Clue 1e
regarding the poor harvest and general illness Folks often seem to themselves to lie quite awake and see
(Unease). Marra enter the room, come forward to the bed, lie down
❖ Two successes with a Manipulation test will above the bed-clothes, and proceed to feel in their mouth for
convince the gossiper to reveal that Alexander their teeth, and yet they can do nothing to defend themselves
Hellström's daughter Rebecka perished in the against her" [1] Book 7, pg. 271
snows last winter (Clue 4c). For three successes
they will further note that Stina that cook has "There was once a young fellow who was ridden by ‘Marre’;
been found missing from her bed at night, only every night, and although he sprinkled flax-seed outside the
door, and placed his shoes the wrong way before his bed, it
returning in the morning with no memory of
was all of no avail, and he was at a loss what to do. He asked
having left (Unease), presumably sleep walking
a wise woman for advice,
(Clue 2f).
who at once said that she
Note: If at any point in the scenario the PCs come to know knew what would help him.
of Rebecka's death and know Edvin's link with her, then ‘When you go home,’ she
by putting to Christina or the Staff this knowledge and said, ‘you must stop up all
pressuring them with a successful Normal Manipulation holes and chinks that there
test, they will admit that she ran away from her father are in your room; the
after becoming pregnant by Edvin and after he had keyholes and windows
rejected her (Clue 8a). must also be made fast.
When that is one, you must
Info in the Library bore a little hole in the
The library at Ekön has a damaged copy of "A Description door, and cut a pin to fit it
of the Northern Peoples" by Olaus Magnus. A successful exactly; this hole you must leave open to-night, but as soon
Learning test will reveal the following depending on the as Marre has come in by it, spring to it and put in the pin,
number of clues already found from Revelation 2: then she is in your power.’ The man did as the woman told
him. During the night Marre came in by the hole, which he
(2 Clues + 3 successes), (3 clues + 2 success), or (4 or more immediately stopped up, to her great alarm. She went round
clues or the PCs are specifically looking for information about from keyhole to window, and made herself both small
on Mares + 1 success) allows the following passages to be and thin to get out, but every place was closed fast, so that she
found (Clue 3a): could not get out, however many tricks she tried. When she
saw that all her trouble was in vain, she besought him to take
"The mare is a hideous female creature who torments people
the little pin out of the door, and let her go as she had come,
and animals at night. She crawls onto the chest of sleeping
and she would never come again." [1] Book 7, pg. 72
people and squeezes the air and the very life out of them. The
sleeper wakes in a cold sweat with the sensation of being If there are any extra successes, then the following can be
suffocated" and "Occasionally a mare will attack horses. You found scribbled in a margin (Clue 10a):
can clearly see if a stallion has been ridden by a mare because

·9·
· FEAR THE EVENFALL ·

"...the mare will occasionally cling to their old life by keeping "Marjun was kind to the vaettrar who did her so much good,
a ghostly version of a personal effect close to themselves. If so, and often earnestly exhorted her son to bear in mind, when
then surely the normal means of breaking the curse will fail. he became farmer there after her, that it was well to lodge the
In this case you must find the real-world version of this object vaettrar, and he must always give them house-room; and if
and destroy it. Only then can the mare's curse be lifted in the he did away with, and pulled down the big byre, it would bring
usual manner." hurt on himself and others. Marjun died, and her son, who
was now farmer in Ördavik, heedless of his mother's
If passages on Ghosts, Gruvrå or Vættir are being warnings, tore down the byre. Then the vaettrar left, wishing
searched for, then a single success on a Learning test evil on him and all his kin in Ordavik, a sudden death they
shows: should all meet. The same day that this happened, a man was
The Gruvrå, Mine Guardian going north the island from Vag, and when he came to
Manna-skard, he met a tiny little woman coming down the
"If she appears wearing a black dress, it is certain indication narrow pass, leading two little children, one in each hand,
of impending death". "A mine spirit rules over a mountain and carrying Marjun in Ördavik and the Vaettrar a third on
and its ore deposits and takes care of mines and quarries. She her back. As he passed them he heard her say, ‘Avenged shall
is both feared and respected by the miners working there. She it be, that we had to leave;’ and avenged it was, for one
can warn of an impending collapse or other disaster in the evening, when the three brothers were out line-fishing south
dangerous work underground, and even lead fortunate along the coast, they struck the reef under Tjaldar-viks-
prospectors to new ore deposits. Many new veins of silver holm, the boat capsized, and every one on board was lost.
were discovered after suitable offerings were made to the Marjun also had three daughters, who were at Ördavik; they
Grav-Maja, as she is also known - a new dress, for example, died soon after of a violent plague which went over the
is always greatly appreciated." [2] district, and all this was revenge on the part of the vaettrar
who had to leave the place." [1] Book 5, pg 218
Ghosts
General info on Ekön
"You will know a ghost is present by the strange sounds and
inexplicable gusts of wind, a sudden drop in temperature, The “locked room” in the plan - this is Rebecka's room left
and candles and fires that burn with a clear blue flame" and as it was at her time of death. Neither the staff nor
"The only way to banish a ghost is to find out what is keeping Hellströms will speak of it, but if asked directly if it is
her from passing on, and help her resolve whatever Rebecka's they will confirm on passing a Normal
unfinished business she may have" [2] Manipulation test. On the dressing table in the room is a
small bone comb, this is the object that must be destroyed
Vættir
before the ritual can successfully lay her to rest. There is
"Although they are closely related to the nisse, they are by no also a vase of lilies where the petals have long since fallen.
means loners." and "They mind their own business and don't
The house is the closest thing to an anchor that Rebecka
bother humans as long as they are left in peace to get on with
has, and therefore creepy events will occur daily here.
their lives." [2]
Play this up with uncanny valley elements interspersed
"Vaettrar are beautiful, little, good spirits who live in houses with the mundanity of everyday life. When a PC leaves a
beside good people. These enjoy good-luck, and receive book in one spot they find it moved (Unease), when they
assistance from them all their life-time, so that everything look in the mirror they see a shadow or eyes behind them
goes well in that house where the vaettrar are. Happy is he (Dread), a PC seeing a person in a room as they pass but
who is their friend, for neither trolls or elves (huldufolk), nor the room being empty when they look in (Dread), etc.
any living thing under or on the earth, can injure him." [1]
Aftermath of Event E3/Node V
Book 5, pg. 216
Once the news spreads about the death of the 3 Walloons,
"Marjun in Ördavik had good luck with her in every thing she
then Alexander will begin to become more and more
undertook, and all went well with her; all this came from the
visibly distressed. He will tell the PCs that the 3 were in
fact that the good vaettrar lived in her big byre. Nor did she
his employ (Clue 7b), and he is now concerned about the
forget to set down a pail of milk for them every time the dairy-
welfare of himself and his family (Dread), and he will send
maids milked the cows. The vaettrar rewarded her for her
Klas to Ruda/Ketil to bring back three men: Melchior
kindness, and she had never any want of milk so long as they
Wathelet, Jean-Claude Spitaels, and Guy Lejeune.
lived there; and no sickness ever came upon cattle or sheep
Alexander will meet them privately in his study, and
while they watched over them." [1] Book 5, pg. 218

· 10 ·
· FEAR THE EVENFALL ·

afterwards it will become obvious that they are securing Alexander will empty his revolver into the door. Christina
the house (Clue 7c). They will openly carry rifles and will slump against it, dead from many gunshot wounds.
pistols, they will patrol the grounds and the interior of
Ekön, and always at least two will be on the premises.
Alexander will also send Klas to Norrköping to bring
police, but he does not return (Unease) having been
waylaid by Rebecka on the road south; whilst skirting a
washout, she causes his horse to rear and he is thrown
and killed. The horse will return to Ekön, and a search
party will find his body a day later (Dread).

Aftermath of Event E4/Node W

With news of the attack on the PCs, with Klas missing, and
with all the previous events Alexander will be seen to be In the events that follow Alexander will go mad with loss
openly fearful. He will have red rimmed eyes and will and guilt, and he will need to be restrained from turning
jump at random sounds. The first evening after Event E4 his gun on himself (requiring success on a Normal Force
where both Alexander and the PCs are in Ekön will be Test). If they fail, then you can decide whether he
when Rebecka makes her move. She will first use the succeeds in killing himself or not or use a Close Combat
Distort Vision enchantment on his Walloon guards - they test to determine the outcome. Also, unless the PCs have
will begin to talk amongst themselves quietly at first but found a clever way to protect Edvin he will be found by the
then louder and louder about how it is Edvin who is to Walloons and strung up and hanged that evening. The
blame for the attacks - if only they can get to him, they guards will then return to Alexander, suddenly not
can stop this madness. It will all appear massively far- understanding where their zeal came from and a little
fetched to the PCs and no amount of Inspiration or fearful. This fear will be compounded when they see what
Manipulation will change their minds (Unease). Alexander their employer has done in the meantime.
will also be affected and will send the guards away to find
Edvin, again regardless of what the PCs say or do. This If the party choose to try to save Edvin:
should be played such that it is clear to the party that they
The 3 Walloon guards have been subject to an
can save Alexander or they can save Edvin, but not both.
Enchantment, and whilst Rebecka is no longer
The 3 Walloons are tough and heavily armed and the Mare
concentrating on the NPCs their minds are made up and
is powerful, so it will take all their ingenuity and resources
they are scared too. Edvin will be in Doverstorp in his
to save just one of the two. If the players come up with an
cottage with his mother Olga. You should play out this as
ingenious plan to save both, then that should have a
feels fit - whether the Walloons are followed by the PCs
chance of working, but it should not be easy.
and there is a standoff at the cottage, or the Walloons are
If the party choose to try to save Alexander: intercepted earlier. The guards will want to use their
horses, so this may also be an opportunity for a chase
Their employer will lock himself in his study with his rifle scene. Any Manipulation, Inspiration or Force tests to
and revolver. He will agree only reluctantly to have others convince the guards to give up their ideas will now have a
with him, remembering what happened to Jacque chance of success given that Rebecka's attention is
Delhaize (a success on a Manipulation test will be elsewhere, but it should be Challenging or more likely a
required). As evening deepens Alexander will notice that Difficult roll. Once one of the guards is disabled in a
fruit in a bowl beside him has rotted away, and his wine physical confrontation, then the other two will have a
has turned sour. Some flowers on the mantlepiece droop chance to break free from the enchantment with a normal
and the petals drop (Dread). There will also now be a faint Vigilance test. The outcomes here will depend on how the
smell of lilies (Dread). If the PCs are outside of the room, situation has been roleplayed. When the PCs return to
then this also happens all over the house. Suddenly Ekön, however, they will find both Christina and
Alexander begins talking as if someone is in the room, but Alexander dead as per the events above.
the PCs within can see no one. He appears to be pleading
with someone to leave him alone. For those without they
will see Christina bolting to the door, crying out for her 🙜
father. For those without, they will hear a voice that is not
Christina's at the door, and the doorknob rattling. In fear

· 11 ·
· FEAR THE EVENFALL ·

❖ On the night of the event he awoke screaming,


Node B soaked in sweat, wild-eyed and foaming at the
Doverstorp mouth.
❖ His chest and belly were bleeding badly with
The "village" of Doverstorp is at most a hamlet, perhaps 15 many lacerations (Unease)
dwellings and a small wooden church arrayed in ❖ These marks are healing but long scabs with
proximity to the station, itself just a small platform and angry red skin underneath can be seen (a
sidings to allow iron ore from the mine to be loaded. Normal Medicine test will indicate that these
There are no stores, and food and equipment would need appear to be an animal's claw marks) (Dread)
to be bartered unless one wants to travel the 7km north to
Finspång or the 10 km south to Skärblacka to find If the characters chat with Eva she will happily tell them
commercial premises. The buildings are of traditional about the village, noting that it has been a poor harvest
Swedish design, small rough wooden affairs mostly, this year, all the more unusual given the good weather
although the vicarage and church (Node H) are more (Clue 1e) (Unease). She will also state that although Harald
finely built. There is arable and sheep farming between was attacked, at least he is on the mend unlike many other
the tracks and the lake, and fishing on the lake provides a people in the village who have fallen ill recently (Clue 1e).
living for the older residents. Most of the youth, however, If asked who is ill, she will mention Knut Persson, Emil
have gone to work for Alexander in the reopened Ketil Gustafsson, and his son Matthias Gustafsson, she also
iron mine (Node E), about 2km up a dirt track from the will mention that Marianne Rääf and Paulina Johansson
station. from nearby Eliantorp have not been well. Interviewing
any of these villagers will reveal that they all began to lose
Scene Impressions: energy in the late spring to late summer of this last year.
Symptoms include swollen skin, stomach pain, nausea
❖ A dusty track with hills and pine trees on one
and vomiting, diarrhoea, a racing heartbeat, cramps, and
side, and farmland on the other
tingling in the extremities (A Challenging Medicine Test
❖ The smell of newly cut grass mixed with an eggy
will reveal that these are all signs of arsenic poisoning
smell from new manure. Then, as a newly
(Clue 1f)). Many of the ill are unable to work or have been
ploughed field is passed, the feel of earth on
often missing work. If the party track down Emil
your tongue
Gustafsson, the sheep farmer, he will in addition note that
❖ Old farm buildings and cottages with askew
his sheep have been acting strangely recently (Clue 1i).
siding and small gaps around the windows
General gossip in Doverstorp:
Whilst wandering about the hamlet the pcs will come
across the sight of thousands of small worms wriggling up ❖ Chatting to any of the villagers will confirm Clue
out of the soft earth, writhing as if to escape something 1e regarding the poor harvest and general illness
(Clue 1b) (Dread). (Unease). Many will state that they have been
going to see Sigrid Orre, the old herbwife in
Discussion with Harald Stark (NPC 16)
Eliantorp, but to little effect.
If the PCs seek out the Stark residence, they are directed ❖ The villagers will also be happy to state that
to the far side of the village, near the lake, where their horses have been found lathered and wild eyed
small house sits. Eva Stark and her son Harald will be at in their stables with their hair in knots (Clue 2a)
home, but head of the household Erik will be on the water, (Unease), and that the youth in the village have
fishing. The exterior of house stinks of rotten fishguts, been suffering nightmares (Clue 2b).
though Eva seems to be immune to the smell. She will ❖ One success with a Manipulation test will
welcome in the group and offer them coffee, which is convince the gossiper to reveal that Alexander
excellent. Her son Harald is still bedbound after the Hellström's daughter Rebecka perished in the
events of 3 weeks ago. He is happy to answer their snows last winter (Clue 4b). For two successes
questions as best he can. He can confirm the following: they will further note that someone in the village
has been found missing from her bed at night
❖ He had been having nightmares for several days and only returned in the morning with no
before the incident - someone coming into his memory of having left (Unease), presumably
room and sitting on his chest (Clue 2b) sleep walking (Clue 2f). For three successes they
will also reveal that this person is Lisbeth
Gustafsson (Clue 2f).

· 12 ·
· FEAR THE EVENFALL ·

❖ If asked directly about Rebecka's relationships Bäckmark, Knut Persson and Erik Stark. This happens
with the villagers, then a passed normal whilst the PCs are transiting Doverstorp on their way to
Manipulation test will divulge that Rebecka had or from Ekön.
been seen courting Edvin Frisk last autumn
The villagers will have surrounded Melchior on his wagon
(Clue 5b).
and tempers will be flaring. If the PCs want to avoid
Discussions with Edvin and Olga (NPCs 18 and 17) violence, then an Inspiration test will be required. With
one success the locals will be dissuaded from violence but
❖ If the party seek out the Frisks during the day, will still hound the Walloon out of the village. With two
they will find Olga at home, but Edvin at work in successes or more they will be convinced to drop their
the mines. Olga will be tight lipped, but with one grudge and let the man be on his way. If the PCs fail, then
success with a Manipulation test, and if directly
Melchior will be pulled from his wagon and soundly
asked about Edvin or Rebecka, then she will
beaten. Depending on how the PCs have acted then they
verify that the two had been courting just before may also be considered to be in-league with the Walloons
Rebecka’s death. With two successes she will in future. If Melchior is beaten, then relations will
state that their match had been forbidden by continue to sour over the coming days between residents
Alexander, and with three successes she will of Ruda and the other areas and this may affect relations
further state that Rebecka had subsequently run and situations associated with Event E3 and E4 (especially
away from home and died in a snowstorm (Clue the Walloons' views on Edvin when they go to lynch him).
8c). She does not know that Rebecka was

🙜
pregnant.
❖ Edvin can be found at home here in the evening;
he can provide information as covered in Node
E, the Ketil Mine. Node C
Eliantorp
Discussion with Lisbeth Gustafsson (NPC 22)
Eliantorp is smaller than the nearby Doverstorp; perhaps
❖ If the party seek out Lisbeth, they will find her
8 dwellings arrayed along the road to Finspång. It, like
working at home alone spinning wool from her
many of the hamlets for many miles around, uses the
father's sheep.
church in Doverstorp, and there is no real hub here. The
❖ She will be reluctant to talk to the party, but with
buildings are wooden construction like that in Doverstorp
one success on a Manipulation test will confirm
and the primary work is fishing and mining.
that she and Edvin have been "stepping out" for
the last month (Clue 5d). With a second success Scene Impressions:
she will admit that for the same time she has
occasionally been found missing from her bed at As for Doverstorp but also
night (Clue 2f). She does not know where she has
❖ An upturned boat being mended, the reek of
been going.
creosote assaulting the back of your throat
Aftermath of Event E2/Node U - ❖ Flies boiling over a bucket of fishguts

With all the questions being asked by the PCs, the villagers General gossip in Eliantorp:
of Doverstorp begin to gossip about the source of the
❖ Like in Doverstorp the villagers will also be
community's woes. They soon conclude that it is the mine
happy to state that horses have been found
that is the source of their problems. It does not help that
lathered and wild eyed in their stables with their
the Walloons are relatively wealthy, continue to use their
hair in knots (Clue 2a) (Unease), and that the
own language and religion, and have begun marrying the
youth in the village have been suffering
more desirable local women. This boils over with a
nightmares (Clue 2b). They will state that they
confrontation between Melchior Wathelet, a coal driver
have been going to see Sigrid Orre, the old
for the Ketil smelter, and the villagers. Melchior has
herbwife, but to little effect.
brought his wagon down to the station and has been
❖ One success with a Manipulation test will
loading coal all afternoon. Whilst taking a break he began
convince the gossiper to reveal that Alexander
flirting with Lisbeth Gustafsson. Lisbeth fled, crying, and
Hellström's daughter Rebecka perished in the
a group of local men began to surround Melchior and
snows last winter (Clue 4d). For two successes
harass and bait him. The group includes Tryggve

· 13 ·
· FEAR THE EVENFALL ·

they will further note that someone in the village ❖ Ghosts are spirits of the dead with
has been found missing from her bed at night unfinished business, and they may be
and only returned in the morning with no bound to a particular place
memory of having left (Unease), presumably ❖ They manifest themselves by a sudden chill,
sleep walking (Clue 2f). For three successes they by making uncanny noises, and sometimes
will also reveal that this person is Marianne by changing the colour of flames. When
Rääf (Clue 2f). seen they may appear as a rotting corpse,
and usually transparent
Discussions with Sven Johansson (NPC 27) ❖ To banish a ghost, one must know what is
❖ Sven will be out fishing on the Dofvern during keeping it from passing on and then resolve
the day, but he can be found at home in the the unfinished business
evenings. He appears to be fit and well, but 2
Mares
weeks previously he was found walking around
the outside of his house in a daze, body soaked ❖ Mares are people who have been possessed
in sweat, and his hair matted and knotted (Clue by the spirit of young women who are
2b). He remembers nothing of the attack, but seeking revenge or to see a loved one
does not appear particularly affected by it, and ❖ They crawl on the chests of sleepers and
continues his day-to-day activities. cause terrible nightmares
❖ To lift the curse the mare must be found
Discussion with Marianne Rääf (NPC 24) whilst she is returning from her activities
❖ If the party seek out Marianne, they will find her and in the act of leaving her host. She must
working at home alone weaving baskets from be woken by loudly proclaiming that she is
reeds she collects from the lakeside. a mare. This is risky however and the
❖ She will be reluctant to talk to the party, but with possessed person may lose limbs that have
a Challenging Manipulation test will confirm not fully returned.
that she has occasionally been found missing ❖ A way of placating the mare temporarily
from her bed at night (Clue 2f) (Unease). She can be for a mare ridden person to kneel
does not know where she has been going. and propose marriage to the mare;
however, if they are not true to their word
Discussion with Sigrid Orre (NPC 28) then the mare’s vengeance will be terrible.
(Clue 3b)
❖ Sigrid will welcome the party into her rough
❖ Some mares will continue to cling to their
hovel at the edge of the hamlet. There are
former lives, and if so they will be seen
fragrant herbs hanging from the ceiling, and the
clutching a personal effect. Until this
chimney does not draw well and a fug of smoke
personal effect is found and destroyed the
hangs in the air.
Mare will return the next night following
❖ She will prepare a bitter herb tea for her visitors
the normal banishment ritual (Clue 10a).
and freely answer questions regarding væsen
and the state of the village. She does not know Gruvrå
why villagers have been getting ill and is
frustrated that she has not been able to help ❖ Gruvrå are guardians of the mine - they
them. On a successful Challenging look after the mine and can warn of
Manipulation test she will also state that she impending collapse, but if they show
believes the culprit of the attacks to be a Mare, themselves to a miner then that miner may
though she thinks there is more to the area's soon die
problems than just a væsen. She will answer ❖ Miners will often placate the gruvrå with a
direct questions about ghosts, mares and gruvrå set of new clothes. They avoid whistling in
and can reveal, if asked, the following: the mines as they don't want to anger their
guardian
Ghosts ❖ She does not know how to banish a gruvrå

· 14 ·
· FEAR THE EVENFALL ·

Node D
Ringtorp

Ringtorp is an old farm near the lake (Torp meaning croft).


The scattering of farm buildings predates Doverstorp and
Eliantorp, and there is a small community of relatively
friendly Vættir living under the stables. If treated well
they can provide useful information to the party, but if
mistreated may cause their own problems. The party may
be visiting as part of general investigations or maybe
because Konrad has died in the aftermath of Event E2.

On their arrival the PCs will notice young Ida Blomberg in


the stableyard making an offering of coffee beans and
performing a little saying "Little húsvættir take these with
the blessing of the house". If any of the Blombergs or if
Efraim is asked about the offerings, the farmers will state
that they have vættir under the stables and therefore need
to take extra care to keep these væsen happy.

General gossip in Ringtorp: (if this visit is soon after


Konrad's death the residents will likely not be amenable
to idle gossip)

❖ Chatting to any of the farmers will confirm Clue


1e regarding the poor harvest and general illness
(Unease).
❖ The farmers will also be happy to state that
horses have been found lathered and wild eyed
in their stables with their hair in knots (Clue 2a)
(Unease), and that the youth in the village have
been suffering nightmares (Clue 2b).

Aftermath of Event E2/Node U - The Blomberg's son,


Konrad, has been found dead in his bedroom, his clothes
ripped apart and hair wound up in knots (Dread). There
will be a faint smell of lilies in the room. The Lutheran
priest, Karl Helsingus will be in attendance if the PCs
Scene Impressions: arrive the next morning after the event. He will be laying
out the body, and all signs of distress deftly erased. Hulda
❖ Farm buildings obviously far older than from will be despondent and mostly unresponsive, and Bertil
Eliantorp and Doverstorp - most building will be off working in the fields trying to pretend that he
simply showing the open grain of grey has not lost his son. Young Efraim Bäckmark, their
weathered wood. farmhand or the priest, with a successful Manipulation
❖ The fetor of sheep piss, and mewling of the flock test, will be willing to answer questions and can confirm
as a short brown and grey dog bounds around the manner of death (Clue 2e), although they will not
herding his flock (A Västgötaspets, also called a know the ultimate cause. An Investigation test will reveal
Vallhound) torn sheets and clothes and Konrad’s brown hairs torn
❖ The deep soft mud underfoot foils any attempts from his scalp (Clue 2e).
to reach the farm buildings without soiled limbs
Aftermath of Event E3/Node V - If the PCs visit Ringtorp
after the deaths of the 3 Walloons, then the Blombergs will

· 15 ·
· FEAR THE EVENFALL ·

indicate that Konrad had talked about the same Walloons then they will be hounded by Enchantments and Curses
harassing Edvin (Clue 6c) from these væsen for the rest of the mystery.

🙜
The Vættir in Ringtorp

The farm at Ringtorp have vættir under their stables -


these væsen will be relatively friendly if approached in the
Node E
right way and may even provide useful information about
The Ketil Mine
the Mare. The PCs will first notice them out of the corner
of their eyes when moving around the stables and the Ketil is the re-opened iron mine in the hills above the
kitchen area (Unease). The PCs will note Hulda shouting village. The mine had operated for as long as anyone can
out a warning before she pours out hot water on the remember, but it closed in 1830. It reopened 4 years ago
ground and otherwise making protection signs. If the PCs when Alexander Hellström arrived having bought the
lumber about too much, they may displease the vættir worthless mine rights and then bringing in Walloon
here, Toss, Bess, Gom, Yipp and Fidd, who guard an old immigrants to build a new smelter. This new technology
Viking sword buried under the stable block. allowed even the old tailings to be reprocessed to yield
high-quality iron, and the reopened mine began to
expand rapidly. The downside is that the tailing ponds are
now leaching acids and heavy metals (such as arsenic) into
the waters above Doverstorp, and this is making the locals
ill and affecting crop yields and the local livestock.

If the PCs make offerings to the vættir then they may coax The mine employs about 20 whilst the smelter staff is a
them out. Once they realise that they can be seen by the similar number, mostly Walloons. The Mine Forman is
PCs, then Toss and Bess will approach at an appropriate Jean-Maurice Dehousse, and the Smelter foreman is
moment and request a small favour - some guttering has André Monami; both Walloons from Ruda. The shift leads
failed on the side of the stableblock and the water erosion are Jacques Delhaize for the mine and Rudy Coëme for the
is affecting their homes. If the guttering is repaired, the smelter. Edvin Frisk works here as a mine loader.
vættir will be grateful and answer one question about the
local væsen. This question will be truthful, but given in ta Scene Impressions:
way as to only likely make sense in retrospect (i.e. They
❖ A mix of ancient mine buildings, boarded up
will speak in riddles mostly). If Event E2 has happened
adits, and a brand new structure with a tall
already, then the vættir will also indicate that a mare was
smokestack producing a plume of black smoke.
to blame (Clue 2g). If the players antagonise the vættir,

· 16 ·
· FEAR THE EVENFALL ·

❖ Tailing ponds covered with a brilliant Edvin and after he had rejected her (following the
iridescence, and at the same time people will pressure placed by the Walloons) (Clue 8b).
notice a slight burning at the back of their throat
If the investigators see the mine or smelter foremen and
❖ Dusty miners and smeltermen staggering
ask to see the ledgers, they will find all the normal
towards their tiny barracks at the end of a shift
❖ The screech of metal on metal as wheels turn expenses but with a Normal Investigation or Learning
❖ A feeling of vibration through the very rocks as test also find repeated mentions of Jacques Delhaize,
the sound of huge drills percolates out of the Rudy Coëme and Bernard Anselme against at term
holes in the ground "special services" (Clue 6d). They will also find with that
❖ The creak of shifting timbers and drip of water successful test that the mine is currently extremely
into puddles as soot from the oil-wick cap lamp profitable for Alexander, as much of the ore going into the
stings your eyes smelter has already been mined and is just being take
from the slag heaps.

If the party investigates the mine adits themselves, they


find a maze of cross passages underground - many of
which are boarded up. This is an opportunity to push the
feeling of Dread and apprehension when the investigators
move away from well-travelled adits and stopes, and
towards the quieter areas not yet being worked. There will
be odd sounds and creaks and a feeling of being watched,
but nothing will come of it.

A Normal Investigation test in the area will reveal odd


coloured rocks below the tailings ponds due to leaching of
minerals, dead animals around the watercourses, and
bleached rocks (Clue 1h). If the PCs state they are looking
for signs of leakage then the success is automatic.

Edvin Frisk will seek out the investigators when they visit
Ketil (Clue 5a), having heard of their purpose from village
gossip. He will approach quite circumspectly asking if he
can speak - he will appear fearful, and he will indicate that
he should not be seen talking to the party. After finding a If they ask specifically about the mine and væsen, there
private spot to talk he will reveal that there has been will be a common understanding that a Gruvrå looks after
conflict between him and a group of Walloons and will it - older mine hands actively providing new clothes for
mention Jacques Delhaize (Clue 6a). He is contacting the the Gruvrå, and woe betide anyone who whistles in the
investigators because he is scared, though he will not mine or otherwise is thought to aggravate its guardians.
initially say why. He is hoping that the investigators will
home in on the Walloons, and if they are thought guilty of
something then perhaps that will salve his own 🙜
conscience. As a result, he may not come across to the
investigators as particularly coherent, and it may not be Node F
clear why he has approached them. Ruda

Note: If at any point in the scenario the PCs come to know Ruda is a new settlement, and most buildings are only a
of Rebecka's death and know Edvin's link with her, then few years old. It was built by the Walloon immigrants
by putting to him this knowledge and pressuring him with brought in by Alexander to build and staff his new smelter
a successful Normal Manipulation test, he will admit that at the Ketil mine, and it is these Walloons who have been
she ran away from her father after becoming pregnant by bringing Alexander his new wealth. The buildings are
wooden as in Doverstorp except for the chapel (Node I).
The Walloons have largely kept their language and

· 17 ·
· FEAR THE EVENFALL ·

religion here, though most can speak passable Swedish will confirm that she has occasionally been
and there are a few local women who have married into found missing from her bed at night (Clue 2f)
the community (Such as Kerstin Anselme, née Johansson). (Unease). She does not know where she has been
going. With an extra success she will note that
Scene Impressions:
her husband has taken to locking her in her
❖ New buildings in a more urban style, brightly room, but she has been able to bypass the locks
painted wood in some unknown manner. She will reveal that
❖ The earthy, nutty, rich, and slightly bitter smell she has been to see Sigrid Orre in Eliantorp
of fresh coffee as the door is opened about her supposed sleepwalking, but
❖ Drying clothes snapping on a washing line in a uncharacteristically the old lady's concoctions
light breeze have not helped.

General gossip in Ruda: Aftermath of Event E3/Node V

❖ Chatting to any of the residents will reveal that Once the PCs interview the Walloons Jacques Delhaize,
Ruda has not been subject to the poor harvest Rudy Coëme or Bernard Anselme, then Rebecka will
and general illness that has plagued the hamlets realise the extent of their culpability in her death and will
close to the Dofvern (Clue 1g). A Normal move to eliminate them. They will have gathered for a
Learning test will indicate that Ruda's water regular evening of drinking at Jacque's little cabin in the
supply is not affected by the Ketil mine (Clue 1g). woods on the outskirts of the hamlet. After she spooked
❖ The residents are worried about the recent the three with various Enchantments, they locked
attacks, and especially Guy Lejeune's recent themselves inside the cabin. At this point Rebecka turning
experience (see below). They will note that they into an oily mist entered the cabin through a keyhole,
are lucky that their priest, Robert Delcroix, incorporated, planted a Mare's Kiss on Rudy and
believes this to be the work of the devil and is convinced him to shoot Bernard. Then Jacque and Rudy
spending much energy to spiritual protection of simultaneously shot each other and the three bled out
the hamlet. within the cabin. They were discovered the next day when
❖ Two successes with a Manipulation test will villagers broke in after Rudy and Bernard's wives raised
convince the gossiper to reveal that someone in the alarm. The cabin interior will be smashed up, and
the village has been found missing from her bed there will be signs of several gunshots in the walls.
at night and only returned in the morning with A Normal Investigation test will reveal that the three
no memory of having left (Unease), presumably turned on each other within a sealed room after a night of
sleep walking (Clue 2f). For three successes they drinking (Dread). An extra success will show signs that
will also reveal that this person is Kerstin the men had tried to barricade themselves within the
Anselme (Clue 2f).
cabin. A normal Learning test could be used here for the
Discussion with Guy Lejeune (NPC 46) PCs to work out a link between these deaths and the
description of the mare’s methods if the party has found
❖ During the day Guy will be working at the out general info about the Mare at this point (Clue 2c). The
smelter, and after Event E3 he will be spending bodies all have signs of fear and terror etched into their
day and night at Ekön. faces. If the horses of the dead men are checked, they will
❖ If the PCs do interview him, he will only say that be found with their manes twisted up in marelocks (Clue
last week he had been attacked in his house by a 2e). A strong smell of lilies will be present (Dread).
demon. He only remembers glowing red eyes,
and that his room was full of damaged furniture. ❖ The deaths of Jacques Delhaize, Rudy Coëme
and Bernard Anselme will put the hamlet into an
Discussions with Kerstin Anselme (NPC 42) uproar with real fear in peoples' eyes if they
encounter strangers. All attempts to gossip will
❖ If the party seek out Kerstin, they will find her
increase by one difficulty level (Normal to
working at home alone spinning wool bought
Challenging, etc).
from Emil Gustafsson in Doverstorp.
❖ The priest Robert Delcroix will be called and
❖ She will be happy to talk to the party, asking as
will begin preparing for the burial of the three
to the health of her mother Paulina Johansson in
❖ If the PCs interview any of the Walloon’s wives
Eliantorp, and with a Normal Manipulation test
they will readily state that the 3 had been

· 18 ·
· FEAR THE EVENFALL ·

working for Alexander on unusual or special


jobs, though they know no more (Clue 7a)

Node G
Dofvern lake and surrounds

The area between the tracks and the lake is given over to
arable and livestock farming, whilst the lake provides a
living for fishermen, and the forested hills behind have
mines such as Ketil iron mine scattered about.

Scene Impressions:

❖ The sparkle of sun reflecting on the nearby Discussions with Karl Helsingus (NPC 8)
water
❖ A breeze off the lake ruffling your hair If approached, Karl will have the party come to the small
❖ The smell of the earthy loam and musty leaves vicarage beside the church. His housekeeper Lotten
as you trudge through thickets Bäckmark will provide some coffee and biscuits and Karl
will endeavour to answer the PCs' questions. If asked
An Investigation test for the lakeshore and nearby woods directly about Rebecka he will say that she had come to
and fields will reveal the following information (choose a see him in the weeks before her death. She had seemed
level of difficulty or give to players without testing) very upset, but they had never had the in-depth talk that
she had requested. With a one success on a Manipulation
❖ A fish kill in the lake, the party come across
test he will confirm that Rebecka had approached him
hundreds of silver bodies floating belly up in the
looking for advice and had mentioned Edvin's name (Clue
shallows (Clue 1a) (Unease)
5c). With another success he will also note that she had
❖ Overly large mushrooms growing in the woods
said that some Walloonian men had been bothering Edvin
(Clue 1c). (Unease)
(Clue 6b).
❖ Sheep in the farmer's fields are acting odd -
running in circles and head-butting trees (Clue Note: Rebecka’s grave is here. The tombstone is an
1i) (Unease) extravagant affair compared to the other simple markers,
❖ Orange runoff found in the streams above and it records her name and date of birth and death. Karl
Doverstorp (Clue 1d) will remember the funeral if it is mentioned as a large
event with the whole Walloon community and most of the

🙜 locals attending.

Node H
Church of Sweden Chapel in Doverstorp
🙜
The Church of Sweden chapel is a fine wooden building
Node I
Roman Catholic Chapel in Ruda
with a vicarage beside it. The chapel serves the area for
miles around, not just Doverstorp. Karl Helsingus the The Roman Catholic chapel is a small building with
vicar will be most days, excepting situations like in the corrugated iron siding, a demonstration of luxury and
aftermath to Event E2. Karl is dismissive of any of the innovation available from Ketil for such an out of the way
recent happenings being supernatural in origin and will locale. It manages to service the small community largely
continually return to the idea that logic will always show through Ruda's relative wealth and the tithes this brings
a simple explanation. "Occam's Razor will always win" will in. The tithes do not stretch to paying for a housekeeper
be his point of reference. for Robert Delcroix, but his youth and zeal mean that he
does not mind so much looking after himself. This does
mean that his garments are not always as clean as would
be normal and that he appears slightly undernourished
due to his poor cooking skills.

· 19 ·
· FEAR THE EVENFALL ·

🙜
Node K
Revelation that the source of Alexander's problems is a
Mare

The villagers from Doverstorp, Eliantorp and Ringtorp


believe that they are being haunted by a ghost, and the
Walloons of Ruda think it is a mine guardian, a Gruvrå;
however, it is a mare, Rebecka the daughter of Alexander
Hellström who died in a snowstorm after fleeing her
father’s house.

Guy Lejeune reported being attacked to Robert and the


young priest has taken the information to heart. Unlike
his Lutheran counterpart in Doverstorp, Karl Helsingus,
Robert is acutely aware of the presence of the
supernatural within his district, and constantly on the
lookout for signs of witches and similar evils. He has a
battered copy of the Malleus Maleficarum (Hammer of
Witches) and refers to it regularly. If asked for
information on the banishing of Mares specifically then
he will excitedly pull out and read the following:

"When the change comes over her, the


mare first turns into an oily smoke and
then flies away into the night. The curse
can be broken if someone says she is a
mare the minute she returns the next
🙜
morning. However, wise people wait
Node L
until she has resumed her normal form,
Revelation of the Standard Ritual to banish a Mare
otherwise there is a risk she will lose a finger or a toe that
hasn't quite finished changing back." [2] (Clue 3c) A mare must be banished by calling out her name and
calling her a mare at the point that she is releasing her

🙜 possession. This will normally be at dawn. However, there


is a risk that the mare will then be banished whilst the
possessed is not fully incorporated, and in that case, they
REVELATION NODES may lose a finger, a hand, or even a limb.
Node J
Revelation that the source of the areas woes is the Ketil
iron mine 🙜
The new Walloon smelting methods allow the old tapped Node M
out iron mine to be made profitable. This involves Revelation that Alexander's daughter Rebecka died last
extensive mine tailing ponds, and the Acid Mine Drainage winter
from these ponds has led to fish kills, a meagre harvest
and sick villagers from acidification and leached heavy Rebecka was locked in the house by Alexander, but scared
metals, including arsenic. The locals are therefore and realising that she was pregnant, she fled into the
suffering from a lack of food and from bad health from night, became lost in a snowstorm, and died of exposure.
poisoned water, although it is not clear to them yet the She is buried in the graveyard in Doverstorp.
extent that their problems are due to the new mine.

· 20 ·
· FEAR THE EVENFALL ·

Node N Node R
Revelation that Edvin is caught up in this somehow Revelation that the mare is Alexander's daughter,
Rebecka
Edvin was Rebecka's lover, who pursued her hand with
Alexander, but after the industrialist paid some Walloons After dying of exposure in a snowstorm the spirit of
to put pressure on Edvin and pay him off, he abandoned Rebecka lives on, possessing women at night and using
his suit. Rebecka blames Edvin, her father, and the them to attack youths in the village.
Walloons for her death.

🙜
🙜
Node S
Node O Revelation of Rebecka's secret, that needed to banish her
Revelation that Edvin had been coerced by a group of
Walloons Rebecka is bound to an object from her life, and this object
must be destroyed if her curse is to be lifted and she is to
As noted above Edvin was pressured by the group of be free. The object is a small bone comb that she used
Walloons to abandon his suit for Rebecka's hand in incessantly in life and her mare form can be seen with the
marriage, and offered money, which to his later shame he comb in her hand. The comb can be found in her room in
accepted. the house (The Locked Room). Left as it was by Alexander
in his grief.

Node P
Revelation that the Walloons coercing Edvin were in the
pay of Alexander

Alexander paid the three, who were his standard "fixers",


to convince Edvin to give up Rebecka.

🙜
Node Q
Revelation that Rebecka died only after becoming
pregnant, running away from home, and been rejected
by Edvin

Edvin had rejected Rebecka after pressure from the


‘Fixers’. Being pregnant and locked away by her father she
escaped with the help of Christina, only to perish in a
snowstorm. These circumstances tie up with how a mare
is created (Clue 9c).

· 21 ·
· FEAR THE EVENFALL ·

EVENT NODES himself Alexander accidentally kills Christina (Ekön, Node


A). See THE EVENT PROGRESS TRACKER.

A B C D E E
Node T
Event E1 - PCs begin investigations
🙜
Rebecka latches onto a PC and they begin to have
nightmares (Clue 9a). She also causes a storm which Node X
washes out the main road and trainline. See Nightmare Rebecka attempts to scare away the PCs (Proactive Node)
list and Progress Tracker Table.
Rebecka realising that the PCs are trying to remove her
first tries to scare them away, however this will backfire

B as she will be seen by the PCs and they may then realise
which object is associated with her secret. The attack will
happen at a suitable time after Event E3 / Node V. Rebecka
🙜 will choose either to attack the PCs at Ekön or a lonely
stretch of road if they are venturing out from the house
Node U after dark. This will be an opportunity to ramp the tension
Event E2 - PCs talk to Edvin up further with noises, movement in bushes or rooms
recently vacated, shadows appearing, etc.
Rebecka in a rage kills Konrad Blomberg (Ringtorp, Node
D). Locals begin to realise that the mine is a source of
problems and a confrontation occurs between the
villagers and the Walloons at the station (Doverstorp,
Node B). See THE EVENT PROGRESS TRACKER.

C
🙜
Node V
Rebecka will use the full range of Enchantments and
Event E3 - PCs talk to Jacque Delhaize or other ‘Fixers’
Curses available to her, and she will aim to harm at least
Rebecka decides to kill the Walloon 'Fixers' and isolates one of the PCs before breaking off, turning into smoke,
and kills them in a cabin in Ruda (Node F). Alexander in and disappearing.
fear, hires more Walloons as bodyguards (Ekön, Node A),
The first sign of danger will be a smell of lilies. Rebecka’s
and sends Klas to Norrköping for help. Rebecka also has
preferred use of Magic will be to use Enchantments to
decided to scare off the PCs, and so this leads to Node X.
bring up a sudden Fog (if outdoors) or Darkness (if
See THE EVENT PROGRESS TRACKER.
indoors) (Unease or Dread), and then use the curses Mute
and Lame to separate and intimidate the PCs (Terror)

D before finally using a Claw or Shortness of Breath attack


on a preferably male PC. During this final attack any
darkness will drop and the PC will see the full Horror of
🙜 her visage (see below). They will also notice, or will later
remember, that one hand held a dainty bone comb.
Node W
Description of Rebecka - When corporeal Rebecka
Event E4 - PCs realise Rebecka's secret
assumes the form of a young woman swathed in ragged
Rebecka realises that she needs to act quickly, and she dirty white veils, except that her eye sockets are empty,
moves to kill Edvin and Alexander. Whilst defending her mouth is devoid of teeth, and both eye sockets and

· 22 ·
· FEAR THE EVENFALL ·

mouth are overly large. Her long hair hangs in greasy


hanks, and her fingers seem worn though to bone, with
ragged red tips. Clutched in her left hand is a small bone
comb (Clue 10c), which appears to have been dipped in
blood.

Note: If the PCs have enough information to hand and the


means to banish Rebecka that very night then Node W
events will happen then, otherwise it might be delayed a
further night.

🙜
Node Y
Ritual to banish the mare

By now it is likely that either Alexander or Edvin will be


dead, but PCs also have what they need to banish the mare
(They may decide that they do not need to risk themselves
further, and in which case they are able to leave Ekön
unobstructed). If this is the evening of the attack on
Alexander and Edvin (Node W), then Rebecka will have
possessed Stina, if another evening then it will be Stina,
Lisbeth Gustafsson of Doverstorp, Marianne Rääf of
Once the PCs have found the bed of the possessed at
Eliantorp, or Kerstin Anselme of Ruda, as appropriate.
dawn, smashed the comb, and made the declaration, then
The PCs may try to use Edvin (if still alive) to propose to
Rebecka will be banished, evaporating with a scream that
Rebecka after trapping her in a room with him (via
trails into nothing. The PC making the declaration should
stopping up all the entrances), however this will only be a
roll an Agility test, if no successes then the ritual is
temporary fix, though perhaps enough for the PCs to
successful, but the possessed will lose a finger or other
believe they have sorted the problem and to depart
appendage. With any successes the possessed will be
Doverstorp.
returned unharmed. If the comb is not destroyed for any
If the PCs plan to destroy Rebecka's comb and then make reason at this point, then Rebecka will return the
the declaration as she relinquishes her control over her following night.
victim, then they will find the comb on the bureau in
AFTERMATH
Rebecka's locked room in Ekön. They will have to find the
This will depend entirely on what happens during the
possessed person at the point of dawn, so this likely will
Mystery:
mean enticing Rebecka to take over a particular victim.
Rebecka will still be upset with the PCs so she may try to ❖ If Alexander is alive then he will pay the Society
attack them at Ekön the next night in any event, in that their due, but it will be clear that he is now a
case Stina is an obvious choice for the next possessed. shell of his former self and wishes to be alone.
Given the psychic link with one of the PCs, then this also ❖ If both he and Christina have perished, then the
can be used to give clues, via nightmares, as to her next staff will state that the PCs should approach the
move. In any event there may be further attacks on the executors of Alexander’s Will, though if pressure
PCs or staff at the house or in the hamlets. is applied a nominal fee from the petty cash will
be supplied.
If they do not remember, the PCs should be reminded that
❖ If the Mare is not banished, then the outcome
the ritual is not without risks to the possessed.
will depend on how the PCs exit the situation
and who is still alive. Use the NPC Motivations as
appropriate in that case

· 23 ·
ANNEXES
NON-PLAYER CHARACTERS
NPC information and statistics are listed here – background on the currents running through the area, full details for the
most important roles and then summary tables, broken down by location, for the secondary characters.

THE CONFLICT
The Underlying Conflict in the area is Culture vs Innovation. As a guide to NPC interactions:

Staff of Ekön: Desire to keep a ‘proper’ city household, recover from the previous tragedies, and ensure their time
at Ekön is comfortable. Regarding the PCs, they will try to show the household in the best light, wish to hide signs
of scandal, and avoid excess work if possible.

Farmers and Fisher-people of people of Doverstorp, Eliantorp and Ringtorp: Desire to keep the old ways
(especially for their sons and daughters), put food on the table, and keep their dignity. Regarding the PCs, they
will try to show them the impact of the mine on the area, use them to disadvantage Alexander’s enterprises, and
profit as much as possible from them.

Mine workers of Doverstorp, Eliantorp and Ringtorp: Desire to get ahead in the world, for their parents to
understand the world is changing, and to show the Walloons that they are no better than the Swedish. Regarding
the PCs, they will try to ensure their position at the Mine is not affected by any discussions with PCs (be secretive),
use the PCs knowledge of the outside world to prove-by-example to their parents the benefits of the mine, and
assist the PCs if this discredits the Walloons.

People of Ruda: Desire to prosper, keep their culture and religion intact, and live peacefully with their neighbours.
Regarding the PCs, they will try to avoid anything that would impact on Mine productivity, defend and explain the
benefits of the Walloon culture and technology, offer to meet halfway with the villagers when it comes to disputes.

ALEXANDER HELLSTRÖM
“Honest work is its own reward”
Wealthy Upsalan industrialist Alexander Hellström has spent his 45
years getting ahead in the world. As a no-nonsense rationalist his
worldview does not include an idea that invisible creatures exist. His
wife Ebba died 5 years ago, shortly before he bought the Ketil mine and
brought his family from Upsala to the area. After the loss of his wife, he
became overly protective of his two daughters, Rebecka and Christina,
and they characteristically longed to gain their freedom; Rebecka by
finding a likely local lad to fall in love with, and Christina by burying
her head in books and preparing for University. Alexander is tall and
slim, short brown hair, cleanshaven and with piercing blue eyes. When
he pays attention to you, you are the centre of the world, but his gaze
soon moves on to someone else. Alexander is motivated to succeed at
whatever he does. Once the Ketil mine is back operating normally
again his next goal is to purchase the Finspång Iron Works, in the
eponymous town to the north of Doverstorp.

❖ Physique 2 Precision 2 Logic 4 Empathy 3


❖ RANGED COMBAT 1 MANIPULATION 3 LEARNING 2 OBSERVATION 2
❖ Mental Toughness 3 Physical Toughness 2
❖ EQUIPMENT: Revolver

· 24 ·
· FEAR THE EVENFALL ·

REBECKA HELLSTRÖM, MARE (rulebook pg. 138)


“I have been most brutally used!”
After perishing in a snowstorm last winter, whilst pregnant and rejected by her lover, Edvin Frisk, Rebecka has
become a mare. She has quietly haunted the area since, but now that Edvin is courting a new paramour she has
been actively attacking locals. All that is left of her is a core concept of revenge; revenge on her father for preventing
the match and then paying his Walloon 'fixers' to rough up and pay off her lover, revenge on the fixers, and revenge
on Edvin who firstly pushed himself on her after she fell in love with him, and then abandoned her when the
pressure was applied.

Rebecka’s favourite flower and scent was the Lily; she kept them in her room, and when she is present there is an
obvious smell of lilies that lingers for a day or so. She will use whatever Enchantments and Curses are necessary
to achieve her goals, but will preferentially use Distort Vision, Fog, Rot food, give PCs and NPC nightmares, and use
the curses Twist Vision, Lure, Mute, and Lame. She will also use the Mare's Kiss, Claw, and Shortness of Breath to
attack directly if necessary.

❖ MIGHT 6 BODY CONTROL 9 MAGIC 8 MANIPULATION 10


❖ Fear 2/1

· 25 ·
· FEAR THE EVENFALL ·

EDVIN FRISK
“By that one act I am damned”
As a mine loader Edvin is no stranger to hard work. After his father died 3
springs ago, he has provided for his mother Olga and assumed the mantle as
head of the family. Edvin is tall and heavily built, with a mass of unruly brown
thatch on top, a strong jaw and a twinkle in his green eyes. He was initially
surprised at being approached by Rebecka last year, but soon, as is normal with
young love became besotted with the attractive daughter of his employer. Also,
as is unfortunately too common, he pushed Rebecka further than she wanted to
go and she became pregnant. He gladly would have married her, but her father
Alexander forbade the match, and soon Alexander's ‘Fixers’ came knocking; they
took him around the back of the house and beat him black and blue. They made
it clear that he would be out of a job and he and his mother would be thrown out
of their meagre house if he did not give up his claim on the girl. To his shame he
agreed to renounce Rebecka and accepted a small amount of coin in compensation. He almost instantly regretted
his decision, and once he learned of Rebecka's death he fell into a black depression. It has now been many months
since Rebecka died, and he has pulled himself out of the hole. In fact, his eye has settled on a new affection, Lisbeth
Gustafsson, and he wishes now to avoid the mistakes of the past. He has been courting Lisbeth, but in a very proper
and circumspect manner. Edvin does not suspect that the recent attacks have anything to do with Rebecka. His
best friend is Konrad Blomberg from Ringtorp, also a mine loader at Ketil.

❖ Physique 4 Precision 2 Logic 2 Empathy 2


❖ FORCE 4 CLOSE COMBAT 3 VIGILENCE 1
❖ Mental Toughness 2 Physical Toughness 3

NPC TABLES
Ekön NPCs

ID Name S Details NPC Description Motivation Ambition Quirk


Archetype
1 Alexander M Industrialist See Wife Ebba died 5 years Success Take over -
Hellström , 45 description ago; daughter Rebecka Finspång Iron
died last winter Works
2 Rebecka F Daughter of Mare, see Deceased last winter Revenge Kill Alexander, -
Hellström Alexander, description Edvin, and the
18 Walloon 'Fixers'
3 Christina F Daughter of Student Naive and studious. Excitement Go to the Slight
Hellström Alexander, Strikingly beautiful University of stutter
16 with long brown hair, Stockholm and
flawless skin and hazel study
eyes Engineering
4 Klas M Butler, 55 Valet Sour faced man, Service To retire back to Gloomy
Mellander impeccably dressed, Upsala. Rural
slim build, grey hair, areas don't agree
thin moustache, hawk with him
nose
5 Stina F Cook, 37 Maid Possessed by Rebecka. Pleasure Return to the Perky
Backlund Plump and always city, but working
fussing. Widowed for the nobility
Mother to Harald.
6 Leonard M Gameskeep Hunter Taciturn, tall and Respect A cabin in the Quiet
Jernberg er, 29 skinny man with a woods
bushy beard
7 Harald M Potboy, 17 Street Child Plump youth who is Gluttony Become a butler Gossipy
Backlund always hungry

· 26 ·
· FEAR THE EVENFALL ·

Doverstorp NPCs

ID Name S Details NPC Description Motivation Ambition Quirk


Archetype
8 Karl M Lutheran Priest Portly priest who is Rationality Promoted to a Shaking
Helsingus Vicar, 52 steadfast in his church in hands
defence of the rational Finspång or
and position that Skärblacka
Væsen do not exist.
9 Lotten F House- Maid Housekeeper to Karl, Respect To earn Karl's Gossipy
Bäckmark keeper, 43 widow, sister to affection
Tryggve
10 Knut Persson M Fisherman, Hunter [ill] Diligence Recover and -
35 teach his
children his craft
11 Milda Persson F Fishwife, 33 Maid Wife of Knut. 4-off Love Help her Fusses
Children between and husband recover over
7 and 15, (Gösta, Karin, people
Ida, and Bror)
12 Tryggve M Farmer, 45 Farmer - Obligation Pay off his debts Gruff
Bäckmark to Alexander
13 Lena F Farmwife, Farmer Wife of Tryggve. 2-off Charity - -
Bäckmark 43 children, one is Efraim
of Ringtorp. Both have
left village.
14 Erik Stark M Fisherman, Hunter Medium build, quiet. Respect - Industri
48 ous
15 Eva Stark F Fishwife, 47 Maid Wife of Erik. 1-child, Thrift - Pious
Harald. Plump and
dour
16 Harald Stark M Mine hewer, Dockworker Son of Erik, Lives at Pleasure - Liar
19 home. Previous victim
of Rebecka
17 Olga Frisk F Wool Maid Widow. Mother of Obligation To become a Bad
spinner, 39 Edvin. Black hair grandmother short-
streaked with grey. term
Small and stooped. memory
18 Edvin Frisk M Mine See Former lover of Guilt Avoid the -
loader, 19 description Rebecka mistakes of the
past
19 Emil M Sheep Farmer [ill]. Strongly built Duty Just. Get. Better. -
Gustafsson Farmer, 40 with small pot belly.
Haggard expression
and haunted eyes.
20 Annette F Farmwife, Farmer Wife of Emil. 2-off - - -
Gustafsson 41 children.
21 Matthias M Mine Dockworker Son of Emil [ill]. - - -
Gustafsson barrow- Formerly strong as an
man, 19 ox.
22 Lisbeth F Wool Maid Daughter of Emil, Servitude - Pious
Gustafsson spinner, 17 being courted by
Edvin, Possessed by
Rebecka. Reserved

· 27 ·
· FEAR THE EVENFALL ·

Eliantorp NPCs

ID Name S Details NPC Description Motivation Ambition Quirk


Archetype
23 Stefan Rääf M Mine hewer, Dockworker Short and stocky - - -
24 young man with
brown hair and eyes.
24 Marianne F Basket Maid Wife of Stefan. Quality - -
Rääf weaver, 22 Possessed by Rebecka,
[ill]. Obsessive about
her work.
25 Herman M Fisherman, Hunter Solidly built middle - - -
Johansson 45 aged man with greying
hair and beard.
26 Paulina F Fishwife, 45 Maid Wife of Herman, 2 of 3- Friendship - Busy-
Johansson off children all have body
left the village (Mother
to Kerstin Anselme).
[ill]. Gregarious
27 Sven M Fisherman, Hunter Son of Herman, Promotion To purchase own -
Johansson 25 Previous victim of boat
Rebecka
28 Sigrid Orre F Hermit, 68 Seer The "witch" of the Knowledge To bring peace to -
village. An old crone her village
with pure white hair
and creased skin. Her
eyes remain a watery
blue colour that latch
onto one and do not let
go. Talks in a low gasp
and moves unsteadily
on her feet.

Ringtorp NPCs

ID Name S Details NPC Description Motivation Ambition Quirk


Archetype
29 Bertil M Sheep Farmer Tall and thin and blind Duty To convince -
Blomberg farmer, 36 in one eye Konrad to come
back to the farm
30 Hulda F Farmwife, Farmer Wife of Bertil. 3-off Respect - Super-
Blomberg 36 children: Konrad 17, stitious
Ida 15 and Sven 11.
Plump and plain
31 Konrad M Mine Dockworker Son of Bertil, Best - - -
Blomberg loader, 18 friend of Edvin
32 Efraim M Farmer, 26 Farmer Farmhelp. Son of To move to own -
Bäckmark Tryggve - estranged farm
from his family

· 28 ·
· FEAR THE EVENFALL ·

Ruda NPCs

ID Name S Details NPC Description Motivation Ambition Quirk


Archetype
33 Jean-Maurice M Mine Merchant Heavy set man with Control To be accepted Pious
Dehousse Foreman, salt and pepper beard by the local
45 and hair. Swedish
community
34 Marguerite F Housewife, Maid Wife of Jean-Maurice, - - -
Dehousse 40 3-off grown children
35 André M Smelter Merchant Short man with large Recog- Move to run the -
Monami Foreman, beer belly and grand nition Finspång Iron
35 moustache. Has tiny Works
round eyeglasses.
36 Marie F Housewife, Maid Wife of André, 2-off - - -
Monami 30 children aged 10 and 9
37 Robert M Roman Priest Slim build with oiled Reverence Promoted to Paranoid
Delcroix Catholic black hair and a waxed church back
Priest, 28 moustache. Vestments home in Belgium
always laundered and
starched.
38 Jacques M Mine Shift Dockworker Alexander’s ‘Fixer’. Power Become the Super-
Delhaize Lead Was courting Rebecka. foreman of the stitious
Charming mine
39 Rudy Coëme M Smelter Dockworker Alexander's ‘Fixer’. Pleasure Avoid hard work -
Shift Lead, Quiet. at the smelter
27
40 Astrid Coëme F Housewife, Maid Wife of Rudy, Duty - -
24 pregnant, 2-off
children, 3 and 1 years
old
41 Bernard M Mine Dockworker Alexander's ‘Fixer’. Wealth Improve their House
Anselme Brakesman, Confident house proud
25
42 Kerstin F Wool Maid Wife of Bernard, a Control Improve their Gossipy
Anselme spinner, 20 local (Née Johansson), house
1 child, 2 years old.
Possessed by Rebecka.
Shrewd
43 Melchior M Coal driver Coachman Replacement ‘Fixer’. Respect Get out of the -
Wathelet for Tough and Reserved barracks and into
Smelter,26 a house
44 Jean-Claude M Smelter Merchant Replacement ‘Fixer’. Envy - -
Spitaels engineer, Vain
25
45 Geraldine F Basket Maid Wife of Jean-Claude, 1- - - -
Spitaels weaver, 22 off child, 2 years old.
46 Guy Lejeune M Smelter Merchant Replacement ‘Fixer’, Knowledge Become the -
engineer, previous victim of smelter foreman
23 Rebecka. Bookish
47 Jacqueline F Wool Maid Wife of Guy. Reserved Propriety Have a large Pious
Lejeune spinner, 20 family
If more Swedish NPCs are needed, then see pg. 191 in the rulebook for names. If more Walloon NPCs are needed, then see
Wikipedia for [typical names].

The identifier [ill] indicates that the person has the symptoms discussed in Node B.

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· FEAR THE EVENFALL ·

THE RELEVATION LIST


Treat this as a checklist. If the PCs find a clue, check it off ⚪ → ⚫. If the PCs have missed a clue (by failing to search a
room, for example), circle it. If the PCs have reached a particular conclusion (not just considered it as a possibility, but
definitively concluded that “this is what’s happening”), tick or cross out the entire revelation ⬜ → ⬛.

1. The source of the some of the area's woes is the Mine ⬜

a. A fish kill in Dofvern ⚪


b. Worms writhing up out of the ground in Doverstorp ⚪
c. Overly large mushrooms in the woods near Doverstorp ⚪
d. Orange runoff in the streams above Doverstorp ⚪
e. Meagre harvest and underweight livestock in Doverstorp even though the weather was favourable, people
becoming ill ⚪
f. Those ill in the village have signs of arsenic poisoning ⚪
g. The Walloons water supply is not affected by runoff from the mine, and the Walloons have not been getting ill ⚪
h. The mine tailings seen to be leaking, with dead animals along the stream and bleached rocks ⚪
i. Sheep in Doverstorp's fields acting strange, running in circles and head-butting trees ⚪

2. The source of Alexander's problems is a Mare ⬜

a. Horses found disturbed with their hair in knots (mare ridden) ⚪


b. As well as physical attacks many of the youth are suffering nightmares
c. The manner of the Walloon's death ⚪
d. The horses of the Walloons who were killed had marelocks ⚪
e. Konrad's death points to a Mare ⚪
f. People have been found missing from their beds and returned at first light ⚪
g. The Vættir in Ringtorp confirm the haunting is a Mare ⚪

3. Details of the standard ritual to banish a Mare ⬜

a. The Library at Ekön (There is a partial collection of the Description of the Northern Peoples (rulebook pg 93), but
many of the texts have been water damaged and information is incomplete) ⚪
b. The old herbwife in Eliantorp ⚪
c. The Catholic Priest (has a copy of Malleus Maleficarum (rulebook pg 93)) ⚪

4. Alexander's daughter Rebecka died last winter ⬜

a. Rebecka and Family portraits ⚪


b. Gossip in Doverstorp ⚪
c. Questioning of the staff at Ekön ⚪
d. Gossip in Eliantorp ⚪

5. Edvin is caught up in this somehow ⬜

a. Edvin seeks out the party when they visit the mine ⚪
b. If the party asks about Rebecka in Doverstorp the villagers point to Edvin as courting her ⚪
c. The Lutheran priest, if asked, will confirm that Rebecka had approached him & had mentioned Edvin's name ⚪
d. Edvin has recently begun courting Lisbeth Gustafsson ⚪

6. Edvin had been coerced by a group of Walloons ⬜

a. Edvin hints that he doesn't get along with Jacque Delhaize ⚪


b. The Lutheran Priest notes that Rebecka had said that some Walloonian men had been bothering Edvin ⚪
c. The Blombergs indicate that Konrad had talked about Walloons harassing Edvin ⚪
d. Investigations at the mine can reveal transactions in the mine's ledgers indicating that the Walloons have been
paid for "special services" ⚪

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· FEAR THE EVENFALL ·

7. The Walloons coercing Edvin were in the pay of Alexander ⬜

a. Talking to their wives reveals their patron ⚪


b. Talking to Alexander reveals he is their patron ⚪
c. Alexander hires 3 more Walloons to guard him ⚪

8. Rebecka died only after becoming pregnant, and running away from home, and been rejected by Edvin ⬜

a. Questioning of Christina or the staff at Ekön ⚪


b. Questioning of Edvin ⚪
c. Questioning of Olga ⚪

9. The Mare is Alexander's daughter, Rebecka ⬜

a. The nightmares reveal a link with Rebecka ⚪


b. The timing of Rebecka's death and the attacks ⚪
c. The nature of Rebecka's death ⚪

10. Rebecka's Secret, needed to banish her ⬜

a. The Library at Ekön / Herwife / Catholic priest hint that a personal effect needs to be found and destroyed ⚪
b. The nightmares show the dreamer combing her hair ⚪
c. The mare shows herself and a comb can be seen in her hands ⚪
d. A close look at Rebecka's portrait shows her with a comb in her hand ⚪

· 31 ·
· FEAR THE EVENFALL ·

THE CLUE CONNECTION LIST


For planning and reference purposes.

ID Clue or Lead Obtained from Leads


Node To
1a A fish kill in Dofvern G R1
1b Worms writhing up out of the ground in Doverstorp B R1
1c Overly large mushrooms in the woods near Doverstorp G R1
1d Orange runoff in the streams above Doverstorp G R1, E
1e Meagre harvest and underweight livestock in Doverstorp even though the weather was B R1
favourable, people becoming ill
1f Those ill in the villages have signs of arsenic poisoning B R1
1g The Walloons water supply is not affected by runoff from the mine, and the Walloons have not F or I R1, E
been getting ill
1h The mine tailings seen to be leaking, with dead animals along the stream and bleached rocks E R1
1i Sheep in Doverstorp's fields acting strange, running in circles and head butting trees G or B R1
2a Horses found disturbed with their hair in knots (mare ridden) B, C or D R2
2b As well as physical attacks many of the youth are suffering nightmares B, C or D R2
2c The manner of the Walloon's death F&V R2
2d The horses of the Walloons who were killed had marelocks F&V R2
2e Konrad's death points to a Mare D&U R2
2f People have been found missing from their beds and returned at first light A, B, or F R2
2g The Vættir in Ringtorp confirm the haunting is a Mare D R2
3a General Væsen info at the Library at Ekön A R3
3b General Væsen info from the old herbwife in Eliantorp C R3
3c General Væsen info from the Catholic Priest (has a copy of Malleus Maleficarum (rulebook pg I R3
93))
4a Presence of 2nd daughter in Family portraits A R4
4b Gossip in Doverstorp reveals a daughter of Alexander who died of exposure B R4
4c Questioning of the staff at Ekön reveals a daughter of Alexander who died of exposure A R4
4d Gossip in Eliantorp reveals a daughter of Alexander who died of exposure C R4
5a Edvin seeks out the party when they visit the mine E R5
5b If the party asks about Rebecka in Doverstorp they point to Edvin as courting her B R5
5c The Lutheran priest, if asked, will confirm that Rebecka had approached him and had H R5
mentioned Edvin's name
5d Edvin has recently begun courting Lisbeth Gustafsson B R5
6a Edvin hints that he doesn't get along with Jacque Delhaize E R6, F
6b The Lutheran Priest notes that Rebecka had said that some Walloonian men had been bothering H R6, F
Edvin
6c The Blombergs indicate that Konrad had talked about Walloons harassing Edvin D&U R6, F
6d Investigations at the mine can reveal transactions in the mine's ledgers indicating that the E R6, F
Walloons have been paid for "special services"
7a Talking to the Walloons' wives reveals their patron to be Alexander F&V R7, A
7b Talking to Alexander reveals he is the Walloon's patron A&V R7
7c Alexander hires 3 more Walloons to guard him A&V R7
8a Questioning of Christina or the staff at Ekön reveals the circumstances of Rebecka's death A R8
8b Questioning of Edvin reveals the circumstances of Rebecka's death B or E R8
8c Questioning of Olga reveals the circumstances of Rebecka's death B R8
9a The nightmares reveal a link between Rebecka and the Mare T R9
9b The timing of Rebecka's death and the attacks reveal a link with the Mare A R9
9c The nature of Rebecka's death reveals a link with the Mare Q R9
10a The Library at Ekön and the Eliantorp Herbwife hint that a personal effect needs to be found A or C R10, W
and destroyed
10b The nightmares show the dreamer combing her hair T R10, W
10c The mare shows herself and a comb can be seen in her hands X R10, W
10d A close look at Rebecka's portrait shows her with a comb in her hand A R10, W

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THE NIGHTMARES
The PC's nightmares - night by night (if the PCs are progressing more quickly or more slowly than expected, then combine
aspects of some nightmares or just jump to nightmare 4 at the appropriate point)

1. A spring day, the sun is shining and birds are calling. A light breeze plays over the landscape, and the dreamer sits by
the lake with a picnic. Suddenly on taking a bite of pie, she realises that it is full of maggots. <wake>

2. The same spring day, not feeling hungry the dreamer gets to her feet dusts off her petticoats and strides towards the
village, stopping only briefly to pick some lilies. She turns a corner and comes across a body that is in an advanced state
of decay such that it is not even possible to work out if it is male or female - the body starts to shiver and bulge and
then the eyes open. <wake>

3. The same spring day, rather than walking towards the village she turns towards the road to Ekön, walking over the
bridge she hears the howling of wolves. It is suddenly dark, and she picks up her skirts and runs for the house. She can
hear the wolves getting closer and closer, and then the hot breath on the back of her neck. Just as it is going to catch
her, she nips into the open door and slams it shut. Gasping for breath she looks around to see the servants lying on the
floor, blood everywhere, their throats ripped out. The back door is open and a wolf that is not a wolf is slowly padding
towards her, bloody saliva dripping from its maw. <wake>

4. The same spring day, deciding to stay by the water a perfect calm descends. Whilst combing her hair she glances
downwards to use her reflection (Clue 10b). She is the girl from the portrait in Ekön (Clue 9a). <wake>

5. Walking in moonlight along the lake with Edvin Frisk - suddenly as you go to kiss Edvin's skins starts sloughing off and
his eyes go blank. He starts to pursue you. <wake>

…Of the Locals

If the PCs ask specific questions about the nightmares experienced by the locals, then they find they are very non-specific,
with one aspect in common – the youth waking feeling that they are unable to breath. Examples of nightmares can include:

❖ being pursued through a dark forest,


❖ the farm burning down,
❖ being buried alive in a coffin,
❖ being eaten alive by insects

TRAJECTORY OF FEAR
You can use the Trajectory of Fear by Ash Law to pace the tension in this scenario.

The idea is that there are four types of fear within the horror trope, and you can use them to effectively manage the unsettling
of your players. These four types are Unease, Dread, Terror and Horror. These four are signposted throughout the scenario
to assist in managing the tension. Ideally the scenario would cycle between Normality, Unease, and Dread before finally
ramping up to Terror, and then the catharsis of the reveal of Rebecka the Mare as Horror.

· 33 ·
· FEAR THE EVENFALL ·

THE EVENT PROGRESS TRACKER


This covers the events that are triggered directly by PCs actions. Each is related to an Event Node. Progress clocks do not
require the aspects to be filled in order. See [Blades in the Dark] for more information on Progress Clocks.

The triggers ideally should be spaced at least a day apart, but if not then space out the outcomes appropriately. If the PCs
try to investigate the Walloonians immediately after talking to Edvin, then they should be away "on a job" for Alexander (this
being the sourcing modern weapons (rifles and revolvers) from Finspång, see Event E4). They will be delayed returning by
the washed-out roads (from Event E1) if it has occurred.

Clock Trigger
A Outcome
B C
Notes
D E
E1 PCs begin Rebecka creates psychic link After E3 the nightmares includes the PC seeing their reflection which
investigations with a PC (preferably female) they recognise from a portrait in the house at Ekon.
B and this PC starts to have Note: The nightmares and psychic links are both Enchantments
nightmares (Unease to Dread). rather than Curses and therefore do not rely upon an opposed role
Each night getting more intense. from the PCs. If the PCs make reasonable efforts to exorcise this link,
Rebecka causes a storm that then this should succeed with one success on a Learning test;
causes a landslide which knocks however, then Rebecka may attempt to apply similar effects as
out the trainline and the main Curses (which would be opposed each time). Also: after Nightmare 4
road (Unease). those in the Ekön household will start to note that the character
resembles Ms Rebecka.
E2 PCs talk to Rebecka in a rage kills Konrad This will likely bring the PCs to Ringtorp. Konrad Blomberg has been
Edvin rather than just leaving him found dead in bed, clothes ripped apart and hair wound up in knots
C with nightmares and shortness (Unease to Dread). The Lutheran Priest has been called and will be
of breath (Unease to Dread). in attendance.
Doverstorp and Eliantorp locals
will realise that the PCs are
suspicious of the mine, and use
this to create a confrontation -
surrounding a coal cart that is
on its way to the mine and
assaulting Melchior the driver
E3 PCs talk to the The 3 are attacked in a hunting As a result of the deaths, Alexander will become nervous and hire
Walloonian cabin near Ruda and kill each some more Walloons to act as a bodyguard until the PCs can confirm
D ‘Fixers’ other after Rebecka uses the who is causing the deaths. He will send Klas to Norrskoping to bring
Mare's Kiss to set them on each police*, but the butler does not return (a search party finds his body
other (Dread) a day later, see Node A (Dread). Rebecka makes her first moves
against the PCs and in this shows them herself (Node X).
E4 PCs work out Once she realises that she is Rebecka will possess Stina Backlund. The attack on Alexander will
Rebecka's vulnerable (via her psychic result in Christina's death (Dread to Terror); Alexander panic-
E secret (Rev 10) connection) she goes on the stricken will fire his revolver repeatedly through a locked door, but it
offensive, curses the new will be Christina on the other side not the mare. The PCs will need to
Walloon ‘Fixers’ to convince decide whether to protect Alexander from the mare or protect Edvin
them to lynch Edvin, and then from the possessed Walloons; they likely will be unable to do both,
she goes after Alexander as either choice will still require all of their resources to be
(Dread) successful.

* By the mid-19th Century there were two main telegraph lines linking Stockholm with Malmö but nothing that would have
gone through the trainline on which Doverstorp sits (Swedish office of statistics)

Note: After the storm on the second evening the weather should be varied throughout the adventure as necessary to chime
with the mood of the party. This may include an early snowfall.

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· FEAR THE EVENFALL ·

CREDITS
❖ Progress Clock Fonts courtesy of the Alexandrian.
❖ Trajectory of Fear by Ash Law.

Art Credits – all art is Public Domain, CC0, or by the Author

❖ Cover art - Image by Enrique Meseguer from Pixabay


❖ Figure in the snow – Image by Lorenz Duremdes from Flickr
❖ Foggy gates – Image by Miwok from Flickr
❖ Skull - Image by Enrique Meseguer from Pixabay
❖ Floorplan – Modified from “Promnitz Hunting Lodge”, Atlas zur Zeitschrift für Bauwesen,1872
❖ Area map – Author, created with Wonderdraft
❖ Bleak House – Frontispiece from Bleak House
❖ Manuscript – Image by POP from Flickr
❖ Revolver – Cropped from Image by Alexander Lesnitsky from Pixabay
❖ House and tree – Image by Lorenz Duremdes from Flickr
❖ Farmhouse interior - Image by Volker Glätsch from Pixabay
❖ Vættir – Image by OpenClipart-Vectors from Pixabay
❖ Mine area map – Author, created with Wonderdraft
❖ The old lead mines – Image by kenmorris100 from Flickr
❖ Mine Workings – Image by Dariusz Sankowski from Pixabay
❖ Christs Church Tingalpa – Image by Kaye from Flickr
❖ Church - Image by Ludovic Charlet from Pixabay
❖ Initial with Dragon – Image by Walters Art Museum Illuminated Manuscripts from Flickr.
❖ Terrifying Horror Screaming Trippy Face - Image by Lorenz Duremdes from Flickr
❖ Comb Detail – From Wikimedia Commons
❖ Ornament with Thistle – From Wikimedia Commons
❖ Avenue of trees - Image by Peter H from Pixabay
❖ Red eyed skull - Image by Jane Spaulding from Pixabay
❖ Portrait of Malcolm Ross- From Wikimedia Commons
❖ Portrait of Maude Adams – From Wikimedia Commons
❖ Screaming woman - Image by Lorenz Duremdes from Flickr
❖ Portrait of young Russian man – From Wikimedia Commons
❖ Bleeding eyes girl - Image by Enrique Meseguer from Pixabay

References

[1] "Scandinavian Folk-lore: Illustrations of the Traditional Beliefs of the Northern Peoples" by William A. Craigie, 1896.

[2] "Vaesen, Spirits and Monsters of Scandinavian Folklore" by Johan Egerkrans, 2017.

This product was created under license. Vaesen and its logo, are trademarks of Fria Ligan AB.
This work contains material that is copyright Fria Ligan AB and/or other authors. Such material is used with permission
under the Community Content Agreement for Free League Workshop. All other original material in this work is copyright
2020-2021 by Stephen Dosman and published under the Community Content Agreement for Free League Workshop

“Fear the Evenfall”, a mystery for Vaesen,


© Stephen Dosman, 2020-2021, v1.3

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