Math in Nature Leonardo Fibonnacci - Italian Mathematician Who Developed The Fibonacci Sequence
Math in Nature Leonardo Fibonnacci - Italian Mathematician Who Developed The Fibonacci Sequence
Leonardo Fibonnacci
-Italian mathematician who developed the Fibonacci sequence.
1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
OEIS numbers 5 A047704 5, 12, 19, 26, 31, 33, 38, 40, 45, ...
1 A000578 1, 8, 27, 64, 125, 216, 343, 512, ... 6 A046040 6, 13, 20, 34, 39, 41, 46, 48, 53, ...
2 A003325 2, 9, 16, 28, 35, 54, 65, 72, 91, ... 7 A018890 7, 14, 21, 42, 47, 49, 61, 77, ...
3 A047702 3, 10, 17, 24, 29, 36, 43, 55, 62, ... 8 A018889 15, 22, 50, 114, 167, 175, 186, ...
4 A047703 4, 11, 18, 25, 30, 32, 37, 44, 51, ... 9 A018888 23, 239
PROBLEM SOLVING TECHNIQUES
George Polya
- Hungarian mathematician
- Made fundamental contributions to combinations, number theory, numerical analysis,
and probability theory.
- Also noted for his work in heuristics and mathematics education
Heuristics
- Greek: find or discover
- Experience-based techniques for problem solving, learning, and discovery that gives a
solution which is not guaranteed to be optimal
- It is used to speed up the process of finding solution via mental shortcuts
- Example: rule of thumb, educated guess, common sense, stereotyping
Polya’s Problem Solving Techniques
- 1945 – published the book How to Solve It which quickly became his most prized
publication
- sold over million copies and translated into 17 languages
He identifies the four basic principles of problem solving:
2. Work Backwards
- The “Work Backward” method works well for problems where a series of operations is
done on an unknown number and you’re only given the result. To use this method, start
with the result and apply the operations in reverse order until you find the starting
number.
Example: Jack is 35 years younger than Karen. Frank is half of Jack’s age. Jennifer is 17
years older than Frank. If Jennifer is 35 years old, how old is Karen?
35 years old – Jeniffer
- 17 younger
18 years old – Frank
*2
36 years old – Jack
-35 younger
1 year old – Karen
6. Eliminate possibilities
- A strategy in which students remove possible answers until the correct answer remains.
Example: I’m thinking of a number. The number is odd. It is more than 1 but less than 100.It
is greater than 20. It is less than 5 times 7. The sum of the digits is 7. It is evenly divisible by
5. What is the number?
20 > x < 35
Sum of digits = 7
Divisible by 5
= X is number 25
A B C
1 1A 1B 1C
2 2A 2B 2C
3 3A 3B 3C
4 4A 4B 4C
5 5A 5B 5C
15 combinations
COUNTING TECHNIQUES
Getting outcome fully= Multiply the number of choices/options to get the outcome.
1. Parallel = n!
2. Taken r at a time = n!/n-r!
3. Round = n-1!
4. Multiple kind identical = n!/n!(n-r!)
5. One kind Identical = n!/ no. of the repeated object. Usually letter
Combinations if the kind or rankings is not shown
COMBINATION
- A combination is a selection made from a group of items without regard to their order.
- A combination is a grouping of items in which order does not matter. There are generally
fewer ways to select items when order doesn't matter. For example, there are 6 ways to
order 3 items, but they are all the same combination:
PROBABILITY
- Chance/possibility/probability of an event happening = no. of possible ways it can
happen/ total no. of outcomes
- Probability is Just a Guide
- The probability of a simple event is a ratio of the number of favorable outcomes for the
event to the total number of possible outcomes of the event.
Experiment Or Trial
- an action where the result is uncertain.
- Tossing a coin, throwing dice, seeing what pizza people choose
- are all examples of experiments.
Sample Space
- ALL the possible outcomes of an experiment
- Example: choosing a card from a deck
- Sample Space is all 52 possible cards:
- {Ace of Hearts, 2 of Hearts, etc... }
Sample Point
- just one of the possible outcomes
- Example: Deck of Cards
- the 5 of Clubs is a sample point, the King of Hearts is a sample point. "King" is not a
sample point. As there are 4 Kings that is 4 different sample points.
Event
- a single result of an experiment is like a sample point plus an experiment or trial
- Getting a Tail when tossing a coin is an event
- Rolling a "5" is an event.
- Choosing a "King" from a deck of cards (any of the 4) is an event
- Rolling an "even number" (2, 4 or 6) is also an event
How likely is something to happen
tossing a coin
Sample Space
Heads or tails
Possible outcomes
6
Sample space
123456
Explanation:
Experiment: Choosing a letter from the word Perseverance
Sample Space: PERSVRANC
Event: Choosing an E from the word Perseverance
Experiment:
Sample Space: 11-16
Event: Composite no. 12, 14, 15, 16
6. 5/25 or 1/5
7. 20/45 or 4/9
8. 1/2×1/2 = 1/4
9. 4/16 or 1/4
Even prime= 2
1 is not a prime number
10. 4/52 or 1/13
Independent Events
- When the outcome of one event does not affect the outcome of a second event.
- The probability of two independent events is found by multiplying the probability of the first
event by the probability of the second event.
Mutually Exclusive
- Events that cannot occur at the same time .
- Suppose you want to find the probability of rolling a 2 or a 4 on a die. P(2 or 4)
- Since a die cannot show both a 2 and a 4 at the same time, the events are mutually
exclusive.