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Microeconomics II Lecture 2: Game Theory: Mohammad Vesal

This document provides an introduction to game theory. It discusses strategic interaction between agents and outlines some key concepts, including: 1) Games involve players making interdependent decisions where payoffs depend on the choices of all players. 2) Games can be represented using extensive form diagrams that show the sequence of moves and information available to players. 3) Strategies specify what a player will do in every possible situation they may face in the game. The document uses examples like matching pennies, Cournot duopoly, and entry games to illustrate game theory concepts. It also previews the topics of simultaneous move games and strategic form representations that will be covered.

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0% found this document useful (0 votes)
91 views62 pages

Microeconomics II Lecture 2: Game Theory: Mohammad Vesal

This document provides an introduction to game theory. It discusses strategic interaction between agents and outlines some key concepts, including: 1) Games involve players making interdependent decisions where payoffs depend on the choices of all players. 2) Games can be represented using extensive form diagrams that show the sequence of moves and information available to players. 3) Strategies specify what a player will do in every possible situation they may face in the game. The document uses examples like matching pennies, Cournot duopoly, and entry games to illustrate game theory concepts. It also previews the topics of simultaneous move games and strategic form representations that will be covered.

Uploaded by

ilyanar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 62

Microeconomics II

Lecture 2: Game Theory

Mohammad Vesal
Graduate School of Management and Economics

Sharif University of Technology

44706
Spring 2020

1 / 62
Motivation

• In Micro I, we considered behavior of agents in competitive


settings.
Many agents but no inter-related decisions,
except through prices at the market level.

• Game theory: a more general way of modeling multi-person


interaction.
Agents want to nd the strategies that give highest payos.

• Strategic interdependence
Agent A's payos not only depends on her decision
But on agent B 's decision

2 / 62
Outline

Introduction

Basic elements

Simultaneous-move games of complete information

3 / 62
Outline

Introduction

Basic elements
Extensive form representation
Normal (strategic) form representation

Simultaneous-move games of complete information

Reference: MWG Ch 7, Jehle-Reny Ch 7.

4 / 62
Four elements of a game

Game: representation of a situation of strategic interaction for a


number of agents.
• Players: who is involved?
• Rules: Timing, information sets, possible alternatives
• Outcomes: What happens given a set of actions?
• Payos: Specify utilities over outcomes.
If random/uncertain use expected utility form.

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Example: matching pennies

• Two players: A and B


• Simultaneously put down pennies: heads up or tails up.
• Outcomes:
both heads/tails
unmatched coins

• Payos:
if matched B pays A one dollar.
if unmatched A pays B one dollar.

6 / 62
Example: Cournot duopoly

Consider two car manufacturers: I and S each with an identical


car.
• Simultaneously pick what scale to produce at.
• More production by one rm lowers the market price for
both.
decreasing demand

• If production is qI and qS then market clearing price would


be p(qI + qS )
• With zero cost, prots would be
πI (qI , qs ) = p(qI + qS ) × qI and πS (qI , qs ) = p(qI + qS ) × qS

7 / 62
Example: Entry

• Two players: incumbent I and entrant E


• I is the current producer in an industry
• E is a potential producer thinking about entry
• E decides whether to enter
• I decides whether to ght or accommodate
• Outcomes:
No entry
Entry and ght OR Entry and accommodation

• Payos:
Price war will result in zero prots for both.
Accommodation results in sharing of prots.

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What do players know about each other?

• We assume players are rational and know other players are


rational too.
They also know that other players know they are rational. . .
Summarize this as Rationality is common knowledge.

• Structure of the game is also common knowledge

9 / 62
Outline

Introduction

Basic elements
Extensive form representation
Normal (strategic) form representation

Simultaneous-move games of complete information

10 / 62
Example: sequential matching pennies

• Consider matching pennies as before except that player B


moves after observing A's action.

• Rather boring game, could we represent the more


interesting version in a game tree?

11 / 62
Information set

• Information set: sub-set of a player's decision nodes.


When reached one node in a given information set, the
player does not know which point she is actually at!
represent all decision situations.

• We can now represent the original matching pennies in


extensive form.

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Restrictions on information sets

• Set of possible actions are the same at each node within a


given information set.
• Perfect recall: players don't forget what they once knew.
• Do you think these restrictions are intuitive?
• Could you draw game trees that violate either of these
restrictions?
• A game is a perfect information game if each information
set contains a single decision node. Otherwise, it is an
imperfect information game.

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Extensive form representation

ΓE = {X , A, I, p(.), α(.), H, H(.), ι(.), ρ(.), u}

• A nite set of nodes (X ), players (I ), and actions (A)


• p : X → {X ∪ ∅} specifying a single immediate predecessor
of node x ∈ X
initial node x0 , terminal nodes T, decision nodes D = X \T .
• α : X \{x0 } → A action that leads to node x
• All information sets: H
H : X → H assign each x ∈ D to an information set
Hi collection of information sets for player i
• Assign information sets to players: ι : H → {0, 1, . . . , I}
• How nature plays: ρ : H0 × A → [0, 1]
• ui (z): payo for player i at terminal node z ∈ T

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Example: Entry

ΓE = {X , A, I, p(.), α(.), H, H(.), ι(.), u}


• X = {all the nodes}, A =
Entrant {In,Out,Fight,Accommodate},
I = {Entrant,Incumbent}
• p: reects the succession of
Out In
nodes in the tree, α: actions
Incumbent
that gives the succession
• H: each node is a separate
0
5 Fight Accommodate information set
• ι: says which player is deciding
−1 2 at which information set (here
−1 2 nodes)
• u: The vector of payos

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Example: Matching pennies

ΓE = {X , A, I, p(.), α(.), H, H(.), ι(.), u}

P1
0
• X = {0, 1, 2, 3, 4, 5, 6},
A = {Head, Tail}, I = {P1, P2}
Head Tail
• p: reects the succession of
1 P2 2 nodes in the tree, α: actions
that gives the succession
Head Tail Head Tail • H = {{0}, {1, 2}}
3 4 5 6
• ι ({1, 2}) = P 2, ι ({0}) = P 1
• u: The vector of payos
+1 −1  −1  +1
−1 +1 +1 −1

16 / 62
Outline

Introduction

Basic elements
Extensive form representation
Normal (strategic) form representation

Simultaneous-move games of complete information

17 / 62
Strategy

• Strategy: a complete contingent plan that says what a


player will do in every possible distinguishable circumstance
that she might be asked to move.
Information sets specied all such circumstances.
Strategy is a function si : Hi → A
I Hi collection of all information sets for player i.
I A collection of all available actions.
I for any H ∈ Hi , si (H) ∈ C(H) ⊂ A, where C(H) is the set
of available actions at H .
Strategy prole: a collection of all players' strategies
(s1 , . . . , sI )

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Example: Entry

• Each decision node is an


Entrant

information set
• Entrant's strategies
Out In

0 Incumbent s1E : In


s2E : Out
5 Fight
• Incumbent's strategies
Accommodate

−1 2 s1I : Fight


s2I : Accommodate
−1 2

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Example: Sequential Matching pennies

• P1's strategies: s1P 1 : Head,


s2P 1 : Tail
only 1 information set
0
P1
• P2's strategies: 2 information
sets, a strategy must pick an
Head Tail
action at each( set
1 P2 2
T if P1 T
s1P 2 =
T if P1 H
H if P1 T
(
Head Tail Head Tail
s2P 2 =
3 4 5 6
H if P1 H
H if P1 T
−1 (
+1  −1  +1
−1 +1 +1 −1 s3P 2 =
T if P1 H
T if P1 T
(
s4P 2 =
H if P1 H

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The normal form representation

• Any strategy prole s = (s1 , . . . , sI ) induces an outcome of


the game
sequence of the moves and probability distribution over the
terminal nodes
write down the payo of each player for each strategy
prole.

• For a game with I players, the normal form representation


ΓN species for each player i a set of strategies Si and a
payo function ui (s1 , · · · , sI ) giving the payo arising from
the strategy prole (s1 , · · · , sI ).
ΓN = [I, {Si } , {ui (.)}]

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Example: Entry

Figure: Extensive form Table: Normal form

Entrant Inc.

Fight Acc.

In (-1,-1) (2,2)
Out In Ent.
Out (0,5) (0,5)

Incumbent
0
5 Fight Accommodate

−1 2
−1 2

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Example: Matching pennies

• Normal form representation of matching pennies

Player B

Head Tail

Head (1,-1) (-1,1)


Player A
Tail (-1,1) (1,-1)

• What is the payo associated with the strategy prole


(H, T )?

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Example: Sequential Matching pennies

0
P1

Table: Normal form


Head Tail

1 P2 2 P2

s1P 2 s2P 2 s3P 2 s4P 2


Head Tail Head Tail
H (-1,1) (1,-1) (-1,1) (1,-1)
P1
T (1,-1) (-1,1) (-1,1) (1,-1)
3 4 5 6
+1 −1  −1  +1
−1 +1 +1 −1

24 / 62
Example: Entry version B

Figure: Extensive form Table: Normal form

Entrant Inc.

Fight Acc.

In, Fight (-1,-1) (-2,1)


Out In
In, Acc. (1,-2) (2,2)
Ent.
Incumbent Out, Fight (0,5) (0,5)
0
Out, Acc. (0,5) (0,5)
5 Fight Acc.

Entrant

Fight Acc. Fight Acc.

−1  1  −2 2


−1 −2 1 2

25 / 62
Relation between normal and extensive form

• For any extensive form representation there is a unique


normal form representation.
The converse is not true: more than one extensive
representation might exist for one normal form.

• Example?
Normal form of the sequential matching pennies could be
the representation of a game where the two players
simultaneously act; P2 has four actions, while P1 has only
two actions.

26 / 62
Mixed strategies

• Given player i's pure strategy set Si , a mixed strategy


assigns to each pure strategy si ∈ Si a probability
Pi : Si → [0, 1] that it will be played, where
σ
si ∈Si σi (si ) = 1.
• Suppose player i has M pure strategies Si = {s1i , . . . , sM i },
then her possible set of mixed strategies are
M
( )
(σ1i , . . . , σM i ) | σmi ≥ 0 and
X
∆(Si ) = σmi = 1
m=1

(σ1i , . . . , σM i ) ∈ ∆(Si ) is a mixed strategy for player i.


This is a simplex: mixed extension of Si .
Note: this set includes pure strategies too!

• Mixing results in uncertain outcomes→expected utility

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Example of mixed strategies

Player B

Head Tail

Head (1,-1) (-1,1)


Player A
Tail (-1,1) (1,-1)

• Player A mix strategy: choose H w.pr. 0.5 and T w.pr. 0.5


• Player B mix strategy: choose H w.pr. 0.9 and T w.pr. 0.1
• What are the expected payos of players if they choose
these strategies?

28 / 62
Behavior strategies

• In the extensive form the player could randomize between


available actions in each information set.
This is called a Behavior strategy.

• In games with perfect recall the two concepts are


equivalent.
You can nd a behavior strategy that gives the same
probability distribution over outcomes as a given mixed
strategy.
We will therefore focus on mixed strategies.

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Behavior vs. mixed strategies

Entrant: U1 Inc.

Fight Acc.

In, Fight (-1,-1) (-2,1)


Out In

In, Acc. (1,-2) (2,2)


Ent.
Incumbent Out, Fight (0,5) (0,5)
0
5 Out, Acc. (0,5) (0,5)
Fight Acc.

Entrant: U2 • Entrant's mix strategy:


(In,Fight) w.pr. 0.5 and
Fight Acc. Fight Acc.
(In,Acc.) w.pr. 0.5
−1  1  −2
• Entrant's behavior
strategy: In w.pr. 0.5 at U1
2
−1 −2 1 2
and Acc. w.pr. 0.5 at U2

30 / 62
Outline

Introduction

Basic elements

Simultaneous-move games of complete information


Dominance
Nash equilibrium

Reference: MWG Ch 8.A-8.D.

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Simultaneous-move games

• Denition: players play a one-shot game (one round) and


move simultaneously.
Use the normal form representation ΓN = [I, {Si } , {ui (.)}]
Or ΓN = [I, {∆(Si )} , {ui (.)}] if we consider mixed
strategies as well.

• Simplest model that allow for strategic interaction.


• Use this to dene the notion of equilibrium.
• Paves the way for static games of incomplete information
and dynamic games.

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Questions

• Assuming rationality and structure of the game are


common knowledge
Could we predict the set of strategies that will be never
played?
Is there a strategy that yields max payo regardless of
other's actions?
Could we predict the outcome of the game?

33 / 62
Outline

Introduction

Basic elements

Simultaneous-move games of complete information


Dominance
Nash equilibrium

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Strictly dominant strategy

• Consider a game ΓN = [I, {Si } , {ui (.)}],


si ∈ Si is a strictly dominant strategy for player i if for all
s0i 6= si , we have

ui (si , s−i ) > ui (s0i , s−i )

for all s−i ∈ S−i .


• A dominant strategy is the unique payo maximizer
regardless of what others do.
Notation: we often drop the term strict.

• We expect rational players to play dominant strategies.

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Example: Prisoner's Dilemma

Prisoner 2

Confess Don't Confess

Confess (−4, −4) (−1, −10)


Prisoner 1
Don't Confess (−10, −1) (−2, −2)

• Is there a dominant strategy for prisoner 1?


• How about prisoner 2?
• Could players improve their payo by NOT playing their
dominant strategies?
• Would they do that?

36 / 62
Strictly dominated strategy

• Consider a game ΓN = [I, {Si } , {ui (.)}],


si ∈ Si is a strictly dominated strategy for player i if there
exists s0i 6= si such that
ui (si , s−i ) < ui (s0i , s−i )

for all s−i ∈ S−i .


s0i strictly dominates si .
• A dominated strategy gives lower payos than another
strategy regardless of what others do!
• Redene strictly dominant strategy: a strategy that strictly
dominates all other strategies.

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Example: dominated strategies

Player 2
L R
U (1,-1) (-1,1)
Player 1 M (-1,1) (1,-1)
D (-2,5) (-3,2)

• Is there a dominant strategy for players 1 and 2?


• Are there dominated strategies?

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Weak dominance

• si ∈ Si is a weakly dominated strategy for player i if there


exists s0i 6= si such that
∀s−i ∈ S−i ui (si , s−i ) ≤ ui (s0i , s−i )
∃s−i ∈ S−i ui (si , s−i ) < ui (s0i , s−i )

s0i weakly dominates si .


• A strategy is a weakly dominant strategy if it weakly
dominates every other strategy.

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Example: weakly but not strictly dominated

Player 2
L R
U (5,1) (4,0)
Player 1 M (6,0) (3,1)
D (6,4) (4,4)

• Is there a (weakly) dominant strategy for players 1 and 2?


• Are there (weakly) dominated strategies?

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Elimination of strictly dominated strategies

• Rationality is common knowledge→anticipate the strategies


that won't be played by others.
• Eliminate strictly dominated strategies for each player.
Reduced (simplied) game with fewer strategies.
I In the reduced game eliminate strictly dominated strategies

Reduced game with fewer strategies.


. . . (repeat until no elimination is possible)
• Each round of deletion requires a deeper level of knowledge
of rationality.
• Rationality does not justify deletion of weakly dominated
strategies.

41 / 62
Example: iterated deletion of dominated strategies

Table: Original game


Table: Delete C for player 2
Player 2
Player 2
L R
L C R

Player 1
T (−1, −2) (0, −2)
Player 1

T (−1, −2) (1, −3) (0, −2)


M (−2, 1) (10, 0)
M (−2, 1) (0, 0) (10, 0)
B (2, 2) (3, −1)
B (2, 2) (−4, 1) (3, −1)

• P 1: T is dominated by B.
• P 1: no dominated strategy.
• P 2: no dominated strategy.
• P 2: C dominated by L.

42 / 62
Example: Continue deletion

Table: Delete T for player 1 Table: Delete R for player 2


Player 2 Player 2

L R L
Player 1

Player 1
M (−2, 1) (10, 0) M (−2, 1)
B (2, 2) (3, −1) B (2, 2)

• P 1: no dominated strategy. • P 1: M is dominated by B.


• P 2: R dominated by L. • Seems in the reduced game
(B,L) will be played!

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Dominance in mixed strategies

• σi ∈ ∆(Si ) is a strictly dominated strategy for player i if


∃σi0 ∈ ∆(Si ), such that

∆(Sj ) then ui (σi , σ−i ) < ui (σi0 , σ−i )


Y
∀σ−i ∈
j6=i

σi0 strictly dominates σi .


• A strategy is strictly dominant if it strictly dominates all
other strategies.

44 / 62
Example: dominance of a mixed strategy

Player 2

L R

Player 1
U (10, 1) (0, 4)
M (4, 2) (4, 3)
B (0, 5) (10, 2)

• Looking at pure strategies for P1: no dominated strategy.


• Allowing for mixing for P1: ( 12 U, 12 B) dominates M.

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Checking for dominance in mixed strategies

• σi is strictly dominated by σi0 if

ui (σi0 , σ−i ) > ui (σi , σ−i ) for all σ−i

which is equivalent to checking


ui (σi0 , s−i ) > ui (σi , s−i ) for all s−i

i.e. use only pure strategies for other players!


• Proof:
 
X Y
ui (σi0 , σ−i )−ui (σi , σ−i ) σk (sk ) ui (σi0 , s−i ) − ui (σi , s−i )

= 
s−i ∈S−i k6=i

LHS is positive for all σ−i i ui (σi0 , s−i ) − ui (σi , s−i ) is


positive for all s−i .

46 / 62
Implications

• Player i's pure strategy si is strictly dominated i


∃σi0 ∈ ∆(Si ) such that

ui (σi0 , s−i ) > ui (si , s−i )

for all s−i ∈ S−i .


• If pure strategy si is strictly dominated so is any mixed
strategy that assigns a positive probability to si .
• Can apply iterated deletion to mixed dominated strategies.

47 / 62
Outline

Introduction

Basic elements

Simultaneous-move games of complete information


Dominance
Nash equilibrium

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Best response and Nash equilibrium

• Iterated deletion of dominated strategies may not yield


denitive outcomes.
• Could we restrict the set of reasonable strategies further?
• What is the best strategy for player i if other players
choose s−i ∈ S−i
bi (s−i ) = si ∈ Si | ui (si , s−i ) ≥ ui (s0i , s−i ) for ∀s0i ∈ Si


in general this is a correspondence.

• s∗ = (s∗1 , . . . , s∗I ) is a Nash equilibrium i

s∗i = bi (s∗−i )

for i = 1, . . . , I
• All players' strategies are best responses to other players'
strategies.
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Example: best response and NE

Player 2
b1 b2 b3 b4
a1 (0, 7) (2,5) (7,0) (0, 1)
a2 (5,2) (3,3) (5,2) (0, 1)
Player 1
a3 (7,0) (2,5) (0,7) (0, 1)
a4 (0, 0) (0,-2) (0,0) (10, −1)

• What is the best response correspondence for P2?


• What is the best response correspondence for P1?
• What is the Nash equilibrium of this game?

50 / 62
Nash equilibrium

• Denition: A strategy prole s = (s1 , . . . , sI ) is a Nash


equilibrium of game ΓN = {I, Si , ui (.)} if for every
i = 1, . . . , I

ui (si , s−i ) ≥ ui (s0i , s−i ) forall s0i ∈ Si

• Given what others are doing, the chosen strategy gives


highest payo to player i.
• No incentive for any of the players to deviate from the
equilibrium, given what everyone else is doing.
• Existence: Vector of all best responses b = (b1 , . . . , bI )
QI QI
b: i=1 Si → i=1 Si
Nash equilibrium is a xed point of b:
(s∗1 , . . . , s∗I ) = b ((s∗1 , . . . , s∗I ))

51 / 62
Example: Stag hunt

• Two hunters, if help each other catch a stag, if goes on its


own can catch a hare:
Player 2
Stag Hare
Stag (2, 2) (0, 1)
Player 1
Hare (1, 0) (1, 1)
• What is the Nash equilibrium of this game?

52 / 62
Discussion of Nash equilibrium

• Why is it reasonable to expect players' conjectures about


each other's play to be correct?
• Various perspectives on the concept of NE
A result of rational inference
A necessary condition if gives a unique prediction
A focal point
A self-enforcing agreement
A stable social convention

53 / 62
Extension to mixed strategies

• Denition: A mixed strategy prole σ = (s1 , . . . , sI ) is a


Nash equilibrium of game ΓN = {I, ∆(Si ), ui (.)} if for every
i = 1, . . . , I

ui (σi , σ−i ) ≥ ui (σi0 , σ−i ) for all σi0 ∈ ∆(Si )

54 / 62
Example: matching pennies

• Does matching pennies have a pure strategy Nash


equilibria?
Player B

Head Tail

Head (1,-1) (-1,1)


Player A
Tail (-1,1) (1,-1)

• Say (H,H) is a NE,


then given A is playing H, the best strategy for B is to play
T!

• Say (H,T) is a NE,


then given B is playing T, the best response for A is to play
T!

55 / 62
Finding mixed strategy NE

• Say B plays H and T with probabilities σB = (q, 1 − q)


where q ∈ [0, 1]
What is A's best response to the indicated strategy of B?
I If plays H: uA (H, σB ) = q × 1 + (1 − q) × (−1) = 2q − 1
I If plays T: uA (T, σB ) = q × (−1) + (1 − q) × 1 = 1 − 2q
I Choose H i uA (H, σB ) > uA (T, σB )
A's best response


(1, 0)
 if q > 1/2
(p, 1 − p) = (0, 1) if q < 1/2

{(p, 1 − p) | p ∈ [0, 1]} if q = 1/2

• If B chooses q 6= 1/2, A's best response is pure strategy,


but B's best response to A's pure strategy is either H or T.
• To get a mixed strategy equilibrium we must have q = 1/2.

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Finding mixed strategy NE

• Let Si+ ⊂ Si be the pure strategies played with positive


probability in a mixed strategy prole σ = (σ1 , . . . , σI ).
• σ is a NE i for every i = 1, . . . , I
1. ui (si , σ−i ) = ui (s0i , σ−i ) for all si , s0i ∈ Si+
2. ui (si , σ−i ) ≥ ui (s0i , σ−i ) for all si ∈ Si+ and for all / Si+
s0i ∈
• Proof?

57 / 62
Example: Meeting in New York

Player 2

Grand Central Empire State

Grand Central (5,5) (0,0)


Player 1
Empire State (0,0) (1,1)

• What are the NE of this game?

58 / 62
Usefulness of mixed strategy NE

• In mixed strategy NE each player is really indierent


between probabilities assigned to dierent strategies he/she
plays.
probabilities are chosen so the other player is indierent
between his/her strategies.

• Criticisms
Why randomize if there is a pure strategy with the same
payo ?
Players must randomize with correct probabilities but they
have no incentives to do so!

59 / 62
Example: Employer-employee

• Cost of monitoring to employer: φ > 0


• Employee's eort choice: e ∈ {0, ē}
1 if e = ē
(
• Output: y =
0 if e = 0
• Worker and employer simultaneously decide to put eort
and whether to monitor.
• Payment to worker
no monitoring:
( w
w if y=1
monitoring:
0 if y=0
• What are the strategies for the two players?
• What are the Nash Equilibria of this game?

60 / 62
Example: Employer-employee

Employer
Monitor No monitor
Eort (w − ē, 1 − w − φ) (w − ē, 1 − w)
Worker
No eort (0, −φ) (w, −w)

• Assume w − ē > 0 and w + φ < 1.


• Could (eort,monitor) be a NE?
• Could (no eort,no monitor) be a NE?
To rule out: assume φ < w!
• Are there any pure/mixed strategy NE?

61 / 62
Summary

• In this lecture, we discussed


the concept of a game
normal and extensive form representation of a game
best response and Nash equilibrium in the context of
simultaneous-move games.

62 / 62

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