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Java Fundamentals by Rahul Chauhan

Programming languages use artificial languages to communicate with computers. Programming languages are used to build software by translating source code into machine code that computers can understand. Java was created by James Gosling in 1991 at Sun Microsystems. It was designed for security and platform independence. The Java syntax is based on C and C++. Oracle acquired Sun Microsystems in 2010.

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100% found this document useful (1 vote)
460 views

Java Fundamentals by Rahul Chauhan

Programming languages use artificial languages to communicate with computers. Programming languages are used to build software by translating source code into machine code that computers can understand. Java was created by James Gosling in 1991 at Sun Microsystems. It was designed for security and platform independence. The Java syntax is based on C and C++. Oracle acquired Sun Microsystems in 2010.

Uploaded by

Santanu Kumar
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Programming Language (PL)

• PL is an artificial language used to communicate with


computers(Machines).
• PL is used to build software.

T
Source Code
Translator Machine Code Computer
(Compiler or
or
Or Software
Program
Interpreter)

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Java Introduction & History

Java Programming Language

Created By: James Gosling (Dr. Java)

v Initiated in June 1991 and First version came in 1995.


v Developed by Sun Microsystems.
v Best suited for Security and Platform Independency.
v First name: Oak
v Second name: Green
v Final name: Java (came from Java Coffee of Indonesia).
v Syntax came form C and C++
v Oracle Corporation acquired Sun Microsystems in 2010.

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• JRE is an environment where the java’s byte code execute.
• JVM is the machine that executes the java’s byte code.
• JIT(Just-In Time) is the interpreter used by JVM to interpret java’s byte code to
native code(machine code) that gives output.
• JAVAC is the compiler that compiles the source code and generates byte code.
• JDK is the kit which contains the JRE, JVM and JAVAC.

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Tokens

Every Individual units in a program


is TOKEN

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Keyword Token
A word created by language for particular job that can not be changed by
programmer is a keyword.

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Keywords in java

The goto and const keywords are not in use.


true, false, null are the reserved words not keyword.

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Identifier Token
Identifier is a word created by a programmer for variable-name ,
function-name, class-name and interface-name to use them further.

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Rules for Identifiers
Rules:
1. It can only be from Alphabets( a-z, A-Z ) and Digit( 0-9 ) and
underscore( _ ) and dollar ( $ ).
2. It can not start from digit.
3. Only Underscore is not allowed.
4. Keyword can not be an Identifier.

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Operator Token
Operator is a symbol used to do operation on data.

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List of Operators
Assignment =

Arithmetic + - * / %

Shorthand/Compound += -= *= /= %=

Increment-Decrement ++ --
Relational < <= > >= == !=

Logical && || !

Conditional ?:

Bitwise & | ^ >> << ~

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Separator Token
Separator is a symbol that is used to do separation in code.

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List of Separators
() Round Bracket
{} Curly Bracket
[] Square Bracket
; Semicolon
, Coma
. Dot
… Triple Dot
@ At
: Colon
:: Double Colon

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Literal Token
Literal is the constant data in a program.

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Gapping Rule of Tokens
• In between the
keyword and keyword
identifier and identifier
keyword and identifier
identifier and keyword
gap(space or new line) is compulsory.

• In between other tokens gap is optional.

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Data & Variable
Variable is just a container that contains data.

101 int roll= 101 ;

Rahul String name= “Rahul” ;

5.9 double height= 5.9 ;

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Data Type
Data type is just a word used to specify type of data, data size and data range.
Java has two types of DataTypes: Primitive and Non-Primitive .

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Primitive Data Types

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Type Casting
Converting the type of data into another data type.

Implicit Typecasting Explicit Typecasting

Upcasting (Widening) Downcasting (Narrowing)

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TypeCasting Graph

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Operators
Operator is a symbol used to do operation on data.

Assignment =

Arithmetic + - * / %

Shorthand/Compound += -= *= /= %=

Increment-Decrement ++ --
Relational < <= > >= == !=

Logical && || !

Conditional ?:

Bitwise & | ^ >> << ~

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Assignment Operator ( = )

int a; 10 = a;
a = 10;
int a = 10;
int a = 10, b = 15;
int a, b;
a = b = 10;

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Arithmetic Operator ( + - * / % )

int a; int a; int a;


a = 10 + 2; a = 10 - 2; a = 10 * 2;
SOP(a); SOP(a); SOP(a);

int a; int a;
a = 10 / 2; a = 10 % 2;
SOP(a); SOP(a);

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Shorthand Operator ( += -= *= /= %= )

int a=10; int a=10; int a=10; int a=10;


a = a / 5; a /= 5; a =/ 5; a / = 5;
SOP(a); SOP(a); SOP(a); SOP(a);

int a=10; int a=10;


a = a + 5; a += 5;
SOP(a); SOP(a);

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Increment-Decrement Operator ( ++ -- )

int a=10; int a=10; int a=10; int a=10;


a = a + 1; a ++; a = a - 1; a --;
SOP(a); SOP(a); SOP(a); SOP(a); Postfix

int a=10; int a=10; int a=10; int a=10;


a = a + 1; ++ a; a = a - 1; -- a; Prefix
SOP(a); SOP(a); SOP(a); SOP(a);

10 ++ ; int a=10;
a+ +;
SOP(a);

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Relational Operator ( < <= > >= == != )

int a=10,b=5; int a=10,b=5; int a=10,b=5;


boolean c=a<b; boolean c=a==b; boolean c=a< =b;
SOP(c);
SOP(c); SOP(c);
int a=10,b=5; int a=10,b=5;
boolean c=a<=b; boolean c=a!=b;
SOP(c); SOP(c);
int a=10,b=5; int a=10,b=5;
boolean c=a>b; boolean c=a>=b;
SOP(c); SOP(c);

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Logical Operator ( && || ! )
int a=10,b=5;
true && true true boolean c=a>b && b<3;
SOP(c);
true && false false
int a=10,b=5;
false && true false boolean c=a<b && b<3;
false && false false SOP(c);
int a=10,b=5;
true || true true boolean c=a<b || b<3;
true || false true SOP(c);

false || true true int a=10,b=5;


boolean c=a>b || b==3;
false || false false SOP(c);

! true false int a=10,b=5;


boolean c=!(a>b) || !(b==3);
! false true SOP(c);

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Conditional Operator ( ?: )

Exp. 1 ? Exp. 2 : Exp. 3

true false

Exp. 2 Exp. 3

int a=10,b=5;
int c=a<b ? a+12/3-2 : b%5+a-7;
SOP(c);

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Bitwise Operator ( & | ^ >> << ~ )

int a=12,b=5; int a=12,b=5; int a=12,b=5;


int c=a & b; int c=a | b; int c=a ^ b;
SOP(c); SOP(c); SOP(c);
000….001100 000….001100 000….001100
000….000101 000….000101 000….000101
000….000100 000….001101 000….001001

int a=12; int a=12; int a=12;


int c=a >> 1; int c=a << 1; int c= ~ a;
SOP(c); SOP(c); SOP(c);
000….001100 000….001100 ~a = - ( a+1)
0000….00110 000….011000

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Scanning data from Keybord

java.util.Scanner sc=new java.util. Scanner( System.in );

int age =sc.nextInt();


double height =sc.nextDouble();
String name =sc.next();

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Expression Rules
Println function is Expression based. So we have to understand expression rules.

Integer Integer
+
Character - Integer
* Integer
Integer / Character
% Character
Character

For Example:
7+2 = 9
7/2 = 3 (not 3.5)
‘a’+10 = 107
10+ ‘a’ = 107
‘h’*10 = 1040

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Expression Rules
Floating Point Floating Point
+ Integer
Floating Point
-
Floating Point * Character Floating Point
/
Character % Floating Point

Integer Floating Point

For Example:
7.0+2 = 9.0
7/2.0 = 3.5
‘a’+10.1=107.1
10.0+ ‘a’=107.0
‘h’*10.0=1040.0

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Expression Rules
Integer

Floating Point
String
String +
Character

String

Integer

Floating Point
String String
+
Character

String

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Expression Rules

For Example:
5 + “hi” = “5hi”
“hi”+5 = “hi5”;
4+2+ “hi” = “6hi”
5.8+ “hi” = “5.8hi”;
5+6+ “hi” + 5+6= “11hi56”
“hello”+ “hi” = “hellohi”
“hello”+ ‘a’= “helloa” (not hello97)
‘a’ + “hello” = “ahello”

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Expression Rules

Integer
-
Floating Point
*
String
Character /
%
String

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Decision Making
• Decision Making is used to execute a block of code on condition,
if the condition is satisfied then code will execute otherwise not.
• Types of decision making:

if If else if else if switch

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if statement
if (expression) { Here, expression must be boolean.
Boolean expression returns either true or false.
// statements
}
Expression -> true Expression -> false

int age=25; int age=15;


if (age>18) { if (age>18) {
// statements // statements
} }
// statements after if // statements after if

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If-else statement
Expression -> true Expression -> false

int age=25; int age=15;


if (age>18) { if (age>18) {
// statements of if // statements of if
} }
else { else {
// statements of else // statements of else
} }
// statements after if else // statements after if else

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If-else-if statement

int age=15;
if (age>60) {
// statements of if
}
else if (age>18) {
// statements of else if
}
else {
// statements of else
}
// statements after if else if

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Switch statement

switch (value/expression) { • Switch works with


case value1 : the byte, short, char, and int, String
class, and few wrapper classes Byte,
// statements of case Short, Character and Integer.
break; • Switch does not work with float,
case value2 : double, boolean and long.
// statements of case
break;
default :
// statements of default
}
// statements after switch

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Loop Controls
• Loop is used to execute a block of code for multiple times.
• Write the code once and execute it many times.
• Types of loop:

for while do while for-each(enhanced for)

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For Loop
Without Loop With Loop
SOP(“Rahul”);
for ( int a=1 ; a<=10 ; a++ ) {
SOP(“Rahul”);
SOP(“Rahul”);
SOP(“Rahul”);
SOP(“Rahul”);
SOP(“Rahul”);
}
SOP(“Rahul”);
SOP(“Rahul”); for ( Initialization ; TestExpression ; Update )
SOP(“Rahul”); {
SOP(“Rahul”); // statements
SOP(“Rahul”); }

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While Loop
Without Loop With Loop
SOP(“Rahul”); int a=1;
SOP(“Rahul”); while ( a<=5 ) {
SOP(“Rahul”); SOP(“Rahul”);
SOP(“Rahul”); a++;
SOP(“Rahul”); }

while ( TestExpression) {
// statements
}

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Do-While Loop

Without Loop With Loop


SOP(“Rahul”); int a=1;
SOP(“Rahul”); do {
SOP(“Rahul”); SOP(“Rahul”);
SOP(“Rahul”); a++;
SOP(“Rahul”); } while ( a<=5 ) ;

do {
// statements
} while ( TestExpression) ;

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Break keyword
for( init; Test-Exp; Update){ do{
// statements // statements
if (BreakCondition) { if (BreakCondition) {
// statements // statements
break; break;
} }
// statements // statements
} } while (Test-Exp);

while (Test-Exp){
// statements
if (BreakCondition) {
// statements
break;
}
// statements
}

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Continue keyword
for( init; Test-Exp; Update){ do{
// statements // statements
if (BreakCondition) { if (BreakCondition) {
// statements // statements
continue; continue;
} }
// statements // statements
} } while (Test-Exp);

while (Test-Exp){
// statements
if (BreakCondition) {
// statements
continue;
}
// statements
}

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Function/Method
PSVM(-){ PS void display(){
SOP( “Hello” ); SOP( “I Love My INDIA” );
SOP( “I Love My INDIA” ); SOP( “I Live in INDIA” );
SOP( “I Live in INDIA” ); SOP( “I am Happy” );
SOP( “I am Happy” ); }
SOP( “Hi” ); PSVM(-){
SOP( “I Love My INDIA” ); SOP( “Hello” );
SOP( “I Live in INDIA” ); display();
SOP( “I am Happy” ); SOP( “Hi” );
SOP( “Bye” ); display();
SOP( “I Love My INDIA” ); SOP( “Bye” );
SOP( “I Live in INDIA” ); display();
SOP( “I am Happy” ); }
}

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Function/Method Syntax

Return Type Function Name Argument

void display ( ) {
SOP( “I Love My INDIA” );
SOP( “I Live in INDIA” );
SOP( “I am Happy” );
}

Function Body

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Function/Method

Types of Functions:
• Function with No Arguments and No Return Type
• Function with Arguments but No Return Type
• Function with No Arguments but Return Type
• Function with Arguments and Return Type
• Function with simple Return keyword

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No Arguments and No Return Type

public class Demo{


public static void add(){
int a=10,b=20,r=a+b;
SOP( “Sum: ”+r );
}
public static void main(String[] s){
add();
}
}

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Arguments and No Return Type

public class Demo{


public static void add(int a, int b){
int r= a+b;
SOP( “Sum: ”+r );
}
public static void main(String[] s){
add(12,34);
}
}

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No Arguments but Return Type

public class Demo{


public static int add(){
int a=10,b=20,r=a+b;
return r;
}
public static void main(String[] s){
int r=add();
SOP( “Sum: ”+r );
}
}

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Arguments but Return Type

public class Demo{


public static int add(int a, int b){
int r= a+b;
return r;
}
public static void main(String[] s){
int r=add(12,34);
SOP( “Sum: ”+r );
}
}

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Simple Return keyword

public class Demo{


public static void xyz(int a, int b){
SOP( “Hello” );
if(a==b){
return;
}
SOP( “Hi” );
}
public static void main(String[] s){
xyz(10,20);
}
}

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