LUCKY 13 Starter Set Manual: About
LUCKY 13 Starter Set Manual: About
About
Lucky 13 is a fully 3D printable, highly poseable, snap-together, modular, customizable, jointed
figure. This starter set features everything you need to start printing, playing, and making it your
own. The included STL files give you access to:
● You can share and adapt this design. You are welcome to design your own skins and
accessories for use with the Lucky 13 base. Please do!
● You must provide attribution when sharing this design or a remix. This can be in the
form of a link to the original download page.
● You may not use this design for commercial purposes (e.g. selling prints on an online
marketplace).
○ If you run a print-on-demand service, you may print this model for someone on
request and charge a fair price for your services.
○ However, you may not list this design for sale on your own storefront.
Files
Two sets of parts are included: individual parts and plated parts.
● Individual parts are, well, individual: one piece per file. You can put them on the plate
however you want.
● Plated parts are pre-arranged in groups. You lose some control over where things are
placed, but you’ll know you aren’t missing any parts. Just print one of each file.
I strongly recommend that you print at least a couple of parts individually before jumping into
printing a full plate. This will let you know early if you need to tweak any settings for better bed
adhesion or part fitment.
Materials
The armature parts need to be printed in a strong material - I use PETG. This is essential
for the joints to work as desired. You’ll also want to use PETG for the arms of the display base.
For the skin, accessories, and base plate of the display base, you can use the material of your
choosing. I generally prefer to use PETG everywhere, but PLA works too.
If you want to quickly stress-test your printer, here are the parts that tend to give me the most
trouble with adhesion:
● 00A20L armature hand fist left.stl (or any of the hand parts)
I recommend printing with a layer height of 0.15mm. While other heights can work, 0.15 is
what I used for test fitting, so I can’t guarantee as good of a fit otherwise.
Infill percentage does not matter much at the default scale, as most of the part’s volume is
taken up by perimeters. Keep it at or above 15% to make sure top layers are supported and
thicker parts are rigid enough.
Note that these parts are optimized for printing with a 0.4mm nozzle. I have also had good
results printing at 200% scale with a 0.8mm nozzle.
Assembly instructions
Parts check
Make sure you have all the parts printed, as shown here. (My hand armature parts still have a
brim attached).
Removing supports
The hands of the armature come pre-supported. Simply snip away the supports with flush
cutters. (If you don’t have flush cutters, nail trimmers will do in a pinch. But you should go get
some flush cutters, they’re great.)
Head and neck
Assemble as shown. You should be able to assemble everything by hand. If the parts are
too tight, do not force them. Simply file down parts as needed. The ball joints in the armature will
be stiff at first, but become smoother as you move them more.
Chest
Attach the clavicle joints to the chest piece, then sandwich with the skin.
Abdomen and waist
Insert each of the armature parts through the abdomen and waist skin parts.
Notice that the wider opening of the skin part has the ball joint, and the narrower opening has
the socket.
Arms
Insert the shoulder armature through the skin piece into the upper arm. This may take some
force but again, should be doable by hand. Add the forearm armature.
Notice that the forearm piece is not quite symmetrical. The socket for the hand is rotated slightly
away from the body. Slide on the skin parts. The second arm is a mirror of the first.
Add the skin part to each hand.
Add a hand of your choice to each arm, and attach the arms to the body.
Legs
Attach the joint to the thigh just like in the arm. Then add the knee and shin parts.
Add the rear skin pieces to the thigh and shin. Note that on the shin part, the end that points up
towards the body is slightly longer.
Add the front pieces of the skin, oriented as shown.
Complete the foot piece by inserting the armature piece into the skin piece. Notice that the
opening of the joint is not symmetrical, and should point towards the center of the body.
Complete the second leg just like the first. Make sure the feet are mirror images.
Final assembly
Attach the legs to the hip piece, then add the rest of the body. Lucky 13 is complete!
Accessories
The accessories are fairly straightforward; simply insert the shaft into the hole in the grip hands.
The staff fits into the flag to become a flagpole, and the hat is a hat.
Display stand
The display stand is assembled as shown. I added a filament change in the base plate for the
two-color effect.
To use the display stand, replace the abdomen section in the figure with the version with an
extra ball joint. Attach the joint to the socket in the arm of the base.
Tips
○ Run test prints before committing to a full plate of parts. Check for build plate
adhesion using the parts I mentioned earlier. Print an armature part and a skin
part that go together and make sure the fit is right.
■ If the fit is too tight, look for “XY size compensation” in your slicer, and
apply a small negative value (say -0.05mm) to the skin parts. This will
open up holes, shrink pegs, and give you more clearance overall.
● You should be able to assemble all parts by hand. If you find yourself reaching for a
hammer, maybe instead grab some sandpaper and sand down the part that’s not fitting.
● I don’t trust my printer to get through a full plate of small parts without at least one losing
adhesion. I like to print the armature parts in small batches that each take 30 minutes or
less, so I don’t lose hours if one part goes wandering. I gamble a little bit more with the
skin parts, which have more contact area.
● The jointed connections will probably be pretty stiff and may be “jerky” when first
assembled. Don’t worry - they’ll even out as you move them around more.
● On the other hand, it’s natural for joints to get less tight over time as the material wears
and relaxes. Here’s one way to tighten them up again: disassemble the joint, then put a
thin coat of liquid superglue on the ball. Let it dry completely before putting it back
together.
● Try making multicolor parts by changing filament partway through the print. You can
make a two-tone display base by changing filaments after 3mm, or make a flag with
horizontal stripes of your choosing.
Customization
Are you interested in designing your own upgrades and accessories for Lucky 13? Awesome!
These measurements may help:
● Want to add more accessories? The “grip” hands have a cylindrical hole that’s 4mm in
diameter. Design accessories with a 4mm shaft, and he’ll be able to hold them!
○ The included accessories use a partially flattened cylinder. This both helps the
print stick to the build plate and makes for a grip that’s firm, but not impossible to
break.
● Want to design more joints to add to the armature? All the ball joints in the armature are
6mm in diameter. The sockets are 5.8mm in diameter, which gives them a friction fit.
Pretty much all of Lucky 13’s armature parts are 5mm “tall” on the build plate.
● Want to make a new skin? Use this one as a starting point! I’ve purposely made it as
slim as possible so you can build on top of it in the modeling software of your choice.
Frequently Asked Questions
● Can I share skins and accessories that I make for Lucky 13?
○ Yes, of course! I would love to see more people exploring the potential of this
design.
○ Please credit me on your download page. You can simply say “Based on Lucky
13 by Soozafone” with a link to my original page.
○ Your post should be an actual remix or transformation of the design - do not just
re-host the original files.
● Can I SELL skins and accessories that I make for Lucky 13?
○ If you’re putting the work into designing something, you should be able to get
paid for that. (I’ll be designing skins to sell myself too!)
○ You can sell anything you design for Lucky 13, but PLEASE give credit and link
back to the original page.
○ Please don’t put Lucky 13 up for sale on your online store without permission. If
you are interested in selling Lucky 13, please get in touch with me and we can
work something out.
○ If you want to sell in a physical shop, well, I really can’t stop you. But I’d like you
to at least ask me first. :)
● When I put the figure together all the joints were nice and stiff, but a week later
they’re much looser. What gives?
○ The plastic is naturally going to wear and relax over time. If things get too floppy,
you can tighten up the joints with superglue as mentioned in the tips section. Or
just print more!
○ Scaling down is likely to be tricky, as many armature parts are already only a few
lines wide. You might be able to make it happen with a smaller nozzle - but I
haven’t tested this.
○ Probably! But I haven’t tested it. You will need a tough resin for the armature.
● What software did you use to design Lucky 13? What printer do you use?
○ For general public comments, post on the product page and I’ll get a notification.
If you like Lucky 13, please leave a like and a comment on the download page. It’s free and we
all need that algorithm boost.
If you really like Lucky 13, consider showing your appreciation by sending me a tip. You’ll be
supporting me as I improve on this design and develop future ones.
Lastly, this is a work in progress and I am always open to suggestions to make this the best
project it can be. Let me know what you think!
Thanks,
Gabe (Soozafone)