Getting Ready To Read
Getting Ready To Read
Jo Fitzpatrick
Getting Ready to Read directly addresses the phonological needs of preschool students, emergent
readers, second-language learners, and other children who have not made these connections because
of limited exposure to oral language. The center activities in this book help children learn how to analyze
and apply the five levels of phonemic awareness (rhythm and rhyme, parts of a word, sequence of sounds,
separation of sounds, and manipulation of sounds) in isolation before applying those levels to written
language.
Getting Ready to Read offers over 40 center activities presented pictorially and in print. Children working
at centers can look at the illustration on an activity card and immediately identify the requirements of the
task. A self-correcting feature provides positive reinforcement and enables children to learn from their
mistakes. Each activity also includes a card with clear, written directions for an adult volunteer to read in
a small-group setting or for a parent to follow when you send the activity home for extra practice.
There could not be an easier way to help children develop a phonological foundation for reading. Simply
copy the directions card, and gather the materials necessary to complete the activity. Then, introduce the
activity to the class, model it, and place the directions and the corresponding materials at a center for
children to explore on their own. At the end of the day, encourage individual children to take home the
activity for some additional oral language practice.
You can maximize the value of the activities in this resource with minimal effort. As children in your class
practice and master the phonological skills presented in this book, they will be ready to read!
Introduction 3
All about Phonemic Awareness
It is important to understand what phonemic awareness is and how it impacts the way a child learns to read.
Phonemic awareness concentrates on oral language and precedes phonics instruction.
Phonemic awareness is essential because children must be able to hear and manipulate oral sound
patterns before they can identify these patterns in print. Reading programs that include systematic
instruction for connecting oral language to print lead to higher achievement in word recognition
and spelling.
Level
Parts of a Word
2 This level encourages children to listen for sounds within a word. As children discover
that speech can be broken down into smaller sound units—words to syllables, syllables
to onsets and rimes, and onsets and rimes to phonemes—they begin to blend these
sounds together to form spoken words. Level 2 activities encourage children to identify
onsets and rimes (syllable splitting) and blend individual sounds to form a word
(phoneme blending).
Level
Sequence of Sounds
3 When children reach level 3, they learn to direct their attention to the specific positions
of sounds within a word. The activities at this level help children identify where they hear
a given sound in a word (approximation) and identify beginning, middle, and ending
sounds in a word (phoneme isolation).
Level
Separation of Sounds
4 At this level, children are ready to acoustically divide words into separate sounds
or phonemes. Level 4 activities help children count the number of phonemes in a
word (phoneme counting) and identify individual sounds within a word (phoneme
segmentation).
Level
Manipulation of Sounds
5 As children reach this highest level of phonemic awareness, they begin manipulating
sounds within words. The activities at level 5 give children experience substituting
beginning, middle, and ending sounds of a word (phoneme substitution) and omitting
beginning, middle, and ending sounds of a word (phoneme deletion).
Section One
The top of the activity page features the level, title, and task involved in the activity, a list of materials,
and the directions for preparing the activity and applying the self-correcting feature. Cut apart this top
section, and retain it for your own reference. Copy the reproducibles on card stock, and laminate them for
durability. Make a few extra sets of cards, and keep them on hand in case some of these materials
become lost or damaged.
Section Two
The activity directions for a parent or adult volunteer to read appear in the middle of the page. Cut apart
this middle section, and place the directions in a large envelope along with the materials for the activity.
Section Three
An illustration that shows children how to independently complete the activity appears at the bottom of
the activity page. Cut apart this bottom section, and tape or glue it to the front of the envelope that con-
tains the directions and materials.
6 Getting Started
Level Rhyming Chain
1
Task: rhythm and rhyming Materials
✰ Rhyming Chain
Cards (pages 8–9)
Preparation ✰ scissors
Copy the Rhyming Chain Cards. (Each page includes two sets of six cards.) Cut
✰ hole punch
apart the first six cards, write the same number on the back of each card, and
✰ plastic links
laminate the cards. Repeat this process with the remaining three sets of cards.
Punch a hole before and after the picture on each card. ✰ paper lunch sack
(optional)
Rhyming Chain
Scatter the cards faceup on a flat surface. Invite a child to find two pictures of words that
How rhyme and attach the cards with a plastic link. Tell the child to continue linking other rhyming
to cards until he or she has linked six cards. Invite the child to find two different pictures of
play rhyming words and begin a new chain. For play with two or more children, give each player a
different rhyming picture card and place the remaining cards in a paper sack. Have one player
draw a card. If the card rhymes with the card in his or her hand, that player may use a link to
attach the cards together and take another turn. If the card does not rhyme with the card in his
or her hand, the player places the card back in the sack and passes it to the next player. Tell
children to continue playing until each child has attached six rhyming cards.
Self-Correcting Feature
There is a number on the back of each card. Cards with the same number belong in the same chain.
Rhyming Chain
Self-Correcting Feature
The card with a circled number does not belong in a row.
1 1 2
3 3 2
4 4 5
Getting Ready to Read © 2002 Creative Teaching Press
6 6 5
7 7 8
9 9 8
12 12 11
Full House
Place each house faceup on a flat surface, and ask a child to name the picture on the roof of
How each house. Invite the child to draw a card from the paper sack, name the picture on the card,
to and place the card on the house with the rhyming picture. Have the child continue to draw
play cards and place them on the correct house. For play with two or four children, give each player
a pair of houses or a single house. Ask a player to draw a card. If the picture on the card
rhymes with the picture on the roof of his or her house, the player may place the card on his or
her house. If the picture on the card does not rhyme with the picture on the roof of his or her
house, the player places the card back in the sack and passes it to the next player. Have chil-
dren repeat this process with the remaining cards.
Self-Correcting Feature
There is a number on the back of each card and each house. The number on each house indicates which
cards should go on that house.
Getting Ready to Read © 2002 Creative Teaching Press
Full House
Rhyming Concentration
Invite two to four children to play this game. Place the cards facedown in a grid. Invite the
How players to take turns turning over two cards at a time. If the pictures on the two cards rhyme,
to the player keeps the cards and takes another turn. If the pictures on the two cards do not
play rhyme, the player places the cards facedown, and the next player takes a turn.
Self-Correcting Feature
There is a number on each card. Cards that rhyme with each other have the same number.
Rhyming Concentration
Go Rhyme!
Invite two to four children to play this version of Go Fish. Have a child shuffle the picture cards,
How place them in a pile, and deal four cards to each player. Tell the dealer to scatter the remaining
to cards facedown to create a “fishing pond.” Invite the player to the dealer’s left to ask another
play player for a card that rhymes with a card in his or her hand. If the second player has a rhyming
card, he or she must give the card to the first player, and the first player may take another turn.
If the second player does not have a rhyming card, the first player should “fish” for a card in
the scattered pile. Play continues with the next player to the left. Have children repeat this
process with the remaining cards.
Self-Correcting Feature
There is a number on each card. Cards that rhyme with each other have the same number.
Go Rhyme!
Rhyming Tic-Tac-Toe
Invite one or two children to play this game. Give each player a Tic-Tac-Toe Board and
How some game markers. Invite a player to draw a card from the paper sack, name the picture
to without showing it to the other players, and place it back in the sack. If the player has a
play picture on his or her board that rhymes with the card, he or she may place a game marker
over only one rhyming picture on the board. Have players take turns drawing cards and
marking their board until they cover three pictures in a row. Tell children to exchange
boards, and repeat the activity.
Self-Correcting Feature
The number on each card matches the number where it belongs on the board.
Rhyming Tic-Tac-Toe
5
3
Tic-Tac-Toe Cards
6
2
2 1 4
6 2 5
Getting Ready to Read © 2002 Creative Teaching Press
4 3 6
1 3 6
3 2 1
5 4 5
Snake Race
Have a child place the snakes faceup on a flat surface. Ask the child to name the picture on the
How head of each snake. Invite the child to draw a card from the paper sack and name the picture.
to Tell the child to place the card on the snake with the rhyming picture on its head. Have the child
play continue to draw cards and place them on the matching snake until no cards remain. For play
with two or four children, give each player a pair of snakes or a single snake, and have players
take turns drawing and placing cards on their snake(s).
Self-Correcting Feature
There is a number on the back of each card and each snake. The number on each snake indicates which
cards should go on that snake.
Getting Ready to Read © 2002 Creative Teaching Press
Snake Race
Puzzle Match
Have a child place all of the puzzle pieces faceup on a flat surface. Tell the child to find two
How pictures that rhyme and fit them together to make a puzzle. After the child completes all ten
to puzzles, invite him or her to read aloud each pair of rhyming words.
play
Self-Correcting Feature
Only pieces with rhyming words fit together to form a complete puzzle.
Puzzle Match
Flip-a-Rhyme
Give a child the Flip-a-Rhyme Book, and tell him or her to flip the pages so that three rhyming
How pictures show at one time. Encourage the child to name all three pictures and then flip to a
to different set.
play
Self-Correcting Feature
There is a number on the back of each card. The three pictures that rhyme have the same number.
Flip-a-Rhyme
Rhyme Time
Place the clock on a flat surface, and scatter the cards faceup around it. Invite a child to select
How a picture card and match it to a rhyming picture on the clock. Have the child repeat the process
to with the remaining cards. Encourage the child to name the pictures in each rhyming pair begin-
play ning with one o’clock.
Self-Correcting Feature
The number on the back of each card matches the number of its rhyming word on the clock.
Rhyme Time
4
2
5
1
Clock
12
6
11
7
10
8
9
Getting Ready to Read © 2002 Creative Teaching Press
30
Level 1: Rhythm and Rhyme
Rhyme Time Cards
Syllable Puzzles
Have a child place the puzzle pieces faceup on a flat surface. Tell the child that two pieces fit
How together to make a picture. As the child completes a puzzle, have him or her slowly name the
to word for the picture to emphasize the separate syllables.
play
Self-Correcting Feature
The picture will be incomplete if you assemble the wrong pieces.
Syllable Puzzles
Syllable Race
Place a racetrack on a flat surface. Invite a child to draw a card, name the picture on it, and
How decide how many syllables are in the word. Tell the child to place the card on the car with the
to same number as the number of syllables in the word. Have the child repeat the process with the
play remaining cards. For play with two to four children, give each player a racetrack, place the
cards faceup in a pile, and have players take turns drawing cards and placing them on their
racetrack until each car has a card on it. If a player draws a card with the same number of
syllables as another card already on a car, he or she should return the card to the bottom of
the pile. To increase the difficulty of the activity, have children play sequentially (i.e., they can
only place a card with two syllables if a card with one syllable is already on the racetrack).
Self-Correcting Feature
The colored dot on the back of the card matches the car to which it belongs.
Syllable Race
Syllable Sort
Place the shoe box on a flat surface. Shuffle the cards, and place them faceup in a pile. Invite a
How child to draw a card, name the picture, and decide how many syllables are in the word. Tell the
to child to slip the card through the slot on the box that matches the number of syllables in the
play word. Have the child repeat the process with the remaining cards.
Self-Correcting Feature
The colored dot on the back of the card matches the slot in which it belongs.
Syllable Sort
Graph It
Place the graph on a flat surface, shuffle the cards, and place them faceup in a pile. Invite a
How child to draw a card, name the picture, and decide how many syllables are in the word. Tell
to the child to place the card in the column on the graph with the same number as the number of
play syllables in the word. Have the child repeat the process with the remaining cards. Ask the child
questions about the graph, such as How many four-syllable words are there? or How many
syllables do most of the words have?
Self-Correcting Feature
The correct number of syllables is shown in dots on the back of each card.
Graph It
Tower Power
Invite a child to draw cards from the paper sack until he or she picks a one-syllable word. Ask
How the child to place the one-syllable card and one linking cube on a flat surface. Tell the child to
to return the unused cards to the sack and then draw cards again until he or she pickes a two-
play syllable word. Have the child connect two linking cubes. Have the child place the two-syllable
card and “tower” beside the one-syllable card and tower. Have the child repeat this process
with three- and four-syllable cards. For play with two or more children, have the players take
turns drawing cards in sequence and building their own towers.
Self-Correcting Feature
The correct number of syllables is shown in dots on the back of each card.
Tower Power
Link ’Em Up
Have a child draw a card from the paper sack and name the picture on it. Ask the child to con-
How nect the same number of links as the number of syllables in the word. Tell the child to continue
to drawing cards and adding the correct number of links to the chain until no cards remain. For
play play with two or more players, have the children take turns drawing cards from the sack and
forming their own chains until no cards remain.
Self-Correcting Feature
The correct number of syllables is shown in dots on the back of each card.
Link ’Em Up
Onset/Rime Puzzles
Have a child place the puzzle pieces faceup on a flat surface. Tell the child that two pieces fit
How together to make a picture. Have the child say the onset (all of the sounds in a word that come
to before the first vowel) and the rime (the first vowel in a word and all the sounds that follow) of
play the word for the picture, such as /b/ /ike/ for the bike puzzle, as he or she connects the puz-
zle. Have the child repeat this process with the remaining puzzles.
Self-Correcting Feature
The two parts of each word fit together to form a complete puzzle.
Onset/Rime Puzzles
Self-Correcting Feature
The beginning sound of the word is written on the back of each card.
1 1 1 1
2 2 2 2
3 3 3 3
Getting Ready to Read © 2002 Creative Teaching Press
4 4 4 4
5 5 5 5
6 6 6 6
8 8 8 8
Self-Correcting Feature
All cards have the name of the picture written on the back.
b h m c a t
Level 2: Parts of a Word 51
52
Level 2: Parts of a Word
Word Family Fun Cards
a b c d
e f g h
i j k l
m n o p
Getting Ready to Read © 2002 Creative Teaching Press
q r s t
Level 2: Parts of a Word 53
Letter Cards
u v w x
y z a d
e g i l
m n o p Getting Ready to Read © 2002 Creative Teaching Press
r s t u
54 Level 2: Parts of a Word
Level Build a Picture
2
Task: oral blending
Materials
✰ Build a Picture
reproducible
(page 56)
Preparation
Copy the Build a Picture reproducible, cut apart the strips, and laminate them. ✰ scissors
Build a Picture
Scatter the strips for one of the pictures faceup on a flat surface. Have a child connect the
How strips to form a picture. Tell the child to slowly name the picture as he or she connects the strips.
to For example, as the child assembles the picture of the cake, he or she would say /c/ /a/ /k/.
play Have the child repeat this process to make seven more pictures.
Self-Correcting Feature
The picture will be incomplete if you assemble the wrong pieces.
Build a Picture
Slowpoke Slide
Place a slide on a flat surface, and give a child a set of cards. Have the child select a card and
How place it at the top of the slide. Encourage the child to move the card down the slide and slowly
to say the name of the picture while stretching out the sounds until the card reaches the bottom.
play Tell the child to repeat the process with the remaining cards. For play with two or more chil-
dren, give each player a slide, and distribute the cards evenly between the players. Have the
players take turns sliding cards and slowly saying the names.
Self-Correcting Feature
The last sound of the word should be said as the card reaches the bottom of the slide.
Slowpoke Slide
Ghost Talk
Place the ghost on a flat surface, and give a child a set of strips. Have the child select a strip
How and place it behind the ghost’s head and through its mouth. Encourage the child to slowly pull
to the strip and name the picture, stretching out the sound until the strip is completely pulled
play through the ghost’s mouth. Tell the child to repeat the process with the remaining strips.
Self-Correcting Feature
The last sound of the word should be said as the end of the strip is pulled from the ghost’s mouth.
Ghost Talk
Basketball Blending
Place the Basketball Blending reproducible on a flat surface, and give a child a set of cards.
How Have the child select a card and place it over the basketball player. Ask the child to name the
to picture on the card. Tell the child to move the card along the dotted line and slowly repeat the
play name again until the card reaches the basket. Have the child place the card through the slot in
the basket. Tell the child to repeat the process with the remaining cards.
Self-Correcting Feature
The last sound of the word should be said as the card is inserted through the slot.
Basketball Blending
Elastic Words
Shuffle the cards, and place them facedown in a pile. Tell a child to draw a card and name the
How picture on it. Give the child a piece of elastic, and have him or her hold one end of the elastic in
to each hand. Tell the child to slowly repeat the name of the picture as he or she pulls the piece of
play elastic as far as it will go. Invite the child to repeat the process with the remaining cards.
Self-Correcting Feature
The last sound of the word should be said as the elastic is completely stretched.
Elastic Words
All Aboard!
Place the trains on a flat surface. Invite a child to draw a card from the paper sack and place it
How on a car of the train with the matching beginning sound written in the engine. For example, a
to child would place the duck picture card on a car of the train marked d. Have the child repeat
play the process with the remaining cards. For play with two or more children, give each player a
train. Have the players sit in a semicircle and place their train beside them where everyone can
see it. Invite a player to draw a card and place it on a car of the train with the matching begin-
ning sound. Have the players repeat the process with the remaining cards. To extend the activi-
ty, copy the remaining Beginning Sound Cards (pages 72–74), and repeat the preparation
process and activity with the letters l, m, n, p, q, r, s, t, v, w, y, and z.
Self-Correcting Feature
The beginning sound is written on the back of each card.
All Aboard!
Picture Dominoes
Scatter the dominoes faceup on a flat surface. Ask a child to select a domino and name both
How pictures on it. Have the child find another domino with a picture that begins with the same
to sound as one of the pictures he or she just named. Tell the child to arrange the dominoes so that
play the matching pictures touch. Have the child select another domino with a picture that matches
the beginning sound of one of the two unattached pictures. Tell the child to continue the
process with the remaining dominoes. For play with two or three children, give each player six
dominoes. Place the remaining dominoes in the center of the playing area, and have the players
take turns placing dominoes. If a player is unable to find a match on his or her turn, he or she
must pass to the next player. Have children play until they have placed all the dominoes.
Self-Correcting Feature
The beginning sound of each picture is written on the back of each domino. Matching dominoes have the
same letters.
Getting Ready to Read © 2002 Creative Teaching Press
Picture Dominoes
House of Sounds
Place the houses on a flat surface. Invite a child to draw a card from the paper sack and place
How it on the house with the matching beginning sound. For example, the picture of the leaf would
to be placed on the roof marked l. Have the child repeat the process with the remaining cards. For
play play with two or more children, give each player a house. Have the first player draw a card.
The player may keep the card if it has the same beginning sound as the sound on the roof of his
or her house and then draw again. If the sounds do not match, tell the player to place the card
back in the sack and pass it to the next player. To extend the activity, copy a different set of
Beginning Sound Cards (pages 70–74), and repeat the preparation process and activity with
the new beginning sounds.
Self-Correcting Feature
The beginning sound is written on the back of each card.
House of Sounds
Three-in-a-Row
Invite a child to draw a card from the paper sack and place it in the first row of a pocket chart.
How Tell the child to draw another card. If the second card matches the beginning sound of the first
to card, have the child place it in the same row. If the beginning sounds on the two cards do not
play match, have the child place the card in a new row of the chart. Tell the child to repeat the
process with the remaining cards. For play with two or more children, have each player draw a
card until each player has a card with a different beginning sound. Tell the players to take turns
drawing cards and keep only those cards that match the beginning sound on their card. Have
children repeat the process with the remaining cards.
Self-Correcting Feature
The three cards that have the same beginning sound have the same number on the back.
Three-in-a-Row
Scavenger Hunt
Give a child the Scavenger Hunt reproducible. Invite the child to draw a card from the paper
How sack and place it over the first box on the reproducible. Tell the child to name the picture on the
to card and use the transparency marker to write on the reproducible the beginning and ending
play sounds before and after the picture. Have the child draw another card, place it on the next box,
and repeat the process with the remaining cards. Ask the child to clean the reproducible.
Self-Correcting Feature
The first and last letters of the word are written on the back of each card.
Scavenger Hunt
First or Last?
Choose a target letter. Place the matching target letter card on a flat surface, and place the
How two position cards below it. Give a child a set of four picture cards with the same target letter.
to Invite the child to look at a picture card and decide if the target letter appears at the beginning
play or ending of the word. Tell the child to place the picture card under the matching position card.
For example, for the target letter d, a child would place the dog card under the beginning letter
position card. Have the child repeat the process with the remaining three picture cards. For
play with two children, give each player a position card. Have the players take turns choosing
a picture card and placing it under the correct position card.
Self-Correcting Feature
The target letter and its placement in the word are written on the back of each card.
First or Last?
Target
Letter
d Target
Letter
l
Target
Letter
n Target
Letter
t
Getting Ready to Read © 2002 Creative Teaching Press
Mystery Picture
Place the strips on a flat surface. Invite a child to draw a card from the paper sack and name
How the picture on it. Ask the child to identify the beginning and ending sound of the word and then
to place the card in the center of the strip that shows those sounds. Have the child repeat the
play process with the remaining cards.
Self-Correcting Feature
The first and last letters of the word are written on the back of each card.
Mystery Picture
t
b f n
86 Level 3: Sequence of Sounds
Mystery Picture Frames
b t
g m
m n
f n
d k
Getting Ready to Read © 2002 Creative Teaching Press
c n
Level 3: Sequence of Sounds 87
Mystery Picture Frames
b g
d s
m t
c n
t k Getting Ready to Read © 2002 Creative Teaching Press
c t
88 Level 3: Sequence of Sounds
Mystery Picture Frames
b g
d m
p n
c t
t n
Getting Ready to Read © 2002 Creative Teaching Press
n t
Level 3: Sequence of Sounds 89
90
Level 3: Sequence of Sounds
Mystery Picture Cards
Self-Correcting Feature
The target letter and its placement in the word are written on the back of each card.
p
Getting Ready to Read © 2002 Creative Teaching Press
Color-Coded Sounds
Invite two to four children to play the game. Place a paper sack in the playing area. Give each
How player an index card and three counters. Have a player draw a card from the sack and name
to the picture on it. Ask the player to decide if the target letter (written on the sack) is the begin-
play ning, middle, or ending sound of the word. Tell the player to place the counter on the green line
if it is the beginning sound, on the blue line if it is the middle sound, and on the red line if it is the
ending sound. Invite the next player to draw a card and repeat the process. Tell players that if
they draw a card with a sound that has already been covered on their index card, they must
place the card back in the sack and pass it to the next player. Have children play until each
player has covered all three lines on his or her index card. Invite children to repeat the activity
with a new set of cards.
Self-Correcting Feature
The target sound and its placement in the word are written on the back of each card.
Getting Ready to Read © 2002 Creative Teaching Press
Color-Coded Sounds
Read My Mind
Invite two or more children to play this game. Shuffle the cards (with the pictures faceup), and
How place them in a pile. Ask a player to draw the top three cards and place them faceup on a flat
to surface. Tell the player to silently choose one of the cards and give the other players clues
play about the beginning and ending sounds in the picture’s name. For example, for the bat picture
card, a player could say I’m thinking of a word that begins with /b/ and ends with /t/. Invite
the other players to guess the word. The player who guesses the word takes the card, draws a
new one from the pile, and places it faceup beside the other two cards. Ask this player to
select the new secret word and give clues about it. Have the children repeat the process with
the remaining cards.
Self-Correcting Feature
The beginning and ending sounds for the name of the picture are written on the back of each card.
Read My Mind
Penny Push
Give a child a strip and four pennies. Invite the child to draw a card from the paper sack and
How place it above his or her strip. Ask the child to slowly name the picture on the card and place a
to penny in a separate box for each sound he or she says. For example, a child would place four
play pennies as he or she says /h/ /a// n/ /d/ for hand. Invite the child to repeat the process
with the remaining cards.
Self-Correcting Feature
The number of sounds in the name of the picture is written on the back of each card.
Penny Push
Self-Correcting Feature
The number of sounds in the name of the picture is written on the back of each card.
Getting Ready to Read © 2002 Creative Teaching Press
Towers of Sounds
Invite a child to draw a card from the paper sack. Tell the child to draw cards and place them
How back in the sack until he or she draws a card with a picture that has two sounds in the name.
to Have the child connect two linking cubes, and place the two-cube “tower” beside the card. Tell
play the child to draw another card and place it back in the sack until he or she draws a card with a
picture that has three sounds in the name. Have him or her build a three-cube tower. Invite the
child to repeat the process with four- and five-sound words. For play with two or more children,
have the players take turns drawing a card and building individual towers in sequence.
Self-Correcting Feature
The number of sounds in the name of the picture is written on the back of each card.
Towers of Sounds
Self-Correcting Feature
The number of sounds in the name of the picture is written on the back of each card.
Self-Correcting Feature
The number of sounds in the name of the picture is written on the back of each card.
B
Spinners
E
M
Getting Ready to Read © 2002 Creative Teaching Press
Level Number Race
4
Task: counting sounds Materials
✰ Number Race repro-
ducible (page 114)
✰ More Counting
Preparation
Sounds Cards
Make four copies of the the Number Race reproducible, and laminate them.
(pages 109–110)
Copy and cut apart the More Counting Sounds Cards. Write the number of
✰ scissors
sounds (not letters) in the word (e.g., tie has two sounds, /t/ /i/) on the back
of each card. Laminate the cards, and place them in a paper sack. ✰ paper lunch sack
✰ game markers
Number Race
Invite two to four children to play this game. Give each player a Number Race reproducible
How and a game marker. Tell the children to place their game marker on “Start.” Invite a player to
to draw a card, name the picture, and decide how many sounds are in the word. Tell the player to
play place his or her marker on the first number after “Start” that matches the number of sounds in
his or her word. Ask the next player to draw a card and repeat the process. Tell the players that
if the number they are looking for is not available in front of their marker, they must move back-
wards to the number. Have children continue the activity until each player reaches “Stop.”
Self-Correcting Feature
The number of sounds in the name of the picture is written on the back of each card.
Number Race
1 3
1
3
5
2
Getting Ready to Read © 2002 Creative Teaching Press
4
Start
114 Level 4: Separation of Sounds
Level Change It
5
Task: manipulating beginning Materials
and ending sounds ✰ Change the Beginning
Sound reproducible
(page 116)
✰ Change the Ending
Preparation Sound reproducible
Copy the Change the Beginning Sound and Change the Ending Sound repro- (page 117)
ducibles, and cut apart the strips. Write the word for both pictures on the back ✰ Letter Cards (pages
of the strips, and laminate them. Copy and cut apart the Letter Cards, and lami- 53–54)
nate them. ✰ scissors
Change It
Shuffle the strips, and place them faceup in a pile. Scatter the letter cards faceup around the
How pile. Invite a child to draw a strip and place it on a flat surface. Have the child name the first
to picture on the strip, and use the letter cards to spell the word. Ask the child to name the second
play picture, decide which sound is different, and change a letter to make the new word. Have the
child repeat the process with the remaining strips.
Self-Correcting Feature
The cards have both picture words written on the back.
Change It
f o x
b
Level 5: Manipulation of Sounds 115
116
Change Change
to to
to to
Change Change
to to
Change Change
Change the Beginning Sound
to to
to to
Change Change
to to
Change Change
to to
Change Change
to to
Getting Ready to Read © 2002 Creative Teaching Press
Level Zigzag Words
5
Task: manipulating beginning
and ending sounds Materials
✰ Zigzag Words
reproducibles
(pages 119–120)
Preparation ✰ scissors
Copy the Zigzag Words reproducibles, cut them apart along the thick lines, ✰ paper clips
and laminate them. Fold back the word lists, and clip them together. ✰ transparency marker
Zigzag Words
Give a child a folded zigzag card, and have him or her read the word on the first line. Tell the
How child to look at the second word and use a transparency marker to write the letter that appears
to directly above each blank line. Ask the child to repeat the process until he or she has made nine
play new words. Invite the child to unfold the word list and check the answers. Tell the child to clean
the card and pick a new one.
Self-Correcting Feature
The words in the lists on both sides of the card should match.
Zigzag Words
p _ _ pig b _ _ beg
_ _ n pin _ _ t b e t
f _ _ f i n m _ _ m e t
_ _ t f i t _ _ n men
h _ _ h i t h _ _ h e n
_ _ p hip _ _ m hem
s _ _ sip th _ _ t hem
Getting Ready to Read © 2002 Creative Teaching Press
120
c a p cap f u n f u n
m _ _ map s _ _ s u n
n _ _ nap m _ _ mud
_ _ b nab _ _ m mum
c _ _ cab h _ _ hum
Getting Ready to Read © 2002 Creative Teaching Press
Level Criss-Cross Words
5
Task: manipulating beginning
and ending sounds Materials
✰ Criss-Cross Word
Cards (pages
122–123)
Preparation ✰ scissors
Copy the Criss-Cross Word Cards, and cut apart the cards along the thick ✰ glue
lines. Cut apart the strip of words above each card, glue it to the back of the ✰ transparency marker
card, and laminate the cards.
Criss-Cross Words
Give a child a Criss-Cross Word Card, and tell him or her to read the sounds and words along
How both sides. Invite the child to look at the first word on the card and use a transparency marker
to to draw a line to connect the word to a sound that would change the beginning of the word to
play make a new word. For example, a child could connect the w to tag to make wag. Tell the child to
connect the other two sounds to make two additional words. Ask the child to clean the card,
pick a new one, and repeat the activity.
Self-Correcting Feature
A list of the new words is on the back of each card.
Criss-Cross Words
w nap pet t
f tag gem b
g sat wet n
job, top, not cup, bug, bun
j mop cut n
t mob but p
Getting Ready to Read © 2002 Creative Teaching Press
n lot bus g
122 Level 5: Manipulation of Sounds
Criss-Cross Word Cards
den, get, red dot, rod, pop
d men dog p
g fed rob t
r pet pot d
fun, jug, cub dig, wit, skim
f dug did t
j bun wig m
Getting Ready to Read © 2002 Creative Teaching Press
c tub skin g
Level 5: Manipulation of Sounds 123
Level Word Puzzles
5
Task: manipulating beginning
Materials
and ending sounds ✰ Word Puzzles (pages
125–126)
Preparation
✰ Word Puzzles Lists
Copy the Word Puzzles and Word Puzzles Lists. Cut apart the pieces in column
(page 127)
1 on the Word Puzzles, write 1 on the back of each piece, and laminate the
pieces. Write the word bad and the number 1 on an envelope, and place the ✰ scissors
pieces inside the envelope. Cut out the corresponding list, and tape it to the ✰ envelopes
back of the envelope. Repeat this process with the remaining seven sets of ✰ tape
pieces and their corresponding word list using 2–8.
Word Puzzles
Give a child an envelope, and ask him or her to remove the pieces. Ask the child to read the
How word on the envelope and connect the pieces to make that word. Tell the child to change one of
to the pieces to make a new word and write the new word on a piece of paper. Have the child
play continue changing letters and writing as many new words as he or she can. Tell the child to
compare his or her list with the list on the envelope. Have the child return the pieces to the
envelope, pick a new one, and repeat the activity.
Self-Correcting Feature
A list of words appears on the back of each envelope.
Word Puzzles
l m j p
s p w t
m t g h
d b d p
g ll m m
t st p t
Getting Ready to Read © 2002 Creative Teaching Press
126
cut u 5 kit i 6 bag a 7 big i 8
c k b b
b ll d d
d n m n
p d t t
Getting Ready to Read © 2002 Creative Teaching Press
Word Puzzles Lists
bad wet rig mop
had jet dig cop
lad met jig pop
sad pet wig top
mad bet rim hop
mat web rid mom
bag well did cot
hat jest dim pot
sat pest dip tom
bat west rip tot
lag
sag
hag
Now It Says
Give a child an envelope, and ask him or her to remove the cards. Tell the child that the green
How letters are beginning letters and the red letters are ending letters. Invite the child to read the
to word on the card. Then, have the child change one beginning or ending letter, say Now it says,
play and read aloud the new word. Invite the child to use different beginning and ending letters to
make as many words as he or she can. Invite the child to return the word and letter cards to the
envelope, pick a new one, and repeat the activity.
Self-Correcting Feature
Any combination of first or last letters makes a real word.
Now It Says
b f h cat b n p
f t w pin g ll t
f l w b e d g ll t
Getting Ready to Read © 2002 Creative Teaching Press
h m s b a d ck g t
Level 5: Manipulation of Sounds 129
Now It Says
b h r did gmp
h p st mop b d m
m s t cap n st t
Getting Ready to Read © 2002 Creative Teaching Press
d p r big d n t
130 Level 5: Manipulation of Sounds
Level Spin a New Word
5
Task: manipulating sounds
Materials
✰ Spin a New Word
Cards (page 132)
Preparation ✰ letter spinner
Copy and cut apart the Spin a New Word Cards, and laminate them. Copy and (page 112)
cut out the letter spinner and arrow, and laminate them. (Use the number spinner ✰ scissors
for the activity on page 111.) Use a brass fastener to attach the arrow to the ✰ brass fastener
center of the spinner.
Self-Correcting Feature
The children in the group will recognize when a real word is made.
Self-Correcting Feature
The last word should match the first word.
o i
bat p mop g
e a
in t um n
a e
ub d ot n
a u
im n ab m Getting Ready to Read © 2002 Creative Teaching Press
a o
ab t om p
134 Level 5: Manipulation of Sounds
Start and Stop
e i
nut n map n
i a
ap n ut g
u e
ot b et n
o e
at p ip g
Getting Ready to Read © 2002 Creative Teaching Press
u a
an t um p
Level 5: Manipulation of Sounds 135
Level Star Power
5
Task: manipulating vowels
Materials
✰ Star Power
Preparation reproducible
Make four copies of the Star Power reproducible, cut apart the cards, and use (page 137)
a colored marker to write one of the following words in the center of each star:
✰ scissors
bad, clock, bag, pan, pat, tan, jag, pack, sack, tack, ham, bat, rad, hat, ball, and
lack. On the back of each star, write a list of three real words a child could ✰ colored marker
create by changing the vowel in the center word. For example, the list on the
back of the star labeled bad would read bed, bid, bud. Laminate the stars.
Star Power
Shuffle the cards, and place them faceup in a pile. Invite a child to draw a card and read the
How word in the center of the star. Tell the child to write the word on a piece of paper and underline
to it. Have the child use three of the vowels in the points of the star to make three different real
play words. Ask the child to read the new words aloud and then write them on the paper. Invite the
child to repeat the process with the remaining cards. For play with four children, have the first
player draw a card, read the word in the center of the star, and pass the card to the next player.
Ask the next player to change the middle sound of the word to make a new word and then pass
it to the next player. Have players repeat the process until each player has handled the card
and named a real word. Invite the last player to draw a new card and repeat the activity.
Self-Correcting Feature
A sample list of the new words is printed on the back of each card.
Star Power
a e a e
u i u i
o o
a e a e
u i u i
Getting Ready to Read © 2002 Creative Teaching Press
o o
Alphabet House
Give a child a house and an envelope. Tell the child to place the word card above the roof
How of the house and the letter cards in the house. Ask the child to read the word card and use the
to letters cards to spell the word in the roof of the house. Then, have the child change the first,
play middle, and last letters to create new words, write the new words on a piece of paper, and
compare the words on his or her list with the list in the envelope. Have the child place the
cards back in the envelope, pick a new one, and repeat the activity.
Self-Correcting Feature
All possible words appear on the word list.
Alphabet House
rug a t
m b h
138 Level 5: Manipulation of Sounds
Alphabet House Word Cards
Use These Letters:
rug r
a
u
b
g
h
m
t
bag b
i
a
d
g
f
w
p
r
nut n
b
u
c
t
e
r
g
h
hot h
a
o
c
t
d
p
g
n
Getting Ready to Read © 2002 Creative Teaching Press
bit b
a
i
f
t
h
s
l
p
dog d
b
o
i
g
j
r
bed b
a
e
f
d
g
t
l
r
cub c
a
u
g
b
r
t
s
can c
f
a
i
n
m
t
p
r
Getting Ready to Read © 2002 Creative Teaching Press
bid b
a
i
h
d
l
s
r
bed
bag
bad fad lad tad
big dig fig pig
fed led red beg
rig wig bad bar
leg bet let bag
rag wag dip rip
rag tag bar far
rid
tar bat rat
nut cub
but cut hut rut cab rub sub tub
gut net bet get car cat rat sat
hug rug rub rug tug gut rut
can
hot
fan man pan ran
hat cat pat cot
tan cap cat mat
dot not pot hog
pat rat fat fin
had got can pan
pin tin rip tip
nag
Getting Ready to Read © 2002 Creative Teaching Press
bit
bat fat hat pat bid
sat fit hit lit bad had lad sad
pit sit sip sap hid lid rid bar
lap has
Flip-Flop Books
Give a child a flip-flop book, and tell him or her to flip to the word on the last page. Invite the
How child to flip the flaps in the last column to change the ending sound of the word. Tell the child to
to read aloud each new word he or she makes. Have the child flip back to the word again and
play then flip the flaps in the first column to change the beginning sound of the word. Invite the child
to pick a new book and repeat the activity.
Self-Correcting Feature
Any combination of letters makes a real word.
Flip-Flop Books
m r cat p n
c b mop b d
r h bug t m
Getting Ready to Read © 2002 Creative Teaching Press
m f bad t n
Level 5: Manipulation of Sounds 143
Flip-Flop Books
l n cap t b
bw fit n g
r b hum t g
Getting Ready to Read © 2002 Creative Teaching Press
f w pin g t
144 Level 5: Manipulation of Sounds