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Lesson Plan 6

The document outlines a lesson plan on loops for a programming class. It includes objectives, concepts, knowledge, and process sections to teach students how to use loops to make code shorter. The lesson involves a review, video, demonstration by the teacher, and an activity for students to practice loops on code.org.

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0% found this document useful (0 votes)
32 views4 pages

Lesson Plan 6

The document outlines a lesson plan on loops for a programming class. It includes objectives, concepts, knowledge, and process sections to teach students how to use loops to make code shorter. The lesson involves a review, video, demonstration by the teacher, and an activity for students to practice loops on code.org.

Uploaded by

alfonz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Lesson Plan (6)

Week: 15 | Date: 7 February – 11 February 2022


Hour: 1 | Topic: loops
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1. Indicator/ Learning Outcome (for supplementary)
S 4.2 P 1/3 Write a simple program by using software or media.
2. Objectives:
1. By the end of the lesson, students will be able to apply the use
of loops when running a program in code.org

3. Concept:
1. An approach to teaching programming would allow students to
adopt basic problem-solving concepts. Adopting those concepts should
help them in their further education, not only in programming but also
in other areas that require problem-solving and logical thinking.

4. Knowledge
1. Analyzing problems and finding solutions will help them improve
their critical thinking skills.

5. Process
1. Students can perform basic coding on the computer.
6. Attribute:
1. Desire to learn.
2. Attentive in the classroom.
3. Attempt to complete all tasks.
7. Enhancing Thinking Skills Question.
1. How can we make the code shorter?

8.1 Pre-Learning Stage (Warm-up)


The teacher does a quick brain gym
8.2 While- Learning Stage (Learning Activity)
1. Teacher gives a review of the previous Topic.
2. The teacher discusses the lesson for the day.
3. Teacher shows a quick video on how loops are used and
continue to discuss it.
4. The teacher demonstrates how loops work to make the code
shorter.
5. Students solve a few puzzles using loops on the projector.
8.3 Post-Learning Stage (Conclusion and Applications)
1. Teacher will review the steps and ask students to test their
understanding.
2. Teacher, together with the students, review the steps in going to
code.org
3. Students will do the activity on code.org
9. Teaching Materials / Resources:
1. ICT Media: Projector/ active board
2. Workbook and student book.
10. Evaluation:
Students’ completion of the task in code.org
10.1 Methods
Check students’ progress in code.org
10.2 Rubric
5 Points – Able to do the task independently
4 Points – Able to do the task but asked assistance from
friends or the teacher one time
3 Points – Able to do the task but asked assistance from
friends or the teacher more than one time
2 Points – Able to do the task but skipped some levels
1 Point – Was not able to complete a single level

Notes after teaching (Or Recommendations):


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