Embedded System
Embedded System
Modern embedded systems are often based on microcontrollers (i.e. microprocessors with integrated
memory and peripheral interfaces), but ordinary microprocessors (using external chips for memory and
peripheral interface circuits) are also common, especially in more complex systems. In either case, the
processor(s) used may be types ranging from general purpose to those specialized in a certain class of
computations, or even custom designed for the application at hand. A common standard class of dedicated
processors is the digital signal processor (DSP).
Since the embedded system is dedicated to specific tasks, design engineers can optimize it to reduce the size
and cost of the product and increase the reliability and performance. Some embedded systems are mass-
produced, benefiting from economies of scale.
Embedded systems range in size from portable personal devices such as digital watches and MP3 players to
bigger machines like home appliances, industrial assembly lines, robots, transport vehicles, traffic light
controllers, and medical imaging systems. Often they constitute subsystems of other machines like avionics
in aircraft. Large installations like factories, pipelines and electrical grids rely on multiple embedded
systems networked together. Generalized through software customization, embedded systems such as
programmable logic controllers frequently comprise their functional units.
Embedded systems range from those low in complexity, with a single microcontroller chip, to very high
with multiple units, peripherals and networks, which may reside in equipment racks or across large
geographical areas connected via long-distance communications lines.
Contents
History
Background
Development
Applications
Characteristics
User interfaces
Processors in embedded systems
Ready-made computer boards
ASIC and FPGA SoC solutions
Peripherals
Tools
Debugging
Tracing
Reliability
High vs. low volume
Embedded software architectures
Simple control loop
Interrupt-controlled system
Cooperative multitasking
Preemptive multitasking or multi-threading
Microkernels and exokernels
Monolithic kernels
Additional software components
Domain-specific architectures
See also
Notes
References
Further reading
External links
History
Background
The origins of the microprocessor and the microcontroller can be traced back to the MOS integrated circuit,
which is an integrated circuit chip fabricated from MOSFETs (metal-oxide-semiconductor field-effect
transistors) and was developed in the early 1960s. By 1964, MOS chips had reached higher transistor
density and lower manufacturing costs than bipolar chips. MOS chips further increased in complexity at a
rate predicted by Moore's law, leading to large-scale integration (LSI) with hundreds of transistors on a
single MOS chip by the late 1960s. The application of MOS LSI chips to computing was the basis for the
first microprocessors, as engineers began recognizing that a complete computer processor system could be
contained on several MOS LSI chips.[5]
The first multi-chip microprocessors, the Four-Phase Systems AL1 in 1969 and the Garrett AiResearch
MP944 in 1970, were developed with multiple MOS LSI chips. The first single-chip microprocessor was
the Intel 4004, released in 1971. It was developed by Federico Faggin, using his silicon-gate MOS
technology, along with Intel engineers Marcian Hoff and Stan Mazor, and Busicom engineer Masatoshi
Shima.[6]
Development
One of the first recognizably modern embedded systems was the Apollo Guidance Computer, developed
ca. 1965 by Charles Stark Draper at the MIT Instrumentation Laboratory. At the project's inception, the
Apollo guidance computer was considered the riskiest item in the Apollo project as it employed the then
newly developed monolithic integrated circuits to reduce the computer's size and weight.
An early mass-produced embedded system was the Autonetics D-17 guidance computer for the Minuteman
missile, released in 1961. When the Minuteman II went into production in 1966, the D-17 was replaced
with a new computer that represented the first high-volume use of integrated circuits.
Since these early applications in the 1960s, embedded systems have come down in price and there has been
a dramatic rise in processing power and functionality. An early microprocessor, the Intel 4004 (released in
1971), was designed for calculators and other small systems but still required external memory and support
chips. By the early 1980s, memory, input and output system components had been integrated into the same
chip as the processor forming a microcontroller. Microcontrollers find applications where a general-purpose
computer would be too costly. As the cost of microprocessors and microcontrollers fell the prevalence of
embedded systems increased.
Today, a comparatively low-cost microcontroller may be programmed to fulfill the same role as a large
number of separate components. With microcontrollers, it became feasible to replace, even in consumer
products, expensive knob-based analog components such as potentiometers and variable capacitors with
up/down buttons or knobs read out by a microprocessor. Although in this context an embedded system is
usually more complex than a traditional solution, most of the complexity is contained within the
microcontroller itself. Very few additional components may be needed and most of the design effort is in
the software. Software prototype and test can be quicker compared with the design and construction of a
new circuit not using an embedded processor.
Applications
Embedded systems are commonly found in consumer, industrial,
automotive, home appliances, medical, telecommunication,
commercial and military applications.
Transportation systems from flight to automobiles increasingly use embedded systems. New airplanes
contain advanced avionics such as inertial guidance systems and GPS receivers that also have considerable
safety requirements. Various electric motors — brushless DC motors, induction motors and DC motors —
use electronic motor controllers. Automobiles, electric vehicles, and hybrid vehicles increasingly use
embedded systems to maximize efficiency and reduce pollution. Other automotive safety systems using
embedded systems include anti-lock braking system (ABS), Electronic Stability Control (ESC/ESP),
traction control (TCS) and automatic four-wheel drive.
Medical equipment uses embedded systems for monitoring, and various medical imaging (PET, Single-
photon emission computed tomography (SPECT), CT, and MRI) for non-invasive internal inspections.
Embedded systems within medical equipment are often powered by industrial computers.[8]
Embedded systems are used for safety-critical systems. Unless connected to wired or wireless networks via
on-chip 3G cellular or other methods for IoT monitoring and control purposes, these systems can be
isolated from hacking and thus be more secure. For fire safety, the systems can be designed to have a
greater ability to handle higher temperatures and continue to operate. In dealing with security, the
embedded systems can be self-sufficient and be able to deal with cut electrical and communication systems.
Miniature wireless devices called motes are networked wireless sensors. Wireless sensor networking makes
use of miniaturization made possible by advanced IC design to couple full wireless subsystems to
sophisticated sensors, enabling people and companies to measure a myriad of things in the physical world
and act on this information through monitoring and control systems. These motes are completely self-
contained and will typically run off a battery source for years before the batteries need to be changed or
charged.
Characteristics
Embedded systems are designed to do some specific task, rather than be a general-purpose computer for
multiple tasks. Some also have real-time performance constraints that must be met, for reasons such as
safety and usability; others may have low or no performance requirements, allowing the system hardware to
be simplified to reduce costs.
Embedded systems are not always standalone devices. Many embedded systems consist of small parts
within a larger device that serves a more general purpose. For example, the Gibson Robot Guitar features
an embedded system for tuning the strings, but the overall purpose of the Robot Guitar is, of course, to play
music.[9] Similarly, an embedded system in an automobile provides a specific function as a subsystem of
the car itself.
User interfaces
Examples of properties of typical embedded computers, when compared with general-purpose counterparts,
are low power consumption, small size, rugged operating ranges, and low per-unit cost. This comes at the
price of limited processing resources.
Numerous microcontrollers have been developed for embedded systems use. General-purpose
microprocessors are also used in embedded systems, but generally, require more support circuitry than
microcontrollers.
PC/104 and PC/104+ are examples of standards for ready-made computer boards intended for small, low-
volume embedded and ruggedized systems. These are mostly x86-based and often physically small
compared to a standard PC, although still quite large compared to most simple (8/16-bit) embedded
systems. They may use DOS, Linux, NetBSD, or an embedded real-time operating system (RTOS) such as
MicroC/OS-II, QNX or VxWorks.
In certain applications, where small size or power efficiency are not primary concerns, the components used
may be compatible with those used in general-purpose x86 personal computers. Boards such as the VIA
EPIA range help to bridge the gap by being PC-compatible but highly integrated, physically smaller or
have other attributes making them attractive to embedded engineers. The advantage of this approach is that
low-cost commodity components may be used along with the same software development tools used for
general software development. Systems built in this way are still regarded as embedded since they are
integrated into larger devices and fulfill a single role. Examples of devices that may adopt this approach are
ATMs and arcade machines, which contain code specific to the application.
However, most ready-made embedded systems boards are not PC-centered and do not use the ISA or PCI
busses. When a system-on-a-chip processor is involved, there may be little benefit to having a standardized
bus connecting discrete components, and the environment for both hardware and software tools may be
very different.
One common design style uses a small system module, perhaps the size of a business card, holding high
density BGA chips such as an ARM-based system-on-a-chip processor and peripherals, external flash
memory for storage, and DRAM for runtime memory. The module vendor will usually provide boot
software and make sure there is a selection of operating systems, usually including Linux and some real-
time choices. These modules can be manufactured in high volume, by organizations familiar with their
specialized testing issues, and combined with much lower volume custom mainboards with application-
specific external peripherals. Prominent examples of this approach include Arduino and Raspberry Pi.
ASIC and FPGA SoC solutions
A system on a chip (SoC) contains a complete system - consisting of multiple processors, multipliers,
caches, even different types of memory and commonly various peripherals like interfaces for wired or
wireless communication on a single chip. Often graphics processing units (GPU) and DSPs are included
such chips. SoCs can be implemented as an application-specific integrated circuit (ASIC) or using a field-
programmable gate array (FPGA) which typically can be reconfigured.
ASIC implementations are common for very-high-volume embedded systems like mobile phones and
smartphones. ASIC or FPGA implementations may be used for not-so-high-volume embedded systems
with special needs in kind of signal processing performance, interfaces and reliability, like in avionics.
Peripherals
Embedded systems talk with the outside world via peripherals, such
as:
Tools
As with other software, embedded system designers use compilers, assemblers, and debuggers to develop
embedded system software. However, they may also use more specific tools:
As the complexity of embedded systems grows, higher-level tools and operating systems are migrating into
machinery where it makes sense. For example, cellphones, personal digital assistants and other consumer
computers often need significant software that is purchased or provided by a person other than the
manufacturer of the electronics. In these systems, an open programming environment such as Linux,
NetBSD, OSGi or Embedded Java is required so that the third-party software provider can sell to a large
market.
Debugging
Embedded debugging may be performed at different levels, depending on the facilities available.
Considerations include: does it slow down the main application, how close is the debugged system or
application to the actual system or application, how expressive are the triggers that can be set for debugging
(e.g., inspecting the memory when a particular program counter value is reached), and what can be
inspected in the debugging process (such as, only memory, or memory and registers, etc.).
From simplest to most sophisticated debugging techniques and systems be roughly grouped into the
following areas:
Interactive resident debugging, using the simple shell provided by the embedded operating
system (e.g. Forth and Basic)
Software-only debuggers have the benefit that they do not need any hardware modification
but have to carefully control what they record in order to conserve time and storage
space.[10]
External debugging using logging or serial port output to trace operation using either a
monitor in flash or using a debug server like the Remedy Debugger that even works for
heterogeneous multicore systems.
An in-circuit debugger (ICD), a hardware device that connects to the microprocessor via a
JTAG or Nexus interface.[11] This allows the operation of the microprocessor to be controlled
externally, but is typically restricted to specific debugging capabilities in the processor.
An in-circuit emulator (ICE) replaces the microprocessor with a simulated equivalent,
providing full control over all aspects of the microprocessor.
A complete emulator provides a simulation of all aspects of the hardware, allowing all of it to
be controlled and modified, and allowing debugging on a normal PC. The downsides are
expense and slow operation, in some cases up to 100 times slower than the final system.
For SoC designs, the typical approach is to verify and debug the design on an FPGA
prototype board. Tools such as Certus[12] are used to insert probes in the FPGA
implementation that make signals available for observation. This is used to debug hardware,
firmware and software interactions across multiple FPGAs in an implementation with
capabilities similar to a logic analyzer.
Unless restricted to external debugging, the programmer can typically load and run software through the
tools, view the code running in the processor, and start or stop its operation. The view of the code may be
as HLL source-code, assembly code or mixture of both.
Because an embedded system is often composed of a wide variety of elements, the debugging strategy may
vary. For instance, debugging a software- (and microprocessor-) centric embedded system is different from
debugging an embedded system where most of the processing is performed by peripherals (DSP, FPGA,
and co-processor). An increasing number of embedded systems today use more than one single processor
core. A common problem with multi-core development is the proper synchronization of software execution.
In this case, the embedded system design may wish to check the data traffic on the busses between the
processor cores, which requires very low-level debugging, at signal/bus level, with a logic analyzer, for
instance.
Tracing
Real-time operating systems often supports tracing of operating system events. A graphical view is
presented by a host PC tool, based on a recording of the system behavior. The trace recording can be
performed in software, by the RTOS, or by special tracing hardware. RTOS tracing allows developers to
understand timing and performance issues of the software system and gives a good understanding of the
high-level system behaviors.
Reliability
Embedded systems often reside in machines that are expected to run continuously for years without errors,
and in some cases recover by themselves if an error occurs. Therefore, the software is usually developed
and tested more carefully than that for personal computers, and unreliable mechanical moving parts such as
disk drives, switches or buttons are avoided.
The system cannot safely be shut down for repair, or it is too inaccessible to repair.
Examples include space systems, undersea cables, navigational beacons, bore-hole
systems, and automobiles.
The system must be kept running for safety reasons. "Limp modes" are less tolerable. Often
backups are selected by an operator. Examples include aircraft navigation, reactor control
systems, safety-critical chemical factory controls, train signals.
The system will lose large amounts of money when shut down: Telephone switches, factory
controls, bridge and elevator controls, funds transfer and market making, automated sales
and service.
A variety of techniques are used, sometimes in combination, to recover from errors—both software bugs
such as memory leaks, and also soft errors in the hardware:
watchdog timer that resets the computer unless the software periodically notifies the
watchdog subsystems with redundant spares that can be switched over to software "limp
modes" that provide partial function
Designing with a Trusted Computing Base (TCB) architecture[13] ensures a highly secure &
reliable system environment
A hypervisor designed for embedded systems is able to provide secure encapsulation for
any subsystem component so that a compromised software component cannot interfere with
other subsystems, or privileged-level system software.[14] This encapsulation keeps faults
from propagating from one subsystem to another, thereby improving reliability. This may also
allow a subsystem to be automatically shut down and restarted on fault detection.
Immunity-aware programming can help to produce more reliable embedded systems code,
and a variety of guidelines and industry standards such as MISRA C/C++ are available to
assist developers.[15][16] These guidelines and coding rules aim to assist developers
produce reliable, portable firmware in a number of different ways: typically by advising or
mandating against coding practices which may lead to run-time errors (memory leaks,
invalid pointer uses), use of run-time checks and exception handling (range/sanity checks,
divide-by-zero and buffer index validity checks, default cases in logic checks), loop
bounding, production of human-readable, well commented and well structured code, and
avoiding language ambiguities which may lead to compiler-induced inconsistencies or side-
effects (expression evaluation ordering, recursion, certain types of macro). These rules can
often be used in conjunction with code static checkers and/or bounded model checking for
functional verification purposes, and also assist in determination of code timing
properties.[15]
For high volume systems such as portable music players or mobile phones, minimizing cost is usually the
primary design consideration. Engineers typically select hardware that is just “good enough” to implement
the necessary functions.
For low-volume or prototype embedded systems, general-purpose computers may be adapted by limiting
the programs or by replacing the operating system with a RTOS.
There are several different types of software architecture in common use today.
In this design, the software simply has a loop. The loop calls subroutines, each of which manages a part of
the hardware or software. Hence it is called a simple control loop or control loop.
Interrupt-controlled system
Some embedded systems are predominantly controlled by interrupts. This means that tasks performed by
the system are triggered by different kinds of events; an interrupt could be generated, for example, by a
timer in a predefined frequency, or by a serial port controller receiving a byte.
These kinds of systems are used if event handlers need low latency, and the event handlers are short and
simple. Usually, these kinds of systems run a simple task in a main loop also, but this task is not very
sensitive to unexpected delays.
Sometimes the interrupt handler will add longer tasks to a queue structure. Later, after the interrupt handler
has finished, these tasks are executed by the main loop. This method brings the system close to a
multitasking kernel with discrete processes.
Cooperative multitasking
A non-preemptive multitasking system is very similar to the simple control loop scheme, except that the
loop is hidden in an API.[3][1] The programmer defines a series of tasks, and each task gets its own
environment to “run” in. When a task is idle, it calls an idle routine, usually called “pause”, “wait”, “yield”,
“nop” (stands for no operation), etc.
The advantages and disadvantages are similar to that of the control loop, except that adding new software is
easier, by simply writing a new task, or adding to the queue.
In this type of system, a low-level piece of code switches between tasks or threads based on a timer
(connected to an interrupt). This is the level at which the system is generally considered to have an
"operating system" kernel. Depending on how much functionality is required, it introduces more or less of
the complexities of managing multiple tasks running conceptually in parallel.
As any code can potentially damage the data of another task (except in larger systems using an MMU)
programs must be carefully designed and tested, and access to shared data must be controlled by some
synchronization strategy, such as message queues, semaphores or a non-blocking synchronization scheme.
Because of these complexities, it is common for organizations to use a RTOS, allowing the application
programmers to concentrate on device functionality rather than operating system services, at least for large
systems; smaller systems often cannot afford the overhead associated with a generic real-time system, due
to limitations regarding memory size, performance, or battery life. The choice that an RTOS is required
brings in its own issues, however, as the selection must be made prior to starting to the application
development process. This timing forces developers to choose the embedded operating system for their
device based upon current requirements and so restricts future options to a large extent.[17] The restriction
of future options becomes more of an issue as product life decreases. Additionally, the level of complexity
is continuously growing as devices are required to manage variables such as serial, USB, TCP/IP,
Bluetooth, Wireless LAN, trunk radio, multiple channels, data and voice, enhanced graphics, multiple
states, multiple threads, numerous wait states and so on. These trends are leading to the uptake of
embedded middleware in addition to a RTOS.
A microkernel is a logical step up from a real-time OS. The usual arrangement is that the operating system
kernel allocates memory and switches the CPU to different threads of execution. User-mode processes
implement major functions such as file systems, network interfaces, etc.
In general, microkernels succeed when task switching and intertask communication is fast and fail when
they are slow.
Exokernels communicate efficiently by normal subroutine calls. The hardware and all the software in the
system are available to and extensible by application programmers.
Monolithic kernels
In this case, a relatively large kernel with sophisticated capabilities is adapted to suit an embedded
environment. This gives programmers an environment similar to a desktop operating system like Linux or
Microsoft Windows, and is therefore very productive for development; on the downside, it requires
considerably more hardware resources, is often more expensive, and, because of the complexity of these
kernels, can be less predictable and reliable.
Common examples of embedded monolithic kernels are embedded Linux, VXWorks and Windows CE.
Despite the increased cost in hardware, this type of embedded system is increasing in popularity, especially
on the more powerful embedded devices such as wireless routers and GPS navigation systems. Here are
some of the reasons:
In addition to the core operating system, many embedded systems have additional upper-layer software
components. These components consist of networking protocol stacks like CAN, TCP/IP, FTP, HTTP,
and HTTPS, and also included storage capabilities like FAT and flash memory management systems. If the
embedded device has audio and video capabilities, then the appropriate drivers and codecs will be present
in the system. In the case of the monolithic kernels, many of these software layers are included. In the
RTOS category, the availability of the additional software components depends upon the commercial
offering.
Domain-specific architectures
See also
Communications server
Cyber-physical system
Electronic control unit
Hypervisor
Information appliance
Integrated development environment
Photonically Optimized Embedded Microprocessors
Silicon compiler
Software engineering
System on module
Ubiquitous computing
Notes
1. For more details of MicroVGA see this PDF (http://www.microvga.com/pdf/uvga-text-ds.pdf).
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Further reading
John Catsoulis (May 2005). Designing Embedded Hardware, 2nd Edition. O'Reilly. ISBN 0-
596-00755-8.
James M. Conrad; Alexander G. Dean (September 2011). Embedded Systems, An
Introduction Using the Renesas RX62N Microcontroller. Micrium. ISBN 978-1935-7729-96.
Klaus Elk (August 2016). Embedded Software Development for the Internet Of Things, The
Basics, The Technologies and Best Practices. ISBN 978-1534602533.
External links
Embedded Systems course with mbed (https://www.youtube.com/watch?v=H-OKGOMoCSI
&list=PLo7bVbJhQ6qwlDa-R6pz7tA7kPzn1s5Ae) YouTube, ongoing from 2015
Trends in Cyber Security and Embedded Systems (http://geer.tinho.net/geer.nro.6xi13.txt)
Dan Geer, November 2013
Modern Embedded Systems Programming Video Course (https://www.youtube.com/playlist?
list=PLPW8O6W-1chwyTzI3BHwBLbGQoPFxPAPM) YouTube, ongoing from 2013
Embedded Systems Week (ESWEEK) (http://www.esweek.org/) yearly event with
conferences, workshops and tutorials covering all aspects of embedded systems and
software
Workshop on Embedded and Cyber-Physical Systems Education (http://www.emsig.net/con
f/2015/wese/), workshop covering educational aspects of embedded systems