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Boying

The document discusses components of the metaverse and opportunities for fashion retail. It is divided into three main categories: hardware, software, and content. Hardware includes devices like head-mounted displays and input devices. Software includes technologies for recognition, rendering, and generation of scenes, objects, sound, and speech. Content generation focuses on scenarios, stories, and modeling of entities. For fashion retail, the metaverse provides customers a more realistic virtual experience to see how clothing looks when worn before purchasing. However, issues around cost, privacy, and accepted currencies must still be addressed.

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0% found this document useful (0 votes)
40 views2 pages

Boying

The document discusses components of the metaverse and opportunities for fashion retail. It is divided into three main categories: hardware, software, and content. Hardware includes devices like head-mounted displays and input devices. Software includes technologies for recognition, rendering, and generation of scenes, objects, sound, and speech. Content generation focuses on scenarios, stories, and modeling of entities. For fashion retail, the metaverse provides customers a more realistic virtual experience to see how clothing looks when worn before purchasing. However, issues around cost, privacy, and accepted currencies must still be addressed.

Uploaded by

Nived
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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boying: 2 to 3 year, 2 production unit, high market share

air bus: 3 months, 15 facilities

air bus fuselage and boeing wings

boying expect 200 super jumbo in next 10 years and airbus 1000

In the metaverse, you can have numerous personalities at the same time, which you can
develop for a variety of reasons. You can gather rare items, play instruments, or become a
member of a popular sports team.

Components of Metaverse:

We can divide components into 3 categories: Hardware, software and contents

Physical components and sensors come under hardware. Essential hardware is head mounted
display (HMD). Other hardware components are hand-based input device, non-hand-based
input device, motion input device etc.

Software components are used for recognition and rendering. Scene and object recognition,
sound and speech recognition, scene and object generation, sound and speech synthesis,
motion rendering etc. come under software

Content is scenario and story. Multi modal content representation, agent persona modelling,
multimodal entity linking and expansion, scenario generation, scenario population, scenario
evaluation is used for content generation.

For fashion retail, the metaverse is a very big opportunity. But now a very large portion of
fashion sales are done through online platforms like Amazon, Myntra, etc., but the problem
consumers face is a lack of real experience. They do not have the desire to purchase
something in a store. complaint about e commerce is that when buying clothing, it looks good
on websites, but actually it is not suitable for the person because they have the option to see
how the dress looks when it is worn. But metaverse solves such complaints. It provides more
real-time experience through virtual reality, so more and more customers are interested in
buying through this medium, which opens up a new method of fashion sales. Metaverse is
expensive, so every brand cannot enter into this world. So, their sales may decline due to this,
as they are based on the internet. So, privacy is questionable. In the metaverse, the currency
mainly used is bitcoins. In some nations, bitcoin is still not valid. And data protection and
privacy laws of some nations do not allow us to use Metaverse.
The whole world is moving towards technology. Internet of things, augmented reality, virtual
reality, hologram etc. creating a world which is very difficult differentiate with real world.
Metaverse creating a new world of experience with virtual reality. Gaming is already a big
trend in the metaverse. This is where we get a real experience of gaming. If we are playing a
tennis game, we can play with an opponent who has experience of playing on a court. Now in
fashion retail, more and more companies each day join in the metaverse world. Where
customers can create an emoji with the shape of them and if they select a dress, they can see
that emoji wearing that dress. So that they can understand whether the dress is suitable for
them or not. That is, it creates a real shop in our own private space. So, before every company
enters into the world, we need to understand what the concept of consumers buying in a shop
is. What are the factors that influence them and to what level? Consumers determine the
future of fashion retail on the metaverse platform. So, through this study, we hope we can
provide an idea of consumer insight and their suggestions.

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