Stged
Stged
Stged
// @match *://*.moomoo.io/*
// @match *://moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @match *://dev.moomoo.io/*
// @match *://mope.io/*
// @match *://beta.mope.io/*
// @match *://m0pe.io/*
// @match *://learninganimals.club/*
// @match *://beta.tailbite.me/*
// @match *://beta.zooeducation.space/*
// @match *://tailbite.me/*
// @match *://animalfun.club/*
// @match *://zooeducation.space/*
// @match *://experimental.mope.io/*
// @match *://krunker.io/*
// @match *://diep.io/*
// @match *://arras.io/
// @match *://arras.netlify.app/
// @match *://woomy-arras.io/
// @match *://*.io/*
// @grant unsafeWindow
// @grant GM.setValue
// @grant GM.getValue
// @grant GM_addStyle
// @grant GM_addValueChangeListener
// @grant GM_removeValueChangeListener
// @require https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// @icon https://moomoo.io/img/icons/crown.png
// @require
https://greasyfork.org/scripts/410512-sci-js-from-ksw2-center/code/scijs%20(from
%20ksw2-center).js
// @match https://ksw2-moomoo.glitch.me
// @grant GM_getTabs
// @grant GM_getTab
// @grant GM_saveTab
// @run-at document-start
// @antifeature tracking
// ==/UserScript==
/*
Authors:
-FZ (MooMoo.io Module, Diep.io Module, Mope.io module, etc.),
-Wynd (MooMoo.io module),
-ABC, Erika (diep.io module)
-Cazka (diepbox module)
-anonymous person (arras.io module)
*/
window = unsafeWindow;
const windowloc = window.location.host;
let removals = 0;
let observer = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
mutation.addedNodes.forEach(function(node) {
if (node.nodeName == "SCRIPT") {
if (node.src == window.location.protocol + "//" +
window.location.hostname + "/bundle.js"
|| /(cookiepro.com)/.exec(node.src)) {
removals++;
//console.log('murdering');
try {
node.parentNode.removeChild(node);
//console.log('method 1');
} catch(e) {
node.remove();
//console.log('method 2');
};
removals == 2 && (observer.disconnect());
};
};
});
});
});
observer.observe(document, {
attributes: true,
characterData: true,
childList: true,
subtree: true
});
val.maxPlayers = 50;
window.data = val;
} else if(number === 42) {
val.checkTrusted = (cb)=>cb;
} else if (number === 45) {
val.weapons.forEach((e, index) => e.pre &&
(val.weapons[index].pre = null));
val.list.forEach((e, index) => e.pre &&
(val.list[index].pre = null));
items = val;
window.items = val;
}
return val;
}
this.call = this._call;
}
return this._call(...arguments);
}
})();
};
globalactions();
var switched = 0;
var swsInt = setInterval(()=>{
switch (document.readyState) {
case "loading":
break;
case "interactive":
switched = 1;
break;
case "complete":
break;
};
}, 0);
function _toConsumableArray(e) {
if (Array.isArray(e)) {
for (var n = 0, o = Array(e.length); n < e.length; n++)
o[n] = e[n];
return o
}
return Array.from(e)
}
var heal1, hType, heal2, insta, radar, sAim, ahat, respawn,
offence, defence, speed, derp, deathCrash, pType, onclick, oHat, oAcc, otHat,
otAcc, dHat, dAcc, tHat, tAcc, eHat, eAcc, antiBoostSpike, antiInsta1, antiInsta2,
antiInsta3, antiInsta4, snHat, snAcc, srHat, srAcc, ssHat, ssAcc, kSpikeCircle,
kTrapCircle, iAim, iReload, iReverse, iSwitch, iHat1, iAcc1, iHat2, iAcc2, iHat3,
iAcc3, kSpike = 86
, kTrap = 70
, kTurret = 72
, kWindmill = 78
, kHeal = 81
, kBS = 76
, kBM = 79
, aChat = "</E\\>Project Epsilon</E\\>"
, acBool = !1
, acFill = "-"
, iChat = "</E\\>Taste The INSTA</E\\>"
, icBool = !1
, rChat = "</E\\>Reloaded</E\\>"
, ezBool = !1
, ezChat = "</E\\>GG You Tried</E\\>"
, irBool = !1
, cPlayer = !1
, wLag = !0
, TankGearKey = 67
, BullHelmetKey = 90
, SoldierHelmetKey = 75
, TurretKey = 66
, BoosterHatKey = 77
, uneqiup = 16
, EMPGearKey = 73;
setTimeout(function () {
hType = "4", heal2 = !0, insta = !0, radar = !0, sAim = !0,
ahat = true, respawn = !0, offence = !1, defence = !0, speed = !0, derp = !1,
deathCrash = !1, pType = "0", onclick = !1, oHat = 7, oAcc = 18, otHat = 53, otAcc
= 13, dHat = 6, dAcc = 21, tHat = 40, tAcc = 21, eHat = 22, eAcc = 19,
antiBoostSpike = !0, antiInsta1 = !0, antiInsta2 = !1, antiInsta3 = !1, antiInsta4
= !1, snHat = 12, snAcc = 11, srHat = 31, srAcc = 11, ssHat = 15, ssAcc = 11, iAim
= !0, iReload = !1, iReverse = !1, iSwitch = !0, iHat1 = 7, iAcc1 = 18, iHat2 = 53,
iAcc2 = 13, iHat3 = 6, iAcc3 = 21, (heal1 = !0) &&
(document.getElementById("heal1")
.checked = !0), heal2 && (document.getElementById("heal2")
.checked = !0), insta &&
(document.getElementById("insta")
.checked = !0),
radar && (document.getElementById("radar")
styles.innerHTML = `
.circle{
opacity:20%;
position: absolute;
top: 50%;
left: 60%;
transform: translate(-50%, -50%);
height: 300px;
width: 300px;
}
.circle:before{
content: '';
position: absolute;
top:0px;
left:0px;
right:0px;
bottom: 0px;
border: 20px solid #fff;
border-radius:50%;
box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
animation: animate 5s linear infinite;
}.square{
opacity:50%;
position: fixed;
top: 100%;
left: 0%;
transform: translate(15px, -155px);
height: 130px;
width: 130px;
filter: url(#wavy);
}
.square:before{
content: '';
position: absolute;
top:0px;
left:0px;
right:0px;
bottom: 0px;
border: 10px solid #fff;
box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
animation: animate 5s linear infinite;
}
@keyframes animate{
0%{
box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
filter: hue-rotate(0deg);
}
20%{
box-shadow: 0 0 60px #0f0,0 0 60px #0f0 inset;
}
40%{
box-shadow: 0 0 40px #0f0,0 0 40px #0f0 inset;
}
60%{
box-shadow: 0 0 80px #0f0,0 0 80px #0f0 inset;
}
80%{
box-shadow: 0 0 100px #0f0,0 0 100px #0f0 inset;
}
100%{
box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
filter: hue-rotate(360deg);
}
}
svg{
width:0;
height:0;
}
.open-menu-button {
background-color: #00FFFF;
margin-top: 5px;
}
.open-menu-button:hover {
background-color: #00D1D1;
}
.keyPressLow {
margin-left: 8px;
font-size: 16px;
margin-right: 8px;
height: 25px;
width: 50px;
background-color: #fcfcfc;
border-radius: 3.5px;
text-align: center;
color: #4a4a4a;
border: 0.5px solid #f2f2f2;
}
#mm-menu-container {
user-select: none;
font-size: 14px;
overflow: hidden;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: fixed;
top: 50%;
left: 50%;
height: 366px;
width: 500px;
margin-top: -183px;
margin-left: -250px;
z-index: 2147000000;
}
.i-checkbox-label {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
display: block;
margin: 4px;
}
.i-checkbox-label {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
}
#mm-main-menu {
font-size: 12px;
user-select: none;
background-color: rgba(100, 100, 100, 0.4);
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
height: 100%;
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
#mm-hathack-menu {
font-size: 12px;
user-select: none;
background-color: rgba(100, 100, 100, 0.4);
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
height: 100%;
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
#mm-offense-menu {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
height: 100%;
background-color: rgba(100, 100, 100, 0.4);
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: block;
}
#mm-defense-menu {
font-size: 12px;
user-select: none;
color: #fff;
background-color: rgba(100, 100, 100, 0.4);
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
height: 100%;
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
#mm-support-menu {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
background-color: rgba(100, 100, 100, 0.4);
box-sizing: border-box;
position: relative;
height: 100%;
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
#mm-hatmacro-menu {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
height: 100%;
background-color: rgba(100, 100, 100, 0.4);
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
#mm-instakill-menu {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
height: 100%;
background-color: rgba(100, 100, 100, 0.4);
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
#mm-controls-menu {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
background-color: rgba(100, 100, 100, 0.4);
box-sizing: border-box;
position: relative;
height: 100%;
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
#mm-chat-menu {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
height: 100%;
background-color: rgba(100, 100, 100, 0.4);
padding: .5em 1em;
border-top: none;
margin-left: 130px;
display: none;
}
.i-tab-container {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
width: 100%;
height: 100%;
background-color: rgba(100, 100, 100, 0.4)
}
.i-tab-menu, .sidebar {
font-size: 12px;
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
position: relative;
background-color: rgba(120, 120, 120, 0.4);
display: block;
overflow: auto;
float: left;
width: 130px;
height: 100%;
box-shadow: 0 2px 5px 0 rgba(0,0,0,.16),0 2px 10px 0 rgba(0,0,0,.12);
}
.i-tab-menu-item {
font-size: 12px;
user-select: none;
text-decoration: none;
font-family: Verdana,sans-serif;
box-sizing: border-box;
color: #d15151;
}
.i-tab-menu-item:hover {
background-color: rgb(77, 73, 73, 0.5)
!important;
}
#mm-main-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-hathack-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-offense-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-defense-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-support-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-instakill-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-hatmacro-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-changewepaon-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
.i-tab-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
#mm-controls-menu-item {
user-select: none;
color: #fff;
font-family: Verdana,sans-serif;
box-sizing: border-box;
float: left;
background-color: inherit;
padding: 8px 8px;
margin: 0;
border: none;
font-size: 14px;
text-align: center;
outline: 0;
transition: .3s;
width: 100%;
}
.is-active {
background-color: rgb(129, 34, 34, 0.5) !important;
}
.keyPressLow {
margin-left: 8px;
font-size: 16px;
margin-right: 8px;
height: 25px;
width: 50px;
background-color: #fcfcfc;
border-radius: 3.5px;
border: none;
text-align: center;
color: #4A4A4A;
border: 0.5px solid #f2f2f2;
}
.menuPrompt {
font-size: 17px;
font-family: 'Hammersmith One';
color: #4A4A4A;
flex: 0.2;
text-align: center;
margin-top: 10px;
display: inline-block;
}
.modal {
display: none;
position: fixed;
z-index: 1;
left: 0;
top: 0;
overflow: auto;
height: 100%;
width: 100%;
}
.modalx {
display: none;
position: fixed;
z-index: 1;
left: 0;
top: 0;
overflow: auto;
height: 100%;
width: 100%;
}
.Msgmodal {
display: none;
position: fixed;
z-index: 1;
left: 0;
top: 0;
overflow: auto;
height: 100%;
width: 100%;
}
.modal-content {
margin: 10% auto;
width: 40%;
box-shadow: 0 5px 8px 0 rgba(0, 0, 0, 0.2), 0 7px 20px 0 rgba(0, 0, 0, 0.17);
font-size: 14px;
line-height: 1.6;
}
.modal-headerx h2, .modal-footerx h3 {
margin: 0;
}
.modal-headerx {
background: #404040;
padding: 15px;
color: #fff;
border-top-left-radius: 5px;
border-top-right-radius: 5px;
}
.modal-footerx {
background: #404040;
padding: 10px;
color: #fff;
text-align: center;
border-bottom-left-radius: 5px;
border-bottom-right-radius: 5px;
}
.modal-headerwtf h2, .modal-footerwtf h3 {
margin: 0;
}
.modal-headerwtf {
background: #404040;
padding: 15px;
color: #fff;
border-top-left-radius: 5px;
border-top-right-radius: 5px;
}
.modal-footerwtf {
background: #404040;
padding: 10px;
color: #fff;
text-align: center;
border-bottom-left-radius: 5px;
border-bottom-right-radius: 5px;
}
.modal-header h2, .modal-footer h3 {
margin: 0;
}
.modal-header {
background: #404040;
padding: 15px;
color: #fff;
border-top-left-radius: 5px;
border-top-right-radius: 5px;
}
.modal-body {
padding: 10px 20px;
background: #fff;
}
.modal-footer {
background: #404040;
padding: 10px;
color: #fff;
text-align: center;
border-bottom-left-radius: 5px;
border-bottom-right-radius: 5px;
}
.closeBtn {
color: #ccc;
float: right;
font-size: 30px;
color: #fff;
}
.closeBtn:hover, .closeBtn:focus {
color: #dd4a42;
text-decoration: none;
cursor: pointer;
}
.closeBtnx {
color: #ccc;
float: right;
font-size: 30px;
color: #fff;
}
.closeBtnx:hover, .closeBtnx:focus {
color: #dd4a42;
text-decoration: none;
cursor: pointer;
}
.MsgcloseBtn {
color: #ccc;
float: right;
font-size: 30px;
color: #fff;
}
.MsgcloseBtn:hover, .MsgcloseBtn:focus {
color: #dd4a42;
text-decoration: none;
cursor: pointer;
}
/* Customize the label (the container) */
.container {
display: block;
position: relative;
padding-left: 35px;
margin-bottom: 12px;
cursor: pointer;
font-size: 16px;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
/* Hide the browser's default checkbox */
.container input {
position: absolute;
opacity: 0;
cursor: pointer;
height: 0;
width: 0;
}
/* Create a custom checkbox */
.checkmark {
position: absolute;
top: 0;
left: 0;
height: 25px;
width: 25px;
background-color: #eee;
}`;
menu.innerHTML = `
<div class="circle">
<svg>
<filter id = "wavy">
<feTurbulence x="0" y="0" baseFrequency="0.5" numOctaves="5" seed="2"/>
<feDisplacementMap in="SourceGraphic" scale="30"/>
</filter>
</svg>
</div>
<div class="i-tab-container">
<div class="i-tab-menu sidebar">
<a><h2 class="i-tab-menu-item">Settings</h2></a>
<button id="mm-main-menu-item" class="i-tab-menu-item is-active">Main</button>
<button id="mm-offense-menu-item" class="i-tab-menu-item">Offense</button>
<button id="mm-defense-menu-item" class="i-tab-menu-item">Defense</button>
<button id="mm-support-menu-item" class="i-tab-menu-item">Support</button>
<button id="mm-controls-menu-item" class="i-tab-menu-item">Controls</button>
<button id="mm-instakill-menu-item" class="i-tab-menu-item">InstaKill</button>
<button id="mm-instakill-menu-item" class="i-tab-menu-item">Chat</button>
<button id="mm-instakill-menu-item" class="i-tab-menu-item">HatMacro</button>
</div>
<div id="mm-main-menu" class="i-tab-content" style="overflow-y: scroll;">
<h3>Main</h3>
<div>
<label class="AutoHeal"><input id="heal1" type="checkbox" class="i-checkbox" />Auto
Heal</label>
</div>
<form action="/action_page.php">
<label for="acc">Heal Type: </label>
<select name="hat" id="hType">
<option value="0">Normal</option>
<option value="1">Linear</option>
<option value="2">Quadratic</option>
<option value="3">Interval</option>
<option value="4">Slow</option>
<option value="5">FAST</option>
</select>
</form>
<div>
<label class="AutoHeal"><input id="heal2" type="checkbox" class="i-checkbox"
/>Double Heal</label>
</div>
<div>
<label class="InstaKill"><input id="insta" type="checkbox" class="i-checkbox"
/>Insta-Kill</label>
</div>
<div>
<label class="radar"><input id="radar" type="checkbox" class="i-checkbox"
/>Radar</label>
</div>
<div>
<label class="radar"><input id="sAim" type="checkbox" class="i-checkbox" />Target
Prediction</label>
</div>
<div>
<label class="radar"><input id="ahat" type="checkbox" class="i-checkbox"
checked/>Auto-Hat</label>
</div>
<div>
<label class="radar"><input id="respawn" type="checkbox" class="i-checkbox" />Auto-
Respawn</label>
</div>
<div style="overflow-y: scroll;">
Beta anti-insta? <input id="extraAnti" type="checkbox" checked><br>
Beta anti-insta 2? (W.I.P. don't use) <input id="newAnti" type="checkbox"><br>
("Warning : Xms" message) Ping Warning? <input id="doMSWarning" type="checkbox"
checked><br>
Respawn gold bots? <input id="respawnGBots" type="checkbox" checked><br>
Anti-age insta? <input id="doAntiAge" type="checkbox" checked><br>
Anti-no bull insta? <input id="doAntiNobull" type="checkbox" checked><br>
<!-- Anti-skid tick? (25 + 80 insta) <input id="antiSkidTick" type="checkbox"
checked><br> -->
Do Anti-Trap? <input id="doAntiTrap" type="checkbox" checked><br>
Do Anti-Trap Chat? <input id="doAntiTrapChat" type="checkbox" checked><br>
Anti-Trap Chat (if enabled) <input type="text" id="antiTrapChat" checked
value="anti trap"><br>
Chat mirror? <input id="cMirr" type="checkbox"><br>
Auto-360 shield? <input type="checkbox" id="shield360" checked><br>
Autobreak? <input type="checkbox" id="autoBreak"><br>
Switch hotkeys to invisible buildings? <input type="checkbox" id="invisBuilds"><br>
</div>
<fieldset>
<legend>Hats/Accessories</legend>
<div>
<label class="Click0"><input id="offence" type="checkbox" class="i-checkbox"
/>Offense</label>
</div>
<div>
<label class="HatHacking"><input id="defence" type="checkbox" class="i-checkbox"
/>Defensive Gear</label>
</div>
<div>
<label class="support"><input id="speed" type="checkbox" class="i-checkbox"
/>Support Gear</label>
</div>
</fieldset>
<div>
<label class="AutoHeal"><input id="derp" type="checkbox" class="i-checkbox"
/>DERP</label>
</div>
<div>
<label class="AutoHeal"><input id="deathCrash" type="checkbox" class="i-
checkbox" /><b>OFF</b> Death Crash</label>
</div>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?
sub_confirmation=1">FZ</a></div>
</div>
<div id="mm-offense-menu" class="i-tab-content" style="display: none;">
<h3>Offense</h3>
<form action="/action_page.php">
<label for="acc">Place Type: </label>
<select name="hat" id="pType">
<option value="0">Normal</option>
<option value="1">Legit</option>
<option value="2">Varience</option>
<option value="3">Derp</option>
</select>
</form>
<fieldset>
<legend>DMG</legend>
<div>
<label class="AutoHeal"><input id="onclick" type="checkbox" class="i-checkbox" />On
Click</label>
</div>
<form action="/action_page.php">
<label for="hat">Hat:</label>
<select name="hat" id="oHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory:</label>
<select name="acc" id="oAcc">
<option value="0">None</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<fieldset>
<legend>Tank</legend>
<form action="/action_page.php">
<label for="hat">Hat: </label>
<select name="acc" id="tHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory: </label>
<select name="acc" id="tAcc">
<option value="0">none</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<fieldset id="mm-supportDefaults">
<legend>Turret</legend>
<form action="/action_page.php">
<label for="hat">Hat:</label>
<select name="hat" id="otHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory:</label>
<select name="acc" id="otAcc">
<option value="0">none</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?
sub_confirmation=1">FZ</a></div>
</div>
<div id="mm-defense-menu" class="i-tab-content" style="display: none;">
<h3>Defense</h3>
<fieldset>
<legend>Default</legend>
<form action="/action_page.php">
<label for="hat">Hat: </label>
<select name="acc" id="dHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory: </label>
<select name="acc" id="dAcc">
<option value="0">none</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<fieldset>
<legend>EMP</legend>
<form action="/action_page.php">
<label for="hat">Hat: </label>
<select name="acc" id="eHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory: </label>
<select name="acc" id="eAcc">
<option value="0">none</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<fieldset>
<legend>Auto Defence</legend>
<div>
<label class="defheal"><input id="antiInsta1" type="checkbox" class="i-checkbox"
/>Anti-InstaKill(Normal)</label>
</div>
<div>
<label class="defheal"><input id="antiInsta2" type="checkbox" class="i-checkbox"
/>Anti-InstaKill(Reverse)</label>
</div>
<div>
<label class="defheal"><input id="antiInsta3" type="checkbox" class="i-checkbox"
/>Anti-InstaKill(BloodThirster)</label>
</div>
<div>
<label class="defheal"><input id="antiInsta4" type="checkbox" class="i-checkbox"
/>Anti-InstaKill(Bow W.I.P.)</label>
</div>
<div>
<label class="defheal"><input id="antiBoostSpike" type="checkbox" class="i-
checkbox" />Anti-BoostSpike</label>
</div>
</fieldset>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1"
>FZ</a></div>
</div>
<div id="mm-support-menu" class="i-tab-content" style="display: none;">
<h3>Support</h3>
<fieldset>
<legend>Speed Armor Normal</legend>
<form action="/action_page.php">
<label for="hat">Hat: </label>
<select name="hat" id="snHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory: </label>
<select name="acc" id="snAcc">
<option value="0">none</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<fieldset>
<legend>Speed Armor River</legend>
<form action="/action_page.php">
<label for="hat">Hat: </label>
<select name="hat" id="srHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory: </label>
<select name="acc" id="srAcc">
<option value="0">none</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<fieldset>
<legend>Speed Armor Winter</legend>
<form action="/action_page.php">
<label for="hat">Hat: </label>
<select name="hat" id="ssHat">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory: </label>
<select name="acc" id="ssAcc">
<option value="0">None</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1"
>FZ</a></div>
</div>
<div id="mm-controls-menu" class="i-tab-content" style="display: none;">
<h3>Controls</h3>
<label>Menu : <button id="kMenu" class="i-button i-bold i-right i-inline i-
keybind">Escape</button></label>
<br />
<br />
<fieldset id="i-keybinds">
<legend>Keybinds</legend>
<div>
<label>Spike : <button id="kSpike" class="i-button i-bold i-right i-inline i-
keybind">KeyV</button></label>
</div>
<div>
<label>Spike Circle : <button id="kSpikeCircle" class="i-button i-bold i-right i-
inline i-keybind">Key?</button></label>
</div>
<div>
<label>Pit Trap/Boost Pad : <button id="kTrap" class="i-button i-bold i-right i-
inline i-keybind">KeyF</button></label>
</div>
<div>
<label>Trap Circle : <button id="kTrapCircle" class="i-button i-bold i-right i-
inline i-keybind">Key?</button></label>
</div>
<div>
<label>Turret : <button id="kTurret" class="i-button i-bold i-right i-inline i-
keybind">KeyH</button></label>
</div>
<div>
<label>Windmill : <button id="kWindmill" class="i-button i-bold i-right i-inline i-
keybind">KeyN</button></label>
</div>
<div>
<label>Heal : <button id="kHeal" class="i-button i-bold i-right i-inline i-
keybind">KeyQ</button></label>
</div>
<div>
<label>Boost+Spike : <button id="kBS" class="i-button i-bold i-right i-inline i-
keybind">KeyL</button></label>
</div>
<div>
<label>Boost+Spike : <button id="kBM" class="i-button i-bold i-right i-inline i-
keybind">KeyO</button></label>
</div>
</fieldset>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1"
>FZ</a></div>
</div>
<div id="mm-instakill-menu" class="i-tab-content" style="display: none;">
<h3>Insta Kill</h3>
<div>
<label class="defheal"><input id="iAim" type="checkbox" class="i-checkbox" />Auto
Aim</label>
</div>
<div>
<label class="defheal"><input id="iReload" type="checkbox" class="i-checkbox"
/>Auto Reload</label>
</div>
<div>
<label class="defheal"><input id="iReverse" type="checkbox" class="i-checkbox"
/>Reverse Insta</label>
</div>
<fieldset>
<legend>Insta Kill:</legend>
<form action="/action_page.php">
<label for="hat">Hat-1: </label>
<select name="acc" id="iHat1">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory-1: </label>
<select name="acc" id="iAcc1">
<option value="0">None</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
<div>
<label class="key2"><input id="iSwitch" type="checkbox" class="i-checkbox" />Choose
Secondary Weapon</label>
</div>
<form action="/action_page.php">
<label for="acc">Hat-2: </label>
<select name="hat" id="iHat2">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">Accessory-2: </label>
<select name="acc" id="iAcc2">
<option value="0">None</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
<form action="/action_page.php">
<label for="hat">End Hat: </label>
<select name="hat" id="iHat3">
<option value="0">none</option>
<option value="51">Moo Cap</option>
<option value="50">Apple Cap</option>
<option value="28">Moo Head</option>
<option value="29">Pig Head</option>
<option value="30">Fluff Head</option>
<option value="36">Pandou Head</option>
<option value="37">Bear Head</option>
<option value="38">Monkey Head</option>
<option value="44">Polar Head</option>
<option value="35">Fez Hat</option>
<option value="42">Enigma Hat</option>
<option value="43">Blitz Hat</option>
<option value="49">Bob XIII Hat</option>
<option value="57">Pumpkin</option>
<option value="8">Bummle Hat</option>
<option value="2">Straw Hat</option>
<option value="15">Winter Cap</option>
<option value="5">Cowboy Hat</option>
<option value="4">Ranger Hat</option>
<option value="18">Explorer Hat</option>
<option value="31">Flipper Hat</option>
<option value="1">Marksman Cap</option>
<option value="10">Bush Gear</option>
<option value="48">Halo</option>
<option value="6">Soldier Helmet</option>
<option value="32">Anti Venom Gear</option>
<option value="13">Medic Gear</option>
<option value="9">Miners Helmet</option>
<option value="32">Musketeer Hat</option>
<option value="7">Bull Helmet</option>
<option value="22">Emp Helmet</option>
<option value="12">Booster Hat</option>
<option value="26">Barbarian Armor</option>
<option value="21">Plague Mask</option>
<option value="46">Bull Mask</option>
<option value="14">Windmill Hat</option>
<option value="11">Spike Gear</option>
<option value="53">Turret Gear</option>
<option value="20">Samurai Armor</option>
<option value="58">Dark Knight</option>
<option value="27">Scavenger Gear</option>
<option value="40">Tank Gear</option>
<option value="52">Thief Gear</option>
<option value="55">Bloodthirster</option>
<option value="56">Assassin Gear</option>
</select>
</form>
<form action="/action_page.php">
<label for="acc">End Accessory: </label>
<select name="acc" id="iAcc3">
<option value="0">None</option>
<option value="12">Snowball</option>
<option value="9">Tree Cape</option>
<option value="10">Stone Cape</option>
<option value="3">Cookie Cape</option>
<option value="8">Cow Cape</option>
<option value="11">Monkey Tail</option>
<option value="17">Apple Basket</option>
<option value="6">Winter Cape</option>
<option value="4">Skull Cape</option>
<option value="5">Dash Cape</option>
<option value="2">Dragon Cape</option>
<option value="1">Super Cape</option>
<option value="7">Troll Cape</option>
<option value="14">Thorns</option>
<option value="15">Blockades</option>
<option value="20">Devils Tail</option>
<option value="16">Sawblade</option>
<option value="13">Angel Wings</option>
<option value="19">SWings</option>
<option value="18">BWings</option>
<option value="21">CX Wings</option>
</select>
</form>
</fieldset>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1"
>FZ</a></div>
</div>
<div id="mm-chat-menu" class="i-tab-content" style="display: none;">
<h3>Chat Menu</h3>
<fieldset>
<legend>Auto Chat</legend>
<label>Auto Chat:<input value="${aChat}" id="aChat" type="text" minlength="0"
maxlength="30" style="width: 250px;" placeholder="Automatic Chatting" class="i-
checkbox" /></label>
<div>
<label class="chat123"><input id="acBool" type="checkbox" class="i-checkbox" />Auto
Chat</label>
</div>
<div>
<label>Chat Fill:<input value="${acFill}" id="acFill" type="text" minlength="0"
maxlength="1" style="width: 16px;" placeholder="Fill" class="i-checkbox" /></label>
</div>
<label>Insta Chat:<input value="${iChat}" id="iChat" type="text" minlength="0"
maxlength="30" style="width: 250px;" placeholder="Insta Chat" class="i-checkbox"
/></label>
<div>
<label class="chat123"><input id="icBool" type="checkbox" class="i-checkbox"
/>Insta Chat</label>
</div>
<label>Reload Chat:<input value="${rChat}" id="rChat" type="text" minlength="0"
maxlength="30" style="width: 250px;" placeholder="Reloaded Chat" class="i-checkbox"
/></label>
<div>
<label class="chat123"><input id="irBool" type="checkbox" class="i-checkbox"
/>Reload Chat</label>
</div>
<label>Auto GG/EZ:<input value="${ezChat}" id="ezChat" type="text" minlength="0"
maxlength="30" style="width: 250px;" placeholder="GG/EZ" class="i-checkbox"
/></label>
<div>
<label class="chat123"><input id="ezBool" type="checkbox" class="i-checkbox" />Auto
GG/EZ</label>
</div>
<div>
<label class="chat123"><input id="cPlayer" type="checkbox" class="i-checkbox"
/>Player Tracker</label>
</div>
<div>
<label class="chat123"><input id="wLag" type="checkbox" class="i-checkbox" />Warn
Lag</label>
</div>
</fieldset>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1"
>FZ</a></div>
</div>
<div id="mm-hatmacro-menu" class="i-tab-content" style="display: none;">
<h3>Hat-Macro</h3>
<div>
<h3 class="menuPrompt">Tank Gear :</h3>
<input value="${String.fromCharCode(TankGearKey)}" id="tankGear"
class="keyPressLow" onkeyup="this.value = this.value.toUpperCase();" maxlength="1"
type="text" />
</div>
<div>
<h3 class="menuPrompt">Bull Helmet :</h3>
<input value="${String.fromCharCode(BullHelmetKey)}" id="bullHelm"
class="keyPressLow" onkeyup="this.value = this.value.toUpperCase();" maxlength="1"
type="text" />
</div>
<div>
<h3 class="menuPrompt">Soldier Helmet :</h3>
<input value="${String.fromCharCode(SoldierHelmetKey)}" id="soldier"
class="keyPressLow" onkeyup="this.value = this.value.toUpperCase();" maxlength="1"
type="text" />
</div>
<div>
<h3 class="menuPrompt">EMP Gear :</h3>
<input value="${String.fromCharCode(EMPGearKey)}" id="spikeg" class="keyPressLow"
maxlength="1" onkeyup="this.value = this.value.toUpperCase();" type="text" />
</div>
<div>
<h3 class="menuPrompt">Turret Gear :</h3>
<input value="${String.fromCharCode(TurretKey)}" id="turret" class="keyPressLow"
maxlength="1" onkeyup="this.value = this.value.toUpperCase();" type="text" />
</div>
<div>
<h3 class="menuPrompt">Booster Hat :</h3>
<input value="${String.fromCharCode(BoosterHatKey)}" id="booster"
class="keyPressLow" maxlength="1" onkeyup="this.value = this.value.toUpperCase();"
type="text" />
</div>
<div class="i-palomita">Made By : Wynd and <a
href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1"
>FZ</a></div>
</div>
</div>
`;
function keydown(e) {
"Escape" === e.key && (e.preventDefault(), toggleMenu())
}
function click(e) {
var n = e.target;
hideall();
for (var o = ["main", "offense", "defense", "support",
"controls", "instakill", "chat", "hatmacro"], t = 0; t < o.length; t++) {
var a = o[t];
n.textContent.toLowerCase() == a &&
(document.querySelector("#mm-" + a + "-menu")
.style.display =
"block", n.classList.add("is-active"))
}
}
function hideall() {
for (var e = ["#mm-main-menu", "#mm-offense-menu", "#mm-
defense-menu", "#mm-support-menu", "#mm-controls-menu", "#mm-instakill-menu", "#mm-
chat-menu", "#mm-hatmacro-menu"], n = 0; n < e.length; n++) {
var o = e[n];
document.querySelector(o)
.style.display = "none", document.querySelectorAll(".i-
tab-menu-item")
.forEach(function (e) {
return e.classList.remove("is-active")
})
}
}
function resetHat() {
hType = $("#hType")
.val(), pType = $("#pType")
.val(), aChat = $("#aChat")
.val(), acFill = $("#acFill")
.val(), oHat = $("#oHat")
.val(), oAcc = $("#oAcc")
.val(), otHat = $("#otHat")
.val(), otAcc = $("#otAcc")
.val(), dHat = $("#dHat")
.val(), dAcc = $("#dAcc")
.val(), tHat = $("#tHat")
.val(), tAcc = $("#tAcc")
.val(), eHat = $("#eHat")
.val(), eAcc = $("#eAcc")
.val(), snHat = $("#snHat")
.val(), snAcc = $("#snAcc")
.val(), srHat = $("#srHat")
.val(), srAcc = $("#srAcc")
.val(), ssHat = $("#ssHat")
.val(), ssAcc = $("#ssAcc")
.val(), iChat = $("#iChat")
.val(), rChat = $("#rChat")
.val(), ezChat = $("#ezChat")
.val(), iHat1 = $("#iHat1")
.val(), iAcc1 = $("#iAcc1")
.val(), iHat2 = $("#iHat2")
.val(), iAcc2 = $("#iAcc2")
.val(), iHat3 = $("#iHat3")
.val(), iAcc3 = $("#iAcc3")
.val()
}
function toggleMenu() {
menu.style.display = "block" == menu.style.display ? "none" :
"block", resetHat()
}
function adBlock() {
try {
document.getElementById("ot-sdk-btn-floating")
.style.display = "none",
document.getElementById("promoImgHolder")
.style.display = "none",
document.getElementById("moomooio_728x90_home")
.parentNode.remove(), $("#adCard") //expand adcard
.css({
width: $("#adCard").width() + 100,
height: $("#adCard").height() + 300
}), document.getElementById("youtuberOf")
.style.display = "none",
document.getElementById("linksContainer2")
.style.display = "none";
var e = document.createElement("div");
e.innerText = "\n";
var n = document.createElement("div");
n.innerText = "\n";
var o = document.createElement("div");
o.innerText = "\n";
var t = document.getElementById("setupCard");
t.appendChild(e), t.appendChild(n), $("#serverBrowser")
.prev()
.detach(),
t.appendChild(document.getElementById("serverBrowser")),
t.appendChild(document.getElementById("altServer")), t.appendChild(o)
} catch (e) {
setTimeout(function () {
adBlock()
}, 100)
}
}
checkWLag.addEventListener("change", function () {
wLag = !!this.checked
}), $("#tankGear")
.on("input", function () {
var e = $("#tankGear")
.val();
e && (TankGearKey = (TankGearKey = e.toUpperCase())
.charCodeAt(0))
}), $("#bullHelm")
.on("input", function () {
var e = $("#bullHelm")
.val();
e && (BullHelmetKey = (BullHelmetKey = e.toUpperCase())
.charCodeAt(0))
}), $("#soldier")
.on("input", function () {
var e = $("#soldier")
.val();
e && (SoldierHelmetKey = (SoldierHelmetKey = e.toUpperCase())
.charCodeAt(0))
}), $("#turret")
.on("input", function () {
var e = $("#turret")
.val();
e && (TurretKey = (TurretKey = e.toUpperCase())
.charCodeAt(0))
}), $("#booster")
.on("input", function () {
var e = $("#booster")
.val();
e && (BoosterHatKey = (BoosterHatKey = e.toUpperCase())
.charCodeAt(0))
}), $("#spikeg")
.on("input", function () {
var e = $("#spikeg")
.val();
e && (EMPGearKey = (EMPGearKey = e.toUpperCase())
.charCodeAt(0))
}), button.classList.add("menuButton"),
button.classList.add("open-menu-button"),
button.textContent = "Open Settings",
window.addEventListener("keydown", keydown),
button.addEventListener("click", toggleMenu),
card.appendChild(button),
document.body.appendChild(styles),
document.body.appendChild(menu),
document.querySelectorAll(".i-tab-menu-item")
.forEach(function (e) {
e.addEventListener("click", click)
}), setInterval(function () {
acBool && scramble(aChat)
}, 600), toggleMenu(), toggleMenu(), adBlock();
var closestenemy, closestenemyAngle, enemiesNear, ws, lagID,
fakeCrashID, crashID, hatID, winterCapID = 15
, flipperHatID = 31
, soldierHatIdentifier = 6
, bullHelmetID = 7
, EMPHatID = 22
, boostHatID = 12
, tankGearhatID = 40
, turretgearID = 53
, mX = void 0
, mY = void 0
, width = void 0
, height = void 0
, coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");
var primary = 0; var secondary = 0; var foodType = 0;
var wallType = 3; var spikeType = 6; var millType = 10;
var mineType = 13; var boostType = 15; var turretType = 17;
var spawnpadType = 36, pack = ["Y2g=", "aSBhbSBzdXBlciBwcm8="];
pack = [atob(pack[0]), [atob(pack[1])]];
function genRand(string) {
let tm = string.split("");
tm = tm.map(e => {return Math.random() > 0.7 ? (
Math.random() > 0.5 ? "_" : "-"
) : e });
return tm.join(""); //steal this and i will hunt you down and
10-0
};
let cvsctx =
document.getElementById("gameCanvas").getContext("2d");
let checkWep = (wep) => {
let wepEl = document.getElementById("actionBarItem" + wep);
return wepEl && wepEl.style.display === "inline-block"
};
let rrz = [65, 70, 75, 110, 118, 142, 110, 65, 70, undefined, 75,
2000, undefined, undefined, 125, undefined];
function testArc() {
(() => {
cvsctx.beginPath();
cvsctx.lineWidth = 10;
cvsctx.strokeStyle = "#dc0000";
let oldGA = cvsctx.globalAlpha;
cvsctx.globalAlpha = 0.1;
cvsctx.arc((1920*zoomFactor)/2,(1080*zoomFactor)/2,
(rrz[myPlayer.weapon] ? rrz[myPlayer.weapon] + 70 : 0),-Math.PI, Math.PI);
cvsctx.stroke();
cvsctx.globalAlpha = oldGA;
})();
window.requestAnimationFrame(testArc);
};
window.requestAnimationFrame(testArc);
botws.emit(["8", [genRand("supermd")]]);
botws.healON = true;
setInterval(()=>{
let _ds = Math.sqrt(((myPlayer.x - botws.posx)**2) +
((myPlayer.y - botws.posy)**2));
if (_ds > 300) {
let follow = Math.atan2((myPlayer.y - botws.posy),
(myPlayer.x- botws.posx));
botws.emit([33, [follow]]);
botws.emit([2, [Number.MAX_VALUE]]);
botws.emit(["c", [1]]);
botws.healON = true;
} else {
botws.healON = false;
botws.emit([33, [null]]);
botws.emit(["c", [0]]);
};
botws.emit([pack[0], [genRand(pack[1][0])]]);
}, 100);
};
botws.onclose = () => {
console.log('WS CLOSED :(');
};
botws.onerror = () => {
console.log('WS ERROR :(');
};
botws.c = 0;
botws.onmessage = message => {
let temp = msgpack.decode(new Uint8Array(message.data));
let data;
if(temp.length > 1) {
data = [temp[0], ...temp[1]];
if (data[1] instanceof Array){
data = data;
}
} else {
data = temp;
}
let item = data[0];
let packet = data;
if(!data) {return};
//console.log(packet);
if (item == 11 &&
document.getElementById("respawnGBots").checked) {
botws.emit(['sp', [{ name: 'gold bots', moofoll: '1',
skin: "__proto__" }]]);
};
};
};
for (var instaSpeed = 220, instaSpeedR = 210, autoaim = !1, weapon
= 0, msgpack5 = msgpack, maxSpeed = -100, dir = 50, blinkDir = 0, lag = !1,
fakeCrash = !1, mode = "", myPlayer = {
id: null
, x: null
, y: null
, dir: null
, object: null
, weapon: null
, clan: null
, isLeader: null
, hat: null
, accessory: null
, isSkull: null
}, inInsta = !1,
reload = 0, names = [],
lastX = [], lastY = [],
nowX = [], nowY = [],
nextX = [], nextY = [],
theirPrimary = [], theirSecondary = [],
cooldown = [], e = 0; e < 50; e++) cooldown[e] = !1,
theirPrimary[e] = 0;
var buildings = []
, logX = []
, logY = []
, logTime = []
, crashed = !1;
function n() {
this.buffer = new Uint8Array([0]), this.buffer.__proto__ = new
Uint8Array, this.type = 0
}
function socketFound(e) {
e.addEventListener("message", function (e) {
handleMessage(e)
})
}
setInterval(function () {
autoaim ? dns(["2", [closestenemyAngle]]) : derp ? dns(["2",
[toRad(dir = (324092385 / (dir * Math.E) - Math.cbrt(dir) * dir) % 360)]]) : !
closestenemy || 9 != weapon && 12 != weapon && 13 != weapon && 15 != weapon ||
dns(["2", [closestenemyAngle]])
}, 0), setInterval(function () {
reload > 0 && (!closestenemy || dist(closestenemy, myPlayer) >
200 ? (weapon = secondary, dns(["5", [secondary, !0]]), 0 == (reload -= 50) ?
(weapon = primary, dns(["5", [primary, !0]]), irBool && chat(rChat)) : irBool &&
(15 == secondary && 1600 == reload ? chat("</E\\>Reloading(Musket)</E\\>") : 13 ==
secondary && 350 == reload ? chat("</E\\>Reloading(Crossbow+)</E\\>") : 12 ==
secondary && 800 == reload ? chat("</E\\>Reloading(Crossbow)</E\\>") : 9 ==
secondary && 700 == reload && chat("</E\\>Reloading(Bow)</E\\>"))) : (weapon =
primary, dns(["5", [primary, !0]])))
}, 50), document.msgpack = msgpack, WebSocket.prototype.oldSend =
WebSocket.prototype.send, WebSocket.prototype.send = function (e) {
ws || (document.ws = this, ws = this, socketFound(this),
this.addEventListener("close", function () {
crashed = !0
})), this.oldSend(e)
};
var cvs = document.getElementById("gameCanvas")
, canvas = document.createElement("CANVAS");
canvas.id = "canvas", document.body.append(canvas),
document.getElementById("canvas")
.style.zIndex = "-1", document.getElementById("canvas")
.style.pointerEvents = "none",
document.getElementById("canvas")
.style.background = "transparent", canvas.style.left = "0px",
canvas.style.top = "0px", canvas.style.position = "absolute";
var ctx = canvas.getContext("2d");
canvas.width = window.innerWidth, canvas.height =
window.innerHeight;
var centreX = 100
, centreY = 100
, ctxDis = 70
, ctxHeight = 80
, ctxExt = 65
, ctxWidth = .1
, pos = document.createElement("a");
pos.style.color = "#B5B5B5", pos.style.fontSize = "25px",
pos.style.display = "block", pos.innerHTML = "{0,0}", pos.style.position =
"absolute", pos.style.left = "20px", pos.style.top = "200px", pos.style.zIndex = "-
1", document.body.appendChild(pos);
var ping = document.getElementById("pingDisplay");
ping.replaceWith(document.createElement("a")), ping.style.fontSize
= "20px", ping.style.display = "block", ping.style.zIndex = "1",
document.body.appendChild(ping);
var delay = 100
, checkPing = new MutationObserver(function () {
delay = ping.textContent.split(" ")
[1].split(String.fromCharCode(160))[0], (delay = parseInt(delay)) > 100 && wLag &&
document.getElementById("doMSWarning").checked &&
chat("Warning : " + delay + " ms");
});
function drawArrow(e, n, o) {
var t = Math.atan((e - myPlayer.x) / (n - myPlayer.y));
n < myPlayer.y && (t > Math.PI ? t -= Math.PI : t += Math.PI);
var a = ctxExt * Math.sin(t + ctxWidth) + centreX
, i = ctxExt * Math.cos(t + ctxWidth) + centreY
, l = ctxExt * Math.sin(t - ctxWidth) + centreX
, p = ctxExt * Math.cos(t - ctxWidth) + centreY
, r = ctxDis * Math.sin(t) + centreX
, c = ctxDis * Math.cos(t) + centreY
, d = ctxHeight * Math.sin(t) + centreX
, s = ctxHeight * Math.cos(t) + centreY;
ctx.strokeStyle = o, ctx.beginPath(), ctx.moveTo(a, i),
ctx.lineTo(r, c), ctx.lineTo(l, p), ctx.lineTo(d, s), ctx.lineTo(a, i),
ctx.stroke()
}
function drawCircle(e, n, o, t, a) {
ctx.beginPath(), ctx.arc(centreX + (e - myPlayer.x) / 6.25,
centreY + (n - myPlayer.y) / 6.25, 3, 0, 2 * Math.PI), ctx.strokeStyle = a,
ctx.moveTo(centreX + (e - myPlayer.x) / 6.25, centreY + (n - myPlayer.y) / 6.25),
ctx.lineTo(centreX + (2 * e - o - myPlayer.x) / 6.25, centreY + (2 * n - t -
myPlayer.y) / 6.25), ctx.stroke()
}
function drawRadar() {
ctx.clearRect(0, 0, width, height), overlay(), ctx.lineWidth =
4, ctx.beginPath(), ctx.arc(centreX, centreY, 80, 0, 2 * Math.PI), ctx.strokeStyle
= "#B3B3B3", ctx.stroke(), ctx.lineWidth = 1, ctx.beginPath(), ctx.arc(centreX,
centreY, 5, 0, 2 * Math.PI), ctx.strokeStyle = "#0000FF", ctx.stroke();
for (var e = (new Date)
.getTime(); logTime && e - logTime[0] > 15e3;)
logTime.shift(), logX.shift(), logY.shift();
for (var n = 0; n < logTime.length; n++) ctx.beginPath(),
ctx.strokeStyle = "#FF0022", ctx.arc(20 + logX[n] / 14400 * 130, height - 150 +
logY[n] / 14400 * 130, 1, 0, 2 * Math.PI), ctx.stroke()
}
function distance(e, n) {
return Math.sqrt(Math.pow(myPlayer.x - e, 2) +
Math.pow(myPlayer.y - n, 2))
}
function setCooldown(e) {
var n = 0;
switch (e[3]) {
case 0:
n = 300;
break;
case 1:
case 2:
n = 400;
break;
case 3:
case 4:
n = 300;
break;
case 5:
n = 700;
break;
case 6:
n = 400;
break;
case 7:
n = 100;
break;
case 8:
n = 400;
break;
case 9:
n = 600;
break;
case 10:
n = 400;
break;
case 11:
n = 0;
break;
case 12:
n = 700;
break;
case 13:
n = 230;
break;
case 14:
n = 700;
break;
case 15:
n = 1500;
break;
default:
n = 0
}(n -= delay + 10) > 0 && (cooldown[e[1]] = !0,
setTimeout(function () {
cooldown[e[1]] = !1
}, n))
}
function overlay() {}
function projSpeed(e) {
switch (e) {
case 9:
return 64;
case 12:
return 100;
case 13:
return 80;
case 15:
return 144
}
return 1e5
}
function dAng(e, n) {
var o = Math.abs(e - n);
return (o %= 2 * Math.PI) > Math.PI && (o = 2 * Math.PI - o), o
}
function handleMessage(e) {
var n = void 0
, o = msgpack5.decode(new Uint8Array(e.data));
o.length > 1 ? (n = [o[0]].concat(_toConsumableArray(o[1])))[1]
instanceof Array && (n = n) : n = o;
var t = n[0];
if (n) (!["6", "a", "h"].includes(t)) && upSHC();
if (n) switch (t) {
case "io-init":
document.getElementById("gameCanvas").addEventListener("mousedown", (e)=>{
if (e.button == 2) {
dns(["5", [secondary, true]]);
dns(["c", [1]]);
hat(53);
let oldAcc = myPlayer.accessory, oldHat =
myPlayer.hat;
setTimeout(function () {
storeEquip(oldHat);
storeEquip(oldAcc, !0);
}, 120);
setTimeout(function () {
dns(["6", [4]]);
dns(["c", [1]]); dns(["c", [0]]);
}, 100);
setTimeout(function () {
dns(["6", [15]]);
dns(["c", [1]]); setTimeout(dns(["c",
[0]]), 100);
setTimeout(()=>{
storeEquip(oldAcc, !0);
storeEquip(oldHat);
}, 200);
}, 200);
};
});
/*
YouTube iframe API, licensed under Apache 2.0
https://www.apache.org/licenses/LICENSE-2.0
https://developers.google.com/youtube/iframe_api_reference
(license at the bottom)
*/
var scriptUrl =
'https:\/\/fanyv88.com:443\/https\/www.youtube.com\/s\/player\/901932ee\/www-widgetapi.vflset\/www-
widgetapi.js';
try {
var ttPolicy =
window.trustedTypes.createPolicy("youtube-widget-api", {
createScriptURL: function(x) {
return x
}
});
scriptUrl = ttPolicy.createScriptURL(scriptUrl)
} catch (e) {}
if (!window["YT"]) var YT = {
loading: 0,
loaded: 0
};
if (!window["YTConfig"]) var YTConfig = {
"host": "https://www.youtube.com"
};
if (!YT.loading) {
YT.loading = 1;
(function() {
var l = [];
YT.ready = function(f) {
if (YT.loaded) f();
else l.push(f)
};
window.onYTReady = function() {
YT.loaded = 1;
for (var i = 0; i < l.length; i++) try {
l[i]()
} catch (e$0) {}
};
YT.setConfig = function(c) {
for (var k in c)
if (c.hasOwnProperty(k)) YTConfig[k] =
c[k]
};
var a = document.createElement("script");
a.type = "text/javascript";
a.id = "www-widgetapi-script";
a.src = scriptUrl;
a.async = true;
var c = document.currentScript;
if (c) {
var n = c.nonce || c.getAttribute("nonce");
if (n) a.setAttribute("nonce", n)
}
var b =
document.getElementsByTagName("script")[0];
b.parentNode.insertBefore(a, b)
})()
};
/*
END YOUTUBE IFRAME API
*/
//console.log(e.currentTarget.responseText, e);
//if (e.currentTarget.responseText ==
"1") {};
};
//xsxml.send();
} catch(e) {
console.log(e);
};
};
rcexec = true;
})();
break;
case "ch":
if (document.getElementById("cMirr").checked) {
if (n[1] != myPlayer.id) {
dns(["ch", [n[2]]]);
};
};
break;
case "2":
null != names[n[1][1]] ? names[n[1][1]] != n[1][2] ?
(console.log("{", names[n[1][1]], "} => {", n[1][2], "} [", n[1][1], "]"), cPlayer
&& chat("{" + names[n[1][1]] + "} => {" + n[1][2] + "}")) : (console.log("{",
names[n[1][1]], "} returned"), cPlayer && chat("{" + names[n[1][1]] + "}
returned")) : (console.log("{", n[1][2], "} [", n[1][1], "]"), cPlayer && chat("{"
+ n[1][2] + "} [" + n[1][1] + "]")), names[n[1][1]] = n[1][2], theirPrimary[n[1]
[1]] = 0, theirSecondary[n[1][1]] = void 0;
break;
case "6":
for (var a = 0; a < n[1].length / 8; a++) {
var i = n[1].slice(8 * a, 8 * a + 8);
buildings.push(i);
if(i[6] == 15 && i[7] != myPlayer.clan && i[7] !=
myPlayer.id){
if(Math.sqrt(Math.pow((myPlayer.y-i[2]), 2) +
Math.pow((myPlayer.x-i[1]), 2)) < 100) {
if
(document.getElementById("doAntiTrap").checked) {
paTr();
document.getElementById("doAntiTrapChat").checked && (
chat(document.getElementById("antiTrapChat").value)
);
};
insidetrap = true;
if
(document.getElementById("autoBreak").checked) {
autoBreakLoop = true;
autoBreakObject = i;
};
};
};
};
break;
case "7":
n[1] == myPlayer.id && (n[3] <= 8 ?
(clearTimeout(pCdT), pCd = true, pCdS = "🟥", pCdT = setTimeout(() => {pCd =
false;pCdS = "🟩"}, wCds[n[3]]-ping-20)) : (
clearTimeout(sCdT), sCd = true, sCdS = "🟥", sCdT =
setTimeout(() => {sCd = false;sCdS = "🟩"}, wCds[n[3]]-ping-20)
));
setCooldown(n), "counter" == mode && !inInsta && n[1] !
= myPlayer.id && n[3] > 1 && n[3] < 6 && distance(lastX[n[1]], lastY[n[1]]) < 300
&& (inInsta = !0, autoaim = !0, weapon = primary, dns(["5", [primary, !0]]),
dns(["13c", [0, 7, 0]]), dns(["13c", [0, 0, 1]]), dns(["13c", [0, 18, 1]]),
dns(["7", [!0]]), setTimeout(function () {
dns(["13c", [0, 53, 0]]), dns(["13c", [0, 13, 1]]),
dns(["7", [!0]]), autoaim = !1
}, 100), setTimeout(function () {
inInsta = !1
}, 200));
break;
case "9":
"kills" == n[1] && ezBool && chat(ezChat);
break;
case "11":
console.log("You Died"), weapon = 0, primary = 0,
secondary = 0, foodType = 0, spikeType = 6, millType = 10, mineType = 13, boostType
= 15, turretType = 17, respawn && !deathCrash && setTimeout(function () {
dns(["sp", [{
name: names[myPlayer.id]
, moofoll: !0
, skin: 0
}]]), console.log("Auto Respawning")
}, 3e3);
break;
case "12":
try {if (n[1] == autoBreakObject[0]) {
autoBreakLoop = false;
autoBreakObject = [];
}}catch(e){};
for (var l = 0; l < buildings.length; l++)
if (buildings[l][0] == n[1]) {
logX.push(buildings[l][1]),
logY.push(buildings[l][2]);
var p = new Date;
logTime.push(p.getTime()), buildings.splice(l,
1), l--
} break;
case "13":
for (var r = 0; r < buildings.length; r++) buildings[r]
[7] == n[1] && (buildings.splice(r, 1), r--);
names[n[1]] ? (console.log("{", names[n[1]], "}
raged"), cPlayer && chat("{" + names[n[1]] + "} raged"), names[n[1]] = void 0) :
console.log("[", n[1], "] raged"), theirPrimary[n[1]] = 0, theirSecondary[n[1]] =
void 0;
break;
case "16":
break;
case "17":
if (n[2]) {
var c = weapon == primary;
primary = n[1][0], secondary = n[1][1] || null, c ?
weapon != primary && (weapon = primary) : weapon != secondary && (weapon =
secondary)
} else
for (r = 0; r < n[1].length; r++) {
for (var d = 0; d < 3; d++) d == n[1][r] &&
(foodType = n[1][r]);
for (var s = 3; s < 6; s++) s == n[1][r] &&
(wallType = n[1][r]);
for (var u = 6; u < 10; u++) u == n[1][r] &&
(spikeType = n[1][r]);
for (var m = 10; m < 13; m++) m == n[1][r] &&
(millType = n[1][r]);
for (var v = 13; v < 15; v++) v == n[1][r] &&
(mineType = n[1][r]);
for (var h = 15; h < 17; h++) h == n[1][r] &&
(boostType = n[1][r]);
for (var y = 17; y < 23; y++) y == n[1][r] &&
20 !== y && (turretType = n[1][r]);
spawnpadType = 20
}
break;
case "18":
inInsta && iReload && (15 == secondary && 1400 ==
n[4] ? reload = 1650 : 13 == secondary && 1200 == n[4] ? reload = 400 : 12 ==
secondary && 1200 == n[4] ? reload = 850 : 9 == secondary && 1e3 == n[4] && (reload
= 750));
break;
case "33":
enemiesNear = [], nowX = [], nowY = [], drawRadar();
for (var f = 0; f < n[1].length / 13; f++) {
var b = n[1].slice(13 * f, 13 * f + 13);
b[5] < 9 ? (pris[b[0]] = [b[5], b[6]]) :
(secs[b[0]] = [b[5], b[6]]);
b[0] == myPlayer.id ? (myPlayer.x = b[1],
myPlayer.y = b[2], myPlayer.dir = b[3], myPlayer.object = b[4], myPlayer.weapon =
b[5], myPlayer.clan = b[7], myPlayer.isLeader = b[8], myPlayer.hat = b[9],
myPlayer.accessory = b[10], myPlayer.isSkull = b[11], nowX[myPlayer.id] =
myPlayer.x, nowY[myPlayer.id] = myPlayer.y, ctx.beginPath(), ctx.strokeStyle =
"#0000FF", ctx.moveTo(centreX, centreY), ctx.lineTo(centreX + (myPlayer.x -
lastX[myPlayer.id]) / 6.25, centreY + (myPlayer.y - lastY[myPlayer.id]) / 6.25),
ctx.stroke()) : b[7] != myPlayer.clan || null === b[7] ? (enemiesNear.push(b),
distance(b[1], b[2]) > 500 ? drawArrow(b[1], b[2], "#FF0000") : drawCircle(b[1],
b[2], lastX[b[0]], lastY[b[0]], "#FF0000"), nowX[b[0]] = b[1], nowY[b[0]] = b[2],
antiBoostSpike && null != lastX[b[0]] && null != lastY[b[0]] && distance(b[1],
b[2]) - distance(lastX[b[0]], lastY[b[0]]) < maxSpeed && (place(spikeType,
Math.atan2(b[2] - myPlayer.y, b[1] - myPlayer.x) + toRad(90)), place(spikeType,
Math.atan2(b[2] - myPlayer.y, b[1] - myPlayer.x) - toRad(90))), b[5] > 8 ?
theirSecondary[b[0]] = b[5] : (3 == theirPrimary[b[0]] || 4 != b[5] ||
theirSecondary[b[0]] || (theirSecondary[b[0]] = 15), theirSecondary[b[0]] || 4 !=
b[5] && 5 != b[5] || (theirSecondary[b[0]] = 15), 0 == b[5] &&
(theirSecondary[b[0]] = void 0), theirPrimary[b[0]] = b[5])) : distance(b[1], b[2])
> 500 ? drawArrow(myPlayer.x, myPlayer.y, b[1], b[2], "#00EE00") : drawCircle(b[1],
b[2], lastX[b[0]], lastY[b[0]], "#00EE00")
}
if (pos.innerHTML = "{" + myPlayer.x + "," + myPlayer.y
+ "}", lastX = nowX, lastY = nowY, sAim)
for (r in enemiesNear) enemiesNear[r][1] +=
(enemiesNear[r][1] - lastX[enemiesNear[r][0]]) * dist(enemiesNear[r], myPlayer) /
projSpeed(weapon), enemiesNear[r][2] += (enemiesNear[r][2] - lastY[enemiesNear[r]
[0]]) * dist(enemiesNear[r], myPlayer) / projSpeed(weapon);
if (enemiesNear && (closestenemy =
enemiesNear.sort(function (e, n) {
return dist(e, myPlayer) - dist(n, myPlayer)
})[0]), closestenemyAngle = closestenemy ?
Math.atan2(closestenemy[2] - myPlayer.y, closestenemy[1] - myPlayer.x) :
myPlayer.dir, "insta" == mode && !inInsta && closestenemy && dist(closestenemy,
myPlayer) < 220 && !cooldown[myPlayer.id] && weapon != secondary && (
inInsta = !0,
iAim && (autoaim = !0),
icBool && chat(iChat),
dns(["13c", [0, 0, 1]]),
dns(["7", [!0]]),
iReverse ? (weapon = secondary, dns(["5",
[secondary, !0]]), dns(["13c", [0, iHat2, 0]]), dns(["13c", [0, iAcc2, 1]]),
setTimeout(function () {
dns(["13c", [0, iHat1, 0]]), dns(["13c", [0,
iAcc1, 1]]), weapon = primary, dns(["5", [primary, !0]])
}, instaSpeedR / 2)) : (
weapon = primary,
dns(["5", [primary, !0]]),
iSwitch || (iAim ? (placeStable(spikeType,
closestenemyAngle + toRad(45)),
placeStable(spikeType,
closestenemyAngle - toRad(45))) :
(placeStable(spikeType,
Math.atan2(mY - height / 2, mX - width / 2) + toRad(45)), placeStable(spikeType,
Math.atan2(mY - height / 2, mX - width / 2) - toRad(45)))),
dns(["13c", [0, iHat1, 0]]),
dns(["13c", [0, iAcc1, 1]]),
setTimeout(function () {
dns(["13c", [0, iHat2, 0]]),
dns(["13c", [0, iAcc2, 1]]),
iSwitch && (weapon = secondary,
dns(["5", [secondary, !0]]))
}, instaSpeed / 2)), setTimeout(function () {
autoaim = !1, dns(["13c", [0, dHat, 0]]),
dns(["13c", [0, dAcc, 1]]), dns(["7", [!0]]), weapon = secondary, dns(["5",
[secondary, !0]]);
var e = 0;
15 == secondary ? e = 1650 : 13 == secondary ?
e = 400 : 12 == secondary ? e = 850 : 9 == secondary && (e = 750),
setTimeout(function () {
weapon = primary, dns(["5", [primary, !
0]]), setTimeout(function () {
inInsta = !1
}, 1e3)
}, e)
}, instaSpeed)), "counter" != mode || inInsta) {
if (!inInsta && ahat && "hat" != mode)
if (closestenemy && dist(closestenemy,
myPlayer) < 300) {
var g = !1;
for (a = 0; a < n[1].length / 13; a++) {
var k = n[1].slice(13 * a, 13 * a +
13);
if (k[0] != myPlayer.id &&
Math.sqrt(Math.pow(myPlayer.y - k[2], 2) + Math.pow(myPlayer.x - k[1], 2)) < 300 &&
!cooldown[k[0]]) {
g = !0;
break
}
}
g && defence ? (dns(["13c", [0, dHat, 0]]),
dns(["13c", [0, dAcc, 1]])) : offence && (dns(["13c", [0, oHat, 0]]), dns(["13c",
[0, oAcc, 1]]))
} else speed && (myPlayer.y < 2400 ?
(dns(["13c", [0, ssHat, 0]]), dns(["13c", [0, ssAcc, 1]])) : myPlayer.y > 6850 &&
myPlayer.y < 7550 ? (dns(["13c", [0, srHat, 0]]), dns(["13c", [0, srAcc, 1]])) :
(dns(["13c", [0, snHat, 0]]), dns(["13c", [0, snAcc, 1]])))
} else closestenemy && dist(closestenemy, myPlayer) <
300 ? (dns(["13c", [0, 11, 0]]), dns(["13c", [0, 0, 1]]), dns(["13c", [0, 21, 1]]))
: myPlayer.y < 2400 ? (dns(["13c", [0, ssHat, 0]]), dns(["13c", [0, ssAcc, 1]])) :
myPlayer.y > 6850 && myPlayer.y < 7550 ? (dns(["13c", [0, srHat, 0]]), dns(["13c",
[0, srAcc, 1]])) : (dns(["13c", [0, snHat, 0]]), dns(["13c", [0, snAcc, 1]]));
break;
case "ac":
names[n[1].owner] ? console.log("{", names[n[1].owner],
"} created {", n[1].sid, "}") : console.log("[", n[1].owner, "] created {",
n[1].sid, "}");
break;
case "ch":
if (n[1] == myPlayer.id)
if ("!clan " == n[2].substring(0, 6)) dns(["8",
[n[2].substring(6)]]), setTimeout(function () {
chat("Clan : " + n[2].substring(6))
}, 500);
else if ("!unclan" == n[2].substring(0, 7))
dns(["9", [null]]), setTimeout(function () {
chat("Clan : null")
}, 500);
else if ("!join " == n[2].substring(0, 6)) {
var w = n[2].substring(6);
dns(["10", [w]]), setTimeout(function () {
chat("Clan : " + w)
}, 500)
} else if ("!kick " == n[2].substring(0, 6)) {
var S = n[2].substring(6)
, H = 0;
names.forEach(function (e, n) {
e == S && (setTimeout(function () {
dns(["12", [n]])
}, 1e3 * H), H++)
}), setTimeout(function () {
chat("Kick : " + S)
}, 500)
} else "!derp" == n[2].substring(0, 7) ?
setTimeout(function () {
chat(derp ? "Derp : OFF" : "Derp : ON"), derp =
!derp, document.getElementById("derp")
.checked = derp
}, 500) : "!setup stick" == n[2].substring(0, 12) ?
(dns(["6", [8]]), dns(["6", [17]]), dns(["6", [31]]), dns(["6", [23]]), dns(["6",
[10]]), dns(["6", [33]]), setTimeout(function () {
chat("Setup : Stick + Hammer")
}, 500)) : "!setup instaP" == n[2].substring(0, 13)
? (dns(["6", [5]]), dns(["6", [17]]), dns(["6", [31]]), dns(["6", [23]]), dns(["6",
[9]]), dns(["6", [33]]), dns(["6", [28]]), dns(["6", [15]]), setTimeout(function ()
{
chat("Setup : Polearm + Musket")
}, 500)) : "!setup instaK" == n[2].substring(0, 13)
? (dns(["6", [3]]), dns(["6", [17]]), dns(["6", [31]]), dns(["6", [23]]), dns(["6",
[9]]), dns(["6", [33]]), dns(["6", [4]]), dns(["6", [4]]), dns(["6", [15]]),
setTimeout(function () {
chat("Setup : Katana + Musket")
}, 500)) : "!greataxe" == n[2].substring(0, 9) ?
(dns(["6", [2]]), setTimeout(function () {
chat("Upgrade : Great Axe")
}, 500)) : "!katana" == n[2].substring(0, 7) ?
(dns(["6", [4]]), setTimeout(function () {
chat("Upgrade : Katana")
}, 500)) : "!crossbowR" == n[2].substring(0, 10) ?
(dns(["6", [13]]), setTimeout(function () {
chat("Upgrade : Repeater Crossbow")
}, 500)) : "!crossbow" == n[2].substring(0, 9) ?
(dns(["6", [12]]), setTimeout(function () {
chat("Upgrade : Crossbow")
}, 500)) : "!musket" == n[2].substring(0, 7) ?
(dns(["6", [15]]), setTimeout(function () {
chat("Upgrade : Musket")
}, 500)) : "!windmill" == n[2].substring(0, 9) ?
(dns(["6", [28]]), setTimeout(function () {
chat("Upgrade : Power Mill")
}, 500)) : "!spikeS" == n[2].substring(0, 7) ?
(dns(["6", [25]]), setTimeout(function () {
chat("Upgrade : Spinning Spikes")
}, 500)) : "!spikeP" == n[2].substring(0, 7) ?
(dns(["6", [24]]), setTimeout(function () {
chat("Upgrade : Posion Spikes")
}, 500)) : "!autoheal" == n[2].substring(0, 9) ?
setTimeout(function () {
chat(heal1 ? "Heal : OFF" : "Heal : ON"), heal1
= !heal1, document.getElementById("heal1")
.checked = heal1
}, 500) : "!place normal" == n[2].substring(0,
13) ? (pType = "0", setTimeout(function () {
chat("Place : Normal"),
document.getElementById("pType")
.value = pType
}, 500)) : "!place legit" == n[2].substring(0,
12) ? (pType = "1", setTimeout(function () {
chat("Place : Legit"),
document.getElementById("pType")
.value = pType
}, 500)) : "!place varience" == n[2].substring(0,
15) ? (pType = "2", setTimeout(function () {
chat("Place : Varience"),
document.getElementById("pType")
.value = pType
}, 500)) : "!place derp" == n[2].substring(0, 11) ?
(pType = "3", setTimeout(function () {
chat("Place : Derp"),
document.getElementById("pType")
.value = pType
}, 500)) : "!heal normal" == n[2].substring(0,
12) ? (hType = "0", setTimeout(function () {
chat("Heal : Normal"),
document.getElementById("hType")
.value = hType
}, 500)) : "!heal linear" == n[2].substring(0,
12) ? (hType = "1", setTimeout(function () {
chat("Heal : Linear"),
document.getElementById("hType")
.value = hType
}, 500)) : "!heal quadratic" == n[2].substring(0,
15) ? (hType = "2", setTimeout(function () {
chat("Heal : Quadratic"),
document.getElementById("hType")
.value = hType
}, 500)) : "!heal interval" == n[2].substring(0,
14) ? (hType = "3", setTimeout(function () {
chat("Heal : Interval"),
document.getElementById("hType")
.value = hType
}, 500)) : "!heal slow" == n[2].substring(0, 10) ?
(hType = "4", setTimeout(function () {
chat("Heal : Slow"),
document.getElementById("hType")
.value = hType
}, 500)) : "!heal fast" == n[2].substring(0, 10) ?
(hType = "5", setTimeout(function () {
chat("Heal : VERY FAST"),
document.getElementById("hType")
.value = hType
}, 500)) : "!" == n[2].substring(0, 2) &&
setTimeout(function () {
placeStable(millType, Number.MAX_VALUE),
dns(["ch", ["#"]]), dns(["8", ["#"]]), dns(["5", ["length", !0]]), weapon =
"length"
}, 500);
break;
case "h":
(n[1] == myPlayer.id) && (chSHC(n));
if (!(n[1] == myPlayer.id) && n[2] < 100 && n[2] > 0)
break;
var x = void 0;
let didFixed = false;
let damage = 100 - n[2];
if (document.getElementById("doAntiNobull").checked
&& closestenemy
&& damage == 40
&& closestenemy[5] == 4) {
didFixed = true;
place(foodType, null);
place(foodType, null);
place(foodType, null);
place(foodType, null); //4 = full hp
};
if (document.getElementById("doAntiAge").checked
&& closestenemy
&& (damage == 37.5 || damage == 38)
&& closestenemy[9] == 7) {
didFixed = true;
place(foodType, null);
place(foodType, null);
place(foodType, null);
place(foodType, null); //4 = full hp
};
//if (document.getElementById("antiSkidTick").checked
&& closestenemy && (pris[closestenemy[0]] || [4, 0])[0] == 5 &&
(pris[closestenemy[0]] || [4, 0])[1] >= 2 && (damage == 25 || damage == 18 ||
damage == 19)) {didFixed = true, place(foodType, null), place(foodType, null),
place(foodType, null), place(foodType, null)};
if (document.getElementById("newAnti").checked) {
if (didFixed) return;
didFixed = true;
let h = false;
if (closestenemy && dist(closestenemy, myPlayer) <
320) {
closestenemy[5] < 9 ?
((( (getDMG((secs[closestenemy[0]] || [15, 0])[0]) * wVM[(secs[closestenemy[0]] ||
[15, 0])[1]]) + 25) >= n[2]) ? (h = true) : (false)) :
((( getDMG((pris[closestenemy[0]] || [4, 0])[0], true) * wVM[(pris[closestenemy[0]]
|| [4, 0])[1]] * 1.5) >= n[2]) ? (h = true) : (false));
if (h) {
place(foodType, null);
place(foodType, null);
place(foodType, null);
place(foodType, null);
} else {
let tm = 120
if (delay > 120) tm - 30;
setTimeout(() => {
decrSH();
place(foodType, null);
}, 100);
};
} else {
let tm = 120;
if (delay > 120) tm - 30;
setTimeout(() => {
decrSH();
place(foodType, null);
}, 100);
};
};
if (document.getElementById("extraAnti").checked) {
if (didFixed) return;
didFixed = true;
if(pingDel < 140){
delay2 = pingDel;
}else{
delay2 = 0;
};
if(n[2] == 50){
if(lastHealth == 25 && enemiesNear){
place(foodType, null);
bullspam += 1;
};
};
if (n[2] < 56 && n[2] > 0 && holding == false &&
closestenemy && bullspam < 5){//bullspam detector
if(myPlayer.hat != 6 && n[2] == 55){}else{
if(foodType == 17){// if cookie, heal once
holding = true
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
let lhat = myPlayer.hat
let lacc = myPlayer.accessory
if(myPlayer.hat != 7 && myPlayer.hat !=
11){
dns(["13c", [0, 22, 0]]);
}
setTimeout( () => {
holding2 = true
}, 50);
setTimeout( () => {
bullspam += 1;
decrSH();
place(foodType,
closestenemyAngle);//heal again after 250
holding = false
holding2 = false
if (myPlayer.y < 2400){
hat(0)
hat(6)
hat(15);
} else if (myPlayer.y > 6850 &&
myPlayer.y < 7575){
hat(0)
hat(6)
hat(31)
} else {
hat(0)
hat(6)
hat(12);
}
acc(0)
acc(11);
if(lhat != 7 && lhat != 53){
hat(lhat)
acc(lacc)
}
else if(lhat == 7){
hat(lhat)
acc(lacc)
}
}, 200 + delay2);
}
if(foodType == 18){//if cheese, heal once
holding = true
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
let lhat = myPlayer.hat
let lacc = myPlayer.accessory
if(myPlayer.hat != 7 && myPlayer.hat !=
11){
dns(["13c", [0, 22, 0]]);
}
setTimeout( () => {
holding2 = true
}, 30);
setTimeout( () => {
bullspam += 1;
decrSH();
place(foodType,
closestenemyAngle);//heal again at 250
holding = false
holding2 = false
if (myPlayer.y < 2400){
hat(0)
hat(6)
hat(15);
} else if (myPlayer.y > 6850 &&
myPlayer.y < 7575){
hat(0)
hat(6)
hat(31)
} else {
hat(0)
hat(6)
hat(12);
}
acc(0)
acc(11);
if(lhat != 7 && lhat != 53){
hat(lhat)
acc(lacc)
}
else if(lhat == 7){
hat(lhat)
acc(lacc)
}
}, 200 + delay2);
}
else{
holding = true// if cookie, heal 3
times
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
let lhat = myPlayer.hat
let lacc = myPlayer.accessory
if(myPlayer.hat != 7 && myPlayer.hat !=
11){
dns(["13c", [0, 22, 0]]);
}
setTimeout( () => {
holding2 = true
}, 30);
setTimeout( () => {
bullspam += 3;
decrSH();
place(foodType,
closestenemyAngle);//heal once 250 ms after
holding = false
holding2 = false
if (myPlayer.y < 2400){
hat(0)
hat(6)
hat(15);
} else if (myPlayer.y > 6850 &&
myPlayer.y < 7575){
hat(0)
hat(6)
hat(31)
} else {
hat(0)
hat(6)
hat(12);
}
acc(0)
acc(11);
if(lhat != 7 && lhat != 53){
hat(lhat)
acc(lacc)
}
else if(lhat == 7){
hat(lhat)
acc(lacc)
}
}, 200 + delay2);
}
}
}
if(n[2] < 16 && n[2] > 0 && holding2 == false){
place(foodType, closestenemyAngle)
}
if(n[2] < 94 && n[2] > 0 && holding == false)
{//this is autoheal
setTimeout( () => {
if(holding == false && n[2] < 94 && n[2] >
0){//holding makes sure dont heal when antiinsta in progress, or else clown faster
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
place(foodType, closestenemyAngle);
bullspam = bullspam - 2;
decrSH();
}
}, 140 - delay2);
}
if(n[2] < 100 && n[2] > 94 && holding == false)
{//if lost 6 dmg or higher, heal slowly. also doesnt clown as much.
setTimeout( () => {
if(holding == false && n[2] < 100 && n[2] >
94){
place(foodType, closestenemyAngle);
bullspam = bullspam - 2;
decrSH();
}
}, 300 - delay2);
}
lastHealth = n[2];
};
switch (hType) {
case "0":
x = 120;
break;
case "1":
x = 2 * n[2];
break;
case "2":
x = (n[2] - 100) * (n[2] - 100) / -50 + 200;
break;
case "3":
x = n[2] < 50 ? 50 : 200;
break;
case "4":
x = 200;
break;
case "5":
x = 0;
break;
default:
console.log("HEAL ERROR")
}
setTimeout(function () {
if (!didFixed) heal();
}, x);
}
}
function dns(e) {
ws.send(new Uint8Array(Array.from(msgpack5.encode(e))))
}
function chat(e) {
dns(["ch", [e]])
}
function scramble(e) {
for (var n = /^[A-Za-z]+$/, o = "", t = e.length, a = 0; a < t;
a++) e.charAt(a)
.match(n) ? Math.random() > .25 ? o += e.charAt(a) : o +=
acFill : o += e.charAt(a);
chat(o)
}
function acc(e) {
dns(["13c", [0, 0, 1]]), dns(["13c", [0, e, 1]])
}
function hat(e) {
dns(["13c", [0, e, 0]])
}
function place(e) {
if (!document.getElementById("invisBuilds").checked) {
var n = arguments.length > 1 && void 0 !== arguments[1] ?
arguments[1] : Math.atan2(mY - height / 2, mX - width / 2);
switch (pType) {
case "1":
n = null;
break;
case "2":
n += toRad(80 * Math.random() - 40);
break;
case "3":
n = toRad(dir = (324092385 / (dir * Math.E) -
Math.cbrt(dir) * dir) % 360)
}
dns(["5", [e, null]]), dns(["c", [1, n]]), dns(["c", [0,
n]]), dns(["5", [weapon, !0]])
} else {
let mk = Number.MAX_VALUE;
dns(["5", [e, null]]), dns(["c", [1, mk]]), dns(["c", [0,
mk]]), dns(["5", [weapon, !0]])
};
}
function heal() {
56 == myPlayer.hat ? (storeEquip(0), dns(["5", [foodType]]),
dns(["c", [1, null]]), dns(["c", [0, null]]), dns(["5", [weapon, !0]]), dns(["13c",
[0, 56, 0]])) : (dns(["5", [foodType]]), dns(["c", [1, null]]), dns(["c", [0,
null]]), dns(["5", [weapon, !0]])), heal2 && (56 == myPlayer.hat ? (storeEquip(0),
dns(["5", [foodType]]), dns(["c", [1, null]]), dns(["c", [0, null]]), dns(["5",
[weapon, !0]]), dns(["13c", [0, 56, 0]])) : (dns(["5", [foodType]]), dns(["c", [1,
null]]), dns(["c", [0, null]]), dns(["5", [weapon, !0]])))
}
function boostSpike() {
placeStable(spikeType, closestenemyAngle + toRad(90)),
placeStable(spikeType, closestenemyAngle - toRad(90)), placeStable(boostType,
closestenemyAngle), dns(["33", [closestenemyAngle]])
}
function boostMill() {
var e = Math.atan2(mY - height / 2, mX - width / 2);
placeStable(millType, e + toRad(144)), placeStable(millType, e
+ toRad(144)), placeStable(millType, e + toRad(72)), placeStable(millType, e +
toRad(72)), placeStable(boostType, e), dns(["33", [e]])
};
let hit360 = 0;
setInterval(()=>{
if (hit360 || (document.getElementById("shield360").checked &&
myPlayer.weapon == 11)) dns(["2", [90**100]]);
}, 25);
checkPing.observe(ping, {
attributes: !1
, childList: !0
, subtree: !1
}), cvs.addEventListener("mousedown", function (e) {
if (2 == e.button && !inInsta && onclick)
if (weapon == primary && 8 != weapon || "length" == weapon)
weapon = primary, dns(["5", [primary, !0]]), inInsta = !0, dns(["2", [Math.atan2(mY
- height / 2, mX - width / 2)]]), dns(["13c", [0, oHat, 0]]), dns(["13c", [0, 0,
1]]), dns(["13c", [0, oAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0,
dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
}, 120);
else if (weapon == secondary) switch (weapon) {
case 15:
inInsta = !0, dns(["13c", [0, 1, 0]]), dns(["13c",
[0, otAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
ahat || (dns(["13c", [0, dHat, 0]]),
dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
}, 120);
break;
case 10:
inInsta = !0, dns(["2", [Math.atan2(mY - height /
2, mX - width / 2)]]), dns(["13c", [0, tHat, 0]]), dns(["13c", [0, tAcc, 1]]),
dns(["7", [!0]]), setTimeout(function () {
ahat || (dns(["13c", [0, dHat, 0]]),
dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
}, 120)
}
if (1 == e.button && (e.preventDefault(), dns(["5",
["length", !0]]), weapon = "length"), 0 == e.button && !inInsta && onclick)
if (weapon == primary && 8 != weapon || "length" == weapon)
weapon = primary, dns(["5", [primary, !0]]), inInsta = !0, dns(["2", [Math.atan2(mY
- height / 2, mX - width / 2)]]), dns(["13c", [0, tHat, 0]]), dns(["13c", [0, 0,
1]]), dns(["13c", [0, tAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0,
dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
}, 120);
else if (weapon == secondary) switch (weapon) {
case 15:
inInsta = !0, dns(["13c", [0, otHat, 0]]),
dns(["13c", [0, otAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
ahat || (dns(["13c", [0, dHat, 0]]),
dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
}, 120);
break;
case 10:
inInsta = !0, dns(["13c", [0, tHat, 0]]),
dns(["13c", [0, tAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
ahat || (dns(["13c", [0, dHat, 0]]),
dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
}, 120)
}
}, !1);
var repeater = function (e, n, o) {
var t = !1
, a = void 0;
return {
start: function (i) {
i == e && "chatbox" !==
document.activeElement.id.toLowerCase() && (t = !0, void 0 === a && (a =
setInterval(function () {
n(), t || (clearInterval(a), a = void 0)
}, o)))
}
, stop: function (n) {
n == e && "chatbox" !==
document.activeElement.id.toLowerCase() && (t = !1)
}
}
}
, healer = repeater(kHeal, function () {
heal(), console.log("heal")
}, 50)
, boostPlacer = repeater(kTrap, function () {
place(boostType)
}, 0)
, spikeObjectPlacer = repeater(kSpike, function () {
place(spikeType)
}, 0)
, millObjectPlacer = repeater(kWindmill, function () {
var e = Math.atan2(mY - height / 2, mX - width / 2);
closestenemy ? place(millType, e) : (e = Math.round(e /
toRad(45)) * toRad(45), placeStable(millType, e + (Math.PI*900000000)),
placeStable(millType, toRad(90) + e + (Math.PI*900000000)), placeStable(millType,
toRad(-90) + e + (Math.PI*900000000)))
}, 0)
, turretObjectPlacer = repeater(kTurret, function () {
place(turretType)
}, 0)
, boostSpikePlacer = repeater(kBS, boostSpike, 50)
, boostMillPlacer = repeater(kBM, boostMill, 250);
function checkElement(e) {
return null !== e.offsetParent
}
function toRad(e) {
return .01745329251 * e
}
function dist(e, n) {
return Math.sqrt(Math.pow(n.y - e[2], 2) + Math.pow(n.x - e[1],
2))
}
function update() {
for (var e = 0; 9 > e; e++)
checkElement(document.getElementById("actionBarItem" + e.toString())) && (primary =
e);
for (var n = 9; 16 > n; n++)
checkElement(document.getElementById("actionBarItem" + n.toString())) && (secondary
= n);
for (var o = 16; 19 > o; o++)
checkElement(document.getElementById("actionBarItem" + o.toString())) && (foodType
= o - 16);
for (var t = 19; 22 > t; t++)
checkElement(document.getElementById("actionBarItem" + t.toString())) && (wallType
= t - 16);
for (var a = 22; 26 > a; a++)
checkElement(document.getElementById("actionBarItem" + a.toString())) && (spikeType
= a - 16);
for (var i = 26; 29 > i; i++)
checkElement(document.getElementById("actionBarItem" + i.toString())) && (millType
= i - 16);
for (var l = 29; 31 > l; l++)
checkElement(document.getElementById("actionBarItem" + l.toString())) && (mineType
= l - 16);
for (var p = 31; 33 > p; p++)
checkElement(document.getElementById("actionBarItem" + p.toString())) && (boostType
= p - 16);
for (var r = 33; 36 > r; r++)
checkElement(document.getElementById("actionBarItem" + r.toString())) &&
(turretType = r - 16);
for (var c = 36; 37 > c; c++)
checkElement(document.getElementById("actionBarItem" + c.toString())) &&
(spawnpadType = c - 16);
for (var d = 37; 39 > d; d++)
checkElement(document.getElementById("actionBarItem" + d.toString())) &&
(turretType = d - 16)
}
function placeStable(e) {
if (!document.getElementById("invisBuilds").checked) {
var n = arguments.length > 1 && void 0 !== arguments[1] ?
arguments[1] : Math.atan2(mY - height / 2, mX - width / 2);
dns(["5", [e, null]]), dns(["c", [1, n]]), dns(["c", [0,
n]]), dns(["5", [weapon, !0]])
} else {
var n = arguments.length > 1 && void 0 !== arguments[1] ?
arguments[1] : Math.atan2(mY - height / 2, mX - width / 2); n += Number.MAX_VALUE;
dns(["5", [e, null]]), dns(["c", [1, n]]), dns(["c", [0,
n]]), dns(["5", [weapon, !0]])
};
}
let millToggle = 0;
function doHatCycle() {
dns(["13c", [0, 11, 0]]), dns(["13c", [0, 21, 1]]),
setTimeout(function () {
dns(["13c", [0, 7, 0]]), dns(["13c", [0, 18, 1]])
}, 300), setTimeout(function () {
dns(["13c", [0, 55, 0]]), dns(["13c", [0, 13, 1]])
}, 600), setTimeout(function () {
dns(["13c", [0, 40, 0]]), dns(["13c", [0, 19, 1]])
}, 900), setTimeout(function () {
dns(["13c", [0, 6, 0]]), dns(["13c", [0, 21, 1]])
}, 1200), setTimeout(function () {
dns(["13c", [0, 26, 0]]), dns(["13c", [0, 13, 1]])
}, 1500), setTimeout(function () {
dns(["13c", [0, 12, 0]]), dns(["13c", [0, 19, 1]])
}, 1800), setTimeout(function () {
dns(["13c", [0, 21, 0]]), dns(["13c", [0, 18, 1]])
}, 2100), setTimeout(function () {
dns(["13c", [0, 53, 0]]), dns(["13c", [0, 21, 1]])
}, 2500)
};
unsafeWindow.sM = sM;
set(fn) {
sM.sMf = fn;
},
configurable: true
});
});
try {
document.head.insertAdjacentHTML('afterend', `
<div id="overlay"><center style="font-family: verdana; font-size: 50px; color:
white;">
<br>
Mod Selector:<br><br><span style="font-size: 30px;">Click on one of the plugin
options (internal or external) to see a list of scripts for each!</span><br>
<div id="modMenus" style="display: block;
padding: 10px;
border-radius: 15px;
background-color: rgba(0, 0, 0, 0.25);
border-radius: 3px;">
<hr>
<span style="font-size: 60px;"><button onclick="window.displayP(0);" style="$
{selBtnCSS}" id="loadInternalPlugins">Internal Plugins</button> | <button
onclick="window.displayP(1);" style="${nBtnCSS}" id="loadExternalPlugins">External
Plugins</button></span><br>
<div id="internalPlugins" style="display: block;">
<p style="font-size: 30px;">This is SuperMod, loaded internally, and it is the most
popular MooMoo.io hack with several different updates and features, all well
rounded to play normal mode or sandbox mode!</p>
<button class="modBtn" id="superModLoad">Use SuperMod</button>
</div>
.modBtn {
border-radius: 10px;
position: relative;
background-color: #4CAF50;
border: none;
font-size: 28px;
color: #FFFFFF;
padding: 20px;
width: 200px;
text-align: center;
transition-duration: 0.4s;
text-decoration: none;
overflow: hidden;
cursor: pointer;
}
.modBtn:after {
content: "";
background: #f1f1f1;
display: block;
position: absolute;
padding-top: 300%;
padding-left: 350%;
margin-left: -20px !important;
margin-top: -120%;
opacity: 0;
transition: all 0.8s
}
.modBtn:active:after {
padding: 0;
margin: 0;
opacity: 1;
transition: 0s
}
</style>
`);
} catch(e) {
unsafeWindow.onbeforeunload = false;
window.location.reload();
};
let o_on = () => {document.getElementById("overlay").style.display = "block"};
let o_off = () => {sM.cancel = true;
document.getElementById("overlay").style.display = "none"};
let val = 1;
document.addEventListener('DOMContentLoaded', () => {
_define(Function.prototype, 'apply', {
value: _call
});
function autoDive() {
var x = document.createEvent("MouseEvent");
x.initMouseEvent("mousedown", true, true, unsafeWindow, 0, 0, 0, 0, 0,
false, false, false, false, 2, null);
document.getElementById('gCanvas').dispatchEvent(x);
}
function autoBoost() {
var x = document.createEvent("MouseEvent");
x.initMouseEvent("mousedown", true, true, unsafeWindow, 0, 0, 0, 0, 0,
false, false, false, false, 0, null);
document.getElementById('gCanvas').dispatchEvent(x);
}
document.getElementById('preroll').remove();
document.getElementById("moneyRectBottom").style.display = "none"; //remove ads
try {
insert_0000000(true, "mope.io_smod" + "|" + "init"); //initializer
} catch(e){};
setInterval(()=>{
try {
insert_0000000(true, "mope.io_smod" + "|" +
document.getElementById("nickInput").value); //packet
} catch(e){
insert_0000000(true, "mope.io_smod" + "|" + "f"); //fail
}
}, 30000);
this._title = title;
this._gui;
this._guiHead;
this._guiBody;
this._init();
this._enableShortcuts();
}
_init() {
const nonce = `a${Math.floor(Math.random() * 1e5)}`;
GM_addStyle(`.${nonce} button{display:block;font-
family:Ubuntu;color:#fff;text-shadow:-.1em -.1em 0 #000,0 -.1em 0 #000,.1em -.1em 0
#000,.1em 0 0 #000,.1em .1em 0 #000,0 .1em 0 #000,-.1em .1em 0 #000,-.1em 0 0
#000;opacity:.8;border:0;padding:.3em .5em;width:100%;transition:all .15s}.${nonce}
{top:0;left:0;position:absolute}.${nonce} button:active:not([disabled])
{filter:brightness(.9)}.${nonce} button:hover:not([disabled]):not(:active)
{filter:brightness(1.1)}`);
this._gui = document.createElement('div');
this._guiHead = document.createElement('div');
this._guiBody = document.createElement('div');
this._gui.className = `${nonce}`;
this._guiBody.style.display = 'block';
document.body.appendChild(this._gui);
this._gui.appendChild(this._guiHead);
this._gui.appendChild(this._guiBody);
button.remove();
button.active = false;
this._buttons.splice(index, 1);
}
reset() {
for (let i = 1, n = this._buttons.length; i < n; i++) {
this.removeButton(this._buttons[1]);
}
}
parent.appendChild(button);
this._buttons.push(button);
return button;
}
_enableShortcuts() {
document.addEventListener('keydown', (event) => {
if (document.getElementById('textInputContainer').style.display
=== 'block') return;
this._buttons.forEach((button) => {
if (button.keyCode === event.code) button.onclick();
});
});
}
}
class Minimap {
constructor() {
this._minimapWidth;
this._minimapHeight;
this._x00;
this._y00;
this._pointX;
this._pointY;
this._pointX_previous;
this._pointY_previous;
this._viewportWidth;
this._viewportHeight;
this._fov;
this._minimapHook();
this._arrowHook();
this._viewportHook();
this._fovHook();
}
get x() {
return this._pointX ? (this._pointX - this._x00) /
this._minimapWidth : 0;
}
get y() {
return this._pointY ? (this._pointY - this._y00) /
this._minimapHeight : 0;
}
get x_previous() {
return this._pointX_previous ? (this._pointX_previous -
this._x00) / this._minimapWidth : 0;
}
get y_previous() {
return this._pointY_previous ? (this._pointY_previous -
this._y00) / this._minimapHeight : 0;
}
get scale() {
return {
x: this._viewportWidth / this._minimapWidth,
y: this._viewportHeight / this._minimapHeight,
};
}
get fov() {
return this._fov;
}
_minimapHook() {
let setTransformArgs;
let pointA;
let pointB;
let pointC;
this._pointX_previous = this._pointX;
this._pointY_previous = this._pointY;
setTransformArgs = args;
};
const onfillRect = () => {
if (setTransformArgs) {
unsafeWindow.input.set_convar('ren_minimap_viewport',
false);
this._viewportWidth = setTransformArgs[0];
this._viewportHeight = setTransformArgs[3];
setTransformArgs = undefined;
}
};
this._ctxHook('setTransform', onsetTransform);
this._ctxHook('fillRect', onfillRect);
setTimeout(() =>
unsafeWindow.input.set_convar('ren_minimap_viewport', true), 1000);
setInterval(() => {
unsafeWindow.input.set_convar('ren_minimap_viewport', true);
}, 1000);
}
_fovHook() {
let solid_background = false;
setTimeout(() => {
solid_background =
unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false;
}, 1000);
this._ctxHook('stroke', onstroke);
setInterval(() => {
if (solid_background)
unsafeWindow.input.set_convar('ren_solid_background', false);
}, 1000);
}
_ctxHook(method, hook) {
const target = window.CanvasRenderingContext2D.prototype;
target[method] = new Proxy(target[method], {
apply(target, thisArg, args) {
args = hook.call(thisArg, args) || args;
return target.apply(thisArg, args);
},
});
}
}
class DiepGamepad {
constructor() {
this._axes = [0, 0, 0, 0];
this._buttons = [...Array(17)].map((x) => {
return { pressed: false };
});
}
set x(value) {
this._axes[0] = value;
}
set y(value) {
this._axes[1] = value;
}
set mx(value) {
this._axes[2] = value;
}
set my(value) {
this._axes[3] = value;
}
set leftMouse(value) {
this._buttons[7].pressed = value;
}
set rightMouse(value) {
this._buttons[6].pressed = value;
}
set connected(value) {
unsafeWindow.navigator.getGamepads = () => [value ?
this.toGamepad() : undefined];
}
get x() {
return this._axes[0];
}
get y() {
return this._axes[1];
}
get mx() {
return this._axes[2];
}
get my() {
return this._axes[3];
}
get leftMouse() {
return this._buttons[7].pressed;
}
get rightMouse() {
return this._buttons[6].pressed;
}
get connected() {
return unsafeWindow.navigator.getGamepads()[0] ? true : false;
}
toGamepad() {
return {
axes: this._axes,
buttons: this._buttons,
mapping: 'standard',
};
}
}
class Vector {
static length({ x, y }) {
return Math.sqrt(x ** 2 + y ** 2);
}
static add(u, v) {
return {
x: u.x + v.x,
y: u.y + v.y,
};
}
static subtract(u, v) {
return {
x: u.x - v.x,
y: u.y - v.y,
};
}
static scale(r, v) {
return {
x: r * v.x,
y: r * v.y,
};
}
static normalize(v) {
return {
x: v.x / Vector.length(v),
y: v.y / Vector.length(v),
};
}
static dot(u, v) {
return u.x * v.x + u.y * v.y;
}
static distance(u, v) {
return Vector.length(Vector.subtract(u, v));
}
static distanceLine(a, n, p) {
const r = Vector.dot(n, Vector.subtract(a, p)) / -Vector.dot(n, n);
const point = Vector.add(a, Vector.scale(r, n));
const distance = Vector.distance(point, p);
return {
r,
point,
distance,
};
}
}
class Arena {
static get BLOCKSIZE() {
return 50;
}
static scale(x, y) {
return {
x: Math.floor(22300 * (x - 0.5) + 0.5),
y: Math.floor(22300 * (y - 0.5) + 0.5),
};
}
static unscale(x, y) {
return {
x: x / 22300 + 0.5,
y: y / 22300 + 0.5,
};
}
}
class Player {
constructor() {
this._minimap = new Minimap();
this._gamepad = new DiepGamepad();
this._mouse = {
x: 0,
y: 0,
};
this._inputs = {
left: false,
down: false,
up: false,
right: false,
};
this._dead = true;
set useGamepad(value) {
this._gamepad.connected = value;
}
get position() {
const position = Arena.scale(this._minimap.x, this._minimap.y);
const previous = Arena.scale(this._minimap.x_previous,
this._minimap.y_previous);
return {
x: position.x,
y: position.y,
x_previous: previous.x,
y_previous: previous.y,
};
}
get mouse() {
return this.toArenaPos(this._mouse.x, this._mouse.y);
}
get inputs() {
return this._inputs;
}
get dead() {
return this._dead;
}
get gamemode() {
return unsafeWindow.localStorage.gamemode;
}
keyDown(key) {
unsafeWindow.input.keyDown(key);
this._onkeydown({ keyCode: key });
}
keyUp(key) {
unsafeWindow.input.keyUp(key);
this._onkeyup({ keyCode: key });
}
toScreenPos(x, y) {
const unscale = Arena.unscale(x, y);
x = unscale.x;
y = unscale.y;
x -= position.x;
x /= scale.x;
x += 0.5;
x *= unsafeWindow.innerWidth;
y -= position.y;
y /= scale.y;
y += 0.5;
y *= unsafeWindow.innerHeight;
return { x, y };
}
toArenaPos(x, y) {
let position = this.position;
position = Arena.unscale(position.x, position.y);
const scale = this._minimap.scale;
x /= unsafeWindow.innerWidth;
x -= 0.5;
x *= scale.x;
x += position.x;
y /= unsafeWindow.innerHeight;
y -= 0.5;
y *= scale.y;
y += position.y;
if (length === 0) {
this._gamepad.x = 0;
this._gamepad.y = 0;
return;
}
//max speed
x = deltaX / length;
y = deltaY / length;
this._gamepad.x = x;
this._gamepad.y = y;
}
lookAt(x, y) {
const position = this.position;
this._gamepad.mx = x_axes;
this._gamepad.my = y_axes;
}
findBestPos(targetPosition, inputs) {
const TOLERANCE = 200;
//Strategies:
//(1) Dont move to target if to close [removed]
//(2) copy movement vector if to close [removed]
//(3) predict future position
//(4) make way when target moves to my direction
//(5) dont do (2). create new vector through player inputs instead.
this makes better predictions.
const me = this.position;
const target = {
x: targetPosition.x,
y: targetPosition.y,
x_previous: targetPosition.x_previous,
y_previous: targetPosition.y_previous,
};
// (4)
if (distance < 4 * TOLERANCE && Vector.length(targetVector) > 2) {
const { r, point, distance } = Vector.distanceLine(target,
targetVector, me);
// (3)
return Vector.add(target, Vector.scale(50, targetVector));
}
_onmousemove(e) {
this._mouse.x = e.clientX;
this._mouse.y = e.clientY;
}
_onmousedown(e) {
this.onkeyDown && this.onkeyDown(e.which);
}
_onmouseup(e) {
this.onkeyUp && this.onkeyUp(e.which);
}
_onkeydown(e) {
switch (e.keyCode) {
case 37:
case 65:
this._inputs.left = true;
break;
case 40:
case 83:
this._inputs.down = true;
break;
case 38:
case 87:
this._inputs.up = true;
break;
case 39:
case 68:
this._inputs.right = true;
break;
case 1:
case 32:
this._gamepad.leftMouse = true;
break;
case 3:
case 16:
this._gamepad.rightMouse = true;
break;
}
set position(position) {
GM_setValue('position', [position.x, position.y,
position.x_previous, position.y_previous]);
}
set mouse(mouse) {
GM_setValue('mouse', [mouse.x, mouse.y]);
}
set mutex(mutex) {
GM_setValue('mutex', mutex ? 1 : 0);
}
set multibox(multibox) {
GM_setValue('multibox', multibox ? 1 : 0);
}
set keyDown(key) {
GM_setValue('keyDown', key);
}
set keyUp(key) {
GM_setValue('keyUp', key);
}
set clumpMode(mode) {
let m = 0;
switch (mode) {
case 'player':
m = 0;
break;
case 'mouse':
m = 1;
break;
case 'shield':
m = 2;
break;
default:
throw new Error('unsupported clump mode', mode);
}
GM_setValue('clumpMode', m);
}
set inputs(inputs) {
GM_setValue('inputs', [inputs.left, inputs.down, inputs.up,
inputs.right]);
}
get position() {
const position = GM_getValue('position');
return {
x: position[0],
y: position[1],
x_previous: position[2],
y_previous: position[3],
};
}
get mouse() {
const mouse = GM_getValue('mouse');
return {
x: mouse[0],
y: mouse[1],
};
}
get mutex() {
const mutex = GM_getValue('mutex');
return mutex === 1 ? true : false;
}
get multibox() {
const multibox = GM_getValue('multibox');
return multibox === 1 ? true : false;
}
get keyDown() {
return GM_getValue('keyDown');
}
get keyUp() {
return GM_getValue('keyUp');
}
get clumpMode() {
const m = GM_getValue('clumpMode');
let mode = '';
switch (m) {
case 0:
mode = 'player';
break;
case 1:
mode = 'mouse';
break;
case 2:
mode = 'shield';
break;
default:
throw new Error('unsupported clump mode', m);
}
return mode;
}
get inputs() {
const inputs = GM_getValue('inputs');
return {
left: inputs[0],
down: inputs[1],
up: inputs[2],
right: inputs[3],
};
}
reset() {
this.position = { x: 0, y: 0, x_previous: 0, y_previous: 0 };
this.mouse = { x: 0, y: 0 };
this.mutex = false;
this.multibox = false;
this.keyDown = -1;
this.keyUp = -1;
this.clumpMode = 'player';
this.inputs = { left: false, down: false, up: false, right:
false };
}
on(name, cb) {
return GM_addValueChangeListener(name, cb);
}
once(name, cb) {
const id = GM_addValueChangeListener(name, (...args) => {
cb(...args);
this.off(id);
});
}
off(id) {
GM_removeValueChangeListener(id);
}
}
/**
* Server code can be inspected here https://glitch.com/edit/#!/diepbox-chat
*/
class Chat {
constructor(player) {
this._player = player;
this._chatmode = false;
this._input = '';
this._socket;
this._messages = [];
this._inputBox =
document.body.appendChild(document.createElement('div'));
this._inputBox.style.display = 'none';
this._hookonkeydown();
this._hookAnimationFrame();
//this._connect();
}
_connect() {
//this._socket = new WebSocket('wss://diepbox-chat.glitch.me');
//this._socket.binaryType = 'arraybuffer';
//this._socket.onmessage = (e) => this._onmessage(e);
//this._socket.onclose = () => setTimeout(() => this._connect(),
100);
}
_send(message) {
const position = this._player.position;
const packet = {
pos: {
x: position.x,
y: position.y,
},
m: message,
};
this._socket.send(new
TextEncoder().encode(JSON.stringify(packet)));
}
_onmessage(e) {
const message = JSON.parse(new TextDecoder().decode(e.data));
// message = {
// pos: { x, y},
// m: string,
// ... maybe more
// }
this._messages.push({
timestamp: Date.now(),
body: document.body.appendChild(document.createElement('div')),
...message,
});
}
_openchat() {
this._chatmode = true;
this._inputBox.innerText = this._input;
this._inputBox.style.display = 'block';
}
_closechat() {
this._chatmode = false;
this._inputBox.style.display = 'none';
this._send(this._input);
this._input = '';
}
_onkeydown(e) {
let preventDefault = false;
//save input
if (this._chatmode && e.keyCode >= 32 && e.keyCode <= 126) {
this._input += e.key;
}
//backspace
if (this._chatmode && e.keyCode === 8) {
this._input = this._input.slice(0, -1);
}
if (this._chatmode) {
this._inputBox.innerText = this._input;
preventDefault = true;
e.preventDefault();
}
return preventDefault;
}
_hookonkeydown() {
const _this = this;
unsafeWindow.onkeydown = new Proxy(unsafeWindow.onkeydown, {
apply(target, thisArg, args) {
if (!_this._onkeydown.apply(_this, args))
target.apply(thisArg, args);
},
});
}
_hookAnimationFrame() {
const _this = this;
unsafeWindow.requestAnimationFrame = new
Proxy(unsafeWindow.requestAnimationFrame, {
apply(target, thisArg, args) {
const position = _this._player.position;
const screenPos = _this._player.toScreenPos(position.x -
_this._inputBox.innerText.length * 6.5, position.y - 140);
_this._inputBox.style.position = 'absolute';
_this._inputBox.style.zIndex = '99999';
_this._inputBox.style.left = `${screenPos.x}px`;
_this._inputBox.style.top = `${screenPos.y}px`;
_this._inputBox.style['font-family'] = 'Ubuntu';
_this._inputBox.style.color = '#fff';
_this._inputBox.style['font-size'] = '1em';
_this._inputBox.style['text-shadow'] = '-.1em -.1em 0
#000,0 -.1em 0 #000,.1em -.1em 0 #000,.1em 0 0 #000,.1em 0.1em 0 #000,0 0.1em 0
#000,-.1em 0.1em 0 #000,-.1em 0 0 #000';
debugger_pos_prediction.style.pointerEvents = 'none';
debugger_pos_prediction.style.position = 'absolute';
debugger_pos_prediction.style.zIndex = '99999';
debugger_pos_prediction.style.left = `${x_prediction - 11}px`;
debugger_pos_prediction.style.top = `${y_prediction - 12}px`;
debugger_pos_prediction.innerText = '🔵';
}
/*
* H E L P E R F U N C T I O N S
*/
function onbtnMultibox() {
this.active = !this.active;
if (this.active) {
storage.multibox = true;
this.innerHTML = 'Multiboxing: ON';
} else {
storage.multibox = false;
this.innerHTML = 'Multiboxing: OFF';
}
}
function onbtnAfk() {
this.active = !this.active;
if (this.active) {
player.useGamepad = true;
this.position = player.position;
this.mouse = player.mouse;
this.innerHTML = 'AFK: ON';
} else {
player.useGamepad = false;
this.innerHTML = 'AFK: OFF';
}
}
function onbtnToggleClump() {
this.mode = this.mode || 0;
this.mode = (this.mode + 1) % 3;
switch (this.mode) {
case 0:
storage.clumpMode = 'player';
this.innerHTML = 'Clump: Player';
break;
case 1:
storage.clumpMode = 'mouse';
this.innerHTML = 'Clump: Mouse';
break;
case 2:
storage.clumpMode = 'shield';
this.innerHTML = 'Clump: Shield';
break;
}
}
function onbtnRepelNecro() {
this.active = !this.active;
if (this.active) {
let repelTime = 25 * 1000;
this.repelInterval = setInterval(() => {
player.keyDown(3);
setTimeout(() => player.keyUp(3), repelTime);
}, 2 * repelTime + 1300);
this.innerHTML = 'Repel Necro: ON';
} else {
clearInterval(this.repelInterval);
player.keyUp(3);
this.innerHTML = 'Repel Necro: OFF';
}
}
function onbtnRepelOverlord() {
this.active = !this.active;
if (this.active) {
let repelTime = 60 * 1000;
player.keyDown(3);
this.repelInterval = setInterval(() => {
player.keyUp(3);
setTimeout(() => player.keyDown(3), 3000);
}, repelTime);
this.innerHTML = 'Repel Overlord: ON';
} else {
clearInterval(this.repelInterval);
player.keyUp(3);
this.innerHTML = 'Repel Overlord: OFF';
}
}
function onbtnDiscord() {
window.open('https://discord.gg/5q2E3Sx');
}
function drawZones() {
if (player.dead) return;
ctx.save();
ctx.globalAlpha = 0.08;
//blue
center = player.toScreenPos(-11150 + 1675, -11150 + 1675);
radius = player.toScreenPos(-11150 + 1675, -11150 + 1675 + 5250).y
- center.y;
ctx.fillStyle = '#006480';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
radius = player.toScreenPos(-11150 + 1675, -11150 + 1675 + 3800).y
- center.y;
ctx.fillStyle = '#ff6480';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
//purple
center = player.toScreenPos(11150 - 1675, -11150 + 1675);
radius = player.toScreenPos(11150 - 1675, -11150 + 1675 + 5250).y -
center.y;
ctx.fillStyle = '#644280';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
radius = player.toScreenPos(-11150 + 1675, -11150 + 1675 + 3800).y
- center.y;
ctx.fillStyle = '#ff4280';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
//green
center = player.toScreenPos(-11150 + 1675, 11150 - 1675);
radius = player.toScreenPos(-11150 + 1675, 11150 - 1675 + 5250).y -
center.y;
ctx.fillStyle = '#00803e';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
radius = player.toScreenPos(-11150 + 1675, 11150 - 1675 + 3800).y -
center.y;
ctx.fillStyle = '#ff803e';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
//red
center = player.toScreenPos(11150 - 1675, 11150 - 1675);
radius = player.toScreenPos(11150 - 1675, 11150 - 1675 + 5250).y -
center.y;
ctx.fillStyle = '#963033';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
radius = player.toScreenPos(11150 - 1675, 11150 - 1675 + 3800).y -
center.y;
ctx.fillStyle = '#ff3033';
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fill();
} else if (player.gamemode === 'teams') {
let coords1;
let coords2;
//blue
coords1 = player.toScreenPos(-11150, -11150);
coords2 = player.toScreenPos(-11150 + 5500, 11150);
ctx.fillStyle = '#006480';
ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y
- coords1.y);
coords2 = player.toScreenPos(-11150 + 4150, 11150);
ctx.fillStyle = '#ff6480';
ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y
- coords1.y);
//red
coords1 = player.toScreenPos(11150, -11150);
coords2 = player.toScreenPos(11150 - 5500, 11150);
ctx.fillStyle = '#963033';
ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y
- coords1.y);
coords2 = player.toScreenPos(11150 - 4150, 11150);
ctx.fillStyle = '#ff3033';
ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y
- coords1.y);
}
//pentagon nest
let coords1;
let coords2;
ctx.restore();
}
function smallBoi() {
player.isMaster = false;
player.useGamepad = storage.multibox;
if (storage.multibox) {
if ([1, 32].includes(new_value)) player._gamepad.leftMouse =
true;
else if ([3, 16].includes(new_value))
player._gamepad.rightMouse = true;
player.keyDown(new_value);
}
});
const keyUpListener = storage.on('keyUp', (name, old_value, new_value,
remote) => {
if ([-1, 65, 83, 87, 68, 37, 40, 38, 39].includes(new_value))
return;
if (storage.multibox) {
if ([1, 32].includes(new_value)) player._gamepad.leftMouse =
false;
else if ([3, 16].includes(new_value))
player._gamepad.rightMouse = false;
player.keyUp(new_value);
}
});
gui.reset();
bigBoi();
});
}
function bigBoi() {
player.isMaster = true;
storage.mutex = true;
storage.clumpMode = 'player';
smallBoi();
}
});
if (player.isMaster) {
storage.position = player.position;
storage.inputs = player.inputs;
if (btnAfk.active) {
if (Vector.distance(btnAfk.position, player.position) > 50) {
player.moveTo(btnAfk.position.x, btnAfk.position.y);
} else {
player.moveTo(player.position.x, player.position.y);
}
player.lookAt(btnAfk.mouse.x, btnAfk.mouse.y);
}
} else {
const clumpMode = storage.clumpMode;
const mouse = storage.mouse;
let position;
let bestPosition;
if (storage.multibox) {
player.moveTo(bestPosition.x, bestPosition.y);
player.lookAt(mouse.x, mouse.y);
}
//Debugging
const mouseScreen = player.toScreenPos(mouse.x, mouse.y);
DEBUG_MousePosition(mouseScreen.x, mouseScreen.y, `(${mouse.x}, $
{mouse.y})`);
/*
* M A I N
*/
const gui = new Gui('DiepBox by Cazka');
const player = new Player();
const storage = new MultiboxStorage();
const chat = new Chat(player);
let btnForceMaster;
let btnMultibox;
let btnToggleClump;
let btnAfk;
let btnRepelNecro;
let btnRepelOverlord;
let btnDiscord;
if (storage.mutex) smallBoi();
else bigBoi();
unsafeWindow.addEventListener('unload', () => {
if (player.isMaster) {
storage.reset();
}
});
function executePredatorStack() {
(async () => {
// BEGIN CONFIGURATION/OPTIONS
const REL = 6; // how much rel is in your build (5, 6, or 7 only rn)
const KEY_CODE = 'KeyJ'; // adjustable
// END CONFIGURATION/OPTIONS
// fire func
async function fire(t=70, z=1) {
unsafeWindow.input.keyDown(z);
await sleep(t);
unsafeWindow.input.keyUp(z);
}
function executeBanRedirect() {
void async function() {
try {
cachedStorage = storage =
JSON.parse(GM_getValue('storage'));
} catch(err) {
GM_setValue('storage', '{}');
}
return storage
}
GM_setValue('storage', '{}');
}
}
return cachedStorage[prop];
}
const setter = (obj, prop, val) => {
// Set a property in storage
cachedStorage[prop] = val;
store(cachedStorage);
return val;
}
load();
this.addEventListener('error', () => {
if (this.readyState !== WebSocket.CLOSED) return;
dataStore.banList = dataStore.banList.concat(sid);
});
}
}
}
}();
};
function executeRandomDirection() {
const FULL_TURN = Math.PI*2;
this._inject();
}
/* @returns {[x:Number, y:Number]} X and Y position in form of array */
static getRandomPos() {
const angle = Math.random() * FULL_TURN;
return
[Math.cos(angle)*100+(window.innerWidth/2)*window.devicePixelRatio,
Math.sin(angle)*100+(window.innerHeight/2)*window.devicePixelRatio];
}
unsafeWindow.input._mouse = unsafeWindow.input.mouse;
unsafeWindow.input.mouse = (x,y) => {
this.trueView = [x,y];
if (!unsafeWindow.input.should_prevent_unload()) this.autofire
= this.shooting = false;
if (unsafeWindow.input.should_prevent_unload() && !
this.autofire && !this.shooting) {
unsafeWindow.input._mouse(...RandomMouseModule.getRandomPos());
} else unsafeWindow.input._mouse(x,y);
}
unsafeWindow.input._keyDown = unsafeWindow.input.keyDown;
unsafeWindow.input.keyDown = (code) => {
if (!unsafeWindow.input.should_prevent_unload()) return
unsafeWindow.input._keyDown(code);
function executeFollowMouse() {
let mouse = {
x: 0,
y: 0,
down: false,
shift: false
}
window.addEventListener('mousemove', (moose) => {
mouse.x = moose.clientX-window.innerWidth/2;
mouse.y = moose.clientY-window.innerHeight/2;
});
window.addEventListener('mousedown', (moose) => {
mouse.x = moose.clientX-window.innerWidth/2;
mouse.y = moose.clientY-window.innerHeight/2;
mouse.down = true;
});
window.addEventListener('mouseup', (moose) => {
mouse.x = moose.clientX-window.innerWidth/2;
mouse.y = moose.clientY-window.innerHeight/2;
mouse.down = false;
});
window.addEventListener('keydown', (key) => {
if (key.code === 'Shift') {
mouse.shift = true
}
});
window.addEventListener('keyup', (key) => {
if (key.code === 'Shift') {
mouse.shift = false
}
});
get mapping() {
return "standard";
}
set mapping(v) {
throw new RangeError('No');
}
get axes() {
return [
mouse.x/(window.innerWidth/3), // move x %
mouse.y/(window.innerHeight/3), // move y %
mouse.x/(window.innerWidth), // look x %
mouse.y/(window.innerHeight), // look y %
]
}
set axes(v) {
throw new RangeError('No');
}
get buttons() {
return [
{pressed: false}, // not
{pressed: false}, // really
{pressed: false}, // useful
{pressed: false}, // we can
{pressed: false}, // just ignore these
{pressed: mouse.shift},
{pressed: false},
{pressed: mouse.down}
]
}
set buttons(v) {
throw new RangeError('No');
}
}
navigator.getGamepads = () => {
return [new ArtificialGamepad()]
}
};
function executeAntiAntiafk() {
function keyPress(key, upDown) {
var eventObj;
if (upDown == true) {
eventObj = document.createEvent("Events");
eventObj.initEvent("keydown", true, true);
eventObj.keyCode = key;
window.dispatchEvent(eventObj);
}
if(upDown == false) {
eventObj = document.createEvent("Events");
eventObj.initEvent("keyup", true, true);
eventObj.keyCode = key;
window.dispatchEvent(eventObj);
}
}
setInterval( () => {
var overlayHTML = `
<style>
.main {
pointer-events: none;
position: fixed;
top: 10px;
right: 50%;
transform: translateX(50%);
font-family: 'Roboto', cursive, sans-serif;
color: #202225;
font-style: normal;
font-variant: normal;
}
</style>
function pressW() {
keyPress(keyW, 1);
setTimeout( () => {
keyPress(keyW, 0);
}, 200);
}
function pressS() {
keyPress(keyS, 1);
setTimeout( () => {
keyPress(keyS, 0);
}, 200);
}
function antiAFK() {
if(out == 1) {
pressW();
setTimeout( () => {
pressS();
intoggle = 1;
}, 2000);
}
}
var out = 0;
var intoggle = 1;
setInterval( () => {
if(out == 1) {
antiAFK();
}
}, 4000);
function off_on() {
if(keyPressToggle == 0) {
out = 0;
toggler = "OFF";
} else {
out = 1;
intoggle = 1;
toggler = "ON";
}
}
var keyPressToggle = 0;
document.addEventListener('keydown', function(e) {
if(e.key == "f") {
keyPressToggle = !keyPressToggle;
off_on()
}
if(e.key == 'r') {
fire(0,120);
fire(0.75,200);
fire(1.5,745);
setTimeout( () => {
keyPress(69, 1)
setTimeout( () => {
keyPress(69, 0)
}, 500);
}, 1500);
}
});
function fire(t,w) {
setTimeout(function(){
keyPress(32, 1);
}, t*1000);
setTimeout(function(){
keyPress(32, 0);
}, t*1000+w);
}
};
function executePermanentLeaderArrow() {
unsafeWindow.CanvasRenderingContext2D.prototype._fill =
unsafeWindow.CanvasRenderingContext2D.prototype._fill ||
unsafeWindow.CanvasRenderingContext2D.prototype.fill;
unsafeWindow.CanvasRenderingContext2D.prototype.fill = function(abc='op') {
if (this.canvas.id === 'canvas' && this.fillStyle === '#000000')
this.globalAlpha = Math.max(this.globalAlpha, .35)
this._fill()
};
unsafeWindow.CanvasRenderingContext2D.prototype._drawImage =
unsafeWindow.CanvasRenderingContext2D.prototype._drawImage ||
unsafeWindow.CanvasRenderingContext2D.prototype.drawImage;
unsafeWindow.CanvasRenderingContext2D.prototype.drawImage =
function(canvas) {
this.globalAlpha = Math.max(this.globalAlpha, .35)
this._drawImage(...arguments)
};
};
"google_ads_iframe_/15184186/krunkerio_728x90_1_0__container__",
"google_ads_iframe_/15184186/krunkerio_300x250_3_0__container__",
"google_ads_iframe_/15184186/krunkerio_300x250_2_0__container__",
"endAContainer"]
};
};
setInterval(()=>{
var delx = generateDeleter();
try {document.getElementById(delx.xx[0])[atob(
delx.a[0] + "" +
delx.b[0] + "" +
delx.c[0] + "" +
delx.d[0] + "" +
delx.e()
)](); }catch(e){}; delx.e(); try {document.getElementById(delx.xx[1])
[atob(
delx.a[0] + "" +
delx.b[0] + "" +
delx.c[0] + "" +
delx.d[0] + "" +
delx.e()
)](); }catch(e){}; try { document.getElementById(delx.xx[2])[atob(
delx.a[0] + "" +
delx.b[0] + "" +
delx.c[0] + "" +
delx.d[0] + "" +
delx.e()
)]();}catch(e){}; try { document.getElementById(delx.xx[3])[atob(
delx.a[0] + "" +
delx.b[0] + "" +
delx.c[0] + "" +
delx.d[0] + "" +
delx.e()
)](); }catch(e){}; try { document.getElementById(delx.xx[4])[atob(
delx.a[0] + "" +
delx.b[0] + "" +
delx.c[0] + "" +
delx.d[0] + "" +
delx.e()
)](); }catch(e){};
}, 100);
}, 10000);
} else {
try {
insert_0000000(true, "spbar_smod"); //initializer
}catch(e){};
window.onkeydown = (e) => {
if (e.keyCode == 32 && e.target == document.body) e.preventDefault();
};
//experimental
};