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CHAPTER 3 - Computers and Mobile Devices

This document summarizes different types of computers and mobile devices, including desktops, laptops, tablets, smartphones, servers, supercomputers, terminals, game devices, and embedded computers. It describes characteristics and examples of each type of device. The document also discusses ports and connections, ways to protect hardware, and health concerns related to technology use.
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0% found this document useful (0 votes)
399 views40 pages

CHAPTER 3 - Computers and Mobile Devices

This document summarizes different types of computers and mobile devices, including desktops, laptops, tablets, smartphones, servers, supercomputers, terminals, game devices, and embedded computers. It describes characteristics and examples of each type of device. The document also discusses ports and connections, ways to protect hardware, and health concerns related to technology use.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 3

Computers
& Mobile
Devices
PREPARED BY : STEVEN C. BARIZO
Computers and Mobile Devices

• Types of computers include:


Smartphones, digital
Desktop and mobile Servers and cameras, e-book
computers terminals readers and portable
media players

Embedded
Game devices
computers

1
Desktops and Mobile Computers

• A personal computer (PC) is a computer that can


perform all of its input, processing, output, and
storage activities by itself and is intended to be
used by one person at a time
• A mobile computer is a portable personal
computer, designed so that a user easily can carry
it from place to place

2
Desktops and Mobile Computers

3
Desktops and Mobile Computers

• A desktop, or desktop computer, is a personal


computer designed to be in a stationary location,
where all of its components fit on or under a desk
or table

4
Desktops and Mobile Computers

• A laptop, also called a notebook computer, is a


thin, lightweight mobile computer with a screen
in its lid and a keyboard in its base

5
Desktops and Mobile Computers

• A tablet is a thin, lightweight mobile computer


that has a touch screen

6
Desktops and Mobile Computers

• A handheld computer is a computer small enough


to fit in one hand

7
Servers

• A server is a computer dedicated to providing one


or more services to other computers or devices on
a network
– Rack server
– Blade server
– Tower server

8
Servers

9
Servers

• A mainframe is a large, expensive, powerful server


that can handle hundreds or thousands of
connected users simultaneously

10
Supercomputers

• A supercomputer is the fastest, most powerful


computer — and the most expensive

11
Terminals

• A terminal is a computer, usually with limited


processing power, that enables users to send data to
and/or receive information from a server, or host
computer
• A thin client is a terminal that looks like a desktop but
has limited capabilities and components
• Most retail stores use a POS terminal to record
purchases, process credit or debit cards, and update
inventory

12
Terminals

• An ATM (automated teller machine) is a self-


service banking terminal that connects to a host
computer through a network

13
Terminals

• A self-service kiosk is a freestanding terminal that


usually has a touch screen for user interaction

14
Cloud Computing

• Cloud computing refers to an environment of


servers that house and provide access to
resources users access through the Internet

15
Mobile Devices

• A smartphone is an Internet-capable phone that


usually also includes a calendar, an appointment
book, an address book, a calculator, a notepad,
games, browser, and numerous other apps
• Many smartphones have touch screens. Instead of
or in addition to a touch screen, some have a
built-in mini keyboard on the front of the phone
or a keyboard that slides in and out from behind
the phone
16
Mobile Devices

17
Mobile Devices

• A digital camera is a mobile device that allows


users to take photos and store the photographed
images digitally

18
Mobile Devices

19
Mobile Devices

• A portable media player, sometimes called a


personal media player, is a mobile device on
which you can store, organize, and play or view
digital media

20
Mobile Devices

• An e-book reader (short


for electronic book
reader), or e-reader, is a
mobile device that is
used primarily for
reading e-books and
other digital
publications

21
Game Devices

• A game console is a mobile computing device


designed for single-player or multiplayer video
games
• A handheld game device is a small mobile device
that contains a screen, speakers, controls, and
game console all in one unit
• Game controllers include gamepads, joysticks and
wheels, dance pads, and a variety of motion-
sensing controllers

22
Game Devices

23
Embedded Computers

• An embedded computer is a special-purpose


computer that functions as a component in a
larger product
Home
Consumer
automation Automobiles
electronics
devices

Process Computer
controllers and devices and
robotics office machines

24
Embedded Computers

25
Putting It All Together

26
Ports and Connections

• A port is the point at which a peripheral device attaches


to or communicates with a computer or mobile device so
that the peripheral device can send data to or receive
information from the computer or mobile device

27
Ports and Connections

• A connector joins a cable to a port. A connector at


one end of a cable attaches to a port on the
computer or mobile device, and a connector at
the other end of the cable attaches to a port on
the peripheral device

28
Ports and Connections

29
Ports and Connections

• A USB port, short for universal serial bus port, can


connect up to 127 different peripheral devices
together with a single connector
• Instead of connecting peripheral devices directly
to ports on a mobile computer, some mobile users
prefer the flexibility of port replicators and
docking stations

30
Ports and Connections

31
Ports and Connections

• Instead of connecting computers and mobile


devices to peripheral devices with a cable, some
peripheral devices use wireless communications
technologies

Bluetooth Wi-Fi NFC

32
Protecting Hardware

• Some schools and businesses use cables to lock


computers and help prevent theft of equipment

33
Protecting Hardware

• Hardware can fail for a variety of reasons: aging


hardware; random events such as electrical power
problems; and even errors in programs or apps
– Undervoltage
– Overvoltage or power surge

34
Protecting Hardware

• A surge protector, also


called a surge
suppressor, uses
electrical components
to provide a stable
current flow and
minimize the chances of
an overvoltage reaching
the computer and other
electronic equipment

35
Protecting Hardware

• An uninterruptible
power supply (UPS) is a
device that contains
surge protection circuits
and one or more
batteries that can
provide power during a
temporary or
permanent loss of
power

36
Health Concerns of Using Technology

• A repetitive strain injury (RSI) is an injury or disorder


of the muscles, nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-
related health condition that affects eyesight
• Ergonomics is an applied science devoted to
incorporating comfort, efficiency, and safety into the
design of items in the workplace
• Technology addiction occurs when the technology
consumes someone’s entire social life
37
Health Concerns of Using Technology

38
Summary

Handheld computers, servers,


Characteristics of and
supercomputers, point-of-sale
purchasing guidelines for
terminals, ATMs, self-service Ports and connections
desktops, laptops, tablets,
kiosks, e-book readers, game
smartphone, digital cameras,
devices, embedded computers,
and portable media players
and cloud computing

Health concerns of using


Ways to protect hardware technology and preventative
measures

39

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