Technology For Teaching and Learning Module 1
Technology For Teaching and Learning Module 1
Educational Technology
Is a term used to describe a wide array of teaching-and-learning–related software
and hardware that’s increasingly being used in college and university classrooms. The
ultimate goal of educational technology, also referred to as Ed Tech, is to enable an
improved learning environment, which in turn is meant to boost student outcomes. It has
also been proven to increase student engagement and participation in class.
It refers to technology that usually helps facilitate collaboration in an active
learning environment. By using educational technology, educators can create digital,
interactive textbooks, gamify lessons, take attendance, assign homework, hold quizzes
and tests and get real time results related to teaching material, style and format.
Educational technology is disrupting traditional education and teaching methods by
offering both teachers and students the ability to learn in an environment that makes
use of now-common devices such as smartphones, laptops and tablets.
Reference: Top Hat – Glossary. Retrieved from https://tophat.com/glossary/e/educational-technology/
2. Linear Learning
Computer-based training (CBT) refers to self-paced learning activities
delivered on a computer or handheld device such as a tablet or
smartphone. CBT initially delivered content via CD-ROM, and typically
presented content linearly, much like reading an online book or manual.
For this reason, CBT is often used to teach static processes, such as
using software or completing mathematical equations. Computer-based
training is conceptually similar to web-based training (WBT) which are
delivered via internet using a web browser.
CBT provide learning stimulus beyond traditional learning methodology
from textbook, manual or classroom-based instruction. CBT can be a good
alternative to printed learning materials since rich media, including videos
or animations, can be embedded to enhance the learning.
3. Collaborative Learning
Computer-supported collaborative learning(CSCL) uses instructional
methods designed to encourage or require students to work together on
learning tasks. CSCL is similar in concept to the terminology, “e-leaning
2.0” and “networked collaborative leaning”(NCL).
7 Examples of Innovative Educational Technology
1. Digital readers and tablets
Increasingly, schools are looking to replace the bulkier hard-copy
textbooks with digital ones that are accessible via a tablet.
2. 3D printing
3D printing has already seen an impressive application in the world at
large. According to Forbes, 3D printers have been able to create anything
from car parts to artificial organs. In the classroom setting, 3D printing can
create hands-on models that students can investigate and interact with.
For example, students could learn about the geography of an area by
observing a 3D map of it.
3. Virtual reality
Technology for virtual reality, augmented reality, and mixed reality is rapidly
developing. One of the primary uses for this technology in the classroom is
to take students on virtual field trips to places otherwise inaccessible. For
example, a student could take a virtual field trip to ancient Egypt or to the
bottom of the ocean.
4. Gamification
Students learn better when they’re having fun. The use of gaming in the
classroom applies this concept by tying together the fun part of play with the
content and concepts that students must learn.
5. Cloud technology
The cloud hosts apps and services on the internet instead of being on a
user’s computer. It enables information to be stored, shared, and accessed
on any device that’s connected to the internet. In education, the cloud is
used to store and share digital textbooks, lesson plans, videos, and
assignments. It’s also used to give students the opportunity to chat live with
their instructors and other classmates. In a related vein, cloud technology is
enabling a new educational model known as ‘flipped classrooms’ in which
students can watch a lecture before class and spend the class time
engaged in discussion, group work, and analytical activities.
6. Artificial intelligence
AI is making its way into the educational sphere by means of automating
grading and feedback and providing personalized learning opportunities.
7. Mobile technology
Rather than banning cell phones and other mobile devices from use during
class, some schools are incorporating this technology into the learning
process through educational apps.
(Reference: Classcraft. Retrieved from https://www.classcraft.com/blog/examples-of-educational-technology/)
TOPIC 2: UPGRADING TEACHING AND LEARNING RESOURCES TO
E-LEARNING
Shift of Traditional to E-Learning
Traditional learning
takes place in a classroom setting.
There is a teacher who moderates and regulates the flow of information and
knowledge.
Then, the teacher expects the students to deepen their knowledge through
written exercises at home.
Nowadays, technology is incorporated in the classroom more and more.
However, in face-to-face instruction scenarios, the primary source of information
is still the trainer.
E-Learning
often referred to as “Distance Learning” or “Online Learning” which involves the
umbrella term for any learning that takes place across distance and not in a
traditional classroom.
A learning system based on formalized teaching but with the help of electronic
resources is known as E-learning.
While teaching can be based in or out of the classrooms, the use of computers
and the Internet forms the major component of E-learning.
E-learning can also be termed as a network enabled transfer of skills and
knowledge, and the delivery of education is made to a large number of recipients
at the same or different times.
Earlier, it was not accepted wholeheartedly as it was assumed that this system
lacked the human element required in learning.
However, with the rapid progress in technology and the advancement in learning
systems, it is now embraced by the masses. The introduction of computers was the
basis of this revolution and with the passage of time, as we get hooked to smartphones,
tablets, etc, these devices now have an importance place in the classrooms for learning.
Books are gradually getting replaced by electronic educational materials like optical
discs or pen drives. Knowledge can also be shared via the Internet, which is accessible
24/7, anywhere, anytime.
(Reference: The Economic Times. Retrieved from https://economictimes.indiatimes.com/definition/e-learning)
Types of E-Learning
E-Learning enables the learners to learn anytime and anywhere. It enables the
development of perfect learning content through the application of sound instructional
design principles to perfectly analyze the basic requirements of learning as well as
learning objectives.
Fundamentally, there are two categories of e-Learning:
Synchronous
Asynchronous
Synchronous E-learning
is real-time learning.
In synchronous learning, the learners and the teacher are online and interact at
the same time from different locations.
They deliver and receive the learning resources via mobile, video conference,
Internet or chat.
In this type of learning the participants can share their ideas during the session
and interact with each other and they get detailed queries and solutions.
Synchronous eLearning is gaining popularity because of improved technology
and Internet bandwidth capabilities.
Learning from the sources of:
Virtual Classroom
Audio and Video Conferencing
Chat
Webinars
Application Sharing
Messaging instantly
Asynchronous E-learning
Learner directed, self-paced learning
Asynchronous eLearning is pause-and-resume kind of learning.
In this type of eLearning the learner and the teacher cannot be online at same
time.
Asynchronous eLearning may use technologies such as email, blogs, discussion
forums, eBook’s CDs, DVDs, etc.
Learners may learn at any time, download documents, and chat with teachers &
also with co-learners.
In fact, many learners prefer asynchronous instead of synchronous learning
because learners can take online courses to learn at their preferable time by not
effecting their daily commitments.
Learning from the sources of:
Self-paced online courses
Discussion forums & groups
Message boards
(Reference: CommLab India Bloggers. Retrieved from https://blog.commlabindia.com/elearning-design/types-of-elearning)
Education Software
Education software is a massive, all-encompassing term used to refer to any and
all software designed for use in the education industry. The term includes everything
from student information systems and classroom management software to reference
management software and language learning software.
All of it, however, is used with the goal of making some aspect of the education
industry more efficient or more effective. Schools have a reputation of being one of the
last places to adopt technology, but as the digital transformation has led to the
reconstruction and rearrangement of industries in every sector, they too have begun to
embrace the inevitable. Some kind of education software is used by nearly every
educational institution and will become ubiquitous as the number of solutions and the
range of capabilities of those solutions increase.
The scope of tools in the education industry is widening, particularly with the
influx of artificial intelligence software and the private sector’s recognition of the massive
potential attached to developing education-specific software.
Reasons to use Education Software
Education software is hugely beneficial for teachers, administrators, students,
and parents alike. Solutions in these categories provide users with a host of benefits,
from improved visibility and content distribution to analytics and better communication
channels. Smart content, enhanced communication, consolidation of data and
information, and improved efficacy and efficiency are all benefits that accompany the
implementation of education software.
1. Smarter Content
Education software has the potential to revolutionize the way in which
content is created and presented to students. Digital content embedded
with artificial intelligence capabilities can offer material that adapts to
students’ knowledge levels.
2. Teacher, Parent, and Student Communication
Clear communication between teachers, parents, and students is vital to
the learning process. There needs to be a strong level of respect and trust
that exists to properly educate students. Education software and apps
help develop strong bonds between all parties through forums, portals,
and other interactive elements.
3. Information Consolidation
Many types of education software are designed to combine related
information in a centralized repository. Consolidating all related data within
a single program allows for better oversight and the extraction of more
accurate insights from that data. Administrators and education
professionals can utilize those insights to guide both teaching strategy at a
lower level and administrative policy at a higher level.
4. Improved Efficiency and Efficacy
The goal of any institution is to become more efficient and effective, and
education software helps organizations achieve these goals. Teachers
can utilize resources such as classroom management software to limit
distractions and improve concentration on course material.
4. Assessment Software
Assessment software provides students with a portal to take computerized
tests and quizzes.
Example: Canvas, Blackboard Learn, Kahoot!, Schoology, GoReact,
McGraw-Hill Connect, etc.