CS0201 Lecture Notes
CS0201 Lecture Notes
Week 1
Communication – systemic process in which people interact with and through symbols to create and
interpret meanings.
Process
System
Characteristics:
Symbolic
Meanings
Models of communication
Who (communicator) -> Says What (Message) -> In Which Channel (Medium) -> To Whom (Receiver)
-> With What Effect? (Effect)
- Summary
o Earlier models provided insight, framework for studying communication
o Some models became the basis for Information Theory, and the internet
o Some models laid the foundations of communication
o Both models are often misunderstood
o Limiting as models for general human communication
Perception
Why perception?
Perception is….
- Active process of selecting, organizing, and interpreting people, objects, events, situations,
and activities
- How is it active?
Selection
Is perception active?
Organization
Organization: Prototypes
- Individual mental yardsticks that are used to measure a person or situation along a bipolar
dimension of judgment (Kelly, 1955)
- Anything that can be judged on a dimension
Organization: Stereotypes
Organization: Scripts
- Sequence of activities that spells out how we and others are expected to act in a situation
- Routine – active scripts about what is going to happen
- Scripts are stereotypes of situation-action routines
- Encounter a familiar routine, activate the relevant script in our memory and comprehend
the new event by applying the structure and content of the script to the new event
- Example: Restaurant script (Bower et al., 1979)
- Going to another country, routines may be different and scripts no longer work
- Remembering something that never happened
o “Gap-filling” (Greenberg et al.,1998)
o Scripts can affect eye-witness memory
o Use of scripts to fill in gaps in memory
Interpretation
Interpretation: Attribution
Week 3
Storytelling
What is storytelling?
Storytelling vs Journalism
Data storytelling/journalism
Storytelling in journalism
- Relevant
o Relevant in terms of geography, emotions, interests, etc.
o Don’t assume relevance – prove it
Give an anecdote: specific facts/opinions/experiences the reader can
compare to his own knowledge and beliefs
Provide statistics and data
- Provide context
o What background would a newcomer need to know so that they might care about
the story?
o What entry points can be created for the reader to feel as though he has a stake in
the story?
- Use detail
o Small but revealing details give the readers more to grab on to
o Observation is key
Pay attention to your subjects, the situation, and surroundings during
interviews
Gestures, expressions, emotions that arise might reveal more than words
- Have strong central characters
o Think about what information can make a character in a story come alive
o Give more details about appearance, a person’s life, their surroundings, etc.
This makes readers feel closer related to the person and the story
o Always probe during your interviews
- Capture emotions
o Emotions command attention, create a relevance of shared feelings between a
character and the reader
o Strive for a balance between emotion and information; avoid hyperbole
Show, don’t tell
- Explore tensions
o Tensions makes life (and the news) interesting
Tension between people
Tension between different points of view
Inner tensions
- Connect to deeper themes
o The best stories can connect to readers on a fundamental level
E.g., a mother’s love for her children, the desire to be happy, the fear of
failure…
o Why do things happen the way they do?
o Think about your favourite movies, TV shows, books
- Surprise the reader
o Provide unknown information
o Provide unexpected information
o Plan and place the surprise strategically
- Empower the reader
o View audiences less as passive consumers but as active decision-makers
o Assume the audience will use your information for a future decision or some kind of
activity
o Give people the information they need to make better decisions
Anticipate how the information might be used and what questions the
audience might have
1. Everywhere!
a. Always keep your eyes and ears open
b. Go out and talk to people
c. Strike up random conversations
d. Pay attention
i. Is there anything that stands out, anything out of the ordinary?
ii. Is there a story that left gaps and could be followed up on?
2. Start from within
a. What are your personal interests and experience?
i. You are a Singaporean adult, the target audience of the group project
3. Continue with your environment
a. Your family, friends, colleagues, batch mates, hall friends…
i. What are they interested in?
ii. Do they share common issues they find relevant?
iii. Can you identify any trents?
4. Events and dates
a. Public holidays, anniversaries, movements, etc.
b. Timely vs evergreen feature stories
c. Special things that happened this year – e.g., COVID pandemic to endemic
5. Don’t forget your competition
a. Look at other feature publications also targeting Singaporean adults
b. What are they publishing?
Week 4
Week 4 Part 2
Kinesics
Haptics
- Nonverbal communication involving physical touch
o Positive affect
Touch used to convey supposed, appreciation, inclusion, sexual attraction,
affection
o Playful
Touch involves play or playful aggression
o Control
Touch used to gain compliance, attention, or response
o Ritualistic
Touch used when greeting someone or when departing
o Task-related
Touch used to get a task done (e.g., providing a service)
o Accidental
Touch is unintentional and potentially meaningless
Proxemics
Vocalics (paralanguage)
Others
- Artifacts
o Personal objects that announce identities, personalize environments
o E.g., suits, stethoscopes, briefcases, jewelry, tattoo
- Environmental factors
o Elements of a setting that affect how we think, feel, and act
o How formal, comfortable, private, constrained, or warm?
E.g., dressing up for a date but he brings you to north spine (sends a
message)
- Chronemics
o Use of time
o E.g., making a person wait; going out on a date for lunch versus dinner
Meeting up 1 month from now, 1 year from now
- Olfactics
o Use of odors and scents, or our perceptions of them
o e.g., smell of freshly baked bread, smell of cinnamon, perfume
Week 5, Part 1
- Interpersonal communication is
o Communication that occurs between people and creates a personal bond between
them
o Communication that occurs between two or ore people whose lives are
interdependent and mutually influence one another in unique ways
- Cf. Impersonal communication
o Lack of interpersonal relationship
o Professional relationship
o Transactional relationship
o No meaningful influence with each other
- Instrumental
o “Get things done”
o E.g., getting information we need, asking for help, gaining compliance
- Relationship-maintenance
o “Define and maintain relationships”
o E.g., “checking in” on SNS; “we should just be friends”
- Self-presentation
o “Controlling how self is perceived by others”
o Self-presentation as a performance
o E.g., why did you post that photo as your profile pic?
Measurement standards
- Fidelity
o Clarity of a message (hear, understand, interpret)
o “Threats to fidelity are often outside a person’s control; competence is not”
- Appropriateness
o Messages produced match the requirements of situation
o Notice and adhere to social rules
- Satisfaction
o Enjoyable: Feel energized, happy, connected
- Effectiveness
o Meeting the goals
- Efficiency
o Produce desirable outcomes with less effort
- Ethics
o Upholding moral values in communication
o Being true to self and others
- Motivation
o Competent communication takes effort
- Knowledge
o Knowing what communication behaviors are best for a situation
o Knowing the needs and wants of others
- Skills
o Skills to act upon the motivation and knowledge
o Needs practice
Week 5, Part 2
What’s theory?
What’s research?
- The theory
o Berger and Calabrese (1975)
o Initially developed to explain initial interaction among strangers
o Later developed to more established relational contexts
o Charles Berger on URT
- Key concepts
o Uncertainty: “having a number of possible alternative predictions or explanations”
(Berger& Calabrese, 1975)
o Uncertainty reduction: “making sense of something to increase our ability to
accurately predict or explain”
- Key propositions (theorems)
o Communication between strangers decreases uncertainty
o High levels of uncertainty increases information seeking behaviour
o Low levels of uncertainty increases intimacy
o Similarity between persons reduces uncertainty
Mass communication is
Tribal Epoch
- Oral communication
o Face-to-face
o Hearing is the dominant sense
- Through stories and rituals…
o Information, culture passed on
o Form of entertainment
o Fostered cohesive communities
Week 6, part 2
- Assumes that people are active agents, consciously aware of their needs, motivations and
actively choose media to gratify their needs
o Any kind of media use
Nintendo switch, smart tv etc
- Blumer & Katz (1974), uses for media
o Surveillance
Using media to survey the world
o Personal relationships
Using media to fit in
o Personal identity
Use media to find out who you are
o Diversion
Using media to divert your attention from the world
- “[The news] may not be successful in telling people what to think, but it is stunningly
successful in telling its readers what to think about” (Cohen, 1963)
- Media sets the public agenda by spotlighting some events, issues, people, perspectives
Cultivation Theory
- Television cultivates a worldview that is inaccurate, but that viewers assume reflects real life
(Gerbner & Gross, 1976)
o TV Viewing -> learning -> Incidental Information -> construction -> Social Reality
- More exposure to television, the more distorted perceptions of reality
o (i.e., a “television view” of the world)
- Results in “mean world syndrome”
Critical/Cultural Tradition
Advertising
- Activity of explicitly paying for media space or time in order to direct favorable attention to
certain goods or services
- Characteristics
o Transaction: time and space is sold
o Explicit: Not hidden. Product or brand is clearly stated
o Involves persuasion:
Advances a point of view or a course of action through communication
- Advertising agencies
o Companies that specialize in the creation of ads for placement in media that accept
payment for exhibiting those ads
o Cf. advertisers
- Advertising/Marketing agency holding companies
o Firms that own full service advertising agencies, marketing consulting agencies,
direct-marketing firms, research companies, PR agencies, etc
- Creative persuasion
- Market research
- Media planning and buying
Culture, defined
- Culture is the ongoing negotiation of learned and patterned beliefs, attitudes, values, and
behaviors.
- Culture can exist at many levels
Layers of Culture
- Speech communities
o Culture developed among people who have regular contact with each other and
have shared norms and values (e.g., WKW, family)
- Standpoints
o Culture defined by shared life experiences. Reflects shared “standpoint” (e.g.,
woman, middle-class, poly or JC, NS men, Malay*)
- Cultural institutions
o Culture defined by nationality, religion, ethnicity (e.g., Singaporean, Muslim, Malay)
- Speech code
o System of symbols, rules, assumptions people create to accomplish communication
(within a culture)
o “Communication as a local practice instilled with and guided by the cultural
particularities of a given speech community.” (Philipsen, 1992)
o E.g., Singlish
Intercultural Communication
- Interaction that is guided by a person’s membership in a social group rather than his or her
unique qualities as an individual
- Ethnocentrism
o Tendency to see one’s own cultural beliefs as more correct appropriate and moral
than other cultures
o Cf. “deviant”, “weird”, “immoral”, “wrong”
- Uncertainty and anxiety
o Uncertainty: Lack of knowledge about others
o Anxiety: negative emotional state when you feel uneasy, worried, or apprehensive
o E.g., Chief Raoni Metuktire
- Marginalization
o The tendency to treat less dominant groups of people in a society as inferior or
unimportant
First, there was a computer, Then came connection, Thus the birth of CMC (and CMC research)
- “the degree of salience of the other person in the interaction” (Short, Williams, & Christie,
1976)
- Central claims:
o Communication media vary in its capacity to transmit cues
o Less cues transmitted = less presence = less warmth and involvement perceived
Low Bandwidth
Low Social Presence
Impersonal Communication
- “CMC is always impersonal” (Culhan & Markus, 1987)
A Change in Perspective
- Visual anonymity
o Deprive the authentic self
o Stripped of all individual unique qualities
- Deindividuation
- Group identification
o Focus more on group based cues
- Group dynamics
o E.g., WSB
- Consequence
o Only “us” and “them”, but not “me” and “you”, in CMC
o CMC may be good for task-oriented communication; but not for interpersonal
relationship building
o E.g., cyberbullying, ingroup/outgroup mentality
- Dosen’t really help with new social media sites as there is more personalization now
o Interpersonal information
o Impression formation
o Relational development
- Assumptions (Walther, 1992):
o Nonverbal cues are missing in CMC
o Communicators motivated to develop impressions and affinity (regardless of
medium)
o When nonverbal cues are unavailable, communicators adapt; they focus on available
cues in CMC
- Two components of SIP (Walther, 1992)
o Verbal cues: in CMC, users need to create full impressions of others based on verbal
communication
o Time: Exchange of social information through text-only CMC is slower; thus CMC
needs more time to fully develop (e.g., x4 for CMC)
What’s Missing?
- Computer/digital revolution
- ???
- Year 2000 and onwards
- Ubiquity of internet
- Artificial intelligence
Industry 4.0
- Dominant name for the study of human and intelligent artifact interaction
- A discipline concerned with
o The design, evaluation and implementation of interactive computing systems for
human use [-> designers, engineers, computer scientists]
o The study of phenomena surrounding H-C interaction [-> communication,
psychology, sociology, philosophy]
“Old” HCI
- Personal computer
- Micro processors
- Computer code
- Graphical User Interface (GUI) + Mouse
- Smartphones with Internet
- Interactivity
o Features of technology that enable interaction
o Human perception of the interactive technological features
- Some technological features may be necessary to be seen as interactive
- But not all technologically interactive things will be perceived as such
Affordance
CASA Research